mirror of
https://github.com/tbamud/tbamud.git
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Fixed typos, updated help --Rumble
This commit is contained in:
@@ -2,6 +2,8 @@ TbaMUD is currently being developed by The Builder Academy. If you need any
|
|||||||
help, find any bugs, or have ideas for improvement please stop by TBA at
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help, find any bugs, or have ideas for improvement please stop by TBA at
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telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
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telnet://tbamud.com:9091 or email rumble@tbamud.com --Rumble
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@
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@
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[Apr 08 2013] - Rumble
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Fixed typos, updated help.
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[Apr 03 2013] - Rumble
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[Apr 03 2013] - Rumble
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Fixed typo in Whirlwind
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Fixed typo in Whirlwind
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Added color to poofs.
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Added color to poofs.
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@@ -1,10 +0,0 @@
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Text Intro Screen~
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Body The title screen when you log in to the MUD still has the old version number.
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~
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Name Wolfshayde~
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IdNum 89
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Dated 1362557894
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Level 1
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Room 3001
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Flags 0 0 0 0
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End
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@@ -1663,7 +1663,7 @@ quest - Returns the current quest (or 0 if there's no current quest).
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questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed.
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questdone(#) - Returns TRUE (1) if the quest vnum (#) has been completed.
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questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n
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questpoints() - Checks the actor's questpoints. Subfield modifies. @RHELP NOP@n
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room - The room the actor is in as a room variable.
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room - The room the actor is in as a room variable.
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saving_para() - The actors saving throw for paralization. Subfield adjusts.
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saving_para() - The actors saving throw for paralysis. Subfield adjusts.
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saving_rod() - The actors saving throw for staffs/wands. Subfield adjusts.
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saving_rod() - The actors saving throw for staffs/wands. Subfield adjusts.
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saving_petri() - The actors saving throw for petrification. Subfield adjusts.
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saving_petri() - The actors saving throw for petrification. Subfield adjusts.
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saving_breath() - The actors saving throw for breath weapons. Subfield adjusts.
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saving_breath() - The actors saving throw for breath weapons. Subfield adjusts.
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@@ -2192,6 +2192,16 @@ creature, than a level fifteen player would do with a Damroll of +10.
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See also: HITROLL, AC, STATS
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See also: HITROLL, AC, STATS
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#0
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#0
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DARKNESS
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Usage : cast 'darkness'
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Accumulative: No
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Duration : 1
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Level : Cleric level 13.
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Envelopes the room in a temporary cloak of darkness.
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#0
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DATE AM PM
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DATE AM PM
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Usage: date
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Usage: date
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@@ -2683,26 +2693,23 @@ See also: OLC, REDIT, OEDIT, MEDIT, ZEDIT, SEDIT, TRIGEDIT, TEXT-EDITOR
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#31
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#31
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EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL
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EMAILS ICQ AIM E-MAILS CONTACTS MSN AOL
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Name Email ICQ # AIM MSN
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Name Email
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Welcor welcor@*tbamud.com 18755607
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Welcor welcor@tbamud.com
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Rumble rumble@*tbamud.com 4822010 admwint wintersn
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Rumble rumble@tbamud.com
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Shamra shamra@*tbamud.com BlackdemonRahl
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Vatiken joseph.arnusch@gmail.com
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Shamra shamra@tbamud.com
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Amber amber@*tbamud.com
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Fizban fizban@tbamud.com
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Detta detta@*tbamud.com
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Amber amber@tbamud.com
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Elaseth elaseth@*tbamud.com ParaVox3
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Detta detta@tbamud.com
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Elorien elorien@*tbamud.com
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Elaseth elaseth@tbamud.com
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Ferret ferret@*tbamud.com radiax01
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Elorien elorien@tbamud.com
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||||||
Fizban fizban@*tbamud.com Fizban1216 fizban1216
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Ferret ferret@tbamud.com
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Fyre fyre@*tbamud.com
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Fyre fyre@tbamud.com
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Heiach heiach@*tbamud.com heiach heiach
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Heiach heiach@tbamud.com
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Random random@*tbamud.com 219948345
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Random random@tbamud.com
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Relsqui relsqui@*tbamud.com 72136407 Relsqui penguinista
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Relsqui relsqui@tbamud.com
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||||||
Rhade rhade@*tbamud.com rhade_73
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Rhade rhade@tbamud.com
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Vatiken joseph.arnusch@*gmail.com
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#0
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#0
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EMOTES : EMOTIONS
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EMOTES : EMOTIONS
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@@ -2898,7 +2905,7 @@ May give you some valuable information about an item or monster.
