TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -4,7 +4,7 @@ A short rockslide~
ebony. A pale hawk circles overhead, uttering a shivering cry. It is
impossible to continue downwards without meeting an untimely (? ) death. A
few homes have been hidden here in the cliff face, a bit of a hike from any
civilization.
civilization.
~
272 0 0 0 0 5
D1
@@ -24,7 +24,7 @@ credits info~
Sundhaven is designed to be a newbie starting town, essentially
an alternative to a time-worn Midgaard. It is complete with the guilds
of the four basic classes, shops, bank, post office, and several
connecting points which make it easy to link to any world.
connecting points which make it easy to link to any world.
SPECS:
guilds: {CLASS_WARRIOR, 6757, SCMD_WEST},
{CLASS_THIEF, 6740, SCMD_EAST},
@@ -39,7 +39,7 @@ equipment loading with new players:
obj 6607 to clerics (mace).
obj 6608 to warriors (short sword).
I hope you find the zone useful.
Zone 272 is linked to the following zones:
271 Sundhaven at 27221 (east ) ---> 27145
271 Sundhaven at 27233 (north) ---> 27127
@@ -90,7 +90,7 @@ S
A path of black grass~
A little trail picks its way among small ill-anchored stones and patches of
black, wiry grass, that at first site gives the place a ravaged, charred look.
However, the vegetation is living, just endowed with a dark hue.
However, the vegetation is living, just endowed with a dark hue.
~
272 0 0 0 0 2
D1
@@ -111,7 +111,7 @@ A small haunted grove~
With the exception of the inexplicable darkness permeating this grove, there
is little way to explain the odd feeling of foreboding about this place. No
birds sing, no rat scurries in the open, the leaves rustle barely enough to
break the silence. Yet an odd presence makes itself felt.
break the silence. Yet an odd presence makes itself felt.
~
272 1 0 0 0 3
D0
@@ -172,7 +172,7 @@ S
A dwelling perched precariously on the edge~
This home is so tenuously held to the brink of stone and mud that you have
to wonder how long before the rains carry it over the edge. However, if a god
assures you it is safe, it must be.... Right? You trust us, don't you?
assures you it is safe, it must be.... Right? You trust us, don't you?
~
272 8 0 0 0 0
D3
@@ -185,7 +185,7 @@ A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
now by only a few spiders, it looks like it could be a comfortable place to
live with a little work. With enough gold, perhaps one of the higher gods
might sell it to you?
might sell it to you?
~
272 8 0 0 0 0
D1
@@ -198,7 +198,7 @@ A garden of wild rosethorn~
Dense bushes of rosethorn, growing wild, fill the garden with splashes of
white and red colors. There is a grassy space in the center, circled by smooth
grey stones, where children play and older residents of the town picnic and
enjoy themselves.
enjoy themselves.
~
272 0 0 0 0 2
D1
@@ -219,7 +219,7 @@ A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
now by only a few spiders, it looks like it could be a comfortable place to
live with a little work. With enough gold, perhaps one of the higher gods
might sell it to you?
might sell it to you?
~
272 8 0 0 0 0
D0
@@ -232,7 +232,7 @@ A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
now by only a few spiders, it looks like it could be a comfortable place to
live with a little work. With enough gold, perhaps one of the higher gods
might sell it to you?
might sell it to you?
~
272 8 0 0 0 0
D3
@@ -245,7 +245,7 @@ A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
now by only a few spiders, it looks like it could be a comfortable place to
live with a little work. With enough gold, perhaps one of the higher gods
might sell it to you?
might sell it to you?
~
272 8 0 0 0 0
D1
@@ -258,7 +258,7 @@ A red stone dwelling~
You stand in a quiet dwelling of mortar and rose-colored stone. Occupied
now by only a few spiders, it looks like it could be a comfortable place to
live, with a little work. And gold, of course. Perhaps it may be bought from
one of the gods.
one of the gods.
~
272 8 0 0 0 0
D1
@@ -270,7 +270,7 @@ S
Passing through a vine-wreathed gate~
A gate swathed in green, fruitless vine lies open, but the path looks
little-travelling. You wonder if there is anything of use to you out this
remote way, apparently passing out of the residential area.
remote way, apparently passing out of the residential area.
