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Yet more simple fixes, mostly spelling.
This should be my last batch of these big fixes. That's not to say there aren't still more things to fix. There certainly are. But, I expect my future fixes will be smaller.
This commit is contained in:
@@ -776,7 +776,7 @@ D2
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0 0 98
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E
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floor~
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The stone floor is the same shade of grey as the sky and is completely plain
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The stone floor is the same shade of gray as the sky and is completely plain
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and unscratched. It is probably too hard for anything to leave as much as a
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scratch on it.
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~
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@@ -183,9 +183,9 @@ E
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cushions~
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Each cushion is of a different color. Red, Blue, Green, Black, Yellow.
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You notice two other cushions lined against the wall before a small altar.
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They are Grey and Purple. Those colors symbolize the stages in the raising of
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They are Gray and Purple. Those colors symbolize the stages in the raising of
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a Magi. Few every achieve that honor. None have for the Order of the Purple
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or Grey Robe.
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or Gray Robe.
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~
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S
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#106
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@@ -547,9 +547,9 @@ S
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#125
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Plane of the Magi~
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Here, one finds themselves in a place of non-existence. The walls recede
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from vision until all that is visible is a bleak greyness. Nothing can any
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from vision until all that is visible is a bleak grayness. Nothing can any
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longer be discerned in three dimensions. The floor, ceiling, and sky all are
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the same bleak grey color. It is here the Magi come to test their mystical
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the same bleak gray color. It is here the Magi come to test their mystical
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arts. It is not a good place to get lost in.
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~
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1 8 0 0 0 0
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@@ -581,7 +581,7 @@ S
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#126
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Plane of the Magi~
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Any fragments of the familiar world have vanished. All around stretches
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vague mists of greyness. In every direction no distance or any distinguishable
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vague mists of grayness. In every direction no distance or any distinguishable
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landmark can be discerned. A person could easily get lost in this nothingness.
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It is this nothingness that helps the Magi hone their abilities before
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unleashing them into the real world.
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@@ -725,7 +725,7 @@ Tower of the Magi~
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Within the halls of this tower lies the Orb of Sanctum. It is the
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responsibility of all to ensure its safety. Without the orb the dome would
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collapse and chaos would rule. The Magi have been given the honor of it placed
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within these halls. The orb is rumoured to have been created by the Gods Rumble
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within these halls. The orb is rumored to have been created by the Gods Rumble
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and Ferret. But, no one knows for sure.
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~
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1 8 0 0 0 0
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@@ -870,7 +870,7 @@ S
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Room of the Magi~
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This is a meeting room of the higher level mages who are seeking to become a
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Magi. It is here they must prove themselves both physically and mentally.
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Most never make it. The Magi of the Purple and Grey robes has never been
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Most never make it. The Magi of the Purple and Gray robes has never been
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achieved. The actual testing to be a Magi remains a mystery as only the Magi
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themselves have witnessed it.
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~
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@@ -1004,7 +1004,7 @@ But when Sarge retired from his service in the guild they let him keep the
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smithy that he created as a retirement gift. Of course the fact that they had
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no one that could replace him and do his quality of work was the real reason.
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But, Sarge would never complain. He has spent his life hammering metal into
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weapons of mass destruction or armor of superior quality. It is rumoured that
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weapons of mass destruction or armor of superior quality. It is rumored that
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has never been given a task that he could not complete.
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~
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1 8 0 0 0 0
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@@ -957,7 +957,7 @@ S
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#10657
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Before the City of Hannah~
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Just to the north can be seen a pair of barred and rusted gates, the gates
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have been closed for a long time and rumours of the city within being destroyed
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have been closed for a long time and rumors of the city within being destroyed
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or deserted abound. The city walls stretching to the east and west are crumbled
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in some places, even torn down.
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~
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@@ -56,7 +56,7 @@ S
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Badlands~
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Moving onto highgrounds the swamp waters start to dry beneath your feet.
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Circles of small puddles gather water into your footwear, making them gushy and
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uncomfortable. In the Badlands the skys above paint a grey ceiling that never
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uncomfortable. In the Badlands the skys above paint a gray ceiling that never
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changes through weather. The surroundings show nothing but broken wood and
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moss, eminating a foul smell that gathers into your nostrils and greens your
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thoughts into what may lay ahead of this damned place.
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@@ -157,7 +157,7 @@ D3
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S
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#10707
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Badlands~
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The grey ceiling of clouds above stays motionless, as stagnant as the fetid
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The gray ceiling of clouds above stays motionless, as stagnant as the fetid
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waters through which you trod. A cave can be seen leading into the bowels of
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the badlands. The trees and plantlife surrounding it and you are dead and on
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the last stages of decomposition, like everything else in this place of
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@@ -278,7 +278,7 @@ S
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Wetlands~
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The swamp gives way here to even deeper waters. A curtain of fog rises off
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the warm water into the cooler air, reducing visibility and attenuating any
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sound. The waters are an unhealthy shade of black and grey. Making it
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sound. The waters are an unhealthy shade of black and gray. Making it
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impossible to judge the depth or see what lies underneath. A few ripples in
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the water are the only sign of life in this hell hole.
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~
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@@ -707,7 +707,7 @@ The Bank of Iuel~
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fortune in coins and other treasures lies within. But no one is stupid enough
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to try and steal from this bank. The walls are crumbling into dust, debris
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from the ceiling lies about the floor, making an excellent skylight through
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which you can see the grey unmoving clouds above.
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which you can see the gray unmoving clouds above.
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~
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107 0 0 0 0 0
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D0
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@@ -183,7 +183,7 @@ S
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#1108
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A Frosty Dining Hall~
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Stretching far to the west, this lengthy corridor is filled with a myriad of
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dancing colored lights from some nearby source. The forlorn grey of the
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dancing colored lights from some nearby source. The forlorn gray of the
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surroundings seems almost alive with the movement, flickering here and there as
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though lit with hundreds of tiny candles, each shimmering with a different hue
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of the rainbow.
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@@ -436,7 +436,7 @@ S
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#1120
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The Southeast Stair~
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Discreetly tucked away, this tiny winding stair is surrounded on all sides by
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the sombre grey of stonework, leading both up and down, nothing can be seen of
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the sombre gray of stonework, leading both up and down, nothing can be seen of
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the destination on either end. Only black grasping shadows and bitter wind lead
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the way. A subtle wooden door stands settled into the western wall.
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~
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@@ -481,7 +481,7 @@ D5
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S
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#1122
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The Northwest Stair~
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Cold and grey, pieces of old dust and debris stir in the disturbed air,
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Cold and gray, pieces of old dust and debris stir in the disturbed air,
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floating along with snowflakes down into the deeper parts of the stair.
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Darkness looms overhead as well, the spiralling wooden planks leading to a
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higher story of the castle, as well as a lower. A subtle wooden door stands
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@@ -702,7 +702,7 @@ that upon closing the passage beyond cannot be seen.
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S
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#1132
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Upper Part of the Northeast Stair~
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Dark, dreary boards and the cool grey of stone descend into shadow below, a
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Dark, dreary boards and the cool gray of stone descend into shadow below, a
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slight creaking echoing from beneath as though some apparition wandered
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invisibly here. Tiny specks of snow float in the chilled air, a sense of
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silence and secrecy lingering here. A subtle wooden door stands settled into
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@@ -1333,7 +1333,7 @@ S
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#1164
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Collapsing Corridor~
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The ceiling of this corridor bows along the middle, stooped under the
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pressure of thick ice and snow. The stone walls are silver-grey and coated with
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pressure of thick ice and snow. The stone walls are silver-gray and coated with
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a fine sheen of dust, threads of spider webbing drifting like living tendrils
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from the walls.
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~
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@@ -1628,7 +1628,7 @@ S
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Lower Part of the Southwest Stair~
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Curving stone walls hide any view of the upper stair, only strange shadows
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can be seen casting their darkness upon the stone floor. The creaking of the
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castle's foundation echoes loudly in this space, the stones grey and bent as old
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castle's foundation echoes loudly in this space, the stones gray and bent as old
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men, complaining at the weight and bitter cold.
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~
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11 8 0 0 0 0
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@@ -1643,7 +1643,7 @@ D4
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S
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#1181
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Misty Dungeon~
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The forlorn grey of this corridor is made even more despondent by the cool
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The forlorn gray of this corridor is made even more despondent by the cool
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droplets of mist that float aimlessly here. The ground is shiny with
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translucent puddles of ice, and specks of dust sparkle amongst the darkness like
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tiny stars in an ocean of cold, black hopelessness.
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@@ -464,7 +464,7 @@ Luther's Office~
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The room is surprisingly bare minus a desk and some governmental paperwork.
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Most of Luthers belongings are in cardboard boxes and suitcases as if he were to
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leave. Everything else is totally bare. The walls are white, the ceiling is
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white and bumpy, and the window isnt anything special.
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white and bumpy, and the window isn't anything special.
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~
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117 24 0 0 0 0
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D2
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@@ -1388,7 +1388,7 @@ S
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#11751
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Defender's Dream~
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Defender's Dream is a store dealing with armor and weapons. There are all
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sorts of things on display from a large grey sword to a blue helm with a face
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sorts of things on display from a large gray sword to a blue helm with a face
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mask. There is a sign that says 'Items on display are for DISPLAY ONLY, DO NOT
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TOUCH' The floor is a white tile which has been stained with many footprints
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from all the shoppers. The ceiling is painted a rather alarming shade of red
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@@ -274,7 +274,7 @@ cracked and sagging beyond repair.
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118 24 0 0 0 0
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D3
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The sound of splashing puddles and car engines can be heard, a cool draft
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wafting from the damp, grey street outside.
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wafting from the damp, gray street outside.
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~
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~
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0 0 11899
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@@ -286,7 +286,7 @@ sparkling like tiny stars in each shaft of light.
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E
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cobwebs darker corners ceiling beams~
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Fine silvery threads mark the perpetual residence of spiders in these dark
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parts of the room. Some of the older webs are dimmed and grey with time,
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parts of the room. Some of the older webs are dimmed and gray with time,
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flapping like indignant hands trying to shoo visitors away.
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~
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E
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@@ -850,7 +850,7 @@ piano the most commonly featured kind.
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S
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#11819
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A Big Wooden Patio~
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A glorious mountain scene spreads infinitely in every direction, greying
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A glorious mountain scene spreads infinitely in every direction, graying
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peaks and crystal snow sparkling along the horizon, dotted here and there with
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dark green pine trees. This open patio is made of dark burgundy wood, coated
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with glossy sealant so that it shines as though marble. Creeping plants wind
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@@ -911,7 +911,7 @@ S
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#11821
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Way to the Beginning~
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To the east stands the large oak door of an impressive and beautiful house.
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Vast mountainside slopes continually upward, the greying peaks topped with white
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Vast mountainside slopes continually upward, the graying peaks topped with white
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clouds. Soft open breeze carries the green scent of growth and life, new grass
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and dark fragrant pine trees. Beautiful untouched landscape spans all around,
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the grassy paths sparkling softly with a sprinkling of fresh dewy tears.
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@@ -1425,7 +1425,7 @@ D3
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S
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#11841
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The Livingroom~
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Light grey carpet has been worn almost bare and black where the constant
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Light gray carpet has been worn almost bare and black where the constant
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passage of dirty feet has left its mark. The wallpapered wall is stained with
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the oily marks of handprints and is made to look even dingier by the lack of
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proper lighting, just a dim yellow glow illuminating the place.
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@@ -1613,8 +1613,8 @@ D2
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S
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#11851
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In the Basement~
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Cool white walls enclose this room, greyed with the markings of children's
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handprints and smudged crayon colors. Thin grey carpeting covers this whole
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Cool white walls enclose this room, grayed with the markings of children's
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handprints and smudged crayon colors. Thin gray carpeting covers this whole
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open area, the large room extending off to the north and to the east. Pieces of
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food have scattered down from the stairs to the south, sticky black masses of
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unidentifiable substance staining the floor.
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@@ -1678,7 +1678,7 @@ S
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#11854
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A Girl's Bedroom~
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Cement walls have been painted white here, although the paint looks almost as
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if it has been rubbed away in places, leaving the cold stone-grey surface bare.