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See also: LOOK
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See also: LOOK
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#0
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#0
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EXAMPLE-REPORT PROGRESS-REPORT
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EXAMPLE-PROPOSAL PROGRESS-REPORT REPORT-EXAMPLE EXAMPLE-REPORT
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As a builder on a mud it is important that you are accountable to someone.
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As a builder on a mud it is important that you are accountable to someone.
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To prepare you for this, and to keep the Builder Academy professional, I
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To prepare you for this, and to keep the Builder Academy professional, I
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@@ -3584,39 +3591,12 @@ the shell prompt), type @Wman grep@n.
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#31
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#31
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GROUP
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GROUP
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Usage: group [player]
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Usage: group
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group all
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group < list | new | join | leave | options | kick >
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GROUP with no arguments shows the status of your group. GROUP <player>
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GROUP with no arguments shows the status of your group. GROUP list will show
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adds or removes <player> from your group. GROUP ALL adds everyone who is
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you a listing of all groups within the game, as well as their zone location and
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following you to your group.
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whether or not they are seeking new members.
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If you are a group member, then you will share experience points for killing
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monsters equally among the group. Experience points will only be shared among
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group members that are in the same location, at the time of the killing
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blow. Sharing is regardless of whether the group members have been
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participating in the fight.
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To make a group, a "leader" must be selected. All members of the group
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must then "follow" the leader using the follow command. The leader should
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NOT follow anyone! The leader can now toggle group membership for each player
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in the group, by using "group <player_name>" or "group all"
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Example:
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Quifael and Redferne wish to group with Dragon.
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Quifael : follow dragon
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Redferne: follow dragon
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(Dragon should be following no one but himself)
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Dragon : group dragon
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Dragon : group redferne
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Dragon : group quifael
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or
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Dragon : group all
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Later when Dragon gets upset at Quifael (because he is sleeping all the time)
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he types : "ungroup Quifael" to kick Quifael out of the group.
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See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
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See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
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#0
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#0
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@@ -5369,6 +5349,65 @@ RECALL - Recall to / set / reset your recall base.
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SLEEP WAKE REST SIT STAND - Change your position (or others').
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SLEEP WAKE REST SIT STAND - Change your position (or others').
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||||||
LOCK UNLOCK OPEN CLOSE PICK - Doors and containers.
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LOCK UNLOCK OPEN CLOSE PICK - Doors and containers.
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#0
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#0
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MSGEDIT MESSAGE-EDITOR
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The Message Editor (BETA):
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||||||
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tbaMUD 3.64
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WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING
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||||||
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IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED.
|
||||||
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The Message Editor is an OLC style editor for modifying the in-game combat messages.
|
||||||
|
Simply typing "msgedit" will bring up a list of all active in-game combat messages,
|
||||||
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along with the skill they are associated with, number of entries, and a name (if
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||||||
|
one exists.)
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||||||
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========================================
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||||||
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Message List:
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||||||
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0 ) [5 ] 1, burning hands 30) [314] 2, Unknown
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1 ) [6 ] 1, call lightning 31) [399] 2, Unknown
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2 ) [8 ] 1, chill touch 32) [33 ] 1, poison
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||||||
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3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED!
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||||||
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4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED!
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||||||
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5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED!
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||||||
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6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED!
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||||||
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7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED!
