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More simple typo/spelling fixes. (#72)
My second batch, there are yet more of these coming.
This commit is contained in:
@@ -1061,7 +1061,7 @@ S
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The Leather Shop~
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The smell of tanning hides from the back of the shop is very unpleasant.
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The assortment of leather goods is very extensive and they are well made.
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Anyone needing some armor but does not want to give up alot of movement and
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Anyone needing some armor but does not want to give up a lot of movement and
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flexibility need only come here.
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~
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1 8 0 0 0 0
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@@ -1075,7 +1075,7 @@ Thieves Retreat~
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This gloomy bar has an uneasy feeling about it. Travelers pausing here
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should be careful as this bar is frequented by the less honorable class in
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Sanctus. Very few people drink here since as soon anyone inebriated is likely
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to be relieved of any gold they may be carrying. The bar seems to sell alot
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to be relieved of any gold they may be carrying. The bar seems to sell a lot
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more than just drinks as large shelves are filled with various items and
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equipment.
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~
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@@ -274,7 +274,7 @@ S
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#10614
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Peddler's Road~
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A strong scent gets your attention right away. The smell of biscuits, bread
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and home-made cookies comes from the north. You definately want to check this
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and home-made cookies comes from the north. You definitely want to check this
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place out. To the south you see a small shop and a sign with the words Elcaro
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Grocer on it.
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~
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@@ -181,7 +181,7 @@ D3
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S
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#2209
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A Dark Hallway~
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Whoever carved all these symbols must have had alot of time on his hands.
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Whoever carved all these symbols must have had a lot of time on his hands.
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The screams you heard earlier seem to intensify. Upon closer examination those
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symbols don't seem to be carved, but scratched or clawed into the stone.
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Chunks of flesh and fingernails can be seen in the scratches, all oozing with
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@@ -681,7 +681,7 @@ D3
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S
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#23239
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A side road~
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You hear alot of clanging to the north. Someone seems to be making
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You hear a lot of clanging to the north. Someone seems to be making
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something. You also hear the sound of someone chopping up wood.... Which is a
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weird sound to hear in the City.
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~
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@@ -957,7 +957,7 @@ S
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#23256
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A side street~
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You hear the sound of clanging to the north, as if someone is making
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something. You notice that it seems very warm here. This definately would not
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something. You notice that it seems very warm here. This definitely would not
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be a good place to rest, if need be.
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~
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232 0 0 0 0 1
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@@ -1326,7 +1326,7 @@ D5
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S
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#23278
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Warriors guild~
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There are alot of training dummies in this room. You see a very large
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There are a lot of training dummies in this room. You see a very large
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warrior practicing on these dummies. He does not look like the type to be
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messed with. The Warrior stops his training and advances towards you with a
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friendly smile, "Fresh meat" he says calmly.
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@@ -1,6 +1,6 @@
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#23400
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Newbie School~
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Welcome. We hope you have alot of fun here. Please go down to start your
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Welcome. We hope you have a lot of fun here. Please go down to start your
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training. When you have finished the school, you can go down, and fight in the
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combat arena. Good Luck!
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~
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@@ -1072,7 +1072,7 @@ S
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Indoor Lake~
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You splash into some water. It seems as if there is a lake within this
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arena. How did this Lake get here? It must have been made by someone or
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something. This is definately not natural.
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something. This is definitely not natural.
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~
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234 8 0 0 0 7
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D0
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@@ -1168,7 +1168,7 @@ S
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#23456
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Arena~
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Crunch, Crunch, Crunch. You cannot take a step without stepping on some
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bones. The bones break everytime you step on them. Some of these bones seem
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bones. The bones break every time you step on them. Some of these bones seem
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to have been here for a very long time. Some of them are beneath the large
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rocks that occupy this space also.
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~
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@@ -764,7 +764,7 @@ D3
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S
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#24040
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VaQuero Road~
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To the north you see a large, crude building. It seems that alot of
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To the north you see a large, crude building. It seems that a lot of
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important minotaurs must reside there. It must be where the city is run from.
