Yet more simple fixes, mostly spelling.

This should be my last batch of these big fixes.

That's not to say there aren't still more things to fix.  There
certainly are.  But, I expect my future fixes will be smaller.
This commit is contained in:
Steaphan Greene
2019-11-30 08:27:05 -05:00
parent d7b07c3586
commit d8291143f3
198 changed files with 723 additions and 723 deletions

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@@ -776,7 +776,7 @@ D2
0 0 98
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floor~
The stone floor is the same shade of grey as the sky and is completely plain
The stone floor is the same shade of gray as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~

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@@ -183,9 +183,9 @@ E
cushions~
Each cushion is of a different color. Red, Blue, Green, Black, Yellow.
You notice two other cushions lined against the wall before a small altar.
They are Grey and Purple. Those colors symbolize the stages in the raising of
They are Gray and Purple. Those colors symbolize the stages in the raising of
a Magi. Few every achieve that honor. None have for the Order of the Purple
or Grey Robe.
or Gray Robe.
~
S
#106
@@ -547,9 +547,9 @@ S
#125
Plane of the Magi~
Here, one finds themselves in a place of non-existence. The walls recede
from vision until all that is visible is a bleak greyness. Nothing can any
from vision until all that is visible is a bleak grayness. Nothing can any
longer be discerned in three dimensions. The floor, ceiling, and sky all are
the same bleak grey color. It is here the Magi come to test their mystical
the same bleak gray color. It is here the Magi come to test their mystical
arts. It is not a good place to get lost in.
~
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@@ -581,7 +581,7 @@ S
#126
Plane of the Magi~
Any fragments of the familiar world have vanished. All around stretches
vague mists of greyness. In every direction no distance or any distinguishable
vague mists of grayness. In every direction no distance or any distinguishable
landmark can be discerned. A person could easily get lost in this nothingness.
It is this nothingness that helps the Magi hone their abilities before
unleashing them into the real world.
@@ -725,7 +725,7 @@ Tower of the Magi~
Within the halls of this tower lies the Orb of Sanctum. It is the
responsibility of all to ensure its safety. Without the orb the dome would
collapse and chaos would rule. The Magi have been given the honor of it placed
within these halls. The orb is rumoured to have been created by the Gods Rumble
within these halls. The orb is rumored to have been created by the Gods Rumble
and Ferret. But, no one knows for sure.
~
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@@ -870,7 +870,7 @@ S
Room of the Magi~
This is a meeting room of the higher level mages who are seeking to become a
Magi. It is here they must prove themselves both physically and mentally.
Most never make it. The Magi of the Purple and Grey robes has never been
Most never make it. The Magi of the Purple and Gray robes has never been
achieved. The actual testing to be a Magi remains a mystery as only the Magi
themselves have witnessed it.
~
@@ -1004,7 +1004,7 @@ But when Sarge retired from his service in the guild they let him keep the
smithy that he created as a retirement gift. Of course the fact that they had
no one that could replace him and do his quality of work was the real reason.
But, Sarge would never complain. He has spent his life hammering metal into
weapons of mass destruction or armor of superior quality. It is rumoured that
weapons of mass destruction or armor of superior quality. It is rumored that
has never been given a task that he could not complete.
~
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@@ -957,7 +957,7 @@ S
#10657
Before the City of Hannah~
Just to the north can be seen a pair of barred and rusted gates, the gates
have been closed for a long time and rumours of the city within being destroyed
have been closed for a long time and rumors of the city within being destroyed
or deserted abound. The city walls stretching to the east and west are crumbled
in some places, even torn down.
~

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@@ -56,7 +56,7 @@ S
Badlands~
Moving onto highgrounds the swamp waters start to dry beneath your feet.
Circles of small puddles gather water into your footwear, making them gushy and
uncomfortable. In the Badlands the skys above paint a grey ceiling that never
uncomfortable. In the Badlands the skys above paint a gray ceiling that never
changes through weather. The surroundings show nothing but broken wood and
moss, eminating a foul smell that gathers into your nostrils and greens your
thoughts into what may lay ahead of this damned place.
@@ -157,7 +157,7 @@ D3
S
#10707
Badlands~
The grey ceiling of clouds above stays motionless, as stagnant as the fetid
The gray ceiling of clouds above stays motionless, as stagnant as the fetid
waters through which you trod. A cave can be seen leading into the bowels of
the badlands. The trees and plantlife surrounding it and you are dead and on
the last stages of decomposition, like everything else in this place of
@@ -278,7 +278,7 @@ S
Wetlands~
The swamp gives way here to even deeper waters. A curtain of fog rises off
the warm water into the cooler air, reducing visibility and attenuating any
sound. The waters are an unhealthy shade of black and grey. Making it
sound. The waters are an unhealthy shade of black and gray. Making it
impossible to judge the depth or see what lies underneath. A few ripples in
the water are the only sign of life in this hell hole.
~
@@ -707,7 +707,7 @@ The Bank of Iuel~
fortune in coins and other treasures lies within. But no one is stupid enough
to try and steal from this bank. The walls are crumbling into dust, debris
from the ceiling lies about the floor, making an excellent skylight through
which you can see the grey unmoving clouds above.
which you can see the gray unmoving clouds above.
~
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D0

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@@ -183,7 +183,7 @@ S
#1108
A Frosty Dining Hall~
Stretching far to the west, this lengthy corridor is filled with a myriad of
dancing colored lights from some nearby source. The forlorn grey of the
dancing colored lights from some nearby source. The forlorn gray of the
surroundings seems almost alive with the movement, flickering here and there as
though lit with hundreds of tiny candles, each shimmering with a different hue
of the rainbow.
@@ -436,7 +436,7 @@ S
#1120
The Southeast Stair~
Discreetly tucked away, this tiny winding stair is surrounded on all sides by
the sombre grey of stonework, leading both up and down, nothing can be seen of
the sombre gray of stonework, leading both up and down, nothing can be seen of
the destination on either end. Only black grasping shadows and bitter wind lead
the way. A subtle wooden door stands settled into the western wall.
~
@@ -481,7 +481,7 @@ D5
S
#1122
The Northwest Stair~
Cold and grey, pieces of old dust and debris stir in the disturbed air,
Cold and gray, pieces of old dust and debris stir in the disturbed air,
floating along with snowflakes down into the deeper parts of the stair.
Darkness looms overhead as well, the spiralling wooden planks leading to a
higher story of the castle, as well as a lower. A subtle wooden door stands
@@ -702,7 +702,7 @@ that upon closing the passage beyond cannot be seen.
S
#1132
Upper Part of the Northeast Stair~
Dark, dreary boards and the cool grey of stone descend into shadow below, a
Dark, dreary boards and the cool gray of stone descend into shadow below, a
slight creaking echoing from beneath as though some apparition wandered
invisibly here. Tiny specks of snow float in the chilled air, a sense of
silence and secrecy lingering here. A subtle wooden door stands settled into
@@ -1333,7 +1333,7 @@ S
#1164
Collapsing Corridor~
The ceiling of this corridor bows along the middle, stooped under the
pressure of thick ice and snow. The stone walls are silver-grey and coated with
pressure of thick ice and snow. The stone walls are silver-gray and coated with
a fine sheen of dust, threads of spider webbing drifting like living tendrils
from the walls.
~
@@ -1628,7 +1628,7 @@ S
Lower Part of the Southwest Stair~
Curving stone walls hide any view of the upper stair, only strange shadows
can be seen casting their darkness upon the stone floor. The creaking of the
castle's foundation echoes loudly in this space, the stones grey and bent as old
castle's foundation echoes loudly in this space, the stones gray and bent as old
men, complaining at the weight and bitter cold.
~
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S
#1181
Misty Dungeon~
The forlorn grey of this corridor is made even more despondent by the cool
The forlorn gray of this corridor is made even more despondent by the cool
droplets of mist that float aimlessly here. The ground is shiny with
translucent puddles of ice, and specks of dust sparkle amongst the darkness like
tiny stars in an ocean of cold, black hopelessness.

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@@ -464,7 +464,7 @@ Luther's Office~
The room is surprisingly bare minus a desk and some governmental paperwork.
Most of Luthers belongings are in cardboard boxes and suitcases as if he were to
leave. Everything else is totally bare. The walls are white, the ceiling is
white and bumpy, and the window isnt anything special.
white and bumpy, and the window isn't anything special.
~
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@@ -1388,7 +1388,7 @@ S
#11751
Defender's Dream~
Defender's Dream is a store dealing with armor and weapons. There are all
sorts of things on display from a large grey sword to a blue helm with a face
sorts of things on display from a large gray sword to a blue helm with a face
mask. There is a sign that says 'Items on display are for DISPLAY ONLY, DO NOT
TOUCH' The floor is a white tile which has been stained with many footprints
from all the shoppers. The ceiling is painted a rather alarming shade of red