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||||||
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=========================================
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|
MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable)
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||||||
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0 ) [5 ] 1, burning hands
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||||||
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To edit a message, use the command "msgedit" along with the entry # of the message
|
||||||
|
you would like to edit. To edit the "burning hands" entry, the correct command would
|
||||||
|
be:
|
||||||
|
> msgedit 0
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==========================================
|
||||||
|
Msg Edit: [0x1] [$n: Attacker | $N: Victim]
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||||||
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1) Action Type: 5 [burning hands]
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||||||
|
Death Messages:
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||||||
|
A) CHAR : You have burned $N to death!
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||||||
|
B) VICT : You have been burned to death by $n!
|
||||||
|
C) ROOM : $n has burned $N to death!
|
||||||
|
Miss Messages:
|
||||||
|
D) CHAR : You miss $N with your burning hands.
|
||||||
|
E) VICT : $n reaches for you with burning hands, but misses!
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||||||
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F) ROOM : $n tries to burn $N, but $E escapes!
|
||||||
|
Hit Messages:
|
||||||
|
G) CHAR : You burn $N with your hot little hands!
|
||||||
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H) VICT : You cry out in pain as $n grabs you with burning hands!
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||||||
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I) ROOM : $N cries out as $n burns $M!
|
||||||
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God Messages:
|
||||||
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J) CHAR : Your attempt to burn $N nears BLASPHEMY!!!
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||||||
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K) VICT : The pitiful creature before you tries to burn you.
|
||||||
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L) ROOM : Unaware of the risks, $n tries to burn $N.
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||||||
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N) New Q) Quit
|
||||||
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============================================
|
||||||
|
To edit a message, simply enter the applicable letter for the line to which you'd
|
||||||
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like to edit, and an entry prompt will emerge along with an example of use.
|
||||||
|
To edit the A), "char death message", simply type from the message editor:
|
||||||
|
> a
|
||||||
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============================================
|
||||||
|
Enter Selection : a
|
||||||
|
Example: You kill $N!
|
||||||
|
Enter new string :
|
||||||
|
=============================================
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||||||
|
Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64.
|
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|
#0
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MUDCOMMAND CMD.MUDCOMMAND %CMD.MUDCOMMAND% %MUDCOMMAND% CMD.MUDCOMMAND
|
MUDCOMMAND CMD.MUDCOMMAND %CMD.MUDCOMMAND% %MUDCOMMAND% CMD.MUDCOMMAND
|
||||||
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|
||||||
Used to match text to existing commands in the MUD. This will also match
|
Used to match text to existing commands in the MUD. This will also match
|
||||||
@@ -5413,6 +5452,10 @@ traveling and require some rest to continue.
|
|||||||
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|
||||||
See also: MANA, HITPOINTS
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See also: MANA, HITPOINTS
|
||||||
#0
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#0
|
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|
MXP PROTOCOLS
|
||||||
|
|
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|
http://www.zuggsoft.com/zmud/mxp.htm#Introduction
|
||||||
|
#0
|
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NESTED-IFS
|
NESTED-IFS
|
||||||
|
|
||||||
A nested if is an if statement contained within another if or if...else
|
A nested if is an if statement contained within another if or if...else
|
||||||
@@ -9027,10 +9070,11 @@ SPELLS MAGICS SPELLBOOKS TOMBS SPELL-LEVELS SPELLS-STOCK SPELLLIST
|
|||||||
| Curse 14 | Identify 11 |
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| Curse 14 | Identify 11 |
|
||||||
| Poison 14 | Word of Recall 12 |
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| Poison 14 | Word of Recall 12 |
|
||||||
| Fireball 15 | Earthquake 12 |
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| Fireball 15 | Earthquake 12 |
|
||||||
| Charm 16 | Dispel Evil 14 |
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| Charm 16 | Darkness 13 |
|
||||||
| Identify 20 | Dispel Good 14 |
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| Identify 20 | Dispel Evil 14 |
|
||||||
| Enchant Weapon 26 | Sanctuary 15 |
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| Enchant Weapon 26 | Dispel Good 14 |
|
||||||
| Clone 30 | Call Lightning 15 |
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| Clone 30 | Sanctuary 15 |
|
||||||
|
| | Call Lightning 15 |
|
||||||
| | Heal 16 |
|
| | Heal 16 |
|
||||||
| | Control Weather 17 |
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| | Control Weather 17 |
|
||||||
| | Sense Life 18 |
|
| | Sense Life 18 |
|
||||||
@@ -11702,6 +11746,8 @@ Variables:
|
|||||||
%time% - MUD hour trigger fires off.
