mirror of
https://github.com/tbamud/tbamud.git
synced 2026-02-24 04:21:44 +01:00
Updated World (thanks Parna) and other text files for release. --Rumble
This commit is contained in:
@@ -42,6 +42,10 @@ and they will advance you to begin your training.
|
||||
If would like to check out the tbaMUD World as a player connect to tbamud.com 4000.
|
||||
~
|
||||
0 24 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 3
|
||||
S
|
||||
T 199
|
||||
#3
|
||||
@@ -64,12 +68,11 @@ S
|
||||
#4
|
||||
The Beginning~
|
||||
By simply following the different halls new builders will be taught the
|
||||
basics of building on a Circlemud. If new to immortality and building then I
|
||||
basics of building on a tbaMUD. If new to immortality and building then I
|
||||
highly recommend the hallway to the north for an overview of immortal commands.
|
||||
For those that have a grasp on all commands listed under @RWIZHELP@n continue to
|
||||
the east. TBA is constantly striving to improve upon the training process so
|
||||
please use the typo and idea commands liberally. For example: idea you need
|
||||
more cow bell in the zone. Typo in help telnet teh = the.
|
||||
please use the typo and idea commands liberally.
|
||||
~
|
||||
0 24 0 0 0 0
|
||||
D0
|
||||
@@ -93,7 +96,7 @@ Please realize we handle a lot of newbie builders with a very minimal staff so
|
||||
be patient, learn to use the helpfiles and have fun.
|
||||
Read the following help files on TBA's training process:
|
||||
@RHELP TRIALROOM
|
||||
HELP BUILDER-REPORT
|
||||
HELP REPORT-EXAMPLE
|
||||
HELP LEVEL
|
||||
HELP ADVERTISING@n
|
||||
~
|
||||
@@ -379,7 +382,6 @@ HELP PATHS@n
|
||||
in the past: Please mudmail me any good links to add.
|
||||
@RHELP DOCUMENTATION
|
||||
HELP OFFLINE
|
||||
HELP HCONTROL@n
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -974,7 +974,8 @@ break or maybe just get away from home for a few days to receive one of the many
|
||||
"treatments" available by the fine staff. The sole proprietor goes by the name
|
||||
of Orlok and has been known to be rough, even deadly, to any customers that
|
||||
treat his "employees" unfairly. The inn appears to be well kept. Further to
|
||||
the north one can see a winding staircase and a plethra of adjoining rooms.
|
||||
the north one can see a winding staircase and a plethra of adjoining rooms. It
|
||||
seems the owners have temporarily closed due to renovations.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
D2
|
||||
@@ -1088,7 +1089,6 @@ D4
|
||||
~
|
||||
0 0 109
|
||||
S
|
||||
T 1200
|
||||
#151
|
||||
Entrance to the Thieves Guild~
|
||||
A thief stands in the back infront of a stairwell. Obviously making sure no
|
||||
@@ -1620,7 +1620,7 @@ S
|
||||
A Small Home~
|
||||
You walk right in as if it was your own house. Don't worry about
|
||||
trespassing, I'm sure no one will mind. The house is very compact. The
|
||||
kitchen and bedrooms are not seperated by any walls. This must be a house for
|
||||
kitchen and bedrooms are not separated by any walls. This must be a house for
|
||||
the poor.
|
||||
~
|
||||
1 8 0 0 0 0
|
||||
|
||||
@@ -710,7 +710,7 @@ S
|
||||
#10341
|
||||
A Garden Path~
|
||||
@gOn either side of you huge plants grow, vegetables are here, and many other
|
||||
types of plants you have never seen before. Large rocks seperate plant rows,
|
||||
types of plants you have never seen before. Large rocks separate plant rows,
|
||||
acting as stepping stones for someone to walk through.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
@@ -744,7 +744,7 @@ S
|
||||
#10343
|
||||
A Garden Path~
|
||||
@gOn either side of you huge plants grow, vegetables are here, and many other
|
||||
types of plants you have never seen before. Large rocks seperate plant rows,
|
||||
types of plants you have never seen before. Large rocks separate plant rows,
|
||||
acting as stepping stones for someone to walk through.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
@@ -760,7 +760,7 @@ S
|
||||
#10344
|
||||
A Garden Path~
|
||||
@gOn either side of you huge plants grow, vegetables are here, and many other
|
||||
types of plants you have never seen before. Large rocks seperate plant rows,
|
||||
types of plants you have never seen before. Large rocks separate plant rows,
|
||||
acting as stepping stones for someone to walk through.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
@@ -775,9 +775,8 @@ D2
|
||||
S
|
||||
#10345
|
||||
The End of the Garden~
|
||||
@gYou come to a wall, the garden has come to an end. The same plants grow
|
||||
here as they did on the path, the only exit is to the south. @gThe smell of
|
||||
roses
|
||||
@gYou come to a wall, the garden has come to an end. The same plants grow here
|
||||
as they did on the path, the only exit is to the south. @gThe smell of roses
|
||||
lingers about here, making it a warm relaxing place.
|
||||
~
|
||||
103 16 0 0 0 0
|
||||
|
||||
@@ -736,7 +736,7 @@ D1
|
||||
S
|
||||
#10643
|
||||
Poor Barracks~
|
||||
Bunk beds everywhere, clothes neatly folded in seperate piles. These
|
||||
Bunk beds everywhere, clothes neatly folded in separate piles. These
|
||||
children look very tired and look as though they are far over-worked. A Young
|
||||
child quietly crys on a bunk to your left, all he really needs is some comfort.
|
||||
An open hatch leads down.
|
||||
|
||||
@@ -731,7 +731,14 @@ D3
|
||||
S
|
||||
#10739
|
||||
PETSHOP STOREROOM~
|
||||
Mortals should never come here!
|
||||
Make two rooms and some pets. The rooms MUST be sequential. If the first
|
||||
room is 315 then the second must be 316. The second room is known as the
|
||||
storeroom. All that is required in the storeroom is to load one of each mob you
|
||||
wish to be a pet. This room can not have any exits and will never be used by
|
||||
mortals. Although a pet shopkeeper is not required it is recommended. After
|
||||
all of this is done ask your coder to implement the petshop. It will not work
|
||||
until the code is changed and the MUD is rebooted. The cost of pets is 300
|
||||
times their level.
|
||||
~
|
||||
107 1536 0 0 0 0
|
||||
S
|
||||
|
||||
@@ -1,12 +1,18 @@
|
||||
#11700
|
||||
Dysprosic's Zone Description Room~
|
||||
Zone name: Los Torres
|
||||
Location- City
|
||||
Levels- 10-15
|
||||
Alignment- mostly neutral (-200 thorugh 200)
|
||||
Theme- a community made of two towers (not based on LOTR :P) with one building containing shops, apartments for the members of the government and the supreme council and the other containing apartments for citizens.
|
||||
Plot- The government of Lost Torres is being unusually corrupt and ruthless to its citizens. You must meet with a councillor and free the people of Los Torres
|
||||
There will be about 60 rooms in the area, around 30 mobs and approximately 40 objects.
|
||||
Zone name: Los Torres
|
||||
Location: City
|
||||
Levels: 10-15
|
||||
Alignment: mostly neutral (:200 thorugh 200)
|
||||
Theme: a community made of two towers (not based on LOTR :P) with one
|
||||
building containing shops, apartments for the members of the government and the
|
||||
supreme council and the other containing apartments for citizens.
|
||||
Plot: The government of Lost Torres is being unusually corrupt and ruthless
|
||||
to its citizens. You must meet with a councillor and free the people of Los
|
||||
Torres.
|
||||
There will be about 60 rooms in the area, around 30 mobs and approximately 40
|
||||
objects.
|
||||
|
||||
Dysprosic
|
||||
~
|
||||
117 596 0 0 0 0
|
||||
@@ -192,7 +198,7 @@ trapdoor~
|
||||
E
|
||||
wine rack~
|
||||
The wine rack in the back of the room is huge. It contains a lot of wines
|
||||
that are cooled by a large vent at the top. It is sealed off with a glass door
|
||||
that are cooled by a large vent at the top. It is sealed off with a glass door.
|
||||
~
|
||||
E
|
||||
lace~
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
#11800
|
||||
Detta's [Dollhouse] Description Room~
|
||||
@BTheme:@n This zone is a little abstract, more a sort of
|
||||
Alice-in-Wonderland experience that revolves around a strange dollhouse in
|
||||
@BTheme:@n This zone is a little abstract, more a sort of Alice-in-Wonderland
|
||||
experience that revolves around a strange dollhouse in
|
||||
an antique shop. The idea is to get out once you're in, which basically entails
|
||||
completing the quest... a series of mini-quests.
