TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -17,7 +17,7 @@ credits info~
QQ18 13 5 15 1 17 150 50 0 23 shopkeeper
QQ19 13 5 15 1 17 150 50 0 23 grocer
QQ20 9 5 0 0 0 150 50 0 23 blacksmith
QQ30 17 0 0 0 0 150 50 0 23 innkeeper
QQ30 17 0 0 0 0 150 50 0 23 innkeeper
0
#SPECIALS (in merc format)
M QQ00 spec_cast_mage Wizard
@@ -32,7 +32,7 @@ M QQ22 spec_thief youth
M QQ32 spec_guard shiriff
S
This is the classic Shire area. It is in a mixed format, part Merc 2.2, part standard Diku.
Links
Links
50u
~
S
@@ -41,7 +41,7 @@ A Dimly Lit Path~
This little winding path is not lit very well, dim shadows looming from the
deep, dark forest all around. The bustling sounds of people and the workings of
a little village can be heard coming from the north, the light shining brighter
from that direction.
from that direction.
~
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@@ -59,7 +59,7 @@ S
A Dimly Lit Path~
The forest seems fairly sparse here, growing denser to the south and less so
to the north. Waving shadows dance across the ongoing path, growing less and
less noticeable as the radiating light from the northern village increases.
less noticeable as the radiating light from the northern village increases.
~
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@@ -77,8 +77,8 @@ S
Entrance to the Shire~
The green Shire looms ahead, little halflings scurrying here and there
amongst peaceful animals and gently waving crops. Lush grasses thrive here,
wisps of smoke unfurling from the tiny embedded chimneys in the hillsides.
Bywater road can be seen travelling from east to west.
wisps of smoke unfurling from the tiny embedded chimneys in the hillsides.
Bywater road can be seen travelling from east to west.
~
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@@ -102,7 +102,7 @@ Bywater Road~
This road continues on to the east, the busiest street in all of Shiredom,
well evidenced by the worn surface, smoothed by the constant travels of hobbit
feet. Much of the lush, flourishing Shire stretches to the west, and a little
general store stands to the north.
general store stands to the north.
~
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@@ -126,7 +126,7 @@ The General Store~
This is the general store of the Shire, the many wooden shelves stacked full
with various items of usefulness and other goodies. The smell of pipeweed
lingers warmly in the air, along with miscellaneous spices from some nearby
cooking. The only exit is to the south.
cooking. The only exit is to the south.
~
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@@ -140,7 +140,7 @@ Bywater Road~
Bywater Road continues peacefully on to both the east and west, murmuring
sounds of Shire life breaking the quietness. A few wooden steps lead to the
north and a little blacksmith's shop there, while to the south lies a pleasant
looking nursery.
looking nursery.
~
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@@ -169,7 +169,7 @@ The House of Arms~
Here is the finest weapons and armour shop in all of Shiredom, many fine
daggers and other blades displayed proudly along the walls and within various
cabinets. A few humble pieces of armour can be seen, most in fine shape
although they look rarely used.
although they look rarely used.
~
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@@ -184,7 +184,7 @@ Kid'n Keep~
leave their children in safekeeping. The sounds of children's giggling fills
the air while the nursemaids can be heard sighing in exasperation. Little
wooden toys scattered across the floor where little feet have kicked them in
their haste to run around and play.
their haste to run around and play.
~
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@@ -198,7 +198,7 @@ A Bend in the Road~
Bywater Road curves around from the west to the south, tall crops and various
orchard trees filling the air with the scent of plant life, as well as the
buzzing of various bees about their work. A large, imposing building lies to
the east and a homey looking Inn stands further to the south.
the east and a homey looking Inn stands further to the south.
~
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@@ -226,7 +226,7 @@ Shiriff Post of the Eastern Shire~
This formally furnished building is the Shiriff Post which acts as the
nucleus for the three shiriffs of the Eastern Shire. Rich, warm hues of
polished wood make the place seem welcoming, despite its stern purpose of
keeping the local law in place. A door offers passage to the east.
keeping the local law in place. A door offers passage to the east.
~
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@@ -246,7 +246,7 @@ Thain's Office~
Brightly lit, and well built from the finest rich woods, this building has an
air of importance and respect not common to hobbit dwellings. An open window
allows fresh green-scented air to flow in, a door to the west leading the way to
the Shiriff Post.
the Shiriff Post.