~
272 0 0 0 0 2
D0
@@ -291,7 +291,7 @@ A black stone dwelling~
You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied
now by only a few spiders, it looks like it could be a comfortable place to
live with a little work. With enough gold, perhaps one of the higher gods
might sell it to you?
might sell it to you?
~
272 8 0 0 0 0
D2
@@ -304,7 +304,7 @@ A path hung with golden lanterns~
A wide path of chalky-white cobblestone leads to southwards towards some
dense illumination. Here the lane is lined with poles hung with lanterns
giving off a mild golden glow, swinging in the breeze. The wind passes more
strongly along a lane to the north.
strongly along a lane to the north.
~
272 0 0 0 0 2
D0
@@ -321,7 +321,7 @@ A circle of golden lanterns~
The path fades into a broad circular clearing, ringed with white stones and
hanging golden lanterns that provide a bright radiance. A few white stone
houses, small but cozy-looking, lie just east and west, enjoying the
luminescence.
luminescence.
~
272 0 0 0 0 2
D1
@@ -341,7 +341,7 @@ S
A white stone dwelling~
A small dwelling has been fashioned from chalky-white stones and grey
mortar. It is empty of signs of habitation. You feel, nevertheless, that this
could be a comfortable place to live, if bought from the gods of the realm.
could be a comfortable place to live, if bought from the gods of the realm.
~
272 8 0 0 0 0
D1
@@ -353,7 +353,7 @@ S
A white stone dwelling~
A small dwelling has been fashioned from chalky-white stones and grey mortar.
It is empty of signs of habitation. You feel, nevertheless, that this could be
a comfortable place to live, if bought from the gods of the realm.
a comfortable place to live, if bought from the gods of the realm.
~
272 8 0 0 0 0
D3
@@ -365,7 +365,7 @@ S
A wide cart path~
The road outside the town of Sundhaven is well-travelled by vehicles of
trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a
dense forest is blurred with low-hanging clouds.
dense forest is blurred with low-hanging clouds.
~
272 0 0 0 0 2
D1
@@ -381,7 +381,7 @@ S
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of note out
this direction, as a sense of barrenness is prominent.
this direction, as a sense of barrenness is prominent.
~
272 0 0 0 0 2
D0
@@ -401,7 +401,7 @@ S
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of note out
this direction, as a sense of barrenness is prominent.
this direction, as a sense of barrenness is prominent.
~
272 0 0 0 0 2
D0
@@ -417,7 +417,7 @@ S
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of note out
this direction, as a sense of barrenness is prominent.
this direction, as a sense of barrenness is prominent.
~
272 0 0 0 0 2
D2
@@ -435,7 +435,7 @@ Climbing a small bluff~
eastward arcs. There is little that is extraordinary about this place. It is
deserted, it is lonely, yet a particularly green bluff forms a plateau just
above you. It calls to you in an eerie way, yet emits a chaotic aura that
might be best left alone.
might be best left alone.
~
272 0 0 0 0 4
D4
@@ -452,7 +452,7 @@ Blind Man's Bluff~
The lonely hilltop is blanketed in a strange, rich green grass-cover, and
the only sound is that of the wind whistling over the moors. A haunting,
otherworldly presence has made this bluff its home, casting what malevolence it
yet can on the mortal world, and giving the bluff its name.
yet can on the mortal world, and giving the bluff its name.
~
272 0 0 0 0 2
D5
@@ -465,7 +465,7 @@ A clearing circled by oaks and maples~
The stone-rimmed path opens out to a clearing of dirt, encircled by broad
oaks and maples with leaves the color of honey. To the north a black gate is
closed against the clamor of the world, and the road continues east to town,
and west where it vanishes into a fog banked forest.
and west where it vanishes into a fog banked forest.
~
272 0 0 0 0 3
D0
@@ -485,7 +485,7 @@ S
The black orchard gate~
A small gate wrought with black iron flowers and arches swings loosely in
the shallow wind. Beyond, rows of brambles are stretching past the range of
your vision.
your vision.
~
272 0 0 0 0 2
D0
@@ -523,7 +523,7 @@ Under an oak dark and wet with rain~
A broad oak, knotted with the eons it has seen, stands amidst a circle of
blackberry shrubs that seem to form a protective shroud of thorns about the
area. Ivy vines hang loose from its many-cornered limbs. Some images have
been carved into the oak.
been carved into the oak.
