More simple typo/spelling fixes. (#72)

My second batch, there are yet more of these coming.
This commit is contained in:
Steaphan Greene
2019-11-25 10:57:43 -08:00
committed by wyld-sw
parent 65937cd820
commit d7b07c3586
72 changed files with 226 additions and 226 deletions

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@@ -1061,7 +1061,7 @@ S
The Leather Shop~
The smell of tanning hides from the back of the shop is very unpleasant.
The assortment of leather goods is very extensive and they are well made.
Anyone needing some armor but does not want to give up alot of movement and
Anyone needing some armor but does not want to give up a lot of movement and
flexibility need only come here.
~
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@@ -1075,7 +1075,7 @@ Thieves Retreat~
This gloomy bar has an uneasy feeling about it. Travelers pausing here
should be careful as this bar is frequented by the less honorable class in
Sanctus. Very few people drink here since as soon anyone inebriated is likely
to be relieved of any gold they may be carrying. The bar seems to sell alot
to be relieved of any gold they may be carrying. The bar seems to sell a lot
more than just drinks as large shelves are filled with various items and
equipment.
~

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@@ -274,7 +274,7 @@ S
#10614
Peddler's Road~
A strong scent gets your attention right away. The smell of biscuits, bread
and home-made cookies comes from the north. You definately want to check this
and home-made cookies comes from the north. You definitely want to check this
place out. To the south you see a small shop and a sign with the words Elcaro
Grocer on it.
~

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@@ -181,7 +181,7 @@ D3
S
#2209
A Dark Hallway~
Whoever carved all these symbols must have had alot of time on his hands.
Whoever carved all these symbols must have had a lot of time on his hands.
The screams you heard earlier seem to intensify. Upon closer examination those
symbols don't seem to be carved, but scratched or clawed into the stone.
Chunks of flesh and fingernails can be seen in the scratches, all oozing with

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@@ -681,7 +681,7 @@ D3
S
#23239
A side road~
You hear alot of clanging to the north. Someone seems to be making
You hear a lot of clanging to the north. Someone seems to be making
something. You also hear the sound of someone chopping up wood.... Which is a
weird sound to hear in the City.
~
@@ -957,7 +957,7 @@ S
#23256
A side street~
You hear the sound of clanging to the north, as if someone is making
something. You notice that it seems very warm here. This definately would not
something. You notice that it seems very warm here. This definitely would not
be a good place to rest, if need be.
~
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@@ -1326,7 +1326,7 @@ D5
S
#23278
Warriors guild~
There are alot of training dummies in this room. You see a very large
There are a lot of training dummies in this room. You see a very large
warrior practicing on these dummies. He does not look like the type to be
messed with. The Warrior stops his training and advances towards you with a
friendly smile, "Fresh meat" he says calmly.

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@@ -1,6 +1,6 @@
#23400
Newbie School~
Welcome. We hope you have alot of fun here. Please go down to start your
Welcome. We hope you have a lot of fun here. Please go down to start your
training. When you have finished the school, you can go down, and fight in the
combat arena. Good Luck!
~
@@ -1072,7 +1072,7 @@ S
Indoor Lake~
You splash into some water. It seems as if there is a lake within this
arena. How did this Lake get here? It must have been made by someone or
something. This is definately not natural.
something. This is definitely not natural.
~
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@@ -1168,7 +1168,7 @@ S
#23456
Arena~
Crunch, Crunch, Crunch. You cannot take a step without stepping on some
bones. The bones break everytime you step on them. Some of these bones seem
bones. The bones break every time you step on them. Some of these bones seem
to have been here for a very long time. Some of them are beneath the large
rocks that occupy this space also.
~

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@@ -764,7 +764,7 @@ D3
S
#24040
VaQuero Road~
To the north you see a large, crude building. It seems that alot of
To the north you see a large, crude building. It seems that a lot of
important minotaurs must reside there. It must be where the city is run from.
To the south a small stone building is heavily guarded.
~