~
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@@ -261,7 +261,7 @@ Bywater Road~
air wafts lazily about, carrying golden scents of honeysuckle and luscious ripe
fruits. Bright pollen sparkles here and there like tiny fireflies dancing in
the breeze. The sounds of an instructor's monotone voice can be heard faintly,
perhaps from the grounds to the east.
perhaps from the grounds to the east.
~
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@@ -285,7 +285,7 @@ Bywater Road~
Stretching lazily to the north, Bywater Road continues on, offering easy
passage through much of Shiredom. Strong smells of baking and frying mushrooms
permeate the air from the residences to the east and west. To the south, the
Ivy Bush inn stands, much fabled for its hospitality and services.
Ivy Bush inn stands, much fabled for its hospitality and services.
~
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@@ -315,7 +315,7 @@ A Smial~
This humble smial is basically a hole in the ground which serves as the
proper dwelling place for halflings. Little round windows allow a view of the
green Shirelands outside, the curving walls and gentle colours making this home
a very restful place to be in.
a very restful place to be in.
~
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@@ -329,7 +329,7 @@ A Smial~
This little round hobbit dwelling is warm and cozy, welcoming colours and
comfortably padded wooden furniture making it a most hospitable place. Gentle
heat wafts from a flickering fireplace, the smells of some savoury stew filling
the room deliciously.
the room deliciously.
~
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@@ -343,7 +343,7 @@ The Ivy Bush~
This is the much loved Ivy Bush, one of the most famous inns in all of
Shiredom. Local folk and seasoned travelers alike fill the confines of the room
with gay and lively talk. Hearty laughter echoes off the rounded walls, and the
high notes of inebriated hobbits singing from time to time.
high notes of inebriated hobbits singing from time to time.
~
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@@ -355,9 +355,9 @@ S
#27717
Shiriff Training Grounds~
The sounds of mock battle and feigned death cries echo loudly around this
place, clanging of weapons and scuffling as young halflings train in defence.
place, clanging of weapons and scuffling as young halflings train in defence.
The ground is grassless and muddy where grappling hobbits have worn away the
grass, the air saturated with the smell of sweat.
grass, the air saturated with the smell of sweat.
~
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@@ -371,7 +371,7 @@ Bywater Road~
This long dusty road continues unbroken to the east and to the west,
straggling bits of grass and plantlife gradually pushing at the borders as they
flourish. Cattle can be seen grazing lazily amongst the fields, small rabbits
and other creatures scurrying about obliviously.
and other creatures scurrying about obliviously.
~
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@@ -395,7 +395,7 @@ Shiriff Post of the Bridge~
This old looking building is made with darkly-stained wood, several small
windows allowing an unblocked watch of the road for the Shiriffs on duty. The
clear Brandywine River can be seen gurgling smoothly past, tall reeds swaying
gently beside it.
gently beside it.
~
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@@ -409,7 +409,7 @@ Bywater Road~
A little stone bridge lies to the north, intersecting with this long east to
west road. The ruts of wagon wheels line the path here as though this section
is well travelled, a small grocery shop to the south catering to hungry
venturers.
venturers.
~
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@@ -439,7 +439,7 @@ The Grocer's Delight~
and vegetables glistening in neatly lined baskets. Various dried meats hang on
metal hooks against the wall, salted pork and beef jerky amongst them. A small
section is set aside for the locally made treats; apple tarts and hard toffees
set just high enough to escape little hobbit childrens reach.
set just high enough to escape little hobbit childrens reach.
~
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@@ -453,7 +453,7 @@ Bywater Road~
A gentle green hill can be seen rising to the west, the crystal blue
Brandywine River winding through the land to the north. The air is crisp and
slightly moist, the only sounds the babbling river and louder trickling from a
southern watermill.
southern watermill.
~
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@@ -477,7 +477,7 @@ Entrance to a Watermill~
This large watermill seems quite busy, sounds of bustling workers and the
creaking of the mill itself breaking the characteristic serenity of this place.
Rough, red stones make up the majority of the structure, emanating a cool
dampness.
dampness.
~
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@@ -496,7 +496,7 @@ The Watermill~
Slightly messy with scattered objects and tools in use, this part of the mill
is loud with the sound of scurrying workers and the splashing of continuously
churning water. The air is cold and wet, a slight film of moisture clinging to
most of the stone surfaces.
most of the stone surfaces.
~
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@@ -515,7 +515,7 @@ Back of the Watermill~
This damp, dimly let room is quite chilled, mildew and various moulds
staining the curving stony walls. The place is slightly grimy where water has
mixed with dust, the sound of miserable dripping echoing in the empty space,
apparently abandoned for the most part.
apparently abandoned for the most part.