|
||||
Note that to get any sense of this zone, you pretty much need to start in
|
||||
the room down from here, and nohassle needs to be off. ;)
|
||||
@GPlayers:@n Mainly for players around level 10-ish, this zone is primarily
|
||||
@GPlayers:@n Mainly for players around level 10-ish, this zone is primarily
|
||||
neutral with a couple evil places and a couple good ones. Its been designed as
|
||||
mostly a puzzle-solving, quest area, but opportunity for xp to be gained as
|
||||
well, as each completed quest gives 10,000 xp.
|
||||
@RLocation:@n The only concrete location in the zone is the beginning
|
||||
@RLocation:@n The only concrete location in the zone is the beginning
|
||||
room which is a London street leading into an antiques shop.
|
||||
@MSecrets:@n There are now absolutely loads up :), just type LOOK SPOILERS
|
||||
@MSecrets:@n There are now absolutely loads up :), just type LOOK SPOILERS
|
||||
to see them, but you'll have more fun here if you don't ;).
|
||||
@CNote:@n If you have any suggestions, spot any typos, bugs, or
|
||||
@CNote:@n If you have any suggestions, spot any typos, bugs, or
|
||||
weirdnesses, please mudmail me - Detta. :-) All input appreciated!
|
||||
You can also email me at detta@@builderacademy.net
|
||||
East takes you through the other zones I have built here.
|
||||
@@ -34,126 +34,71 @@ D5
|
||||
~
|
||||
0 0 11899
|
||||
E
|
||||
14~
|
||||
In room 11859 you can find the angry girl. She will attack you instantly
|
||||
when you walk in and the key to completing this quest is to let her tire herself
|
||||
out attacking you while keeping both her and yourself alive. Once you let her
|
||||
wear herself out she will apologize and ask for a hug, give it to her and she
|
||||
will suddenly be a lot more receptive to writing in the journal.
|
||||
17~
|
||||
Once you are returned to the antique shop, a young woman will approach you
|
||||
with an interest in the journal. If you give it to her she will exchange it for
|
||||
a fiery bloodstone amulet. This amulet has the power to move you to a safe
|
||||
place whenever you use it. This can however, only be used about once every 20
|
||||
minutes, as the amulet needs to recharge itself.
|
||||
~
|
||||
E
|
||||
12~
|
||||
In room 11844 is the emaciated girl, mumbling away absent-mindedly to
|
||||
herself. To trigger this quest, as with almost all the others; just give her
|
||||
the journal. She will give a little speech about sacrifice before asking you to
|
||||
make the ultimate one, and handing you a hotdog. Now, not being any ordinary
|
||||
hotdog, eating it will take a huge chunk out of your hps. If it doesn't kill
|
||||
you she will hand you another one, reminding you that the sacrifice is death.
|
||||
Once you have eaten enough of them to render you incapacitated, she will heal
|
||||
you and explain that it was your willingness to make the sacrifice that she
|
||||
wanted. Giving her the journal at any time after this point will cause her to
|
||||
write in it for you.
|
||||
16~
|
||||
The ghostly girl can be found in room 11848 and is the last mob that must be
|
||||
approached. If you approach her before completing every one of the other quests
|
||||
she will remind you of this. If they are already completed and you give her the
|
||||
journal she will make the request that you kill her and bury the corpse in the
|
||||
room. Once you do this, her invisible spirit will complete the last entry in
|
||||
the journal for you, and you will be returned to the antique shop where the
|
||||
entire quest started.
|
||||
~
|
||||
E
|
||||
11~
|
||||
If you enter room 11870 (The Bunkbed Room) you will hear a child's voice
|
||||
telling you to "crawl in here". The command crawl will cause you to crawl under
|
||||
the bed and enter room 11871 where the hiding girl is. Giving her the journal
|
||||
will make her ask you for three things... Three corpses in particular.
|
||||
The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856)
|
||||
The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857)
|
||||
The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858)
|
||||
Once you have brought her all three of those things she will apologize and ask
|
||||
for one further thing... a secret that Ridley guards.
|
||||
If you go to Ridley and ask her a question with the word secret in it she will
|
||||
consent to give it to you.
|
||||
Once you have this item, just return to the hiding girl, give it to her and
|
||||
she will offer to write in the journal for you... give it to her and the job
|
||||
is done.
|
||||
15~
|
||||
The scarred child hangs out in room 11872 (Inside the Gazebo), giving her the
|
||||
journal will launch her into a speech about her own lost story. Choked by the
|
||||
pines she says it is, and the only way to get it back is to burn them down and
|
||||
recover the pages from the ashes. With this task set, she gives you a
|
||||
flickering candle and asks you to return all the pages to her. There are five
|
||||
pines throughout the zone and all must be burned down to retrieve the right
|
||||
amount of pages. In rooms (11850, 11849, 11848, 11820, 11837) is where they can
|
||||
all be found. As long as you have the candle somewhere on your person, typing
|
||||
BURN PINES will set the trees on fire. They will burn for about three minutes
|
||||
before leaving nothing but a black page. Return all five pages to the girl and
|
||||
she will offer to write in the journal. Once this is done, she will also give
|
||||
you the completed book and ask you to return it to the house somewhere, just as
|
||||
a favour to her.
|
||||
~
|
||||
E
|
||||
09~
|
||||
The weeping girl is found in room 11864. As with all of the quests, giving
|
||||
her the journal is what triggers it. She will explain that she is upset because
|
||||
she can no longer spend time in her garden because of the monster there. The
|
||||
quest then is to find is search out the garden west of the porch (room 11846)
|
||||
until you see a hideous looking creature. Kill it, return to the weeping girl
|
||||
and give her the journal, and she will write in it for you. As a side note,
|
||||
examining the mirror in the room with her will give you some dynamic information
|
||||
on your character ;)
|
||||
13~
|
||||
The silent girl can be found in room 11852, and is silent for one major
|
||||
reason - her lips have been stitched together. She will indicate this when you
|
||||
give her the journal, hopefully providing the hint that she wants something done
|
||||
about it. Examining her will offer the idea that you have to cut them, and with
|
||||
no ordinary sword. The sword you need is the sword of words (obj 11835), which
|
||||
Ridley gives you upon completion of her quest. If you have it, just type cut,
|
||||
and the stitching will weaken enough to allow her to speak, and agree to write
|
||||
in the journal.
|
||||
~
|
||||
E
|
||||
08~
|
||||
The blind girl can be found in room 11854. Giving her the journal triggers
|
||||
her giving you a pair of eyes and telling you to examine the walls. All you
|
||||
have to do is wear the eyes, examine the walls as she says, and say aloud the
|
||||
word you see written there. If its correct she'll agree to write in the
|
||||
journal.
|
||||
10~
|
||||
The fidgety girl hangs out in room 11863 and is a pretty unstable character.
|
||||
Once you give her the journal she'll ask you to play a game with her... If you
|
||||
win three times she'll write in the book for you. The bad part? Every time you
|
||||
lose she slashes her arm with frustration, if she does that three times without
|
||||
healing she'll die. Its a simple cup and ball game though, so hopefully not too
|
||||
difficult.. She just puts the ball under a random cup, and then randomly mixes
|
||||
them around. If you pick the right cup you win. She keeps track of your score
|
||||
and once you have won three times (it does not have to be concurrently), just
|
||||
give her the journal again.
|
||||
~
|
||||
E
|
||||
07~
|
||||
The running girl can be found running up and down inside the tunnel in room
|
||||
11831. She moves fast, so the only way to really interact with her is to follow
|
||||
her.. Which will take you on a bit of a spammy ride. As soon as you give her
|
||||
the journal however, she will come to a halt and tell you that all she wants is
|
||||
to be taken out of there. She agrees to write in it if you will show her the
|
||||
way out and agrees to do whatever you say. The key here is that she does just
|
||||
that, whatever you speak she does... So if you say north, she moves north etc.
|
||||
All you have to do is lead her with speech to the vortex and through it. Once
|
||||
on the other side she will happily write in the journal when you give it to her.
|
||||
~
|
||||
E
|
||||
05~
|
||||
Ridley can be found playing with alphabet blocks in room 11836. If you give
|
||||
her the journal she'll launch into a little speech and finally decide to write
|
||||
in it if you bring her three things. She'll give you a black box and ask for a
|
||||
fruit, a flower, and a flying thing, and for you to return them in the box.
|
||||
The fruit is obj 11828 and loads in room 11837.
|
||||
The flower is obj 11832 and loads in room 11831.
|
||||
And the flying thing is a little mob (11821) that basically wanders all over.
|
||||
The trick to giving her this thing is to type CAPTURE INSECT in the same room as
|
||||
it. This will then let you put it in the box with the rest of the things.
|
||||
Once all three things are in the box, just give it to her, and she'll write in
|
||||
the journal as well as giving you a sword that you'll need for later. ;)
|
||||
Oh, the insect will escape from you after a while, so make sure to put it in the box if you don't want to lose it.
