mirror of
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Setting up 3.5.0 as trunk
This commit is contained in:
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lib/world/wld/296.wld
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#29600
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A Littered Road~
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This road once was lined with sculptured shrubbery and cobbled
|
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with high quality stones. However, the passing years and thousands
|
||||
of careless feet have trampled everything into squalor. Trash lies
|
||||
everywhere: discarded drink containers, cigarette packs and the like.
|
||||
Ahead is a largish building that seems to block out the sun nearby:
|
||||
a big, squat, dark brown building that exudes lifelessness. You see
|
||||
several people going in and out its doors, shoulders slumped in defeat.
|
||||
~
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296 c 1
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D0
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~
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~
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0 -1 29601
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E
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info credits~
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Froboz Fun Factory of Doom
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by: Amanda Eterniale
|
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Copyright 1993 by Curious Areas Workshop
|
||||
*
|
||||
This area was built to conform to the standard Diku gamma 0.0
|
||||
release. Along with all other changes you must make to change
|
||||
this area to your particular db flavor,
|
||||
*** edit the following rooms:
|
||||
#00 -- add entrance/exit to the south.
|
||||
*
|
||||
The mobs were built with a 'standard' 30-level Diku in mind. Armor
|
||||
classes range from +100 (bad) to -100 (excellent).
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||||
There is little that needs to be changed to install this area,
|
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its small and self-explanatory.
|
||||
*
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||||
The Froboz Fun Factory of Doom is a tongue-in-cheek newbie area
|
||||
consisting of 39 rooms, 13 mobs, and 8 objects. The area is
|
||||
one big factory, churning out the standard magic items that
|
||||
many DikuMudders have become accustomed to.
|
||||
*
|
||||
A Big Thanks to Builder_5, Serene, and Amanda for supporting C.A.W.
|
||||
Also, kudos to Tarkin of VieMud (viemud.org 4000) for allowing us to
|
||||
use his mud for pre-release testing. This area was built with the aid
|
||||
of George Essl's Dikued program. We would like to thank Mr. Essl for
|
||||
his time and determination to create and support Dikued. The
|
||||
following people have aided C.A.W. and Amanda in numerous ways, and
|
||||
all receive our deepest gratitude: Derek Lang (for continued support)
|
||||
Freja (for the pink incarnation) the players of VieMud (for playtesting)
|
||||
~
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||||
S
|
||||
#29601
|
||||
A Littered Road~
|
||||
The wheel tracks in the road lead east to a large parking-lot
|
||||
area, where many wagons and carts sit parked. To the north, you
|
||||
see the building, with the logo emblazoned:
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'Froboz's Fun Factory of Doom!'
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~
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296 0 1
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D0
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~
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~
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0 -1 29606
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D2
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~
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~
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0 -1 29600
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D3
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~
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~
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0 -1 29602
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||||
S
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#29602
|
||||
The Parking Lot~
|
||||
This is the North-East corner of the parking lot. There are
|
||||
wagons and carts parked everywhere, all as close as possible to
|
||||
the main building while staying nicely between the little yellow
|
||||
lines drawn in the dirt.
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||||
~
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296 0 1
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D1
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~
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~
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0 -1 29601
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D2
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~
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~
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0 -1 29603
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D3
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||||
~
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||||
~
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||||
0 -1 29604
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||||
S
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||||
#29603
|
||||
The Parking Lot~
|
||||
The wagons and carts are lined up in nice, neat little rows in the
|
||||
south-east corner of this large parking lot. Here, near the back,
|
||||
are the more expensive vehicles -- some taking up two parking spaces
|
||||
so no one scratches the trim. Way, way in the back is a huge wagon
|
||||
with harness for four animals! Talk about major horsepower!!!
