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128 bits! --Rumble
This commit is contained in:
@@ -5,7 +5,7 @@ away. You wonder how this tower still stands after all these years. High
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above in the tower a light flashes. Do you dare enter? Words are chiseled
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into a tablet beside the entrance.
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~
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D0
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~
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~
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@@ -36,7 +36,7 @@ A Dark Hallway~
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drawings and symbols carved into the stone walls. A sudden gust of wind
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carries the smell of rotting flesh to you.
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~
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22 8 0 0 0 0
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D1
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~
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~
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@@ -54,7 +54,7 @@ remains of what might have been paintings and tapestries cover the floor.
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The stench grows worse the deeper you enter, maybe you should turn back
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now.
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~
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D1
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~
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~
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@@ -72,7 +72,7 @@ passageway top to bottom. If only you could understand them. The dark hallway
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curves to the east and south. The walls made from mortar and stone crumble at
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the touch and are covered in dust and grime.
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~
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D2
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~
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~
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@@ -88,7 +88,7 @@ A Dark Hallway~
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maggot ridden half-eaten corpse. Strange, you only see human footprints
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encircling it.
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~
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D0
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~
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~
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@@ -104,7 +104,7 @@ A Dark Hallway~
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and confused. You think it might be the horrible stench or maybe it's the
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intracate carvings that seem to draw your eye.
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~
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D0
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~
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~
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@@ -120,7 +120,7 @@ A Dark Hallway~
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around them. The smell is almost unbearable and you hardly even notice
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the symbols and carvings anymore.
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~
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22 8 0 0 0 0
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D0
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~
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door~
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@@ -141,7 +141,7 @@ higher you go. You feel the walls starting to close in on you. You
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wonder whether or not it's a good idea to continue. Another hallway leads
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to the south.
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~
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D1
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~
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~
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@@ -161,7 +161,7 @@ A Dark Hallway~
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rats having a feast on the unfortunate victim. Far off in the distance
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you hear screams. A passage also leads to the south.
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~
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D1
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~
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~
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@@ -183,7 +183,7 @@ symbols don't seem to be carved, but scratched or clawed into the stone.
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Chunks of flesh and fingernails can be seen in the scratches, all oozing with
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blood.
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~
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D0
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~
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door~
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@@ -203,7 +203,7 @@ A Dark Hallway~
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climbing to the top of this tower. The screams stop with an unnatural
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abruptness.
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~
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D0
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~
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~
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@@ -219,7 +219,7 @@ A Dark Hallway~
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you hear screams, but a different voice this time. A hot breeze carries with
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it the smell of smoke and something even more unpleasant.
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~
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D0
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~
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~
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@@ -235,7 +235,7 @@ A Dark Hallway~
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leg as you walk by. One swift kick and it's head goes rolling away, but
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the hand still reaches for you.
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~
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D1
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~
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~
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@@ -252,7 +252,7 @@ tortured. That or they have simply gone mad. The walls, floor, and ceiling
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seem to be getting closer together. The darkness seems to deepen and cloak
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everything in shadows.
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~
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D1
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~
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~
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@@ -268,7 +268,7 @@ A Dark Hallway~
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wall. Looking out you can see a city far below. A fog has set in about the
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tower and the shrouds the city enough so you cannot name it.
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~
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D2
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~
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~
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@@ -284,7 +284,7 @@ Stairs~
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louder in that direction. The stone and mortar walls are damp and small
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trickles of water run down from somewhere above.
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~
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D0
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~
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~
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@@ -300,7 +300,7 @@ Hidden Room~
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Unlike the rest of this decrepit tower this room is in excellent shape
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and looks to be used as a study with books lining the walls.
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~
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D2
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~
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door~
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@@ -312,7 +312,7 @@ Hidden Room~
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books and other assorted items. The smell of rot and decay is not evident
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here. Instead, everything is covered in a fine layer of powdery dust.
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~
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D2
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~
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door~
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@@ -324,7 +324,7 @@ Red Hallway~
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nauseating and your eyes water from the acrid smoke. You become disorientated
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and can barely see any exits through the smoke.