|
||||
~
|
||||
E
|
||||
04~
|
||||
The colouring child is super easy to deal with, she is in room 11809 and just
|
||||
wants a red crayon. Give her the journal as always to trigger the quest, then
|
||||
find the red crayon in room 11812 (where the playing child is). Once you give
|
||||
her the crayon she'll accept the journal and write in it.
|
||||
~
|
||||
E
|
||||
03~
|
||||
The playing child can be found in room 11812 (Their Room), once you give her
|
||||
the journal she will hand it back and tell you she wants you to release the bird
|
||||
kept in the house. She'll also give you a key (referred to as Pin) so that you
|
||||
can unlock the cage. You'll find the bird inside a cage in room 11818, just
|
||||
unlock the cage and take the bird out to release it. Then the playing child
|
||||
will write in the journal when you give it to her. Additionally, the key she
|
||||
gave you will open the door that The Way to the Middle leads to from The
|
||||
Crossroads.
|
||||
~
|
||||
E
|
||||
02~
|
||||
Okay, this is basically the main point of the zone. When you are teleported
|
||||
by the dollshouse you find yourself in a room with a girl who gives you an eye.
|
||||
If you OPEN EYE you will continue with the quest, CLOSE EYE to hightail it out
|
||||
of there. For those who continue on, they will be teleported to a crossroads
|
||||
and given a journal. The basic idea behind the journal is that its empty when
|
||||
you start off, the only way to get it filled is to give it to the various mobs
|
||||
you find, and complete their mini quests to get them to write in it. The goal
|
||||
is to find all those mobs, get them all to write in it, and complete the
|
||||
journal. :)
|
||||
~
|
||||
E
|
||||
01~
|
||||
Once you enter the Antique shop, the saleswoman should greet you. The main
|
||||
item to look out for here is of course the dollshouse ;). Looking at it or
|
||||
examining it should trigger some prompts from the saleswoman as to the doll that
|
||||
came with it. Removing the doll from the dollshouse will cause you to be
|
||||
teleported, essentially triggering your quest within the zone.
|
||||
6~
|
||||
The tunnel-man can be found in room 11831, once you give him the journal he
|
||||
asks you to enter the tunnel and destroy some of the secrets there. Typing
|
||||
ENTER will put you through the vortex and into another area where secrets are
|
||||
roaming wildly in the form of dark figures. Once you've killed fifteen of them,
|
||||
the tunnel-man will accept the journal and write in it. He'll also tell you of
|
||||
how many you've killed if you hand the journal to him before you've killed all
|
||||
fifteen.
|
||||
~
|
||||
E
|
||||
spoilers~
|
||||
@@ -180,71 +125,126 @@ at each one (look 1 for example).
|
||||
17: The Fiery Bloodstone Amulet
|
||||
~
|
||||
E
|
||||
6~
|
||||
The tunnel-man can be found in room 11831, once you give him the journal he
|
||||
asks you to enter the tunnel and destroy some of the secrets there. Typing
|
||||
ENTER will put you through the vortex and into another area where secrets are
|
||||
roaming wildly in the form of dark figures. Once you've killed fifteen of them,
|
||||
the tunnel-man will accept the journal and write in it. He'll also tell you of
|
||||
how many you've killed if you hand the journal to him before you've killed all
|
||||
fifteen.
|
||||
01~
|
||||
Once you enter the Antique shop, the saleswoman should greet you. The main
|
||||
item to look out for here is of course the dollshouse ;). Looking at it or
|
||||
examining it should trigger some prompts from the saleswoman as to the doll that
|
||||
came with it. Removing the doll from the dollshouse will cause you to be
|
||||
teleported, essentially triggering your quest within the zone.
|
||||
~
|
||||
E
|
||||
10~
|
||||
The fidgety girl hangs out in room 11863 and is a pretty unstable character.
|
||||
Once you give her the journal she'll ask you to play a game with her... If you
|
||||
win three times she'll write in the book for you. The bad part? Every time you
|
||||
lose she slashes her arm with frustration, if she does that three times without
|
||||
healing she'll die. Its a simple cup and ball game though, so hopefully not too
|
||||
difficult.. She just puts the ball under a random cup, and then randomly mixes
|
||||
them around. If you pick the right cup you win. She keeps track of your score
|
||||
and once you have won three times (it does not have to be concurrently), just
|
||||
give her the journal again.
|
||||
02~
|
||||
Okay, this is basically the main point of the zone. When you are teleported
|
||||
by the dollshouse you find yourself in a room with a girl who gives you an eye.
|
||||
If you OPEN EYE you will continue with the quest, CLOSE EYE to hightail it out
|
||||
of there. For those who continue on, they will be teleported to a crossroads
|
||||
and given a journal. The basic idea behind the journal is that its empty when
|
||||
you start off, the only way to get it filled is to give it to the various mobs
|
||||
you find, and complete their mini quests to get them to write in it. The goal
|
||||
is to find all those mobs, get them all to write in it, and complete the
|
||||
journal. :)
|
||||
~
|
||||
E
|
||||
13~
|
||||
The silent girl can be found in room 11852, and is silent for one major
|
||||
reason - her lips have been stitched together. She will indicate this when you
|
||||
give her the journal, hopefully providing the hint that she wants something done
|
||||
about it. Examining her will offer the idea that you have to cut them, and with
|
||||
no ordinary sword. The sword you need is the sword of words (obj 11835), which
|
||||
Ridley gives you upon completion of her quest. If you have it, just type cut,
|
||||
and the stitching will weaken enough to allow her to speak, and agree to write
|
||||
in the journal.
|
||||
03~
|
||||
The playing child can be found in room 11812 (Their Room), once you give her
|
||||
the journal she will hand it back and tell you she wants you to release the bird
|
||||
kept in the house. She'll also give you a key (referred to as Pin) so that you
|
||||
can unlock the cage. You'll find the bird inside a cage in room 11818, just
|
||||
unlock the cage and take the bird out to release it. Then the playing child
|
||||
will write in the journal when you give it to her. Additionally, the key she
|
||||
gave you will open the door that The Way to the Middle leads to from The
|
||||
Crossroads.
|
||||
~
|
||||
E
|
||||
15~
|
||||
The scarred child hangs out in room 11872 (Inside the Gazebo), giving her the
|
||||
journal will launch her into a speech about her own lost story. Choked by the
|
||||
pines she says it is, and the only way to get it back is to burn them down and
|
||||
recover the pages from the ashes. With this task set, she gives you a
|
||||
flickering candle and asks you to return all the pages to her. There are five
|
||||
pines throughout the zone and all must be burned down to retrieve the right
|
||||
amount of pages. In rooms (11850, 11849, 11848, 11820, 11837) is where they can
|
||||
all be found. As long as you have the candle somewhere on your person, typing
|
||||
BURN PINES will set the trees on fire. They will burn for about three minutes
|
||||
before leaving nothing but a black page. Return all five pages to the girl and
|
||||
she will offer to write in the journal. Once this is done, she will also give
|
||||
you the completed book and ask you to return it to the house somewhere, just as
|
||||
a favour to her.
|
||||
04~
|
||||
The colouring child is super easy to deal with, she is in room 11809 and just
|
||||
wants a red crayon. Give her the journal as always to trigger the quest, then
|
||||
find the red crayon in room 11812 (where the playing child is). Once you give
|
||||
her the crayon she'll accept the journal and write in it.
|
||||
~
|
||||
E
|
||||
16~
|
||||
The ghostly girl can be found in room 11848 and is the last mob that must be
|
||||
approached. If you approach her before completing every one of the other quests
|
||||
she will remind you of this. If they are already completed and you give her the
|
||||
journal she will make the request that you kill her and bury the corpse in the
|
||||
room. Once you do this, her invisible spirit will complete the last entry in
|
||||
the journal for you, and you will be returned to the antique shop where the
|
||||
entire quest started.
|
||||
05~
|
||||
Ridley can be found playing with alphabet blocks in room 11836. If you give
|
||||
her the journal she'll launch into a little speech and finally decide to write
|
||||
in it if you bring her three things. She'll give you a black box and ask for a
|
||||
fruit, a flower, and a flying thing, and for you to return them in the box.
|
||||
The fruit is obj 11828 and loads in room 11837.
|
||||
The flower is obj 11832 and loads in room 11831.
|
||||
And the flying thing is a little mob (11821) that basically wanders all over.
|
||||
The trick to giving her this thing is to type CAPTURE INSECT in the same room as
|
||||
it. This will then let you put it in the box with the rest of the things.
|
||||
Once all three things are in the box, just give it to her, and she'll write in
|
||||
the journal as well as giving you a sword that you'll need for later. ;)
|
||||
Oh, the insect will escape from you after a while, so make sure to put it in the box if you don't want to lose it.