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||||
~
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||||
296 0 1
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D0
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||||
~
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~
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0 -1 29602
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D3
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||||
~
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||||
~
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||||
0 -1 29605
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||||
S
|
||||
#29604
|
||||
The Parking Lot~
|
||||
There are more various types of vehicles here, all lined
|
||||
up in perfect rows. This is the north-west corner of the
|
||||
lot, and a small access road winds north around the west side
|
||||
of the building. There aren't as many wagons and carts here,
|
||||
since the walk to the front entrance is kind of long...
|
||||
~
|
||||
296 0 1
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D0
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||||
~
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~
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||||
0 -1 29635
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||||
D1
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||||
~
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||||
~
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||||
0 -1 29603
|
||||
D2
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||||
~
|
||||
~
|
||||
0 -1 29605
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||||
S
|
||||
#29605
|
||||
The Parking Lot~
|
||||
There is almost nothing to be seen in this corner of the Parking
|
||||
Lot: no-one is willing to park this far away and walk a little to
|
||||
the entrance of the building. You do see a couple of old, decrepit
|
||||
vehicles around with broken wheels and such, but there just isn't
|
||||
much here of interest.
|
||||
~
|
||||
296 0 1
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D0
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||||
~
|
||||
~
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||||
0 -1 29604
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||||
D1
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||||
~
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||||
~
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||||
0 -1 29603
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||||
S
|
||||
#29606
|
||||
Outside The Factory~
|
||||
Here are the giant doors of Froboz's huge complex. They are
|
||||
kept ajar, to let give all the heat and noise inside a means
|
||||
of escaping. The doors are made of some sort of black metal,
|
||||
seemingly impenatrable, and have Froboz's curly-Q sigil worked
|
||||
in on the front. You are not sure if the doors are meant to
|
||||
keep intruders out, or workers in...
|
||||
~
|
||||
296 0 1
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||||
D0
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||||
~
|
||||
~
|
||||
0 -1 29607
|
||||
D2
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||||
~
|
||||
~
|
||||
0 -1 29601
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||||
S
|
||||
#29607
|
||||
The Entrance Area~
|
||||
There is a big round desk in this room here, with all sorts
|
||||
of security equipment arrayed around it. It looks like some
|
||||
sort of high-magic, what with all the weird surfaces showing
|
||||
other places in the building -- like a crystal ball almost.
|
||||
There is a room to the east, where most of the people seem
|
||||
to be going, and a nice, oak door to the west with some sort of
|
||||
wierd lock on it. This room is tastefully done in a black and
|
||||
dark green decor which makes it feel somewhat drab.
|
||||
~
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||||
296 d 0
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D1
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||||
~
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||||
~
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||||
0 -1 29618
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||||
D2
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||||
~
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||||
~
|
||||
0 -1 29606
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||||
D3
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||||
~
|
||||
door~
|
||||
1 -1 29608
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||||
S
|
||||
#29608
|
||||
The Lounge~
|
||||
Wow! This is a nice, sunlit area, strewn about with cushions
|
||||
and benches and other pieces of creature comforts. Along one wall
|
||||
is a slew of devices that sell food and drinks, right next to a
|
||||
carpeted stairwell leading up to the second floor. There is a
|
||||
mini kitchen near the windows, for the employee's lunches, and
|
||||
overall, you wish you worked here too!
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||||
~
|
||||
296 d 0
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D1
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||||
~
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||||
door~
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||||
1 -1 29607
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||||
D4
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||||
~
|
||||
~
|
||||
0 -1 29609
|
||||
S
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||||
#29609
|
||||
The Hall~
|
||||
Here is the start of a long hall, that terminates far to the
|
||||
north with an office. All along the hall to the west you see
|
||||
work cubicles spread out -- area for all the adminstrators to
|
||||
play with their paperwork. There is a nice, carpeted set of
|
||||
stairs that leads downwards to the lounge, which looks nice and
|
||||
inviting from up here. Looks like these people here are well-kept!
|
||||
~
|
||||
296 d 0
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||||
D0
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||||
~
|
||||
~
|
||||
0 -1 29610
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||||
D5
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||||
~
|
||||
~
|
||||
0 -1 29608
|
||||
S
|
||||
#29610
|
||||
The Hall~
|
||||
Cubicles line this large room to your west, cubicles for the
|
||||
staff of this factory. This is where all the paperwork gets
|
||||
done, by people who you think might actually be bred for the
|
||||
task. To the south is the end of the hallway with stairs leading
|
||||
down, and to the north is more hall and more cubicles, ending
|
||||
finally in a largish office.
|
||||
~
|
||||
296 d 0
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||||
D0
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||||
~
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||||
~
|
||||
0 -1 29612
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||||
D1
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||||
~
|
||||
~
|
||||
0 -1 29611
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||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29609
|
||||
S
|
||||
#29611
|
||||
The Cubicles~
|
||||
Here are all of the work cubicles of the office area: each
|
||||
containing a small desk, a chair, and partitions to give each
|
||||
person a feeling of _some_ privacy. You see that most of the
|
||||
desks are scattered with papers, forms, and general debris,
|
||||
with an odd desk standing out because of its spot-lessness.
|
||||
Overall, it looks like your standard corporate-type working
|
||||
area.