|
%time% - MUD hour trigger fires off.
|
||||||
%self% - the room.
|
%self% - the room.
|
||||||
|
|
||||||
|
Example: @RTSTAT 211@n
|
||||||
|
|
||||||
See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
|
See also: TRIGEDIT-ROOM-GLOBAL, %TIME%
|
||||||
#31
|
#31
|
||||||
TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD
|
TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD
|
||||||
@@ -12755,7 +12801,7 @@ Make each mob unique, don't reuse the same mob for each gate, and load only 1
|
|||||||
of each. Or you can use trigedit to load the mob on zreset, checking if they
|
of each. Or you can use trigedit to load the mob on zreset, checking if they
|
||||||
already exist. Both can be very time consuming.
|
already exist. Both can be very time consuming.
|
||||||
|
|
||||||
See Also: FOUNTAIN, ZEDIT-ADVANCED
|
See Also: FOUNTAIN
|
||||||
#31
|
#31
|
||||||
ZEDIT-BUILDERS
|
ZEDIT-BUILDERS
|
||||||
|
|
||||||
@@ -13064,7 +13110,7 @@ to check if they made anything of value that could be saved and donated.
|
|||||||
worked and then delete the zone from the server withe the RemoveWorld script.
|
worked and then delete the zone from the server withe the RemoveWorld script.
|
||||||
|
|
||||||
#31
|
#31
|
||||||
ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-PROPOSALS EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION
|
ZONE-DESCRIPTION-ROOM ZONE_DESCRIPTION_ROOM 00 EXAMPLE-ZONE-DESCRIPTIONS ZONE-INFO TEST-ZONE TRIAL-ZONE ZONE-DESCRIPTIONS ZEDIT-DESCRIPTION
|
||||||
|
|
||||||
Your zone proposal should be cut and pasted into your "Zone Description Room",
|
Your zone proposal should be cut and pasted into your "Zone Description Room",
|
||||||
which will be in room <zone #>00 (first room in your zone). In this credit room you
|
which will be in room <zone #>00 (first room in your zone). In this credit room you
|
||||||
@@ -13363,63 +13409,4 @@ zlock - Locks one or all zones. Type zlock for usage.
|
|||||||
zunlock - Locks one or all zones. Type zunlock for usage.
|
zunlock - Locks one or all zones. Type zunlock for usage.
|
||||||
|
|
||||||
#31
|
#31
|
||||||
MSGEDIT MESSAGE-EDITOR
|
|
||||||
|
|
||||||
The Message Editor (BETA):
|
|
||||||
tbaMUD 3.64
|
|
||||||
WARNING: THE NEW MESSAGE EDITOR WILL ALTER THE EXISTING MESSAGE FILE BY CONVERTING
|
|
||||||
IT TO A MORE EASILY MACHINE READABLE FORMAT WHEN A MESSAGE IS SUCCESSFULLY EDITED.
|
|
||||||
The Message Editor is an OLC style editor for modifying the in-game combat messages.
|
|
||||||
Simply typing "msgedit" will bring up a list of all active in-game combat messages,
|
|
||||||
along with the skill they are associated with, number of entries, and a name (if
|
|
||||||
one exists.)
|
|
||||||
========================================
|
|
||||||
Message List:
|
|
||||||
0 ) [5 ] 1, burning hands 30) [314] 2, Unknown
|
|
||||||
1 ) [6 ] 1, call lightning 31) [399] 2, Unknown
|
|
||||||
2 ) [8 ] 1, chill touch 32) [33 ] 1, poison
|
|
||||||
3 ) [10 ] 1, color spray 33) [202] 1, !UNUSED!