~
272 0 0 0 0 2
D0
@@ -540,7 +540,7 @@ D3
0 -1 27231
E
oak~
The giant oak is covered in thick blue-green mosses and dark swaying ivy.
The giant oak is covered in thick blue-green mosses and dark swaying ivy.
Some images have been carved and charred in by a fiery touch, a sternly
beautiful woman with a ruby dagger sheathed at her waist stands beside a man
with the robe of the priesthood. The cold wind of the sea blows the sails of
@@ -548,7 +548,7 @@ the rocking ship they ride upon. The rogue woman is imploring a second man to
destroy a beast far too great for his strength, a cruel smile playing upon her
lips. The image is frozen upon the bark, immobile, yet it is apparent she is
winning the battle. Beneath the picture are engraved the words "Know thy
limits".
limits".
~
S
#27231
@@ -595,7 +595,7 @@ The southern path~
you in slightly with each step. A rotten stench is filtering in from the west,
repelling you in another direction automatically such that it takes a great
conscious effort for you to turn that way. The path heads north into the
town's mainstream, and south closer to the wildlands beyond it.
town's mainstream, and south closer to the wildlands beyond it.
~
272 0 0 0 0 1
D0
@@ -608,7 +608,7 @@ D2
0 -1 27235
D5
~
stone
stone
~
2 23 27234
S
@@ -619,12 +619,12 @@ ceiling of this supply house of witchcraft. Ingredients for the hexes of hags
and the poisons of roguish assassins bubble and float in jars crowded onto
shelves, and tinkling against each other from strings around the stone doorway.
A voodoo doll pinned to one wall seems to be eyeing you. Let's hope you are
not already earmarked for demise by someone.
not already earmarked for demise by someone.
~
272 13 0 0 0 0
D4
~
stone
stone
~
2 23 27233
S
@@ -633,7 +633,7 @@ The southern gate~
You stand before the southern gate,forged into ornaments of the triskelion
in black iron and covered with ivy. Beyond it, days distant, the mountains of
black glass rise shrouded in permanent night. Northwards lies the spread of
the town of Sundhaven, hooded in wreaths of cooking smoke.
the town of Sundhaven, hooded in wreaths of cooking smoke.
~
272 0 0 0 0 1
D0
@@ -650,7 +650,7 @@ A foul staircase~
A staircase littered with rubble descends into a passageway crawling with
rats and smelling of.. Your imagination needs no assistance here. The place
gives you the creeps, particularly since there seem to be faint traces of
recent footfalls outlined in the slime on the soiled floor..
recent footfalls outlined in the slime on the soiled floor..
~
272 9 0 0 0 0
D0
@@ -659,7 +659,7 @@ D0
0 -1 27237
D4
~
rubble
rubble
~
2 23 27125
S
@@ -669,7 +669,7 @@ A dark passageway~
roomy enough for a large rat.. Or something.. To pass through with ease, and
are not just down by the ground but up near the ceiling. A fetid stench rolls
over you from within the holes. The passage continues south and east into
black.
black.
~
272 9 0 0 0 0
D1
@@ -685,7 +685,7 @@ S
A dark passageway~
Your foot slides as your boot sinks into some unpleasant substance on the
muddy floor.. Mold? Only inspection in better light will tell. Eastwards the
passage slants into a dark pool, and disappears to the west into blackness.
passage slants into a dark pool, and disappears to the west into blackness.
~
272 9 0 0 0 0
D1
@@ -702,7 +702,7 @@ Trudging through a pool of slime~
The dark passage slopes into a pool of drainage from the roads of town,
seeping in through cracks above you and wetting your hair with slime. There is
an eerie feeling about this place, as if only the few and priviledged are
welcome here.
welcome here.
~
272 9 0 0 0 0
D1
@@ -723,12 +723,12 @@ A doorway hung with daggers~
The dark hall of the underground ends here before a tall, narrow door of
sturdy oak, scarred with daggerpoints. The soil is wet with some dark fluid..
Slime from the boots of passersby? Of course. A circular emblem is etched
into the door.
into the door.
~
272 8 0 0 0 0
D1
~
door
door
~
2 23 27241
D3
@@ -738,10 +738,10 @@ D3
E
emblem~
An emblem of a black naga chasing its tail is engraved in a crimson border on
the thick oaken door. Beneath, something has been scrawled by daggerpoint.
the thick oaken door. Beneath, something has been scrawled by daggerpoint.