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~
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D1
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~
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~
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@@ -341,7 +341,7 @@ Red Hallway~
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The passage seems to glow a strange reddish color further to the west. The red
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glow is scattered by the smoke and seems to pulse with a life of its own.
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~
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D1
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~
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~
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@@ -358,7 +358,7 @@ Red Hallway~
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noises to the south or you can walk through the smoke to the west. An eerie
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red glow is barely visible through the heavy smoke.
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~
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D2
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~
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~
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@@ -375,7 +375,7 @@ Red Hallway~
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touch and you feel a hot draft pushing you to the north. You can continue
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into the heat to the south.
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~
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D0
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~
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~
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@@ -391,7 +391,7 @@ A Green Hallway~
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like you're being watched. Will you go up to the south or down to the east.
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Either way the hall looks dangerous.
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~
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D1
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~
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~
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@@ -407,7 +407,7 @@ A Green Hallway~
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Hallway continues east or west. Movement in your periphery makes you look for
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something that is no longer there.
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~
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D1
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~
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~
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@@ -424,7 +424,7 @@ to pulse with a life of their own. The green fungus on the walls glows a
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strange lime-green color. The smell of fresh cut flowers seems ironic in a
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place like this.
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~
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D2
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~
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~
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@@ -440,7 +440,7 @@ A Red Hallway~
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north or go back south and flee this area. The heat is still bareable, but is
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getting even worse.
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~
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D0
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~
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~
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@@ -456,7 +456,7 @@ Stairs~
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lead up to the next level of the tower. The exit to the east is the source of
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the hot breeze and also an eerie red glow.
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~
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D1
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~
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~
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@@ -473,7 +473,7 @@ live here. You see a massive pile of bones against the wall. The bones appear
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to be humanoid, but are scorched and scattered apart so it is difficult to
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tell.
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~
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D0
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~
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~
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@@ -495,7 +495,7 @@ south or you can flee from the heat to the north. A flickering glow that must
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come from an open flame somewhere further down the hall causes shadows to dance
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along the stone and mortar walls.
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~
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D0
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~
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~
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@@ -511,7 +511,7 @@ A Green Hallway~
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clearly see your surroundings. The passage climbs to the south or heads
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back down to the north.
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~
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D0
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~
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~
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@@ -526,7 +526,7 @@ A Dead End~
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The algae and fungus is extremely thick in this area. You keep thinking you
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see movement out of the corner of your eye. You can only return to the north.
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~
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D0
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~
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~
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@@ -538,7 +538,7 @@ Stairs~
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out the stone walls, floor, and ceiling. A stone staircase leads up to the
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second level of the tower.
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~
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D1
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~
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~
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@@ -554,7 +554,7 @@ A Green Hallway~
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exit west but you can't see where it leads. The slime of algea, fungus, and
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various other forms of mold make travel difficult and treacherous.
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~
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D0
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~
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~
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@@ -574,7 +574,7 @@ A Red Hallway~
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the north the heat and flames seem to intensify. A cooler breeze to the east
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beckons you.
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~
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D0
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~
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~
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@@ -590,7 +590,7 @@ A Red Hallway~
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breathe. The red glow of what must be fire comes from the west. Back east
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awaits a cooler and safer haven.
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~
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D1
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~
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~
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@@ -606,7 +606,7 @@ A Red Hallway~
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also leave to the east. The strange fire does not seem to have any fuel and
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burns an even stranger blue green flame.
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~
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D1
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~
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~
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@@ -622,7 +622,7 @@ A Red Hallway~
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since standing still would probably get you burned. The heat continues
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from the west or you can get away from it to the north.
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~
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D0
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~
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~
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@@ -638,7 +638,7 @@ A Green Hallway~
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up to the east or head back to the north. The sound of running water echoes
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off the walls.
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~
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D0
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~
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~
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@@ -654,7 +654,7 @@ A Green Hallway~
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them seem to twitch or move slightly. You can continue up to the east
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or go down to the west.
