TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -27,10 +27,10 @@ Objects : 21
Shops : 1
Triggers : 1
Theme : Medieval
Plot : The zone is based off the theme of Camelot. Based off the theme
of Camelot, king arthur, the knights, the round table merlin,
Plot : The zone is based off the theme of Camelot. Based off the theme
of Camelot, king arthur, the knights, the round table merlin,
etc. Only reachable by teleport. Originally started with zone 16
and 17, ran out of room so also used a few rooms in zone 7. zone
and 17, ran out of room so also used a few rooms in zone 7. zone
7 is now used for extra rooms where needed.
Zone 16 is linked to the following zones:
7 Camelot at 1600 (south) ---> 775
@@ -55,7 +55,7 @@ East Lane~
Another tower rises above the battlements to the south. This one is
positioned over the main gate. More guards and lookouts are keeping watch
above you. They must be awaiting an attack, but who or what could make it
across that lake?
across that lake?
~
16 0 0 0 0 0
D0
@@ -71,7 +71,7 @@ S
Courtyard~
You hear a loud clashing of metals from the north where an open door leads
into a smoke filled room. The courtyard extends to the south and west while to
the east a path runs along the castle wall.
the east a path runs along the castle wall.
~
16 0 0 0 0 0
D0
@@ -276,11 +276,11 @@ D3
S
#1613
Meeting Room~
Several knights sit around a rickety table on unstable chairs that look
like they will shatter to pieces at any minute from the weight of the
knights and their armor. They are quietly discussing the last battle they
were in. You catch a few words about the walking dead and some invincible
foe.
Several knights sit around a rickety table on unstable chairs that look
like they will shatter to pieces at any minute from the weight of the
knights and their armor. They are quietly discussing the last battle they
were in. You catch a few words about the walking dead and some invincible
foe.
~
16 8 0 0 0 0
D1
@@ -523,7 +523,7 @@ D2
0 0 1602
E
sign~
Blacksmith closed, by order of the King.
Blacksmith closed, by order of the King.
~
S
#1628
@@ -533,7 +533,7 @@ apprentices are busy constructing a suit of armor for a knight. Various pieces
of armor are here in varying states of repair. There is a large weapons rack on
the eastern wall. To the west is Knight's Way. The smith looks at you and
says, 'Can't you read? I'm closed. All my work is done for the king's army
now.'
now.'
~
16 8 0 0 0 0
D0
@@ -560,7 +560,7 @@ Main Hall~
Doors to the east and west are open and you see people waiting patiently
inside. The hall continues north and south. A noble walks from one room to
the other muttering about not being told the truth and being treated like a
commoner.
commoner.
~
16 8 0 0 0 0
D0
@@ -686,7 +686,7 @@ S
#1637
Knights' Quarters~
The knights' barracks continues to the north and south. More cots and suits
of armor fill the room. Several knights are healing from their war wounds.
of armor fill the room. Several knights are healing from their war wounds.
The only conversation is in hushed tones.
~
16 8 0 0 0 0
@@ -840,11 +840,11 @@ THE PENTAGRAM. - Merlin
S
#1646
Northeast Tower~
Across the lake you see the city of Bellau Woods. It looks so peaceful
from here and you wonder how these guards can stand up here for hours on
end without falling asleep. A guard whispers something to one of the
lookouts, you catch a couple words, something about putting you to work in
the army.
Across the lake you see the city of Bellau Woods. It looks so peaceful
from here and you wonder how these guards can stand up here for hours on
end without falling asleep. A guard whispers something to one of the
lookouts, you catch a couple words, something about putting you to work in
the army.
~
16 0 0 0 0 0
D5
@@ -854,10 +854,10 @@ D5
S
#1647
North Tower~
Guards stare across the lake, ignoring you. You try to figure out what
they are staring at, but all you see are open fields and a decrepit stone
tower. Nothing threatening. You try to strike up a conversation with the
guards, but they ignore you.
Guards stare across the lake, ignoring you. You try to figure out what
they are staring at, but all you see are open fields and a decrepit stone
tower. Nothing threatening. You try to strike up a conversation with the
guards, but they ignore you.
~
16 0 0 0 0 0
D5
@@ -868,7 +868,7 @@ S
#1648
Hidden Room~
Dust covers the floor, except for a few footprints that lead to the center of
the room and disappear. The rest of the room is empty, the walls are bare.
the room and disappear. The rest of the room is empty, the walls are bare.
~
16 8 0 0 0 0
D2
@@ -882,10 +882,10 @@ door~
S
#1649
Open Field~
Only a few peasants and farmers are working the fields here. They all
Only a few peasants and farmers are working the fields here. They all
stop occasionally and look to the north in fear as if they expect the devil
himself to suddenly appear. The fields are neglected and it seems they are
just now starting to prepare it for planting.
himself to suddenly appear. The fields are neglected and it seems they are
just now starting to prepare it for planting.
~
16 0 0 0 0 0
D0
@@ -954,7 +954,7 @@ S
#1653
North Lane~
Two guards are whispering softly. You try to sneak up on them to hear what
they are saying. You just catch a couple of words. "We cannot keep this up.
they are saying. You just catch a couple of words. "We cannot keep this up.
We will all be dead soon." Then they see you and order you to move on.
~
16 0 0 0 0 0
@@ -1005,9 +1005,9 @@ D3
S
#1656
North Lane~
The stone walls to the north and south are expertly crafted and are
almost seamless. It would almost seem that this castle was built with the
help of some very powerful magic.
The stone walls to the north and south are expertly crafted and are
almost seamless. It would almost seem that this castle was built with the
help of some very powerful magic.
~
16 0 0 0 0 0
D1
@@ -1037,9 +1037,9 @@ D3
S
#1658
North Lane~
The dirt lane is once again blocked on both sides by stone walls. A
chimney juts out of the southern wall and heat waves make the rocks around
it shimmer as if alive.
