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TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
This commit is contained in:
@@ -4,7 +4,7 @@ Up a Twisting Path~
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mountain stands high above you, and you have no knowledge of what lies at the
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end of the path. It is a very stormy night, with rain pouring down and
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lightning striking in the distance. Thunder claps and booms as you head up the
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path hoping for a place to stay until the storm passes over.
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path hoping for a place to stay until the storm passes over.
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~
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283 196 0 0 0 5
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D1
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@@ -17,21 +17,21 @@ credits info~
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Haunted House
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**********************************
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This is a zone of a haunted house. I would first just like to say that I would
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like everybody to download this. This was the first successful zone done
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offline by me. I really liked doing this zone even though it was hard work.
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like everybody to download this. This was the first successful zone done
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offline by me. I really liked doing this zone even though it was hard work.
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This zone was created for high level players or for groups of players. It's an
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evil-aligned zone totally. It's a small zone, but hey, what can I say. It's a
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house type zone. I tried to make it as large as I could. It's a hard zone, but
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evil-aligned zone totally. It's a small zone, but hey, what can I say. It's a
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house type zone. I tried to make it as large as I could. It's a hard zone, but
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in return for being hard it has great objects and good mobs to fight. It has no
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special spec procs or no spells used other than the ones that come with circle.
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I did that so that no one would have to waste their time changing it back,
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special spec procs or no spells used other than the ones that come with circle.
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I did that so that no one would have to waste their time changing it back,
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because I know that most people hate doing that:). There are two good places to
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connect this zone to your mud. The use of both spots is suggested.
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Total...Rooms: 62 Objects: 34 Mobiles: 23
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If you have any questions, comments, typos, or anything else I will be glad to
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Total...Rooms: 62 Objects: 34 Mobiles: 23
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If you have any questions, comments, typos, or anything else I will be glad to
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hear from you. You can reach me at: Maddog@@prolog.net
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Thank you and enjoy my zone:) Matt
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~
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@@ -41,11 +41,11 @@ Farther Up the Mountain~
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This path is getting muddier than ever! You are now running through mud
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puddles, and places where the path is practically gone. By now all of your
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clothes are soaked, and most of your legs are all muddy. Ewwwwwwwwwwww!! If
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you don't get somewhere soon, you're going to catch a cold!
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you don't get somewhere soon, you're going to catch a cold!
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~
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283 192 0 0 0 5
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D3
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You're soaked with muddy water, and are caught in a HUGE thunderstorm.
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You're soaked with muddy water, and are caught in a HUGE thunderstorm.
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Do you really feel like looking back?
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~
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~
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@@ -61,10 +61,10 @@ At the Top of the Mountain~
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Finally you are standing high above the ground, on top of the dreaded
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mountain in the pouring rain. Up ahead looks to be an old house, and by now,
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you don't care what kind of shelter you seek. You begin sprinting to the front
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door, exhausted from traveling up the long path, and soaked with mud.
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Suddenly, lightning strikes only a few feet away from where you were.
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door, exhausted from traveling up the long path, and soaked with mud.
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Suddenly, lightning strikes only a few feet away from where you were.
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Unprepared, you almost fall to the mud. Now you are running as fast as one can
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go.
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go.
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~
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283 192 0 0 0 5
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D0
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@@ -84,7 +84,7 @@ At the Front Door~
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open the door, or not. This house looks to be centuries old, as the porch that
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you walk on is creaking with every step, and the shudders and the walls look
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chipped, and just bent out of shape. Well, going inside would be better than
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staying out here in the rain all night, wouldn't it?
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staying out here in the rain all night, wouldn't it?
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~
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283 192 0 0 0 1
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D0
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@@ -103,7 +103,7 @@ Inside The Dark and Creepy House~
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You are inside of the very dark and damp old house, which is frightening you
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very much now. Noises appear from nowhere, and small shadows lurk on the
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walls. Rodent problem, maybe. Every so often lightning strikes and lights up
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the house for a split second, and then the thunder booms loudly.