|
||||
~
|
||||
E
|
||||
17~
|
||||
Once you are returned to the antique shop, a young woman will approach you
|
||||
with an interest in the journal. If you give it to her she will exchange it for
|
||||
a fiery bloodstone amulet. This amulet has the power to move you to a safe
|
||||
place whenever you use it. This can however, only be used about once every 20
|
||||
minutes, as the amulet needs to recharge itself.
|
||||
07~
|
||||
The running girl can be found running up and down inside the tunnel in room
|
||||
11831. She moves fast, so the only way to really interact with her is to follow
|
||||
her.. Which will take you on a bit of a spammy ride. As soon as you give her
|
||||
the journal however, she will come to a halt and tell you that all she wants is
|
||||
to be taken out of there. She agrees to write in it if you will show her the
|
||||
way out and agrees to do whatever you say. The key here is that she does just
|
||||
that, whatever you speak she does... So if you say north, she moves north etc.
|
||||
All you have to do is lead her with speech to the vortex and through it. Once
|
||||
on the other side she will happily write in the journal when you give it to her.
|
||||
~
|
||||
E
|
||||
08~
|
||||
The blind girl can be found in room 11854. Giving her the journal triggers
|
||||
her giving you a pair of eyes and telling you to examine the walls. All you
|
||||
have to do is wear the eyes, examine the walls as she says, and say aloud the
|
||||
word you see written there. If its correct she'll agree to write in the
|
||||
journal.
|
||||
~
|
||||
E
|
||||
09~
|
||||
The weeping girl is found in room 11864. As with all of the quests, giving
|
||||
her the journal is what triggers it. She will explain that she is upset because
|
||||
she can no longer spend time in her garden because of the monster there. The
|
||||
quest then is to find is search out the garden west of the porch (room 11846)
|
||||
until you see a hideous looking creature. Kill it, return to the weeping girl
|
||||
and give her the journal, and she will write in it for you. As a side note,
|
||||
examining the mirror in the room with her will give you some dynamic information
|
||||
on your character ;)
|
||||
~
|
||||
E
|
||||
11~
|
||||
If you enter room 11870 (The Bunkbed Room) you will hear a child's voice
|
||||
telling you to "crawl in here". The command crawl will cause you to crawl under
|
||||
the bed and enter room 11871 where the hiding girl is. Giving her the journal
|
||||
will make her ask you for three things... Three corpses in particular.
|
||||
The corpse of a fish (the red trout - mobvnum: 11830, objvnum: 11856)
|
||||
The corpse of a bird (the taildove - mobvnum: 11831, objvnum: 11857)
|
||||
The corpse of a toad (the vile toad - mobvnum: 11832, objvnum: 11858)
|
||||
Once you have brought her all three of those things she will apologize and ask
|
||||
for one further thing... a secret that Ridley guards.
|
||||
If you go to Ridley and ask her a question with the word secret in it she will
|
||||
consent to give it to you.
|
||||
Once you have this item, just return to the hiding girl, give it to her and
|
||||
she will offer to write in the journal for you... give it to her and the job
|
||||
is done.
|
||||
~
|
||||
E
|
||||
12~
|
||||
In room 11844 is the emaciated girl, mumbling away absent-mindedly to
|
||||
herself. To trigger this quest, as with almost all the others; just give her
|
||||
the journal. She will give a little speech about sacrifice before asking you to
|
||||
make the ultimate one, and handing you a hotdog. Now, not being any ordinary
|
||||
hotdog, eating it will take a huge chunk out of your hps. If it doesn't kill
|
||||
you she will hand you another one, reminding you that the sacrifice is death.
|
||||
Once you have eaten enough of them to render you incapacitated, she will heal
|
||||
you and explain that it was your willingness to make the sacrifice that she
|
||||
wanted. Giving her the journal at any time after this point will cause her to
|
||||
write in it for you.
|
||||
~
|
||||
E
|
||||
14~
|
||||
In room 11859 you can find the angry girl. She will attack you instantly
|
||||
when you walk in and the key to completing this quest is to let her tire herself
|
||||
out attacking you while keeping both her and yourself alive. Once you let her
|
||||
wear herself out she will apologize and ask for a hug, give it to her and she
|
||||
will suddenly be a lot more receptive to writing in the journal.
|
||||
~
|
||||
S
|
||||
#11801
|
||||
@@ -279,21 +279,9 @@ wafting from the damp, grey street outside.
|
||||
~
|
||||
0 0 11899
|
||||
E
|
||||
sparkling particles dust~
|
||||
These silver specks dance carelessly in the gentle wafts of air, turning and
|
||||
sparkling like tiny stars in each shaft of light.
|
||||
~
|
||||
E
|
||||
cobwebs darker corners ceiling beams~
|
||||
Fine silvery threads mark the perpetual residence of spiders in these dark
|
||||
parts of the room. Some of the older webs are dimmed and grey with time,
|
||||
flapping like indignant hands trying to shoo visitors away.
|
||||
~
|
||||
E
|
||||
weary wood panelling dried paint~
|
||||
A sombre dark wood has been painted with a cheerful lick of paint, presumably
|
||||
to brighten it up. However the paint has been left to flake and peel away,
|
||||
leaving the walls looking even more ghastly.
|
||||
shop counter~
|
||||
It looks almost as if someone had a fit of rage and pounded on it, a long
|
||||
black crack running along its length so that it barely holds up its own weight.
|
||||
~
|
||||
E
|
||||
old forgotten items~
|
||||
@@ -302,9 +290,21 @@ tiny china dolls and wooden cars. Some delicate jewellry boxes can be spied
|
||||
glinting from the higher shelves, along with crystal ornaments of many kinds.
|
||||
~
|
||||
E
|
||||
shop counter~
|
||||
It looks almost as if someone had a fit of rage and pounded on it, a long
|
||||
black crack running along its length so that it barely holds up its own weight.
|
||||
weary wood panelling dried paint~
|
||||
A sombre dark wood has been painted with a cheerful lick of paint, presumably
|
||||
to brighten it up. However the paint has been left to flake and peel away,
|
||||
leaving the walls looking even more ghastly.
|
||||
~
|
||||
E
|
||||
cobwebs darker corners ceiling beams~
|
||||
Fine silvery threads mark the perpetual residence of spiders in these dark
|
||||
parts of the room. Some of the older webs are dimmed and grey with time,
|
||||
flapping like indignant hands trying to shoo visitors away.
|
||||
~
|
||||
E
|
||||
sparkling particles dust~
|
||||
These silver specks dance carelessly in the gentle wafts of air, turning and
|
||||
sparkling like tiny stars in each shaft of light.
|
||||
~
|
||||
S
|
||||
#11803
|
||||
@@ -397,21 +397,9 @@ a hall, the green leaves of some tall plant just in view.
|
||||
~
|
||||
0 0 11804
|
||||
E
|
||||
tiny children's chairs~
|
||||
These vibrantly coloured plastic chairs sit low to the ground, just perfect
|
||||
for young children and toddlers.
|
||||
~
|
||||
E
|
||||
bookshelves brightly coloured books~
|
||||
These books are mostly educational, reading and writing as well as
|
||||
mathematical titles display themselves proudly. One shelf holds an assortment
|
||||
of Disney and fantasy stories, and yet another holds several colouring books.
|
||||
~
|
||||
E
|
||||
little plastic teaparty set round table~
|
||||
A low plastic table holds an assortment of pretty little cups and saucers,
|
||||
make believe biscuits made out of cardboard sit almost too perfectly in a plate
|
||||
on the little lacey tablecloth.
|
||||
horizontal windows~
|
||||
These little windows are trimmed with lacey curtains, a few purple flowers
|
||||
nodding lazily just outside.
|
||||
~
|
||||
E
|
||||
several metal cars~
|
||||
@@ -420,9 +408,21 @@ child to swallow, glistening brightly in every colour of the rainbow they look
|
||||
as if they'd be almost irresistable to play with.
|
||||
~
|
||||
E
|
||||
horizontal windows~
|
||||
These little windows are trimmed with lacey curtains, a few purple flowers
|
||||
nodding lazily just outside.
|
||||
little plastic teaparty set round table~
|
||||
A low plastic table holds an assortment of pretty little cups and saucers,
|
||||
make believe biscuits made out of cardboard sit almost too perfectly in a plate
|
||||
on the little lacey tablecloth.
|
||||
~
|
||||
E
|
||||
bookshelves brightly coloured books~
|
||||
These books are mostly educational, reading and writing as well as
|
||||
mathematical titles display themselves proudly. One shelf holds an assortment
|
||||
of Disney and fantasy stories, and yet another holds several colouring books.
|
||||
~
|
||||
E
|
||||
tiny children's chairs~
|
||||
These vibrantly coloured plastic chairs sit low to the ground, just perfect
|
||||
for young children and toddlers.
|
||||
~
|
||||
S
|
||||
#11806
|
||||
@@ -453,17 +453,17 @@ furniture settled against the near wall.