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@@ -274,7 +274,7 @@ cracked and sagging beyond repair.
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D3
The sound of splashing puddles and car engines can be heard, a cool draft
wafting from the damp, grey street outside.
wafting from the damp, gray street outside.
~
~
0 0 11899
@@ -286,7 +286,7 @@ sparkling like tiny stars in each shaft of light.
E
cobwebs darker corners ceiling beams~
Fine silvery threads mark the perpetual residence of spiders in these dark
parts of the room. Some of the older webs are dimmed and grey with time,
parts of the room. Some of the older webs are dimmed and gray with time,
flapping like indignant hands trying to shoo visitors away.
~
E
@@ -850,7 +850,7 @@ piano the most commonly featured kind.
S
#11819
A Big Wooden Patio~
A glorious mountain scene spreads infinitely in every direction, greying
A glorious mountain scene spreads infinitely in every direction, graying
peaks and crystal snow sparkling along the horizon, dotted here and there with
dark green pine trees. This open patio is made of dark burgundy wood, coated
with glossy sealant so that it shines as though marble. Creeping plants wind
@@ -911,7 +911,7 @@ S
#11821
Way to the Beginning~
To the east stands the large oak door of an impressive and beautiful house.
Vast mountainside slopes continually upward, the greying peaks topped with white
Vast mountainside slopes continually upward, the graying peaks topped with white
clouds. Soft open breeze carries the green scent of growth and life, new grass
and dark fragrant pine trees. Beautiful untouched landscape spans all around,
the grassy paths sparkling softly with a sprinkling of fresh dewy tears.
@@ -1425,7 +1425,7 @@ D3
S
#11841
The Livingroom~
Light grey carpet has been worn almost bare and black where the constant
Light gray carpet has been worn almost bare and black where the constant
passage of dirty feet has left its mark. The wallpapered wall is stained with
the oily marks of handprints and is made to look even dingier by the lack of
proper lighting, just a dim yellow glow illuminating the place.
@@ -1613,8 +1613,8 @@ D2
S
#11851
In the Basement~
Cool white walls enclose this room, greyed with the markings of children's
handprints and smudged crayon colors. Thin grey carpeting covers this whole
Cool white walls enclose this room, grayed with the markings of children's
handprints and smudged crayon colors. Thin gray carpeting covers this whole
open area, the large room extending off to the north and to the east. Pieces of
food have scattered down from the stairs to the south, sticky black masses of
unidentifiable substance staining the floor.
@@ -1678,7 +1678,7 @@ S
#11854
A Girl's Bedroom~
Cement walls have been painted white here, although the paint looks almost as
if it has been rubbed away in places, leaving the cold stone-grey surface bare.
if it has been rubbed away in places, leaving the cold stone-gray surface bare.
Shelving along the walls hold various little stuffed animals and toys, as well
as a plastic radio that crackles as it plays some old, worn tape of panpipe
music. A window on the western wall lets in a cool draft, wafting away a strong
@@ -1889,7 +1889,7 @@ A Boy's Bedroom~
One wall of this room has been painted a deep navy blue, glow-in-the-dark
stickers of stars and planets liberally decorating it, and a space-themed border
runs around the top of the walls. Scattered lego bricks are embedded into the
grey carpet, various lego spacecraft in the works or completed, hanging from
gray carpet, various lego spacecraft in the works or completed, hanging from
invisible thread and lego stands.
~
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#11869
The Bunkbed Room~
A horrible smell of souring milk and unwashed bedclothes is strong in the
air, the lighting dim and grey where most of the lightbulbs have been removed,
air, the lighting dim and gray where most of the lightbulbs have been removed,
only one remaining in its socket. The room is long and wide, filled with as
many beds and dressers as it can hold, what little remaining floorspace filled
with dirty laundry and piles of rubbish.
@@ -1965,7 +1965,7 @@ T 11869
#11871
Under the Bed~
This small space is neatly concealed from the outside world, bed above and
grey carpet below, the gap around blocked on side by a wall and covered with
gray carpet below, the gap around blocked on side by a wall and covered with
hanging blankets on the other. Everything seems suspended and silent here, only
the occasional flicker of a creeping insect running across the floor, and the
creaking of footsteps seems to disturb the stillness. The only way to get out
@@ -1994,7 +1994,7 @@ into a bright phosphorescent blue, shining almost blindingly as if the fingers
had smeared radioactive liquid instead of the original substance. It is not the
only area that is glowing however, much of the wall covered in faded blue
splotches or perhaps more disturbingly, smudged letters and words. The
naturally grey carpet is now luminous blue, brighter splashes here and there as
naturally gray carpet is now luminous blue, brighter splashes here and there as
if some glowing paintball gun had been liberally used to decorate the place.
~
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#11877
A Sloping Ridge~
The land slants upward gently, only to slope deeply downward toward the
south, rosy hues of purple mixing with the cool grey. Splotches of deeper
south, rosy hues of purple mixing with the cool gray. Splotches of deeper
color blossom here and there, permanent stains on the smooth stony canvas.
~
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@@ -2443,7 +2443,7 @@ S
T 11899
#11899
A Street Corner~
This long grey street is wet with puddles from the nearly constant rain here,
This long gray street is wet with puddles from the nearly constant rain here,
the splashing sound of cars driving past and the cooing of pigeons as they
flutter overhead is almost all there is to be heard. It seems mostly deserted,
the few people to be seen scurrying quickly about, faces down as they rush to

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A Mountainside~
The view is great from this vantage point, and if you look to the
north-east, you can see more mountains on the horizon. Ths South Road is also
slighty visible as a small line in the trees, far down to the west.
slightly visible as a small line in the trees, far down to the west.
~
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#1736
Stables~
Stable hands are busy currying animals, shoeing horses, and feeding the
magnificant chargers of Camelot. Light filters in through the rafters. You
magnificent chargers of Camelot. Light filters in through the rafters. You
wonder how easy it would be to sneak one of these animals out. You quickly
discard the idea when you see one of the stable hands skillfully playing with a
small dagger, tossing it 10 feet in the air, catching it by the blade and then
@@ -1390,7 +1390,7 @@ S
#1777
A Dark Trail~
The remains of an old wagon and the corpses of a couple of merchants lie on
the side of the path. Those rumours about robbers and thieves hiding in these
the side of the path. Those rumors about robbers and thieves hiding in these
woods must be true. You check the contents of your purse then move on. The
lake still blocks the north and the forest doesn't look very safe to the south.
~

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@@ -66,7 +66,7 @@ quicksilver mirror.
~
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The mirror is a grey stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means.
The mirror is a gray stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means.
~
~
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@@ -89,7 +89,7 @@ To the west lies the base of a staircase.
0 0 17516
E
mirror~
The mirror is a grey stone frame the size of a door set against the wall.
The mirror is a gray stone frame the size of a door set against the wall.
Within it, a vertical pool of quicksilver ripples gently, held in place by some
magical means.
~
@@ -246,7 +246,7 @@ The Guardian Room~
the four cardinal directions lies a door, and only the northern is even
remotely earthly in appearance. The west wall has a carved obsidian doorframe
attached, pure blackness inside. The east is the inverse of the first, a
carved ivory frame with glowing white light. The south has a grey stone frame,
carved ivory frame with glowing white light. The south has a gray stone frame,
and liquid quicksilver ripples gently on the surface.
~
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@@ -334,7 +334,7 @@ S
A Corner In The Hallway~
You can hear creatures moving all around you... and it is not
a comforting sound at all. The furnishing is nothing to speak of
either, plain grey brick walls with green fungus (or something)
either, plain gray brick walls with green fungus (or something)
growing on them.
~
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@@ -1800,7 +1800,7 @@ S
T 1971
#1965
Pool of Mud~
The grey surface of slate paving stones can barely be seen beneath the
The gray surface of slate paving stones can barely be seen beneath the
surface of these dark waters. Small fish dart nervously about, hiding instantly
at the sight of any shadow, and bulrushes sway gently, spreading ripples
throughout the pool.

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@@ -760,7 +760,7 @@ S
The Eastern Temple Circle~
The western gate of the inner city wall is just to the south where one can
venture out into the city. The Tower of Sanctus shines brightly, its white
marble reflecting all light that strikes it. The Tower is rumoured to be a
marble reflecting all light that strikes it. The Tower is rumored to be a
combination of magic and perfect architecture.
~
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Inside the Temple of Sanctus~
The fluted columns of white marble laced with gold are enough to make
anyone's mouth gape. The workmanship required to create this place must have
been unbelievable. Must be the rumours that it was created by the gods are
been unbelievable. Must be the rumors that it was created by the gods are
true. Several benches can be seen to the north. The sound of running water can
be heard to the west. To the south people can be seen, busy in prayer, while to
the east a small room lies, full of several people gossiping.

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@@ -108,7 +108,7 @@ footprints prints foot~
~
E
dust~
It is powdery-looking and grey in color.
It is powdery-looking and gray in color.
~
S
#20105
@@ -643,7 +643,7 @@ T 20105
#20122
On a Sandy Path~
The sandy path is made up of coarse sand, a deep yellow color - wet from the
waves coming from the east. To the north is a grey, solemn cliff guarding
waves coming from the east. To the north is a gray, solemn cliff guarding
Konolua beach while the path continues south.
~
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@@ -1382,7 +1382,7 @@ S
#23592
Marble Path~
You begin to feel like you're walking on a chess board. The marble at your
feet is white and swirled with shades of grey. Some are so dark they look
feet is white and swirled with shades of gray. Some are so dark they look
black. The swirls almost hypnotize you. The path continues to the north and
west.
~