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the house for a split second, and then the thunder booms loudly.
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~
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283 9 0 0 0 0
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D0
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@@ -133,7 +133,7 @@ The Beginning of a Hallway~
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ceiling is right above your head. This is a small tunnel-like hallway leading
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east to somewhere. It is very dark in here, and if you look back you can
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barely catch a glimpse of the quick flashes of light flickering through the
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windows. The hallway leads farther east.
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windows. The hallway leads farther east.
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~
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283 9 0 0 0 0
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D1
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@@ -152,7 +152,7 @@ In the Eastern Hallway~
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You are walking east through a very dark hallway, heading to a place that
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you cannot see because it's totally black inside here. If you would look back
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now, you can't even see the flashes of lightning. Up ahead to the east you are
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now beginning to make out something...
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now beginning to make out something...
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~
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283 9 0 0 0 0
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D1
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@@ -171,7 +171,7 @@ The Top of the Basement Stairs~
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You are now at the top of the basement stairs, which can now be made out
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perfectly even though you stand in darkness. Every little detail can be seen
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strangely. You're not sure that if you go down you would be entering a
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nightmare. Be brave, and go find out!
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nightmare. Be brave, and go find out!
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~
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283 13 0 0 0 0
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D3
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@@ -189,9 +189,9 @@ S
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The Basement of the House~
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You are in the icky basement of this darkened house, with little things
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crawling around and rubbing against your ankles. You should have a light to
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come down here, you know. It is very damp down here, and also very cool.
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come down here, you know. It is very damp down here, and also very cool.
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Well you could chicken out and go back upstairs, or face your fears and explore
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down here.
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down here.
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~
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283 9 0 0 0 0
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D0
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@@ -211,7 +211,7 @@ A Small Tunnel~
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torch burning on the wall. The torch is bright enough to just be able to see
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the tunnel, and what you see amazes you. The tunnel is rounded at the top,
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with dirt as the ground. Bugs and other living things crawl all around inside
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of the tunnel, bothering you to the point where you're going crazy.
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of the tunnel, bothering you to the point where you're going crazy.
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~
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283 72 0 0 0 0
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D2
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@@ -229,7 +229,7 @@ S
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At the End of the Tunnel~
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You are at the end of the tunnel, inside a now lit up room. The dim light
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comes from torches on either side of you, and from up ahead on both sides. Up
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ahead looks to be a dungeon-type place. Kind of spooky, don't you think?
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ahead looks to be a dungeon-type place. Kind of spooky, don't you think?
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~
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283 72 0 0 0 0
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D1
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@@ -249,7 +249,7 @@ Into the Dungeon~
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in the basement of an old spooky house. Wait a minute... That kind of goes
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together. Anyway, there are cells to the north and south, with a torch on both
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sides of you, making the dungeon light up, like someone, or something, has been
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around recently...
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around recently...
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~
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283 72 0 0 0 0
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D0
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@@ -276,9 +276,9 @@ S
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#28312
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A Cell~
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This is one of the cells of the dungeon in the basement of the old, creepy
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house. There is blood on the walls, and on the floor lies a pool of blood.
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house. There is blood on the walls, and on the floor lies a pool of blood.
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Bones are hanging on the walls and on the floor, with blood constantly dripping
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off of the ones hanging.
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off of the ones hanging.
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~
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283 104 0 0 0 0
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D2
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@@ -293,7 +293,7 @@ A Cell~
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spooky house. There are bloodstains everywhere, and pools of blood lie on the
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floor. Bones hang off the walls, and lay in piles on the floor, with blood
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smeared all over them and blood is even dripping off of the hanging skeletons.
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~
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283 104 0 0 0 0
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D0
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@@ -307,7 +307,7 @@ The Dungeon~
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You are inside of the dungeon in the basement of the house. Blood marks can
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be found almost everywhere, as torches light up the rooms from their spot on
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the walls. Sometimes shadows can be seen on the walls, making this a very
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frightening place.
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frightening place.