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if it has been rubbed away in places, leaving the cold stone-gray surface bare.
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Shelving along the walls hold various little stuffed animals and toys, as well
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as a plastic radio that crackles as it plays some old, worn tape of panpipe
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music. A window on the western wall lets in a cool draft, wafting away a strong
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@@ -1889,7 +1889,7 @@ A Boy's Bedroom~
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One wall of this room has been painted a deep navy blue, glow-in-the-dark
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stickers of stars and planets liberally decorating it, and a space-themed border
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runs around the top of the walls. Scattered lego bricks are embedded into the
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grey carpet, various lego spacecraft in the works or completed, hanging from
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gray carpet, various lego spacecraft in the works or completed, hanging from
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invisible thread and lego stands.
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~
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118 8 0 0 0 0
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@@ -1931,7 +1931,7 @@ S
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#11869
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The Bunkbed Room~
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A horrible smell of souring milk and unwashed bedclothes is strong in the
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air, the lighting dim and grey where most of the lightbulbs have been removed,
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air, the lighting dim and gray where most of the lightbulbs have been removed,
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only one remaining in its socket. The room is long and wide, filled with as
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many beds and dressers as it can hold, what little remaining floorspace filled
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with dirty laundry and piles of rubbish.
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@@ -1965,7 +1965,7 @@ T 11869
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#11871
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Under the Bed~
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This small space is neatly concealed from the outside world, bed above and
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grey carpet below, the gap around blocked on side by a wall and covered with
|
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gray carpet below, the gap around blocked on side by a wall and covered with
|
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hanging blankets on the other. Everything seems suspended and silent here, only
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the occasional flicker of a creeping insect running across the floor, and the
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creaking of footsteps seems to disturb the stillness. The only way to get out
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@@ -1994,7 +1994,7 @@ into a bright phosphorescent blue, shining almost blindingly as if the fingers
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had smeared radioactive liquid instead of the original substance. It is not the
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only area that is glowing however, much of the wall covered in faded blue
|
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splotches or perhaps more disturbingly, smudged letters and words. The
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naturally grey carpet is now luminous blue, brighter splashes here and there as
|
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naturally gray carpet is now luminous blue, brighter splashes here and there as
|
||||
if some glowing paintball gun had been liberally used to decorate the place.
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~
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118 8 0 0 0 0
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@@ -2065,7 +2065,7 @@ S
|
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#11877
|
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A Sloping Ridge~
|
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The land slants upward gently, only to slope deeply downward toward the
|
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south, rosy hues of purple mixing with the cool grey. Splotches of deeper
|
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south, rosy hues of purple mixing with the cool gray. Splotches of deeper
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||||
color blossom here and there, permanent stains on the smooth stony canvas.
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~
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118 0 0 0 0 4
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@@ -2443,7 +2443,7 @@ S
|
||||
T 11899
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#11899
|
||||
A Street Corner~
|
||||
This long grey street is wet with puddles from the nearly constant rain here,
|
||||
This long gray street is wet with puddles from the nearly constant rain here,
|
||||
the splashing sound of cars driving past and the cooing of pigeons as they
|
||||
flutter overhead is almost all there is to be heard. It seems mostly deserted,
|
||||
the few people to be seen scurrying quickly about, faces down as they rush to
|
||||
|
||||
@@ -162,7 +162,7 @@ S
|
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A Mountainside~
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The view is great from this vantage point, and if you look to the
|
||||
north-east, you can see more mountains on the horizon. Ths South Road is also
|
||||
slighty visible as a small line in the trees, far down to the west.
|
||||
slightly visible as a small line in the trees, far down to the west.
|
||||
~
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169 0 0 0 0 5
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||||
D1
|
||||
|
||||
@@ -656,7 +656,7 @@ S
|
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#1736
|
||||
Stables~
|
||||
Stable hands are busy currying animals, shoeing horses, and feeding the
|
||||
magnificant chargers of Camelot. Light filters in through the rafters. You
|
||||
magnificent chargers of Camelot. Light filters in through the rafters. You
|
||||
wonder how easy it would be to sneak one of these animals out. You quickly
|
||||
discard the idea when you see one of the stable hands skillfully playing with a
|
||||
small dagger, tossing it 10 feet in the air, catching it by the blade and then
|
||||
@@ -1390,7 +1390,7 @@ S
|
||||
#1777
|
||||
A Dark Trail~
|
||||
The remains of an old wagon and the corpses of a couple of merchants lie on
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||||
the side of the path. Those rumours about robbers and thieves hiding in these
|
||||
the side of the path. Those rumors about robbers and thieves hiding in these
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||||
woods must be true. You check the contents of your purse then move on. The
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||||
lake still blocks the north and the forest doesn't look very safe to the south.
|
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~
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||||
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||||
@@ -66,7 +66,7 @@ quicksilver mirror.
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||||
~
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175 8 0 0 0 0
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D0
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||||
The mirror is a grey stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means.
|
||||
The mirror is a gray stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means.
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||||
~
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~
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0 0 17515
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||||
@@ -89,7 +89,7 @@ To the west lies the base of a staircase.
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0 0 17516
|
||||
E
|
||||
mirror~
|
||||
The mirror is a grey stone frame the size of a door set against the wall.
|
||||
The mirror is a gray stone frame the size of a door set against the wall.
|
||||
Within it, a vertical pool of quicksilver ripples gently, held in place by some
|
||||
magical means.
|
||||
~
|
||||
@@ -246,7 +246,7 @@ The Guardian Room~
|
||||
the four cardinal directions lies a door, and only the northern is even
|
||||
remotely earthly in appearance. The west wall has a carved obsidian doorframe
|
||||
attached, pure blackness inside. The east is the inverse of the first, a
|
||||
carved ivory frame with glowing white light. The south has a grey stone frame,
|
||||
carved ivory frame with glowing white light. The south has a gray stone frame,
|
||||
and liquid quicksilver ripples gently on the surface.
|
||||
~
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||||
175 8 0 0 0 0
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@@ -334,7 +334,7 @@ S
|
||||
A Corner In The Hallway~
|
||||
You can hear creatures moving all around you... and it is not
|
||||
a comforting sound at all. The furnishing is nothing to speak of
|
||||
either, plain grey brick walls with green fungus (or something)
|
||||
either, plain gray brick walls with green fungus (or something)
|
||||
growing on them.
|
||||
~
|
||||
186 9 0 0 0 0
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||||
@@ -1800,7 +1800,7 @@ S
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||||
T 1971
|
||||
#1965
|
||||
Pool of Mud~
|
||||
The grey surface of slate paving stones can barely be seen beneath the
|
||||
The gray surface of slate paving stones can barely be seen beneath the
|
||||
surface of these dark waters. Small fish dart nervously about, hiding instantly
|
||||
at the sight of any shadow, and bulrushes sway gently, spreading ripples
|
||||
throughout the pool.
|
||||
|
||||
@@ -760,7 +760,7 @@ S
|
||||
The Eastern Temple Circle~
|
||||
The western gate of the inner city wall is just to the south where one can
|
||||
venture out into the city. The Tower of Sanctus shines brightly, its white
|
||||
marble reflecting all light that strikes it. The Tower is rumoured to be a
|
||||
marble reflecting all light that strikes it. The Tower is rumored to be a
|
||||
combination of magic and perfect architecture.
|
||||
~
|
||||
2 0 0 0 0 1
|
||||
@@ -1019,7 +1019,7 @@ S
|
||||
Inside the Temple of Sanctus~
|
||||
The fluted columns of white marble laced with gold are enough to make
|
||||
anyone's mouth gape. The workmanship required to create this place must have
|
||||
been unbelievable. Must be the rumours that it was created by the gods are
|
||||
been unbelievable. Must be the rumors that it was created by the gods are
|
||||
true. Several benches can be seen to the north. The sound of running water can
|
||||
be heard to the west. To the south people can be seen, busy in prayer, while to
|
||||
the east a small room lies, full of several people gossiping.
|
||||
|
||||
@@ -108,7 +108,7 @@ footprints prints foot~
|
||||
~
|
||||
E
|
||||
dust~
|
||||
It is powdery-looking and grey in color.
|
||||
It is powdery-looking and gray in color.
|
||||
~
|
||||
S
|
||||
#20105
|
||||
@@ -643,7 +643,7 @@ T 20105
|
||||
#20122
|
||||
On a Sandy Path~
|
||||
The sandy path is made up of coarse sand, a deep yellow color - wet from the
|
||||
waves coming from the east. To the north is a grey, solemn cliff guarding
|
||||
waves coming from the east. To the north is a gray, solemn cliff guarding
|
||||
Konolua beach while the path continues south.
|
||||
~
|
||||
201 4 0 0 0 2
|
||||
|
||||
@@ -1382,7 +1382,7 @@ S
|
||||
#23592
|
||||
Marble Path~
|
||||
You begin to feel like you're walking on a chess board. The marble at your
|
||||
feet is white and swirled with shades of grey. Some are so dark they look
|
||||
feet is white and swirled with shades of gray. Some are so dark they look
|
||||
black. The swirls almost hypnotize you. The path continues to the north and
|
||||
west.
|
||||
~
|
||||
|
||||
@@ -322,7 +322,7 @@ S
|
||||
#23614
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -403,7 +403,7 @@ S
|
||||
#23617
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor, and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. To
|
||||
@@ -436,7 +436,7 @@ S
|
||||
#23618
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -463,7 +463,7 @@ S
|
||||
#23619
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -485,7 +485,7 @@ S
|
||||
#23620
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -507,7 +507,7 @@ S
|
||||
#23621
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -569,7 +569,7 @@ T 23606
|
||||
#23623
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -642,7 +642,7 @@ S
|
||||
#23627
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -664,7 +664,7 @@ S
|
||||
#23628
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. To
|
||||
@@ -691,7 +691,7 @@ S
|
||||
#23629
|
||||
The dwarven city~
|
||||
The hallway has widened to about twice the width it had earlier. The walls
|
||||
are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to read the sign above the door to the south. It says 'Beware Of
|
||||
@@ -718,7 +718,7 @@ S
|
||||
#23630
|
||||
The dwarven city~
|
||||
The hallway has widened to about twice the width it had earlier. The walls
|
||||
are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. To the east and west the wide hallway continues, to the
|
||||
@@ -746,7 +746,7 @@ S
|
||||
The dwarven city~
|
||||
The underground hallway is wide enough for six people to walk next to each
|
||||
other here, and the stone floor has evidently been walked by many feet. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues in all directions except
|
||||
@@ -778,7 +778,7 @@ S
|
||||
The dwarven city~
|
||||
The underground hallway is wide enough for six people to walk next to each
|
||||
other here, and the stone floor has evidently been walked by many feet. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues to your west and gets a little
|
||||
@@ -805,7 +805,7 @@ S
|
||||
#23633
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -833,7 +833,7 @@ S
|
||||
#23634
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -890,7 +890,7 @@ S
|
||||
The dwarven city~
|
||||
The underground hallway is wide enough for six people to walk next to each
|
||||
other here, and the stone floor has evidently been walked by many feet. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues north and south, the east and
|
||||
@@ -941,7 +941,7 @@ S
|
||||
#23640
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -963,7 +963,7 @@ S
|
||||
#23641
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -985,7 +985,7 @@ S
|
||||
#23642
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -1008,7 +1008,7 @@ S
|
||||
The dwarven city~
|
||||
The underground hallway is wide enough for six people to walk next to each
|
||||
other here, and the stone floor has evidently been walked by many feet. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues north and east of here, and a
|
||||
@@ -1040,7 +1040,7 @@ S
|
||||
The dwarven city~
|
||||
The underground hallway is wide enough for six people to walk next to each
|
||||
other here, and the stone floor has evidently been walked by many feet. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. East of here, the hallway narrows down a bit, but
|
||||
@@ -1066,7 +1066,7 @@ S
|
||||
#23645
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -1098,7 +1098,7 @@ S
|
||||
#23646
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -1125,7 +1125,7 @@ S
|
||||
#23647
|
||||
The dwarven city~
|
||||
You are standing in an underground hallway, deep inside the mountain. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
helps you to not think of the terrible weight of the mountain above you. The
|
||||
@@ -1160,7 +1160,7 @@ S
|
||||
The dwarven city~
|
||||
The underground hallway is wide enough for six people to walk next to each
|
||||
other here, and the stone floor has evidently been walked by many feet. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. To your west a block of pure white marble blocks the
|
||||
@@ -1185,7 +1185,7 @@ S
|
||||
The dwarven city~
|
||||
The underground hallway is wide enough for six people to walk next to each
|
||||
other here, and the stone floor has evidently been walked by many feet. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide hallway continues to your west and east, while
|
||||
@@ -1207,7 +1207,7 @@ S
|
||||
The dwarven city~
|
||||
The underground hallway is wide enough for six people to walk next to each
|
||||
other here, and the stone floor has evidently been walked by many feet. The
|
||||
walls are a show of fine masonry, and the grey marble rocks have been worked so
|
||||
walls are a show of fine masonry, and the gray marble rocks have been worked so
|
||||
perfectly, that you wouldn't be able to put even the tip of your knife between
|
||||
two stones. Every three feet a torch lights up the corridor and the light
|
||||
makes you feel safe. The wide tunnel turns a perfect right angle here, going
|
||||
|
||||
@@ -3,7 +3,7 @@ On a well used road in the mountains.~
|
||||
The twenty feet wide road is narrowed in from a deep fall to your west, and
|
||||
a steep climb to your east. The road clings to the mountain as if it was
|
||||
afraid to fall to the depths beyond its edge. There isn't much chance of that,
|
||||
however, since the road is being repaired whereever it is needed as soon as it
|
||||
however, since the road is being repaired wherever it is needed as soon as it
|
||||
is needed. The dwarves are interested in trade, and without roads there will
|
||||
be no trade. The road continues southward, while north of here you see a cave
|
||||
opening.
