TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -2,7 +2,7 @@
A Gravel Road on the Graveyard~
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road, grave markers poke up out of the ground.
An iron grate is to the north.
An iron grate is to the north.
~
247 0 0 0 0 1
D1
@@ -23,17 +23,17 @@ The tombstones to the west look a bit older than the ones to the east.
E
credits info~
Graveyard by Rasta (Eric Pilcher) for KallistiMUD
In spite of it being my first attempt at an area, it didn't turn out to bad.
In fact, I was a bit shocked to receive praise now and then. The area connects
to South Midgaard at the grate (sexton has key). It includes, although they
are modified, the original path amongst the evergreens and chapel that is found
In spite of it being my first attempt at an area, it didn't turn out to bad.
In fact, I was a bit shocked to receive praise now and then. The area connects
to South Midgaard at the grate (sexton has key). It includes, although they
are modified, the original path amongst the evergreens and chapel that is found
in stock diku.
I recommend you do the following:
Replace the name "Someone" on the tombstones (.wld file) with the names of some
of your past players, gods, or your own creative names. On Kallisti, I used
the Gods. The collesuim belonging to the Implementor. Vary the contents of the
tombstones. These are containers you can put small items in. If you have a
problem with key hoarders, consider a second entrance to the catacombs.
Replace the name "Someone" on the tombstones (.wld file) with the names of some
of your past players, gods, or your own creative names. On Kallisti, I used
the Gods. The collesuim belonging to the Implementor. Vary the contents of the
tombstones. These are containers you can put small items in. If you have a
problem with key hoarders, consider a second entrance to the catacombs.
Perhaps through the sewers. Most of all, enjoy!
Builder : Rasta
Zone : 247 Graveyard
@@ -49,7 +49,7 @@ S
A Gravel Road on the Graveyard~
You are on a well-kept gravel road that leads north and south through the
graveyard. Both sides of the road are lined with grave markers poking up out
of the ground.
of the ground.
~
247 0 0 0 0 1
D0
@@ -77,7 +77,7 @@ S
A Gravel Road on the Graveyard~
You are on a well-kept gravel road that leads north and south through the
graveyard. Both sides of the road are lined with grave markers poking up out
of the ground.
of the ground.
~
247 0 0 0 0 1
D0
@@ -105,7 +105,7 @@ S
A Gravel Road on the Graveyard~
You are on a well-kept gravel road that leads north and south through the
graveyard. Both sides of the road are lined with grave markers poking up out
of the ground.
of the ground.
~
247 0 0 0 0 1
D0
@@ -134,7 +134,7 @@ S
In front of the Chapel~
You are on an open space before a small chapel. A gravel road leads north
through the graveyard and the chapel entrance is to the south. A few flowers
have been trampled into the dirt.
have been trampled into the dirt.
~
247 0 0 0 0 1
D0
@@ -161,18 +161,18 @@ door~
1 -1 24704
E
benches rows~
The benches are not of the comfortable kind.
The benches are not of the comfortable kind.
~
E
glass windows~
The windows must be meant to be dark. At least they are completely clean.
The windows must be meant to be dark. At least they are completely clean.
~
S
#24706
A Grave~
This area of the cemetery is relatively new. The ground seems to settle
beneath your feet and the smell of freshly dug dirt hits your nostrils. The
gravel path is to the west and there are more graves to the east and south.
gravel path is to the west and there are more graves to the east and south.
~
247 0 0 0 0 2
D1
@@ -192,14 +192,14 @@ The gravel path is to the west.
0 -1 24700
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24707
A Grave~
This area of the cemetery is relatively new. The ground seems to settle
beneath your feet and the smell of freshly dug dirt hits your nostrils. The
gravel path is to the west and there are more graves to the east and south.
gravel path is to the west and there are more graves to the east and south.
~
247 0 0 0 0 2
D1
@@ -219,14 +219,14 @@ To the west lies another cemetery plot.
