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Updated World (thanks Parna) and other text files for release. --Rumble
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@@ -13,4 +13,46 @@ nop %actor.pos(resting)%
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%send% %actor% You fall into the middle of a soft bed.
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%force% %actor% look
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~
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#26101
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Painting comes to Life~
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1 c 100
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l~
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if %cmd.mudcommand% == look && picture /= %arg% || painting /= %arg% || portrait /= %arg%
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%send% %actor% One particulary gruesome piece done in a backdrop of flames catches your eye.
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%send% %actor% Must be the face floating in the center of it, mouth open wide in a scream of
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%send% %actor% pain, huge yellow teeth dripping blood.
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wait 2 sec
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%send% %actor% The face seems to grow larger and larger in front of your eyes.
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wait 2 sec
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%send% %actor% Is it coming closer? It keeps growing...
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wait 2 sec
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%send% %actor% It leaps out of the picture and attacks you!
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%echoaround% %actor% As %actor.name% looks at the picture, a face leaps out and attacks %actor.himher%!
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%load% obj 26124
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%load% mob 26110
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%force% floatingfacepainting kill %actor%
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%purge% %self%
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else
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return 0
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end
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~
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#26102
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Restore the Painting~
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1 n 100
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~
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* Check that the trigger only works in room 26114.
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if %self.room.vnum% == 26114
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* Check to make sure they exist, before purging.
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* Make sure they have individual names so you don't
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* purge a different object with the same name.
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if %findmob.26114(26110)%
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%purge% floatingfacepainting
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%echo% The face retreats back into the painting.
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if %findobj.26114(26124)%
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%purge% purgepic
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end
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end
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else
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end
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~
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$~
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