|
||||
~
|
||||
0 0 11805
|
||||
E
|
||||
oily handprints~
|
||||
These are very small handprints indeed, and freshly made, perhaps those of a
|
||||
very young child, or a baby just learning to walk.
|
||||
~
|
||||
E
|
||||
toys~
|
||||
These toys look a little out of place in such tidy surroundings, little lego
|
||||
bricks and a jigsaw puzzle piece lie dropped along the center of the floor, as
|
||||
though someone carried a pile of toys too large for their arms and lost a few
|
||||
along the way.
|
||||
~
|
||||
E
|
||||
oily handprints~
|
||||
These are very small handprints indeed, and freshly made, perhaps those of a
|
||||
very young child, or a baby just learning to walk.
|
||||
~
|
||||
S
|
||||
#11807
|
||||
A Baby's Room~
|
||||
@@ -481,19 +481,9 @@ wall amidst scattered toys.
|
||||
~
|
||||
0 0 11806
|
||||
E
|
||||
tall wooden cot~
|
||||
This little cot is somewhat reminiscent of a cage, the long wooden bars
|
||||
painted a cheerful white but covered with smudgy handprints.
|
||||
~
|
||||
E
|
||||
changing table~
|
||||
Made from a bright yellow plastic, and equipped with several shelves, this
|
||||
table is stocked with all things necessary for, well, changing nappies.
|
||||
~
|
||||
E
|
||||
toy box~
|
||||
Little toys spill out of this brightly coloured but unremarkable box, the odd
|
||||
stuffed arm of a doll or teddybear amongst little lego bricks and crayons.
|
||||
music box~
|
||||
The shape of a little piano, this clear plastic music box tinkles gently with
|
||||
the sleepy tune of Twinkle Twinkle Little Star.
|
||||
~
|
||||
E
|
||||
high window~
|
||||
@@ -501,9 +491,19 @@ high window~
|
||||
what seems to be a neglected part of the garden outside.
|
||||
~
|
||||
E
|
||||
music box~
|
||||
The shape of a little piano, this clear plastic music box tinkles gently with
|
||||
the sleepy tune of Twinkle Twinkle Little Star.
|
||||
toy box~
|
||||
Little toys spill out of this brightly coloured but unremarkable box, the odd
|
||||
stuffed arm of a doll or teddybear amongst little lego bricks and crayons.
|
||||
~
|
||||
E
|
||||
changing table~
|
||||
Made from a bright yellow plastic, and equipped with several shelves, this
|
||||
table is stocked with all things necessary for, well, changing nappies.
|
||||
~
|
||||
E
|
||||
tall wooden cot~
|
||||
This little cot is somewhat reminiscent of a cage, the long wooden bars
|
||||
painted a cheerful white but covered with smudgy handprints.
|
||||
~
|
||||
S
|
||||
#11808
|
||||
@@ -550,9 +550,9 @@ contrasting with the coziness of this little room.
|
||||
~
|
||||
0 0 11808
|
||||
E
|
||||
low bed~
|
||||
This child's bed is made from a light coloured wood that has been smoothly
|
||||
polished, tiny little pieces of glitter have been stuck to it as decoration.
|
||||
high window~
|
||||
Tall grasses can be seen waving just slightly above window level, indicating
|
||||
that this room is below ground.
|
||||
~
|
||||
E
|
||||
delicate hanging ornaments~
|
||||
@@ -560,9 +560,9 @@ delicate hanging ornaments~
|
||||
long crystal spiral plays with any light as it twirls.
|
||||
~
|
||||
E
|
||||
high window~
|
||||
Tall grasses can be seen waving just slightly above window level, indicating
|
||||
that this room is below ground.
|
||||
low bed~
|
||||
This child's bed is made from a light coloured wood that has been smoothly
|
||||
polished, tiny little pieces of glitter have been stuck to it as decoration.
|
||||
~
|
||||
S
|
||||
#11810
|
||||
@@ -586,18 +586,18 @@ carpeted stairs leading upward..
|
||||
~
|
||||
0 0 11811
|
||||
E
|
||||
small neatly woven rug~
|
||||
This little rug has been delicately woven from fine materials, dark greens
|
||||
and blues backing a purplish flower pattern that stands out vibrantly in the
|
||||
otherwise stark surroundings.
|
||||
~
|
||||
E
|
||||
few family photos~
|
||||
These neatly framed pictures look to be recent snapshots of the family here.
|
||||
A solemn unshaven man and a starry-eyed young woman hold two tiny children on
|
||||
their laps. The small girl has her arm around what presumably is her baby
|
||||
brother, both smiling toothlessly.
|
||||
~
|
||||
E
|
||||
small neatly woven rug~
|
||||
This little rug has been delicately woven from fine materials, dark greens
|
||||
and blues backing a purplish flower pattern that stands out vibrantly in the
|
||||
otherwise stark surroundings.
|
||||
~
|
||||
S
|
||||
#11811
|
||||
A Carpeted Hallway~
|
||||
@@ -633,14 +633,14 @@ subtle light at the bottom of the stairs.
|
||||
~
|
||||
0 0 11810
|
||||
E
|
||||
sign~
|
||||
@BMUM AND DAD'S ROOM@n
|
||||
~
|
||||
E
|
||||
nightlights~
|
||||
These small plastic lights give off just enough illumination for walking
|
||||
around without bumping into things.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
@BMUM AND DAD'S ROOM@n
|
||||
~
|
||||
S
|
||||
#11812
|
||||
Their Room~
|
||||
@@ -658,9 +658,10 @@ doorknob decorated with paintings of flowers.
|
||||
door red wood~
|
||||
1 0 11811
|
||||
E
|
||||
slippery satiny quilts plump pillows~
|
||||
These soft padded blankets and pillows are covered with a shimmering red
|
||||
fabric, the same rich colour as a deep glass of wine.
|
||||
delicate chandelier~
|
||||
This pretty little light fixture has been made from glass beads and pendants
|
||||
dangling from delicate metal chains. The resulting effect is one of a brilliant
|
||||
shimmering dome of light.
|
||||
~
|
||||
E
|
||||
large double bed~
|
||||
@@ -668,10 +669,9 @@ large double bed~
|
||||
four-poster bed, large enough for two adults to sleep comfortably.
|
||||
~
|
||||
E
|
||||
delicate chandelier~
|
||||
This pretty little light fixture has been made from glass beads and pendants
|
||||
dangling from delicate metal chains. The resulting effect is one of a brilliant
|
||||
shimmering dome of light.
|
||||
slippery satiny quilts plump pillows~
|
||||
These soft padded blankets and pillows are covered with a shimmering red
|
||||
fabric, the same rich colour as a deep glass of wine.
|
||||
~
|
||||
S
|
||||
#11813
|
||||
@@ -690,14 +690,9 @@ slightly askew as if the locking mechanism has been sabotaged.
|
||||
door~
|
||||
1 0 11811
|
||||
E
|
||||
little oil burner~
|
||||
This small cermaic pot holds a basin full of sweet smelling oil, a flickering
|
||||
candle beneath it heating the liquid and filling the air with the aroma.
|
||||
~
|
||||
E
|
||||
pretty blue shower curtain~
|
||||
Swirling streaks of blue represent ocean waves, little purple shells and
|
||||
jumping dolphins making up the rest of the scenery.
|
||||
various bottles cleansers lotions~
|
||||
Amongst these relatively unremarkable supplies are the visible brand names of
|
||||
moisturisers and perfumes, most of them half-used.
|
||||
~
|
||||
E
|
||||
large deep bath~
|
||||
@@ -705,9 +700,14 @@ large deep bath~
|
||||
except for the big opened bottle of bubble bath that sits to the side.
|
||||
~
|
||||
E
|
||||
various bottles cleansers lotions~
|
||||
Amongst these relatively unremarkable supplies are the visible brand names of
|
||||
moisturisers and perfumes, most of them half-used.
|
||||
pretty blue shower curtain~
|
||||
Swirling streaks of blue represent ocean waves, little purple shells and
|
||||
jumping dolphins making up the rest of the scenery.
|
||||
~
|
||||
E
|
||||
little oil burner~
|
||||
This small cermaic pot holds a basin full of sweet smelling oil, a flickering
|
||||
candle beneath it heating the liquid and filling the air with the aroma.
|
||||
~
|
||||
S
|
||||
#11814
|
||||
@@ -746,9 +746,14 @@ furniture.
|
||||
~
|
||||
0 0 11805
|
||||
E
|
||||
dart board~
|
||||
Seemingly well used, this circular board is filled with hundreds and hundreds
|
||||
of tiny black holes, a great deal of them within the bullseye.
|
||||
soft lamp shades~
|
||||
These shades are made from cream-coloured tassled fabric, the kind that shows
|
||||
any speck of dust, only these are in absolutely pristine condition.