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@@ -322,7 +322,7 @@ S
#23614
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -403,7 +403,7 @@ S
#23617
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor, and the light
helps you to not think of the terrible weight of the mountain above you. To
@@ -436,7 +436,7 @@ S
#23618
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -463,7 +463,7 @@ S
#23619
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -485,7 +485,7 @@ S
#23620
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -507,7 +507,7 @@ S
#23621
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -569,7 +569,7 @@ T 23606
#23623
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -642,7 +642,7 @@ S
#23627
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -664,7 +664,7 @@ S
#23628
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. To
@@ -691,7 +691,7 @@ S
#23629
The dwarven city~
The hallway has widened to about twice the width it had earlier. The walls
are a show of fine masonry, and the grey marble rocks have been worked so
are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to read the sign above the door to the south. It says 'Beware Of
@@ -718,7 +718,7 @@ S
#23630
The dwarven city~
The hallway has widened to about twice the width it had earlier. The walls
are a show of fine masonry, and the grey marble rocks have been worked so
are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. To the east and west the wide hallway continues, to the
@@ -746,7 +746,7 @@ S
The dwarven city~
The underground hallway is wide enough for six people to walk next to each
other here, and the stone floor has evidently been walked by many feet. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. The wide hallway continues in all directions except
@@ -778,7 +778,7 @@ S
The dwarven city~
The underground hallway is wide enough for six people to walk next to each
other here, and the stone floor has evidently been walked by many feet. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. The wide hallway continues to your west and gets a little
@@ -805,7 +805,7 @@ S
#23633
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -833,7 +833,7 @@ S
#23634
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -890,7 +890,7 @@ S
The dwarven city~
The underground hallway is wide enough for six people to walk next to each
other here, and the stone floor has evidently been walked by many feet. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. The wide hallway continues north and south, the east and
@@ -941,7 +941,7 @@ S
#23640
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -963,7 +963,7 @@ S
#23641
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -985,7 +985,7 @@ S
#23642
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -1008,7 +1008,7 @@ S
The dwarven city~
The underground hallway is wide enough for six people to walk next to each
other here, and the stone floor has evidently been walked by many feet. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. The wide hallway continues north and east of here, and a
@@ -1040,7 +1040,7 @@ S
The dwarven city~
The underground hallway is wide enough for six people to walk next to each
other here, and the stone floor has evidently been walked by many feet. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. East of here, the hallway narrows down a bit, but
@@ -1066,7 +1066,7 @@ S
#23645
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -1098,7 +1098,7 @@ S
#23646
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -1125,7 +1125,7 @@ S
#23647
The dwarven city~
You are standing in an underground hallway, deep inside the mountain. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
helps you to not think of the terrible weight of the mountain above you. The
@@ -1160,7 +1160,7 @@ S
The dwarven city~
The underground hallway is wide enough for six people to walk next to each
other here, and the stone floor has evidently been walked by many feet. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. To your west a block of pure white marble blocks the
@@ -1185,7 +1185,7 @@ S
The dwarven city~
The underground hallway is wide enough for six people to walk next to each
other here, and the stone floor has evidently been walked by many feet. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. The wide hallway continues to your west and east, while
@@ -1207,7 +1207,7 @@ S
The dwarven city~
The underground hallway is wide enough for six people to walk next to each
other here, and the stone floor has evidently been walked by many feet. The
walls are a show of fine masonry, and the grey marble rocks have been worked so
walls are a show of fine masonry, and the gray marble rocks have been worked so
perfectly, that you wouldn't be able to put even the tip of your knife between
two stones. Every three feet a torch lights up the corridor and the light
makes you feel safe. The wide tunnel turns a perfect right angle here, going

View File

@@ -3,7 +3,7 @@ On a well used road in the mountains.~
The twenty feet wide road is narrowed in from a deep fall to your west, and
a steep climb to your east. The road clings to the mountain as if it was
afraid to fall to the depths beyond its edge. There isn't much chance of that,
however, since the road is being repaired whereever it is needed as soon as it
however, since the road is being repaired wherever it is needed as soon as it
is needed. The dwarves are interested in trade, and without roads there will
be no trade. The road continues southward, while north of here you see a cave
opening.

View File

@@ -784,7 +784,7 @@ S
#23826
In the fog~
Here it is hard to see anything besides what is in the area with you.
There is thick grey fog around everything leaving you wandering where you are
There is thick gray fog around everything leaving you wandering where you are
and where to go. This must be some kind of magic because the fog seems to not
be moving any and it has a strange glow to it.
~
@@ -801,7 +801,7 @@ S
#23827
In the fog~
Here it is hard to see anything besides what is in the area with you.
There is thick grey fog around everything leaving you wandering where you are
There is thick gray fog around everything leaving you wandering where you are
and where to go. This must be some kind of magic because the fog seems to not
be moving any and it has a strange glow to it.
~
@@ -822,7 +822,7 @@ S
#23828
In the fog~
Here it is hard to see anything besides what is in the area with you.
There is thick grey fog around everything leaving you wandering where you are
There is thick gray fog around everything leaving you wandering where you are
and where to go. This must be some kind of magic because the fog seems to not
be moving any and it has a strange glow to it.
~
@@ -843,7 +843,7 @@ S
#23829
In the fog~
Here it is hard to see anything besides what is in the area with you.
There is thick grey fog around everything leaving you wandering where you are
There is thick gray fog around everything leaving you wandering where you are
and where to go. This must be some kind of magic because the fog seems to not
be moving any and it has a strange glow to it.
~
@@ -864,7 +864,7 @@ S
#23830
In the fog~
Here it is hard to see anything besides what is in the area with you.
There is thick grey fog around everything leaving you wandering where you are
There is thick gray fog around everything leaving you wandering where you are
and where to go. This must be some kind of magic because the fog seems to not
be moving any and it has a strange glow to it.
~
@@ -885,7 +885,7 @@ S
#23831
In the fog~
Here it is hard to see anything besides what is in the area with you.
There is thick grey fog around everything leaving you wandering where you are
There is thick gray fog around everything leaving you wandering where you are
and where to go. This must be some kind of magic because the fog seems to not
be moving any and it has a strange glow to it.
~
@@ -906,7 +906,7 @@ S
#23832
In the fog~
Here it is hard to see anything besides what is in the area with you.
There is thick grey fog around everything leaving you wandering where you are
There is thick gray fog around everything leaving you wandering where you are
and where to go. This must be some kind of magic because the fog seems to not
be moving any and it has a strange glow to it.
~

View File

@@ -6,9 +6,9 @@ into the south pass has lived to tell about it, so it is with some jest people
say If you don't behave The Drow from south Pass will come get you. The few
who actually know what is going on here, frow upon this saying, as they know
very well that the south pass is full of all kinds of caves. Some leading no
where, some inhabited by hidious monsters. And others leading so far into the
where, some inhabited by hideous monsters. And others leading so far into the
heart of the mountains that you might actually unwarily stumble upon the
inhabitants of the underdark. It is rumoured that if you should wish to access
inhabitants of the underdark. It is rumored that if you should wish to access
the cities of the drow, or to slay mindflayers, this is your direct route to
the underdark. Some speculate there might be other ways to get there aswell,
but it has never been proven.
@@ -350,9 +350,9 @@ South Pass have lived to tell about it, so it is with some jest people say If
you don't behave The drow from South Pass will come get you. The few who
actually know what is going on here, frow upon this saying, as they know very
well that the South Pass is full of all kinds of caves. Some leading no where,
some inhabited by hidious monsters. And others leading so far into the heart of
some inhabited by hideous monsters. And others leading so far into the heart of
the mountains that you might actually unwarily stumble upon the inhabitants of
the underdark. It is rumoured that if you should wish to access the cities of
the underdark. It is rumored that if you should wish to access the cities of
the drow, or to slay mindflayers, this is your direct route to the underdark.
Some speculate there might be other ways to get there as well, but it has never
been proven.

View File

@@ -723,7 +723,7 @@ Shuttle Bay~
direct route to the ship's outer shell, when the ship is docked mind. It's
quite a large room, with a very high ceiling and a lot of floor space. There
are three different shuttle-crafts hovering just to the west, waiting to be
flown into the very depths of space itself. A large grey door leads into space,
flown into the very depths of space itself. A large gray door leads into space,
becareful about opening it.
~
241 8 0 0 0 0
@@ -733,13 +733,13 @@ A corridor is North.
~
0 -1 24124
D2
Some very large grey doors block the view north.
Some very large gray doors block the view north.
~
door grey doors~
door gray doors~
1 -1 24139
E
door~
The large grey shuttle bay door that leads into deep space. Make sure you
The large gray shuttle bay door that leads into deep space. Make sure you
have a spacesuit in your inventory!
~
S
@@ -819,7 +819,7 @@ bedroom to the east.
~
241 8 0 0 0 0
D3
A grey-looking corridor is to the west.
A gray-looking corridor is to the west.
~
~
0 -1 24124
@@ -827,7 +827,7 @@ S
#24126
Enterprise Gym~
You emerge into the Enterprise gym. The room is quite large, with a soft
grey floor. A set of lockers against the southern wall contain all of the
gray floor. A set of lockers against the southern wall contain all of the
necessary equipment needed for using the gym. A thick stack of mats have been
piled high in one corner, which can be used for different activities. Captain
Picard likes to come here to practice his fencing.
@@ -1132,13 +1132,13 @@ Outer Space by the Enterprise~
You are floating in outerspace, right beside the USS Enterprise. Billions of
stars glitter and sparkle from every direction, originating from the vast
expanses of deep space. Without a spacesuit, one would surely perish out here.
A large grey door leads into the Enterprise's Shuttle Bay.
A large gray door leads into the Enterprise's Shuttle Bay.
~
241 0 0 0 0 9
D0
The Shuttle Bay is North.
~
door doors grey~
door doors gray~
1 -1 24122
D4
All you can see is the massive expanse of deep space.
@@ -1204,7 +1204,7 @@ Alien World~
This part of the alien world appears to be a clearing in the middle of a
mutated forest. What go for trees here are tall, circular pyramid type
structures with three or four basin-like layers. The grass is purple, the sky
is a deep crimson and the clouds are a hidious yellow. A small watch-tower
is a deep crimson and the clouds are a hideous yellow. A small watch-tower
stands just to the north, fallen into disrepair.
~
241 0 0 0 0 0

