TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -3,7 +3,7 @@ The Edge of the Desert~
In front of you there is a huge sand storm raging. The wind gusts behind
and to either side, blowing the dust into a blinding cloud. The howling of the
gusts and your own foot steps are all you can hear. To your left a steep
outcropping of rock blocks your way.
outcropping of rock blocks your way.
~
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@@ -30,8 +30,8 @@ Objects : 45
Shops : 7
Triggers : 0
Theme : A city of Wyverns.
Notes :
Notes :
Zone: 125 was linked to the following zones:
90 Oasis at 14000 (west ) ---> 9031
~
@@ -40,7 +40,7 @@ S
The edge of the desert.~
You stand on the edge of a huge expanse of sand and rock. Behind you the
wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
wind of sand rages obscuring your vision.
wind of sand rages obscuring your vision.
~
140 0 0 0 0 2
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@@ -60,7 +60,7 @@ S
The edge of the desert.~
You stand on the edge of a huge expanse of sand and rock. Behind you the
wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
wind of sand rages obscuring your vision.
wind of sand rages obscuring your vision.
~
140 0 0 0 0 2
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@@ -81,7 +81,7 @@ The edge of the desert.~
In front of you there is a huge sand storm raging. The wind gusts behind
and to either side, blowing the dust into a blinding cloud. The howling of the
gusts and your own foot steps are all you can hear. To your right a steep
outcropping of rock blocks your way.
outcropping of rock blocks your way.
~
140 0 0 0 0 2
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@@ -100,7 +100,7 @@ spinning in place. Where you are standing the grains of sand and rock blast
your skin and the heat of the sun is almost unbearable. You wonder how big
that storm out there really is? Behind you the dust still rises in blinding
clouds. To your right you find a large smooth face of sand polished stone
obstructing your path.
obstructing your path.
~
140 0 0 0 0 2
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@@ -122,7 +122,7 @@ The blasted sands.~
spinning in place. Where you are standing the grains of sand and rock blast
your skin and the heat of the sun is almost unbearable. You wonder how big
that storm out there really is? Behind you the dust still rises in blinding
clouds.
clouds.
~
140 0 0 0 0 2
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@@ -148,7 +148,7 @@ The blasted sands.~
spinning in place. Where you are standing the grains of sand and rock blast
your skin and the heat of the sun is almost unbearable. You wonder how big
that storm out there really is? Behind you the dust still rises in blinding
clouds.
clouds.
~
140 0 0 0 0 2
D0
@@ -175,7 +175,7 @@ spinning in place. Where you are standing the grains of sand and rock blast
your skin and the heat of the sun is almost unbearable. You wonder how big
that storm out there really is? Behind you the dust still rises in blinding
clouds. To your left you find a large smooth face of sand polished stone
obstructing your path.
obstructing your path.
~
140 0 0 0 0 2
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@@ -197,7 +197,7 @@ The blasted sands.~
where you are going. Your skin burns from the heat of the sun somewhere above
you. You wonder if you will be able to breathe if this storm gets any worse.
To your left cold rock blocks your way as far as you can reach in any
direction.
direction.
~
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@@ -267,7 +267,7 @@ The blasted sands.~
where you are going. Your skin burns from the heat of the sun somewhere above
you. You wonder if you will be able to breathe if this storm gets any worse.
To your right cold rock blocks your way as far as you can reach in any
direction.
direction.
~
140 0 0 0 0 2
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@@ -288,7 +288,7 @@ The Blasted sands.~
You stand before a low line of hills. Sand dunes and jagged chimneys of
rock dominate the land before you and to either side. You can see the heat
rising in shimmering tendrils from the hills to the north, East, and West. A
cloud of dust and sand rises into the air to the south.
cloud of dust and sand rises into the air to the south.
~
140 0 0 0 0 2
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@@ -309,7 +309,7 @@ The Blasted sands.~
You stand before a low line of hills. Sand dunes and jagged chimneys of
rock dominate the land before you and to either side. You can see the heat
rising in shimmering tendrils from the hills to the north, East, and West. A
cloud of dust and sand rises into the air to the south.
cloud of dust and sand rises into the air to the south.