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To the south a small stone building is heavily guarded.
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~
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@@ -203,7 +203,7 @@ S
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Echoing Hallway~
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This castle radiates a strange presence, a feeling of ancient hatred, old
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grudges long since forgotten through the centuries. All around you, signs of
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disuse are apparent, yet you get the feeling that this place is most definately
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disuse are apparent, yet you get the feeling that this place is most definitely
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inhabited. The cobwebs which are strung through almost every archway, the dust
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on the floor, and the way all of the furnishings seem to have fallen into
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complete disrepair should give an impression of abandonment, however it seems
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@@ -463,7 +463,7 @@ S
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#25225
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Vault~
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The coffins surround on all sides but the north side, where the wall filled
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with the crypts rises up toward the ceiling. This definately not the sort of
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with the crypts rises up toward the ceiling. This definitely not the sort of
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room you would want to hang around in for too long, not for any reason.
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~
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252 9 0 0 0 0
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@@ -634,7 +634,7 @@ S
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Narrow Stair Passage~
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This narrow, stone and mortar passageway leads down a short distance further
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into a hallway. You can hear the sound of dripping water and the walls seem
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moist to the touch. This definately does not seem like one of the more
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moist to the touch. This definitely does not seem like one of the more
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luxurious sections of the castle.
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~
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252 9 0 0 0 0
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@@ -92,7 +92,7 @@ D5
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S
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#25304
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Steel Clad Flight of Stairs~
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The stairs continue down toward what is definately a door at the bottom.
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The stairs continue down toward what is definitely a door at the bottom.
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The metal which covered the walls up from here continues along these same walls.
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The door ahead appears to be made of steel as well.
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~
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@@ -889,7 +889,7 @@ S
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#26142
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Entrance to a Large Home~
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You stand at the entrance to a home that is not precisely huge, but
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definately large by most standards. The door lies directly west of you or you
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definitely large by most standards. The door lies directly west of you or you
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may head back along the path through the forest to the grasslands.
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~
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261 0 0 0 0 1
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@@ -960,7 +960,7 @@ S
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#26356
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Western Road~
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Just west of you is solid, safe ground, but here, where you now stand, is
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definately NOT solid safe ground. You stand on a tall rock walkway which spans
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definitely NOT solid safe ground. You stand on a tall rock walkway which spans
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between two cliff faces roughly five hundred feet apart. The walkway runs east
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toward the far face which seems lush with vegetation and life. The western
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face, which you stand very close to now, seems to be the exact opposite of the
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@@ -134,7 +134,7 @@ S
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#26405
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In a Quiet Section of the Forest~
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The quiet of this part of the forest gives you the creeps. At least in the
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level part of the forest you could hear the occassional skitter of a squirrel,
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level part of the forest you could hear the occasional skitter of a squirrel,
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the squak of a buzzard, even the cry of a Demon Dog was better than this
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complete silence.
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~
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@@ -159,7 +159,7 @@ S
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#26406
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In a Quiet Section of the Forest~
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The quiet of this part of the forest gives you the creeps. At least in the
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level part of the forest you could hear the occassional skitter of a squirrel,
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level part of the forest you could hear the occasional skitter of a squirrel,
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the squak of a buzzard, even the cry of a Demon Dog was better than this
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complete silence.
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~
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@@ -184,7 +184,7 @@ S
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#26407
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In a Quiet Section of the Forest~
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The quiet of this part of the forest gives you the creeps. At least in the
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level part of the forest you could hear the occassional skitter of a squirrel,
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level part of the forest you could hear the occasional skitter of a squirrel,
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the squak of a buzzard, even the cry of a Demon Dog was better than this
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complete silence.
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~
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@@ -337,7 +337,7 @@ Wisteria park~
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The dark greenery of the park extends eastwards, grown over with purple-
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flowering wisteria vine which slowly ambles up the town walls. To the south,
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the cliff lane runs east-west. An occasional explosion from a pale stone tower
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to the north startles you, and piques your curiousity about that strange place.
