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KAIZEN formatting and linting, header files
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@@ -1,19 +1,19 @@
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/**
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* @file modify.h
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* Header file for the modify module.
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*
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* of, and continuation of, CircleMUD.
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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*
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* All rights reserved. See license for complete information.
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*
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* @todo This module is originally defined as 'Run-time modification of game
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*
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* @todo This module is originally defined as 'Run-time modification of game
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* variables.' I believe it has digressed from the original intent. This
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* header file is created to help redefine (over time) what the heck modify.h
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* is. For example, publicly functions declared in comm.h but defined in modify.c
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* should have their declarations moved here.
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* should have their declarations moved here.
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*
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*/
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#ifndef _MODIFY_H_
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