|
||||
|
||||
@@ -784,7 +784,7 @@ S
|
||||
#23826
|
||||
In the fog~
|
||||
Here it is hard to see anything besides what is in the area with you.
|
||||
There is thick grey fog around everything leaving you wandering where you are
|
||||
There is thick gray fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
@@ -801,7 +801,7 @@ S
|
||||
#23827
|
||||
In the fog~
|
||||
Here it is hard to see anything besides what is in the area with you.
|
||||
There is thick grey fog around everything leaving you wandering where you are
|
||||
There is thick gray fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
@@ -822,7 +822,7 @@ S
|
||||
#23828
|
||||
In the fog~
|
||||
Here it is hard to see anything besides what is in the area with you.
|
||||
There is thick grey fog around everything leaving you wandering where you are
|
||||
There is thick gray fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
@@ -843,7 +843,7 @@ S
|
||||
#23829
|
||||
In the fog~
|
||||
Here it is hard to see anything besides what is in the area with you.
|
||||
There is thick grey fog around everything leaving you wandering where you are
|
||||
There is thick gray fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
@@ -864,7 +864,7 @@ S
|
||||
#23830
|
||||
In the fog~
|
||||
Here it is hard to see anything besides what is in the area with you.
|
||||
There is thick grey fog around everything leaving you wandering where you are
|
||||
There is thick gray fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
@@ -885,7 +885,7 @@ S
|
||||
#23831
|
||||
In the fog~
|
||||
Here it is hard to see anything besides what is in the area with you.
|
||||
There is thick grey fog around everything leaving you wandering where you are
|
||||
There is thick gray fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
@@ -906,7 +906,7 @@ S
|
||||
#23832
|
||||
In the fog~
|
||||
Here it is hard to see anything besides what is in the area with you.
|
||||
There is thick grey fog around everything leaving you wandering where you are
|
||||
There is thick gray fog around everything leaving you wandering where you are
|
||||
and where to go. This must be some kind of magic because the fog seems to not
|
||||
be moving any and it has a strange glow to it.
|
||||
~
|
||||
|
||||
@@ -6,9 +6,9 @@ into the south pass has lived to tell about it, so it is with some jest people
|
||||
say If you don't behave The Drow from south Pass will come get you. The few
|
||||
who actually know what is going on here, frow upon this saying, as they know
|
||||
very well that the south pass is full of all kinds of caves. Some leading no
|
||||
where, some inhabited by hidious monsters. And others leading so far into the
|
||||
where, some inhabited by hideous monsters. And others leading so far into the
|
||||
heart of the mountains that you might actually unwarily stumble upon the
|
||||
inhabitants of the underdark. It is rumoured that if you should wish to access
|
||||
inhabitants of the underdark. It is rumored that if you should wish to access
|
||||
the cities of the drow, or to slay mindflayers, this is your direct route to
|
||||
the underdark. Some speculate there might be other ways to get there aswell,
|
||||
but it has never been proven.
|
||||
@@ -350,9 +350,9 @@ South Pass have lived to tell about it, so it is with some jest people say If
|
||||
you don't behave The drow from South Pass will come get you. The few who
|
||||
actually know what is going on here, frow upon this saying, as they know very
|
||||
well that the South Pass is full of all kinds of caves. Some leading no where,
|
||||
some inhabited by hidious monsters. And others leading so far into the heart of
|
||||
some inhabited by hideous monsters. And others leading so far into the heart of
|
||||
the mountains that you might actually unwarily stumble upon the inhabitants of
|
||||
the underdark. It is rumoured that if you should wish to access the cities of
|
||||
the underdark. It is rumored that if you should wish to access the cities of
|
||||
the drow, or to slay mindflayers, this is your direct route to the underdark.
|
||||
Some speculate there might be other ways to get there as well, but it has never
|
||||
been proven.
|
||||
|
||||
@@ -723,7 +723,7 @@ Shuttle Bay~
|
||||
direct route to the ship's outer shell, when the ship is docked mind. It's
|
||||
quite a large room, with a very high ceiling and a lot of floor space. There
|
||||
are three different shuttle-crafts hovering just to the west, waiting to be
|
||||
flown into the very depths of space itself. A large grey door leads into space,
|
||||
flown into the very depths of space itself. A large gray door leads into space,
|
||||
becareful about opening it.
|
||||
~
|
||||
241 8 0 0 0 0
|
||||
@@ -733,13 +733,13 @@ A corridor is North.
|
||||
~
|
||||
0 -1 24124
|
||||
D2
|
||||
Some very large grey doors block the view north.
|
||||
Some very large gray doors block the view north.
|
||||
~
|
||||
door grey doors~
|
||||
door gray doors~
|
||||
1 -1 24139
|
||||
E
|
||||
door~
|
||||
The large grey shuttle bay door that leads into deep space. Make sure you
|
||||
The large gray shuttle bay door that leads into deep space. Make sure you
|
||||
have a spacesuit in your inventory!
|
||||
~
|
||||
S
|
||||
@@ -819,7 +819,7 @@ bedroom to the east.
|
||||
~
|
||||
241 8 0 0 0 0
|
||||
D3
|
||||
A grey-looking corridor is to the west.
|
||||
A gray-looking corridor is to the west.
|
||||
~
|
||||
~
|
||||
0 -1 24124
|
||||
@@ -827,7 +827,7 @@ S
|
||||
#24126
|
||||
Enterprise Gym~
|
||||
You emerge into the Enterprise gym. The room is quite large, with a soft
|
||||
grey floor. A set of lockers against the southern wall contain all of the
|
||||
gray floor. A set of lockers against the southern wall contain all of the
|
||||
necessary equipment needed for using the gym. A thick stack of mats have been
|
||||
piled high in one corner, which can be used for different activities. Captain
|
||||
Picard likes to come here to practice his fencing.
|
||||
@@ -1132,13 +1132,13 @@ Outer Space by the Enterprise~
|
||||
You are floating in outerspace, right beside the USS Enterprise. Billions of
|
||||
stars glitter and sparkle from every direction, originating from the vast
|
||||
expanses of deep space. Without a spacesuit, one would surely perish out here.
|
||||
A large grey door leads into the Enterprise's Shuttle Bay.
|
||||
A large gray door leads into the Enterprise's Shuttle Bay.
|
||||
~
|
||||
241 0 0 0 0 9
|
||||
D0
|
||||
The Shuttle Bay is North.
|
||||
~
|
||||
door doors grey~
|
||||
door doors gray~
|
||||
1 -1 24122
|
||||
D4
|
||||
All you can see is the massive expanse of deep space.
|
||||
@@ -1204,7 +1204,7 @@ Alien World~
|
||||
This part of the alien world appears to be a clearing in the middle of a
|
||||
mutated forest. What go for trees here are tall, circular pyramid type
|
||||
structures with three or four basin-like layers. The grass is purple, the sky
|
||||
is a deep crimson and the clouds are a hidious yellow. A small watch-tower
|
||||
is a deep crimson and the clouds are a hideous yellow. A small watch-tower
|
||||
stands just to the north, fallen into disrepair.
|
||||
~
|
||||
241 0 0 0 0 0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#24200
|
||||
Wall Road~
|
||||
You are walking next to the western city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
gray rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations. To the north, you see the western bridge.
|
||||
~
|
||||
@@ -250,7 +250,7 @@ S
|
||||
#24205
|
||||
Wall Road~
|
||||
You are walking next to the eastern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
gray rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations. To the north, you can see the southern docks.
|
||||
~
|
||||
@@ -271,7 +271,7 @@ S
|
||||
#24206
|
||||
Wall Road~
|
||||
You are walking next to the western city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
gray rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
@@ -429,7 +429,7 @@ S
|
||||
#24211
|
||||
Wall Road~
|
||||
You are walking next to the eastern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
gray rocks that have been fastened to each other with some kind of mortar.
|
||||
You can see a large stone entrance leading into the wall here, leading
|
||||
east. People are walking past you, hurrying to their destinations.
|
||||
~
|
||||
@@ -468,7 +468,7 @@ S
|
||||
#24213
|
||||
Wall Road~
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
gray rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
@@ -489,7 +489,7 @@ S
|
||||
#24214
|
||||
Wall Road~
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
gray rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
@@ -510,7 +510,7 @@ S
|
||||
#24215
|
||||
Wall Road~
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
gray rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
@@ -531,7 +531,7 @@ S
|
||||
#24216
|
||||
Wall Road~
|
||||
You are walking next to the southern city wall. It is built from large
|
||||
grey rocks that have been fastened to each other with some kind of mortar.
|
||||
gray rocks that have been fastened to each other with some kind of mortar.
|
||||
It is far too high to climb. People are walking past you, hurrying to
|
||||
their destinations.
|
||||
~
|
||||
@@ -1468,7 +1468,7 @@ D3
|
||||
S
|
||||
#24271
|
||||
Midgaard Curling Club Entrance Hall~
|
||||
You're in the entrance hall of the Midgaard Curling Club. A grey carpet
|
||||
You're in the entrance hall of the Midgaard Curling Club. A gray carpet
|
||||
runs down the hallway, where it ends at a set of stairs leading up and to
|
||||
the east. The walls are a pale beige color, and an ancient looking tile
|
||||
ceiling is slowly rotting away. This place looks like it's at least fifty
|
||||
@@ -1487,7 +1487,7 @@ S
|
||||
#24272
|
||||
Curling Club Entrance Stairs~
|
||||
You're in the far end of the Midgaard Curling Club entrance hall. The
|
||||
grey carpet ends here, and a short set of stairs leads up to east. A large
|
||||
gray carpet ends here, and a short set of stairs leads up to east. A large
|
||||
wooden door leads north, but it's blocked off.
|
||||
~
|
||||
242 12 0 0 0 0
|
||||
|
||||
@@ -363,7 +363,7 @@ T 24400
|
||||
#24412
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. You see a small
|
||||
greasy rat scuttle through a small hole in the wall, while a long burnt out
|
||||
light bulb hangs from the ceiling. You can feel an intense heat coming from
|
||||
@@ -399,7 +399,7 @@ T 24400
|
||||
#24414
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -418,7 +418,7 @@ S
|
||||
#24415
|
||||
A Prison Corridor at a Staircase~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling. A steel spiral staircase leads down
|
||||
into darkness.