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29613
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||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29610
|
||||
S
|
||||
#29612
|
||||
The Hall~
|
||||
This is the northern end of the hallway. To the north you
|
||||
see a large, open office that seems to be a hub of activity.
|
||||
To the south you see the continuation of the hall, and you see
|
||||
lots of office cubicles to your west. People are constantly
|
||||
going in and out of the cubicles to the office and back...
|
||||
perhaps this office is the office of the head honcho of this
|
||||
place?
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29614
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||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29613
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29610
|
||||
S
|
||||
#29613
|
||||
The Cubicles~
|
||||
These cubicles are larger than the ones to the south.
|
||||
Each has a file cabinet in addition to the desk and chair,
|
||||
along with other various office trappings. Also, there
|
||||
seems to be an odd device on each that blinks and buzzes
|
||||
and that some people seem to be ignoring while others are
|
||||
talking and fondling theirs... how odd!
|
||||
~
|
||||
296 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29611
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29612
|
||||
S
|
||||
#29614
|
||||
The Main Office~
|
||||
This looks like the work area of a thousand busy secretaries.
|
||||
Unfortunately, as usual, the work is done by only one. Her
|
||||
desk is trashed with what-not from a hundred different workers,
|
||||
all needing filing, copying, filling-out, mailing, stapling, et
|
||||
cetera.
|
||||
To the north you see a large closed door that many people are
|
||||
trying to hustle pass the secretary to get into, to the west a
|
||||
lavatory area and to the east a storage closet. A large hall
|
||||
that runs the length of the building starts to your south.
|
||||
~
|
||||
296 d 0
|
||||
D0
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||||
~
|
||||
~
|
||||
0 -1 29617
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29615
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29612
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29616
|
||||
S
|
||||
#29615
|
||||
A Closet~
|
||||
This room is simply _stuffed_ with cups, paper, pens, pencils,
|
||||
plates, notebooks, pads, staplers, tape, paperclips, erasers, etc,
|
||||
etc, etc: all the trappings that keep a bureaucracy running. If
|
||||
you ever need to open a government, it appears this would be the
|
||||
place to raid. However, being the adventurer that you are, you
|
||||
simply take a pen and some Post-It notes and make a mental note to
|
||||
come back later.
|
||||
~
|
||||
296 d 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29614
|
||||
S
|
||||
#29616
|
||||
The Lavatory~
|
||||
This is a rather large bathroom, separated into a men's section
|
||||
and a women's section by partitioning and some doors. Overall it
|
||||
looks rather clean and spotless, with white tiling and porcelan
|
||||
fixtures. A very nice place. In fact, you wouldn't mind... um,
|
||||
nevermind.
|
||||
~
|
||||
296 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29614
|
||||
S
|
||||
#29617
|
||||
A Big Office~
|
||||
This is the office of some bigwig in the Froboz Corporation.
|
||||
The room is dominated by a black marble table with many chairs
|
||||
around it. There is marble desk near the window, cleverly
|
||||
organized and hardly cluttered at all. The window looks out
|
||||
over an idyllic garden scene that seems very out-of-place near
|
||||
this factory. The room is done in subdued colours, and seems
|
||||
like a nice, spacious area.
|
||||
~
|
||||
296 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29614
|
||||
S
|
||||
#29618
|
||||
The Employees' Lounge~
|
||||
This ever-so-small room seem to be the floor worker's coat
|
||||
room, closet, lunch area, time-clock area, and everything else
|
||||
the administration here could stuff into one room without it
|
||||
exploding. Needless to say, it is not a very nice or comfortable
|
||||
spot. This would not be a good place to work you would guess...