~
140 0 0 0 0 2
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@@ -334,7 +334,7 @@ The Blasted sands.~
You stand before a low line of hills. Sand dunes and jagged chimneys of
rock dominate the land before you and to either side. You can see the heat
rising in shimmering tendrils from the hills to the north, East, and West. A
cloud of dust and sand rises into the air to the south.
cloud of dust and sand rises into the air to the south.
~
140 0 0 0 0 2
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@@ -359,7 +359,7 @@ The blasted Sands.~
You stand before a low line of hills. Sand dunes and jagged chimneys of
rock dominate the land before you and to either side. You can see the heat
rising in shimmering tendrils from the hills to the north, East, and West. A
cloud of dust and sand rises into the air to the south.
cloud of dust and sand rises into the air to the south.
~
140 0 0 0 0 2
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@@ -380,7 +380,7 @@ The bad lands.~
You are surrounded by red hot rock and sand. To the north the hills rise
even higher. To the south a desert of swirling sand and dust awaits more
hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
left you find yourself looking down a sheer cliff of red veined stone.
left you find yourself looking down a sheer cliff of red veined stone.
~
140 0 0 0 0 4
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@@ -396,7 +396,7 @@ S
The bad lands.~
You are surrounded by red hot rock and sand. To the north the hills rise
even higher. To the south a desert of swirling sand and dust awaits more
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
~
140 0 0 0 0 4
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@@ -420,7 +420,7 @@ S
The bad lands.~
You are surrounded by red hot rock and sand. To the north the hills rise
even higher. To the south a desert of swirling sand and dust awaits more
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
hopeless wanderers. The wind gusts, moaning mournfully in your ears.
~
140 0 0 0 0 4
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@@ -463,7 +463,7 @@ The bad lands.~
descend to a desert of blowing sand and dust. To the North a slope descends
into the largest vortex of blowing wind and dust you have ever seen. The wind
roars and the sun beats down on you making you wonder if anything could
possibly survive out here.
possibly survive out here.
~
140 4 0 0 0 4
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@@ -485,7 +485,7 @@ The bad lands~
descend to a desert of blowing sand and dust. To the North a slope descends
into the largest vortex of blowing wind and dust you have ever seen. The wind
roars and the sun beats down on you making you wonder if anything could
possibly survive out here.
possibly survive out here.
~
140 4 0 0 0 4
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@@ -503,11 +503,11 @@ D2
S
#14022
Edge of the storm.~
You are in the outer edge of a giant tornado of swirling sand and dust.
You are in the outer edge of a giant tornado of swirling sand and dust.
The winds pull you to the North and East making it impossible to go in any
other direction. The roar of the storm and the sound of your heart in your
ears is deafening. The blowing sand scours your exposed skin causing you to
hunch your shoulders and seek shelter from the storm.
hunch your shoulders and seek shelter from the storm.
~
140 0 0 0 0 2
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@@ -521,8 +521,8 @@ D1
S
#14023
Edge of the storm.~
You are in the outer edge of a giant tornado of swirling sand and dust.
The roar of the storm and the sound of your heart in your ears is deafening.
You are in the outer edge of a giant tornado of swirling sand and dust.
The roar of the storm and the sound of your heart in your ears is deafening.
The blowing sand scours your exposed skin causing you to hunch your shoulders
and seek shelter from the storm. You vaguely wonder how you are going to find
your way through this stuff, and if you are strong enough to fight the winds.
@@ -547,8 +547,8 @@ D3
S
#14024
Edge of the storm.~
You are in the outer edge of a giant tornado of swirling sand and dust.
The roar of the storm and the sound of your heart in your ears is deafening.
You are in the outer edge of a giant tornado of swirling sand and dust.
The roar of the storm and the sound of your heart in your ears is deafening.
The blowing sand scours your exposed skin causing you to hunch your shoulders
and seek shelter from the storm. You vaguely wonder how you are going to find
your way through this stuff, and if you are strong enough to fight the winds.
@@ -573,11 +573,11 @@ D3
S
#14025
Edge of the storm.~
You are in the outer edge of a giant tornado of swirling sand and dust.
The roar of the storm and the sound of your heart in your ears is deafening.
You are in the outer edge of a giant tornado of swirling sand and dust.
The roar of the storm and the sound of your heart in your ears is deafening.
The blowing sand scours your exposed skin causing you to hunch your shoulders
and seek shelter from the storm. The winds pull you to the north and west
making it impossible to go in any other directions.
making it impossible to go in any other directions.