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@@ -203,7 +203,7 @@ S
Echoing Hallway~
This castle radiates a strange presence, a feeling of ancient hatred, old
grudges long since forgotten through the centuries. All around you, signs of
disuse are apparent, yet you get the feeling that this place is most definately
disuse are apparent, yet you get the feeling that this place is most definitely
inhabited. The cobwebs which are strung through almost every archway, the dust
on the floor, and the way all of the furnishings seem to have fallen into
complete disrepair should give an impression of abandonment, however it seems
@@ -463,7 +463,7 @@ S
#25225
Vault~
The coffins surround on all sides but the north side, where the wall filled
with the crypts rises up toward the ceiling. This definately not the sort of
with the crypts rises up toward the ceiling. This definitely not the sort of
room you would want to hang around in for too long, not for any reason.
~
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@@ -634,7 +634,7 @@ S
Narrow Stair Passage~
This narrow, stone and mortar passageway leads down a short distance further
into a hallway. You can hear the sound of dripping water and the walls seem
moist to the touch. This definately does not seem like one of the more
moist to the touch. This definitely does not seem like one of the more
luxurious sections of the castle.
~
252 9 0 0 0 0

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@@ -92,7 +92,7 @@ D5
S
#25304
Steel Clad Flight of Stairs~
The stairs continue down toward what is definately a door at the bottom.
The stairs continue down toward what is definitely a door at the bottom.
The metal which covered the walls up from here continues along these same walls.
The door ahead appears to be made of steel as well.
~

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@@ -889,7 +889,7 @@ S
#26142
Entrance to a Large Home~
You stand at the entrance to a home that is not precisely huge, but
definately large by most standards. The door lies directly west of you or you
definitely large by most standards. The door lies directly west of you or you
may head back along the path through the forest to the grasslands.
~
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@@ -960,7 +960,7 @@ S
#26356
Western Road~
Just west of you is solid, safe ground, but here, where you now stand, is
definately NOT solid safe ground. You stand on a tall rock walkway which spans
definitely NOT solid safe ground. You stand on a tall rock walkway which spans
between two cliff faces roughly five hundred feet apart. The walkway runs east
toward the far face which seems lush with vegetation and life. The western
face, which you stand very close to now, seems to be the exact opposite of the

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@@ -134,7 +134,7 @@ S
#26405
In a Quiet Section of the Forest~
The quiet of this part of the forest gives you the creeps. At least in the
level part of the forest you could hear the occassional skitter of a squirrel,
level part of the forest you could hear the occasional skitter of a squirrel,
the squak of a buzzard, even the cry of a Demon Dog was better than this
complete silence.
~
@@ -159,7 +159,7 @@ S
#26406
In a Quiet Section of the Forest~
The quiet of this part of the forest gives you the creeps. At least in the
level part of the forest you could hear the occassional skitter of a squirrel,
level part of the forest you could hear the occasional skitter of a squirrel,
the squak of a buzzard, even the cry of a Demon Dog was better than this
complete silence.
~
@@ -184,7 +184,7 @@ S
#26407
In a Quiet Section of the Forest~
The quiet of this part of the forest gives you the creeps. At least in the
level part of the forest you could hear the occassional skitter of a squirrel,
level part of the forest you could hear the occasional skitter of a squirrel,
the squak of a buzzard, even the cry of a Demon Dog was better than this
complete silence.
~

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@@ -337,7 +337,7 @@ Wisteria park~
The dark greenery of the park extends eastwards, grown over with purple-
flowering wisteria vine which slowly ambles up the town walls. To the south,
the cliff lane runs east-west. An occasional explosion from a pale stone tower
to the north startles you, and piques your curiousity about that strange place.
to the north startles you, and piques your curiosity about that strange place.
~
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@@ -24,7 +24,7 @@ and more than half the crew has been killed or committed suicide.
Room #61 is a space shuttle that is the entrance to the station from the rest
of the world. Edit it to fit in yours.
Other than that it should be pretty much plug and play. It contains 1 deathtrap,
a room that has been sealed off that the players will definately have to ignore
a room that has been sealed off that the players will definitely have to ignore
all the warnings to get killed in. It will serve them right if they are dumb
enough to walk into a sealed room that has a hull breach and no pressure!
This area is nasty. Not for people who are simply hack & slash. It will take