View File

@@ -1,7 +1,7 @@
#24200
Wall Road~
You are walking next to the western city wall. It is built from large
grey rocks that have been fastened to each other with some kind of mortar.
gray rocks that have been fastened to each other with some kind of mortar.
It is far too high to climb. People are walking past you, hurrying to
their destinations. To the north, you see the western bridge.
~
@@ -250,7 +250,7 @@ S
#24205
Wall Road~
You are walking next to the eastern city wall. It is built from large
grey rocks that have been fastened to each other with some kind of mortar.
gray rocks that have been fastened to each other with some kind of mortar.
It is far too high to climb. People are walking past you, hurrying to
their destinations. To the north, you can see the southern docks.
~
@@ -271,7 +271,7 @@ S
#24206
Wall Road~
You are walking next to the western city wall. It is built from large
grey rocks that have been fastened to each other with some kind of mortar.
gray rocks that have been fastened to each other with some kind of mortar.
It is far too high to climb. People are walking past you, hurrying to
their destinations.
~
@@ -429,7 +429,7 @@ S
#24211
Wall Road~
You are walking next to the eastern city wall. It is built from large
grey rocks that have been fastened to each other with some kind of mortar.
gray rocks that have been fastened to each other with some kind of mortar.
You can see a large stone entrance leading into the wall here, leading
east. People are walking past you, hurrying to their destinations.
~
@@ -468,7 +468,7 @@ S
#24213
Wall Road~
You are walking next to the southern city wall. It is built from large
grey rocks that have been fastened to each other with some kind of mortar.
gray rocks that have been fastened to each other with some kind of mortar.
It is far too high to climb. People are walking past you, hurrying to
their destinations.
~
@@ -489,7 +489,7 @@ S
#24214
Wall Road~
You are walking next to the southern city wall. It is built from large
grey rocks that have been fastened to each other with some kind of mortar.
gray rocks that have been fastened to each other with some kind of mortar.
It is far too high to climb. People are walking past you, hurrying to
their destinations.
~
@@ -510,7 +510,7 @@ S
#24215
Wall Road~
You are walking next to the southern city wall. It is built from large
grey rocks that have been fastened to each other with some kind of mortar.
gray rocks that have been fastened to each other with some kind of mortar.
It is far too high to climb. People are walking past you, hurrying to
their destinations.
~
@@ -531,7 +531,7 @@ S
#24216
Wall Road~
You are walking next to the southern city wall. It is built from large
grey rocks that have been fastened to each other with some kind of mortar.
gray rocks that have been fastened to each other with some kind of mortar.
It is far too high to climb. People are walking past you, hurrying to
their destinations.
~
@@ -1468,7 +1468,7 @@ D3
S
#24271
Midgaard Curling Club Entrance Hall~
You're in the entrance hall of the Midgaard Curling Club. A grey carpet
You're in the entrance hall of the Midgaard Curling Club. A gray carpet
runs down the hallway, where it ends at a set of stairs leading up and to
the east. The walls are a pale beige color, and an ancient looking tile
ceiling is slowly rotting away. This place looks like it's at least fifty
@@ -1487,7 +1487,7 @@ S
#24272
Curling Club Entrance Stairs~
You're in the far end of the Midgaard Curling Club entrance hall. The
grey carpet ends here, and a short set of stairs leads up to east. A large
gray carpet ends here, and a short set of stairs leads up to east. A large
wooden door leads north, but it's blocked off.
~
242 12 0 0 0 0

View File

@@ -363,7 +363,7 @@ T 24400
#24412
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. You see a small
greasy rat scuttle through a small hole in the wall, while a long burnt out
light bulb hangs from the ceiling. You can feel an intense heat coming from
@@ -399,7 +399,7 @@ T 24400
#24414
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -418,7 +418,7 @@ S
#24415
A Prison Corridor at a Staircase~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling. A steel spiral staircase leads down
into darkness.
@@ -443,7 +443,7 @@ S
#24416
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -462,7 +462,7 @@ S
#24417
A Prison Corridor Intersection~
You're at an intersection in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -491,7 +491,7 @@ S
#24418
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -510,7 +510,7 @@ S
#24419
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -529,7 +529,7 @@ S
#24420
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -548,7 +548,7 @@ S
#24421
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -567,7 +567,7 @@ S
#24422
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -586,7 +586,7 @@ S
#24423
A Prison Corridor Intersection~
You're at a dark intersection in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -610,7 +610,7 @@ S
#24424
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -629,7 +629,7 @@ S
#24425
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -648,7 +648,7 @@ S
#24426
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -667,7 +667,7 @@ S
#24427
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -686,7 +686,7 @@ S
#24428
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -705,7 +705,7 @@ S
#24430
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -724,7 +724,7 @@ S
#24431
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -743,7 +743,7 @@ S
#24432
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -762,7 +762,7 @@ S
#24433
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -781,7 +781,7 @@ S
#24434
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
@@ -790,7 +790,7 @@ S
#24435
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -809,7 +809,7 @@ S
#24436
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -828,7 +828,7 @@ S
#24437
A Prison Corridor Intersection~
You're at a dark intersection in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -857,7 +857,7 @@ S
#24438
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -876,7 +876,7 @@ S
#24439
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -895,7 +895,7 @@ S
#24440
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -924,7 +924,7 @@ S
#24441
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
@@ -934,7 +934,7 @@ T 24400
#24442
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -953,7 +953,7 @@ S
#24443
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -972,7 +972,7 @@ S
#24444
A Prison Corridor at a Staircase~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling. A steel spiral staircase leads up.
~
@@ -991,7 +991,7 @@ S
#24445
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -1010,7 +1010,7 @@ S
#24446
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -1034,7 +1034,7 @@ S
#24447
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -1053,7 +1053,7 @@ S
#24448
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
@@ -1063,7 +1063,7 @@ T 24400
#24449
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -1082,7 +1082,7 @@ S
#24450
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out
light bulb hangs from the ceiling.
~
@@ -1101,7 +1101,7 @@ S
#24451
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
@@ -1111,7 +1111,7 @@ T 24400
#24452
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
@@ -1121,7 +1121,7 @@ T 24400
#24453
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
@@ -1131,7 +1131,7 @@ T 24400
#24454
A Prison Corridor~
You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
damp, and the dark gray paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~

View File

@@ -1,6 +1,6 @@
#2500
The Entrance To The Shadow Grove~
Before you, the grove of shadows lies. Giant grey trees are all that
Before you, the grove of shadows lies. Giant gray trees are all that
can be seen through the thick shadows. A great sense of both power and
menace permeates the surrounding area. You have a strange urge to turn
back and go back the way you've come.

View File

@@ -205,7 +205,7 @@ from clearing into deeper forest in an easterly direction.
~
258 0 0 0 0 3
D1
Huge grey mountains lie in this direction.
Huge gray mountains lie in this direction.
~
~
0 -1 25820

View File

@@ -934,7 +934,7 @@ An Intersection~
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.
A grey tiled hallway leads south, black tiled east, white tiled west,
A gray tiled hallway leads south, black tiled east, white tiled west,
and a multi-colored hallway swirling with patterns that remain just barely
unrecognizable is to the north.
~
@@ -961,8 +961,8 @@ D5
0 -1 2649
S
#2651
A Grey Tiled Hallway~
You are in a grey tiled hallway leading north and south. Dim balls
A Gray Tiled Hallway~
You are in a gray tiled hallway leading north and south. Dim balls
of energy float here and there shedding a warm light, and showing the
way. A feeling of peace and balance comes over you.
~
@@ -977,11 +977,11 @@ D2
0 -1 2652
S
#2652
A Grey Tiled Hallway~
You are in a grey tiled hallway leading north and south. Dim balls
A Gray Tiled Hallway~
You are in a gray tiled hallway leading north and south. Dim balls
of energy float here and there shedding a warm light, and showing the
way. A feeling of peace and balance comes over you.
Large, grey metal double doors can be seen to the south.
Large, gray metal double doors can be seen to the south.
~
26 72 0 0 0 0
D0
@@ -990,12 +990,12 @@ D0
0 -1 2651
D2
~
door grey~
door gray~
1 -1 2653
S
#2653
The Antechamber~
You are in the antechamber of the Master Magician of the Grey Light.
You are in the antechamber of the Master Magician of the Gray Light.
A feeling of strong magic floats in the air about you, almost as if you
could taste the power held within these walls.
Once your eyes adjust to the semi-light, you can make out a larger
@@ -1004,7 +1004,7 @@ room to the south.
26 72 0 0 0 0
D0
~
door grey~
door gray~
1 -1 2652
D2
~
@@ -1304,12 +1304,12 @@ A Wide Hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
A huge, grey metal door blocks the way north, it looks quite sturdy.
A huge, gray metal door blocks the way north, it looks quite sturdy.
~
26 72 0 0 0 0
D0
~
door metal grey~
door metal gray~
2 2593 2674
D2
~
@@ -1330,7 +1330,7 @@ door obsidian black~
2 2594 2675
D2
~
door metal grey~
door metal gray~
2 2593 2673
S
#2675

View File

@@ -644,7 +644,7 @@ S
#26127
Dragon's Lair~
You have to give a bit of a double-take as you enter into this room. The
spotlessly clean hallways you just left are replaced by cold grey walls of
spotlessly clean hallways you just left are replaced by cold gray walls of
stone. The chamber itself could easily house a full grown dragon, it is so big.
As a matter of fact, it does house a full grown dragon.
~

View File

@@ -193,7 +193,7 @@ The creepy road continues west.
0 0 26739
E
building~
The building is a dark grey shade, but it seems to have been soiled by grimy
The building is a dark gray shade, but it seems to have been soiled by grimy
tar.
~
E
@@ -1014,8 +1014,8 @@ T 26710
#26745
Entrance to the Building of Fear~
Low moans seem to come from the walls as you stand before the fallen
entrance to a huge building. The walls appear to be made of some kind of grey
stone-- that, or they have turned grey with age. A passageway opens to your
entrance to a huge building. The walls appear to be made of some kind of gray
stone-- that, or they have turned gray with age. A passageway opens to your
east, but you can't see anything in the room, because of the darkness.
Shadows cast weird angles everywhere. A faded plaque has hangs from a nail in
a far corner of the room.
@@ -1202,7 +1202,7 @@ S
#26753
Strangely shaped hallway.~
This hallway appears to be nothing more than an extension around the stairs.
Made from the same grey material as the rest of the building, this room seems
Made from the same gray material as the rest of the building, this room seems
to have something strange about it. Perhaps it's the strange black tiling at
certain points around the room. There are doors leading in almost all
directions, and the stairs continue on upward.

