Updated World and files for 3.55 release. --Rumble

This commit is contained in:
Rumble
2008-01-16 23:19:50 +00:00
parent 453cbdaf0b
commit af18bd91b6
98 changed files with 7739 additions and 4409 deletions

View File

@@ -48,20 +48,29 @@ CAPITAL~
%send% %actor% @RSocrates tells you, 'Good job, that is correct. Be on the lookout for more of those.'@n
~
#1304
free~
0 g 100
Sanct check on enter~
2 g 100
~
wait 1 sec
say some more good advice may be found under @RHELP GRAMMAR@n and @RHELP REPORT@n.
if %actor.affect(SANCT)%
%echo% checked sanct
else
%echo% sanct check failed
end
~
#1305
TBA Greeting - 1301~
0 e 1
arrives entered appears~
* By Rumble of The Builder Academy tbamud.com 9091
* TBA start room greeting for anyone that enters, poofs, or is transferred.
* Simple remote to remember if this is a newbie or someone returning.
* Only fire on players.
if %actor.is_pc%
wait 1 sec
* If they have already been greeted welcome them back.
if %actor.varexists(TBA_greeting)%
say Welcome back %actor.name%. Read through these rooms whenever you need a refresher.
* First greeting, give them instructions.
else
say Welcome to The Builder Academy %actor.name%.
wait 1 sec
@@ -70,8 +79,11 @@ if %actor.is_pc%
say This zone is like a newbie zone, except for gods. All you have to do is walk through the zone and read every room description.
wait 3 sec
say Be sure to do everything the room descriptions tell you to do. You should read and comprehend everything contained within these walls.
* Now create a variable to remember they have been greeted.
set TBA_greeting 1
* Save it to the player file.
remote TBA_greeting %actor.id%
* Give them a trial vnum assigner if they don't have one yet.
if !%actor.has_item(1332)%
%load% obj 1332 %actor% inv
end
@@ -1486,7 +1498,7 @@ free~
Drop While Example - Grenade 01301~
1 h 100
~
* By Rumble of The Builder Academy builderacademy.net 9091
* By Rumble of The Builder Academy tbamud.com 9091
* A small script to make a grenade go off 3 seconds after it is dropped.
* Set the rooms ID to a variable.
set room_var %actor.room%
@@ -1727,35 +1739,10 @@ while (%person%)
done
~
#1361
Postal Shotgun - 1392~
Free~
1 b 100
~
* if the object is being wielded
if %self.worn_by%
* a random trigger so actor has to be defined
eval actor %self.worn_by%
* if the person wielding the object is fighting
if %actor.fighting%
* evaluate uniquely to this player
context %actor.id%
* count the shots
eval shotgun_rounds %shotgun_rounds% + 1
* remember the count for the next time this trig fires
global shotgun_rounds
* double barrel shotgun, only has 2 rounds
if %shotgun_rounds% > 2
* detaching trig since gun is out of ammo.
detach 1361 %self.id%
halt
end
* have to define the victim
eval victim %actor.fighting%
* send the message and do the damage
%echoaround% %actor% %actor.name% points %self.shortdesc% at %victim.name% and pulls the trigger.
%send% %actor% You point %self.shortdesc% at %victim.name% and pull the trigger.
%damage% %victim% 10
end
end
* No Script
~
#1362
Deodorant Bottle - 1391~
@@ -2182,60 +2169,63 @@ if (%cmd.mudcommand% == bash || %cmd.mudcommand% == backstab || %cmd.mudcommand%
Rumble's Poofs~
0 e 0
has entered the game.~
* does not work for level 32 and above.
eval maxpoofin %random.24% -1
set poofins[0] appears with a strange wooshing sound and climbs out of a pneumatic air tube like they use at the bank.
set poofins[1] thinks himself into existence.
set poofins[2] soars into the room like a bird, and THWAP! right into a window.
set poofins[3] crawls out of the ground gasping for air.
set poofins[4] appears in a flash of blinding nothingness!
set poofins[5] falls from the sky above, screaming until he hits the ground. SPLAT! like a bug on a windshield.
set poofins[6] appears with a dulcet bang.
set poofins[7] appears with a sonic boom.
set poofins[8] wanders into the room while practicing omphaloskepsis.
set poofins[9] somersaults into the room.
set poofins[10] stumbles into the room, tripping over his own feet and falling flat on his face.
set poofins[11] dives into the room doing a two and a half tuck gainer, right into the dirt.
set poofins[12] runs into the room screaming and looking over his shoulder.
set poofins[13] steps out of your shadow.
set poofins[14] forms out of the very essence of your shadow to hang in the air before you.
set poofins[15] climbs out of your left nostril.
set poofins[16] has abandoned his search for truth and is now looking for a good fantasy.
set poofins[17] wishes he was a donut specialist.
set poofins[18] can resist everything but temptation.
set poofins[19] is searching for a near life experience.
set poofins[20] walks into the room fashionably early.
set poofins[21] hanglides into the room.
set poofins[22] parachutes into the room performing a perfect parachute landing fall, except for the fact that he landed backside first.
set poofins[23] does a cannonball into room, injuring himself on the hard ground.
set poofin %%poofins[%maxpoofin%]%%
eval poofin %poofin%
%force% %actor% poofin %poofin%
* By Rumble of The Builder Academy tbamud.com 9091
* To generate random poofs at login just set your loadroom to wherever this
* mob is. Does not work for level 32 and above.
eval maxpoofin %random.24%
set poofins[1] appears with a strange wooshing sound and climbs out of a pneumatic air
tube like they use at the bank.
set poofins[2] thinks himself into existence.
set poofins[3] soars into the room like a bird, and THWAP! right into a window.
set poofins[4] crawls out of the ground gasping for air.
set poofins[5] appears in a flash of blinding nothingness!
set poofins[6] falls from the sky above, screaming until he hits the ground. SPLAT! like a
