TBA data file whitespace cleanups. (#66)

This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
This commit is contained in:
Steaphan Greene
2019-11-18 09:53:47 -08:00
committed by wyld-sw
parent 9856fca4e3
commit c59c321d5d
874 changed files with 33218 additions and 33226 deletions

View File

@@ -6,21 +6,21 @@ Graye consists of a forested area, a cliff to scale,
a small wooded area around a town, a small town, a small
castle, some underground passageways, and a bunch of mid-level
mobs and eq.
Enclosed is an area I wrote back in my mudding days; they
Enclosed is an area I wrote back in my mudding days; they
are designed for circle code, but with some modifications can probably
be integrated into whatever kind of mud you're running.
These areas are FREE- however, if you use them:
1. Feel free to make whatever modifications you need, change mobs,
objects, room descriptions etc.- but please make sure that signs and author
objects, room descriptions etc.- but please make sure that signs and author
references are unmodified and readable by players.
2. Please send me an e-mail message if you do use them, I'd just
like to have some idea of where they end up (please include mud site)- my
address is wjp@hopper.unh.edu until Sept 1996
3. If you redistribute these areas, please make sure this README
2. Please send me an e-mail message if you do use them, I'd just
like to have some idea of where they end up (please include mud site)- my
address is wjp@hopper.unh.edu until Sept 1996
3. If you redistribute these areas, please make sure this README
file goes with them :)
Bill Pelletier
wjp@hopper.unh.edu
Aten/Talisman of GenericMUD
@@ -29,7 +29,7 @@ Aten/Talisman of GenericMUD
S
#31001
The attachment room~
This room can be used to attach this area to da mud.
This room can be used to attach this area to da mud.
~
310 0 0 0 0 0
S
@@ -38,7 +38,7 @@ The Great Field~
You are standing in a great field of tall grass. The smell of fresh dirt
and sunlight surrounds you. The air is filled with the sound of chirping birds
happily building their nests in the depths of the knotted grass. A wagon trail
runs in an east-south direction.
runs in an east-south direction.
~
310 0 0 0 0 2
D3
@@ -52,7 +52,7 @@ The Forest's Edge~
line of trees. To the far north a stormcloud hangs in the air ominously, but
strangely enough it is still quite pleasant out. Crickets chirp merrily, and
the sun's rays warm your skin. The wagon trail leads eastwards back into the
grassland, and dissapears westwards into the forest.
grassland, and dissapears westwards into the forest.
~
310 0 0 0 0 3
D1
@@ -71,7 +71,7 @@ suddenly. Great broad leaf trees gather the descending sunlight, and cover the
leaf-strewn forest floor with dappled sunlight. The wagon trail becomes much
wider here, showing signs of recent heavy use. The wagon trail runs from west
to east here, and it looks possible to venture into the forest to the north and
south.
south.
~
310 0 0 0 0 3
D0
@@ -93,7 +93,7 @@ D3
S
#31005
The Forest of Graye~
You in a hardwood forest, walking through noisy leaves.
You in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D2
@@ -107,7 +107,7 @@ D3
S
#31006
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -125,7 +125,7 @@ D3
S
#31007
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -143,7 +143,7 @@ D3
S
#31008
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -159,7 +159,7 @@ S
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves. There is a
sheer cliff face to the west, rising up above the forest. There is a sign
nailed neatly on the cliff wall.
nailed neatly on the cliff wall.
~
310 0 0 0 0 3
D1
@@ -172,14 +172,14 @@ D2
0 0 31010
E
cliff sheer face~
The face of the cliff seems impossible to scale.
The face of the cliff seems impossible to scale.
~
E
sign~
The sign reads:
******************************
* *
* The Graye Area *
* The Graye Area *
* Written By: *
* Aten of GenericMUD *
* April 1994 *
@@ -192,7 +192,7 @@ S
#31010
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves. There is a
sheer cliff face to the west, rising above the forest.
sheer cliff face to the west, rising above the forest.
~
310 0 0 0 0 3
D0
@@ -209,13 +209,13 @@ D2
0 0 31011
E
cliff sheer face~
The face of the cliff seems impossible to scale.
The face of the cliff seems impossible to scale.
~
S
#31011
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves. The wagon trail
ends abruptly here.
ends abruptly here.
~
310 0 0 0 0 3
D0
@@ -237,7 +237,7 @@ D3
S
#31012
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -259,7 +259,7 @@ D3
S
#31013
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -274,7 +274,7 @@ S
#31014
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves. There is a
sheer cliff face to the north, rising above the forest.
sheer cliff face to the north, rising above the forest.
~
310 0 0 0 0 3
D1
@@ -291,12 +291,12 @@ D3
0 0 31017
E
cliff sheer face~
The cliff face seems impossible to scale.
The cliff face seems impossible to scale.