|
||||
@@ -443,7 +443,7 @@ S
|
||||
#24416
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -462,7 +462,7 @@ S
|
||||
#24417
|
||||
A Prison Corridor Intersection~
|
||||
You're at an intersection in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -491,7 +491,7 @@ S
|
||||
#24418
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -510,7 +510,7 @@ S
|
||||
#24419
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -529,7 +529,7 @@ S
|
||||
#24420
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -548,7 +548,7 @@ S
|
||||
#24421
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -567,7 +567,7 @@ S
|
||||
#24422
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -586,7 +586,7 @@ S
|
||||
#24423
|
||||
A Prison Corridor Intersection~
|
||||
You're at a dark intersection in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -610,7 +610,7 @@ S
|
||||
#24424
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -629,7 +629,7 @@ S
|
||||
#24425
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -648,7 +648,7 @@ S
|
||||
#24426
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -667,7 +667,7 @@ S
|
||||
#24427
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -686,7 +686,7 @@ S
|
||||
#24428
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -705,7 +705,7 @@ S
|
||||
#24430
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -724,7 +724,7 @@ S
|
||||
#24431
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -743,7 +743,7 @@ S
|
||||
#24432
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -762,7 +762,7 @@ S
|
||||
#24433
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -781,7 +781,7 @@ S
|
||||
#24434
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor. As you wonder if it can support you, the floor
|
||||
gives way and you fall down a bottomless pit.
|
||||
~
|
||||
@@ -790,7 +790,7 @@ S
|
||||
#24435
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -809,7 +809,7 @@ S
|
||||
#24436
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -828,7 +828,7 @@ S
|
||||
#24437
|
||||
A Prison Corridor Intersection~
|
||||
You're at a dark intersection in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -857,7 +857,7 @@ S
|
||||
#24438
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -876,7 +876,7 @@ S
|
||||
#24439
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -895,7 +895,7 @@ S
|
||||
#24440
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -924,7 +924,7 @@ S
|
||||
#24441
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor. As you wonder if it can support you, the floor
|
||||
gives way and you fall down a bottomless pit.
|
||||
~
|
||||
@@ -934,7 +934,7 @@ T 24400
|
||||
#24442
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -953,7 +953,7 @@ S
|
||||
#24443
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -972,7 +972,7 @@ S
|
||||
#24444
|
||||
A Prison Corridor at a Staircase~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling. A steel spiral staircase leads up.
|
||||
~
|
||||
@@ -991,7 +991,7 @@ S
|
||||
#24445
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -1010,7 +1010,7 @@ S
|
||||
#24446
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -1034,7 +1034,7 @@ S
|
||||
#24447
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -1053,7 +1053,7 @@ S
|
||||
#24448
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor. As you wonder if it can support you, the floor
|
||||
gives way and you fall down a bottomless pit.
|
||||
~
|
||||
@@ -1063,7 +1063,7 @@ T 24400
|
||||
#24449
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -1082,7 +1082,7 @@ S
|
||||
#24450
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor, and you wonder if can support you. A long burnt out
|
||||
light bulb hangs from the ceiling.
|
||||
~
|
||||
@@ -1101,7 +1101,7 @@ S
|
||||
#24451
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor. As you wonder if it can support you, the floor
|
||||
gives way and you fall down a bottomless pit.
|
||||
~
|
||||
@@ -1111,7 +1111,7 @@ T 24400
|
||||
#24452
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor. As you wonder if it can support you, the floor
|
||||
gives way and you fall down a bottomless pit.
|
||||
~
|
||||
@@ -1121,7 +1121,7 @@ T 24400
|
||||
#24453
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor. As you wonder if it can support you, the floor
|
||||
gives way and you fall down a bottomless pit.
|
||||
~
|
||||
@@ -1131,7 +1131,7 @@ T 24400
|
||||
#24454
|
||||
A Prison Corridor~
|
||||
You're in a dark corridor in the Cooland Prison. The walls are quite
|
||||
damp, and the dark grey paint is flaking. You notice large cracks in
|
||||
damp, and the dark gray paint is flaking. You notice large cracks in
|
||||
the old cement floor. As you wonder if it can support you, the floor
|
||||
gives way and you fall down a bottomless pit.
|
||||
~
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#2500
|
||||
The Entrance To The Shadow Grove~
|
||||
Before you, the grove of shadows lies. Giant grey trees are all that
|
||||
Before you, the grove of shadows lies. Giant gray trees are all that
|
||||
can be seen through the thick shadows. A great sense of both power and
|
||||
menace permeates the surrounding area. You have a strange urge to turn
|
||||
back and go back the way you've come.
|
||||
|
||||
@@ -205,7 +205,7 @@ from clearing into deeper forest in an easterly direction.
|
||||
~
|
||||
258 0 0 0 0 3
|
||||
D1
|
||||
Huge grey mountains lie in this direction.
|
||||
Huge gray mountains lie in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 25820
|
||||
|
||||
@@ -934,7 +934,7 @@ An Intersection~
|
||||
mystical forces are pushing and pulling at each other from all around you.
|
||||
The sensation of being trapped, in the middle is almost tangible in the air
|
||||
here.
|
||||
A grey tiled hallway leads south, black tiled east, white tiled west,
|
||||
A gray tiled hallway leads south, black tiled east, white tiled west,
|
||||
and a multi-colored hallway swirling with patterns that remain just barely
|
||||
unrecognizable is to the north.
|
||||
~
|
||||
@@ -961,8 +961,8 @@ D5
|
||||
0 -1 2649
|
||||
S
|
||||
#2651
|
||||
A Grey Tiled Hallway~
|
||||
You are in a grey tiled hallway leading north and south. Dim balls
|
||||
A Gray Tiled Hallway~
|
||||
You are in a gray tiled hallway leading north and south. Dim balls
|
||||
of energy float here and there shedding a warm light, and showing the
|
||||
way. A feeling of peace and balance comes over you.
|
||||
~
|
||||
@@ -977,11 +977,11 @@ D2
|
||||
0 -1 2652
|
||||
S
|
||||
#2652
|
||||
A Grey Tiled Hallway~
|
||||
You are in a grey tiled hallway leading north and south. Dim balls
|
||||
A Gray Tiled Hallway~
|
||||
You are in a gray tiled hallway leading north and south. Dim balls
|
||||
of energy float here and there shedding a warm light, and showing the
|
||||
way. A feeling of peace and balance comes over you.
|
||||
Large, grey metal double doors can be seen to the south.
|
||||
Large, gray metal double doors can be seen to the south.
|
||||
~
|
||||
26 72 0 0 0 0
|
||||
D0
|
||||
@@ -990,12 +990,12 @@ D0
|
||||
0 -1 2651
|
||||
D2
|
||||
~
|
||||
door grey~
|
||||
door gray~
|
||||
1 -1 2653
|
||||
S
|
||||
#2653
|
||||
The Antechamber~
|
||||
You are in the antechamber of the Master Magician of the Grey Light.
|
||||
You are in the antechamber of the Master Magician of the Gray Light.
|
||||
A feeling of strong magic floats in the air about you, almost as if you
|
||||
could taste the power held within these walls.
|
||||
Once your eyes adjust to the semi-light, you can make out a larger
|
||||
@@ -1004,7 +1004,7 @@ room to the south.
|
||||
26 72 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door grey~
|
||||
door gray~
|
||||
1 -1 2652
|
||||
D2
|
||||
~
|
||||
@@ -1304,12 +1304,12 @@ A Wide Hallway~
|
||||
You are in a large hallway, wide enough to accommodate several people
|
||||
standing abreast. The floor here is a swirl of multicolored patterns, in
|
||||
constant motion.
|
||||
A huge, grey metal door blocks the way north, it looks quite sturdy.
|
||||
A huge, gray metal door blocks the way north, it looks quite sturdy.
|
||||
~
|
||||
26 72 0 0 0 0
|
||||
D0
|
||||
~
|
||||
door metal grey~
|
||||
door metal gray~
|
||||
2 2593 2674
|
||||
D2
|
||||
~
|
||||
@@ -1330,7 +1330,7 @@ door obsidian black~
|
||||
2 2594 2675
|
||||
D2
|
||||
~
|
||||
door metal grey~
|
||||
door metal gray~
|
||||
2 2593 2673
|
||||
S
|
||||
#2675
|
||||
|
||||
@@ -644,7 +644,7 @@ S
|
||||
#26127
|
||||
Dragon's Lair~
|
||||
You have to give a bit of a double-take as you enter into this room. The
|
||||
spotlessly clean hallways you just left are replaced by cold grey walls of
|
||||
spotlessly clean hallways you just left are replaced by cold gray walls of
|
||||
stone. The chamber itself could easily house a full grown dragon, it is so big.
|
||||
As a matter of fact, it does house a full grown dragon.
|
||||
~
|
||||
|
||||
@@ -193,7 +193,7 @@ The creepy road continues west.
|
||||
0 0 26739
|
||||
E
|
||||
building~
|
||||
The building is a dark grey shade, but it seems to have been soiled by grimy
|
||||
The building is a dark gray shade, but it seems to have been soiled by grimy
|
||||
tar.
|
||||
~
|
||||
E
|
||||
@@ -1014,8 +1014,8 @@ T 26710
|
||||
#26745
|
||||
Entrance to the Building of Fear~
|
||||
Low moans seem to come from the walls as you stand before the fallen
|
||||
entrance to a huge building. The walls appear to be made of some kind of grey
|
||||
stone-- that, or they have turned grey with age. A passageway opens to your
|
||||
entrance to a huge building. The walls appear to be made of some kind of gray
|
||||
stone-- that, or they have turned gray with age. A passageway opens to your
|
||||
east, but you can't see anything in the room, because of the darkness.
|
||||
Shadows cast weird angles everywhere. A faded plaque has hangs from a nail in
|
||||
a far corner of the room.
|
||||
@@ -1202,7 +1202,7 @@ S
|
||||
#26753
|
||||
Strangely shaped hallway.~
|
||||
This hallway appears to be nothing more than an extension around the stairs.
|
||||
Made from the same grey material as the rest of the building, this room seems
|
||||
Made from the same gray material as the rest of the building, this room seems
|
||||
to have something strange about it. Perhaps it's the strange black tiling at
|
||||
certain points around the room. There are doors leading in almost all
|
||||
directions, and the stairs continue on upward.
|
||||
|
||||
@@ -62,7 +62,7 @@ creature in room 2763. Once you have the orb, you must defeat the sorceress in
|
||||
the normal way and then USE ORB as soon as she is gone and only her staff
|
||||
remains. This will dissolve the remaining fire elemental and kill the sorceress
|
||||
permanently. It will also leave behind everything she was wearing. By the way,
|
||||
her firey dress will burn whoever wears it, unless they are also wearing the
|
||||
her fiery dress will burn whoever wears it, unless they are also wearing the
|
||||
crystal nymph ring.
|
||||
~
|
||||
E
|
||||
@@ -720,7 +720,7 @@ ground, forgotten and left to rot.
|
||||
E
|
||||
old cobwebs~
|
||||
These webs look to be years old, any beauty to their carefully woven
|
||||
structure long eroded, greyed and dimmed so that they are little more than
|
||||
structure long eroded, grayed and dimmed so that they are little more than
|
||||
fluttering ghosts in the breeze.
|
||||
~
|
||||
S
|
||||
@@ -1878,7 +1878,7 @@ T 2779
|
||||
An Abandoned Nursery~
|
||||
This is a child's room, the tiny bed and furnishings decorated with the
|
||||
jewels and lace one would bestow upon a little girl. Long abandoned, layers of
|
||||
old grey dust cover the once beautiful surfaces of wood and satin. Dreary
|
||||
old gray dust cover the once beautiful surfaces of wood and satin. Dreary
|
||||
cobwebs linger in the corners like ghostly shadows, whispering silent words in
|
||||
the cool breeze.
|
||||
~
|
||||
@@ -1979,7 +1979,7 @@ D1
|
||||
S
|
||||
#2787
|
||||
Miru, the Dust~
|
||||
Solid, compact grey blocks of stone make up the structure of this room,
|
||||
Solid, compact gray blocks of stone make up the structure of this room,
|
||||
cemented together and solid beyond breaking. Hard flawless gems twinkle
|
||||
brightly amongst the mosaic slate pieces of the floor, a coolness emanating from
|
||||
every elemental substance in this room.