0 -1 24706
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24708
The undertaker's cottage~
This is a sparsely furnished run-down shack. There's not really much of
anything here at all. Sections of the wall have been scarred by what appears
to be someone trying to break out.
to be someone trying to break out.
~
247 8 0 0 0 0
D3
@@ -239,7 +239,7 @@ S
A Grave~
The graves here are kept neatly tended. The groundskeeper must take pride
in his work. The gravel path is to the west and more plots lie to the north,
east and south.
east and south.
~
247 0 0 0 0 2
D0
@@ -271,7 +271,7 @@ S
A Grave~
The graves here are kept neatly tended. The groundskeeper must take pride
in his work. Dark evergreen trees grow to the east. More plots lie to the
north, west and south.
north, west and south.
~
247 0 0 0 0 2
D0
@@ -291,14 +291,14 @@ To the west lies another cemetery plot.
0 -1 24709
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24711
A Grave~
The graves here are kept neatly tended. The groundskeeper must take pride
in his work. More plots lie to the north, east and south and the gravel path
lies west.
lies west.
~
247 0 0 0 0 2
D0
@@ -322,14 +322,14 @@ The gravel path is to the west.
0 -1 24702
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24712
A Grave~
The graves here are kept neatly tended. The groundskeeper must take pride
in his work. Dark evergreen trees grow east of here. More plots lie to the
north, west and south.
north, west and south.
~
247 0 0 0 0 2
D0
@@ -349,14 +349,14 @@ To the west lies another cemetery plot.
0 -1 24711
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24713
A Grave~
The graves here are kept neatly tended. The groundskeeper must take pride
in his work. Dark evergreen trees grow to the south. To the west is the
gravel path and more plots lie to the north and east.
gravel path and more plots lie to the north and east.
~
247 0 0 0 0 2
D0
@@ -376,7 +376,7 @@ The gravel path is to the west.
0 -1 24703
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24714
@@ -386,7 +386,7 @@ dug it's way out from underneath. The grave stone itself has been knocked over
and where once an epitaph appeared, there is now only claw marks. Dark
evergreen trees grow to the south and east, although there is an opening to
east where something has smashed through the tree limbs. More plots lie to the
north and west.
north and west.
~
247 0 0 0 0 2
D0
@@ -410,7 +410,7 @@ A makeshift trail~
This trail seems to have been created recently. There are claw marks on the
trees and broken branches litter the ground. Although the trail is dark, these
markers clearly show you the path. The trail continues to the east, the
cemetery lies west.
cemetery lies west.
~
247 4 0 0 0 3
D1
@@ -431,7 +431,7 @@ A small clearing~
all dead and bare earth covers the ground. Several of the trees have fallen
over creating impassable deadfalls to the north and east. Similar dead trees
have form what resembles a cave to the south. The nauseating stench of decay
drifts from somewhere and you sense a powerful evil nearby.
drifts from somewhere and you sense a powerful evil nearby.
~
247 0 0 0 0 2
D2
@@ -449,7 +449,7 @@ S
The barrow~
You have stumbled into the lair of a barrow wight and his ghoul followers.
This place reeks of decay. Bones and decaying corpses are strewn about the
place, and you really hope that you don't become part of this carnage.
place, and you really hope that you don't become part of this carnage.
~
247 9 0 0 0 0
D0
@@ -463,7 +463,7 @@ A Grave~
The graves here are slightly older than the ones to the east of the gravel
path. A light fog seems to hang over this part of the cemetery and the mist
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
continues to the west and south. The gravel path is back to the east.
continues to the west and south. The gravel path is back to the east.
~
247 0 0 0 0 2
D1
@@ -483,14 +483,14 @@ To the west lies another cemetery plot.
0 -1 24719
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24719
A Grave~
A light fog seems to hang over this part of the cemetery and the mist
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
continues to the west, south and east.
continues to the west, south and east.
~
247 0 0 0 0 2
D1
@@ -510,14 +510,14 @@ To the west lies another cemetery plot.