|
||||
~
|
||||
E
|
||||
electronic games~
|
||||
These large machines are reminiscent of what you'd find in an arcade game
|
||||
facility, amongst the various flashing lights pinball and pacman can be seen.
|
||||
~
|
||||
E
|
||||
large stereo system~
|
||||
@@ -757,14 +762,9 @@ Two massive speakers stand either side of it, practically prickling with the
|
||||
static of potential sound.
|
||||
~
|
||||
E
|
||||
electronic games~
|
||||
These large machines are reminiscent of what you'd find in an arcade game
|
||||
facility, amongst the various flashing lights pinball and pacman can be seen.
|
||||
~
|
||||
E
|
||||
soft lamp shades~
|
||||
These shades are made from cream-coloured tassled fabric, the kind that shows
|
||||
any speck of dust, only these are in absolutely pristine condition.
|
||||
dart board~
|
||||
Seemingly well used, this circular board is filled with hundreds and hundreds
|
||||
of tiny black holes, a great deal of them within the bullseye.
|
||||
~
|
||||
S
|
||||
#11816
|
||||
@@ -817,15 +817,15 @@ with smells of cooking.
|
||||
~
|
||||
0 0 11816
|
||||
E
|
||||
glass cabinet crystal~
|
||||
Smooth glassy shelves hold an array of crystal ornaments, tiny glittering
|
||||
swans and teddy bears sparkling in rows.
|
||||
~
|
||||
E
|
||||
righ mahogany sofas~
|
||||
Carefully sculpted wooden frames hold a luxurious array of padded leather
|
||||
cushions, the smooth black texture of the sofa looking comfortable and inviting.
|
||||
~
|
||||
E
|
||||
glass cabinet crystal~
|
||||
Smooth glassy shelves hold an array of crystal ornaments, tiny glittering
|
||||
swans and teddy bears sparkling in rows.
|
||||
~
|
||||
S
|
||||
#11818
|
||||
The Music Room~
|
||||
@@ -893,9 +893,9 @@ music coming from within.
|
||||
~
|
||||
0 0 11819
|
||||
E
|
||||
large trees~
|
||||
These gently swaying trees appear to be weeping willows, long trailing stems
|
||||
hanging gracefully down from the bent trunks.
|
||||
small metal ladder~
|
||||
This simple ladder is fastened to the side of the pool, enabling swimmers to
|
||||
climb either in or out.
|
||||
~
|
||||
E
|
||||
green blooming plants~
|
||||
@@ -903,9 +903,9 @@ green blooming plants~
|
||||
large red and magenta blossoms splashing colourfully through the green.
|
||||
~
|
||||
E
|
||||
small metal ladder~
|
||||
This simple ladder is fastened to the side of the pool, enabling swimmers to
|
||||
climb either in or out.
|
||||
large trees~
|
||||
These gently swaying trees appear to be weeping willows, long trailing stems
|
||||
hanging gracefully down from the bent trunks.
|
||||
~
|
||||
S
|
||||
#11821
|
||||
@@ -1220,15 +1220,15 @@ paint peeling from its surface.
|
||||
door~
|
||||
1 0 11830
|
||||
E
|
||||
twirling suncatchers~
|
||||
These pretty little suncatchers are made from long spirals of glass, attached
|
||||
to a silver thread and hung from the ceiling to twirl in the stirring air.
|
||||
~
|
||||
E
|
||||
stickers cartoon characters wooden dressers images~
|
||||
Various depictions of Disney characters cover most of the wooden surfaces,
|
||||
brightly and carefully hand-painted, although smudged with little fingerprints.
|
||||
~
|
||||
E
|
||||
twirling suncatchers~
|
||||
These pretty little suncatchers are made from long spirals of glass, attached
|
||||
to a silver thread and hung from the ceiling to twirl in the stirring air.
|
||||
~
|
||||
S
|
||||
T 11834
|
||||
#11832
|
||||
@@ -1245,16 +1245,16 @@ D0
|
||||
door~
|
||||
1 0 11830
|
||||
E
|
||||
bed~
|
||||
Just a regular wooden bed, this little piece of furniture stands tucked as
|
||||
closely against the wall as it can get, made with blue bedding.
|
||||
~
|
||||
E
|
||||
dresser~
|
||||
Made of plain, unfinished wood, this small dresser looks as if it were thrown
|
||||
together by hand, pressed tightly into the corner so as to take up the least
|
||||
amount of room.
|
||||
~
|
||||
E
|
||||
bed~
|
||||
Just a regular wooden bed, this little piece of furniture stands tucked as
|
||||
closely against the wall as it can get, made with blue bedding.
|
||||
~
|
||||
S
|
||||
#11833
|
||||
A Cozy Living Room~
|
||||
@@ -1279,10 +1279,10 @@ shoes and coats.
|
||||
~
|
||||
0 0 11825
|
||||
E
|
||||
cross-stitchings paintings~
|
||||
These little works of art are obviously amateur but nonetheless very pretty,
|
||||
portrayals of flowers and landscapes are the main subject, with one elaborate
|
||||
stitching of a tiger placed in clear view.
|
||||
television~
|
||||
This television is covered in a very fine layer of dust, indicating that it
|
||||
has not been turned on for some time though it is large and prominent in the
|
||||
room.
|
||||
~
|
||||
E
|
||||
several family photos~
|
||||
@@ -1292,10 +1292,10 @@ about seven, whereas the younger two girls are barely out of their toddler
|
||||
years, one sucking contendedly on a dummy.
|
||||
~
|
||||
E
|
||||
television~
|
||||
This television is covered in a very fine layer of dust, indicating that it
|
||||
has not been turned on for some time though it is large and prominent in the
|
||||
room.
|
||||
cross-stitchings paintings~
|
||||
These little works of art are obviously amateur but nonetheless very pretty,
|
||||
portrayals of flowers and landscapes are the main subject, with one elaborate
|
||||
stitching of a tiger placed in clear view.
|
||||
~
|
||||
S
|
||||
#11834
|
||||
@@ -2390,19 +2390,19 @@ Once you have counted them all, type look next
|
||||
~
|
||||
118 24 0 0 0 0
|
||||
E
|
||||
two 2~
|
||||
@y@RF@yINISHED @RF@yILES ARE THE RE-
|
||||
SULT O@RF@y YEARS O@RF@y SCIENTI@RF@y-
|
||||
IC STUDY COMBINED WITH THE
|
||||
EXPERIENCE O@RF@y YEARS...@n
|
||||
~
|
||||
E
|
||||
next~
|
||||
How many F's did you get?
|
||||
The answer is that there are 6 :)
|
||||
Most people only count three as the brain does not process the F in the word of
|
||||
PS. if you are really stuck, type LOOK TWO, to see exactly where the F's are
|
||||
~
|
||||
E
|
||||
two 2~
|
||||
@y@RF@yINISHED @RF@yILES ARE THE RE-
|
||||
SULT O@RF@y YEARS O@RF@y SCIENTI@RF@y-
|
||||
IC STUDY COMBINED WITH THE
|
||||
EXPERIENCE O@RF@y YEARS...@n
|
||||
~
|
||||
S
|
||||
#11895
|
||||
By a Gentle Stream~
|
||||
|
||||
@@ -1,6 +1,17 @@
|
||||
#12000
|
||||
Rome Zone Description Room~
|
||||
You are in an unfinished room.
|
||||
Builder : Onivel of JediMUD
|
||||
Zone : 120 Rome
|
||||
Began : ?
|
||||
Player Level : 4-34
|
||||
Rooms : 68
|
||||
Mobs : 39
|
||||
Objects : 37
|
||||
Shops : 6
|
||||
Triggers : 4
|
||||
Theme : Ancient Rome
|
||||
Zone 120 is linked to the following zones:
|
||||
50 Great Eastern Desert at 12068 (east ) ---> 5028
|
||||
~
|
||||
120 0 0 0 0 0
|
||||
S
|
||||
@@ -18,15 +29,15 @@ There is a rickety ladder leading down.
|
||||
trapdoor~
|
||||
1 12033 12002
|
||||
E
|
||||
scorecards~
|
||||
The cards all have been filled in with the judges evaluations of today's
|
||||
combatants. It seems that Sparticus is having a good day.
|
||||
~
|
||||
E
|
||||
pencils pencil~
|
||||
An ordinary #2 lead pencil. Judging by the teeth marks on the shaft, the
|
||||
user should see a dentist very soon!
|
||||
~
|
||||
E
|
||||
scorecards~
|
||||
The cards all have been filled in with the judges evaluations of today's
|
||||
combatants. It seems that Sparticus is having a good day.
|
||||
~
|
||||
S
|
||||
#12002
|
||||
Caesar's Private Box~
|
||||
@@ -220,13 +231,8 @@ direction.
|
||||
~
|
||||
0 -1 12010
|
||||
E
|
||||
gladiator~
|
||||
He is a big muscular man with lots of armor. He sizes you up and decides
|
||||
that you aren't worth his time or trouble.