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to the north startles you, and piques your curiosity about that strange place.
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~
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271 1 0 0 0 2
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@@ -24,7 +24,7 @@ and more than half the crew has been killed or committed suicide.
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Room #61 is a space shuttle that is the entrance to the station from the rest
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of the world. Edit it to fit in yours.
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Other than that it should be pretty much plug and play. It contains 1 deathtrap,
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a room that has been sealed off that the players will definately have to ignore
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a room that has been sealed off that the players will definitely have to ignore
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all the warnings to get killed in. It will serve them right if they are dumb
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enough to walk into a sealed room that has a hull breach and no pressure!
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This area is nasty. Not for people who are simply hack & slash. It will take
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@@ -384,7 +384,7 @@ D3
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S
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#28222
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A bend in the trail~
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There is blood leaking off the trail, there seems to have been alot of
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There is blood leaking off the trail, there seems to have been a lot of
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combat in this area, the trail winds now to the north.
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~
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282 0 0 0 0 0
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@@ -399,7 +399,7 @@ D3
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S
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#28223
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Another bend in the trail~
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This tunnel seems to have alot of twists and turns to it. It makes another
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This tunnel seems to have a lot of twists and turns to it. It makes another
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sharp turn to the east and continues onward.
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~
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282 0 0 0 0 0
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@@ -431,7 +431,7 @@ S
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#28225
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A straight path~
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The path is nearing an end, the blood is no longer a dark red color, but
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instead has become a light blueish color, perhaps he blood of a Balrog.
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instead has become a light bluish color, perhaps he blood of a Balrog.
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~
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282 0 0 0 0 0
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D1
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@@ -557,7 +557,7 @@ S
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#28235
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The maze of Kerjim~
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You stand at the entrance to an enormous maze, in the distance you can hear
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footsteps. The maze is made of stone walls and has alot of twists to it.
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footsteps. The maze is made of stone walls and has a lot of twists to it.
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~
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282 0 0 0 0 0
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D0
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@@ -300,7 +300,7 @@ S
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Office of Complaints~
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This is a relatively small office. There is a large hole in the wall where a
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clerk usually sits and takes complaints about hell. As you peek behind the
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counter you see a large paper shredder and alot of shredded complaints. A sign
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counter you see a large paper shredder and a lot of shredded complaints. A sign
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over the clerks desk reads, 'Hours: 12:00am - 12:01am'. To the west is a
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lawyer's office. To the north you see the Halls of Judgement.
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~
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@@ -329,7 +329,7 @@ D1
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0 0 30816
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S
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#30819
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Towne Road~
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Town Road~
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This well graveled road leads east into the settlement, a very tidy place
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where the streets are free of litter and all the homes are tended to regularly.
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The main road lies just to the west. A small sign lies on the south side of the
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@@ -346,16 +346,16 @@ D3
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0 0 30804
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E
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sign~
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All travelers welcome in Cailveh Towne.
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All travelers welcome in Cailveh Town.
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Bring no malice with ye upon entry, but only the goodwill harbored
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within your heart. May the Gods be with you.
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~
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S
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#30820
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Intersection on Towne Road~
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Intersection on Town Road~
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Homes lie to the north and south; small, neat structures which look welcome
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and very non-threatening. To the east is what must be the merchant's area,
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where most of the business of the towne is conducted. The main road to the
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where most of the business of the town is conducted. The main road to the
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tower and the King's Highway lies to the west.
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~
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308 0 0 0 0 0
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@@ -377,7 +377,7 @@ D3
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0 0 30819
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S
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#30821
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Towne Road~
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Town Road~
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Homes lie on the east and west sides of the road. The road itself runs north
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and south for some distance past homes of all shape and size.
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~
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@@ -400,7 +400,7 @@ door~
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1 0 30832
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S
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#30822
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Towne Road~
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Town Road~
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Homes lie on the east and west sides of the road. The road itself runs north
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and south for some distance past homes of all shape and size.