|
||||
but many of the inhabitants of Midgaard may not have the pleasure
|
||||
of choosing a better career option.
|
||||
~
|
||||
296 cd 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29619
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29607
|
||||
S
|
||||
#29619
|
||||
The Work Floor~
|
||||
This is a part of the assembly line for Froboz' products. Here
|
||||
you see wands of invisibility being assembled. Small sticks are
|
||||
placed on the back of a large walking turtle, which trombles past
|
||||
other workers standing in line. The workers take turns putting
|
||||
the little white tip on one end, inscribing Froboz' name on the
|
||||
wand, dousing it with extract of Implementor, and a lot of other
|
||||
complicated, technical things you do not understand. It looks
|
||||
fairly busy here, people feverishly doing their job, just to keep
|
||||
from being whipped. How horrible!
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29625
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29620
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29618
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29621
|
||||
S
|
||||
#29620
|
||||
The Work Floor~
|
||||
Here, in the assembly area, Sanctuary Potions are being made.
|
||||
A large vat is filled with plaid goo, into which workers are
|
||||
emptying bags of powder. Finally, one worker comes out with
|
||||
a really nice glowing breastplate. He throws it in the vat,
|
||||
where it is dissolved almost instantly! What a waste!
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29626
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29619
|
||||
E
|
||||
vat~
|
||||
It is big. It is a vat. It is filled. What else do you want to know?
|
||||
~
|
||||
S
|
||||
#29621
|
||||
The Work Floor~
|
||||
Staves of Sleep are being made here. Long staves are being
|
||||
shaved by a pair of odd blue beavers. Then, they are sanded
|
||||
down, and soaked in a mash of mush made from some odd books
|
||||
that the workers are tearing up. The title, from what you can
|
||||
see, is '..emistry'. Evidently, this is the awesome might that
|
||||
magically can put people to sleep.
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29624
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29619
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29622
|
||||
E
|
||||
book~
|
||||
Hmm... An introduction to a new magic! You sit down with the book, and
|
||||
awake several hours later, well rested. Blinking, you sit up to find the book
|
||||
is gone. Oh well.
|
||||
~
|
||||
S
|
||||
#29622
|
||||
The Work Floor~
|
||||
Scrolls of Recall!!! They're everywhere!!! Just as you begin
|
||||
scooping them from a big bin into your bag, you notice that they
|
||||
aren't glowing like your standard Recall scrolls do. Looks like
|
||||
they haven't been enchanted yet! *sigh* Oh well, maybe next time...
|
||||
To your left, you see something odd being done with some homing
|
||||
pigeon and a machine that looks like a twisted dream of M.C. Escher,
|
||||
and decide that you don't want to know.
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29623
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29621
|
||||
E
|
||||
machine pigeon~
|
||||
No really, you don't want to know.
|
||||
~
|
||||
S
|
||||
#29623
|
||||
The Work Floor~
|
||||
Connected to the recall area to the south, this machine
|
||||
prints Identify Scrolls. However, the machine that's printing
|
||||
them promptly deposits the finished product into a large iron
|
||||
box with a small slit on the side. The box looks impossible
|
||||
to open, even by an angry god!!! Hmmm, looks like the Froboz
|
||||
Fun Factory of Doom is used to having adventurers looking about.
|
||||
~
|
||||
296 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29624
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29622
|
||||
E
|
||||
machine~
|
||||
Parchment in one end, scrolls out the other. No moving parts that you can
|
||||
see! Magic! Ain't it wonderful???
|
||||
~
|
||||
E
|
||||
box~
|
||||
Wow! The twin power-mages Black and Decker themselves couldn't get into this
|
||||
box if they tried! This isn't a safe... It is a safer!
|
||||
~
|
||||
S
|
||||
#29624
|
||||
The Work Floor~
|
||||
This appears to be a central area in the factory, with
|
||||
ladders leading up and down, and a huge loading/unloading
|
||||
area to the north. All around, huge boxes are being stacked
|
||||
for further movement to the wagons waiting outside -- to be
|
||||
delivered to all of Froboz's magic shop chains all over the
|
||||
planes.