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~
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283 8 0 0 0 0
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D0
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@@ -336,7 +336,7 @@ Another Cell~
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You are inside of another cell, nothing different from anything you've seen
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so far. Blood drenches the cell, and the bones stand out so much you could
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have seen them from the tunnel. Oh well, better get out of here anyway. No
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sense in staying here your whole life.
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sense in staying here your whole life.
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~
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283 104 0 0 0 0
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D2
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@@ -350,7 +350,7 @@ A Bloody Cell~
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This cell is bloodier than ever! Blood drenches the walls, and there is
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blood all over the floor, making you slip and lose your balance. Lucky you
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didn't fall in that mess! Yuck! Red bones lie in a corner, their color
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changed as an effect to the blood.
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changed as an effect to the blood.
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~
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283 104 0 0 0 0
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D0
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@@ -363,7 +363,7 @@ S
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The Entrance to the Death Chambers~
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You are now in a room which leads you to three other rooms. They don't look
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to be the most happenin' places either. A skull lies in front of you with a
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rat crawling inside of it. A small sign sticks up from the ground here.
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rat crawling inside of it. A small sign sticks up from the ground here.
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~
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283 232 0 0 0 0
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D0
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@@ -390,7 +390,7 @@ E
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sign~
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*****************North = The Slow-Death Room************
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********************South = Quick-Death*******************
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********************West = The Dungeon Ruler's Lair**********
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********************West = The Dungeon Ruler's Lair**********
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*******BE WARNED: UNPREPARED INTRUDERS WILL DIE*******
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~
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S
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@@ -400,7 +400,7 @@ The Slow-Death Room~
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and are surrounded in darkness. You turn only to realize that the exit has
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disappeared behind you. You are trapped inside this room now. This room must
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be used to kill prisoners slowly, as you see a pair of evil-looking yellow eyes
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staring at you...
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staring at you...
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~
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283 745 0 0 0 0
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D0
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@@ -412,7 +412,7 @@ S
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#28319
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Stepping into the Pit~
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Not realizing what you've just done, you step off of the ground, and plunge
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into a pit.
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into a pit.
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~
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283 745 0 0 0 0
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S
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@@ -421,7 +421,7 @@ The Lair of the Dungeon Ruler~
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This is the room of the dungeon ruler. He is covered with shadows as he
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sits in his huge chair watching your every move and tapping his unbelievably
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long claws. His red eyes seem to penetrate yours, telling you to leave this
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moment...
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moment...
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~
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283 745 0 0 0 0
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D1
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@@ -440,7 +440,7 @@ Near the Deck~
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You are now near the back deck, which looks to be battered and banged up
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from time. Lightning still flashes outside of the house, as you can barely see
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anything except for when the light flashes in. To the east looks to be a
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bookshelf with a door near it, and north is the deck.
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bookshelf with a door near it, and north is the deck.
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~
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283 73 0 0 0 0
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D0
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@@ -470,7 +470,7 @@ The Southwestern Corner~
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before. The furniture has white clothes hanging over them, making them look
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hidden. You can barely see anything, but the flashes of lightning sure do help
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with the total darkness in here. Rain hits the windows and is constantly
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making a sound, which gets a little annoying after a while.
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making a sound, which gets a little annoying after a while.
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~
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283 9 0 0 0 0
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D0
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@@ -489,7 +489,7 @@ A Room in the House~
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This is just a plain old room in this awful house, which doesn't attract
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much of your attention. There are sheets draped over the furniture in this
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room, just like all of the rooms. To the west you can just make out a
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staircase leading up, and to the east the back door is seen.
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staircase leading up, and to the east the back door is seen.
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~
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283 9 0 0 0 0
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D1
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@@ -513,7 +513,7 @@ The Second Floor Stairs~
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Here are the stairs leading you to the next scary floor of this house. The
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stairs are an accident waiting to happen. They look so old and so unsteady,
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that even a mouse might break them. The wood used for them is chipped and in
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some spots cut, but this is the only way to the next floor.
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some spots cut, but this is the only way to the next floor.