~
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@@ -594,7 +594,7 @@ In the storm.~
Stepping into this part of the vortex you stumble and almost lose your
balance. Clouds of choking dust and sand fill your nostrils and throat making
it almost impossible to breathe. The wind pulls you to the North and West
While to the South you can feel the same natural forces ravaging the land.
While to the South you can feel the same natural forces ravaging the land.
~
140 0 0 0 0 2
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@@ -616,7 +616,7 @@ In the storm.~
step into this part of the storm. Unfortunately the power of the gusts is
still so strong that you don't dare raise your head to see what may be in that
direction. The tornado pulls you to the East and West and you can tell there
is no better weather to the South.
is no better weather to the South.
~
140 0 0 0 0 2
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@@ -642,7 +642,7 @@ In the storm.~
step into this part of the storm. Unfortunately the power of the gusts is
still so strong that you don't dare raise your head to see what may be in that
direction. The tornado pulls you to the East and West and you can tell there
is no better weather to the South.
is no better weather to the South.
~
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@@ -666,7 +666,7 @@ S
In the storm.~
The storm is quite powerful here. To the East it seems like it might be
dropping off while powerful winds pull you to the North and South. Everything
around you seems to be made of heat, pain, and deafening sound.
around you seems to be made of heat, pain, and deafening sound.
~
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@@ -687,7 +687,7 @@ In the storm.~
The fury of the tempest buffets you from all around here. However their is
a definite drop in the force of the gusts to the east. To the North and South,
the winds pull you toward more blinding sunscorched desert. While to the west
you find yourself unable to fight through the power of the storm.
you find yourself unable to fight through the power of the storm.
~
140 0 0 0 0 2
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@@ -709,7 +709,7 @@ The eye of the storm.~
harsh sun beating down from a clear blue sky. On all sides you can see the
towering walls of wind and sand that are the funnel of this tornado. You
wonder what could be on the other side of those walls and if you should go back
into them to find out.
into them to find out.
~
140 0 0 0 0 2
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@@ -735,7 +735,7 @@ The eye of the storm.~
harsh sun beating down from a clear blue sky. On all sides you can see the
towering walls of wind and sand that are the funnel of this tornado. You
wonder what could be on the other side of those walls and if you should go back
into them to find out.
into them to find out.
~
140 0 0 0 0 2
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@@ -760,7 +760,7 @@ In the storm.~
The fury of the tempest buffets you from all around here. However their is
a definite drop in the force of the gusts to the east. To the North and South,
the winds pull you toward more blinding sunscorched desert. While to the west
you find yourself unable to fight through the power of the storm.
you find yourself unable to fight through the power of the storm.
~
140 0 0 0 0 2
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@@ -778,7 +778,7 @@ D3
S
#14034
In the storm.~
This section of the tempest seems to have a hollow echoing sound to it.
This section of the tempest seems to have a hollow echoing sound to it.
Cold rock walls block your way to the north and East, while powerful winds pull
you to the South and West. You wonder if you will ever return from this trek.
~
@@ -797,7 +797,7 @@ In the storm.~
The full might of the tornado can be felt here. You can't tell whether it
is your imagination or not, but it seems like there is a moaning sound coming
from the North. However all you can really think about is the horrible heat
and roar of the Storm.
and roar of the Storm.
~
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@@ -820,9 +820,9 @@ S
#14036
In the storm.~
You are becoming tired of the constant force of the wind and sand upon your
clothes and skin. For all its force, the wind does not cool you off a bit.
clothes and skin. For all its force, the wind does not cool you off a bit.
The storm continues to rage around you, but there seems to be a drop in the
gusts to the South.
gusts to the South.
~
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@@ -843,7 +843,7 @@ In the storm.~
You stand in the midst of the storm's wrath. Strong gusts of wind push you
to the South and East. The force of the storm is so strong to the West that
you can't move in that direction. To the North, you encounter smooth stone
walls. The sound of sand scratching on rock fills your ears.
walls. The sound of sand scratching on rock fills your ears.
~
140 0 0 0 0 2
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@@ -857,11 +857,11 @@ D2
S
#14038
A huge cave.~
You are standing in the middle of a large dry cave of old sand stone.
You are standing in the middle of a large dry cave of old sand stone.
Small piles of sand cover the floor from the storm outside. Bits of light
reflect off the walls from small crystals imbedded in the rock wall. The wind
moans through the cavern, echoing down the tunnel that opens to the north.