|
||||
|
||||
@@ -178,7 +178,7 @@ D3
|
||||
S
|
||||
#27107
|
||||
A stone arch~
|
||||
An imposing arch of the grey-white stone of the cliffs arcs over your head,
|
||||
An imposing arch of the gray-white stone of the cliffs arcs over your head,
|
||||
half grown over with dark green ivy. Before you to the south are the stone
|
||||
steps leading up to the town gallows, and northwards lies the courtyard of the
|
||||
temple.
|
||||
@@ -1238,7 +1238,7 @@ S
|
||||
#27165
|
||||
A windy cliffside lane~
|
||||
A damp and chilly wind wafts over the homes of the clifftop moors. About
|
||||
you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of
|
||||
you bluffs rise, pale gray and dark sandstone, smooth from the sculpturing of
|
||||
winds, and dotted with purple heather and green mosses. A path strays through
|
||||
the clifftop hills.
|
||||
~
|
||||
@@ -1256,7 +1256,7 @@ S
|
||||
#27166
|
||||
A windy cliffside lane~
|
||||
A damp and chilly wind wafts over the homes of the clifftop moors. About
|
||||
you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of
|
||||
you bluffs rise, pale gray and dark sandstone, smooth from the sculpturing of
|
||||
winds, and dotted with purple heather and green mosses. A path strays through
|
||||
the clifftop hills.
|
||||
~
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#27200
|
||||
A short rockslide~
|
||||
You stand amidst a tumble of rocks of various sizes and shades of grey and
|
||||
You stand amidst a tumble of rocks of various sizes and shades of gray and
|
||||
ebony. A pale hawk circles overhead, uttering a shivering cry. It is
|
||||
impossible to continue downwards without meeting an untimely (? ) death. A
|
||||
few homes have been hidden here in the cliff face, a bit of a hike from any
|
||||
@@ -197,7 +197,7 @@ S
|
||||
A garden of wild rosethorn~
|
||||
Dense bushes of rosethorn, growing wild, fill the garden with splashes of
|
||||
white and red colors. There is a grassy space in the center, circled by smooth
|
||||
grey stones, where children play and older residents of the town picnic and
|
||||
gray stones, where children play and older residents of the town picnic and
|
||||
enjoy themselves.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
@@ -339,7 +339,7 @@ D3
|
||||
S
|
||||
#27219
|
||||
A white stone dwelling~
|
||||
A small dwelling has been fashioned from chalky-white stones and grey
|
||||
A small dwelling has been fashioned from chalky-white stones and gray
|
||||
mortar. It is empty of signs of habitation. You feel, nevertheless, that this
|
||||
could be a comfortable place to live, if bought from the gods of the realm.
|
||||
~
|
||||
@@ -351,7 +351,7 @@ D1
|
||||
S
|
||||
#27220
|
||||
A white stone dwelling~
|
||||
A small dwelling has been fashioned from chalky-white stones and grey mortar.
|
||||
A small dwelling has been fashioned from chalky-white stones and gray mortar.
|
||||
It is empty of signs of habitation. You feel, nevertheless, that this could be
|
||||
a comfortable place to live, if bought from the gods of the realm.
|
||||
~
|
||||
@@ -380,7 +380,7 @@ S
|
||||
#27222
|
||||
An untravelled path~
|
||||
A thin line of soil barely resembling a path threads its lonesome way
|
||||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
between the dull gray stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
@@ -400,7 +400,7 @@ S
|
||||
#27223
|
||||
An untravelled path~
|
||||
A thin line of soil barely resembling a path threads its lonesome way
|
||||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
between the dull gray stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
@@ -416,7 +416,7 @@ S
|
||||
#27224
|
||||
An untravelled path~
|
||||
A thin line of soil barely resembling a path threads its lonesome way
|
||||
between the dull grey stones. You can only wonder if there is much of note out
|
||||
between the dull gray stones. You can only wonder if there is much of note out
|
||||
this direction, as a sense of barrenness is prominent.
|
||||
~
|
||||
272 0 0 0 0 2
|
||||
@@ -1099,7 +1099,7 @@ gate~
|
||||
S
|
||||
#27261
|
||||
Along the town wall~
|
||||
You follow the thick wall of grey cobblestone that marks the outer border of
|
||||
You follow the thick wall of gray cobblestone that marks the outer border of
|
||||
Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall
|
||||
under its green tendrils. A stony path can be made out to the north, and the
|
||||
wall makes its way southwards to a corner.
|
||||
@@ -1167,7 +1167,7 @@ D5
|
||||
S
|
||||
#27265
|
||||
A short mossy cliff~
|
||||
A four foot grey stone cliff, matted with clumps of green moss and overhung
|
||||
A four foot gray stone cliff, matted with clumps of green moss and overhung
|
||||
with tall bending trees, is easily scaled by handy footholds in the rock. The
|
||||
place looks well-travelled by some hardy population of small-footed creatures.
|
||||
One path continues in a north-south vein over the cliff, another breaks off and
|
||||
|
||||
@@ -197,7 +197,7 @@ S
|
||||
The Waiting Room of the Cathedral~
|
||||
This small room is rather eerily cold and dark, a silent air of
|
||||
anticipation lingering in the air as visitors here wait for the priest to come.
|
||||
A long bench stands here, the rest of the room unremarkable and stone-grey, a
|
||||
A long bench stands here, the rest of the room unremarkable and stone-gray, a
|
||||
single door lying to the east.
|
||||
~
|
||||
279 9 0 0 0 0
|
||||
@@ -248,7 +248,7 @@ S
|
||||
A Small Room~
|
||||
This small stone room is cramped and covered with a layer of grime and
|
||||
dust, evidently no one has come here for a long time. There is hardly any light
|
||||
penetrating the grey darkness here, but what little there is allows for the
|
||||
penetrating the gray darkness here, but what little there is allows for the
|
||||
sight of a small ladder within the northern room.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
@@ -302,7 +302,7 @@ S
|
||||
#27916
|
||||
The Central Nave~
|
||||
Here, the glory of the surrounding cathedral seems to give way to a sombre
|
||||
grey cold, the veins of gold in the ceiling yielding to the bareness of stone,
|
||||
gray cold, the veins of gold in the ceiling yielding to the bareness of stone,
|
||||
grave concrete walls bleak and unyielding. Even the warm wooden hues of the
|
||||
many benches have been dulled with time and dust.
|
||||
~
|
||||
@@ -579,7 +579,7 @@ S
|
||||
#27930
|
||||
The Central Corridor of the Second Floor~
|
||||
The cold is harsh and biting here, wind moaning as it whips through the
|
||||
stone pillars of the open corridor. The grey stone seems to absorb any traces
|
||||
stone pillars of the open corridor. The gray stone seems to absorb any traces
|
||||
of heat, actively chilling the place and making it seem even more eerie and
|
||||
deserted than it already is.
|
||||
~
|
||||
@@ -1316,7 +1316,7 @@ S
|
||||
#27966
|
||||
Concorde Plaza~
|
||||
Metal benches stand either side of this large plaza, cold and shiny with a
|
||||
layer of perpetual moisture from the air. The grey granite paving adds to the
|
||||
layer of perpetual moisture from the air. The gray granite paving adds to the
|
||||
feeling of discontent and misery that hangs in the air, flickering light from
|
||||
the candle lamps casting everything in dancing shadows.
|
||||
~
|
||||
@@ -1491,7 +1491,7 @@ S
|
||||
The Eastern Intersection~
|
||||
Three long passageways meet here at this intersection, each way looking as
|
||||
dark and cold as the other. Drab and dreary, only the occasional floral
|
||||
painting adding a touch of colur and warmth to the grey surroundings.
|
||||
painting adding a touch of colur and warmth to the gray surroundings.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
D1
|
||||
@@ -1526,7 +1526,7 @@ D3
|
||||
S
|
||||
#27977
|
||||
The Eastern End Of The Corridor~
|
||||
The corridor comes to a halt here, grey stone walls and ceiling yielding to
|
||||
The corridor comes to a halt here, gray stone walls and ceiling yielding to
|
||||
the brighter hues of a large northern room. A massive arched window lies to the
|
||||
east, offering a spectacular view of the spread city below, curls of smoke
|
||||
rising into the air from distant flickering fires.
|
||||
@@ -1583,7 +1583,7 @@ S
|
||||
#27980
|
||||
A Way to the Dungeon~
|
||||
This small room is damp and freezing, tufts of dust scurrying here and
|
||||
there over the grey concrete floor. A ladder descends down into the darkness,
|
||||
there over the gray concrete floor. A ladder descends down into the darkness,
|
||||
leading to the many cells, in these times probably more filled with
|
||||
revolutionaries than criminals.
|
||||
~
|
||||
@@ -1619,7 +1619,7 @@ D3
|
||||
S
|
||||
#27982
|
||||
The Western Corridor~
|
||||
The dreary grey walls seem to stretch endlessly in either direction, damp
|
||||
The dreary gray walls seem to stretch endlessly in either direction, damp
|
||||
and oozing with various fungal slimes, the clicking of insect legs can be heard
|
||||
wandering along the dark corners of the floor.
|
||||
~
|
||||
@@ -1670,7 +1670,7 @@ S
|
||||
The Western Passage~
|
||||
The sound of trickling water echoes down this corridor, an open room
|
||||
visible to the west but blocked off with a roped chain. A feeling of dampness
|
||||
pervades the air, moisture condensing on the chilly grey walls and running in
|
||||
pervades the air, moisture condensing on the chilly gray walls and running in
|
||||
rivulets onto the floor.
|
||||
~
|
||||
279 8 0 0 0 0
|
||||
@@ -1751,7 +1751,7 @@ S
|
||||
A Corridor in the Dungeon~
|
||||
Frosty cold, it seems as though no one could survive in these corridors for
|
||||
long. Unfortunately the same cannot be said for the rodent population, various
|
||||
rat droppings lying about, and unmistakeable tufts of grey fur lying amidst
|
||||
rat droppings lying about, and unmistakeable tufts of gray fur lying amidst
|
||||
what looks to be dried blood.
|
||||
~
|
||||
279 169 0 0 0 0
|
||||
@@ -1766,7 +1766,7 @@ D2
|
||||
S
|
||||
#27991
|
||||
At the End of the Dungeon Corridor~
|
||||
Grey walls stand impassably here, marking the end of the corridor.
|
||||
Gray walls stand impassably here, marking the end of the corridor.
|
||||
Unnatural cold fills the place, the stone seeming to the strange ability to
|
||||
absorb both sound and magical arts alike, more than likely to hinder the escape
|
||||
of prisoners and those who would aid them.
|
||||
|
||||
@@ -240,7 +240,7 @@ S
|
||||
On the top floor~
|
||||
The corridor ends here, and you find yourself standing by a small
|
||||
window. Vast fields and forest are seen through it - everything looks
|
||||
peaceful out there, despite a few alarming rumours about the Forces of
|
||||
peaceful out there, despite a few alarming rumors about the Forces of
|
||||
Evil gathering their power again.
|
||||
To the west stands a wooden door.
|
||||
~
|
||||
@@ -376,7 +376,7 @@ A grassy path~
|
||||
A grassy but quite a wide path leads here. According a few deep
|
||||
grooves that are yet visible on it, this way was probably used much, a
|
||||
long time ago.
|
||||
Leaning against a greyish tree, there is a rottening, wooden sign.
|
||||
Leaning against a grayish tree, there is a rottening, wooden sign.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
D0
|
||||
@@ -462,7 +462,7 @@ You see something black.
|
||||
0 -1 28123
|
||||
E
|
||||
bush large peculiar~
|
||||
It appears old and greyish. It looks as if there were something dark behind
|
||||
It appears old and grayish. It looks as if there were something dark behind
|
||||
it... Perhaps.
|
||||
~
|
||||
S
|
||||
@@ -502,7 +502,7 @@ S
|
||||
#28125
|
||||
A steep hillside~
|
||||
You ascend the hillside, struggling between the trees and their
|
||||
twisted branches. A figure of grey building begins to discern slowly
|
||||
twisted branches. A figure of gray building begins to discern slowly
|
||||
to the northwest.
|
||||
~
|
||||
281 4 0 0 0 4
|
||||
@@ -521,7 +521,7 @@ S
|
||||
Before a decayed building~
|
||||
You are standing at a grass-covered yard. Just to the west lies
|
||||
what may have been an inn of some kind years ago. Now its roof and many
|
||||
of the other wooden parts are mostly gone, and the greyish walls break
|
||||
of the other wooden parts are mostly gone, and the grayish walls break
|
||||
off so badly that you somewhat wonder how the building still stands. An
|
||||
open doorway gives passage inside. To the north lies an old pen.
