TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -2,15 +2,15 @@
Mage Guildguard - 3024~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == south
* Stop them if they are not the appropriate class.
if %actor.class% != Magic User
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
* Check the direction the player must go to enter the guild.
if %direction% == south
* Stop them if they are not the appropriate class.
if %actor.class% != Magic User
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#3001
Cleric Guildguard - 3025~
@@ -163,7 +163,7 @@ Near Death Trap~
~
* By Rumble of The Builder Academy tbamud.com 9091
* Near Death Trap stuns actor
set stunned %actor.hitp%
set stunned %actor.hitp%
%damage% %actor% %stunned%
%send% %actor% You are on the brink of life and death.
%send% %actor% The Gods must favor you this day.
@@ -223,7 +223,7 @@ eval item %inroom.contents%
while %item%
* Target the next item in room. In case it is picked up.
set next_item %item.next_in_list%
* TODO: if %item.wearflag(take)%
* TODO: if %item.wearflag(take)%
* Check for fountains and expensive items.
if %item.type% != FOUNTAIN && %item.cost% <= 15
take %item.name%