|
||||
~
|
||||
E
|
||||
driver~
|
||||
The driver is too busy changing a wheel on his chariot to notice you.
|
||||
coach trainer~
|
||||
The coach tell you "Stop bothering my athletes and get lost! "
|
||||
~
|
||||
E
|
||||
chariot~
|
||||
@@ -236,8 +242,13 @@ the chariot as belonging to Drucilis 'Lightning-whip' Octavious, a favorite
|
||||
driver of the masses.
|
||||
~
|
||||
E
|
||||
coach trainer~
|
||||
The coach tell you "Stop bothering my athletes and get lost! "
|
||||
driver~
|
||||
The driver is too busy changing a wheel on his chariot to notice you.
|
||||
~
|
||||
E
|
||||
gladiator~
|
||||
He is a big muscular man with lots of armor. He sizes you up and decides
|
||||
that you aren't worth his time or trouble.
|
||||
~
|
||||
S
|
||||
#12010
|
||||
@@ -484,6 +495,11 @@ around and go that way??!! Please?
|
||||
~
|
||||
0 -1 12013
|
||||
E
|
||||
roll paper~
|
||||
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
|
||||
roll is about half-used.
|
||||
~
|
||||
E
|
||||
hole toilet~
|
||||
You walk over to the hole and see that there is a large turd floating in a
|
||||
pool black water about 2 feet below the surface of the ground. As you lean
|
||||
@@ -491,11 +507,6 @@ closer to get a better look, your nose catches a concentrated dose of the
|
||||
fragrant aroma wafting upwards. Your stomach decides that it has had enough of
|
||||
this shoddy treatment and you puke until it is empty.
|
||||
~
|
||||
E
|
||||
roll paper~
|
||||
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
|
||||
roll is about half-used.
|
||||
~
|
||||
S
|
||||
#12021
|
||||
The Slave Quarters~
|
||||
@@ -664,14 +675,10 @@ Off through the trees, you see a small, plain hut.
|
||||
~
|
||||
0 -1 12021
|
||||
E
|
||||
Venus~
|
||||
Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
|
||||
splendor.
|
||||
~
|
||||
E
|
||||
Jupiter~
|
||||
A statue made of pure gold depicts Jupiter sitting on his throne. The throne
|
||||
looks like it is made of silver.
|
||||
trees tree shrubs shrub plants plant~
|
||||
All of the plants, trees and shrubs are perfectly trimmed, without so much as
|
||||
a dead leaf anywhere to be seen. You welcome the shade that they give from the
|
||||
harsh sun above.
|
||||
~
|
||||
E
|
||||
Neptune~
|
||||
@@ -680,10 +687,14 @@ It is sitting in the center of a small pond which has hundreds of beautiful fish
|
||||
swimming in it.
|
||||
~
|
||||
E
|
||||
trees tree shrubs shrub plants plant~
|
||||
All of the plants, trees and shrubs are perfectly trimmed, without so much as
|
||||
a dead leaf anywhere to be seen. You welcome the shade that they give from the
|
||||
harsh sun above.
|
||||
Jupiter~
|
||||
A statue made of pure gold depicts Jupiter sitting on his throne. The throne
|
||||
looks like it is made of silver.
|
||||
~
|
||||
E
|
||||
Venus~
|
||||
Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
|
||||
splendor.
|
||||
~
|
||||
S
|
||||
#12028
|
||||
@@ -702,9 +713,9 @@ You see a well manicured path that winds through the estate.
|
||||
~
|
||||
0 -1 12027
|
||||
E
|
||||
floor tile~
|
||||
Very expensive! A lot of master craftsmen labored long and hard to produce
|
||||
such a work of art.
|
||||
furniture~
|
||||
You hope to eventually be able to own a piece of furniture just like these
|
||||
someday. These are only dreams, of course.
|
||||
~
|
||||
E
|
||||
windows~
|
||||
@@ -712,9 +723,9 @@ windows~
|
||||
the gods.
|
||||
~
|
||||
E
|
||||
furniture~
|
||||
You hope to eventually be able to own a piece of furniture just like these
|
||||
someday. These are only dreams, of course.
|
||||
floor tile~
|
||||
Very expensive! A lot of master craftsmen labored long and hard to produce
|
||||
such a work of art.
|
||||
~
|
||||
S
|
||||
#12029
|
||||
@@ -735,13 +746,13 @@ Nero Drive continues in that direction.
|
||||
~
|
||||
0 -1 12030
|
||||
E
|
||||
gate~
|
||||
The gate is made of solid iron and is well maintained.
|
||||
~
|
||||
E
|
||||
road~
|
||||
The road is wide and very muddy.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
The gate is made of solid iron and is well maintained.
|
||||
~
|
||||
S
|
||||
#12030
|
||||
Nero Drive~
|
||||
@@ -820,16 +831,16 @@ aqueduct and buildings of the Roman government.
|
||||
~
|
||||
0 -1 12033
|
||||
E
|
||||
aqueduct~
|
||||
To the southeast, off in the distance, stands a large stone structure that is
|
||||
used to channel water into the city.
|
||||
~
|
||||
E
|
||||
vendor vendors~
|
||||
There are several sidewalk vendors here, selling fresh fruits and vegetables,
|
||||
home baked goods, fine jewelry and other items. Most of the items for sale are
|
||||
of very high quality.
|
||||
~
|
||||
E
|
||||
aqueduct~
|
||||
To the southeast, off in the distance, stands a large stone structure that is
|
||||
used to channel water into the city.
|
||||
~
|
||||
S
|
||||
#12033
|
||||
Nero Drive~
|
||||
@@ -940,15 +951,8 @@ The south door leads directly to the senate chambers.
|
||||
door wooden~
|
||||
2 12035 12037
|
||||
E
|
||||
desk~
|
||||
The desk is made of solid walnut and gold inlay. It is exquisitely carved
|
||||
with superior craftsmanship, the likes of which has rarely been seen. It was
|
||||
probably brought to Rome from Gaul.
|
||||
~
|
||||
E
|
||||
documents decrees paperwork document decree papers paper~
|
||||
The documents are all written on reed scrolls made in Egypt and have been
|
||||
sealed with wax.
|
||||
flowers plants flower plant~
|
||||
The plants contribute to a very relaxing atmosphere.
|
||||
~
|
||||
E
|
||||
bookcase books~
|
||||
@@ -956,8 +960,15 @@ bookcase books~
|
||||
entire Roman empire. They appear to be collecting dust.
|
||||
~
|
||||
E
|
||||
flowers plants flower plant~
|
||||
The plants contribute to a very relaxing atmosphere.
|
||||
documents decrees paperwork document decree papers paper~
|
||||
The documents are all written on reed scrolls made in Egypt and have been
|
||||
sealed with wax.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
The desk is made of solid walnut and gold inlay. It is exquisitely carved
|
||||
with superior craftsmanship, the likes of which has rarely been seen. It was
|
||||
probably brought to Rome from Gaul.
|
||||
~
|
||||
S
|
||||
#12037
|
||||
@@ -1040,17 +1051,6 @@ You can see a busy street in that direction.
|
||||
~
|
||||
0 -1 12033
|
||||
E
|
||||
telescope~
|
||||
If it were operational, it would offer a spectacular view of the Mountain of
|
||||
the Gods. Unfortunately, it appears to have been vandalized.
|
||||
~
|
||||
E
|
||||
aqueduct~
|
||||
The aqueduct is a massive stone structure that channels water into Rome from
|
||||
the Mountain of the Gods. During the rainy season, it is filled to the top.
|
||||
However, due to recent drought, the water level appears to be very low.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
********************************************
|
||||
* *
|
||||
@@ -1062,6 +1062,17 @@ sign~
|
||||
* *
|
||||
********************************************
|
||||
~
|
||||
E
|
||||
aqueduct~
|
||||
The aqueduct is a massive stone structure that channels water into Rome from
|
||||
the Mountain of the Gods. During the rainy season, it is filled to the top.
|
||||
However, due to recent drought, the water level appears to be very low.
|
||||
~
|
||||
E
|
||||
telescope~
|
||||
If it were operational, it would offer a spectacular view of the Mountain of
|
||||
the Gods. Unfortunately, it appears to have been vandalized.
|
||||
~
|
||||
S
|
||||
#12041
|
||||
The Aqueduct~
|
||||
@@ -1204,13 +1215,13 @@ The steps terminate onto Clay Avenue.
|
||||
~
|
||||
0 -1 12046
|
||||
E
|
||||
stairs stairway steps~
|
||||
The stairs are immaculately polished and made of white marble.
|
||||
~
|
||||
E
|
||||
statue statues~
|
||||
There is really nothing noteworthy about them.
|
||||
~
|
||||
E
|
||||
stairs stairway steps~
|
||||
The stairs are immaculately polished and made of white marble.