|
|
||||||
4 ) [22 ] 1, dispel evil 34) [203] 1, !UNUSED!
|
|
||||||
5 ) [23 ] 1, earthquake 35) [204] 1, !UNUSED!
|
|
||||||
6 ) [25 ] 1, energy drain 36) [205] 1, !UNUSED!
|
|
||||||
7 ) [26 ] 1, fireball 37) [206] 1, !UNUSED!
|
|
||||||
=========================================
|
|
||||||
MSG #, SKILL NUMBER, NUMBER OF ENTRIES, NAME (if applicable)
|
|
||||||
0 ) [5 ] 1, burning hands
|
|
||||||
To edit a message, use the command "msgedit" along with the entry # of the message
|
|
||||||
you would like to edit. To edit the "burning hands" entry, the correct command would
|
|
||||||
be:
|
|
||||||
> msgedit 0
|
|
||||||
==========================================
|
|
||||||
Msg Edit: [0x1] [$n: Attacker | $N: Victim]
|
|
||||||
1) Action Type: 5 [burning hands]
|
|
||||||
Death Messages:
|
|
||||||
A) CHAR : You have burned $N to death!
|
|
||||||
B) VICT : You have been burned to death by $n!
|
|
||||||
C) ROOM : $n has burned $N to death!
|
|
||||||
Miss Messages:
|
|
||||||
D) CHAR : You miss $N with your burning hands.
|
|
||||||
E) VICT : $n reaches for you with burning hands, but misses!
|
|
||||||
F) ROOM : $n tries to burn $N, but $E escapes!
|
|
||||||
Hit Messages:
|
|
||||||
G) CHAR : You burn $N with your hot little hands!
|
|
||||||
H) VICT : You cry out in pain as $n grabs you with burning hands!
|
|
||||||
I) ROOM : $N cries out as $n burns $M!
|
|
||||||
God Messages:
|
|
||||||
J) CHAR : Your attempt to burn $N nears BLASPHEMY!!!
|
|
||||||
K) VICT : The pitiful creature before you tries to burn you.
|
|
||||||
L) ROOM : Unaware of the risks, $n tries to burn $N.
|
|
||||||
N) New Q) Quit
|
|
||||||
============================================
|
|
||||||
To edit a message, simply enter the applicable letter for the line to which you'd
|
|
||||||
like to edit, and an entry prompt will emerge along with an example of use.
|
|
||||||
To edit the A), "char death message", simply type from the message editor:
|
|
||||||
> a
|
|
||||||
============================================
|
|
||||||
Enter Selection : a
|
|
||||||
Example: You kill $N!
|
|
||||||
Enter new string :
|
|
||||||
=============================================
|
|
||||||
Developed by Joseph Arnusch (Vatiken) for use in tbaMUD 3.64.
|
|
||||||
#0
|
|
||||||
$~
|
$~
|
||||||
|
|||||||
@@ -1197,7 +1197,7 @@ ACMD(do_switch)
|
|||||||
else if (victim->desc)
|
else if (victim->desc)
|
||||||
send_to_char(ch, "You can't do that, the body is already in use!\r\n");
|
send_to_char(ch, "You can't do that, the body is already in use!\r\n");
|
||||||
else if ((GET_LEVEL(ch) < LVL_IMPL) && !IS_NPC(victim))
|
else if ((GET_LEVEL(ch) < LVL_IMPL) && !IS_NPC(victim))
|
||||||
send_to_char(ch, "You aren't holy enough to use a mortal's body.\r\n");
|
send_to_char(ch, "You are not holy enough to use their body.\r\n");
|
||||||
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_GODROOM))
|
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_GODROOM))
|
||||||
send_to_char(ch, "You are not godly enough to use that room!\r\n");
|
send_to_char(ch, "You are not godly enough to use that room!\r\n");
|
||||||
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_HOUSE)
|
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_HOUSE)
|
||||||
|
|||||||
Reference in New Issue
Block a user