View File

@@ -62,7 +62,7 @@ creature in room 2763. Once you have the orb, you must defeat the sorceress in
the normal way and then USE ORB as soon as she is gone and only her staff
remains. This will dissolve the remaining fire elemental and kill the sorceress
permanently. It will also leave behind everything she was wearing. By the way,
her firey dress will burn whoever wears it, unless they are also wearing the
her fiery dress will burn whoever wears it, unless they are also wearing the
crystal nymph ring.
~
E
@@ -720,7 +720,7 @@ ground, forgotten and left to rot.
E
old cobwebs~
These webs look to be years old, any beauty to their carefully woven
structure long eroded, greyed and dimmed so that they are little more than
structure long eroded, grayed and dimmed so that they are little more than
fluttering ghosts in the breeze.
~
S
@@ -1878,7 +1878,7 @@ T 2779
An Abandoned Nursery~
This is a child's room, the tiny bed and furnishings decorated with the
jewels and lace one would bestow upon a little girl. Long abandoned, layers of
old grey dust cover the once beautiful surfaces of wood and satin. Dreary
old gray dust cover the once beautiful surfaces of wood and satin. Dreary
cobwebs linger in the corners like ghostly shadows, whispering silent words in
the cool breeze.
~
@@ -1979,7 +1979,7 @@ D1
S
#2787
Miru, the Dust~
Solid, compact grey blocks of stone make up the structure of this room,
Solid, compact gray blocks of stone make up the structure of this room,
cemented together and solid beyond breaking. Hard flawless gems twinkle
brightly amongst the mosaic slate pieces of the floor, a coolness emanating from
every elemental substance in this room.

View File

@@ -178,7 +178,7 @@ D3
S
#27107
A stone arch~
An imposing arch of the grey-white stone of the cliffs arcs over your head,
An imposing arch of the gray-white stone of the cliffs arcs over your head,
half grown over with dark green ivy. Before you to the south are the stone
steps leading up to the town gallows, and northwards lies the courtyard of the
temple.
@@ -1238,7 +1238,7 @@ S
#27165
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors. About
you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of
you bluffs rise, pale gray and dark sandstone, smooth from the sculpturing of
winds, and dotted with purple heather and green mosses. A path strays through
the clifftop hills.
~
@@ -1256,7 +1256,7 @@ S
#27166
A windy cliffside lane~
A damp and chilly wind wafts over the homes of the clifftop moors. About
you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of
you bluffs rise, pale gray and dark sandstone, smooth from the sculpturing of
winds, and dotted with purple heather and green mosses. A path strays through
the clifftop hills.
~

View File

@@ -1,6 +1,6 @@
#27200
A short rockslide~
You stand amidst a tumble of rocks of various sizes and shades of grey and
You stand amidst a tumble of rocks of various sizes and shades of gray and
ebony. A pale hawk circles overhead, uttering a shivering cry. It is
impossible to continue downwards without meeting an untimely (? ) death. A
few homes have been hidden here in the cliff face, a bit of a hike from any
@@ -197,7 +197,7 @@ S
A garden of wild rosethorn~
Dense bushes of rosethorn, growing wild, fill the garden with splashes of
white and red colors. There is a grassy space in the center, circled by smooth
grey stones, where children play and older residents of the town picnic and
gray stones, where children play and older residents of the town picnic and
enjoy themselves.
~
272 0 0 0 0 2
@@ -339,7 +339,7 @@ D3
S
#27219
A white stone dwelling~
A small dwelling has been fashioned from chalky-white stones and grey
A small dwelling has been fashioned from chalky-white stones and gray
mortar. It is empty of signs of habitation. You feel, nevertheless, that this
could be a comfortable place to live, if bought from the gods of the realm.
~
@@ -351,7 +351,7 @@ D1
S
#27220
A white stone dwelling~
A small dwelling has been fashioned from chalky-white stones and grey mortar.
A small dwelling has been fashioned from chalky-white stones and gray mortar.
It is empty of signs of habitation. You feel, nevertheless, that this could be
a comfortable place to live, if bought from the gods of the realm.
~
@@ -380,7 +380,7 @@ S
#27222
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of note out
between the dull gray stones. You can only wonder if there is much of note out
this direction, as a sense of barrenness is prominent.
~
272 0 0 0 0 2
@@ -400,7 +400,7 @@ S
#27223
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of note out
between the dull gray stones. You can only wonder if there is much of note out
this direction, as a sense of barrenness is prominent.
~
272 0 0 0 0 2
@@ -416,7 +416,7 @@ S
#27224
An untravelled path~
A thin line of soil barely resembling a path threads its lonesome way
between the dull grey stones. You can only wonder if there is much of note out
between the dull gray stones. You can only wonder if there is much of note out
this direction, as a sense of barrenness is prominent.
~
272 0 0 0 0 2
@@ -1099,7 +1099,7 @@ gate~
S
#27261
Along the town wall~
You follow the thick wall of grey cobblestone that marks the outer border of
You follow the thick wall of gray cobblestone that marks the outer border of
Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall
under its green tendrils. A stony path can be made out to the north, and the
wall makes its way southwards to a corner.
@@ -1167,7 +1167,7 @@ D5
S
#27265
A short mossy cliff~
A four foot grey stone cliff, matted with clumps of green moss and overhung
A four foot gray stone cliff, matted with clumps of green moss and overhung
with tall bending trees, is easily scaled by handy footholds in the rock. The
place looks well-travelled by some hardy population of small-footed creatures.
One path continues in a north-south vein over the cliff, another breaks off and

View File

@@ -197,7 +197,7 @@ S
The Waiting Room of the Cathedral~
This small room is rather eerily cold and dark, a silent air of
anticipation lingering in the air as visitors here wait for the priest to come.
A long bench stands here, the rest of the room unremarkable and stone-grey, a
A long bench stands here, the rest of the room unremarkable and stone-gray, a
single door lying to the east.
~
279 9 0 0 0 0
@@ -248,7 +248,7 @@ S
A Small Room~
This small stone room is cramped and covered with a layer of grime and
dust, evidently no one has come here for a long time. There is hardly any light
penetrating the grey darkness here, but what little there is allows for the
penetrating the gray darkness here, but what little there is allows for the
sight of a small ladder within the northern room.
~
279 8 0 0 0 0
@@ -302,7 +302,7 @@ S
#27916
The Central Nave~
Here, the glory of the surrounding cathedral seems to give way to a sombre
grey cold, the veins of gold in the ceiling yielding to the bareness of stone,
gray cold, the veins of gold in the ceiling yielding to the bareness of stone,
grave concrete walls bleak and unyielding. Even the warm wooden hues of the
many benches have been dulled with time and dust.
~
@@ -579,7 +579,7 @@ S
#27930
The Central Corridor of the Second Floor~
The cold is harsh and biting here, wind moaning as it whips through the
stone pillars of the open corridor. The grey stone seems to absorb any traces
stone pillars of the open corridor. The gray stone seems to absorb any traces
of heat, actively chilling the place and making it seem even more eerie and
deserted than it already is.
~
@@ -1316,7 +1316,7 @@ S
#27966
Concorde Plaza~
Metal benches stand either side of this large plaza, cold and shiny with a
layer of perpetual moisture from the air. The grey granite paving adds to the
layer of perpetual moisture from the air. The gray granite paving adds to the
feeling of discontent and misery that hangs in the air, flickering light from
the candle lamps casting everything in dancing shadows.
~
@@ -1491,7 +1491,7 @@ S
The Eastern Intersection~
Three long passageways meet here at this intersection, each way looking as
dark and cold as the other. Drab and dreary, only the occasional floral
painting adding a touch of colur and warmth to the grey surroundings.
painting adding a touch of colur and warmth to the gray surroundings.
~
279 8 0 0 0 0
D1
@@ -1526,7 +1526,7 @@ D3
S
#27977
The Eastern End Of The Corridor~
The corridor comes to a halt here, grey stone walls and ceiling yielding to
The corridor comes to a halt here, gray stone walls and ceiling yielding to
the brighter hues of a large northern room. A massive arched window lies to the
east, offering a spectacular view of the spread city below, curls of smoke
rising into the air from distant flickering fires.
@@ -1583,7 +1583,7 @@ S
#27980
A Way to the Dungeon~
This small room is damp and freezing, tufts of dust scurrying here and
there over the grey concrete floor. A ladder descends down into the darkness,
there over the gray concrete floor. A ladder descends down into the darkness,
leading to the many cells, in these times probably more filled with
revolutionaries than criminals.
~
@@ -1619,7 +1619,7 @@ D3
S
#27982
The Western Corridor~
The dreary grey walls seem to stretch endlessly in either direction, damp
The dreary gray walls seem to stretch endlessly in either direction, damp
and oozing with various fungal slimes, the clicking of insect legs can be heard
wandering along the dark corners of the floor.
~
@@ -1670,7 +1670,7 @@ S
The Western Passage~
The sound of trickling water echoes down this corridor, an open room
visible to the west but blocked off with a roped chain. A feeling of dampness
pervades the air, moisture condensing on the chilly grey walls and running in
pervades the air, moisture condensing on the chilly gray walls and running in
rivulets onto the floor.
~
279 8 0 0 0 0
@@ -1751,7 +1751,7 @@ S
A Corridor in the Dungeon~
Frosty cold, it seems as though no one could survive in these corridors for
long. Unfortunately the same cannot be said for the rodent population, various
rat droppings lying about, and unmistakeable tufts of grey fur lying amidst
rat droppings lying about, and unmistakeable tufts of gray fur lying amidst
what looks to be dried blood.
~
279 169 0 0 0 0
@@ -1766,7 +1766,7 @@ D2
S
#27991
At the End of the Dungeon Corridor~
Grey walls stand impassably here, marking the end of the corridor.
Gray walls stand impassably here, marking the end of the corridor.
Unnatural cold fills the place, the stone seeming to the strange ability to
absorb both sound and magical arts alike, more than likely to hinder the escape
of prisoners and those who would aid them.