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~
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D1
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~
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~
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@@ -671,7 +671,7 @@ unnerving. The story behind this tower and its inhabitants is still a mystery.
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It will take a thorough search to root out the evil that caused this pitiful
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downfall.
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~
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D1
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~
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~
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@@ -687,7 +687,7 @@ A Green Hallway~
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feel out of place with all of these undead creatures. The climb
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continues to the north or you can head down to the west.
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~
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D0
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~
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~
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@@ -703,7 +703,7 @@ Bloody Stairs~
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hear screams and groans of pain coming from the south. Paintings line the
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stairwell, depicting scenes of a great battle with undead foes.
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~
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D2
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~
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~
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@@ -719,7 +719,7 @@ Bloody Hallway~
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from both east and west or you can flee to the north and south. The once fine
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adornments to the hallway have all been torn down and shredded.
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~
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D0
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~
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~
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@@ -743,7 +743,7 @@ Bloody Hallway~
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hot irons laid into it. Various tools lay everywhere that make you cringe
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just thinking about their purpose.
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~
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D2
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~
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~
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@@ -755,7 +755,7 @@ Bloody Hallway~
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dead or at least unconscious. Who could do such things? You hear a
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death cry to the north.
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~
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D0
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~
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~
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@@ -771,7 +771,7 @@ Bloody Hallway~
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are stacked everywhere continuing to the east and west. The smell of death
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fills this part of the hallway.
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~
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D0
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~
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~
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@@ -796,7 +796,7 @@ laid negligently on the floor. You should leave back south. But, something
|
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compels you to stay and see the atrocities performed on the helpless souls
|
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within.
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~
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D2
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~
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~
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@@ -808,7 +808,7 @@ Waiting Room~
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look broken and death lingers in their eyes. They look beyond hope and may as
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well already be dead.
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~
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D0
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~
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~
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@@ -820,7 +820,7 @@ Torture Chamber~
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choice is to head back south. Various body parts, intestines, and other
|
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unidentifiable body parts lay neatly at the prisoners feet.
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~
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D2
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~
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~
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@@ -832,7 +832,7 @@ Bloody Hallway~
|
||||
north or the bodies continue to the west. A once fine oaken table has been
|
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hacked to pieces and scattered about the room.
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~
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~
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~
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@@ -848,7 +848,7 @@ Empty Hallway~
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for what must have been years. You can exit north towards the screams or
|
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south into the abandoned hallway.
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~
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~
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~
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@@ -865,7 +865,7 @@ hallway. The ladder is sloped at a very slight angle and looks sturdy enough
|
||||
to hold one person at a time. The steel steps are extremely rusted, but very
|
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thick and wide.
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~
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D2
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~
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~
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@@ -882,7 +882,7 @@ still look strong. An empty hallway to the south is the only other exit.
|
||||
Several paintings on the wall show the tower in its golden days. It has fallen
|
||||
a long ways since then.
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~
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D2
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~
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~
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@@ -898,7 +898,7 @@ Stairs~
|
||||
make it difficult to see very far ahead. An exit to the east opens into an
|
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empty hallway.
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||||
~
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D1
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~
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~
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@@ -914,7 +914,7 @@ Empty Hallway~
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||||
feel like someone is watching you. The hallway continues east and west
|
||||
or you can go north.
|
||||
~
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D0
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~
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~
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@@ -934,7 +934,7 @@ Empty Hallway~
|
||||
in ages. You can exit north towards the screams or follow the passage east or
|
||||
west.
|
||||
~
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D0
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~
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~
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@@ -954,7 +954,7 @@ Empty Hallway~
|
||||
walk, leaving a clear marking of your passage. A few other traces of passage
|
||||
are marked by the scattered dust.
|
||||
~
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D1
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~
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~
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@@ -970,7 +970,7 @@ Empty Hallway~
|
||||
Your clothes have developed a fine layer of the dust and your throat, nose, and
|
||||
lungs seem filled with a chalky film.