0 -1 24720
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24720
A Grave~
A light fog seems to hang over this part of the cemetery and the mist
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
continues to the east, south and west.
continues to the east, south and west.
~
247 0 0 0 0 2
D1
@@ -537,7 +537,7 @@ To the west lies another cemetery plot.
0 -1 24762
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24721
@@ -546,7 +546,7 @@ A Grave~
path. A light fog seems to hang over this part of the cemetery and the mist
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
continues to the north, west and south. The gravel path is back to the east.
~
247 0 0 0 0 2
D0
@@ -571,7 +571,7 @@ To the west lies another cemetery plot.
0 -1 24722
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24722
@@ -579,7 +579,7 @@ A Grave~
The fog is much more dense in this part of the cemetery and the mist seems
to take humanoid forms as ghostly apparitions. You feel a rising power of some
sort emanating from the southwest. The cemetery continues in all directions.
~
247 0 0 0 0 2
D0
@@ -604,14 +604,14 @@ To the west lies another cemetery plot.
0 -1 24723
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24723
A Grave~
The fog is much more dense in this part of the cemetery and the mist seems
to take humanoid forms as ghostly apparitions. You feel a rising power
emanating from the south. The cemetery continues in all directions.
emanating from the south. The cemetery continues in all directions.
~
247 0 0 0 0 2
D0
@@ -636,7 +636,7 @@ To the west lies another cemetery plot.
0 -1 24763
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24724
@@ -645,7 +645,7 @@ A Grave~
path. A light fog seems to hang over this part of the cemetery and the mist
sometimes seems to take humanoid forms as ghostly apparitions. The cemetery
continues to the north, west and south. The gravel path is back to the east.
~
247 0 0 0 0 2
D0
@@ -670,14 +670,14 @@ To the west lies another cemetery plot.
0 -1 24725
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24725
A Grave~
The fog seems much heavier in this part of the cemetery and the mist seems
to take humanoid forms as ghostly apparitions. You feel a rising power
emanating from the west. The cemetery continues in all directions.
emanating from the west. The cemetery continues in all directions.
~
247 0 0 0 0 2
D0
@@ -702,7 +702,7 @@ To the west lies another cemetery plot.
0 -1 24726
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24726
@@ -710,7 +710,7 @@ A Grave~
The fog seems to hang over this part of the cemetery and the mist seems to
take humanoid forms as ghostly apparitions. There is a very strong power field
of some sort emanating from a mausoleum to the west. The cemetery continues to
the north, east and south.
the north, east and south.
~
247 0 0 0 0 2
D0
@@ -740,7 +740,7 @@ door writing~
~
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24727
@@ -749,7 +749,7 @@ A Grave~
path. A light fog seems to hang over this part of the cemetery and the mist
sometimes seems to take humanoid forms as ghostly apparitions. Dark evergreen
trees grow to the south. The cemetery continues north and west. The gravel
path is back to the east.
path is back to the east.
~
247 0 0 0 0 2
D0
@@ -769,7 +769,7 @@ To the west lies another cemetery plot.
0 -1 24728
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24728
@@ -777,7 +777,7 @@ A Grave~
The fog seems to hang over this part of the cemetery and the mist seems to
take humanoid forms as ghostly apparitions. A rising power emanates from the
northwest. Dark evergreen trees grow to the south. The cemetery continues to
the north, east and west.
the north, east and west.
~
247 0 0 0 0 2
D0
@@ -797,14 +797,14 @@ To the west lies another cemetery plot.
0 -1 24729
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24729
A Grave~
The fog seems to hang over this part of the cemetery and the mist seems to
take humanoid forms as ghostly apparitions. A rising power emanates from the
north. The cemetery continues to the north, east and west.
north. The cemetery continues to the north, east and west.
~
247 0 0 0 0 2
D0
@@ -824,14 +824,14 @@ To the west lies another cemetery plot.