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@@ -384,7 +384,7 @@ D3
S
#28222
A bend in the trail~
There is blood leaking off the trail, there seems to have been alot of
There is blood leaking off the trail, there seems to have been a lot of
combat in this area, the trail winds now to the north.
~
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@@ -399,7 +399,7 @@ D3
S
#28223
Another bend in the trail~
This tunnel seems to have alot of twists and turns to it. It makes another
This tunnel seems to have a lot of twists and turns to it. It makes another
sharp turn to the east and continues onward.
~
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@@ -431,7 +431,7 @@ S
#28225
A straight path~
The path is nearing an end, the blood is no longer a dark red color, but
instead has become a light blueish color, perhaps he blood of a Balrog.
instead has become a light bluish color, perhaps he blood of a Balrog.
~
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@@ -557,7 +557,7 @@ S
#28235
The maze of Kerjim~
You stand at the entrance to an enormous maze, in the distance you can hear
footsteps. The maze is made of stone walls and has alot of twists to it.
footsteps. The maze is made of stone walls and has a lot of twists to it.
~
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@@ -300,7 +300,7 @@ S
Office of Complaints~
This is a relatively small office. There is a large hole in the wall where a
clerk usually sits and takes complaints about hell. As you peek behind the
counter you see a large paper shredder and alot of shredded complaints. A sign
counter you see a large paper shredder and a lot of shredded complaints. A sign
over the clerks desk reads, 'Hours: 12:00am - 12:01am'. To the west is a
lawyer's office. To the north you see the Halls of Judgement.
~

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@@ -329,7 +329,7 @@ D1
0 0 30816
S
#30819
Towne Road~
Town Road~
This well graveled road leads east into the settlement, a very tidy place
where the streets are free of litter and all the homes are tended to regularly.
The main road lies just to the west. A small sign lies on the south side of the
@@ -346,16 +346,16 @@ D3
0 0 30804
E
sign~
All travelers welcome in Cailveh Towne.
All travelers welcome in Cailveh Town.
Bring no malice with ye upon entry, but only the goodwill harbored
within your heart. May the Gods be with you.
~
S
#30820
Intersection on Towne Road~
Intersection on Town Road~
Homes lie to the north and south; small, neat structures which look welcome
and very non-threatening. To the east is what must be the merchant's area,
where most of the business of the towne is conducted. The main road to the
where most of the business of the town is conducted. The main road to the
tower and the King's Highway lies to the west.
~
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@@ -377,7 +377,7 @@ D3
0 0 30819
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#30821
Towne Road~
Town Road~
Homes lie on the east and west sides of the road. The road itself runs north
and south for some distance past homes of all shape and size.
~
@@ -400,7 +400,7 @@ door~
1 0 30832
S
#30822
Towne Road~
Town Road~
Homes lie on the east and west sides of the road. The road itself runs north
and south for some distance past homes of all shape and size.
~
@@ -460,7 +460,7 @@ door~
1 0 30823
S
#30825
Towne Road~
Town Road~
This is the residential section of the community with homes lining both sides
of the street. Just north of here is a main intersection in the street, suth
lies a small square.
@@ -646,7 +646,7 @@ door~
1 0 30821
S
#30838
Towne Road~
Town Road~
This small portion of road runs between the two main intersections of the
settlement, bordering the north side and entryway into the local pub and dining
establishment. It is actually a very nice place to eat, having a strong
@@ -667,7 +667,7 @@ D3
0 0 30820
S
#30839
Towne Square~
Town Square~
A beautiful park lies along the eastern side of the road, full of beautiful
flowers and trees. The road travels north and south through the business
district and also west past the local pub toward the main road.
@@ -691,7 +691,7 @@ D3
0 0 30838
S
#30840
Towne Road~
Town Road~
The road travels north to south past a small restaurant on the east and an
herbalist on the west side of the road. Just north of here is small square.
~
@@ -751,7 +751,7 @@ D2
0 0 30841
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#30843
Towne Doctor~
Town Doctor~
It appears that the doctor is not in at this time. The entire building lies
silent and empty. Devoid of life. Odd.
~
@@ -811,8 +811,8 @@ D3
0 0 30839
S
#30848
The Towne Hall~
This pub, named the Towne Hall in jest, is only so named due to the fact that
The Town Hall~
This pub, named the Town Hall in jest, is only so named due to the fact that
after most day's work, most of the local residents end up coming here to dine
with their fellow townsfolk. Nightly 'meetings' are conducted over steaming
plates of meat and vegetables, accompanied by laughter and the occasional music
@@ -837,9 +837,9 @@ D1
0 0 30850
S
#30850
Towne Road~
Town Road~
The road runs south past a number of businesses and the local chapel toward a
wonderful garden, full of bloom and color. To the north is the Towne Square.
wonderful garden, full of bloom and color. To the north is the Town Square.
~
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@@ -921,7 +921,7 @@ D3
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#30855
Towne Gardens~
Town Gardens~
These beautiful gardens are tended with love and care by all of the locals,
kept as a haven for thought and quiet contemplation. They are kep immaculate
year round, with no exceptions.