~
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@@ -536,7 +536,7 @@ green and sparkling with fresh floating pollen. Clear water trickles lazily by,
small animals scurrying past to lap at the pure Brandwine water, larger cattle
and deer peacefully grazing in the far stretching fields. Sounds of joyful
celebration can be heard coming from the west, wisps of smoke unfurling like
banners on the horizon.
banners on the horizon.
~
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@@ -555,7 +555,7 @@ Northern End of a Grassy Field~
Green grasses ripple gently like the waves of an ocean as the breeze flows
serenly past. Splashes of white and yellow stand out brightly where patches of
clover and daisies grow, puffy dandelion heads explode into seedlings, sending
miniature twirling parachutes through the air.
miniature twirling parachutes through the air.
~
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@@ -569,7 +569,7 @@ A Grassy Field~
This large field is festively decorated, great tables of food spread out and
colourful banners strewn about the trees. It seems to be a birthday party
judging by the joyful chants and songs that spontaneously erupt, filling the air
with the sound of laughter and merriment.
with the sound of laughter and merriment.
~
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@@ -598,7 +598,7 @@ Southern End of a Grassy Field~
Little flowers and grasses flourish peacefully here, the sounds of music and
clapping coming from the north. Little pieces of coloured party confetti floats
in the breeze along with the seedlings, smells of fresh cooking and baking
saturating the air.
saturating the air.
~
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@@ -612,7 +612,7 @@ Western End of a Grassy Field~
Glistening green grass is dotted here and there with splashes of yellow
clover and vibrant red poppies dancing in the breeze. The sounds of partying
and joyful shouts fill the air, several tables laid out to the east and the
smell of all sorts of food wafting temptingly.
smell of all sorts of food wafting temptingly.
~
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@@ -627,7 +627,7 @@ Brandywine Bridge~
bridge, bright coloured fish swiming with the current. The cool water looks
invitingly refreshing, pale smooth pebbles lining the ground beneath and tall
reeds bending in the breeze, caressing the water as it rushes past. Delving
Lane extends to the north, while Bywater Road can be seen to the south.
Lane extends to the north, while Bywater Road can be seen to the south.
~
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@@ -647,7 +647,7 @@ Delving Lane~
south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the
art of innkeeping, offers rest and comfort to the east. Little fireflies dance
in clusters here beneath the larger trees, glowing lights winking in and out of
exis tance from the shadows.
exis tance from the shadows.
~
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@@ -671,7 +671,7 @@ Delving Lane~
Delving Lane continues from north to south, a large building lying to the
east. The road is gently paved here, cobbled stone carefully laid to ease the
passage of riders and wagons. An unpleasant smell lingers in the air of various
farm animals, the sounds of braying and mooing coming from the west.
farm animals, the sounds of braying and mooing coming from the west.
~
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@@ -700,7 +700,7 @@ Delving Lane~
Stretching to the north and the south, Delving Lane is well-tended, beautiful
flowers of various colours blooming on either side, and large trees lining the
path, shading it with long graceful branches. Little sunflower seeds lie
scattered around, as if some traveller stopped for a brief snack.
scattered around, as if some traveller stopped for a brief snack.
~
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@@ -720,7 +720,7 @@ Bag End~
This home looks comfortable and well-furnished, a palace by humble halfling
standards. On the wall, a banner reads "Home Sweet Home", and various drawings
of maps can be seen pinned here and there. A solid oak door to the east leads
to a pantry, while a cozy bedroom lies to the west.
to a pantry, while a cozy bedroom lies to the west.
~
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@@ -745,7 +745,7 @@ Bedroom~
owner is one of considerable wealth. There are two beds to the side, neither of
which are made, and portraits of halflings hang on the wall, apparently the
likenesses of a long family line of distinguished hobbits. A cozy flame
flickers in the stone fireplace, keeping the room warm and comfortable.
flickers in the stone fireplace, keeping the room warm and comfortable.
~
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@@ -760,7 +760,7 @@ Pantry~
sides, substantial amounts even for a halfling to eat. There is an eerie
feeling of some unnatural magic in this part of the house, a slight chill to the
atmosphere, and occasionally it seems as though the floor creaks of its own
accord.
accord.
~
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@@ -803,7 +803,7 @@ Pig Pen~
The ground here is thick and muddy, sticking slickly to everything it
touches. Various slops and leftovers have been spilt on the ground, being
scavenged and trodden into the mud by the resident farm animals, their smell
hanging rankly in the air.
hanging rankly in the air.