|
||||
~
|
||||
@@ -692,7 +692,7 @@ S
|
||||
A weak trail~
|
||||
You are walking on a narrow trail. The trees are getting more
|
||||
apart slowly, and you hear birds singing here and there. Way farther
|
||||
to the north raises a tremendous, grey figure, the mountainside of
|
||||
to the north raises a tremendous, gray figure, the mountainside of
|
||||
Great Aesarthwe.
|
||||
~
|
||||
281 0 0 0 0 2
|
||||
@@ -1122,8 +1122,8 @@ You see the bottom of the hillside.
|
||||
0 -1 28158
|
||||
S
|
||||
#28158
|
||||
On a grey trunk~
|
||||
Reaching the foot of the hillside you notice a large greyish trunk,
|
||||
On a gray trunk~
|
||||
Reaching the foot of the hillside you notice a large grayish trunk,
|
||||
penetrating into the forest as if it were a straight bridge. You begin
|
||||
to walk on it.
|
||||
~
|
||||
|
||||
@@ -353,7 +353,7 @@ D5
|
||||
0 0 28413
|
||||
S
|
||||
#28413
|
||||
Isnt this fun!??~
|
||||
Isn't this fun!??~
|
||||
You start
|
||||
|
||||
|| F ||
|
||||
|
||||
@@ -465,7 +465,7 @@ S
|
||||
#28522
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. A
|
||||
concrete slabs. An old defunct fountain sputters with a gray-brown ooze. A
|
||||
lawyer's office is to the north. The courtyard continues to the east and south.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
@@ -488,7 +488,7 @@ S
|
||||
#28523
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The
|
||||
courtyard continues to the west and south. Stanley's Magical Steeds is to the
|
||||
east.
|
||||
~
|
||||
@@ -660,7 +660,7 @@ S
|
||||
#28532
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The
|
||||
courtyard continues to the north and east. You see a kitchen to the west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
@@ -683,7 +683,7 @@ S
|
||||
#28533
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The
|
||||
courtyard continues to the north and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
|
||||
@@ -300,7 +300,7 @@ It's too smoky to see.
|
||||
S
|
||||
#28612
|
||||
Living Walls~
|
||||
The walls here actually consist of greying and sinewy flesh - faces, hands,
|
||||
The walls here actually consist of graying and sinewy flesh - faces, hands,
|
||||
broken bones, feet and toes jutting from the surface. You hear low moans of
|
||||
horror, pain and sorrow issuing from the walls.
|
||||
~
|
||||
@@ -658,7 +658,7 @@ It is too dark to see.
|
||||
S
|
||||
#28629
|
||||
Living Walls~
|
||||
The walls here actually consist of greying and sinewy flesh - faces, hands,
|
||||
The walls here actually consist of graying and sinewy flesh - faces, hands,
|
||||
broken bones, feet and toes jutting from the surface. You hear low moans of
|
||||
horror, pain and sorrow issuing from the walls.
|
||||
~
|
||||
|
||||
@@ -619,7 +619,7 @@ S
|
||||
On the Trail to the Ruins~
|
||||
You have stumbled onto a trail that the forest has yet to reclaim. If you
|
||||
strain your eyesight you can barely makeout the remains of a ruined keep. The
|
||||
few remaining walls, once a gleeming white are now a dull grey. Evidently this
|
||||
few remaining walls, once a gleeming white are now a dull gray. Evidently this
|
||||
keep was laid waste by the forces of the citadel. Pity.
|
||||
~
|
||||
291 0 0 0 0 3
|
||||
@@ -1678,7 +1678,7 @@ Near the Balcony~
|
||||
After leaving the point of no return behind. You stand on a broad square
|
||||
dotted with pillars supporting the final stories above you. With nothing to
|
||||
stop it, the wind is a constant gale through this wind tunnel. Looking out the
|
||||
grey skies loom ominously foretelling of a coming storm. You can step out on to
|
||||
gray skies loom ominously foretelling of a coming storm. You can step out on to
|
||||
the balcony if you like, or you can climb the staircase in the middle to
|
||||
challenge the mistress of this fortress.
|
||||
~
|
||||
|
||||
@@ -875,7 +875,7 @@ outgoing on one side, incoming on the other. All have the
|
||||
Froboz Corporation logo on the side, as well as the obvious
|
||||
legal and magical warnings on the side to discourage theft,
|
||||
embezzelment, etc. Each crate might contain a fortune, or
|
||||
absolutely nothing, but from the rumours of Froboz, you decide
|
||||
absolutely nothing, but from the rumors of Froboz, you decide
|
||||
not to find out...
|
||||
~
|
||||
296 8 0 0 0 0
|
||||
|
||||
@@ -283,7 +283,7 @@ northwest there is a small curtain pulled across a doorway.
|
||||
~
|
||||
299 8 0 0 0 0
|
||||
D0
|
||||
The curtain has been pulled to across the doorway, making it slighty
|
||||
The curtain has been pulled to across the doorway, making it slightly
|
||||
awkward to see through.
|
||||
~
|
||||
curtain~
|
||||
@@ -1259,7 +1259,7 @@ about the life of Princess Evalynn.
|
||||
299 8 0 0 0 0
|
||||
D1
|
||||
A large stone door stands just to the east, blocking all entrance into
|
||||
this wonderous place.
|
||||
this wondrous place.
|
||||
~
|
||||
door~
|
||||
2 29910 29947
|
||||
|
||||
@@ -305,7 +305,7 @@ S
|
||||
Magi Alley~
|
||||
The black Tower of the Magi casts an intimidating shadow over the
|
||||
surroundings and the underlying alley. Within the tower lie many secrets that
|
||||
the average citizen is not privileged enough to be told about. Rumours abound,
|
||||
the average citizen is not privileged enough to be told about. Rumors abound,
|
||||
especially about the Orb of Sanctum the gods left in the Master Magi's care.
|
||||
~
|
||||
3 0 0 0 0 1
|
||||
@@ -1093,7 +1093,7 @@ S
|
||||
#351
|
||||
The Healer's Shop~
|
||||
Small indoor gardens have been set up within this small house to grow the
|
||||
herbs required for the mixes and salves the clerics require. They are rumoured
|
||||
herbs required for the mixes and salves the clerics require. They are rumored
|
||||
to sometimes sell some of their remedies, though this is very rare and at a very
|
||||
steep price.
|
||||
~
|
||||
@@ -1373,7 +1373,7 @@ door~
|
||||
2 0 225
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
The stone floor is the same shade of gray as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
|
||||
@@ -825,12 +825,12 @@ doors is equipped with a very big lock.
|
||||
~
|
||||
E
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
Both of the towers are built from large gray rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
@@ -869,12 +869,12 @@ doors is equipped with a very big lock.
|
||||
~
|
||||
E
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
Both of the towers are built from large gray rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
@@ -896,7 +896,7 @@ The road continues further south.
|
||||
0 -1 3043
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
@@ -928,7 +928,7 @@ wall writing letters~
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
@@ -1007,7 +1007,7 @@ You see the bridge.
|
||||
0 -1 3051
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
@@ -1071,7 +1071,7 @@ You see the Concourse.
|
||||
0 -1 3100
|
||||
E
|
||||
bridge~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar, just like the wall.
|
||||
~
|
||||
E
|
||||
@@ -1080,7 +1080,7 @@ opening~
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
@@ -1114,12 +1114,12 @@ doors is equipped with a very big lock.
|
||||
~
|
||||
E
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
Both of the towers are built from large gray rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
@@ -1153,12 +1153,12 @@ doors is equipped with a very big lock.
|
||||
~
|
||||
E
|
||||
tower towers~
|
||||
Both of the towers are built from large grey rocks that have been fastened to
|
||||
Both of the towers are built from large gray rocks that have been fastened to
|
||||
each other with some kind of mortar, just like the city wall.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
@@ -1189,7 +1189,7 @@ single block of white virgin marble.
|
||||
E
|
||||
statue odin king god~
|
||||
The statue represents the one-eyed Odin sitting on a his throne. He has
|
||||
long, grey hair and beard and a strict look on his face. On top of the throne,
|
||||
long, gray hair and beard and a strict look on his face. On top of the throne,
|
||||
just above his shoulders, his two ravens Hugin and Munin are sitting and at his
|
||||
feet are his wolves Gere and Freke.
|
||||
~
|
||||
|
||||
@@ -110,7 +110,7 @@ You see the promenade.
|
||||
0 -1 3103
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. It is far too high to climb.
|
||||
~
|
||||
S
|
||||
|
||||
@@ -764,7 +764,7 @@ D3
|
||||
S
|
||||
#31644
|
||||
West Alley~
|
||||
The alley heads north and south, the cold, dark grey walls of stone buildings
|
||||
The alley heads north and south, the cold, dark gray walls of stone buildings
|
||||
surrounding you on every side. Just south of you lies an offshoot of the main
|
||||
alleyway which heads west into the cleric's guild.
|
||||
~
|
||||
@@ -786,7 +786,7 @@ cleric's guild. That path looks as if it may be the only part of this district
|
||||
that is not only maintained, but cheerful as well. The cobblestones which line
|
||||
the path are scrubbed almost white, the walls of the buildings white stucco.
|
||||
You feel that even someone who is not a cleric may be drawn to this part of the
|
||||
district just to escape the grey monotony everywhere else.
|
||||
district just to escape the gray monotony everywhere else.
|
||||
~
|
||||
316 0 0 0 0 0
|
||||
D0
|
||||
@@ -966,7 +966,7 @@ S
|
||||
#31656
|
||||
South Street~
|
||||
You stand at the intersection of West Alley and South Street. To the north
|
||||
is the dark, grey walled alley which heads deep into the guild area. East, the
|
||||
is the dark, gray walled alley which heads deep into the guild area. East, the
|
||||
way gets a bit lighter as it heads it's way back toward the main business
|
||||
district of McGintey Cove. To the south the alley heads into a shadowed
|
||||
section, one which must be the Assassin's Guild area.
|
||||
@@ -1098,7 +1098,7 @@ D0
|
||||
S
|
||||
#31664
|
||||
South Street~
|
||||
The street, now completely enclosed on the north and south side by grey stone
|
||||
The street, now completely enclosed on the north and south side by gray stone
|
||||
walls of guild buildings, leads west to an intersection of some sort, or east
|
||||
out into the main business district of McGintey Cove.
|
||||
~
|
||||
|
||||
@@ -15,7 +15,7 @@ D3
|
||||
0 -1 900
|
||||
E
|
||||
wall~
|
||||
It is built from large grey rocks that have been fastened to each other with
|
||||
It is built from large gray rocks that have been fastened to each other with
|
||||
some kind of mortar. Looks pretty solid.
|
||||
~
|
||||
S
|
||||
|
||||
@@ -1158,7 +1158,7 @@ S
|
||||
#32449
|
||||
Roadway~
|
||||
The main fire pit and social area for the soldiers of the army lies just
|
||||
north, encircled by rows and rows of long grey tents where the soldiers sleep.
|
||||
north, encircled by rows and rows of long gray tents where the soldiers sleep.
|
||||
To the south is the main road through the camp.
|
||||
~
|
||||
324 0 0 0 0 0
|
||||
@@ -1208,7 +1208,7 @@ S
|
||||
Fire Pit~
|
||||
This is the main area of the soldiers' section of the camp. It is kept
|
||||
relatively free of debris or grunge, the pit always fresh dug, the ground raked
|
||||
and smooth. Long grey barracks tents lie to the north, east and west.
|
||||
and smooth. Long gray barracks tents lie to the north, east and west.
|
||||
~
|
||||
324 0 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
A Scraggly Trail~
|
||||
This trail slopes up and away from the main road to
|
||||
the west. At points the trail seems to fade into
|
||||
obscurity against the grey stone and near-grey mountain
|
||||
obscurity against the gray stone and near-gray mountain
|
||||
grass prevalent here. The trail leads generally eastward
|
||||
and up higher into the rocky ground. There is a sign
|
||||
here, seemingly out-of-place in this rough country.
