TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -17,7 +17,7 @@ D3
0 -1 30057
E
uprising stone~
The uprising looks like some huge beast set to pounce.
The uprising looks like some huge beast set to pounce.
~
E
info credits~
@@ -26,21 +26,21 @@ info credits~
*
*Copyright 1994 by Curious Areas Workshop
*
1) Edit room #00 to connect with somewhere in a jungle in your mud.
Exits can be joined to this room from any direction but from the
1) Edit room #00 to connect with somewhere in a jungle in your mud.
Exits can be joined to this room from any direction but from the
east. Edit the room description to reflect the new exit.
*
Note: Mercutio has provided room #57 as an easy connection point,
Note: Mercutio has provided room #57 as an easy connection point,
connecting from room #00 to room 6121 in the Haon-Dor forest.
*
2) Check the following items to make sure the value used for spells
2) Check the following items to make sure the value used for spells
conforms to the same spell on your mud.
*#03 -- Strength(39), Strength(39), Poison(33)
*#04 -- Sense Life(44), Detect Poison (21)
*#08 -- Energy Drain(25)
*#22 -- Detect Invisible(19), Poison(33)
*
If your mud does not allow some of these as 'wand' or 'potion' type
If your mud does not allow some of these as 'wand' or 'potion' type
items, replace with a suitable spell of your own choice.
*
3) Add specials, if desired, for the mobs listed in the 'notes' section.
@@ -55,11 +55,11 @@ Here are some recommended specials for the mobs:
*
Credits
*
We are greatly indebted to Tarkin and Freja of VieMud (viemud.org 4000)
We are greatly indebted to Tarkin and Freja of VieMud (viemud.org 4000)
for all the time and code contributed.
*
Thanks to the players at VieMud, for playtesting above and beyond the
call of duty. Even more thanks to the people supporting C.A.W. and
Thanks to the players at VieMud, for playtesting above and beyond the
call of duty. Even more thanks to the people supporting C.A.W. and
using our areas. We love your feedback, even the flames.
*
Mercutio's donation to the Curious Areas Workshop is highly appreciated.
@@ -174,7 +174,7 @@ D3
0 -1 30005
E
flaps flap~
Who can say which part of draconian anatomy this might be?
Who can say which part of draconian anatomy this might be?
~
S
#30007
@@ -850,7 +850,7 @@ plot device~
This large and strange creation is merely a device often used by writers to
steer people away from something that he or she does not want them to see at the
present moment. Speaking of which, you *did* see the path leading away to the
south did you not?
south did you not?
~
S
#30045
@@ -1075,7 +1075,7 @@ door doors bone~
1 30018 30026
E
walls~
A small fissure appears to be set in the south wall.
A small fissure appears to be set in the south wall.
~
S
#30057