Several bug-fixes, and new medit stats submenu (with cedit option for advanced options)

This commit is contained in:
JamDog
2009-02-24 22:41:17 +00:00
parent 5ab5838acc
commit ac7b71c4ca
16 changed files with 1064 additions and 617 deletions

View File

@@ -50,7 +50,7 @@ ACMD(do_oasis_medit)
/* No building as a mob or while being forced. */
if (IS_NPC(ch) || !ch->desc || STATE(ch->desc) != CON_PLAYING)
return;
/* Parse any arguments */
buf3 = two_arguments(argument, buf1, buf2);
@@ -228,6 +228,12 @@ static void init_mobile(struct char_data *mob)
mob->real_abils.dex = mob->real_abils.con = mob->real_abils.cha = 11;
mob->aff_abils = mob->real_abils;
GET_SAVE(mob, SAVING_PARA) = 0;
GET_SAVE(mob, SAVING_ROD) = 0;
GET_SAVE(mob, SAVING_PETRI) = 0;
GET_SAVE(mob, SAVING_BREATH) = 0;
GET_SAVE(mob, SAVING_SPELL) = 0;
SET_BIT_AR(MOB_FLAGS(mob), MOB_ISNPC);
mob->player_specials = &dummy_mob;
}
@@ -289,7 +295,7 @@ void medit_save_internally(struct descriptor_data *d)
OLC_ZONE(dsc)->cmd[i].arg1++;
}
/* Menu functions
/* Menu functions
Display positions. (sitting, standing, etc) */
static void medit_disp_positions(struct descriptor_data *d)
{
@@ -354,7 +360,7 @@ static void medit_disp_aff_flags(struct descriptor_data *d)
get_char_colors(d->character);
clear_screen(d);
/* +1 since AFF_FLAGS don't start at 0. */
column_list(d->character, 2, affected_bits + 1, NUM_AFF_FLAGS, TRUE);
@@ -378,41 +384,25 @@ static void medit_disp_menu(struct descriptor_data *d)
"%s1%s) Sex: %s%-7.7s%s %s2%s) Keywords: %s%s\r\n"
"%s3%s) S-Desc: %s%s\r\n"
"%s4%s) L-Desc:-\r\n%s%s"
"%s5%s) D-Desc:-\r\n%s%s"
"%s6%s) Level: [%s%4d%s], %s7%s) Alignment: [%s%4d%s]\r\n"
"%s8%s) Hitroll: [%s%4d%s], %s9%s) Damroll: [%s%4d%s]\r\n"
"%sA%s) NumDamDice: [%s%4d%s], %sB%s) SizeDamDice: [%s%4d%s]\r\n"
"%sC%s) Num HP Dice: [%s%4d%s], %sD%s) Size HP Dice: [%s%4d%s], %sE%s) HP Bonus: [%s%5d%s]\r\n"
"%sF%s) Armor Class: [%s%4d%s], %sG%s) Exp: [%s%9d%s], %sH%s) Gold: [%s%8d%s]\r\n",
"%s5%s) D-Desc:-\r\n%s%s",
cyn, OLC_NUM(d), nrm,
grn, nrm, yel, genders[(int)GET_SEX(mob)], nrm,
grn, nrm, yel, GET_ALIAS(mob),
grn, nrm, yel, GET_SDESC(mob),
grn, nrm, yel, GET_LDESC(mob),
grn, nrm, yel, GET_DDESC(mob),
grn, nrm, cyn, GET_LEVEL(mob), nrm,
grn, nrm, cyn, GET_ALIGNMENT(mob), nrm,
grn, nrm, cyn, GET_HITROLL(mob), nrm,
grn, nrm, cyn, GET_DAMROLL(mob), nrm,
grn, nrm, cyn, GET_NDD(mob), nrm,
grn, nrm, cyn, GET_SDD(mob), nrm,
grn, nrm, cyn, GET_HIT(mob), nrm,
grn, nrm, cyn, GET_MANA(mob), nrm,
grn, nrm, cyn, GET_MOVE(mob), nrm,
grn, nrm, cyn, GET_AC(mob), nrm,
grn, nrm, cyn, GET_EXP(mob), nrm,
grn, nrm, cyn, GET_GOLD(mob), nrm
grn, nrm, yel, GET_DDESC(mob)
);
sprintbitarray(MOB_FLAGS(mob), action_bits, AF_ARRAY_MAX, flags);