~
S
#31015
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -318,7 +318,7 @@ D3
S
#31016
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -337,7 +337,7 @@ S
#31017
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves. There is a
cliff face to the north.
cliff face to the north.
~
310 0 0 0 0 3
D1
@@ -355,12 +355,12 @@ D4
E
cliff face~
It seems that if you put your toe right here, and your left hand over here,
that you just might be able to climb it.
that you just might be able to climb it.
~
S
#31018
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -378,7 +378,7 @@ D2
S
#31019
The Forest of Graye~
You are in a hardwood forest, walking through noisy leaves.
You are in a hardwood forest, walking through noisy leaves.
~
310 0 0 0 0 3
D0
@@ -392,9 +392,9 @@ D1
S
#31020
The Cliff Wall~
You inch your way upwards, hand over hand, searching out more footholds.
You inch your way upwards, hand over hand, searching out more footholds.
Sweat stings your eyes, and your breathing becomes ragged. You can still drop
safely to the forest floor, or madly continue upwards.
safely to the forest floor, or madly continue upwards.
~
310 0 0 0 0 5
D4
@@ -410,7 +410,7 @@ S
The Overhang~
You progress upwards is stopped by what appears to be an overhang. It would
be a nice place to stop an rest.. If you weren't underneath it. You glance
around for an alternate path..
around for an alternate path..
~
310 0 0 0 0 5
D1
@@ -428,7 +428,7 @@ Hanging By a Thread~
down, down to the ground. You barely manage to save yourself by clinging
desperately to the rock face with your other hand. Returning back west is out
of the question, but you might be able to pull yourself upwards onto a very
thin ledge.
thin ledge.
~
310 0 0 0 0 5
D4
@@ -437,13 +437,13 @@ D4
0 0 31023
E
ledge thin~
The ledge is very narrow, perhaps two feet at it's widest part.
The ledge is very narrow, perhaps two feet at it's widest part.
~
S
#31023
The Thin Ledge~
You are standing on a very thin ledge, just wide enough for your feet to
stand on it widthwise. The ledge widens to the west and east.
stand on it widthwise. The ledge widens to the west and east.
~
310 0 0 0 0 5
D1
@@ -464,7 +464,7 @@ The Ledge~
You find yourself on a very wide ledge. You could stretch out here and take
a nap if you wanted too. To the south you get a fantastic view of the entire
forest. There is perhaps another forty feet to the top of the cliff, all of
which appears to be an easy climb.
which appears to be an easy climb.
~
310 0 0 0 0 5
D1
@@ -482,7 +482,7 @@ Oops.~
rushes up at you at a dizzying pace, and you prepare for impact. Suddenly,
there is a flash of blinding light, and you feel yourself floating in white
light. You notice a glint in Aten's eye. "Your time has not yet come.. ", he
utters.
utters.
~
310 0 0 0 0 0
S
@@ -491,7 +491,7 @@ Top of the Cliff~
You reach the top of the cliff and struggle to your feet. You spend several
moments just turning around, taking in all that you see. To the south and east
you see the forest sweeping outwards from the cliff wall, and to the north you
see a clearing surrounding a small town.
see a clearing surrounding a small town.
~
310 0 0 0 0 2
D0
@@ -506,7 +506,7 @@ S
#31027
The Clearing~
You are in a wide clearing between the city walls and the forest. You see
men atop the walls pointing at you and gesturing frantically.
men atop the walls pointing at you and gesturing frantically.
~
310 0 0 0 0 2
D0
@@ -525,7 +525,7 @@ S
#31028
The Clearing~
You are in a wide clearing between the city walls and the forest. You see
men atop the walls pointing at you and gesturing frantically.
men atop the walls pointing at you and gesturing frantically.
~
310 0 0 0 0 2
D0
@@ -548,7 +548,7 @@ S
#31029
The Clearing~
You are in a wide clearing between the city walls and the forest. You see
men atop the walls pointing at you and gesturing frantically.
men atop the walls pointing at you and gesturing frantically.
~
310 0 0 0 0 2
D0
@@ -567,7 +567,7 @@ S
#31030
The Clearing~
You are in a wide clearing between the city walls and the forest. You see
men atop the walls pointing at you and gesturing frantically.
men atop the walls pointing at you and gesturing frantically.
~
310 0 0 0 0 2
D2
@@ -582,7 +582,7 @@ S
#31031
Entrance to the City of Graye~
You are standing before the great gate of Graye. Crimson plumed soldiers
raise the portcullis and urge you the enter quickly.
raise the portcullis and urge you the enter quickly.
~
310 0 0 0 0 2
D0
@@ -593,7 +593,7 @@ S
#31032
The Clearing~
You are in a wide clearing between the city walls and the forest. You see
men atop the walls pointing at you and gesturing frantically.
men atop the walls pointing at you and gesturing frantically.