~
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@@ -822,7 +822,7 @@ A Stony Path~
Little coloured pebbles have been embedded in this bumpy little path that
winds through the grass. A small residence can be seen at the northern end of
the trail. The rest of the land seemingly left to the farm animals, the noisy
din of pigs grunting and scuffling coming from the east.
din of pigs grunting and scuffling coming from the east.
~
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@@ -841,7 +841,7 @@ Gamgee Residence~
This modest home appears to be the house of whomever owns the surrounding
lands. The air is somewhat musty and the smell is reminiscent of a stable. In
fact, in comparison to the urban riches of the Shire proper, this is little more
than a shack.
than a shack.
~
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@@ -855,7 +855,7 @@ A Barn~
This cozy barn is warm with the heat of the resident animals here, although
unfortunately the smell lingers along with them. The atmosphere is restful and
feels very safe, as though nothing bad in the world could touch these
garden-like lands.
garden-like lands.
~
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@@ -874,7 +874,7 @@ A Chicken Coop~
This moderately sized coop is filled with wafting white feathers and the
scattered corn for the feeding chickens. The sound of clucking and claws
scratching at ground can be heard continuously as the resident animals go about
their normal living.
their normal living.
~
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@@ -890,7 +890,7 @@ innkeeping. The air is filled with the sounds of clinking glasses and laughter,
animated conversations and tales of great and seasoned adventurers mix with the
constant murmur of local gossip. A flickering fire lights the place with a
gentle glow, warming it cozily and providing a center of gathering for the
joyful storytellers.
joyful storytellers.
~
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@@ -923,7 +923,7 @@ A Dark Tunnel~
This cramped underground tunnel is dark and stifling, the miserable sound of
dripping echoes along the stoney walls, and perhaps the sound of faint
whipsering. Bone-chillingly cold, this passage seems to actively discourage
travellers from continuing further.
travellers from continuing further.
~
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@@ -942,7 +942,7 @@ Smuggler's Storage~
The cavern opens widely here, allowing room for the many storage materials
that lie scattered around. The place seems to echo with random scuffling and
scurrying sounds, as it would if infested with rats; although the noises are
somewhat too loud.
somewhat too loud.
~
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@@ -960,7 +960,7 @@ S
Smuggler's Storage~
The jagged walls lean closely in, dark shadows flickering subtly in the thin
beams of light that pierce from the west. Rivulets of cold water trickle lazily
along the stone, mixing with the dust to create a layer of slippery mud.
along the stone, mixing with the dust to create a layer of slippery mud.
~
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@@ -978,7 +978,7 @@ S
A Three-way Intersection~
In the darkness, three yawning openings can be seen, each looking as damp and
cold as the others, although the sounds of scurrying seem to grow louder to the
north, the path perhaps a little lighter to the west.
north, the path perhaps a little lighter to the west.
~
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@@ -1002,7 +1002,7 @@ End of a Dark Tunnel~
The cavernous tunnel comes abruptly to an end, this small room cloaked in
almost absolute darkness and musty with dampness and age. The black floor is
slick with mud and various slimes, sticky cobwebs clinging to every dreary
surface.
surface.
~
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@@ -1042,7 +1042,7 @@ Above a great oak door you see a sign which reads 'Shirriff Post'.
S
#27752
A dark tunnel~
You stand inside a small underground tunnel. The ceiling is so low that
You stand inside a small underground tunnel. The ceiling is so low that
you must crouch to avoid hitting your head. The tunnel continues north and
south. To the west lies a small home. All you can see is darkness.
~
@@ -1065,7 +1065,7 @@ You see a halfling hole.
S
#27753
Shiriff Post of the Lower Shire~
You are in the shiriff Post which acts as the nucleus for the three shiriffs
You are in the shiriff Post which acts as the nucleus for the three shiriffs
of the Lower Shire. As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with. You cower with
awe. The only exit is to the east.
@@ -1122,8 +1122,8 @@ A trapdoor on the ceiling reveals a passageway.
S
#27757
The Inn of the Green Dragon~
You are standing in the Inn of the Green dragon. Large paintings of
halflings at work, and halflings at play adorn the walls. Comfortable
You are standing in the Inn of the Green dragon. Large paintings of
halflings at work, and halflings at play adorn the walls. Comfortable
benches and seats line the walls. A stairway leads down.
~
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@@ -1138,7 +1138,7 @@ The Tailor's~
examples of handsewn gowns and garments hanging from the ceiling or modelled by
wooden stick figures. Baskets of different coloured threads and ribbons sit on
a table in the center of the room, allowing the buyer to choose exactly what
they want.
they want.
~
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