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Setting up 3.5.0 as trunk
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397
lib/world/wld/9.wld
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397
lib/world/wld/9.wld
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#900
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On The Swift Flowing River~
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As the river exits the city of Midgaard it picks up speed and whisks
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you along high banks flanked by the trees of Haon-Dor. As the city
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fades in the east, you approach a gloomy forest to the west.
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~
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9 0 7
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D1
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~
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~
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0 -1 3200
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D3
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~
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~
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0 -1 901
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S
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#901
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The Riverbank~
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The river is deep, and runs swiftly in an east-west direction. To the
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north the river eddies and enters a backwash where a small bank extends
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down from a dark, thick stand of trees. It doesn't look particularly
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inviting however.
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~
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9 0 7
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D0
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~
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~
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0 -1 6120
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D1
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~
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~
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0 -1 900
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D3
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~
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~
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0 -1 902
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S
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#902
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The Twisty Part Of The River~
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The river twists and turns and nearly tosses you out of your boat.
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The water is dark, cold, almost reptilian in sheen. It seems almost
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alive. The river runs east and south.
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~
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9 0 7
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D1
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~
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~
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0 -1 901
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D2
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~
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~
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0 -1 903
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S
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#903
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The Scenic Route~
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The dark forest of Haon-Dor recedes behind you to the northeast.
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The river continues in a westerly direction toward the river delta,
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where you can just make out a large island.
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~
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9 0 7
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D1
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~
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~
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0 -1 902
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D3
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~
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~
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0 -1 904
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S
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#904
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The Swift River Delta~
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You are at the edge of the river delta, where the river empties
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out on its way to the sea. The water here is Black. Deep. Dark.
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Deadly. The tidal waves sweep you around and around up and down.
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~
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9 0 7
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D0
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~
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~
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0 -1 911
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D1
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~
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~
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0 -1 903
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D2
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~
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~
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0 -1 906
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D3
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~
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~
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0 -1 905
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S
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#905
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Near The Rocks~
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You bob up and down in the waves comming dangerously close to some
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large, jagged rocks on the eastern shore of an unusual looking island.
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There is no way you could possibly land there without getting killed.
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~
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9 0 7
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D1
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~
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~
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0 -1 904
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D2
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~
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~
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0 -1 906
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S
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#906
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The South River Delta~
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You are making your way along a channel in the river delta between
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the island to the west and the shore to the south and east. To the
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south an aging broken down looking pier juts out from land and toward
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the west the channel works it way close to the island as it moves around
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its southern tip.
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~
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9 0 7
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D0
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~
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~
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0 -1 905
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D1
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~
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~
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0 -1 904
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D2
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~
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~
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0 -1 907
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D3
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~
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~
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0 -1 908
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S
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#907
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The Pier~
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You float next to a crumbling pier long since neglected.
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To the west the water gets sluggish and there are many weeds and
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some seaweed floating about.
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~
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9 0 7
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D0
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~
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~
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0 -1 906
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D3
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~
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~
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0 -1 908
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S
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#908
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Mired In Seaweed~
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The going is rough here. The tide struggles with the normal flow
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of the river and here near the edge of the sea there is a large
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amount of growth. To the west the channel passes the southern tip of
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the island and heads for open waters.
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~
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9 0 7
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D0
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~
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~
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0 -1 906
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D1
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~
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~
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0 -1 907
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D3
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~
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~
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0 -1 909
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S
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#909
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The Last Stop~
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The delta meets the sea here. To the west you see nothing but
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ocean on the horizon. Sea birds squawk noisily at your approach
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and take flight from a nearby beach head on the island. It looks
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as though this could be the last stop for those heading out to sea.
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~
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9 0 7
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D0
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~
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~
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0 -1 910
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D1
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~
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~
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0 -1 908
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S
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#910
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The Beach Head~
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This is a secluded looking beach on the southern tip of the island.
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There isn't much to see here and there is no way to cross the steep
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rocky cliffs that wall in this place.
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~
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9 0 2
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D2
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~
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~
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0 -1 909
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S
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#911
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The North Channel~
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The river splits as runs up against the island and a navigatble
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channel slips off to the north and west.