|
||||
~
|
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D0
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~
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~
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||||
@@ -991,7 +991,7 @@ and fall apart when you put any sizeable force upon them. They seem
|
||||
treacherous, but passable. An empty hallway to the west looks far more
|
||||
inviting.
|
||||
~
|
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D3
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~
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~
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@@ -1007,7 +1007,7 @@ A Dark Hallway~
|
||||
light. You think it continues to the east and south. The sound of echoing
|
||||
footsteps can be heard in the distance.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1023,7 +1023,7 @@ A Dark Hallway~
|
||||
and inventoried. The hall continues south and west. You notice a small window
|
||||
in the east wall that looks out into a clouded valley.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1039,7 +1039,7 @@ A Lighted Hallway~
|
||||
the south. Strange how this hallway seems so clean compared to the rest of the
|
||||
tower. Maybe some life does exist within these walls.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1056,7 +1056,7 @@ can go south. The floor, walls, and ceilings are freshly cleaned. Not a speck
|
||||
of dust can be seen anywhere. A pristine white glow is reflected on every
|
||||
surface from an overhead lamp.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1072,7 +1072,7 @@ A Dark Hallway~
|
||||
neatly against both walls. The hall continues north and south. A small
|
||||
collapse in one of the walls shows nothing but darkness on the other side.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1087,7 +1087,7 @@ A Dark Hallway~
|
||||
More bodies are stacked here neatly. They each have a tag on their toe with
|
||||
a number written on it for identification. The hall continues north and south.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1103,7 +1103,7 @@ A Lighted Hallway~
|
||||
the south seems very refreshing and out of place. Paintings along the wall
|
||||
display a gathering, most likely a feast, within the tower centuries ago.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1119,7 +1119,7 @@ A Lighted Hallway~
|
||||
who in their right mind would live here? The hallway continues north and
|
||||
south.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1136,7 +1136,7 @@ An entire section of the wall is missing and opens into a hidden inner wall of
|
||||
the tower. Their is neither a floor nor ceiling within, just a long drop to
|
||||
whatever lay below.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1152,7 +1152,7 @@ A Long Ramp~
|
||||
several corpses in it off to one side. A hallway is to the north. The
|
||||
barrow's front wheel is broken, making it unuseable.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1169,7 +1169,7 @@ comes down from somewhere above. To the north is a hallway. The stairs are
|
||||
carved out of what appears to be granite and are still in excellent condition
|
||||
compared to the rest of the tower.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1186,7 +1186,7 @@ hallway. An old wooden ladder leads down into the darkness. The remains of a
|
||||
stairway can be seen below. The ladder must have been a substitute after a
|
||||
recent collapse of the stairs.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1202,7 +1202,7 @@ A Hall of Corpses~
|
||||
The walls here are paneled with what used to be polished pine boards. Now they
|
||||
are warped and rotting, along with the rest of the tower.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1218,7 +1218,7 @@ A Hall of Corpses~
|
||||
west. Several of the corpses occasionally twitch or try to rise. They seem to
|
||||
be transitioning from death to undeath.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1235,7 +1235,7 @@ The hall continues south or east. The feeling of unseen eyes comes from every
|
||||
direction. The wooden paneling in this part of the tower has collapsed leaving
|
||||
dozens of possible unseen hideouts. The hall continues south or east.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1251,7 +1251,7 @@ A Cold Hallway~
|
||||
could also go west but that sounds like such a pretty voice. You seem to have
|
||||
heard stories about a tantalizing voice like this, but who cares.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1267,7 +1267,7 @@ Ramp~
|
||||
bodies litter the floor and the hall to the north. The wooden ramp sags
|
||||
slightly as you walk over it.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1283,7 +1283,7 @@ A Hall of Corpses~
|
||||
trail of blood where someone must have used a wheelbarrow to move the
|
||||