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~
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283 73 0 0 0 0
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D1
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@@ -532,7 +532,7 @@ The Back Deck~
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This is the back deck of the house. It starts to make creaking sounds as
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you walk on it, and then it starts to get louder. The stairs lead down to the
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ground. When you look over the side you can see a path, and then in the
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distance a small outhouse.
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distance a small outhouse.
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~
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283 69 0 0 0 1
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D2
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@@ -551,7 +551,7 @@ Back on the Ground~
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You are on the ground now, as a small path forms at your feet and heads
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north to the outhouse. A path leads east from here too, which doesn't look to
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be going anywhere. The lightning is still striking, and therefore the thunder
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is still hurting your ears.
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is still hurting your ears.
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~
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283 69 0 0 0 2
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D0
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@@ -575,7 +575,7 @@ The Path to the Outhouse~
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This is the path to the outhouse, which you can obviously smell by now. It
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really stinks. The path is getting you all muddy again, as the rain pours down
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harder than before. The outhouse is north and another path breaks off this one
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and heads east.
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and heads east.
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~
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283 69 0 0 0 2
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D0
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@@ -603,7 +603,7 @@ S
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The Outhouse~
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This outhouse really stinks! Why did you come in here anyway? You should
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have just went into the spooky old house. The smell is beginning to get to you
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now. Get out of here before you faint!
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now. Get out of here before you faint!
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~
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283 761 0 0 0 0
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D2
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@@ -618,7 +618,7 @@ Outside the Secret~
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dreaded house. You can barely see anything, with all of this rain distracting
|
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your eyes. It is very dark outside, and lightning flashes nearby. Thunder
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shortly follows, making a very loud "BOOM". To the east is where the stairs
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lead up to the back deck.
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lead up to the back deck.
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~
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283 69 0 0 0 2
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D1
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@@ -643,7 +643,7 @@ The Path East~
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making you wish you had stayed home tonight. A gigantic thunderstorm is still
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in this area and it's raining pretty hard now. Suddenly, lightning strikes a
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tree, which makes a loud noise before falling to the ground with a loud "THUD".
|
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~
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283 65 0 0 0 2
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D1
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@@ -661,7 +661,7 @@ S
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A Path Through the Forest~
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You are on a path leading through a forest on a dark and very stormy night.
|
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Winds blow around leaves and other small objects, as lightning and thunder do
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their work. Rain pours down on you, getting you all wet and very cold.
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their work. Rain pours down on you, getting you all wet and very cold.
|
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~
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283 69 0 0 0 2
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D3
|
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@@ -673,8 +673,8 @@ S
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#28332
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At the Bookshelf~
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You are now in a room with a bookshelf at the northern wall. The bookshelf
|
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contains very old books, which look to be ruined from the affects of time.
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There is a door to the east, which is probably a closet.
|
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contains very old books, which look to be ruined from the affects of time.
|
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There is a door to the east, which is probably a closet.
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~
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283 9 0 0 0 0
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D0
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@@ -697,7 +697,7 @@ S
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A Closet~
|
||||
This is a closet of the old house, which has a few pieces of clothing
|
||||
hanging in it, with nothing else there. It is very dark inside here, making it
|
||||
a very frightening place to be in.
|
||||
a very frightening place to be in.
|
||||
~
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283 745 0 0 0 0
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D3
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@@ -711,7 +711,7 @@ A Secret Room~
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This must be a secret room! You pushed back the bookshelf, and it revealed
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this room. There is nothing in here actually, except for a pile of coins in
|
||||
the corner which will be nice in their new home: your pocket. Everything else
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||||
is just plain.
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||||
is just plain.
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||||
~
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283 765 0 0 0 0
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D2
|
||||
@@ -722,10 +722,10 @@ bookshelf~
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||||
S
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||||
#28335
|
||||
The Second Floor~
|
||||
You are now standing at the top of the stairs that brought you up here.
|
||||
You are now standing at the top of the stairs that brought you up here.
|
||||
You're sure glad to be off of those stairs, you could have broken through them
|
||||
at any moment. It's not much different then downstairs up here, very dark,
|
||||
with flashes of light sometimes showing through the few small windows.
|
||||
with flashes of light sometimes showing through the few small windows.