~
310 0 0 0 0 2
D1
@@ -607,8 +607,8 @@ D2
S
#31033
The Demon's Wood~
You find yourself among the twisted, gnarled trunks of giant thorn trees.
Mist covers the forest floor and everything is completely silent.
You find yourself among the twisted, gnarled trunks of giant thorn trees.
Mist covers the forest floor and everything is completely silent.
~
310 1 0 0 0 3
D0
@@ -622,8 +622,8 @@ Safety!~
S
#31034
The Demon's Wood~
You find yourself among the twisted, gnarled trunks of giant thorn trees.
Mist covers the forest floor and everything is completely silent.
You find yourself among the twisted, gnarled trunks of giant thorn trees.
Mist covers the forest floor and everything is completely silent.
~
310 1 0 0 0 3
D1
@@ -637,8 +637,8 @@ D2
S
#31035
The Demon's Wood~
You find yourself among the twisted, gnarled trunks of giant thorn trees.
Mist covers the forest floor, and everything is completely silent.
You find yourself among the twisted, gnarled trunks of giant thorn trees.
Mist covers the forest floor, and everything is completely silent.
~
310 1 0 0 0 3
D2
@@ -652,8 +652,8 @@ Safety!~
S
#31036
The Demon's Wood~
You find yourself among the twisted, gnarled trunks of giant thorn trees.
Mist covers the forest floor, and everything is completely silent.
You find yourself among the twisted, gnarled trunks of giant thorn trees.
Mist covers the forest floor, and everything is completely silent.
~
310 1 0 0 0 3
D0
@@ -669,7 +669,7 @@ S
The City Street~
Simple houses line both sides of the street, and guards are posted at every
junction. There is a castle to the north, and more streets to the east and
west. There is a large sign posted on a wall here.
west. There is a large sign posted on a wall here.
~
310 0 0 0 0 1
D0
@@ -692,7 +692,7 @@ Due to the demons beseiging our city, their
night-time raids, and their recent kidnapping
of King Relnar, we ask all citizens to observe
the 7 pm curfew! Those out on the streets after
dark run the risk of being mistaken for the enemy
dark run the risk of being mistaken for the enemy
and killed!
signed,
The Graye Guard
@@ -701,7 +701,7 @@ S
#31038
The City Streets~
Small houses line both sides of the street, and armed guards are posted at
every junction. You see a small poster pasted to the wall here.
every junction. You see a small poster pasted to the wall here.
~
310 0 0 0 0 1
D1
@@ -711,14 +711,14 @@ D1
E
poster small~
The poster reads:
Great rewards will be given to anyone who can
Great rewards will be given to anyone who can
rescue the benevolent King Relnar.
~
S
#31039
The City Streets~
Small houses line both sides of the street, and armed guards are posted at
every junction.
every junction.
~
310 0 0 0 0 1
D3
@@ -729,7 +729,7 @@ S
#31040
Inside the Castle~
Everything here is a mess. Furniture has been overturned, paintings
slashed, even the gold inlaid tiles have been torn up.
slashed, even the gold inlaid tiles have been torn up.
~
310 0 0 0 0 1
D1
@@ -740,7 +740,7 @@ S
#31041
Entrance to Relnar's Castle~
You stand before the ajar gate of the castle. You here complete silence
from inside. City life continues to bustle around you.
from inside. City life continues to bustle around you.
~
310 0 0 0 0 1
D0
@@ -763,7 +763,7 @@ S
#31042
Inside the Castle~
Everything here is a mess. Furniture has been overturned, paintings
slashed, even the gold inlaid tiles have been torn up.
slashed, even the gold inlaid tiles have been torn up.
~
310 0 0 0 0 0
D3
@@ -774,7 +774,7 @@ S
#31043
Relnar's Study~
As soon as you enter this room, you feel it. A magical aura of goodness
fills this room, and everything is in a neat and tidy condition.
fills this room, and everything is in a neat and tidy condition.
~
310 0 0 0 0 0
D1
@@ -789,7 +789,7 @@ S
#31044
The Throne Room~
King Relnar's throne sits here, empty. There are rooms to the east and
west.
west.
~
310 4 0 0 0 0
D1
@@ -812,7 +812,7 @@ S
#31045
Rymat's Chamber~
You find yourself in a small undecorated chamber. There is a bed, desk, and
finely crafted washbasin.
finely crafted washbasin.
~
310 0 0 0 0 0
D3
@@ -821,21 +821,21 @@ D3
0 0 31044
E
bed~
It is a tidy, well made bed.
It is a tidy, well made bed.
~
E
desk~
It is a bare desk, no drawers or anything.
It is a bare desk, no drawers or anything.
~
E
basin wash washbasin~
It is a very nice washbasin.
It is a very nice washbasin.