sprintbitarray(AFF_FLAGS(mob), affected_bits, AF_ARRAY_MAX, flag2);
write_to_output(d,
"%sI%s) Position : %s%s\r\n"
"%sJ%s) Default : %s%s\r\n"
"%sK%s) Attack : %s%s\r\n"
"%sL%s) NPC Flags : %s%s\r\n"
"%sM%s) AFF Flags : %s%s\r\n"
"%s6%s) Position : %s%s\r\n"
"%s7%s) Default : %s%s\r\n"
"%s8%s) Attack : %s%s\r\n"
"%s9%s) Stats Menu...\r\n"
"%sA%s) NPC Flags : %s%s\r\n"
"%sB%s) AFF Flags : %s%s\r\n"
"%sS%s) Script : %s%s\r\n"
"%sW%s) Copy mob\r\n"
"%sX%s) Delete mob\r\n"
@@ -422,6 +412,7 @@ static void medit_disp_menu(struct descriptor_data *d)
grn, nrm, yel, position_types[(int)GET_POS(mob)],
grn, nrm, yel, position_types[(int)GET_DEFAULT_POS(mob)],
grn, nrm, yel, attack_hit_text[(int)GET_ATTACK(mob)].singular,
grn, nrm,
grn, nrm, cyn, flags,
grn, nrm, cyn, flag2,
grn, nrm, cyn, OLC_SCRIPT(d) ?"Set.":"Not Set.",
@@ -433,6 +424,71 @@ static void medit_disp_menu(struct descriptor_data *d)
OLC_MODE(d) = MEDIT_MAIN_MENU;
}
/* Display main menu. */
static void medit_disp_stats_menu(struct descriptor_data *d)
{
struct char_data *mob;
char buf[MAX_STRING_LENGTH];
mob = OLC_MOB(d);
get_char_colors(d->character);
clear_screen(d);
/* Color codes have to be used here, for count_color_codes to work */
sprintf(buf, "(range @y%d@n to @y%d@n)", GET_HIT(mob) + GET_MOVE(mob), (GET_HIT(mob) * GET_MANA(mob)) + GET_MOVE(mob));
/* Top section - standard stats */
write_to_output(d,
"-- Mob Number: %s[%s%d%s]%s\r\n"
"(%s1%s) Level: %s[%s%4d%s]%s\r\n"
"(%s2%s) %sAuto Set Stats (based on level)%s\r\n\r\n"
"Hit Points (xdy+z): Bare Hand Damage (xdy+z): \r\n"
"(%s3%s) HP NumDice: %s[%s%5d%s]%s (%s6%s) BHD NumDice: %s[%s%5d%s]%s\r\n"
"(%s4%s) HP SizeDice: %s[%s%5d%s]%s (%s7%s) BHD SizeDice: %s[%s%5d%s]%s\r\n"
"(%s5%s) HP Addition: %s[%s%5d%s]%s (%s8%s) DamRoll: %s[%s%5d%s]%s\r\n"
"%-*s(range %s%d%s to %s%d%s)\r\n\r\n"
"(%sA%s) Armor Class: %s[%s%4d%s]%s (%sD%s) Hitroll: %s[%s%5d%s]%s\r\n"
"(%sB%s) Exp Points: %s[%s%10d%s]%s (%sE%s) Alignment: %s[%s%5d%s]%s\r\n"
"(%sC%s) Gold: %s[%s%10d%s]%s\r\n\r\n",
cyn, yel, OLC_NUM(d), cyn, nrm,
cyn, nrm, cyn, yel, GET_LEVEL(mob), cyn, nrm,
cyn, nrm, cyn, nrm,
cyn, nrm, cyn, yel, GET_HIT(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_NDD(mob), cyn, nrm,
cyn, nrm, cyn, yel, GET_MANA(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SDD(mob), cyn, nrm,
cyn, nrm, cyn, yel, GET_MOVE(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_DAMROLL(mob), cyn, nrm,
count_color_chars(buf)+28, buf,
yel, GET_NDD(mob) + GET_DAMROLL(mob), nrm,
yel, (GET_NDD(mob) * GET_SDD(mob)) + GET_DAMROLL(mob), nrm,
cyn, nrm, cyn, yel, GET_AC(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_HITROLL(mob), cyn, nrm,