While the Storm rages Outside to the South.
moans through the cavern, echoing down the tunnel that opens to the north.
While the Storm rages Outside to the South.
~
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@@ -878,7 +878,7 @@ A large tunnel~
It is very dark here and all you can make out is the tunnel openings to the
North and South. A low groaning sound echos through the rocky caverns here,
and somewhere far above you can hear the flap of leathery wings. The rock of
the walls is dull and unremarkable.
the walls is dull and unremarkable.
~
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@@ -912,7 +912,7 @@ Intersection of Claw and Scale.~
of Here, While Claw Road is to the North. To the South is the City Entrance.
The large reptilian citizens of this city move by you paying no attention to
the insignificant creature in their domain. The stone of this place is the
same dull gray as the outer tunnels. What a drab place to live.
same dull gray as the outer tunnels. What a drab place to live.
~
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@@ -939,7 +939,7 @@ a building is to the North, While the wall of the cavern stretches above your
range of sight to the South. To the East it looks as if there are some large
gates set into the stone wall there. Some very large and well armored wyverns
stand in front of the gates: guards? The citizens keep their heads down as
they walk through this part of the city, as if not wanting to be recognized.
they walk through this part of the city, as if not wanting to be recognized.
~
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@@ -954,10 +954,10 @@ S
#14043
Intersection of Scale and Fang.~
You are standing before a huge set of bronze gates. To the North Fang
street runs the length of the city, while Scale way goes back to the West.
street runs the length of the city, while Scale way goes back to the West.
Two huge wyverns stand in front of the gates to the East. One of them raises a
giant claw and motions you to move on. You realize that all the citizens of
the city have disappeared leaving you alone before these massive creatures.
the city have disappeared leaving you alone before these massive creatures.
~
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@@ -980,7 +980,7 @@ of one of the long low structures that seem to pass as buildings here. To the
South the smooth wall of the cavern forms a natural boundary to the city. The
road runs East and West to intersections. As you are looking around one of the
city guards plods by and gives you a glare from deep-set red eyes. You begin
to wonder if you should be here at all.
to wonder if you should be here at all.
~
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@@ -998,7 +998,7 @@ Intersection of Scale and Spike.~
are coming and going from a natural cave to the West. You have to press back
into the wall to the South not to be trampled. Spike Road runs to the north,
And Scale way extends to the East. This entire city is very quiet as if the
wyverns are communicating through some other means than speech.
wyverns are communicating through some other means than speech.
~
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@@ -1020,7 +1020,7 @@ Spike road.~
city guards. To the East is the door to one of the city's many low buildings.
A sign with a picture of a black staff covered in flames hangs over the door.
The citizens seem to shy away from the door as if in fear. Now what could make
these huge beings afraid?
these huge beings afraid?
~
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@@ -1042,7 +1042,7 @@ Intersection of Storm and Spike.~
cavern. A small room is off to the west set into the wall itself. A tiny
wyvern child peeks at you from around a corner and then pulls its head back
when it sees you looking at it. There seems to be a store of some sort to the
South East.
South East.
~
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@@ -1067,7 +1067,7 @@ Storm street.~
This part of the city seems relatively quiet. A few citizens walk by but
most of the traffic seems to be to the East at a large intersection. To the
west there is a small cave cut into the wall of the main cavern, While the
walls of buildings form the North and South sides of the street.
walls of buildings form the North and South sides of the street.
~
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@@ -1085,7 +1085,7 @@ Intersection of Storm and Claw.~
stream by you on all sides. To the north you can see the fronts of two of the
low buildings you assume to be stores. A gust of wind from the south blows the
musky sent of the inhabitants of this city to you, reminding you of what an
alien society you are really in.
alien society you are really in.
~
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@@ -1110,7 +1110,7 @@ Claw road.~
You are standing on a section of Claw road that seems empty of oficial
activity. The road runs North and South, While to the East and West you see
the backs of the low stone buildings that these wyverns seem to favor. The
citizens still ignore you as if you weren't even there.
citizens still ignore you as if you weren't even there.
~
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@@ -1127,7 +1127,7 @@ Storm street.~
This is an empty stretch of Storm street. The street runs to the East and
West to Fang street and Claw road. With nothing else to look at you glance up
to where the roof of the huge city cavern should be. Far above the darkness
continues and you wonder just how large this cavern really is?
continues and you wonder just how large this cavern really is?