... Round the gallows, one-armed and bland We dance and dance, the devil's own
band Of wary highwaymen. Let no rogue fail to keep his head. This is no
monastery here, I say, you dead. ...
monastery here, I say, you dead. ...
~
S
#27241
@@ -749,7 +749,7 @@ A hall in the Assassins Guild~
You stand in a wide, dark hallway of the Assassins Guild. On the ceiling
spreads a gigantic mural of the black serpentlike naga, a model of stealth and
intelligence, in muted blue and black. An elegant table stands against the
wall, laid with a simple black cloth and a few daggers.
wall, laid with a simple black cloth and a few daggers.
~
272 8 0 0 0 0
D0
@@ -762,12 +762,12 @@ D1
0 -1 27242
D3
~
door
door
~
2 23 27240
D5
~
rug
rug
~
1 27181 27243
S
@@ -779,7 +779,7 @@ which bounties can be split and repose taken by a warm fireplace hung with
guild daggers, skillfully tapered and too hot from the flames to steal. A bar
sunken into the far stone wall assists your dexterity.. So it is said.. And
bunks are layer the area to the east, hung with stolen tapestries and sheets.
~
272 8 0 0 0 0
D0
@@ -797,7 +797,7 @@ A secret hideaway~
dugout hidden from the lawful population and furnished with kick-back chairs
and half-full bottles of wine. No bounty hunter could find a lounging thief
here, sheltered away from the executioners of town. No hunter, that is, except
a rogue like yourself.
a rogue like yourself.
~
272 9 0 0 0 0
D4
@@ -812,7 +812,7 @@ of the trade. A hanging row of the spines of previous victims covers the east
wall, scarred with the dagger twists of countless thieves perfecting their
backstab. You may have to travel far in search of more fine-tuned skills, but
the guildmistress is willing to give newcomers their start in the art of
fiends.
fiends.
~
272 24 0 0 0 0
D2
@@ -826,12 +826,12 @@ Slippery stone steps~
sounds of slime creeping down the walls is barely detectable beneath the sounds
of your own breathing. There seems to be tracks of footfalls in the slime
coating the steps.. Evidently this serves as a secret passageway, regularly
used, for some individuals of a shady nature.
used, for some individuals of a shady nature.
~
272 9 0 0 0 0
D4
~
trapdoor
trapdoor
~
1 27181 27121
D5
@@ -869,7 +869,7 @@ S
A wide cart path~
The road outside the town of Sundhaven is well-travelled by vehicles of
trade.... Is it a path for wide carts, or a wide path for carts? Westwards, a
dense forest is blurred with low-hanging clouds.
dense forest is blurred with low-hanging clouds.
~
272 0 0 0 0 2
D1
@@ -882,7 +882,7 @@ A dark corner of the tavern~
The loners of Sundhaven gather here (figure *that* one out) to mourn their
losses over gallons of liquid spirits. Occasionally, one can be seen passed
out on the floor, robbed by some thief slipping in from the Nightbreak, but
generally the livers here are stout from long and weary experiences.
generally the livers here are stout from long and weary experiences.
~
272 9 0 0 0 0
D3
@@ -896,7 +896,7 @@ The Lodge of Wrath~
with a thick, hardy rug of a red so dark as to almost be black, beds shelved in
bunks of hearty oak, a roaring fireplace in the corner. Several large chairs
stuffed with coarse wool are situated round the fire for the rowdy telling of
tales over inebriating brews.
tales over inebriating brews.
~
272 24 0 0 0 0
D0
@@ -913,7 +913,7 @@ A red portal~
You stand in the shimmering glow of a portal of deep red light. This is the
gift of the Archmage to the warriors guild, in return for other favors, of
course. Beyond the glare is a vision of the temple courtyard, the center of
town, to the west.
town, to the west.
~
272 8 0 0 0 0
D2
@@ -929,9 +929,9 @@ S
A black portal~
You stand in the shimmering glow of a portal of rogue-black light. This is
the gift of the Archmage to the assassin's guild, in return for a few bounties
performed, of course. Ever wonder who put the Earl of Sundhaven in power?..
performed, of course. Ever wonder who put the Earl of Sundhaven in power?..