The dirt lane is once again blocked on both sides by stone walls. A
chimney juts out of the southern wall and heat waves make the rocks around
it shimmer as if alive.
~
16 0 0 0 0 0
D1
@@ -1053,10 +1053,10 @@ D3
S
#1659
North Lane~
The wall turns to the east, forcing you to follow. At the intersection
of the north and west walls a small tower sits above you on the
battlements. Several figures are keeping a sharp look out. You wonder for
what?
The wall turns to the east, forcing you to follow. At the intersection
of the north and west walls a small tower sits above you on the
battlements. Several figures are keeping a sharp look out. You wonder for
what?
~
16 0 0 0 0 0
D1
@@ -1211,10 +1211,10 @@ D5
0 0 1666
E
murals~
You look at a mural of Saint George and the Dragon. George's armor
gleams in the sun, and from his lance flies his standard. George signals
the dragon and charges across the verdant green. The dragon raises its
serpentine head and inhales a mighty breath. George and mount thunder
You look at a mural of Saint George and the Dragon. George's armor
gleams in the sun, and from his lance flies his standard. George signals
the dragon and charges across the verdant green. The dragon raises its
serpentine head and inhales a mighty breath. George and mount thunder
though the tall grass. The dragon- You snap out of your vision
~
S
@@ -1234,14 +1234,14 @@ murals~
You look at the mural of Lancelot, Guinevere and Arthur on a picnic. A page
arrives and hands Arthur a scroll. Arthur reads the scroll and mounts his
charger, racing back along the road. Lancelot turns to mount his charger, but a
feminine hand restrains him, beckoning to the cool shade under the oaks.
feminine hand restrains him, beckoning to the cool shade under the oaks.
Lancelot turns to face Guinevere- You snap out of your vision.
~
S
#1669
West Lane~
The inner western wall of Camelot rises above you with a tower at its peak.
Few people are walking the streets and even fewer are even acknowledging you.
Few people are walking the streets and even fewer are even acknowledging you.
Why is everyone so reclusive?
~
16 0 0 0 0 0
@@ -1384,7 +1384,7 @@ S
#1678
A Wide Dirt Path~
The path branches to the north and you hear some loud growling. More noises
are coming from the west. It almost sounds like a battle is being fought.
are coming from the west. It almost sounds like a battle is being fought.
Through the fog to the south you finally can see the island and what appears to
be a castle built on it.
~
@@ -1421,7 +1421,7 @@ Battle Field~
More mutilated bodies are scattered across the field and vultures are
starting to gather. Strange, the decayed corpses seem to be untouched by the
vultures, rats and other scavengers that feast on the fresher fare on this
battlefield.
battlefield.
~
16 0 0 0 0 0
D1
@@ -1452,10 +1452,10 @@ D3
S
#1682
Battle Field~
More bodies clutter the path and you carefully pick your way around
them. Blood mixed with the dirt from the path covers your boots and the
stench is beginning to overwhelm you. The path continues east and west.
The lake to the south has a slight tinge of red too it.
More bodies clutter the path and you carefully pick your way around
them. Blood mixed with the dirt from the path covers your boots and the
stench is beginning to overwhelm you. The path continues east and west.
The lake to the south has a slight tinge of red too it.
~
16 0 0 0 0 0
D1
@@ -1502,9 +1502,9 @@ D3
S
#1685
Foothills~
You work your way through the foothills towards the tower to the
north. Bodies are everywhere, most of them from the army. Hard to
believe the number of casualties those zombies inflicted.
You work your way through the foothills towards the tower to the
north. Bodies are everywhere, most of them from the army. Hard to
believe the number of casualties those zombies inflicted.
~
16 4 0 0 0 0
D0
@@ -1518,10 +1518,10 @@ D2
S
#1686
Sitting Room~
Another room for the nobles to hang out and relax. It would seem
that's all they do. Several plump chairs line the walls and a few tables
are loaded with papers. Some of those papers have elaborate writing on
them.
Another room for the nobles to hang out and relax. It would seem
that's all they do. Several plump chairs line the walls and a few tables
are loaded with papers. Some of those papers have elaborate writing on
them.
~
16 8 0 0 0 0
D2
@@ -1587,9 +1587,9 @@ D2
S
#1691
Study~
This room is secluded from the rest of the castle and the thick walls
keep all sound from reaching this part of the castle. Shelves line both
walls and a desk, lamp and chair are to the west.
This room is secluded from the rest of the castle and the thick walls
keep all sound from reaching this part of the castle. Shelves line both
walls and a desk, lamp and chair are to the west.
~
16 8 0 0 0 0
D3
@@ -1632,8 +1632,8 @@ S
#1694
Northwest Tower~
Guards are keeping a sharp lookout to the northwest, towards a decrepit
looking tower. Fields stretch towards the south where the farmers,
peasants and serfs cultivate the fertile fields.
looking tower. Fields stretch towards the south where the farmers,
peasants and serfs cultivate the fertile fields.
~
16 0 0 0 0 0
D5
@@ -1643,7 +1643,7 @@ D5
S
#1695
West Lane~
The lane continues north towards some towers or south to the western gate.
The lane continues north towards some towers or south to the western gate.
You sense strange powers radiating from the towers to the northeast, as if they
were alive. The dirt lane turns into cobblestone to the south.
~
@@ -1696,7 +1696,7 @@ S
#1698
Bedroom~
This small room is overcrowded with a small decrepit looking bed, a small
desk and various bookshelves that teeter from the weight of countless books.
desk and various bookshelves that teeter from the weight of countless books.
The room looks more like a study than a bedroom. The desk is covered with
papers and notes that someone hastily scribbled down.
~