cyn, nrm, cyn, yel, GET_EXP(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_ALIGNMENT(mob), cyn, nrm,
cyn, nrm, cyn, yel, GET_GOLD(mob), cyn, nrm
);
/* Bottom section - non-standard stats, togglable in cedit */
write_to_output(d,
"(%sF%s) Str: %s[%s%2d/%3d%s]%s Saving Throws\r\n"
"(%sG%s) Int: %s[%s%3d%s]%s (%sL%s) Paralysis %s[%s%3d%s]%s\r\n"
"(%sH%s) Wis: %s[%s%3d%s]%s (%sM%s) Rods/Staves %s[%s%3d%s]%s\r\n"
"(%sI%s) Dex: %s[%s%3d%s]%s (%sN%s) Petrification %s[%s%3d%s]%s\r\n"
"(%sJ%s) Con: %s[%s%3d%s]%s (%sO%s) Breath %s[%s%3d%s]%s\r\n"
"(%sK%s) Cha: %s[%s%3d%s]%s (%sP%s) Spells %s[%s%3d%s]%s\r\n\r\n",
cyn, nrm, cyn, yel, GET_STR(mob), GET_ADD(mob), cyn, nrm,
cyn, nrm, cyn, yel, GET_INT(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_PARA), cyn, nrm,
cyn, nrm, cyn, yel, GET_WIS(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_ROD), cyn, nrm,
cyn, nrm, cyn, yel, GET_DEX(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_PETRI), cyn, nrm,
cyn, nrm, cyn, yel, GET_CON(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_BREATH), cyn, nrm,
cyn, nrm, cyn, yel, GET_CHA(mob), cyn, nrm, cyn, nrm, cyn, yel, GET_SAVE(mob, SAVING_SPELL), cyn, nrm
);
/* Quit to previous menu option */
write_to_output(d, "(%sQ%s) Quit to main menu\r\nEnter choice : ", cyn, nrm);
OLC_MODE(d) = MEDIT_STATS_MENU;
}
void medit_parse(struct descriptor_data *d, char *arg)
{
int i = -1;
@@ -467,8 +523,8 @@ void medit_parse(struct descriptor_data *d, char *arg)
return;
case 'n':
case 'N':
/* If not saving, we must free the script_proto list. We do so by
* assigning it to the edited mob and letting free_mobile in
/* If not saving, we must free the script_proto list. We do so by
* assigning it to the edited mob and letting free_mobile in
* cleanup_olc handle it. */
OLC_MOB(d)->proto_script = OLC_SCRIPT(d);
cleanup_olc(d, CLEANUP_ALL);
@@ -519,83 +575,28 @@ void medit_parse(struct descriptor_data *d, char *arg)
OLC_VAL(d) = 1;
return;
case '6':
OLC_MODE(d) = MEDIT_LEVEL;
i++;
break;
case '7':
OLC_MODE(d) = MEDIT_ALIGNMENT;
i++;
break;
case '8':
OLC_MODE(d) = MEDIT_HITROLL;
i++;
break;
case '9':
OLC_MODE(d) = MEDIT_DAMROLL;
i++;
break;
case 'a':
case 'A':
OLC_MODE(d) = MEDIT_NDD;
i++;
break;
case 'b':
case 'B':
OLC_MODE(d) = MEDIT_SDD;
i++;
break;
case 'c':
case 'C':
OLC_MODE(d) = MEDIT_NUM_HP_DICE;
i++;
break;
case 'd':
case 'D':
OLC_MODE(d) = MEDIT_SIZE_HP_DICE;
i++;
break;
case 'e':
case 'E':
OLC_MODE(d) = MEDIT_ADD_HP;
i++;
break;
case 'f':
case 'F':
OLC_MODE(d) = MEDIT_AC;
i++;
break;
case 'g':
case 'G':
OLC_MODE(d) = MEDIT_EXP;
i++;
break;
case 'h':
case 'H':
OLC_MODE(d) = MEDIT_GOLD;
i++;
break;
case 'i':
case 'I':
OLC_MODE(d) = MEDIT_POS;
