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New Group System, Room Events, and Event System Efficiency Upgrade... and a couple bug fixes.
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@@ -33,6 +33,7 @@
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#define MAG_SUMMONS (1 << 8)
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#define MAG_CREATIONS (1 << 9)
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#define MAG_MANUAL (1 << 10)
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#define MAG_ROOMS (1 << 11)
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#define TYPE_UNDEFINED (-1)
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#define SPELL_RESERVED_DBC 0 /* SKILL NUMBER ZERO -- RESERVED */
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@@ -91,8 +92,9 @@
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#define SPELL_WATERWALK 51 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_IDENTIFY 52 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_FLY 53 /* Reserved Skill[] DO NOT CHANGE */
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#define SPELL_DARKNESS 54
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/** Total Number of defined spells */
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#define NUM_SPELLS 53
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#define NUM_SPELLS 54
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/* Insert new spells here, up to MAX_SPELLS */
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#define MAX_SPELLS 130
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@@ -241,6 +243,8 @@ void mag_masses(int level, struct char_data *ch, int spellnum, int savetype);
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void mag_areas(int level, struct char_data *ch, int spellnum, int savetype);
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void mag_rooms(int level, struct char_data *ch, int spellnum);
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void mag_summons(int level, struct char_data *ch, struct obj_data *obj,
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int spellnum, int savetype);
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