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~
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283 73 0 0 0 0
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D1
|
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@@ -744,7 +744,7 @@ The Hallway~
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||||
You are walking down a hallway heading east. The hallway leads a little
|
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more to the east until it stops with a door to the north and east, and another
|
||||
hallway south. There are no windows at all in this passageway, making it very
|
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dark and scary. The stairs are to the west.
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dark and scary. The stairs are to the west.
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~
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283 73 0 0 0 0
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D1
|
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@@ -762,7 +762,7 @@ S
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Before the Porch~
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||||
You are now before a porch, which is north of you through the glass doors.
|
||||
The glass looks to be scratched, and the porch is very tiny. There is a closet
|
||||
to the east through another door, and a dark hallway heads south of here.
|
||||
to the east through another door, and a dark hallway heads south of here.
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||||
~
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283 9 0 0 0 0
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D0
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@@ -790,7 +790,7 @@ S
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||||
The Closet~
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You are in a closet which is very dark, but as you light your light, you can
|
||||
see that it is bare except for a huge pile of clothes and other things laying
|
||||
in the corner. Oh well, what did you expect?
|
||||
in the corner. Oh well, what did you expect?
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D3
|
||||
@@ -809,7 +809,7 @@ S
|
||||
The Southern Hallway~
|
||||
This is a hallway on the second floor heading south. It is very dark inside
|
||||
here, just like everywhere else you've been. There are doors on either side of
|
||||
you, probably rooms. The hallway continues south.
|
||||
you, probably rooms. The hallway continues south.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -838,7 +838,7 @@ A Plain Old Room~
|
||||
You have now entered a room of this house, which doesn't have too much
|
||||
inside of it. The walls are without decorations, and there is some furniture
|
||||
and a large bed near the walls. Some of the things are even covered in spider
|
||||
webs. Looks like no one has been around here for ages.
|
||||
webs. Looks like no one has been around here for ages.
|
||||
~
|
||||
283 105 0 0 0 0
|
||||
D1
|
||||
@@ -852,7 +852,7 @@ A Room in the House~
|
||||
You are in another room of the old house where there really isn't anything.
|
||||
A small bed lies in the corner near a large window, and a clock hangs on the
|
||||
wall, busted from time. Flashes of light shine through the window for a half
|
||||
second and then stop.
|
||||
second and then stop.
|
||||
~
|
||||
283 105 0 0 0 0
|
||||
D3
|
||||
@@ -865,7 +865,7 @@ S
|
||||
More of the Hallway~
|
||||
You are walking down more of the hallway, trying to decide which room to
|
||||
enter. The rooms are on your west and east as before, and the doors to them
|
||||
are shut except for the one on your east. The hallway goes farther south.
|
||||
are shut except for the one on your east. The hallway goes farther south.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -884,7 +884,7 @@ The hallway goes south.
|
||||
~
|
||||
0 -1 28346
|
||||
D3
|
||||
You see a room to the west.
|
||||
You see a room to the west.
|
||||
~
|
||||
door~
|
||||
1 -1 28344
|
||||
@@ -894,7 +894,7 @@ A Room in the House~
|
||||
The floor boards creak and groan as you pass over them. The room is covered
|
||||
in dust and cobwebs. The walls are stained and rotting. The ceiling and floor
|
||||
look ready to collapse. The creaking and groaning seems to be escalating
|
||||
towards snapping and cracking.
|
||||
towards snapping and cracking.
|
||||
~
|
||||
283 109 0 0 0 0
|
||||
D3
|
||||
@@ -909,7 +909,7 @@ A Room~
|
||||
here, and you can just see with the light you have. There is a bed laying
|
||||
turned over in the corner, and boxes have been thrown in another. The walls
|
||||
are scratched up like some animal went through here. A sword sticks into the
|
||||
wall nearest you.