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~
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@@ -460,7 +460,7 @@ door~
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1 0 30823
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S
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#30825
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Towne Road~
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Town Road~
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This is the residential section of the community with homes lining both sides
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of the street. Just north of here is a main intersection in the street, suth
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lies a small square.
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@@ -646,7 +646,7 @@ door~
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1 0 30821
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S
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#30838
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Towne Road~
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Town Road~
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This small portion of road runs between the two main intersections of the
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settlement, bordering the north side and entryway into the local pub and dining
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establishment. It is actually a very nice place to eat, having a strong
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@@ -667,7 +667,7 @@ D3
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0 0 30820
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S
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#30839
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Towne Square~
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Town Square~
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A beautiful park lies along the eastern side of the road, full of beautiful
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flowers and trees. The road travels north and south through the business
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district and also west past the local pub toward the main road.
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@@ -691,7 +691,7 @@ D3
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0 0 30838
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S
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#30840
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Towne Road~
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Town Road~
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The road travels north to south past a small restaurant on the east and an
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herbalist on the west side of the road. Just north of here is small square.
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~
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@@ -751,7 +751,7 @@ D2
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0 0 30841
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S
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#30843
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Towne Doctor~
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Town Doctor~
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It appears that the doctor is not in at this time. The entire building lies
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silent and empty. Devoid of life. Odd.
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~
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@@ -811,8 +811,8 @@ D3
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0 0 30839
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S
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#30848
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The Towne Hall~
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This pub, named the Towne Hall in jest, is only so named due to the fact that
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The Town Hall~
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This pub, named the Town Hall in jest, is only so named due to the fact that
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after most day's work, most of the local residents end up coming here to dine
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with their fellow townsfolk. Nightly 'meetings' are conducted over steaming
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plates of meat and vegetables, accompanied by laughter and the occasional music
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@@ -837,9 +837,9 @@ D1
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0 0 30850
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S
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#30850
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Towne Road~
|
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Town Road~
|
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The road runs south past a number of businesses and the local chapel toward a
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wonderful garden, full of bloom and color. To the north is the Towne Square.
|
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wonderful garden, full of bloom and color. To the north is the Town Square.
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~
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308 0 0 0 0 0
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D0
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@@ -921,7 +921,7 @@ D3
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0 0 30853
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S
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#30855
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Towne Gardens~
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Town Gardens~
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These beautiful gardens are tended with love and care by all of the locals,
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kept as a haven for thought and quiet contemplation. They are kep immaculate
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year round, with no exceptions.
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@@ -216,7 +216,7 @@ S
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#31309
|
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On the Causeway~
|
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To the east and west the rock slopes downward into farming areas, where the
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field are burnt and twisted from the ravages of battle. Occassionally in the
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field are burnt and twisted from the ravages of battle. Occasionally in the
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fields below, a figure or two can be seen running crouched over from one spot to
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another trying not be seen. Small pockets of fighting can be heard if not seen
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in the areas below. It is rumored that the Lord of Jareth sent reinforcements
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@@ -441,7 +441,7 @@ The Eastern Causeway~
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You stand atop the center of the Eastern Causeway, the causeway that
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separates the far Eastern Field from the rest of the farmlands. The top of this
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stone walkway is clear and wide, large enough to accomodate a couple of wagons
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side by side. The only obstruction is the occassional body part or stray piece
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side by side. The only obstruction is the occasional body part or stray piece
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of armor that has fallen from the battles fought through this area.
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~
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313 0 0 0 0 0
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@@ -459,7 +459,7 @@ South End of the Eastern Causeway~
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A great amount of fighting must have been centered in this area, as the whole
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top of the causeway here is strewn with body parts, stained in blood and
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littered with crude weapons and armor. The fields below - on every side - still
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smoke in places, with the occassional clang of armor and weapons reaching your
|
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smoke in places, with the occasional clang of armor and weapons reaching your
|
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ears.