0 -1 24764
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24730
The Great Tomb~
The mausoleum is made of smooth marble. It is quite cold in here but feels
peaceful enough. The very walls seem to glow blue and it showers the room in a
ghostly light. There is an iron vault embedded into the west wall.
ghostly light. There is an iron vault embedded into the west wall.
~
247 8 0 0 0 0
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@@ -847,7 +847,7 @@ vault~
E
vault~
It looks very solid. You'd probably need something like a crowbar to open
it.
it.
~
S
#24731
@@ -855,7 +855,7 @@ Inside the Vault~
You climb inside the iron vault. It is a very tight squeeze in here. You
rest your hand on the north wall of the vault for support, except that your
hand disappears into the darkness. This north wall must be only a clever
illusion and not really exist at all! You wonder what lies down there.
illusion and not really exist at all! You wonder what lies down there.
~
247 13 0 0 0 0
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@@ -871,11 +871,11 @@ vault~
S
#24732
A very dark room~
Your feeble light source does little to penetrate the darkness in here.
Your feeble light source does little to penetrate the darkness in here.
Blackness surrounds you, you can't even see the walls in this room. Even the
doorway behind you seems to have disappeared. Suddenly something occurs to you
that sends chills up and down your spine. You get a bad feeling that you are
not alone in here!
not alone in here!
~
247 521 0 0 0 0
D1
@@ -890,7 +890,7 @@ Catacomb entrance~
mausoleum. You wonder when it was built, and why. Small rodents (not worth
killing) run around on the floor. There is a door to the west which is pitch
black in color. The hallway continues to the east, you hear a faint moaning
coming from that direction.
coming from that direction.
~
247 9 0 0 0 0
D1
@@ -913,7 +913,7 @@ S
The Catacombs~
The corridor continues both east and west. It is very dirty in here,
cobwebs hang from the ceiling corners and small bones litter the floor. A
faint moaning is coming from the east.
faint moaning is coming from the east.
~
247 9 0 0 0 0
D1
@@ -932,7 +932,7 @@ A Split in the Corridor~
There is a triple junction here, with the corridor running both east, west
and south. The passage way east looks as it hasn't been disturbed for some
time and cobwebs seem to grow thick in that direction. A faint moaning sound
can be heard to the south.
can be heard to the south.
~
247 9 0 0 0 0
D1
@@ -955,7 +955,7 @@ S
The Catacombs~
The corridor continues both east and west. It is very dirty in here,
cobwebs hang from the ceiling corners and small bones litter the floor. A
faint moaning is coming from the west.
faint moaning is coming from the west.
~
247 9 0 0 0 0
D1
@@ -974,7 +974,7 @@ The Catacombs~
The corridor continues both east and west. It is very dirty in here,
cobwebs are everywhere and seem to be getting thicker to the east. You have a
feeling that it's been a very long time since anyone has been in this part of
the catacombs.
the catacombs.
~
247 9 0 0 0 0
D1
@@ -995,7 +995,7 @@ covered head to toe with cobwebs now. They seem to cling to your body like
glue and it is impossible for you to avoid them. You've yet to notice a single
spider, however. The northern wall is in ruins as if something has broken it's
way through. Large blocks of stone litter the corridor. You could probably
squeeze through the hole if you so desired.
squeeze through the hole if you so desired.
~
247 13 0 0 0 0
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@@ -1012,10 +1012,10 @@ S
#24740
The Cobwebbed Catacomb~
This area is almost solid cobwebs. You trudge through them, trying to clear
a path. As you brush them aside you notice that you've come to a dead end.
a path. As you brush them aside you notice that you've come to a dead end.
Closer examination reveals an archway to the south. But so many cobwebs cover
the archway that they've formed a completely opaque door. The corridor
continues back to the west.
continues back to the west.
~
247 9 0 0 0 0
D2
@@ -1034,7 +1034,7 @@ The Ancient Tomb~
The air is very stale in here. Cobwebs cover the walls and ceiling, however
the middle of the room is relatively clear of them. In each corner of this
chamber, an ancient sarcophagus lies against the wall. There is a low grinding
noise as they all start to open. The only exit is north.
noise as they all start to open. The only exit is north.