medit_disp_positions(d);
return;
case 'j':
case 'J':
case '7':
OLC_MODE(d) = MEDIT_DEFAULT_POS;
medit_disp_positions(d);
return;
case 'k':
case 'K':
case '8':
OLC_MODE(d) = MEDIT_ATTACK;
medit_disp_attack_types(d);
return;
case 'l':
case 'L':
case '9':
OLC_MODE(d) = MEDIT_STATS_MENU;
medit_disp_stats_menu(d);
return;
case 'a':
case 'A':
OLC_MODE(d) = MEDIT_NPC_FLAGS;
medit_disp_mob_flags(d);
return;
case 'm':
case 'M':
case 'b':
case 'B':
OLC_MODE(d) = MEDIT_AFF_FLAGS;
medit_disp_aff_flags(d);
return;
@@ -628,6 +629,139 @@ void medit_parse(struct descriptor_data *d, char *arg)
write_to_output(d, "Oops...\r\n");
return;
case MEDIT_STATS_MENU:
i=0;
switch(*arg) {
case 'q':
case 'Q':
medit_disp_menu(d);
return;
case '1': /* Edit level */
OLC_MODE(d) = MEDIT_LEVEL;
i++;
break;
case '2': /* Autoroll stats */
medit_autoroll_stats(d);
medit_disp_stats_menu(d);
return;
case '3':
OLC_MODE(d) = MEDIT_NUM_HP_DICE;
i++;
break;
case '4':
OLC_MODE(d) = MEDIT_SIZE_HP_DICE;
i++;
break;
case '5':
OLC_MODE(d) = MEDIT_ADD_HP;
i++;
break;
case '6':
OLC_MODE(d) = MEDIT_NDD;
i++;
break;
case '7':
OLC_MODE(d) = MEDIT_SDD;
i++;
break;
case '8':
OLC_MODE(d) = MEDIT_DAMROLL;
i++;
break;
case 'a':
case 'A':
OLC_MODE(d) = MEDIT_AC;
i++;
break;
case 'b':
case 'B':
OLC_MODE(d) = MEDIT_EXP;
i++;
break;
case 'c':
case 'C':
OLC_MODE(d) = MEDIT_GOLD;
i++;
break;
case 'd':
case 'D':
OLC_MODE(d) = MEDIT_HITROLL;
i++;
break;
case 'e':
case 'E':
OLC_MODE(d) = MEDIT_ALIGNMENT;
i++;
break;
case 'f':
case 'F':
OLC_MODE(d) = MEDIT_STR;
i++;
break;
case 'g':
case 'G':
OLC_MODE(d) = MEDIT_INT;
i++;
break;
case 'h':
case 'H':
OLC_MODE(d) = MEDIT_WIS;
i++;
break;
case 'i':
case 'I':
OLC_MODE(d) = MEDIT_DEX;
i++;
break;
case 'j':
case 'J':
OLC_MODE(d) = MEDIT_CON;
i++;
break;
case 'k':
case 'K':
OLC_MODE(d) = MEDIT_CHA;
i++;
break;
case 'l':
case 'L':
OLC_MODE(d) = MEDIT_PARA;
i++;
break;
case 'm':
case 'M':
OLC_MODE(d) = MEDIT_ROD;
i++;
break;
case 'n':
case 'N':
OLC_MODE(d) = MEDIT_PETRI;
i++;
break;
case 'o':
case 'O':
OLC_MODE(d) = MEDIT_BREATH;
i++;
break;
case 'p':
case 'P':
OLC_MODE(d) = MEDIT_SPELL;
i++;
break;
default:
medit_disp_stats_menu(d);
return;
}
if (i == 0)
break;
else if (i == 1)
write_to_output(d, "\r\nEnter new value : ");
else if (i == -1)
write_to_output(d, "\r\nEnter new text :\r\n] ");
else
write_to_output(d, "Oops...\r\n");
return;
case OLC_SCRIPT_EDIT:
if (dg_script_edit_parse(d, arg)) return;
break;
@@ -694,47 +828,134 @@ void medit_parse(struct descriptor_data *d, char *arg)
case MEDIT_SEX:
GET_SEX(OLC_MOB(d)) = LIMIT(i, 0, NUM_GENDERS - 1);
break;
medit_disp_stats_menu(d);
return;
case MEDIT_HITROLL:
GET_HITROLL(OLC_MOB(d)) = LIMIT(i, 0, 50);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_DAMROLL:
GET_DAMROLL(OLC_MOB(d)) = LIMIT(i, 0, 50);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_NDD:
GET_NDD(OLC_MOB(d)) = LIMIT(i, 0, 30);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_SDD:
GET_SDD(OLC_MOB(d)) = LIMIT(i, 0, 127);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_NUM_HP_DICE:
GET_HIT(OLC_MOB(d)) = LIMIT(i, 0, 30);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_SIZE_HP_DICE:
GET_MANA(OLC_MOB(d)) = LIMIT(i, 0, 1000);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_ADD_HP:
GET_MOVE(OLC_MOB(d)) = LIMIT(i, 0, 30000);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_AC:
GET_AC(OLC_MOB(d)) = LIMIT(i, -200, 200);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_EXP:
GET_EXP(OLC_MOB(d)) = LIMIT(i, 0, MAX_MOB_EXP);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_GOLD:
GET_GOLD(OLC_MOB(d)) = LIMIT(i, 0, MAX_MOB_GOLD);
break;
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_STR:
GET_STR(OLC_MOB(d)) = LIMIT(i, 11, 25);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_INT:
GET_INT(OLC_MOB(d)) = LIMIT(i, 11, 25);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_WIS:
GET_WIS(OLC_MOB(d)) = LIMIT(i, 11, 25);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_DEX:
GET_DEX(OLC_MOB(d)) = LIMIT(i, 11, 25);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_CON:
GET_CON(OLC_MOB(d)) = LIMIT(i, 11, 25);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_CHA:
GET_CHA(OLC_MOB(d)) = LIMIT(i, 11, 25);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_PARA:
GET_SAVE(OLC_MOB(d), SAVING_PARA) = LIMIT(i, 0, 100);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_ROD:
GET_SAVE(OLC_MOB(d), SAVING_ROD) = LIMIT(i, 0, 100);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_PETRI:
GET_SAVE(OLC_MOB(d), SAVING_PETRI) = LIMIT(i, 0, 100);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_BREATH:
GET_SAVE(OLC_MOB(d), SAVING_BREATH) = LIMIT(i, 0, 100);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_SPELL:
GET_SAVE(OLC_MOB(d), SAVING_SPELL) = LIMIT(i, 0, 100);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_POS:
GET_POS(OLC_MOB(d)) = LIMIT(i, 0, NUM_POSITIONS - 1);
@@ -749,22 +970,10 @@ void medit_parse(struct descriptor_data *d, char *arg)
break;
case MEDIT_LEVEL:
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 34);
{
int mob_lev = GET_LEVEL(OLC_MOB(d));
GET_MOVE(OLC_MOB(d)) = mob_lev*10; /* hit point bonus */
GET_HIT(OLC_MOB(d)) = mob_lev/5; /* number of hitpoint dice */
GET_MANA(OLC_MOB(d)) = mob_lev/5; /* size of hitpoint dice */
GET_HITROLL(OLC_MOB(d)) = mob_lev/3; /* hitroll 0-10 */
GET_DAMROLL(OLC_MOB(d)) = mob_lev/6; /* damroll 0-5 */