|
||||
|
||||
@@ -1167,9 +1167,9 @@ door~
|
||||
S
|
||||
#34362
|
||||
Opie's Office~
|
||||
You are standing on an immense, grey stone floor that stretches as far as you
|
||||
You are standing on an immense, gray stone floor that stretches as far as you
|
||||
can see in all directions. Rough winds plunging from the dark, starless sky
|
||||
tear savagely at your fragile body. The stone floor is the same shade of grey
|
||||
tear savagely at your fragile body. The stone floor is the same shade of gray
|
||||
the sky and is completely plain and unscratched. It is probably too hard for
|
||||
anything to leave as much as a scratch on it. Cold winds plunge ceaselessly at
|
||||
you from the dark, cloudless sky. An icy chill fills your blood, as you hear
|
||||
|
||||
@@ -212,7 +212,7 @@ The trees lighten up a bit this way.
|
||||
~
|
||||
0 -1 3506
|
||||
D1
|
||||
Huge grey mountains lie in this direction.
|
||||
Huge gray mountains lie in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3512
|
||||
|
||||
@@ -299,7 +299,7 @@ S
|
||||
#3914
|
||||
The Lord's Flower Garden~
|
||||
The winding cart path that passes from the street by the Lord's front porch
|
||||
and onward to the stables also passes through his magnificant flower garden.
|
||||
and onward to the stables also passes through his magnificent flower garden.
|
||||
The gentle hues of purples, reds, whites, yellows, and blues rest the eyes from
|
||||
all the other attractions in the city. The purfume of the everblooming flowers
|
||||
fill the air pleasantly, mingling with the salty breeze of the sea. Vines hang
|
||||
@@ -1721,7 +1721,7 @@ Luna's Square~
|
||||
obviously makeshift torches, which light this open square. Piles of filthy
|
||||
rags are heaped against the walls, serving as beds for those without homes.
|
||||
There is an old wooden chair against the east 'wall' of the square. Once it
|
||||
might have been magnificant, the square, but now the once-beautiful fountain is
|
||||
might have been magnificent, the square, but now the once-beautiful fountain is
|
||||
just a granite-incased stagnant puddle, and the square itself is horribly dirty
|
||||
and in disrepair.
|
||||
~
|
||||
@@ -2063,7 +2063,7 @@ The air is hot and humid enough to make the slight breeze refreshing.
|
||||
~
|
||||
39 0 0 0 0 1
|
||||
D0
|
||||
To the north there is a magnificant city gate.
|
||||
To the north there is a magnificent city gate.
|
||||
~
|
||||
~
|
||||
0 0 3998
|
||||
@@ -2093,7 +2093,7 @@ billowing in the wind.
|
||||
S
|
||||
#3998
|
||||
The Ornate City Gates~
|
||||
To the north lies a magnificant pair of gates. Twenty feet high at the
|
||||
To the north lies a magnificent pair of gates. Twenty feet high at the
|
||||
least, and wide enough to drive two wagons through, side by side. It is
|
||||
entirely made of polished oak, which looks a rich golden brown and smooth to
|
||||
the touch. There are many carvings of sea animals and birds on the gate,
|
||||
|
||||
@@ -1678,7 +1678,7 @@ The Butchery~
|
||||
Blood stained snow seeps out onto the snow outside. The odor is unbearable
|
||||
as you enter as it smells like long over due socks that need washing. Other
|
||||
fouler smells are mixed throughout the area but none worse than the smell of
|
||||
dead animals. No one seems to be able to cope with the smell exept for the
|
||||
dead animals. No one seems to be able to cope with the smell except for the
|
||||
butcher himself as you see residents come in then run out.
|
||||
~
|
||||
43 0 0 0 0 0
|
||||
@@ -1770,7 +1770,7 @@ S
|
||||
#4393
|
||||
Treasure Room~
|
||||
This room is lined with steel and looks like a prison cell. The one
|
||||
exeption to it being a prison is the HUGE amount of money sitting in the
|
||||
exception to it being a prison is the HUGE amount of money sitting in the
|
||||
corner. The only way out is the way you came in.
|
||||
~
|
||||
43 0 0 0 0 0
|
||||
|
||||
@@ -26,7 +26,7 @@ Sand as far as the eye can see.
|
||||
0 -1 5035
|
||||
E
|
||||
pyramid~
|
||||
The massive pyramid rises out of the sand, a monument to long-dead pharoahs.
|
||||
The massive pyramid rises out of the sand, a monument to long-dead pharaohs.
|
||||
~
|
||||
S
|
||||
#5301
|
||||
@@ -658,7 +658,7 @@ S
|
||||
#5326
|
||||
A Demolished Tomb~
|
||||
This tomb has been utterly destroyed by thieves and looters in search of the
|
||||
treasures of the pharoahs. Nothing of interest remains in this room, except a
|
||||
treasures of the pharaohs. Nothing of interest remains in this room, except a
|
||||
large stone coffin that leans against the western wall.
|
||||
~
|
||||
53 8 0 0 0 0
|
||||
@@ -673,7 +673,7 @@ You see a large stone coffin.
|
||||
coffin lid~
|
||||
2 5312 5327
|
||||
E
|
||||
man garments pharoah~
|
||||
man garments pharaoh~
|
||||
As you look closer at the figure sculpted into the stone coffin you notice a
|
||||
small marking carved into its chest. It looks like a scarab or small beetle
|
||||
would fit into the small space, if properly sized. Hmmm.
|
||||
@@ -681,7 +681,7 @@ would fit into the small space, if properly sized. Hmmm.
|
||||
E
|
||||
coffin lid~
|
||||
The coffin is sculpted into the form of a man, standing several heads above
|
||||
you, and clad in the garments of pharoahs. It has apparently been untouched by
|
||||
you, and clad in the garments of pharaohs. It has apparently been untouched by
|
||||
the ravages of time and the activities of looters. Several markings on the side
|
||||
indicate spots where unsuccessful attempts were made to open the coffin. You
|
||||
can't see any way to open it.
|
||||
@@ -798,7 +798,7 @@ tomb~
|
||||
E
|
||||
pedestal writings~
|
||||
The writings are covered in sand and worn nearly away by the passage of time:
|
||||
'I am Ramses the Damned, once counselor and aide to the mightiest of pharoahs
|
||||
'I am Ramses the Damned, once counselor and aide to the mightiest of pharaohs
|
||||
and queens of this land. Much time has passed since I last walked the earth.
|
||||
Disturb my rest at your peril. '
|
||||
~
|
||||
@@ -1041,11 +1041,11 @@ The Tomb Entrance~
|
||||
You are in a small, dark chamber that has stood undisturbed for
|
||||
many years. To the north stands a massive stone tomb, which is
|
||||
covered in hieroglyphics and gold-lined carvings that mark it as the
|
||||
final resting place of the mighty pharoahs of this land.
|
||||
final resting place of the mighty pharaohs of this land.
|
||||
~
|
||||
53 13 0 0 0 0
|
||||
D0
|
||||
You see the tomb of the pharoahs.
|
||||
You see the tomb of the pharaohs.
|
||||
~
|
||||
tomb~
|
||||
1 -1 5345
|
||||
@@ -1057,7 +1057,7 @@ ceiling~
|
||||
E
|
||||
hieroglyphics carvings~
|
||||
The markings indicate that this tomb is indeed the tomb of the greatest
|
||||
pharoahs of the ancient civilization that built this massive pyramid.
|
||||
pharaohs of the ancient civilization that built this massive pyramid.
|
||||
~
|
||||
E
|
||||
tomb~
|
||||
@@ -1066,10 +1066,10 @@ encloses it. It is covered in small hieroglyphics.
|
||||
~
|
||||
S
|
||||
#5345
|
||||
The Tomb Of The Pharoahs~
|
||||
The Tomb Of The Pharaohs~
|
||||
Great golden sarcophogai line the walls of this massive tomb. It has
|
||||
withstood the passage of time intact, untouched by the hands of thieves
|
||||
and looters. The treasures taken by the pharoahs to their graves still
|
||||
and looters. The treasures taken by the pharaohs to their graves still
|
||||
lie before your feet.
|
||||
~
|
||||
53 9 0 0 0 0
|
||||
|
||||
@@ -703,7 +703,7 @@ S
|
||||
#5542
|
||||
The Shipwright~
|
||||
The wood under you feet creaks from years of being soaked in saltwater.
|
||||
An old man with a curly, grey beard stand behind a small counter waiting
|
||||
An old man with a curly, gray beard stand behind a small counter waiting
|
||||
to take your order. Behind him are mounted various model sailboats and
|
||||
large fish.
|
||||
~
|
||||
@@ -945,7 +945,7 @@ D0
|
||||
S
|
||||
#5558
|
||||
The Palace Gate~
|
||||
You stand before a magnificantly crafted gate wrought in solid gold.
|
||||
You stand before a magnificently crafted gate wrought in solid gold.
|
||||
You gape in awe at the splendor of the spirilng towers beyond the portal.
|
||||
The ruler of all the eastern lands resides in this fine palace, and he is
|
||||
not a poor man. The grand entrance lies byond the gate, and Sultan's Walk
|
||||
@@ -1656,7 +1656,7 @@ S
|
||||
The Secret Cell~
|
||||
This room seems more like a lair than a cell. Small bits of hay lie
|
||||
strewn about the floor covering bones of unkown origin. Spatterd blood
|
||||
and tufts of grey hair lie matted in one corner. As you turn to leave
|
||||
and tufts of gray hair lie matted in one corner. As you turn to leave
|
||||
you notice a pair of small red eyes peering at you from the darkness.
|
||||
~
|
||||
55 553 0 0 0 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#6100
|
||||
A Narrow Trail Through The Deep, Dark Forest~
|
||||
You are on a narrow trail winding its way between the enormous, grey
|
||||
You are on a narrow trail winding its way between the enormous, gray
|
||||
trunks. The crowns of the trees must be very dense, as they leave the
|
||||
forest floor in utter darkness. The trail leads east and west.
|
||||
~
|
||||
@@ -28,13 +28,13 @@ impossible to catch even a glimpse of anything above the lowest branches.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6101
|
||||
A Narrow Trail Through The Deep, Dark Forest~
|
||||
You are on a dusty trail winding its way east-west between huge,
|
||||
ancient trees whose grey trunks remind you of ancient pillars in a
|
||||
ancient trees whose gray trunks remind you of ancient pillars in a
|
||||
enormous, deserted hall. To the south, a frail path leads away from
|
||||
the trail.
|
||||
~
|
||||
@@ -67,7 +67,7 @@ around it.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6102
|
||||
@@ -100,7 +100,7 @@ around it.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6103
|
||||
@@ -134,7 +134,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6104
|
||||
@@ -161,13 +161,13 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6105
|
||||
A Small Path In The Deep, Dark Forest~
|
||||
You are on a narrow path leading through the deep, dark forest. Ancient
|
||||
grey trees loom all around you. The path continues north and west.
|
||||
gray trees loom all around you. The path continues north and west.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
D0
|
||||
@@ -187,12 +187,12 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6106
|
||||
A Junction In The Deep, Dark Forest~
|
||||
You are by a junction where three paths meet. Ancient grey trees tower
|
||||
You are by a junction where three paths meet. Ancient gray trees tower
|
||||
above you on all sides. Paths lead east, south and west.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
@@ -218,13 +218,13 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6107
|
||||
A Small Path In The Deep, Dark Forest~
|
||||
You are on a narrow path leading through the deep, dark forest. Ancient
|
||||
grey trees loom all around you. The path continues north and east.
|
||||
gray trees loom all around you. The path continues north and east.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
D0
|
||||
@@ -244,7 +244,7 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6108
|
||||
@@ -282,7 +282,7 @@ around it.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6109
|
||||
@@ -310,7 +310,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6110
|
||||
@@ -348,7 +348,7 @@ around it.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6111
|
||||
@@ -375,7 +375,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6112
|
||||
@@ -413,13 +413,13 @@ around it.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6113
|
||||
A Small Path In The Deep, Dark Forest~
|
||||
You are on a narrow path leading through the deep, dark forest. Ancient
|
||||
grey trees loom in all directions. The path continues south and west.