Nevermind. Beyond the dark glare is a vision of the temple courtyard, the
center of town, above you.
center of town, above you.
~
272 8 0 0 0 0
D2
@@ -949,9 +949,9 @@ The Sanctuary~
seemingly rounded and blurred by a muted pale light that seems to come from
nowhere. It is perhaps a product of the combined faiths of those who live
here.. Dark, alabaster, and every shade in between. All beliefs are accepted
here, provided they are not discussed too often, lest blood should be spilt.
here, provided they are not discussed too often, lest blood should be spilt.
There are several bookshelves of varying religious works, an altar without
ornament, and numerous cots for clerics to take their rest in.
ornament, and numerous cots for clerics to take their rest in.
~
272 24 0 0 0 0
D0
@@ -968,7 +968,7 @@ A white portal~
You stand bathed in the glow of a portal of white light. This is the gift
of the Archmage to the guild of the ministry, in return for certain blessings,
of course. Beyond the pale glare is a vision of the temple courtyard, the
center of town, below you.
center of town, below you.
~
272 8 0 0 0 0
D3
@@ -983,11 +983,11 @@ S
#27255
The Den of Sorcery~
The den of sorcery for mages and witches and wizards is a comfortable place,
well-lit by magical rose and violet faerie fires for the reading of tomes.
well-lit by magical rose and violet faerie fires for the reading of tomes.
There is a rug in guild colors of blue and violet which spans the stone floor,
and hammocks hang in rows along the walls, where the mages take their repose.
A series of bookshelves provide ample guild literature, and an oak coffee table
before a couch dominates the room.
before a couch dominates the room.
~
272 24 0 0 0 0
D0
@@ -1005,7 +1005,7 @@ A blue portal~
the gift of the previous Archmage upon his own guild. He went on to fashion
further portals all leading all over the known world, before the Lady Assassin
extinguished his life. Beyond the blue glare is a vision of the temple
courtyard, the center of town.
courtyard, the center of town.
~
272 8 0 0 0 0
D2
@@ -1021,7 +1021,7 @@ S
Some battered stone steps~
Broad, shallow stairs of dark stone descend into a hallway warm with the
heat of sparring warriors. Above you the sounds of the alehouse distract you
with bawdy laughter. A doorway is west, bruised with sword-points.
with bawdy laughter. A doorway is west, bruised with sword-points.
~
272 8 0 0 0 0
D3
@@ -1038,7 +1038,7 @@ The town treasury~
With the exception of a few portraits of the founders of you-don't-
know-what, the room is quite drab, and could benefit from some fresh air. A
huge pile of the town's wealth lies on the tile floor, guarded from your
meddling by a protective amber shield.
meddling by a protective amber shield.
~
272 12 0 0 0 0
D1
@@ -1048,20 +1048,20 @@ D1
E
gold~
You can't get near it. On attempting to reach in and partake of the wealth,
a protective amber shield balks your hand as if it were a wall of steel.
a protective amber shield balks your hand as if it were a wall of steel.
However, you can create your own account by depositing some money. If you want
to know your balance, typing balance will do the job. If you'd care to see it
again, type withdraw (amount). Then please put it back again. Your support is
appreciated, we know the town's security rests with you. Have a nice day.
appreciated, we know the town's security rests with you. Have a nice day.
~
E
pile~
You can't get near it. On attempting to reach in and partake of the wealth,
a protective amber shield balks your hand as if it were a wall of steel.
a protective amber shield balks your hand as if it were a wall of steel.
However, you can create your own account by depositing some money. If you want
to know your balance, typing balance will do the job. If you'd care to see it
again, type withdraw (amount). Then please put it back again. Your support is
appreciated, we know the town's security rests with you. Have a nice day.
appreciated, we know the town's security rests with you. Have a nice day.
~
S
#27259
@@ -1069,7 +1069,7 @@ The Tiger's Eye~
Three cases, locked and faced in glass, reveal their glittering contents
along the walls. These selfsame jewels perhaps attracted you from the
street... Clouded pearls, white and blue diamonds, amethyst and golden tigers
eyes. Using 'list' will allow you to peruse the goods available.
eyes. Using 'list' will allow you to peruse the goods available.