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~
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9 c 7
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D0
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~
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~
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0 -1 912
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D2
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~
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~
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0 -1 904
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D3
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~
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~
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0 -1 912
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S
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#912
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The North Channel~
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The river current carries you swiftly westward as the channel
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begins to narrow as it squeezes past the north end of the island.
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~
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9 0 7
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D1
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~
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~
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0 -1 911
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D2
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~
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~
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0 -1 911
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D3
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~
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~
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0 -1 913
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S
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#913
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Near The Isle~
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You are sitting just off a small landing on the island that
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appears to be nothing more than a short path that leads to the
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side of a hill.
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~
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9 c 7
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D1
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~
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~
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0 -1 912
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D2
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~
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~
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0 -1 914
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S
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#914
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The Lane Of The Lying~
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Bodies lie everywhere. Commoner, peasant, duke, duchess. The Gods
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will not hear you call here. Hence they will not answer you. To the
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south the path ends at a dark cave entrance.
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A sign has been posted beside the entrance.
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~
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9 0 1
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D0
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~
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~
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0 -1 913
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D2
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~
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~
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0 -1 915
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E
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sign cave~
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A sign beside the dark cave opening reads:
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WARNING! Only fools and dead people pass this way.
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The tests of Minos, our glorious ruler, await.
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~
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S
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#915
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The First Trial Of Minos~
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Ah... you find yourself in Minos' battlefield playground.
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Minos loves to torture his people through these places. He
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collects the monsters of the world and puts them here.
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~
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9 ad 1
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D1
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~
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~
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0 -1 916
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S
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#916
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The Second Trial Of Minos~
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Minos' voice reveberates from the four walls of this room:
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'Get some rest and make sure you're healed. You'll need it for
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the next monster in my playground. Or are you strong enough?'
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To the south is the entrance to the next challenge of Minos'
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stronghold.
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~
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9 ad 1
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D2
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~
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~
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0 -1 917
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S
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#917
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The Third Trial Of Minos~
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You go inside a red room. Very red. As if the Minos King used
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them to disembowel his guests. The path continues eastward. You
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see blue lights in that direction.
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~
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9 ad 0
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D1
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~
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~
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0 -1 918
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S
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#918
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The Fourth Trial Of Minos~
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Minos must be a monster hacking machine. You see a blue light
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flicker on and off. A voice crackles, 'WHY ARE YOU HERE!'
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~
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9 ad 0
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D2
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~
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~
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0 -1 919
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S
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#919
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The Fifth Trial Of Minos~
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This is General Woundwort's quarters. Hraka abound. The frayed
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corpses of rabbits lie scattered about this hell-hole. The General
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is not a very neat person as you can tell.
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~
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9 ad 0
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D1
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~
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~
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0 -1 920
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S
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#920
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The Sixth Trial Of Minos~
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Dare we surmise how many more rooms Minos has? The paths appear to be
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endless. You shudder the sounds of death cries from the east. A loud
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voice bellows another warning: 'Leave now or face my wrath!'
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There is a crawlway leading upwards at the far end of the room and
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there is a fresh breeze comming from there.
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~
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9 ad 0
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D2
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~
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~
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0 -1 921
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D4
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~
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~
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0 -1 923
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S
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#921
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The Final Trial Of Minos~
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This is Minos' room. What else did you expect? The room is lavishly
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decorated for this bovine king. Everything is so opulent that it makes
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your eyes bulge. Survive and reap his fortune! The only exit is a large
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oak door in the east wall.
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~
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9 ad 0
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D1
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You see a rather large oak door bound with iron and securely locked.
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~
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door oak~
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2 900 922
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S
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#922
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The Royal Chamber~
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The treasure room of Minos is dark save for your lantern.
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Hopefully it has not been looted yet by the many legendary thieves
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of Midgaard. A clever looking secret passage leads upward from here.
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~
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9 adj 0
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D4
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~
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~
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0 -1 910
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S
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#923
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Above, On The Beach~
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You sit amongst the rocks above a small beach at the southern
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end of the island. You could clamber down easy enough, but getting
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back up would be another story.
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~
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9 0 4
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D5
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~
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~
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0 -1 910
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S
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$~
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