|
||||
gray trees loom in all directions. The path continues south and west.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
D2
|
||||
@@ -439,12 +439,12 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6114
|
||||
A Junction In The Deep, Dark Forest~
|
||||
You are by a junction where three paths meet. Ancient grey trees tower
|
||||
You are by a junction where three paths meet. Ancient gray trees tower
|
||||
above you on all sides. Paths lead north, east and west.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
@@ -470,7 +470,7 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6115
|
||||
@@ -497,13 +497,13 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6116
|
||||
A Small Path In The Deep, Dark Forest~
|
||||
You are on a narrow path leading through the deep, dark forest. Giant,
|
||||
grey trees loom ominously on all sides. The path continues east and south.
|
||||
gray trees loom ominously on all sides. The path continues east and south.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
D1
|
||||
@@ -523,12 +523,12 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6117
|
||||
A Junction In The Deep, Dark Forest~
|
||||
You are by a junction where three paths meet. Ancient, grey trees seem
|
||||
You are by a junction where three paths meet. Ancient, gray trees seem
|
||||
to observe you silently you from all sides. Paths lead north, east and west.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
@@ -554,13 +554,13 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6118
|
||||
A Small Path In The Deep, Dark Forest~
|
||||
You are on a narrow path leading through the deep, dark forest. Ancient,
|
||||
grey trees loom everywhere. The path continues south and west.
|
||||
gray trees loom everywhere. The path continues south and west.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
D2
|
||||
@@ -580,7 +580,7 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6119
|
||||
@@ -612,7 +612,7 @@ S
|
||||
#6120
|
||||
On The River Bank In The Deep, Dark Forest~
|
||||
You are on a narrow path leading through the deep, dark forest. To the
|
||||
south a fast river is flowing westward through the forest. Ancient grey
|
||||
south a fast river is flowing westward through the forest. Ancient gray
|
||||
trees loom on both banks. The path continues north and west.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
@@ -678,7 +678,7 @@ S
|
||||
#6122
|
||||
A Small Path In The Deep, Dark Forest~
|
||||
You are on a narrow path leading through the deep, dark forest. Giant,
|
||||
grey trees loom ominously all around. The path continues east and south.
|
||||
gray trees loom ominously all around. The path continues east and south.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
D1
|
||||
@@ -698,12 +698,12 @@ in a single blow.
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6123
|
||||
A Junction On The River Bank In The Deep, Dark Forest~
|
||||
You are by a junction where three paths meet. Ancient, grey trees seem
|
||||
You are by a junction where three paths meet. Ancient, gray trees seem
|
||||
to observe you silently you from all around. To the south a dark river
|
||||
flows from east to west through the forest. Paths lead north, east and west.
|
||||
~
|
||||
@@ -769,7 +769,7 @@ S
|
||||
#6125
|
||||
A Small Path On The River Bank In The Deep, Dark Forest~
|
||||
You are on a narrow path leading through the deep, dark forest.
|
||||
Ancient grey trees loom everywhere. To the south a dark river flows
|
||||
Ancient gray trees loom everywhere. To the south a dark river flows
|
||||
westward through the forest. The path continues north and east.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
@@ -833,7 +833,7 @@ around it.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6127
|
||||
@@ -860,7 +860,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6128
|
||||
@@ -888,7 +888,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6129
|
||||
@@ -916,7 +916,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
S
|
||||
#6130
|
||||
@@ -952,7 +952,7 @@ sticky trunks.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
E
|
||||
substance rope ropes thread threads~
|
||||
@@ -1063,7 +1063,7 @@ S
|
||||
#6135
|
||||
A Dusty Trail In The Deep, Dark Forest~
|
||||
You are on a dusty trail leading through the deep, dark forest. Ancient
|
||||
grey trees loom all around you. The trail continues north and east.
|
||||
gray trees loom all around you. The trail continues north and east.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
D0
|
||||
@@ -1078,13 +1078,13 @@ The dusty trail leads east through the trees.
|
||||
0 -1 6129
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6136
|
||||
A Dusty Trail In The Deep, Dark Forest~
|
||||
You are on a dusty trail leading through the deep, dark forest. Ancient,
|
||||
grey trees loom everywhere. The trail continues south and west. A broad
|
||||
gray trees loom everywhere. The trail continues south and west. A broad
|
||||
irregular path leads eastward away from the trail.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
@@ -1106,7 +1106,7 @@ The dusty trail leads west through the trees.
|
||||
E
|
||||
trail~
|
||||
The dark and dusty trail seems fragile compared to the massive trunks, and in
|
||||
some places, giant grey roots have broken up through its surface.
|
||||
some places, giant gray roots have broken up through its surface.
|
||||
~
|
||||
E
|
||||
path~
|
||||
@@ -1114,14 +1114,14 @@ path~
|
||||
~
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
To the east the ancient grey giants have many marks as if something with huge
|
||||
To the east the ancient gray giants have many marks as if something with huge
|
||||
claws has been tearing at them in rage.
|
||||
~
|
||||
S
|
||||
#6137
|
||||
At The End Of The Trail Through The Deep, Dark Forest~
|
||||
You are on a dusty trail leading through the deep, dark forest. Ancient
|
||||
grey trees loom all around you. A small trail leads northwards and the only
|
||||
gray trees loom all around you. A small trail leads northwards and the only
|
||||
other exit is east, along the main trail.
|
||||
~
|
||||
61 9 0 0 0 3
|
||||
@@ -1137,14 +1137,14 @@ The dusty trail leads east through the trees.
|
||||
0 -1 6136
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6138
|
||||
On The Narrow Trail~
|
||||
The trail continues to the north and south as it leads through
|
||||
the heavy underbrush of this part of the Haon-Dor Forest. Ancient
|
||||
grey trees loom all around you. The brush seems to be bending
|
||||
gray trees loom all around you. The brush seems to be bending
|
||||
closely over the path in a somewhat ominous manner, but you easily
|
||||
shrug it off. The trail looks to open up somewhat a short distance
|
||||
to the south.
|
||||
@@ -1162,7 +1162,7 @@ The dusty trail leads east through the trees.
|
||||
0 -1 6137
|
||||
E
|
||||
tree trees trunk trunks~
|
||||
The ancient grey giants seem to observe you silently.
|
||||
The ancient gray giants seem to observe you silently.
|
||||
~
|
||||
S
|
||||
#6139
|
||||
@@ -1208,7 +1208,7 @@ cave opening~
|
||||
~
|
||||
E
|
||||
tree trees~
|
||||
The ancient grey giants have many marks as if something with huge claws has
|
||||
The ancient gray giants have many marks as if something with huge claws has
|
||||
been tearing at them in rage.
|
||||
~
|
||||
S
|
||||
|
||||
@@ -369,7 +369,7 @@ D2
|
||||
0 -1 6331
|
||||
S
|
||||
#6330
|
||||
The Young Wormkin's Crib~
|
||||
The Young Wyrmkin's Crib~
|
||||
A playpen of sorts, with maggots of wasps and other baby
|
||||
vermin lying about. You feel that humans have been played with
|
||||
here too, and eaten later. You sense that the maker of this
|
||||
@@ -386,7 +386,7 @@ S
|
||||
The Base Of The Web~
|
||||
Large strands connect at this point. The node shimmers and
|
||||
flickers within the ether. You see many flying creatures --
|
||||
insects, pegasi, and dragon wormkins -- navigate the dangerous
|
||||
insects, pegasi, and dragon wyrmkins -- navigate the dangerous
|
||||
passages of the web. Exits go in many directions.
|
||||
~
|
||||
63 0 0 0 0 2
|
||||
@@ -494,8 +494,8 @@ D5
|
||||
0 -1 6331
|
||||
S
|
||||
#6340
|
||||
The Elder Wormkin's Room~
|
||||
A more mature wormkin it seems resides here. Various tomes
|
||||
The Elder Wyrmkin's Room~
|
||||
A more mature wyrmkin it seems resides here. Various tomes
|
||||
of arcane lore clutter the area, along with shards of armor and
|
||||
weaponry.
|
||||
~
|
||||
|
||||
@@ -113,7 +113,7 @@ The Secret Room~
|
||||
There is dust all over the place. It looks like nobody has been here
|
||||
for ages. In the middle of the room you see a socket with a crystal globe.
|
||||
The globe glows with a pulsing light. To the north you see a stone door.
|
||||
To the south you see a grey block.
|
||||
To the south you see a gray block.
|
||||
~
|
||||
73 8 0 0 0 1
|
||||
D0
|
||||
@@ -122,9 +122,9 @@ You see a round stone door.
|
||||
door round stone~
|
||||
1 -1 7304
|
||||
D2
|
||||
You see a grey block.
|
||||
You see a gray block.
|
||||
~
|
||||
block grey~
|
||||
block gray~
|
||||
1 -1 7306
|
||||
E
|
||||
crystal globe~
|
||||
@@ -145,7 +145,7 @@ the presence of something IN the mud. The only obvious exit is to the west.
|
||||
D0
|
||||
You can see nothing at all.
|
||||
~
|
||||
block grey~
|
||||
block gray~
|
||||
1 -1 7305
|
||||
D3
|
||||
~
|
||||
@@ -712,7 +712,7 @@ S
|
||||
#7333
|
||||
The End Of Long Tunnel~
|
||||
You are at a end of a long tunnel. Right in front of you, you can see a
|
||||
grey mass. To the east you can see a tremendously long tunnel, but you know
|
||||
gray mass. To the east you can see a tremendously long tunnel, but you know
|
||||
that, you were just there.
|
||||
~
|
||||
73 9 0 0 0 5
|
||||
@@ -722,12 +722,12 @@ A long tunnel. JUST like in the description!
|
||||
~
|
||||
0 -1 7331
|
||||
D3
|
||||
A grey mass is blocking the way.
|
||||
A gray mass is blocking the way.
|
||||
~
|
||||
mass grey~
|
||||
mass gray~
|
||||
1 -1 7334
|
||||
E
|
||||
grey mass~
|
||||
gray mass~
|
||||
The mass is nothing but a mass, but it is quite suspicious!
|
||||
~
|
||||
S
|
||||
|
||||
@@ -28,7 +28,7 @@ ZEDIT~
|
||||
7401
|
||||
0 - Load a large, wooden sign [7401], Max : 1
|
||||
7403
|
||||
0 - Load a grey dove [7400], Max : 1
|
||||
0 - Load a gray dove [7400], Max : 1
|
||||
7404
|
||||
0 - Load a hole in the ground [7402], Max : 1
|
||||
1 - then Put a handful of edible roots [7403] in a hole in the ground [7402], Max : 50
|
||||
|
||||
@@ -43,7 +43,7 @@ D2
|
||||
0 0 8659
|
||||
E
|
||||
smoke~
|
||||
Charcoal grey smoke rises straight and true from some chimney set deep into
|
||||
Charcoal gray smoke rises straight and true from some chimney set deep into
|
||||
the heart of the Keep.
|
||||
~
|
||||
S
|
||||
@@ -947,7 +947,7 @@ D2
|
||||
0 0 8660
|
||||
E
|
||||
smoke~
|
||||
Charcoal grey smoke rises straight and true from some chimney set deep into
|
||||
Charcoal gray smoke rises straight and true from some chimney set deep into
|
||||
the heart of the Keep.
|
||||
~
|
||||
S
|
||||
@@ -964,7 +964,7 @@ D0
|
||||
0 0 8659
|
||||
E
|
||||
smoke~
|
||||
Charcoal grey smoke rises straight and true from some chimney set deep into
|
||||
Charcoal gray smoke rises straight and true from some chimney set deep into
|
||||
the heart of the Keep.
|
||||
~
|
||||
S
|
||||
|
||||
@@ -419,7 +419,7 @@ Another turn in the path~
|
||||
The path turns back west, and the birdsong grows fainter. Someone, or
|
||||
something, has ripped off the lower boughs to the trees. That either means
|
||||
someone wants an unobstructed view or someone's property line is near. Far in
|
||||
the distance a cave makes a grey splotch on the horizon. Exits are west or
|
||||
the distance a cave makes a gray splotch on the horizon. Exits are west or
|
||||
back north.
|
||||
~
|
||||
96 0 0 0 0 3
|
||||
|
||||
Reference in New Issue
Block a user