~
272 12 0 0 0 0
D1
@@ -1081,11 +1081,11 @@ S
A stone path~
You stand just outside the eastern gate of the town of Sundhaven. Fresh
bread and cool drink await those within who are willing to pay for the service,
and about the city, other willing merchants may also be found in abundance.
and about the city, other willing merchants may also be found in abundance.
Eastwards the land stretches in unmarred wilderness to the far horizon, and to
the southeast you think you can catch glimpses of the thatched roofs of yet
another village, this one smaller and more humble. A trail south along the
cobblestone wall seems to head in that direction.
cobblestone wall seems to head in that direction.
~
272 0 0 0 0 2
D2
@@ -1102,7 +1102,7 @@ Along the town wall~
You follow the thick wall of grey cobblestone that marks the outer border of
Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall
under its green tendrils. A stony path can be made out to the north, and the
wall makes its way southwards to a corner.
wall makes its way southwards to a corner.
~
272 0 0 0 0 2
D0
@@ -1119,7 +1119,7 @@ Along the town wall~
You reach a bend in the town wall, and the trail follows it on both sides to
the north and west. Ivy growing along the wall here brushes your arm as you
pass. Dense shrubbery lining the path to the east renders that way
unnavigable.
unnavigable.
~
272 0 0 0 0 2
D0
@@ -1136,7 +1136,7 @@ Along the town wall~
A small path lined with broad trees breaks off to the south from the
cobblestone wall of Sundhaven, which runs eastwards to a corner. The gate of
the town must be somewhere near. You can make out the buzz of city life,
hushed by the stone barrier, from the north.
hushed by the stone barrier, from the north.
~
272 0 0 0 0 2
D1
@@ -1153,7 +1153,7 @@ A path hung with moss~
A narrow path bordered with ancient, broad-trunked trees leads north to the
town wall of Sundhaven and southwards to a short drop. Moss completely covers
and overflows from the oaks, brushing the hair and helms of all but the
shortest races of beings.
shortest races of beings.
~
272 1 0 0 0 3
D0
@@ -1171,7 +1171,7 @@ A short mossy cliff~
with tall bending trees, is easily scaled by handy footholds in the rock. The
place looks well-travelled by some hardy population of small-footed creatures.
One path continues in a north-south vein over the cliff, another breaks off and
leads east.
leads east.
~
272 1 0 0 0 3
D2
@@ -1188,7 +1188,7 @@ A path hung with moss~
The slender trail winds its way north-south through bending trees laiden
with spanish moss. (Except this was before Spain. ) It comes to an end before
the bubbling ebbs of a tiny stream, pouring gently forth from a hole in the
rock on which you are poised, and flows southward.
rock on which you are poised, and flows southward.
~
272 1 0 0 0 3
D0
@@ -1205,7 +1205,7 @@ A stream~
A quietly flowing stream drifts down a slim riverbed, leading south from a
small hole in the rock to the north. The water is clear and pure, and seems
entirely empty of creatures.. It may be true this stream was taxed by heavy
fishing long ago that long since cleaned it of all life.
fishing long ago that long since cleaned it of all life.
~
272 1 0 0 0 7
D2
@@ -1222,7 +1222,7 @@ A stream~
The clear waters begin to shift and curl and the current increase slightly.
Tiny brown reeds on the banks lean downstream, sending the dragonflies airborne
from their stalks. A wind whistles in the leaves of the trees above and no
sound can be made out from ahead.
sound can be made out from ahead.
~
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D0
@@ -1240,7 +1240,7 @@ A whirlpool~
and without breath. The tree-darkened sky disappears in a circular motion
above your eyes as the world turns to water, and you cannot help but feel that
what goes down, must continue down.. The waters engulf you and suck you
downwards, where you awake with stars circling before your eyes.
downwards, where you awake with stars circling before your eyes.
~
272 1 0 0 0 8
D0
@@ -1254,7 +1254,7 @@ A stairwell~
abandoned recesses of the golden temple. It seems few have reason to travel
this way. The dust that coats the steps lies mostly undisturbed, and an aura
of desertion hangs about the place. Whoever does traverse these ancient halls
may or may not have the light of goodness in their motivations.
may or may not have the light of goodness in their motivations.
~
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D1
@@ -1270,7 +1270,7 @@ S
A stairwell~
The old stairwell completes its descent here, and a single passage, shadowed
in darkness black as ink, leads east. The stairs, floor, and walls are all
wooden.
wooden.