View File

@@ -240,7 +240,7 @@ S
On the top floor~
The corridor ends here, and you find yourself standing by a small
window. Vast fields and forest are seen through it - everything looks
peaceful out there, despite a few alarming rumours about the Forces of
peaceful out there, despite a few alarming rumors about the Forces of
Evil gathering their power again.
To the west stands a wooden door.
~
@@ -376,7 +376,7 @@ A grassy path~
A grassy but quite a wide path leads here. According a few deep
grooves that are yet visible on it, this way was probably used much, a
long time ago.
Leaning against a greyish tree, there is a rottening, wooden sign.
Leaning against a grayish tree, there is a rottening, wooden sign.
~
281 0 0 0 0 2
D0
@@ -462,7 +462,7 @@ You see something black.
0 -1 28123
E
bush large peculiar~
It appears old and greyish. It looks as if there were something dark behind
It appears old and grayish. It looks as if there were something dark behind
it... Perhaps.
~
S
@@ -502,7 +502,7 @@ S
#28125
A steep hillside~
You ascend the hillside, struggling between the trees and their
twisted branches. A figure of grey building begins to discern slowly
twisted branches. A figure of gray building begins to discern slowly
to the northwest.
~
281 4 0 0 0 4
@@ -521,7 +521,7 @@ S
Before a decayed building~
You are standing at a grass-covered yard. Just to the west lies
what may have been an inn of some kind years ago. Now its roof and many
of the other wooden parts are mostly gone, and the greyish walls break
of the other wooden parts are mostly gone, and the grayish walls break
off so badly that you somewhat wonder how the building still stands. An
open doorway gives passage inside. To the north lies an old pen.
~
@@ -692,7 +692,7 @@ S
A weak trail~
You are walking on a narrow trail. The trees are getting more
apart slowly, and you hear birds singing here and there. Way farther
to the north raises a tremendous, grey figure, the mountainside of
to the north raises a tremendous, gray figure, the mountainside of
Great Aesarthwe.
~
281 0 0 0 0 2
@@ -1122,8 +1122,8 @@ You see the bottom of the hillside.
0 -1 28158
S
#28158
On a grey trunk~
Reaching the foot of the hillside you notice a large greyish trunk,
On a gray trunk~
Reaching the foot of the hillside you notice a large grayish trunk,
penetrating into the forest as if it were a straight bridge. You begin
to walk on it.
~

View File

@@ -353,7 +353,7 @@ D5
0 0 28413
S
#28413
Isnt this fun!??~
Isn't this fun!??~
You start
|| F ||

View File

@@ -465,7 +465,7 @@ S
#28522
Courtyard~
This courtyard is barren and neglected. Small weeds grow between the
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. A
concrete slabs. An old defunct fountain sputters with a gray-brown ooze. A
lawyer's office is to the north. The courtyard continues to the east and south.
~
285 9 0 0 0 0
@@ -488,7 +488,7 @@ S
#28523
Courtyard~
This courtyard is barren and neglected. Small weeds grow between the
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The
courtyard continues to the west and south. Stanley's Magical Steeds is to the
east.
~
@@ -660,7 +660,7 @@ S
#28532
Courtyard~
This courtyard is barren and neglected. Small weeds grow between the
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The
courtyard continues to the north and east. You see a kitchen to the west.
~
285 9 0 0 0 0
@@ -683,7 +683,7 @@ S
#28533
Courtyard~
This courtyard is barren and neglected. Small weeds grow between the
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
concrete slabs. An old defunct fountain sputters with a gray-brown ooze. The
courtyard continues to the north and west.
~
285 9 0 0 0 0

View File

@@ -300,7 +300,7 @@ It's too smoky to see.
S
#28612
Living Walls~
The walls here actually consist of greying and sinewy flesh - faces, hands,
The walls here actually consist of graying and sinewy flesh - faces, hands,
broken bones, feet and toes jutting from the surface. You hear low moans of
horror, pain and sorrow issuing from the walls.
~
@@ -658,7 +658,7 @@ It is too dark to see.
S
#28629
Living Walls~
The walls here actually consist of greying and sinewy flesh - faces, hands,
The walls here actually consist of graying and sinewy flesh - faces, hands,
broken bones, feet and toes jutting from the surface. You hear low moans of
horror, pain and sorrow issuing from the walls.
~

View File

@@ -619,7 +619,7 @@ S
On the Trail to the Ruins~
You have stumbled onto a trail that the forest has yet to reclaim. If you
strain your eyesight you can barely makeout the remains of a ruined keep. The
few remaining walls, once a gleeming white are now a dull grey. Evidently this
few remaining walls, once a gleeming white are now a dull gray. Evidently this
keep was laid waste by the forces of the citadel. Pity.
~
291 0 0 0 0 3
@@ -1678,7 +1678,7 @@ Near the Balcony~
After leaving the point of no return behind. You stand on a broad square
dotted with pillars supporting the final stories above you. With nothing to
stop it, the wind is a constant gale through this wind tunnel. Looking out the
grey skies loom ominously foretelling of a coming storm. You can step out on to
gray skies loom ominously foretelling of a coming storm. You can step out on to
the balcony if you like, or you can climb the staircase in the middle to
challenge the mistress of this fortress.
~

View File

@@ -875,7 +875,7 @@ outgoing on one side, incoming on the other. All have the
Froboz Corporation logo on the side, as well as the obvious
legal and magical warnings on the side to discourage theft,
embezzelment, etc. Each crate might contain a fortune, or
absolutely nothing, but from the rumours of Froboz, you decide
absolutely nothing, but from the rumors of Froboz, you decide
not to find out...
~
296 8 0 0 0 0

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@@ -283,7 +283,7 @@ northwest there is a small curtain pulled across a doorway.
~
299 8 0 0 0 0
D0
The curtain has been pulled to across the doorway, making it slighty
The curtain has been pulled to across the doorway, making it slightly
awkward to see through.
~
curtain~
@@ -1259,7 +1259,7 @@ about the life of Princess Evalynn.
299 8 0 0 0 0
D1
A large stone door stands just to the east, blocking all entrance into
this wonderous place.
this wondrous place.
~
door~
2 29910 29947

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@@ -305,7 +305,7 @@ S
Magi Alley~
The black Tower of the Magi casts an intimidating shadow over the
surroundings and the underlying alley. Within the tower lie many secrets that
the average citizen is not privileged enough to be told about. Rumours abound,
the average citizen is not privileged enough to be told about. Rumors abound,
especially about the Orb of Sanctum the gods left in the Master Magi's care.
~
3 0 0 0 0 1
@@ -1093,7 +1093,7 @@ S
#351
The Healer's Shop~
Small indoor gardens have been set up within this small house to grow the
herbs required for the mixes and salves the clerics require. They are rumoured
herbs required for the mixes and salves the clerics require. They are rumored
to sometimes sell some of their remedies, though this is very rare and at a very
steep price.
~
@@ -1373,7 +1373,7 @@ door~
2 0 225
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain
The stone floor is the same shade of gray as the sky and is completely plain
and unscratched. It is probably too hard for anything to leave as much as a
scratch on it.
~

View File

@@ -825,12 +825,12 @@ doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
Both of the towers are built from large gray rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S
@@ -869,12 +869,12 @@ doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
Both of the towers are built from large gray rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S
@@ -896,7 +896,7 @@ The road continues further south.
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S
@@ -928,7 +928,7 @@ wall writing letters~
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S
@@ -1007,7 +1007,7 @@ You see the bridge.
0 -1 3051
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S
@@ -1071,7 +1071,7 @@ You see the Concourse.
0 -1 3100
E
bridge~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
E
@@ -1080,7 +1080,7 @@ opening~
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S
@@ -1114,12 +1114,12 @@ doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
Both of the towers are built from large gray rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S
@@ -1153,12 +1153,12 @@ doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
Both of the towers are built from large gray rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S
@@ -1189,7 +1189,7 @@ single block of white virgin marble.
E
statue odin king god~
The statue represents the one-eyed Odin sitting on a his throne. He has
long, grey hair and beard and a strict look on his face. On top of the throne,
long, gray hair and beard and a strict look on his face. On top of the throne,
just above his shoulders, his two ravens Hugin and Munin are sitting and at his
feet are his wolves Gere and Freke.
~

View File

@@ -110,7 +110,7 @@ You see the promenade.
0 -1 3103
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. It is far too high to climb.
~
S

View File

@@ -764,7 +764,7 @@ D3
S
#31644
West Alley~
The alley heads north and south, the cold, dark grey walls of stone buildings
The alley heads north and south, the cold, dark gray walls of stone buildings
surrounding you on every side. Just south of you lies an offshoot of the main
alleyway which heads west into the cleric's guild.
~
@@ -786,7 +786,7 @@ cleric's guild. That path looks as if it may be the only part of this district
that is not only maintained, but cheerful as well. The cobblestones which line
the path are scrubbed almost white, the walls of the buildings white stucco.
You feel that even someone who is not a cleric may be drawn to this part of the
district just to escape the grey monotony everywhere else.
district just to escape the gray monotony everywhere else.
~
316 0 0 0 0 0
D0
@@ -966,7 +966,7 @@ S
#31656
South Street~
You stand at the intersection of West Alley and South Street. To the north
is the dark, grey walled alley which heads deep into the guild area. East, the
is the dark, gray walled alley which heads deep into the guild area. East, the
way gets a bit lighter as it heads it's way back toward the main business
district of McGintey Cove. To the south the alley heads into a shadowed
section, one which must be the Assassin's Guild area.
@@ -1098,7 +1098,7 @@ D0
S
#31664
South Street~
The street, now completely enclosed on the north and south side by grey stone
The street, now completely enclosed on the north and south side by gray stone
walls of guild buildings, leads west to an intersection of some sort, or east
out into the main business district of McGintey Cove.
~

View File

@@ -15,7 +15,7 @@ D3
0 -1 900
E
wall~
It is built from large grey rocks that have been fastened to each other with
It is built from large gray rocks that have been fastened to each other with
some kind of mortar. Looks pretty solid.
~
S

View File

@@ -1158,7 +1158,7 @@ S
#32449
Roadway~
The main fire pit and social area for the soldiers of the army lies just
north, encircled by rows and rows of long grey tents where the soldiers sleep.
north, encircled by rows and rows of long gray tents where the soldiers sleep.
To the south is the main road through the camp.
~
324 0 0 0 0 0
@@ -1208,7 +1208,7 @@ S
Fire Pit~
This is the main area of the soldiers' section of the camp. It is kept
relatively free of debris or grunge, the pit always fresh dug, the ground raked
and smooth. Long grey barracks tents lie to the north, east and west.
and smooth. Long gray barracks tents lie to the north, east and west.
~
324 0 0 0 0 0
D0

View File

@@ -2,7 +2,7 @@
A Scraggly Trail~
This trail slopes up and away from the main road to
the west. At points the trail seems to fade into
obscurity against the grey stone and near-grey mountain
obscurity against the gray stone and near-gray mountain
grass prevalent here. The trail leads generally eastward
and up higher into the rocky ground. There is a sign
here, seemingly out-of-place in this rough country.