|
||||
wall nearest you.
|
||||
~
|
||||
283 105 0 0 0 0
|
||||
D1
|
||||
@@ -922,7 +922,7 @@ S
|
||||
The Room of the Golden Lance~
|
||||
You are in a room with a golden lance sticking up in the middle of it. The
|
||||
weapon looks rather nice, and would do you greatly. Pick it up and get out of
|
||||
here fast.
|
||||
here fast.
|
||||
~
|
||||
283 505 0 0 0 0
|
||||
D1
|
||||
@@ -936,7 +936,7 @@ Nearing the End of the Hall~
|
||||
You are now walking through this hallway, nearing the end of it which is now
|
||||
south of you a little bit. There are no doors anywhere in this part of the
|
||||
hallway, but the ones north look pretty interesting. South is the end of the
|
||||
hallway.
|
||||
hallway.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -955,7 +955,7 @@ The End of the Hallway~
|
||||
This is the end of the hallway of the second floor. The rooms are back to
|
||||
the north if you feel like exploring them again, and a closet lies to the south
|
||||
with a small door closed. More stairs are to the east, climbing way up to the
|
||||
attic.
|
||||
attic.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D0
|
||||
@@ -978,7 +978,7 @@ S
|
||||
Stairs to the Attic~
|
||||
You are now looking at small, narrow stairs made of rotten old wood leading
|
||||
up. They look very unstable, like they would break at any moment. Other than
|
||||
that this room is bare.
|
||||
that this room is bare.
|
||||
~
|
||||
283 9 0 0 0 0
|
||||
D1
|
||||
@@ -1003,7 +1003,7 @@ Inside the Attic~
|
||||
wouldn't like to find out how old and unstable the wooden boards are up this
|
||||
high. The attic has lots of old junk in it, mostly covered in old white
|
||||
sheets, some of them torn. Spider webs drape the corners of the rooms and hang
|
||||
over some of the stuff laying around.
|
||||
over some of the stuff laying around.
|
||||
~
|
||||
283 713 0 0 0 0
|
||||
D3
|
||||
@@ -1022,7 +1022,7 @@ On the Roof~
|
||||
You are now on the roof of the old house. The attic must have had a secret
|
||||
passage leading out here. The night is still very stormy, as you try to walk
|
||||
as carefully as you can without fatally falling off. That might hurt a little,
|
||||
don't you agree?
|
||||
don't you agree?
|
||||
~
|
||||
283 193 0 0 0 1
|
||||
D0
|
||||
@@ -1041,7 +1041,7 @@ Walking the Roof~
|
||||
This is another part of the roof of the house. The wind makes you feel like
|
||||
you are going to be picked up and thrown into the ground at any moment, so you
|
||||
try to move slowly and steadily. Carefully you make your way around a section
|
||||
of the roof that is unfinished, and try to head north.
|
||||
of the roof that is unfinished, and try to head north.
|
||||
~
|
||||
283 192 0 0 0 1
|
||||
D0
|
||||
@@ -1061,7 +1061,7 @@ The Roof~
|
||||
towards the ground. The ground looks so far away, but you'll do anything to
|
||||
escape from this nightmare. The roof ends by the looks of it... North of
|
||||
here. The rain is making it very slippery up here, as you can barely walk
|
||||
without slipping a little.
|
||||
without slipping a little.
|
||||
~
|
||||
283 129 0 0 0 1
|
||||
D0
|
||||
@@ -1085,7 +1085,7 @@ The End of the Roof~
|
||||
You are now at the end of the roof, or what once was the roof. The shingles
|
||||
here have been washed away from the rain, making it look bare. It's beginning
|
||||
to get very slipper up here. By the looks of it, there seems to be nowhere to
|
||||
go from here. A small chimney is directly east of you.
|
||||
go from here. A small chimney is directly east of you.