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@@ -216,7 +216,7 @@ S
#31309
On the Causeway~
To the east and west the rock slopes downward into farming areas, where the
field are burnt and twisted from the ravages of battle. Occassionally in the
field are burnt and twisted from the ravages of battle. Occasionally in the
fields below, a figure or two can be seen running crouched over from one spot to
another trying not be seen. Small pockets of fighting can be heard if not seen
in the areas below. It is rumored that the Lord of Jareth sent reinforcements
@@ -441,7 +441,7 @@ The Eastern Causeway~
You stand atop the center of the Eastern Causeway, the causeway that
separates the far Eastern Field from the rest of the farmlands. The top of this
stone walkway is clear and wide, large enough to accomodate a couple of wagons
side by side. The only obstruction is the occassional body part or stray piece
side by side. The only obstruction is the occasional body part or stray piece
of armor that has fallen from the battles fought through this area.
~
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@@ -459,7 +459,7 @@ South End of the Eastern Causeway~
A great amount of fighting must have been centered in this area, as the whole
top of the causeway here is strewn with body parts, stained in blood and
littered with crude weapons and armor. The fields below - on every side - still
smoke in places, with the occassional clang of armor and weapons reaching your
smoke in places, with the occasional clang of armor and weapons reaching your
ears.
~
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@@ -1558,7 +1558,7 @@ S
Burnt Shell of a Barn~
The sight and the smell of charred horse flesh induces a feeling of nausea,
the wood of the walls and work equipment are still smoking from the fires that
are lit over and over again everytime a raiding party comes through.
are lit over and over again every time a raiding party comes through.
~
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@@ -1333,7 +1333,7 @@ D3
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#31571
West Main~
The street is definately a bit less kept up than the streets to the north.
The street is definitely a bit less kept up than the streets to the north.
The road leads generally downhill, sometimes down steps toward to the sea shore
where sailors roam about, looking for food stuffs or women, as is their wont.
~

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@@ -558,7 +558,7 @@ D2
S
#31731
Cemetary~
All around you, birds chirp and chipmunks play. This is definately not a bad
All around you, birds chirp and chipmunks play. This is definitely not a bad
place, not in the traditional way a cemetary is thought to be anyway. Many
epitaphs are inscribed on tombstones which surround you, some interesting, some
just simple statements of fact. The exit from this place lies south across a