View File

@@ -1167,9 +1167,9 @@ door~
S
#34362
Opie's Office~
You are standing on an immense, grey stone floor that stretches as far as you
You are standing on an immense, gray stone floor that stretches as far as you
can see in all directions. Rough winds plunging from the dark, starless sky
tear savagely at your fragile body. The stone floor is the same shade of grey
tear savagely at your fragile body. The stone floor is the same shade of gray
the sky and is completely plain and unscratched. It is probably too hard for
anything to leave as much as a scratch on it. Cold winds plunge ceaselessly at
you from the dark, cloudless sky. An icy chill fills your blood, as you hear

View File

@@ -212,7 +212,7 @@ The trees lighten up a bit this way.
~
0 -1 3506
D1
Huge grey mountains lie in this direction.
Huge gray mountains lie in this direction.
~
~
0 -1 3512

View File

@@ -299,7 +299,7 @@ S
#3914
The Lord's Flower Garden~
The winding cart path that passes from the street by the Lord's front porch
and onward to the stables also passes through his magnificant flower garden.
and onward to the stables also passes through his magnificent flower garden.
The gentle hues of purples, reds, whites, yellows, and blues rest the eyes from
all the other attractions in the city. The purfume of the everblooming flowers
fill the air pleasantly, mingling with the salty breeze of the sea. Vines hang
@@ -1721,7 +1721,7 @@ Luna's Square~
obviously makeshift torches, which light this open square. Piles of filthy
rags are heaped against the walls, serving as beds for those without homes.
There is an old wooden chair against the east 'wall' of the square. Once it
might have been magnificant, the square, but now the once-beautiful fountain is
might have been magnificent, the square, but now the once-beautiful fountain is
just a granite-incased stagnant puddle, and the square itself is horribly dirty
and in disrepair.
~
@@ -2063,7 +2063,7 @@ The air is hot and humid enough to make the slight breeze refreshing.
~
39 0 0 0 0 1
D0
To the north there is a magnificant city gate.
To the north there is a magnificent city gate.
~
~
0 0 3998
@@ -2093,7 +2093,7 @@ billowing in the wind.
S
#3998
The Ornate City Gates~
To the north lies a magnificant pair of gates. Twenty feet high at the
To the north lies a magnificent pair of gates. Twenty feet high at the
least, and wide enough to drive two wagons through, side by side. It is
entirely made of polished oak, which looks a rich golden brown and smooth to
the touch. There are many carvings of sea animals and birds on the gate,

View File

@@ -1678,7 +1678,7 @@ The Butchery~
Blood stained snow seeps out onto the snow outside. The odor is unbearable
as you enter as it smells like long over due socks that need washing. Other
fouler smells are mixed throughout the area but none worse than the smell of
dead animals. No one seems to be able to cope with the smell exept for the
dead animals. No one seems to be able to cope with the smell except for the
butcher himself as you see residents come in then run out.
~
43 0 0 0 0 0
@@ -1770,7 +1770,7 @@ S
#4393
Treasure Room~
This room is lined with steel and looks like a prison cell. The one
exeption to it being a prison is the HUGE amount of money sitting in the
exception to it being a prison is the HUGE amount of money sitting in the
corner. The only way out is the way you came in.
~
43 0 0 0 0 0

View File

@@ -26,7 +26,7 @@ Sand as far as the eye can see.
0 -1 5035
E
pyramid~
The massive pyramid rises out of the sand, a monument to long-dead pharoahs.
The massive pyramid rises out of the sand, a monument to long-dead pharaohs.
~
S
#5301
@@ -658,7 +658,7 @@ S
#5326
A Demolished Tomb~
This tomb has been utterly destroyed by thieves and looters in search of the
treasures of the pharoahs. Nothing of interest remains in this room, except a
treasures of the pharaohs. Nothing of interest remains in this room, except a
large stone coffin that leans against the western wall.
~
53 8 0 0 0 0
@@ -673,7 +673,7 @@ You see a large stone coffin.
coffin lid~
2 5312 5327
E
man garments pharoah~
man garments pharaoh~
As you look closer at the figure sculpted into the stone coffin you notice a
small marking carved into its chest. It looks like a scarab or small beetle
would fit into the small space, if properly sized. Hmmm.
@@ -681,7 +681,7 @@ would fit into the small space, if properly sized. Hmmm.
E
coffin lid~
The coffin is sculpted into the form of a man, standing several heads above
you, and clad in the garments of pharoahs. It has apparently been untouched by
you, and clad in the garments of pharaohs. It has apparently been untouched by
the ravages of time and the activities of looters. Several markings on the side
indicate spots where unsuccessful attempts were made to open the coffin. You
can't see any way to open it.
@@ -798,7 +798,7 @@ tomb~
E
pedestal writings~
The writings are covered in sand and worn nearly away by the passage of time:
'I am Ramses the Damned, once counselor and aide to the mightiest of pharoahs
'I am Ramses the Damned, once counselor and aide to the mightiest of pharaohs
and queens of this land. Much time has passed since I last walked the earth.
Disturb my rest at your peril. '
~
@@ -1041,11 +1041,11 @@ The Tomb Entrance~
You are in a small, dark chamber that has stood undisturbed for
many years. To the north stands a massive stone tomb, which is
covered in hieroglyphics and gold-lined carvings that mark it as the
final resting place of the mighty pharoahs of this land.
final resting place of the mighty pharaohs of this land.
~
53 13 0 0 0 0
D0
You see the tomb of the pharoahs.
You see the tomb of the pharaohs.
~
tomb~
1 -1 5345
@@ -1057,7 +1057,7 @@ ceiling~
E
hieroglyphics carvings~
The markings indicate that this tomb is indeed the tomb of the greatest
pharoahs of the ancient civilization that built this massive pyramid.
pharaohs of the ancient civilization that built this massive pyramid.
~
E
tomb~
@@ -1066,10 +1066,10 @@ encloses it. It is covered in small hieroglyphics.
~
S
#5345
The Tomb Of The Pharoahs~
The Tomb Of The Pharaohs~
Great golden sarcophogai line the walls of this massive tomb. It has
withstood the passage of time intact, untouched by the hands of thieves
and looters. The treasures taken by the pharoahs to their graves still
and looters. The treasures taken by the pharaohs to their graves still
lie before your feet.
~
53 9 0 0 0 0

View File

@@ -703,7 +703,7 @@ S
#5542
The Shipwright~
The wood under you feet creaks from years of being soaked in saltwater.
An old man with a curly, grey beard stand behind a small counter waiting
An old man with a curly, gray beard stand behind a small counter waiting
to take your order. Behind him are mounted various model sailboats and
large fish.
~
@@ -945,7 +945,7 @@ D0
S
#5558
The Palace Gate~
You stand before a magnificantly crafted gate wrought in solid gold.
You stand before a magnificently crafted gate wrought in solid gold.
You gape in awe at the splendor of the spirilng towers beyond the portal.
The ruler of all the eastern lands resides in this fine palace, and he is
not a poor man. The grand entrance lies byond the gate, and Sultan's Walk
@@ -1656,7 +1656,7 @@ S
The Secret Cell~
This room seems more like a lair than a cell. Small bits of hay lie
strewn about the floor covering bones of unkown origin. Spatterd blood
and tufts of grey hair lie matted in one corner. As you turn to leave
and tufts of gray hair lie matted in one corner. As you turn to leave
you notice a pair of small red eyes peering at you from the darkness.
~
55 553 0 0 0 0