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~
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313 0 0 0 0 0
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@@ -1558,7 +1558,7 @@ S
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Burnt Shell of a Barn~
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The sight and the smell of charred horse flesh induces a feeling of nausea,
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the wood of the walls and work equipment are still smoking from the fires that
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are lit over and over again everytime a raiding party comes through.
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are lit over and over again every time a raiding party comes through.
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~
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313 0 0 0 0 0
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D0
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@@ -1333,7 +1333,7 @@ D3
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S
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#31571
|
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West Main~
|
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The street is definately a bit less kept up than the streets to the north.
|
||||
The street is definitely a bit less kept up than the streets to the north.
|
||||
The road leads generally downhill, sometimes down steps toward to the sea shore
|
||||
where sailors roam about, looking for food stuffs or women, as is their wont.
|
||||
~
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||||
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@@ -558,7 +558,7 @@ D2
|
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S
|
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#31731
|
||||
Cemetary~
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All around you, birds chirp and chipmunks play. This is definately not a bad
|
||||
All around you, birds chirp and chipmunks play. This is definitely not a bad
|
||||
place, not in the traditional way a cemetary is thought to be anyway. Many
|
||||
epitaphs are inscribed on tombstones which surround you, some interesting, some
|
||||
just simple statements of fact. The exit from this place lies south across a
|
||||
|
||||
@@ -518,7 +518,7 @@ S
|
||||
#31829
|
||||
In Front of a Shack~
|
||||
You stand before the shack, wondering if it would be a good idea to knock, or
|
||||
just walk right in. There is definately someone home from the sounds you can
|
||||
just walk right in. There is definitely someone home from the sounds you can
|
||||
from out here, there are probably quite a few someones home. They are making a
|
||||
loud-assed racket. You may head south away from the shack or north into it.
|
||||
~
|
||||
|
||||
@@ -802,7 +802,7 @@ S
|
||||
Nearing the Docks of McGintey~
|
||||
The docking area lies just north from here, constant motion and tumult in the
|
||||
sea as ships push their way past each other in attempts to unload passenger or
|
||||
cargo first. The occassional ship that passes by hosts a deck of cheering
|
||||
cargo first. The occasional ship that passes by hosts a deck of cheering
|
||||
sailors as they end what is assumed to be a long journey over the seas to a
|
||||
place where they might rest their sea legs for a day or two before once again
|
||||
heading out toward a foreign port.
|
||||
@@ -853,7 +853,7 @@ S
|
||||
#32237
|
||||
Nearing the Docks of McGintey~
|
||||
The water here is much more calm, the current finally giving in the curve of
|
||||
the land beneath and rolling away to the south. Only the occassional swell from
|
||||
the land beneath and rolling away to the south. Only the occasional swell from
|
||||
a passing ship disrupts the calm smooth of the water's surface.
|
||||
~
|
||||
322 0 0 0 0 0
|
||||
@@ -902,7 +902,7 @@ S
|
||||
#32239
|
||||
Nearing the Docks of McGintey~
|
||||
The water here is much more calm, the current finally giving in the curve of
|
||||
the land beneath and rolling away to the south. Only the occassional swell from
|
||||
the land beneath and rolling away to the south. Only the occasional swell from
|
||||
a passing ship disrupts the calm smooth of the water's surface.
|
||||
~
|
||||
322 0 0 0 0 0
|
||||
@@ -953,7 +953,7 @@ Nearing the Docks of McGintey~
|
||||
The docks of McGintey lie just north of here, a bustle of sea travel all
|
||||
around as ships nudge their way in past each other in an attempt to get to dock
|
||||
first. The waters are much less in the grip of the sea's current here, no pull
|
||||
or tug can be felt from the waters. Only the occassional swell from a passing
|
||||
or tug can be felt from the waters. Only the occasional swell from a passing
|
||||
ship.