~
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@@ -1145,7 +1145,7 @@ Intersection of Storm and Fang.~
cave opening off the main cavern. To the North west and South west are more of
the long low buildings of the city. You find yourself having to jump aside to
avoid being crushed by a pair of workers carrying a long package by you. A
third citizen walks by and glares at you but says nothing.
third citizen walks by and glares at you but says nothing.
~
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@@ -1172,7 +1172,7 @@ South East a set of huge bronze gates are guarded by two fierce looking
wyverns. To the West a sign hangs over the front door to a shop. The sign has
a picture of a dragon diving into a barrel. Many citizens enter and leave the
building. One of them leaves carrying a huge barrel. He bumps into you and
sends you sprawling, but doesn't seem to notice.
sends you sprawling, but doesn't seem to notice.
~
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@@ -1193,7 +1193,7 @@ Fang street.~
You are walking along an empty stretch of Fang street. The citizens seem to
take little interest in this part of the city. There looks to be a small cave
cut into the rock wall to the North east. There is a flash of movement from
the street ahead of you and then it vanishes. Is someone following you?
the street ahead of you and then it vanishes. Is someone following you?
~
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@@ -1211,7 +1211,7 @@ Intersection of Wing and Fang.~
small caves that dot the sides of this huge cavern. Looking to the North you
can see a line of buildings running from East to West. The streets here are
larger and the buildings are more ornate. Perhaps this is a more affluent part
of the city?
of the city?
~
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@@ -1238,7 +1238,7 @@ street hold their long necks up in the air importantly. Far to the North you
can see a gigantic arch leading into blackness. It looks as though the
buildings to the north are the last line of shops in the main cavern. You
begin to wonder how these creatures were able to build such a large city when
there seems to be no craftsman among them.
there seems to be no craftsman among them.
~
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@@ -1256,7 +1256,7 @@ Intersection of Wing and Claw.~
buildings with signs hanging over their front doors. Directly north you can
clearly see that the cavern wall opens into a long high tunnel. In the center
of the square is a large statue of Ferret the mighty Dragon. The people that
pass by all bow respectfully to the image of the all-mighty God.
pass by all bow respectfully to the image of the all-mighty God.
~
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@@ -1284,7 +1284,7 @@ two stores on either side of the road. To the west a sign hangs over the
storefront with the picture of a dragon's claw dripping gold and jewels from
it. To the East there is a sign with a dragon breathing flames and dripping
blood. Citizens walk in out of both stores still saying nothing to you or
anyone else.
anyone else.
~
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@@ -1309,7 +1309,7 @@ Wing way.~
You are walking along an empty stretch of Wing way. There is a rather large
cave opening to the West. A guard marches by and growls at you deep in its
throat. Apparently this part of the city is off limits to most people. The
street itself is hemmed in by the sides of buildings to the North and South.
street itself is hemmed in by the sides of buildings to the North and South.
~
140 0 0 0 0 1
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@@ -1324,10 +1324,10 @@ S
#14060
Intersection of Wing and Spike.~
You are standing outside what you now recognize to be a Wyvern house. To
the North of you Guards are patrolling the street with unusual intensity.
the North of you Guards are patrolling the street with unusual intensity.
What could be of such value? To the South and East you can look all the way
down the streets to the opposite cavern walls. With the size of the citizens
it's no wonder they have such a large home.
it's no wonder they have such a large home.
~
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@@ -1351,7 +1351,7 @@ S
Spike road.~
This side of the city seems to be the residential district. Citizens
quietly walk by in all directions. There looks to be a small cave off to the
north west from here.
north west from here.
~
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@@ -1370,7 +1370,7 @@ few minutes only heavily armed guards have gone by. The decorative air of some
of the larger buildings is gone. To the North the Road turns East to what
might be the front of a store. Something flies above you in the darkness
blowing the sent of ancient dust and mold to you but when you look to see what
it is nothing is there.
it is nothing is there.
~
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@@ -1389,7 +1389,7 @@ peeking at you from the entrance to a wyvern cave. The stones here glisten
with moisture from a small spring that falls from the roof and into a pool at
the side of the street. Looking South you can see all the way to the end of
Spike, where the guards headquarters is. To the East is the front of a shop
where several youths practice wielding weapons.
where several youths practice wielding weapons.