~
247 520 0 0 0 0
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@@ -1047,7 +1047,7 @@ S
The Catacombs~
The corridor continues both north and south. The floor is littered with
broken bits of bone and small scraps of burial wrappings. You hear a distinct
moaning sound coming from the south.
moaning sound coming from the south.
~
247 9 0 0 0 0
D0
@@ -1066,7 +1066,7 @@ The Catacombs~
The corridor continues both north and east. The floor is littered with
broken bits of bone and small scraps of burial wrappings. There is an iron
door to the south and a loud moaning seems to be coming from the other side of
it.
it.
~
247 9 0 0 0 0
D0
@@ -1091,7 +1091,7 @@ The Chamber of Sorrow~
They look very moth eaten and mildewed. A black sarcophagus lies on the floor
in the center of the room, and leaning over it, sobbing deeply, rests a
banshee. She seems to be too interested in crying and wailing than to notice
you. The door stands to the north and there are no other exits.
you. The door stands to the north and there are no other exits.
~
247 521 0 0 0 0
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@@ -1104,7 +1104,7 @@ S
The Catacombs~
The corridor continues both east and west. The floor is littered with
broken bits of bone and small scraps of burial wrappings. A distinct moaning
sound can be heard back to the west.
sound can be heard back to the west.
~
247 9 0 0 0 0
D1
@@ -1123,7 +1123,7 @@ The Catacombs~
The corridor bends here and continues to the west and south. A faint
moaning sound can be heard to the west. The air is very stale in here. The
floor is littered with the decaying corpses of small rodents and splinters of
broken bones.
broken bones.
~
247 9 0 0 0 0
D2
@@ -1141,7 +1141,7 @@ S
The Catacombs~
The corridor splits here leaving exits to the north, east and south. The
air seems hot and dry and reeks of staleness. Splinters of broken bone litter
the floor and a few cobwebs hang from the ceiling.
the floor and a few cobwebs hang from the ceiling.
~
247 9 0 0 0 0
D0
@@ -1164,7 +1164,7 @@ S
The Catacombs~
The corridor here forms a small alcove with the passageway back to the west
and a warped looking hardwood door to the east. You fell chills up and down
your spine as you approach the door. You wonder what might lie behind it.
your spine as you approach the door. You wonder what might lie behind it.
~
247 9 0 0 0 0
D1
@@ -1183,7 +1183,7 @@ The Coffers~
The floor of this room is littered with coins. Many of which have tarnished
with age throughout the centuries. There must be a fortune in here and you
wonder who it once belonged to. Transparent figures guard this treasure and
they don't look happy that you have found it.
they don't look happy that you have found it.
~
247 521 0 0 0 0
D3
@@ -1196,7 +1196,7 @@ S
The Catacombs~
The corridor here continues north and south. The air here is very stale and
the smell of decay and dry rot reeks heavily. You wonder where exactly these
catacombs lead.
catacombs lead.
~
247 9 0 0 0 0
D0
@@ -1215,7 +1215,7 @@ The Catacombs~
The corridor here bends and takes off to the north and west. There is a
golden door to the east with a flaming skull emblazoned on it. The air is cold
here and there is sort of a light draft. The air seems to seep out from the
cracks in the doorframe.
cracks in the doorframe.
~
247 9 0 0 0 0
D0
@@ -1239,7 +1239,7 @@ The Catacombs~
There is a slight breeze in this part of the corridor. You stand in a long
hall running east to west. This corridor looks ancient. Chunks of ceiling
have fallen to the floor and there are small scraps of leather, bone, cloth,
and other such items strewn about.
and other such items strewn about.
~
247 9 0 0 0 0
D1
@@ -1258,7 +1258,7 @@ The Catacombs~
There is a gentle breeze in this part of the corridor. You stand in a long
hall running east to west. This corridor looks ancient. Chunks of ceiling
have fallen to the floor and there are small scraps of leather, bone, cloth,
and other such items strewn about.
and other such items strewn about.