|
||||
~
|
||||
296 cd 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29638
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29625
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29621
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29623
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 29631
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 29627
|
||||
S
|
||||
#29625
|
||||
The Work Floor~
|
||||
This is odd. Workers here are opening giant wooden crates
|
||||
and fishing about hastily in the insides with fishing nets.
|
||||
Then, they take the struggling nets and dump them into what
|
||||
looks like a huge meat grinder. On the other end, a yellow
|
||||
fluid is being poured into small vials. You look closer...
|
||||
potions that allow one to view the invisible? Your stomach
|
||||
roils as you imagine what may be really going on here...
|
||||
~
|
||||
296 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29626
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29619
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29624
|
||||
E
|
||||
grinder~
|
||||
Looks real disgusting. Looks real painful. You are glad you are not going
|
||||
anywhere near it, aren't you?
|
||||
~
|
||||
E
|
||||
crates crates~
|
||||
On the side of the crate, barely legible from scratchmarks and age, is the
|
||||
legend: 'stbusters Inc. One Type III enclosed. DANGER. This end up.
|
||||
~
|
||||
S
|
||||
#29626
|
||||
The Work Floor~
|
||||
This area seems to be Froboz's R&D area. Workers are here
|
||||
playing with toys and chemicals trying to find that next big
|
||||
product to mass market. A lot of junk is lying about here,
|
||||
and occasionally you hear the boom of someone accidentally
|
||||
starting off a chain reaction...
|
||||
~
|
||||
296 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29620
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29625
|
||||
E
|
||||
junk~
|
||||
Looks like a lot of odd and ends. Most appear harmless... It would take
|
||||
quite an imagination to create something dangerous with these, like a...!!!
|
||||
Nah, it'll never work.
|
||||
~
|
||||
S
|
||||
#29627
|
||||
The Machine Room~
|
||||
This room is far beneath the ground, beneath the scurrying
|
||||
busy-ness of the factory above. This room seems to be a spare
|
||||
parts room for all the machines in the factory. The machine
|
||||
room continues to your south and east, and you feel a monstrous
|
||||
thrumming from somewhere nearby...
|
||||
~
|
||||
296 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29628
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29629
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 29624
|
||||
S
|
||||
#29628
|
||||
The Machine Room~
|
||||
Many bits, parts, and pieces of broken machines lie scattered
|
||||
on every flat surface in this room. It looks as if this is the
|
||||
machine burial ground for the factory: just throw it in here
|
||||
and forget about it. There is a powerful vibration coming from
|
||||
the south that makes all the loose parts rattle about a bit.
|
||||
There is a large red door to the south with big yellow writing
|
||||
on it that you may want to examine closer.
|
||||
~
|
||||
296 d 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 29630
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29627
|
||||
E
|
||||
door writing~
|
||||
The writing on the door is in large yellow print and reads: DANGER!!! DO NOT
|
||||
ENTER!!!
|
||||
~
|
||||
S
|
||||
#29629
|
||||
The Machine Room~
|
||||
This space in the machine room has been cleared away to
|
||||
make a little nest. There is a nice couch created from
|
||||
an old cushion and some old scrap metal welded together,
|
||||
which happens to be covered with all sorts of magazines.
|
||||
Seems like a nice comfy spot with plenty of places to prop
|
||||
your feet up. However, there is a deep, powerful humming
|
||||
coming from the east that sets your teeth on edge.
|
||||
There is a big red door to the east with big yellow writing
|
||||
on it.
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29627
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 -1 29630
|
||||
E
|
||||
door writing~
|
||||
The writing on the door is in large yellow print and reads: DANGER!!! DO NOT
|
||||
ENTER!!!
|
||||
~
|
||||
E
|
||||
magazines~
|
||||
These magazines seem to be filled with pictures of woman in various clothing
|
||||
crises. Hmm.
|
||||
~
|
||||
S
|
||||
#29630
|
||||
Welcome To The Machine~
|
||||
This is a big dark room filled with the one huge thrumming
|
||||
machine that powers the whole plant. Gears, pistons and
|
||||
everything imaginable shoot out at crazy angles and insane
|
||||
velocities, making this room very dangerous. The thrumming
|
||||
in the room makes your head want to pop from the pressure of
|
||||
it all!