bug on a windshield.
set poofins[7] appears with a dulcet bang.
set poofins[8] appears with a sonic boom.
set poofins[9] wanders into the room while practicing omphaloskepsis.
set poofins[10] somersaults into the room.
set poofins[11] stumbles into the room, tripping over his own feet and falling flat on his face.
set poofins[12] dives into the room doing a two and a half tuck gainer, right into the dirt.
set poofins[13] runs into the room screaming and looking over his shoulder.
set poofins[14] steps out of your shadow.
set poofins[15] forms out of the very essence of your shadow to hang in the air before you.
set poofins[16] climbs out of your left nostril.
set poofins[17] has abandoned his search for truth and is now looking for a good fantasy.
set poofins[18] wishes he was a donut specialist.
set poofins[19] can resist everything but temptation.
set poofins[20] is searching for a near life experience.
set poofins[21] walks into the room fashionably early.
set poofins[22] hanglides into the room.
set poofins[23] parachutes into the room performing a perfect parachute landing fall,
except for the fact that he landed backside first.
set poofins[24] does a cannonball into room, injuring himself on the hard ground.
eval poofin %%poofins[%maxpoofin%]%%
%force% %actor% set self poofin %poofin%
*
eval maxpoofout %random.20% -1
set poofouts[0] is chased out of the room by a barrel of rabid monkeys.
set poofouts[1] creates a pneumatic air tube, like they use at the banks, and steps in. He is sucked out of sight.
set poofouts[2] thinks himself out of existence.
set poofouts[3] walks out saying 'time to make the donuts.'
set poofouts[4] goes super critical and has a meltdown. Nothing remains but a pile of steaming radioactive mush.
set poofouts[5] disappears in a flash of blinding nothingness!
set poofouts[6] merges with his surroundings and vanishes.
set poofouts[7] morphs into millions of ants, which run off in all directions.
set poofouts[8] senses that everything is well, so he floats away.
set poofouts[9] goes to hell in a handbasket.
set poofouts[10] does somersaults out of the room.
set poofouts[11] dives out of the room doing three rotations in the jackknife position.
set poofouts[12] stumbles out of the room with a look of confusion on his face, must have forgotten where he parked.
set poofouts[13] steps into your shadow and disappears.
set poofouts[14] points behind you with a look of horror. While you turn away he disappears chuckling 'made you look'.
set poofouts[15] doesn't like saying goodbye, so he didn't.
set poofouts[16] completes an intricate spell of chantings and gestures that creates an inter-dimensional portal of space and time. Before he steps through it and disappears you notice a 'made in china' sticker on its bottom.
set poofouts[17] creates a huge rubber band, straps himself into the middle of it and stretches it back like a slingshot. With a wave he releases it and is hurtled out of sight.
set poofouts[18] straps an ACME rocket to his back and asks, 'got a light?' right before it explodes and sends him soaring.
set poofouts[19] puts on a helmet and climbs into the barrel of an ACME cannon. It explodes sending pieces of Rumble off into the distance.
set poofout %%poofouts[%maxpoofout%]%%
eval poofout %poofout%
%force% %actor% poofout %poofout%
eval maxpoofout %random.20%
set poofouts[1] is chased out of the room by a barrel of rabid monkeys.
set poofouts[2] creates a pneumatic air tube, like they use at the banks, and steps in. He is sucked out of sight.
set poofouts[3] thinks himself out of existence.
set poofouts[4] walks out saying 'time to make the donuts.'
set poofouts[5] goes super critical and has a meltdown. Nothing remains but a pile of steaming radioactive mush.
set poofouts[6] disappears in a flash of blinding nothingness!
set poofouts[7] merges with his surroundings and vanishes.
set poofouts[8] morphs into millions of ants, which run off in all directions.
set poofouts[9] senses that everything is well, so he floats away.
set poofouts[10] goes to hell in a handbasket.
set poofouts[11] does somersaults out of the room.
set poofouts[12] dives out of the room doing three rotations in the jackknife position.
set poofouts[13] stumbles out of the room with a look of confusion on his face, must have forgotten where he parked.
set poofouts[14] steps into your shadow and disappears.
set poofouts[15] points behind you with a look of horror. While you turn away he disappears chuckling 'made you look'.
set poofouts[16] doesn't like saying goodbye, so he didn't.
set poofouts[17] completes an intricate spell of chantings and gestures that creates an inter-dimensional portal of space and time. Before he steps through it and disappears you notice a 'made in china' sticker on its bottom.
set poofouts[18] creates a huge rubber band, straps himself into the middle of it and stretches it back like a slingshot. With a wave he releases it and is hurtled out of sight.
set poofouts[19] straps an ACME rocket to his back and asks, 'got a light?' right before it explodes and sends him soaring.
set poofouts[20] puts on a helmet and climbs into the barrel of an ACME cannon. It explodes sending pieces of Rumble off into the distance.
eval poofout %%poofouts[%maxpoofout%]%%
%force% %actor% set self poofout %poofout%
~
#1373
Present Unwrapping~
@@ -2962,7 +2952,7 @@ say 24
Random Rabbit Decapitates Mobs - M1307~
0 b 100
none~
* By Rumble of The Builder Academy builderacademy.net 9091
* By Rumble of The Builder Academy tbamud.com 9091
* This is for any Monty Python Fans.
* First figure out what room you are in.
eval room_var %self.room%