~
247 9 0 0 0 0
D1
@@ -1277,7 +1277,7 @@ The Catacombs~
There is a strong breeze in this part of the corridor. You stand in a long
hall running east to west. This corridor looks ancient. Chunks of ceiling
have fallen to the floor and there are small scraps of leather, bone, cloth,
and other such items strewn about.
and other such items strewn about.
~
247 9 0 0 0 0
D1
@@ -1297,7 +1297,7 @@ The Catacombs~
hall running east to west. The west looks very dark ahead and you can no
longer see the floor in that direction. There is another passageway to the
north. The there are small cracks in the walls here and the floor is littered
with debris from the ceiling.
with debris from the ceiling.
~
247 9 0 0 0 0
D0
@@ -1322,20 +1322,20 @@ The Pit of Lost Souls~
your feet. You are falling, and you think to yourself, "Oh, no, I hit a DT".
However, moments before you would have splattered to your death, a decaying
corpse breaks your fall. Looking around, you see that corpses fill this room.
There are no exits.
There are no exits.
~
247 653 0 0 0 0
E
corpse body~
They look like they've been here a while. You hope you don't have to stay
here with them much longer!
here with them much longer!
~
S
#24757
The Catacombs~
The corridor here stretches north to south. This area looks extremely old
and the ceiling seems to want to cave in. There are larger and larger chunks
of stone that have fallen in. You wonder just how save this passageway is.
of stone that have fallen in. You wonder just how save this passageway is.
~
247 9 0 0 0 0
D0
@@ -1381,9 +1381,9 @@ The Ancient Tomb~
You see before you an altar which rests on dais steps against the west wall.
Upon the altar lies a skull on top of a pile of fine white dust. Two large
rubies are placed within its eye sockets and its teeth glint of sparkling
diamonds. You do not like the way it looks back at you and seems to grin.
diamonds. You do not like the way it looks back at you and seems to grin.
You feel a presence of great evil in this room and you feel that you should
turn back, before something bad happens.
turn back, before something bad happens.
~
247 521 0 0 0 0
D1
@@ -1396,7 +1396,7 @@ S
The Guardian Chamber~
You have entered what looks like a waiting room. There is a high vaulted
ceiling here and an archway leads to the east. There is a faint red light
coming from the east and you hear what sounds like high voltage electricity.
coming from the east and you hear what sounds like high voltage electricity.
~
247 521 0 0 0 0
D1
@@ -1415,7 +1415,7 @@ The Death Master's Laboratory~
You have entered the laboratory of the Death Master. He was once a high
level cleric, but laughed in the face of the gods, so we put him down here for
you to try and kill. Black candles provide light as the Death Master attempts
to bring life back into a once dead corpse.
to bring life back into a once dead corpse.
~
247 521 0 0 0 0
D3
@@ -1428,7 +1428,7 @@ S
A Grave~
The mist chills your bones as you enter this area, yet you feel a calm
peace. Figures move through the swirling fog. The cemetery continues to the
west east and south.
west east and south.
~
247 0 0 0 0 2
D1
@@ -1448,7 +1448,7 @@ To the west lies another cemetery plot.
0 -1 24768
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24763
@@ -1456,7 +1456,7 @@ A Grave~
The mist chills your bones as you enter this area, yet you feel a calm
peace. Figures move through the swirling fog. The smooth stone wall of a
mausoleum is to the south. The cemetery continues to the north, east and west.
~
247 0 0 0 0 2
D0
@@ -1476,7 +1476,7 @@ To the west lies another cemetery plot.
0 -1 24767
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24764
@@ -1485,7 +1485,7 @@ A Grave~
exhale. The still calm put your thoughts at ease as you stare into the
swirling fog. Dark evergreen trees grow to the south. The smooth stone wall
of a mausoleum is to the north, and the cemetery continues to the east and
west.
west.