|
||||
~
|
||||
296 ad 0
|
||||
D0
|
||||
~
|
||||
door north~
|
||||
1 -1 29628
|
||||
D3
|
||||
~
|
||||
door west~
|
||||
1 -1 29629
|
||||
S
|
||||
#29631
|
||||
The Catwalks~
|
||||
These small walkways above the factory floor enable the foremen
|
||||
to keep a careful eye and whip on the poor workers below. It
|
||||
doesn't feel too safe up here, after watching the others up here
|
||||
walk, and even run as if normal, you guess that it just takes time
|
||||
to get used to the feeling. Still doesn't seem that sturdy, though.
|
||||
~
|
||||
296 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29632
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29634
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 29624
|
||||
S
|
||||
#29632
|
||||
The Catwalks~
|
||||
Carefully you edge your way around something slippery that has
|
||||
been spilled on the catwalk. The last thing you want is to fall
|
||||
the twenty feet or so down to the work floor below. That might
|
||||
be painful, no? The catwalks give access above many of the most
|
||||
busy areas of the factory for the cruel foremen to oversee their
|
||||
charges. Efficient, yes. Humanitarian, no.
|
||||
~
|
||||
296 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29633
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29631
|
||||
S
|
||||
#29633
|
||||
The Catwalks~
|
||||
While walking along this catwalk above the factory floor, you
|
||||
barely duck in time to miss beaning yourself in the head with
|
||||
a rafter. Below, you see the masses of wage-slaves frantically
|
||||
doing their jobs while trying not to get fired or beaten.
|
||||
Geez! This place is so gloomy that you'll have to go to Arachnos
|
||||
next to cheer yourself up...
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29632
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29634
|
||||
S
|
||||
#29634
|
||||
The Catwalks~
|
||||
The rails here are in ill-repair, and you try to keep exactly
|
||||
in the center of the catwalk, just in case. Doesn't look like
|
||||
many foreman come to this section of the walkways, due to the ill
|
||||
repair. Maybe you should leave yourself...
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29631
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29633
|
||||
S
|
||||
#29635
|
||||
The Access Road~
|
||||
This winding accessway heads north around the side of the
|
||||
factory to the dock areas in the back. The factory doesn't
|
||||
look near as imposing or as evil from this angle, but you
|
||||
still wouldn't want to work there. Many heavy carts and
|
||||
wagons slowly make their way up and down this road, wearing
|
||||
the ruts in the road even deeper into the earth.
|
||||
~
|
||||
296 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29636
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29604
|
||||
S
|
||||
#29636
|
||||
The Access Road~
|
||||
The access road turns east here, to the dock area. Several
|
||||
carts are lined up by the wayside here, awaiting their turn
|
||||
to be loaded or unloaded by the factory workers, and then sent
|
||||
on their delivery routes. As you watch, they all slowly move
|
||||
up one cart-length, and then the drivers continue their snoozing.
|
||||
~
|
||||
296 c 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 29637
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29635
|
||||
S
|
||||
#29637
|
||||
The Dock Area~
|
||||
Carts and flatbed wagons move up here and turn to be loaded
|
||||
and unloaded. The workers quickly swarm up to each vehicle
|
||||
and use the ropes and winches attached to the ceiling above to
|
||||
remove and load crates on the carts. Looks a little confusing,
|
||||
you are sure you just saw one crate loaded, then unloaded at
|
||||
least three times. Oh well, they are Union... they probably
|
||||
know what they are doing...
|
||||
~
|
||||
296 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29638
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 29636
|
||||
S
|
||||
#29638
|
||||
The Warehouse Room~
|
||||
Crates Everywhere! Crates are piled up to the very rafters,
|
||||
outgoing on one side, incoming on the other. All have the
|
||||
Froboz Corporation logo on the side, as well as the obvious
|
||||
legal and magical warnings on the side to discourage theft,
|
||||
embezzelment, etc. Each crate might contain a fortune, or
|
||||
absolutely nothing, but from the rumours of Froboz, you decide
|
||||
not to find out...
|
||||
~
|
||||
296 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 29637
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 29624
|
||||
S
|
||||
$~
|
||||
Reference in New Issue
Block a user