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@@ -518,7 +518,7 @@ S
#31829
In Front of a Shack~
You stand before the shack, wondering if it would be a good idea to knock, or
just walk right in. There is definately someone home from the sounds you can
just walk right in. There is definitely someone home from the sounds you can
from out here, there are probably quite a few someones home. They are making a
loud-assed racket. You may head south away from the shack or north into it.
~

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@@ -802,7 +802,7 @@ S
Nearing the Docks of McGintey~
The docking area lies just north from here, constant motion and tumult in the
sea as ships push their way past each other in attempts to unload passenger or
cargo first. The occassional ship that passes by hosts a deck of cheering
cargo first. The occasional ship that passes by hosts a deck of cheering
sailors as they end what is assumed to be a long journey over the seas to a
place where they might rest their sea legs for a day or two before once again
heading out toward a foreign port.
@@ -853,7 +853,7 @@ S
#32237
Nearing the Docks of McGintey~
The water here is much more calm, the current finally giving in the curve of
the land beneath and rolling away to the south. Only the occassional swell from
the land beneath and rolling away to the south. Only the occasional swell from
a passing ship disrupts the calm smooth of the water's surface.
~
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@@ -902,7 +902,7 @@ S
#32239
Nearing the Docks of McGintey~
The water here is much more calm, the current finally giving in the curve of
the land beneath and rolling away to the south. Only the occassional swell from
the land beneath and rolling away to the south. Only the occasional swell from
a passing ship disrupts the calm smooth of the water's surface.
~
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@@ -953,7 +953,7 @@ Nearing the Docks of McGintey~
The docks of McGintey lie just north of here, a bustle of sea travel all
around as ships nudge their way in past each other in an attempt to get to dock
first. The waters are much less in the grip of the sea's current here, no pull
or tug can be felt from the waters. Only the occassional swell from a passing
or tug can be felt from the waters. Only the occasional swell from a passing
ship.
~
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@@ -979,7 +979,7 @@ Nearing the Docks of McGintey~
The docks of McGintey lie just north of here, a bustle of sea travel all
around as ships nudge their way in past each other in an attempt to get to dock
first. The waters are much less in the grip of the sea's current here, no pull
or tug can be felt from the waters. Only the occassional swell from a passing
or tug can be felt from the waters. Only the occasional swell from a passing
ship.
~
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@@ -1005,7 +1005,7 @@ Nearing the Docks of McGintey~
The docks of McGintey lie just north of here, a bustle of sea travel all
around as ships nudge their way in past each other in an attempt to get to dock
first. The waters are much less in the grip of the sea's current here, no pull
or tug can be felt from the waters. Only the occassional swell from a passing
or tug can be felt from the waters. Only the occasional swell from a passing
ship.
~
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@@ -1387,7 +1387,7 @@ D3
S
#32259
The End of Dock 6~
The quiet rocking of the boats docked here and the occassional bump of a
The quiet rocking of the boats docked here and the occasional bump of a
ships side against the padded sides of the docks are all that can be heard from
this dock. The men and women who walk along it share a mutual respect for the
others who use it, as most are private owners of sea craft that get docked here
@@ -1438,7 +1438,7 @@ D3
S
#32261
The End of Dock 7~
The quiet rocking of the boats docked here and the occassional bump of a
The quiet rocking of the boats docked here and the occasional bump of a
ships side against the padded sides of the docks are all that can be heard from
this dock. The men and women who walk along it share a mutual respect for the
others who use it, as most are private owners of sea craft that get docked here

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@@ -420,7 +420,7 @@ D3
S
#32321
An Enormous Cavern~
Looking up into the darkness, you can see nothing except the occassional
Looking up into the darkness, you can see nothing except the occasional
creak of a bat's wings ro the drip of the water on the south wall. The darkness
surrounding you is now not only just dark, but wide open. That is almost worse
than clautrophobia.