~
247 0 0 0 0 2
D1
@@ -1500,14 +1500,14 @@ To the west lies another cemetery plot.
0 -1 24765
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24765
A Grave~
Leaves crunch beneath your feet, your breath gently turns to mist as you
exhale. The still clam put your thoughts at ease as you stare into the
swirling fog. The cemetery continues to the west, north and east.
swirling fog. The cemetery continues to the west, north and east.
~
247 0 0 0 0 2
D0
@@ -1527,7 +1527,7 @@ To the west lies another cemetery plot.
0 -1 24769
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24766
@@ -1535,7 +1535,7 @@ A Grave~
Leaves crunch beneath your feet, your breath gently turns to mist as you
exhale. The still calm put your thoughts at ease as you stare into the
swirling fog. The smooth stone wall of a mausoleum is to the east, and the
cemetery continues to the north, south and west.
cemetery continues to the north, south and west.
~
247 0 0 0 0 2
D0
@@ -1555,14 +1555,14 @@ To the west lies another cemetery plot.
0 -1 24770
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24767
A Grave~
Leaves crunch beneath your feet, your breath gently turns to mist as you
exhale. The still calm put your thoughts at ease as you stare into the
swirling fog. The cemetery continues in all directions.
swirling fog. The cemetery continues in all directions.
~
247 0 0 0 0 2
D0
@@ -1587,7 +1587,7 @@ To the west lies another cemetery plot.
0 -1 24771
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24768
@@ -1595,7 +1595,7 @@ A Grave~
The cold earth and the light mist, and the pale moonlight mix to give you a
cold clammy feel. A faint sweet smell of decay hangs in the air, yet you feel
calm and at peace in this place. The cemetery continues to the west, east and
south.
south.
~
247 0 0 0 0 2
D1
@@ -1615,7 +1615,7 @@ To the west lies another cemetery plot.
0 -1 24772
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24769
@@ -1623,7 +1623,7 @@ A cemetery plot~
Leaves crunch beneath your feet, your breath gently turns to mist as you
exhale. The still calm puts your thoughts at ease as you stare into the
swirling fog. Dark evergreen trees grow to the south and west. The cemetery
continues to the north and east.
continues to the north and east.
~
247 0 0 0 0 2
D0
@@ -1638,7 +1638,7 @@ To the east lies another cemetery plot.
0 -1 24765
E
grave stone~
A blank stone rests here...... Maybe it will have your name on it.
A blank stone rests here...... Maybe it will have your name on it.
~
S
#24770
@@ -1647,7 +1647,7 @@ A Grave~
exhale. The still calm put your thoughts at ease as you stare into the
swirling fog. Dark evergreen trees grow to the west. The smooth stone wall of
a mausoleum is to the east, and the cemetery continues to the north and south.
~
247 0 0 0 0 2
D0
@@ -1667,7 +1667,7 @@ To the south lies another cemetery plot.
0 -1 24769
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24771
@@ -1675,7 +1675,7 @@ A Grave~
Leaves crunch beneath your feet, your breath gently turns to mist as you
exhale. The still calm put your thoughts at ease as you stare into the
swirling fog. Dark evergreen trees grow to the west. The cemetery continues
to the north, east and south.
to the north, east and south.
~
247 0 0 0 0 2
D0
@@ -1695,7 +1695,7 @@ To the south lies another cemetery plot.
0 -1 24770
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
#24772
@@ -1703,7 +1703,7 @@ A Grave~
The cold earth and the light mist, and the pale moonlight mix to give you a
cold clammy feel. A faint sweet smell of decay hangs in the air, yet you feel
calm and at peace in this place. Dark evergreen trees grow to the west and the
cemetery continues to the east and south.
cemetery continues to the east and south.
~
247 0 0 0 0 2
D1
@@ -1718,7 +1718,7 @@ To the south lies another cemetery plot.
0 -1 24771
E
grave stone~
Here lies Someone. R. I. P.
Here lies Someone. R. I. P.
~
S
$~