|
||||
~
|
||||
322 0 0 0 0 0
|
||||
@@ -979,7 +979,7 @@ Nearing the Docks of McGintey~
|
||||
The docks of McGintey lie just north of here, a bustle of sea travel all
|
||||
around as ships nudge their way in past each other in an attempt to get to dock
|
||||
first. The waters are much less in the grip of the sea's current here, no pull
|
||||
or tug can be felt from the waters. Only the occassional swell from a passing
|
||||
or tug can be felt from the waters. Only the occasional swell from a passing
|
||||
ship.
|
||||
~
|
||||
322 4 0 0 0 0
|
||||
@@ -1005,7 +1005,7 @@ Nearing the Docks of McGintey~
|
||||
The docks of McGintey lie just north of here, a bustle of sea travel all
|
||||
around as ships nudge their way in past each other in an attempt to get to dock
|
||||
first. The waters are much less in the grip of the sea's current here, no pull
|
||||
or tug can be felt from the waters. Only the occassional swell from a passing
|
||||
or tug can be felt from the waters. Only the occasional swell from a passing
|
||||
ship.
|
||||
~
|
||||
322 0 0 0 0 0
|
||||
@@ -1387,7 +1387,7 @@ D3
|
||||
S
|
||||
#32259
|
||||
The End of Dock 6~
|
||||
The quiet rocking of the boats docked here and the occassional bump of a
|
||||
The quiet rocking of the boats docked here and the occasional bump of a
|
||||
ships side against the padded sides of the docks are all that can be heard from
|
||||
this dock. The men and women who walk along it share a mutual respect for the
|
||||
others who use it, as most are private owners of sea craft that get docked here
|
||||
@@ -1438,7 +1438,7 @@ D3
|
||||
S
|
||||
#32261
|
||||
The End of Dock 7~
|
||||
The quiet rocking of the boats docked here and the occassional bump of a
|
||||
The quiet rocking of the boats docked here and the occasional bump of a
|
||||
ships side against the padded sides of the docks are all that can be heard from
|
||||
this dock. The men and women who walk along it share a mutual respect for the
|
||||
others who use it, as most are private owners of sea craft that get docked here
|
||||
|
||||
@@ -420,7 +420,7 @@ D3
|
||||
S
|
||||
#32321
|
||||
An Enormous Cavern~
|
||||
Looking up into the darkness, you can see nothing except the occassional
|
||||
Looking up into the darkness, you can see nothing except the occasional
|
||||
creak of a bat's wings ro the drip of the water on the south wall. The darkness
|
||||
surrounding you is now not only just dark, but wide open. That is almost worse
|
||||
than clautrophobia.
|
||||
|
||||
@@ -130,7 +130,7 @@ secret up~
|
||||
1 0 3805
|
||||
E
|
||||
Sewage~
|
||||
The digusting sewage flows on its smelly way.
|
||||
The disgusting sewage flows on its smelly way.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
|
||||
@@ -736,7 +736,7 @@ S
|
||||
#3935
|
||||
Amid Ships~
|
||||
To the east the docks continue, but to the west there is a huge fishing ship.
|
||||
It definately isn't the small, one-man boat the words 'fishing boat' would
|
||||
It definitely isn't the small, one-man boat the words 'fishing boat' would
|
||||
likely bring to mind. It is monstrous! Sailors with carst stand waiting as
|
||||
huge fish are constantly pitched over the side of the ship. Other men stand in
|
||||
line, waiting for the front cart to be filled and rush off to the market so
|
||||
@@ -1339,7 +1339,7 @@ Market Path~
|
||||
To the south the noise and smells of the market are so much that they are
|
||||
almost painful. Here the crowd is quieter, being mostly people carrying their
|
||||
day's find at the market back to their homes. There is only one shop with its
|
||||
door still left open, begging for buisness. It has a sign nailed above the
|
||||
door still left open, begging for business. It has a sign nailed above the
|
||||
door, one of a crossed sword and mace.