~
272 9 0 0 0 0
D1
@@ -1287,7 +1287,7 @@ A dark landing~
A seatless landing creates a pause in the stairwell before its final
descent. Angular shapes of lighter areas on the walls indicate this place may
have once been hung with numerous paintings or tapestries, possibly
comemorating the priests and gods of the past.
comemorating the priests and gods of the past.
~
272 9 0 0 0 0
D3
@@ -1306,7 +1306,7 @@ clambering over one another before the approach of your footfalls, yet
everything seems to indicate to you that this is not the sort of fun fairy-tale
niche your mother liked to tell tales about by the fireside of your ancient
home. Do you continue, or turn back? Sometimes shadows may form a bluff of
great danger in the recesses of your imagination.
great danger in the recesses of your imagination.
~
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D1
@@ -1322,12 +1322,12 @@ S
A dark corridor~
The hallway bends sharply, leading off to the south and west. No light
penetrates either one, so as always the question of where you want to go
depends on where you've been.
depends on where you've been.
~
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D0
~
stone
stone
~
2 27217 27284
D2
@@ -1345,7 +1345,7 @@ A dark corridor~
water shivers and shimmers, black against black. The pool is nearly still,
only an occasional ripple moving across the surface gives any indication of
life, or life in death, within. Northwards the hall disappears into the dark.
~
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D0
@@ -1362,7 +1362,7 @@ Edge of a black-bottom pool~
You wade ankle-deep into the murky waters of a black-bottom pool. It
appears this pool was once a nice pleasure bath for the priests and their
guests, but has fallen into decay from recent lack of use. Who knows what
creatures make their home beneath the dark surface.
creatures make their home beneath the dark surface.
~
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D2
@@ -1380,7 +1380,7 @@ A black-bottom pool~
every limb, each movement sending a chill coursing through from ears to toes.
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
now mostly hidden and eroded with moss and algae. Few can pin a name on the
grotesque underwater creatures that now make this their home.
grotesque underwater creatures that now make this their home.
~
272 9 0 0 0 8
D0
@@ -1398,7 +1398,7 @@ A black-bottom pool~
every limb, each movement sending a chill coursing through from ears to toes.
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
now mostly hidden and eroded with moss and algae. Few can pin a name on the
grotesque underwater creatures that now make this their home.
grotesque underwater creatures that now make this their home.
~
272 9 0 0 0 8
D0
@@ -1420,7 +1420,7 @@ A black-bottom pool~
every limb, each movement sending a chill coursing through from ears to toes.
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
now mostly hidden and eroded with moss and algae. Few can pin a name on the
grotesque underwater creatures that now make this their home.
grotesque underwater creatures that now make this their home.
~
272 9 0 0 0 8
D0
@@ -1438,7 +1438,7 @@ A black-bottom pool~
every limb, each movement sending a chill coursing through from ears to toes.
The smooth, dark bottom of the pool shows traces of faded ornamental designs,
now mostly hidden and eroded with moss and algae. Few can pin a name on the
grotesque underwater creatures that now make this their home.
grotesque underwater creatures that now make this their home.
~
272 9 0 0 0 8
D2
@@ -1455,7 +1455,7 @@ The cartographers~
You are in a closely walled-in room with little air and much light; a
glass-fronted bookcase displays a variety of map parchments, though as they are
curled and bound with colored ribbon, it is difficult to discern their
contents.
contents.
~
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D2
@@ -1468,7 +1468,7 @@ The corner store~
You enter a small, wooden-planked shop, in sore need of some repairs, but
essentially kept very tidy by someone with little else to do but revel in her
senility. A few crowded shelves hold items that may be of use to you in
everyday living.
everyday living.
~
272 8 0 0 0 0
D3
@@ -1482,7 +1482,7 @@ A cobblestone road~
high enough to keep the town secure, and ringed with tendrils of lush green
ivy. The busy murmur of citylife can be heard from beyond. Southwards, the
cobblestone road crosses a meadow of sorts before disappearing into a line of
dark woods.
dark woods.
~
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D0
@@ -1494,12 +1494,12 @@ S
A crawlspace~
You slip into someone's private domain. Better leave without a trace before
long, it could be dangerous to remain, should the dweller of this place return
and claim what is theirs.
and claim what is theirs.
~
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D2
~
stone
stone
~
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D4