~
140 0 0 0 0 1
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@@ -1413,7 +1413,7 @@ claw slashing downward at a figure in full plate armor on it. To the East is
the end of Claw road, while to the west is one of the small residential caves
these reptiles seem to live in. A guard wearing a huge crested helm plods by
and spits at your feet. There is a distinct feeling of menace about this
place.
place.
~
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@@ -1438,7 +1438,7 @@ in a second cavern. The citizens and youth of the city walk around you over
the pitted gray paving stones paying no attention to the pitiful creature that
has invaded their privacy. Looking South you can see some sort of statue in a
small plaza. Dragon drive extends East and West, while Claw road goes further
South toward the entrance to the cavern.
South toward the entrance to the cavern.
~
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@@ -1461,10 +1461,10 @@ S
#14066
Claw road.~
You are walking along the Northern end of Claw road. A few of the guards
seem to be congregating around the front of two buildings north of you.
seem to be congregating around the front of two buildings north of you.
Directly in front of you is an arched entrance into a long tunnel. Young
wyverns enter and leave the tunnel and you can hear the sounds of combat far to
the North. For your sake you hope they keep ignoring you.
the North. For your sake you hope they keep ignoring you.
~
140 0 0 0 0 1
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@@ -1485,7 +1485,7 @@ dull gray of the stones around you suddenly seems very depressing. You wonder
why there are so few reflective surfaces in this wealthy metropolis? To the
north West a large tunnel opens up easily accommodating several 15 foot long
citizens abreast. East and West Dragon drive runs the width of the main city
cavern.
cavern.
~
140 0 0 0 0 1
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@@ -1506,7 +1506,7 @@ Intersection of Dragon and Fang.~
You are standing at one of the corners of the main cavern. To the East is a
small wyvern house. Fang street runs the length of the city to the South,
While to the West you can see two stores and a large cave opening in the North
wall. This city seems so inhospitable should you keep traveling here?
wall. This city seems so inhospitable should you keep traveling here?
~
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@@ -1527,7 +1527,7 @@ Fang street.~
You are walking along Fang street. It may be your imagination but all the
citizens around here seem to be carrying weapons or wearing some kind of armor.
The road you are on runs north and South following the curve of the main
cavern.
cavern.
~
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@@ -1547,7 +1547,7 @@ picture of a huge wyvern picking up a human and taking a big bite out of him.
Many young wyverns are coming and going from a huge cavern to the north. The
sounds of battle and magic can be heard from that direction as well as
chanting. The smell of roasting meet comes from the door to the West and your
mouth begins to water. To the South is the End of Claw road.
mouth begins to water. To the South is the End of Claw road.
~
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@@ -1571,7 +1571,7 @@ and think except that In a chamber to the East and a room up a flight of stone
stairs the sounds of battle can be heard. To the West there is a small glowing
chamber that emanates a feeling of magical energy. The citizens and youth who
walk through here all bow respectfully to the statuary, acknowledging their
long lost ancestors as they pass by.
long lost ancestors as they pass by.
~
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@@ -1605,9 +1605,9 @@ Battle.~
other with claw and tooth for best advantage. Some of the older adolescents
use traditional claw sabers to fence, While others practice dodging their foes'
attacks as quickly as possible. Despite the best efforts of the trainees the
gray stone floor is splattered with blood from accidental cuts and gashes.
gray stone floor is splattered with blood from accidental cuts and gashes.
The room itself is a round arena filled with practice dummies and targets. A
huge plaque on one wall holds the names of all the graduates of the guild.
huge plaque on one wall holds the names of all the graduates of the guild.
~
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@@ -1625,7 +1625,7 @@ in a while a bolt of fire or energy blasts forth and eradicates one of the
targets in the center of the room. Standing at the front of the room is a
large statue of their dragon God. Smoke from burning braziers fills the room
with a musky scent and candles cast a flickering glow on the smooth stone
walls.
walls.
~
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@@ -1639,7 +1639,7 @@ Shadows.~
to the light you can see figures grouped around tables and standing within
small alcoves around the room. As you get a better view of the interior of the
room you are aware of all the eyes, seen and unseen that focus on you. The
urge to climb out of this chamber to some place well-lighted is very strong.
urge to climb out of this chamber to some place well-lighted is very strong.