|
||||
~
|
||||
39 0 0 0 0 1
|
||||
@@ -1634,7 +1634,7 @@ there is no such thing as a sky. There are only people wandering the crowded
|
||||
market, men loading wagons, and merchants. Oh the merchants! Dressed in
|
||||
outrageous costumes and with all sorts of accents merchants yell of their
|
||||
wares, vying for your attention. In a crowd such as this, one to make even you
|
||||
claustrophobic, it would be wise to keep you hands near your belt pouch.
|
||||
claustrophobic, it would be wise to keep your hands near your belt pouch.
|
||||
~
|
||||
39 0 0 0 0 0
|
||||
D1
|
||||
@@ -1657,7 +1657,7 @@ there is no such thing as a sky. There are only people wandering the crowded
|
||||
market, men loading wagons, and merchants. Oh the merchants! Dressed in
|
||||
outrageous costumes and with all sorts of accents merchants yell of their
|
||||
wares, vying for your attention. In a crowd such as this, one to make even you
|
||||
claustrophobic, it would be wise to keep you hands near your belt pouch.
|
||||
claustrophobic, it would be wise to keep your hands near your belt pouch.
|
||||
~
|
||||
39 0 0 0 0 0
|
||||
D0
|
||||
@@ -1926,7 +1926,7 @@ there is no such thing as a sky. There are only people wandering the crowded
|
||||
market, men loading wagons, and merchants. Oh the merchants! Dressed in
|
||||
outrageous costumes and with all sorts of accents merchants yell of their
|
||||
wares, vying for your attention. In a crowd such as this, one to make even you
|
||||
claustrophobic, it would be wise to keep you hands near your belt pouch. To
|
||||
claustrophobic, it would be wise to keep your hands near your belt pouch. To
|
||||
the west you spot a small, uncrowded opening leading to blue sky.
|
||||
~
|
||||
39 0 0 0 0 0
|
||||
@@ -1950,7 +1950,7 @@ there is no such thing as a sky. There are only people wandering the crowded
|
||||
market, men loading wagons, and merchants. Oh the merchants! Dressed in
|
||||
outrageous costumes and with all sorts of accents merchants yell of their
|
||||
wares, vying for your attention. In a crowd such as this, one to make even you
|
||||
claustrophobic, it would be wise to keep you hands near your belt pouch.
|
||||
claustrophobic, it would be wise to keep your hands near your belt pouch.
|
||||
~
|
||||
39 0 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -149,7 +149,7 @@ Further Into the Cave~
|
||||
You are going deeper and deeper into the cave. The claw marks are back, and
|
||||
they have reinforcements. You see some claw marks that go five to six inches
|
||||
into the stone! The path through the stalagmites continues, and you feel too
|
||||
captivated by curiousity to stop now. You conviently forget that curiousity
|
||||
captivated by curiosity to stop now. You conviently forget that curiosity
|
||||
killed the cat...
|
||||
~
|
||||
42 0 0 0 0 0
|
||||
|
||||
@@ -40,7 +40,7 @@ Shops : 0
|
||||
Triggers : 8
|
||||
Theme : A giant anthill with BUGS, ewww gross.
|
||||
Plot : A giant ant hill.
|
||||
Notes : Plan on having alot of mobs so the zone will be a slaughterhouse
|
||||
Notes : Plan on having a lot of mobs so the zone will be a slaughterhouse
|
||||
for experience points.
|
||||
Links : 00u, or better yet through teleport triggers 00, 01
|
||||
~
|
||||
|
||||
@@ -190,7 +190,7 @@ Near the far end of this horrific place stands an altar, and on that altar is
|
||||
enscribed an archer. It looks to have the lowerbody of a horse and the torso
|
||||
of a man. With sudden realisation you see that is a Centaur! These creatures
|
||||
are rarely seen in the wild because they favor seclusion. The most famous of
|
||||
these would definately be Sagittarius the 9th sign of the zodiac.
|
||||
these would definitely be Sagittarius the 9th sign of the zodiac.
|
||||
~
|
||||
57 8 0 0 0 0
|
||||
D0
|
||||
|
||||
Reference in New Issue
Block a user