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@@ -130,7 +130,7 @@ secret up~
1 0 3805
E
Sewage~
The digusting sewage flows on its smelly way.
The disgusting sewage flows on its smelly way.
~
E
sign~

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@@ -736,7 +736,7 @@ S
#3935
Amid Ships~
To the east the docks continue, but to the west there is a huge fishing ship.
It definately isn't the small, one-man boat the words 'fishing boat' would
It definitely isn't the small, one-man boat the words 'fishing boat' would
likely bring to mind. It is monstrous! Sailors with carst stand waiting as
huge fish are constantly pitched over the side of the ship. Other men stand in
line, waiting for the front cart to be filled and rush off to the market so
@@ -1339,7 +1339,7 @@ Market Path~
To the south the noise and smells of the market are so much that they are
almost painful. Here the crowd is quieter, being mostly people carrying their
day's find at the market back to their homes. There is only one shop with its
door still left open, begging for buisness. It has a sign nailed above the
door still left open, begging for business. It has a sign nailed above the
door, one of a crossed sword and mace.
~
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@@ -1634,7 +1634,7 @@ there is no such thing as a sky. There are only people wandering the crowded
market, men loading wagons, and merchants. Oh the merchants! Dressed in
outrageous costumes and with all sorts of accents merchants yell of their
wares, vying for your attention. In a crowd such as this, one to make even you
claustrophobic, it would be wise to keep you hands near your belt pouch.
claustrophobic, it would be wise to keep your hands near your belt pouch.
~
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D1
@@ -1657,7 +1657,7 @@ there is no such thing as a sky. There are only people wandering the crowded
market, men loading wagons, and merchants. Oh the merchants! Dressed in
outrageous costumes and with all sorts of accents merchants yell of their
wares, vying for your attention. In a crowd such as this, one to make even you
claustrophobic, it would be wise to keep you hands near your belt pouch.
claustrophobic, it would be wise to keep your hands near your belt pouch.
~
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D0
@@ -1926,7 +1926,7 @@ there is no such thing as a sky. There are only people wandering the crowded
market, men loading wagons, and merchants. Oh the merchants! Dressed in
outrageous costumes and with all sorts of accents merchants yell of their
wares, vying for your attention. In a crowd such as this, one to make even you
claustrophobic, it would be wise to keep you hands near your belt pouch. To
claustrophobic, it would be wise to keep your hands near your belt pouch. To
the west you spot a small, uncrowded opening leading to blue sky.
~
39 0 0 0 0 0
@@ -1950,7 +1950,7 @@ there is no such thing as a sky. There are only people wandering the crowded
market, men loading wagons, and merchants. Oh the merchants! Dressed in
outrageous costumes and with all sorts of accents merchants yell of their
wares, vying for your attention. In a crowd such as this, one to make even you
claustrophobic, it would be wise to keep you hands near your belt pouch.
claustrophobic, it would be wise to keep your hands near your belt pouch.
~
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@@ -149,7 +149,7 @@ Further Into the Cave~
You are going deeper and deeper into the cave. The claw marks are back, and
they have reinforcements. You see some claw marks that go five to six inches
into the stone! The path through the stalagmites continues, and you feel too
captivated by curiousity to stop now. You conviently forget that curiousity
captivated by curiosity to stop now. You conviently forget that curiosity
killed the cat...
~
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@@ -40,7 +40,7 @@ Shops : 0
Triggers : 8
Theme : A giant anthill with BUGS, ewww gross.
Plot : A giant ant hill.
Notes : Plan on having alot of mobs so the zone will be a slaughterhouse
Notes : Plan on having a lot of mobs so the zone will be a slaughterhouse
for experience points.
Links : 00u, or better yet through teleport triggers 00, 01
~

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@@ -190,7 +190,7 @@ Near the far end of this horrific place stands an altar, and on that altar is
enscribed an archer. It looks to have the lowerbody of a horse and the torso
of a man. With sudden realisation you see that is a Centaur! These creatures
are rarely seen in the wild because they favor seclusion. The most famous of
these would definately be Sagittarius the 9th sign of the zodiac.
these would definitely be Sagittarius the 9th sign of the zodiac.
~
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