View File

@@ -1,6 +1,6 @@
#6100
A Narrow Trail Through The Deep, Dark Forest~
You are on a narrow trail winding its way between the enormous, grey
You are on a narrow trail winding its way between the enormous, gray
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
~
@@ -28,13 +28,13 @@ impossible to catch even a glimpse of anything above the lowest branches.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6101
A Narrow Trail Through The Deep, Dark Forest~
You are on a dusty trail winding its way east-west between huge,
ancient trees whose grey trunks remind you of ancient pillars in a
ancient trees whose gray trunks remind you of ancient pillars in a
enormous, deserted hall. To the south, a frail path leads away from
the trail.
~
@@ -67,7 +67,7 @@ around it.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6102
@@ -100,7 +100,7 @@ around it.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6103
@@ -134,7 +134,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6104
@@ -161,13 +161,13 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6105
A Small Path In The Deep, Dark Forest~
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom all around you. The path continues north and west.
gray trees loom all around you. The path continues north and west.
~
61 9 0 0 0 3
D0
@@ -187,12 +187,12 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6106
A Junction In The Deep, Dark Forest~
You are by a junction where three paths meet. Ancient grey trees tower
You are by a junction where three paths meet. Ancient gray trees tower
above you on all sides. Paths lead east, south and west.
~
61 9 0 0 0 3
@@ -218,13 +218,13 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6107
A Small Path In The Deep, Dark Forest~
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom all around you. The path continues north and east.
gray trees loom all around you. The path continues north and east.
~
61 9 0 0 0 3
D0
@@ -244,7 +244,7 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6108
@@ -282,7 +282,7 @@ around it.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6109
@@ -310,7 +310,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6110
@@ -348,7 +348,7 @@ around it.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6111
@@ -375,7 +375,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6112
@@ -413,13 +413,13 @@ around it.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6113
A Small Path In The Deep, Dark Forest~
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom in all directions. The path continues south and west.
gray trees loom in all directions. The path continues south and west.
~
61 9 0 0 0 3
D2
@@ -439,12 +439,12 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6114
A Junction In The Deep, Dark Forest~
You are by a junction where three paths meet. Ancient grey trees tower
You are by a junction where three paths meet. Ancient gray trees tower
above you on all sides. Paths lead north, east and west.
~
61 9 0 0 0 3
@@ -470,7 +470,7 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6115
@@ -497,13 +497,13 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6116
A Small Path In The Deep, Dark Forest~
You are on a narrow path leading through the deep, dark forest. Giant,
grey trees loom ominously on all sides. The path continues east and south.
gray trees loom ominously on all sides. The path continues east and south.
~
61 9 0 0 0 3
D1
@@ -523,12 +523,12 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6117
A Junction In The Deep, Dark Forest~
You are by a junction where three paths meet. Ancient, grey trees seem
You are by a junction where three paths meet. Ancient, gray trees seem
to observe you silently you from all sides. Paths lead north, east and west.
~
61 9 0 0 0 3
@@ -554,13 +554,13 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6118
A Small Path In The Deep, Dark Forest~
You are on a narrow path leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The path continues south and west.
gray trees loom everywhere. The path continues south and west.
~
61 9 0 0 0 3
D2
@@ -580,7 +580,7 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6119
@@ -612,7 +612,7 @@ S
#6120
On The River Bank In The Deep, Dark Forest~
You are on a narrow path leading through the deep, dark forest. To the
south a fast river is flowing westward through the forest. Ancient grey
south a fast river is flowing westward through the forest. Ancient gray
trees loom on both banks. The path continues north and west.
~
61 9 0 0 0 3
@@ -678,7 +678,7 @@ S
#6122
A Small Path In The Deep, Dark Forest~
You are on a narrow path leading through the deep, dark forest. Giant,
grey trees loom ominously all around. The path continues east and south.
gray trees loom ominously all around. The path continues east and south.
~
61 9 0 0 0 3
D1
@@ -698,12 +698,12 @@ in a single blow.
~
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6123
A Junction On The River Bank In The Deep, Dark Forest~
You are by a junction where three paths meet. Ancient, grey trees seem
You are by a junction where three paths meet. Ancient, gray trees seem
to observe you silently you from all around. To the south a dark river
flows from east to west through the forest. Paths lead north, east and west.
~
@@ -769,7 +769,7 @@ S
#6125
A Small Path On The River Bank In The Deep, Dark Forest~
You are on a narrow path leading through the deep, dark forest.
Ancient grey trees loom everywhere. To the south a dark river flows
Ancient gray trees loom everywhere. To the south a dark river flows
westward through the forest. The path continues north and east.
~
61 9 0 0 0 3
@@ -833,7 +833,7 @@ around it.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6127
@@ -860,7 +860,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6128
@@ -888,7 +888,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6129
@@ -916,7 +916,7 @@ impossible to catch even a glimpse of anything above the lowest branches.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
S
#6130
@@ -952,7 +952,7 @@ sticky trunks.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
E
substance rope ropes thread threads~
@@ -1063,7 +1063,7 @@ S
#6135
A Dusty Trail In The Deep, Dark Forest~
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. The trail continues north and east.
gray trees loom all around you. The trail continues north and east.
~
61 9 0 0 0 3
D0
@@ -1078,13 +1078,13 @@ The dusty trail leads east through the trees.
0 -1 6129
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6136
A Dusty Trail In The Deep, Dark Forest~
You are on a dusty trail leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The trail continues south and west. A broad
gray trees loom everywhere. The trail continues south and west. A broad
irregular path leads eastward away from the trail.
~
61 9 0 0 0 3
@@ -1106,7 +1106,7 @@ The dusty trail leads west through the trees.
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
some places, giant gray roots have broken up through its surface.
~
E
path~
@@ -1114,14 +1114,14 @@ path~
~
E
tree trees trunk trunks~
To the east the ancient grey giants have many marks as if something with huge
To the east the ancient gray giants have many marks as if something with huge
claws has been tearing at them in rage.
~
S
#6137
At The End Of The Trail Through The Deep, Dark Forest~
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. A small trail leads northwards and the only
gray trees loom all around you. A small trail leads northwards and the only
other exit is east, along the main trail.
~
61 9 0 0 0 3
@@ -1137,14 +1137,14 @@ The dusty trail leads east through the trees.
0 -1 6136
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6138
On The Narrow Trail~
The trail continues to the north and south as it leads through
the heavy underbrush of this part of the Haon-Dor Forest. Ancient
grey trees loom all around you. The brush seems to be bending
gray trees loom all around you. The brush seems to be bending
closely over the path in a somewhat ominous manner, but you easily
shrug it off. The trail looks to open up somewhat a short distance
to the south.
@@ -1162,7 +1162,7 @@ The dusty trail leads east through the trees.
0 -1 6137
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
The ancient gray giants seem to observe you silently.
~
S
#6139
@@ -1208,7 +1208,7 @@ cave opening~
~
E
tree trees~
The ancient grey giants have many marks as if something with huge claws has
The ancient gray giants have many marks as if something with huge claws has
been tearing at them in rage.
~
S

View File

@@ -369,7 +369,7 @@ D2
0 -1 6331
S
#6330
The Young Wormkin's Crib~
The Young Wyrmkin's Crib~
A playpen of sorts, with maggots of wasps and other baby
vermin lying about. You feel that humans have been played with
here too, and eaten later. You sense that the maker of this
@@ -386,7 +386,7 @@ S
The Base Of The Web~
Large strands connect at this point. The node shimmers and
flickers within the ether. You see many flying creatures --
insects, pegasi, and dragon wormkins -- navigate the dangerous
insects, pegasi, and dragon wyrmkins -- navigate the dangerous
passages of the web. Exits go in many directions.
~
63 0 0 0 0 2
@@ -494,8 +494,8 @@ D5
0 -1 6331
S
#6340
The Elder Wormkin's Room~
A more mature wormkin it seems resides here. Various tomes
The Elder Wyrmkin's Room~
A more mature wyrmkin it seems resides here. Various tomes
of arcane lore clutter the area, along with shards of armor and
weaponry.
~

View File

@@ -113,7 +113,7 @@ The Secret Room~
There is dust all over the place. It looks like nobody has been here
for ages. In the middle of the room you see a socket with a crystal globe.
The globe glows with a pulsing light. To the north you see a stone door.
To the south you see a grey block.
To the south you see a gray block.
~
73 8 0 0 0 1
D0
@@ -122,9 +122,9 @@ You see a round stone door.
door round stone~
1 -1 7304
D2
You see a grey block.
You see a gray block.
~
block grey~
block gray~
1 -1 7306
E
crystal globe~
@@ -145,7 +145,7 @@ the presence of something IN the mud. The only obvious exit is to the west.
D0
You can see nothing at all.
~
block grey~
block gray~
1 -1 7305
D3
~
@@ -712,7 +712,7 @@ S
#7333
The End Of Long Tunnel~
You are at a end of a long tunnel. Right in front of you, you can see a
grey mass. To the east you can see a tremendously long tunnel, but you know
gray mass. To the east you can see a tremendously long tunnel, but you know
that, you were just there.
~
73 9 0 0 0 5
@@ -722,12 +722,12 @@ A long tunnel. JUST like in the description!
~
0 -1 7331
D3
A grey mass is blocking the way.
A gray mass is blocking the way.
~
mass grey~
mass gray~
1 -1 7334
E
grey mass~
gray mass~
The mass is nothing but a mass, but it is quite suspicious!
~
S

View File

@@ -28,7 +28,7 @@ ZEDIT~
7401
0 - Load a large, wooden sign [7401], Max : 1
7403
0 - Load a grey dove [7400], Max : 1
0 - Load a gray dove [7400], Max : 1
7404
0 - Load a hole in the ground [7402], Max : 1
1 - then Put a handful of edible roots [7403] in a hole in the ground [7402], Max : 50

View File

@@ -43,7 +43,7 @@ D2
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smoke~
Charcoal grey smoke rises straight and true from some chimney set deep into
Charcoal gray smoke rises straight and true from some chimney set deep into
the heart of the Keep.
~
S
@@ -947,7 +947,7 @@ D2
0 0 8660
E
smoke~
Charcoal grey smoke rises straight and true from some chimney set deep into
Charcoal gray smoke rises straight and true from some chimney set deep into
the heart of the Keep.
~
S
@@ -964,7 +964,7 @@ D0
0 0 8659
E
smoke~
Charcoal grey smoke rises straight and true from some chimney set deep into
Charcoal gray smoke rises straight and true from some chimney set deep into
the heart of the Keep.
~
S

View File

@@ -419,7 +419,7 @@ Another turn in the path~
The path turns back west, and the birdsong grows fainter. Someone, or
something, has ripped off the lower boughs to the trees. That either means
someone wants an unobstructed view or someone's property line is near. Far in
the distance a cave makes a grey splotch on the horizon. Exits are west or
the distance a cave makes a gray splotch on the horizon. Exits are west or
back north.
~
96 0 0 0 0 3