~
S
#31046
The Tunnel~
The tunnel has a bare dirt floor, and its sides are of rough-hewn rock.
Magical torches are set in each side of the tunnel wall, providing light.
The tunnel has a bare dirt floor, and its sides are of rough-hewn rock.
Magical torches are set in each side of the tunnel wall, providing light.
~
310 4 0 0 0 0
D0
@@ -848,12 +848,12 @@ secret~
2 31001 31044
E
torch torches magical~
They provide light with a soft magical glow.
They provide light with a soft magical glow.
~
S
#31047
The Tunnel~
The tunnel begins to curve upwards.
The tunnel begins to curve upwards.
~
310 4 0 0 0 0
D0
@@ -868,7 +868,7 @@ S
#31048
Tunnel's End~
You reach the end of the tunnel. Just above you, sunlight peeks around the
edge of a trapdoor.
edge of a trapdoor.
~
310 4 0 0 0 0
D2
@@ -885,7 +885,7 @@ The Valley of Demons~
You emerge from the tunnel, and take a look around you. To the far south
you can just barely see one of the castle's towers over the trees. To the
north, the land sloped downward, and thick, gnarled thorn trees prevent
movement to the east or west.
movement to the east or west.
~
310 4 0 0 0 4
D0
@@ -903,7 +903,7 @@ The Valley of Demons~
either side of you, soon becoming nearly vertical. Your path is slowed by
thick choking vegetation grabbing your boots. The path back to the south
disappears in darkness, and your path continues to dip as you head to the
north.
north.
~
310 0 0 0 0 4
D0
@@ -919,7 +919,7 @@ S
The Valley Floor~
You have reached the very bottom of the valley. The hills climb steeply to
the east and west. A sudden gust of wind brings you the smell of sulphur from
the north.
the north.
~
310 0 0 0 0 4
D0
@@ -935,7 +935,7 @@ S
The Rift~
A great yawning rift breaks the earth's surface here. Tendrils of smoke
waft their way upwards, stinging your nose sharply. You sense that a great
evil is near.
evil is near.
~
310 0 0 0 0 4
D2
@@ -950,7 +950,7 @@ S
#31053
Inside the Rift~
There is a ledge here, and a tunnel which leads into the earth. Far below
you, lava churns and bubbles.
you, lava churns and bubbles.
~
310 1 0 0 0 0
D0
@@ -966,7 +966,7 @@ S
The Tunnel~
The tunnel leads north and south, and to either side of you are great cells.
Peeking in a smudged window, you see human prisoners, many of them wearing the
uniform of the Graye Guard.
uniform of the Graye Guard.
~
310 1 0 0 0 0
D0
@@ -982,7 +982,7 @@ S
Irgon's Guard Room~
You find yourself in a small guard room. Chambers to the east and west
house prisoners, and an ebony door blocks the way north. Instruments of
torture line the walls, and blood is splattered everywhere.
torture line the walls, and blood is splattered everywhere.
~
310 1 0 0 0 0
D0
@@ -997,7 +997,7 @@ S
#31056
Scrytin's Chamber of Doom~
This chamber is COVERED in blood. The Arch-Demon Scrytin has made this foul
place his abode. There is an Ivory door to the east.
place his abode. There is an Ivory door to the east.
~
310 1 0 0 0 0
D1
@@ -1011,7 +1011,7 @@ door ebony~
S
#31057
Relnar's Cell~
You stumble into a tiny cell, lit by a single candle.
You stumble into a tiny cell, lit by a single candle.
~
310 0 0 0 0 0
D1
@@ -1037,7 +1037,7 @@ S
#31059
The secret passage~
You step into the musty passage and let your eyes grow accustomed to the
light. Stone walls block every direction save north.
light. Stone walls block every direction save north.
~
310 1 0 0 0 0
D0
@@ -1054,7 +1054,7 @@ The Catacombs~
You walk along the passage, and notice the remains of all the previous kings
of Graye are buried on either side of you. You can see in the room, but there
is no discernable source of light. The passage continues on to the north and
south.
south.
~
310 0 0 0 0 0
D0
@@ -1070,7 +1070,7 @@ S
The Tomb of Graye~
You enter a huge circular room. A guilded gold coffin rests in the center
atop at stone tablet. Treasure is piled high against all the walls. You have
found the final resting place of the paladin knight Graye.
found the final resting place of the paladin knight Graye.
~
310 0 0 0 0 0
D2
@@ -1079,11 +1079,11 @@ D2
0 0 31060
E
coffin~
The coffin holds the remains of Graye. His gift to you is not within it.
The coffin holds the remains of Graye. His gift to you is not within it.
~
E
stone tablet~
It is a giant stone tablet supporting the coffin of Graye.
It is a giant stone tablet supporting the coffin of Graye.
~
S
$~