~
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@@ -1656,7 +1656,7 @@ offer instruction in mounted combat, the wyverns seem to be having trouble
mastering the concept. Off to one side is a statue to the founder of the
knights, Khelben, Lord of the Elements. Set off in a depression in the floor
is a old wyvern repairing the dented training armors of the students. These
warriors look very professional.
warriors look very professional.
~
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@@ -1670,7 +1670,7 @@ The Temple of Wyverns.~
room stands an altar to their dragon god. Several clerics in training gesture
and chant with holy symbols and books of wisdom in hand. Despite the combative
nature of wyverns, this room feels peaceful, an odd feeling given the general
air of this city.
air of this city.
~
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@@ -1694,7 +1694,7 @@ S
The Viewing.~
You are standing in a small room of polished blue and silver stone. This is
the holy viewing room where gods and mortals write their messages to each
other. In one corner a priest stands looking at the board.
other. In one corner a priest stands looking at the board.
~
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@@ -1707,7 +1707,7 @@ The Gathering.~
This is the city's gathering room. The room is filled with benches and a
podium at the front of the hall. In one corner a few old city officials are
discussing some point of judicial law in hushed tones, while at one side of the
hall a few citizens examine the board for news.
hall a few citizens examine the board for news.
~
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@@ -1740,7 +1740,7 @@ bar. A few patrons are sipping from tankards of ale while others feast on huge
portions of roasted meets. There is a sign hanging over the bar that reads,
"Eat drink and be merry. Thieves will become part of the menu. " The room is
dimly lit making it difficult to see the faces of those in the room. You
vaguely think that this would be a good place for an ambush.
vaguely think that this would be a good place for an ambush.
~
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@@ -1781,11 +1781,11 @@ S
#14083
The Dragon's Breath.~
This cluttered shop is filled with the symbols of various gods and
goddesses. Featured prominently are the symbols of Rumble and Telemacos.
goddesses. Featured prominently are the symbols of Rumble and Telemacos.
Shelves and cabinets are everywhere. They are filled with potions, salves, and
magical tomes. There is a sign hanging from the center of the roof. It says,
"Anyone wishing to remove the items of this shop are welcome to them. They
will need them to recover from the beating they will receive from the owner.
will need them to recover from the beating they will receive from the owner.
Please pay for all items and have a nice day. "
~
140 0 0 0 0 1
@@ -1826,10 +1826,10 @@ S
The great cave.~
This is the great cave of Wyverns. The walls here have been carved with the
family history of the royal line of this city. Large wyverns stand everywhere
looking at you with distaste, "What are you doing here? " One of them asks.
looking at you with distaste, "What are you doing here? " One of them asks.
The roof is polished gray rock set with crystals and precious stones. To the
West the gates look like a good way to get out of here, something you are
continually thinking about now.
continually thinking about now.
~
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@@ -1849,8 +1849,8 @@ S
The Great Cave.~
This is the great cave of Wyverns. The walls here have been carved with the
family history of the royal line of this city. Large wyverns stand everywhere
looking at you with distaste, "What are you doing here? " One of them asks.
The roof is polished gray rock set with crystals and precious stones.
looking at you with distaste, "What are you doing here? " One of them asks.
The roof is polished gray rock set with crystals and precious stones.
~
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@@ -1866,8 +1866,8 @@ S
The Great Cave.~
This is the great cave of Wyverns. The walls here have been carved with the
family history of the royal line of this city. Large wyverns stand everywhere
looking at you with distaste, "What are you doing here? " One of them asks.
The roof is polished gray rock set with crystals and precious stones.
looking at you with distaste, "What are you doing here? " One of them asks.
The roof is polished gray rock set with crystals and precious stones.
~
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@@ -1883,10 +1883,10 @@ S
The Great Cave.~
This is the great cave of Wyverns. The walls here have been carved with the
family history of the royal line of this city. Large wyverns stand everywhere
looking at you with distaste, "What are you doing here? " One of them asks.
looking at you with distaste, "What are you doing here? " One of them asks.
The roof is polished gray rock set with crystals and precious stones. To the
North a natural opening in the rock leads to a second chamber. All you can see
within are the backs of worshiping Wyverns.
within are the backs of worshiping Wyverns.