|
||||
~
|
||||
283 65 0 0 0 1
|
||||
D2
|
||||
@@ -1104,7 +1104,7 @@ At the Top of the Chimney~
|
||||
This is the top of a chimney that you're at now. The chimney seems to be
|
||||
big enough for one to fit in it. It is made of big red bricks which are also
|
||||
chipped. All over. No smoke is coming up, so why not check out where it
|
||||
leads?
|
||||
leads?
|
||||
~
|
||||
283 449 0 0 0 1
|
||||
D1
|
||||
@@ -1123,7 +1123,7 @@ The Second Floor Balcony~
|
||||
This is the second floor porch. The rain beats down hard against the house
|
||||
and the ground, as the lightning flashes and the thunder booms. The porch is
|
||||
made of wood just like everything else in this dumb old house. There is a
|
||||
small railing lining the outside of the balcony, so people don't fall off.
|
||||
small railing lining the outside of the balcony, so people don't fall off.
|
||||
~
|
||||
283 709 0 0 0 1
|
||||
D2
|
||||
@@ -1136,7 +1136,7 @@ S
|
||||
The Closet~
|
||||
You are now in a closet of this mysterious house. There is barely anything
|
||||
in here that you can see, it's very dark inside here. A few pieces of clothing
|
||||
and that is about it.
|
||||
and that is about it.
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D1
|
||||
@@ -1151,7 +1151,7 @@ The Secret Den of the Owner~
|
||||
watching your every move. Blood marks paint the wall along with deep
|
||||
scratches. The old woman looks to be very old, as in centuries! You try to
|
||||
smile, but she stands up and releases venom from her huge fangs! Get out of
|
||||
here and fast!!
|
||||
here and fast!!
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D4
|
||||
@@ -1163,7 +1163,7 @@ S
|
||||
#28358
|
||||
Behind the Stairs~
|
||||
You are strangely behind the stairs to the attic. This room is bare. It's
|
||||
completely empty. No prizes or rewards or anything.
|
||||
completely empty. No prizes or rewards or anything.
|
||||
~
|
||||
283 745 0 0 0 0
|
||||
D3
|
||||
@@ -1176,7 +1176,7 @@ S
|
||||
Oops!~
|
||||
You are climbing down the ladder to the ground when all of a sudden a large
|
||||
gust of wind comes along and hits you hard. Unprepared, you lose your grip on
|
||||
the very wet ropes, and fly head first into the ground below you. OUCH!!!!!
|
||||
the very wet ropes, and fly head first into the ground below you. OUCH!!!!!
|
||||
~
|
||||
283 741 0 0 0 1
|
||||
D4
|
||||
@@ -1188,7 +1188,7 @@ S
|
||||
#28360
|
||||
At the Well~
|
||||
You are now standing at a well in the back yard of the house. The
|
||||
thunderstorm still rocks on as you examine the well.
|
||||
thunderstorm still rocks on as you examine the well.
|
||||
~
|
||||
283 577 0 0 0 2
|
||||
D1
|
||||
@@ -1201,7 +1201,7 @@ S
|
||||
The Storm Cellar~
|
||||
You are inside of the small storm cellar below the ground. It looks like it
|
||||
would hold up to a huge storm. In fact, it is. Right now. Boxes of small
|
||||
foods and drinks are in the one corner, along with a bench in another.
|
||||
foods and drinks are in the one corner, along with a bench in another.
|
||||
~
|
||||
283 761 0 0 0 0
|
||||
D4
|
||||
@@ -1213,9 +1213,9 @@ S
|
||||
#28362
|
||||
In a Very Dark Room~
|
||||
You stand in a very minute and dim-lit room. Above you is a small ladder
|
||||
used to get you through the trapdoor and down to where you are right now.
|
||||
used to get you through the trapdoor and down to where you are right now.
|
||||
There is a small, strange vent in the corner of the room, where sounds and
|
||||
strange shadows pop out of. This is a very spooky place...
|
||||
strange shadows pop out of. This is a very spooky place...
|
||||
~
|
||||
283 617 0 0 0 0
|
||||
D4
|
||||
|
||||
Reference in New Issue
Block a user