GET_AC(OLC_MOB(d)) = (100-(mob_lev*6)); /* AC 94 to -80 */
GET_NDD(OLC_MOB(d)) = MAX(1, mob_lev/6); /* number damage dice 1-5 */
GET_SDD(OLC_MOB(d)) = MAX(2, mob_lev/6); /* size of damage dice 2-5 */
GET_EXP(OLC_MOB(d)) = (mob_lev*mob_lev*100);
GET_GOLD(OLC_MOB(d)) = (mob_lev*10);
}
break;
GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, LVL_IMPL);
OLC_VAL(d) = TRUE;
medit_disp_stats_menu(d);
return;
case MEDIT_ALIGNMENT:
GET_ALIGNMENT(OLC_MOB(d)) = LIMIT(i, -1000, 1000);
@@ -776,10 +985,10 @@ void medit_parse(struct descriptor_data *d, char *arg)
} else
write_to_output(d, "That mob does not exist.\r\n");
break;
case MEDIT_DELETE:
if (*arg == 'y' || *arg == 'Y') {
if (delete_mobile(GET_MOB_RNUM(OLC_MOB(d))) != NOBODY)
if (delete_mobile(GET_MOB_RNUM(OLC_MOB(d))) != NOBODY)
write_to_output(d, "Mobile deleted.\r\n");
else
write_to_output(d, "Couldn't delete the mobile!\r\n");
@@ -793,7 +1002,7 @@ void medit_parse(struct descriptor_data *d, char *arg)
} else
write_to_output(d, "Please answer 'Y' or 'N': ");
break;
default:
/* We should never get here. */
cleanup_olc(d, CLEANUP_ALL);
@@ -819,3 +1028,37 @@ void medit_string_cleanup(struct descriptor_data *d, int terminator)
break;
}
}
void medit_autoroll_stats(struct descriptor_data *d)
{
int mob_lev;
mob_lev = GET_LEVEL(OLC_MOB(d));
mob_lev = GET_LEVEL(OLC_MOB(d)) = LIMIT(mob_lev, 1, LVL_IMPL);
GET_MOVE(OLC_MOB(d)) = mob_lev*10; /* hit point bonus */
GET_HIT(OLC_MOB(d)) = mob_lev/5; /* number of hitpoint dice */
GET_MANA(OLC_MOB(d)) = mob_lev/5; /* size of hitpoint dice */
GET_NDD(OLC_MOB(d)) = MAX(1, mob_lev/6); /* number damage dice 1-5 */
GET_SDD(OLC_MOB(d)) = MAX(2, mob_lev/6); /* size of damage dice 2-5 */
GET_DAMROLL(OLC_MOB(d)) = mob_lev/6; /* damroll (dam bonus) 0-5 */
GET_HITROLL(OLC_MOB(d)) = mob_lev/3; /* hitroll 0-10 */
GET_EXP(OLC_MOB(d)) = (mob_lev*mob_lev*100);
GET_GOLD(OLC_MOB(d)) = (mob_lev*10);
GET_AC(OLC_MOB(d)) = (100-(mob_lev*6)); /* AC 94 to -80 */
GET_STR(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18); /* 2/3 level in range 11 to 18 */
GET_INT(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
GET_WIS(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
GET_DEX(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
GET_CON(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
GET_CHA(OLC_MOB(d)) = LIMIT((mob_lev*2)/3, 11, 18);
GET_SAVE(OLC_MOB(d), SAVING_PARA) = mob_lev / 4; /* All Saving throws */
GET_SAVE(OLC_MOB(d), SAVING_ROD) = mob_lev / 4; /* set to a quarter */
GET_SAVE(OLC_MOB(d), SAVING_PETRI) = mob_lev / 4; /* of the mobs level */
GET_SAVE(OLC_MOB(d), SAVING_BREATH) = mob_lev / 4;
GET_SAVE(OLC_MOB(d), SAVING_SPELL) = mob_lev / 4;
}