~
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@@ -1905,10 +1905,10 @@ S
#14090
The High Cavern of Wyverns.~
This chamber is draped in the trappings of the royal house of Wyverns. A
huge throne stands in one corner on a platform made of polished silver.
Wyverns kneel all around the chamber bowing their necks toward the throne.
huge throne stands in one corner on a platform made of polished silver.
Wyverns kneel all around the chamber bowing their necks toward the throne.
The room is lit by a huge glowing gem set in the roof. You wonder what kind of
wealth it would take to create such a chamber.
wealth it would take to create such a chamber.
~
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@@ -1922,7 +1922,7 @@ Guards' Cave.~
walls marking maps of the city with small red pins. Clerks and citizens
waiting their turn to register complaints stand in the center of this natural
cavern. There is a large arch to the North, which wyverns enter and leave one
at a time. To the East a second smaller arch leads back on to Scale way.
at a time. To the East a second smaller arch leads back on to Scale way.
~
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@@ -1940,7 +1940,7 @@ Wyvern Watch Central.~
couch sits against the North wall and tapestries of legendary wyverns cover the
walls. The room is lit only by a single candle over the couch. The light
flickers making it look as if the pictures on the wall are coming to life. To
the south an arch leads back into the waiting area.
the south an arch leads back into the waiting area.
~
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@@ -1954,9 +1954,9 @@ A wyvern cave.~
the main cavern. The sides of the structure are lined with long low couches
for the wyverns to rest on. Set in one wall there is an altar to the household
gods with a candle burning on it. There is a cooking hearth in the center of
the room with a smoke hole at the peek of the domed roof to clear the air.
the room with a smoke hole at the peek of the domed roof to clear the air.
There are no decorations or other pieces of furniture. These wyverns don't
seem to need very much to live comfortably.
seem to need very much to live comfortably.
~
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@@ -1970,9 +1970,9 @@ A wyvern cave.~
the main cavern. The sides of the structure are lined with long low couches
for the wyverns to rest on. Set in one wall there is an altar to the household
gods with a candle burning on it. There is a cooking hearth in the center of
the room with a smoke hole at the peek of the domed roof to clear the air.
the room with a smoke hole at the peek of the domed roof to clear the air.
There are no decorations or other pieces of furniture. These wyverns don't
seem to need very much to live comfortably.
seem to need very much to live comfortably.
~
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@@ -1986,9 +1986,9 @@ A wyvern cave.~
the main cavern. The sides of the structure are lined with long low couches
for the wyverns to rest on. Set in one wall there is an altar to the household
gods with a candle burning on it. There is a cooking hearth in the center of
the room with a smoke hole at the peek of the domed roof to clear the air.
the room with a smoke hole at the peek of the domed roof to clear the air.
There are no decorations or other pieces of furniture. These wyverns don't
seem to need very much to live comfortably.
seem to need very much to live comfortably.
~
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@@ -2002,9 +2002,9 @@ A wyvern cave.~
the main cavern. The sides of the structure are lined with long low couches
for the wyverns to rest on. Set in one wall there is an altar to the household
gods with a candle burning on it. There is a cooking hearth in the center of
the room with a smoke hole at the peek of the domed roof to clear the air.
the room with a smoke hole at the peek of the domed roof to clear the air.
There are no decorations or other pieces of furniture. These wyverns don't
seem to need very much to live comfortably.
seem to need very much to live comfortably.
~
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@@ -2018,9 +2018,9 @@ A wyvern cave.~
the main cavern. The sides of the structure are lined with long low couches
for the wyverns to rest on. Set in one wall there is an altar to the household
gods with a candle burning on it. There is a cooking hearth in the center of
the room with a smoke hole at the peek of the domed roof to clear the air.
the room with a smoke hole at the peek of the domed roof to clear the air.
There are no decorations or other pieces of furniture. These wyverns don't
seem to need very much to live comfortably.
seem to need very much to live comfortably.
~
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@@ -2034,9 +2034,9 @@ A wyvern cave.~
the main cavern. The sides of the structure are lined with long low couches
for the wyverns to rest on. Set in one wall there is an altar to the household
gods with a candle burning on it. There is a cooking hearth in the center of
the room with a smoke hole at the peek of the domed roof to clear the air.
the room with a smoke hole at the peek of the domed roof to clear the air.
There are no decorations or other pieces of furniture. These wyverns don't
seem to need very much to live comfortably.
seem to need very much to live comfortably.
~
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