corpses. The tracks lead north, higher into the tower.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1299,7 +1299,7 @@ A Cold Hallway~
|
||||
frost. The unnatural chill in this area is unnerving. The hallway continues
|
||||
north and south.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1315,7 +1315,7 @@ Ladder~
|
||||
balance and fall as you climb two rungs at a time. Who cares where else
|
||||
you can go, just go up to that beautiful voice.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1331,7 +1331,7 @@ Ramp~
|
||||
is to the north. The ramp is about ready to collapse. The sagging wood creaks
|
||||
with the slightest pressure.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1347,7 +1347,7 @@ Staircase~
|
||||
the north. The wooden panels covering the stone walls has completely
|
||||
collapsed.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1363,7 +1363,7 @@ Hall of Rebirth~
|
||||
either drunk or incompetent. The tracks veer back and forth running into the
|
||||
walls in several places.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1380,7 +1380,7 @@ negligently to mix with the rest of the corpses that lay everywhere. You
|
||||
hear moaning and chanting to the south. You can't see past the bodies to
|
||||
the north.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1400,7 +1400,7 @@ A Hallway~
|
||||
changes pitch to sorrow and grief. You charge on hardly even noticing
|
||||
another room to the north.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1419,7 +1419,7 @@ A Hallway~
|
||||
The singing is coming from the west. How beautiful, it must be a damsel in
|
||||
distress, trapped in this tower against her will. She must be awaiting rescue.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1435,7 +1435,7 @@ Hall of Rebirth~
|
||||
strange words and making wild gestures. A corpse suddenly rises at his
|
||||
command. You should flee to the north.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1448,7 +1448,7 @@ you. You kneel behind her and tell her your name and that you will rescue
|
||||
her. But then she turns towards you and you see the ugliest face to ever
|
||||
plague a human body.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1460,7 +1460,7 @@ Spiral Staircase~
|
||||
that strange flickering light. You can go up to investigate or return
|
||||
south.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1476,7 +1476,7 @@ A Collapsing Room~
|
||||
the east where the entire wall and half the floor has fallen to the ground
|
||||
below. This room is the highest in the tower that still remains.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1489,7 +1489,7 @@ flickering from the wind blowing in through a gaping hole in the east
|
||||
wall. A coffin lays in the middle of the room. You hear a fluttering of
|
||||
wings to the east.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -1501,7 +1501,7 @@ Rumbles Dungeon~
|
||||
your head. There is no turning back now. The hall continues east and west.
|
||||
A large cell fills the entire room just to the north.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1517,7 +1517,7 @@ Rumbles Dungeon~
|
||||
heavily guarded and looks to be impossible to escape from. What kind of
|
||||
prisoner could need this much protection.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1533,7 +1533,7 @@ Rumbles Dungeon~
|
||||
This safe haven seems strangely peaceful, yet an evil presence can be detected
|
||||
through the cell to the east.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1549,7 +1549,7 @@ Rumbles Dungeon~
|
||||
mortar and stone freshly laid. The passage is clean and well kept. Guards
|
||||
patrol these halls constantly.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1565,7 +1565,7 @@ Rumbles Dungeon~
|
||||
impossible to open. The door glows with a faint aura. There is also a
|
||||
sign here with crossed lightning bolts above it.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1592,7 +1592,7 @@ Rumbles Dungeon~
|
||||
strange glow seems to be coming from within it. Some form of magical
|
||||
enchantment maybe. The walls are heavily reinforced and recently erected.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1608,7 +1608,7 @@ Rumbles Dungeon~
|
||||
to be the only other structure in this hidden basement and must contain someone
|
||||
of great importance to be so heavily guarded.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1624,7 +1624,7 @@ Rumbles Dungeon~
|
||||
or something to break through those impenetrable walls. The guards are heavily
|
||||
armored and look well trained.
|
||||
~
|
||||
22 d 0
|
||||
22 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1640,7 +1640,7 @@ Dungeon Cell~
|
||||
protection to hold those with special powers within. It looks impenetrable.
|
||||
The perfect prison for the worst type of prisoner.
|
||||
~
|
||||
22 dh 0
|
||||
22 136 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
|
||||
Reference in New Issue
Block a user