|
||||
~
|
||||
S
|
||||
#12046
|
||||
Clay Avenue~
|
||||
@@ -1241,15 +1252,15 @@ There are some white marble steps leading up.
|
||||
~
|
||||
0 -1 12045
|
||||
E
|
||||
stone structure aqueduct~
|
||||
You see a massive stone structure, built several centuries ago, that is used
|
||||
to channel water into the city.
|
||||
~
|
||||
E
|
||||
mountain~
|
||||
Off to the southwest, you can see a huge mountain that is partially obscured
|
||||
by the haze. It is rumored that the gods reside there and protect the city.
|
||||
~
|
||||
E
|
||||
stone structure aqueduct~
|
||||
You see a massive stone structure, built several centuries ago, that is used
|
||||
to channel water into the city.
|
||||
~
|
||||
S
|
||||
#12047
|
||||
The Summit Of The Mountain Of The Gods~
|
||||
@@ -1329,15 +1340,15 @@ There is a door, reinforced with steel, in that direction.
|
||||
door~
|
||||
2 12038 12042
|
||||
E
|
||||
workbench workbenches tubes beakers crucibles dishes~
|
||||
These are all tools of great power. You cannot even begin to understand what
|
||||
any of this stuff does.
|
||||
~
|
||||
E
|
||||
cinders ashes pile~
|
||||
The ashes are a very fine grayish white powder that seems to be the only
|
||||
worldly remains of Froboz's "test specimens".
|
||||
~
|
||||
E
|
||||
workbench workbenches tubes beakers crucibles dishes~
|
||||
These are all tools of great power. You cannot even begin to understand what
|
||||
any of this stuff does.
|
||||
~
|
||||
S
|
||||
#12050
|
||||
The Courtroom~
|
||||
@@ -1366,15 +1377,15 @@ The waiting room lies in that direction.
|
||||
~
|
||||
0 -1 12043
|
||||
E
|
||||
seal~
|
||||
The seal of the Emperor is mounted above the judge's stand.
|
||||
~
|
||||
E
|
||||
bench stand box jury~
|
||||
You see large wooden structures that are designed to separate the judge, jury
|
||||
and witnesses from the rest of the courtroom. They are made of polished oak and
|
||||
are strictly functional.
|
||||
~
|
||||
E
|
||||
seal~
|
||||
The seal of the Emperor is mounted above the judge's stand.
|
||||
~
|
||||
S
|
||||
#12051
|
||||
The East Gate Of Rome~
|
||||
@@ -1396,15 +1407,15 @@ The clay street leads into the city.
|
||||
~
|
||||
0 -1 12046
|
||||
E
|
||||
spires towers~
|
||||
There are two tall spires on either side of the gate and are constantly
|
||||
manned by the city guards. They are made of stone and stand about 40 feet tall.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
The gate is fabricated from iron and has been designed to keep intruders out
|
||||
of the city.
|
||||
~
|
||||
E
|
||||
spires towers~
|
||||
There are two tall spires on either side of the gate and are constantly
|
||||
manned by the city guards. They are made of stone and stand about 40 feet tall.
|
||||
~
|
||||
S
|
||||
#12052
|
||||
A Mountain Path~
|
||||
@@ -1477,15 +1488,15 @@ The courtroom lies in that direction.
|
||||
door~
|
||||
1 12039 12050
|
||||
E
|
||||
tombs books~
|
||||
The books are very large and filled with Roman legal precedent.
|
||||
~
|
||||
E
|
||||
papers documents~
|
||||
There are hundreds of pages of petitions, lawsuits and court orders sitting
|
||||
on the desk. One particularly interesting case involves a nobleman, a slave and
|
||||
a roll of toilet paper.
|
||||
~
|
||||
E
|
||||
tombs books~
|
||||
The books are very large and filled with Roman legal precedent.
|
||||
~
|
||||
S
|
||||
#12056
|
||||
A Mountain Path~
|
||||
@@ -1506,14 +1517,14 @@ You see a small trail, leading down.
|
||||
~
|
||||
0 -1 12059
|
||||
E
|
||||
trail path~
|
||||
The path is a little muddy, possibly due to a recent thundershower.
|
||||
~
|
||||
E
|
||||
tree trees vegetation~
|
||||
All of the vegetation is lush, green and in full bloom. You wish that you
|
||||
could take the time to stop and enjoy it properly.
|
||||
~
|
||||
E
|
||||
trail path~
|
||||
The path is a little muddy, possibly due to a recent thundershower.
|
||||
~
|
||||
S
|
||||
#12057
|
||||
The Aqueduct~
|
||||
@@ -1572,19 +1583,19 @@ You see a path leading up the mountain.
|
||||
~
|
||||
0 -1 12059
|
||||
E
|
||||
stream brook~
|
||||
A stream of the clearest, cleanest water that you have ever seen winds its
|
||||
way through the valley.
|
||||
trees fruit~
|
||||
The fruit trees, nourished by the fertile ground at the edge of the stream
|
||||
and sustained by the brilliant sunshine, line the banks of the stream and are
|
||||
laden with fruit.
|
||||
~
|
||||
E
|
||||
fish~
|
||||
A variety of species swims peacefully in the cool, clear water.
|
||||
~
|
||||
E
|
||||
trees fruit~
|
||||
The fruit trees, nourished by the fertile ground at the edge of the stream
|
||||
and sustained by the brilliant sunshine, line the banks of the stream and are
|
||||
laden with fruit.
|
||||
stream brook~
|
||||
A stream of the clearest, cleanest water that you have ever seen winds its
|
||||
way through the valley.
|
||||
~
|
||||
S
|
||||
#12059
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#13000
|
||||
Mist Maze Imm Room~
|
||||
This zone is just a brief randomly created maze, where the mobs randomly
|
||||
This zone is just a brief randomly created maze, where the mobs randomly
|
||||
load when players enter and mobs will randomly load what the players get.
|
||||
More often than not, the players will only get coins
|
||||
** Important note **
|
||||
@@ -1708,7 +1708,7 @@ There is no alternative but to plunge ahead.
|
||||
S
|
||||
#13099
|
||||
Mist Maze Corpse Disposal~
|
||||
Corpse disposal
|
||||
Corpse disposal
|
||||
This room is not reachable by mortals no matter what they try. It is here
|
||||
simply as a method of corpse disposal.
|
||||
~
|
||||
|
||||
@@ -14,6 +14,10 @@ D1
|
||||
~
|
||||
~
|
||||
0 0 14001
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 9031
|
||||
E
|
||||
info credits~
|
||||
Builders : Balm
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1535,6 +1535,11 @@ D2
|
||||
~
|
||||
~
|
||||
0 0 1886
|
||||
E
|
||||
sign~
|
||||
The word "Skynet" can still be read even though the marble has been heavily
|
||||
tarnished with age and abuse.
|
||||
~
|
||||
S
|
||||
#1888
|
||||
Skynet~
|
||||
|
||||
@@ -92,7 +92,7 @@ S
|
||||
#18604
|
||||
A Narrow Passage~
|
||||
The thin passage is plain and undecorated, but still clean. It
|
||||
ends abruptly to the south at a small oak door, behind which you here
|
||||
ends abruptly to the south at a small oak door, behind which you hear
|
||||
movement...
|
||||
~
|
||||
186 9 0 0 0 0
|
||||
@@ -653,14 +653,14 @@ The room extends as far as (and farther than) you can see...
|
||||
~
|
||||
0 -1 18638
|
||||
E
|
||||
writing words~
|
||||
The writing appears to say 'beware the Minotaur... '
|
||||
~
|
||||
E
|
||||
wall~
|
||||
There is a crude picture of a man with the head of a bull with some writing
|
||||
next to it.
|
||||
~
|
||||
E
|
||||
writing words~
|
||||
The writing appears to say 'beware the Minotaur... '
|
||||
~
|
||||
S
|
||||
#18640
|
||||
The Statue's Room~
|
||||
@@ -679,15 +679,15 @@ The hall extends to the south where it seems to lighten somewhat.
|
||||
~
|
||||
0 -1 18644
|
||||
E
|
||||
plaque nameplate name~
|
||||
It says:
|
||||
Maynard, Death Jester of the Harlequins
|
||||
~
|
||||
E
|
||||
statue~
|
||||
Upon closer inspection you see that the statue has a small plaque affixed to
|
||||
it. The face looks remarkably familiar also.
|
||||
~
|
||||
E
|
||||
plaque nameplate name~
|
||||
It says:
|
||||
Maynard, Death Jester of the Harlequins
|
||||
~
|
||||
S
|
||||
#18641
|
||||
The Hallway~
|
||||
|
||||
@@ -529,7 +529,7 @@ D0
|
||||
D4
|
||||
~
|
||||
door~
|
||||
1 0 367
|
||||
2 0 367
|
||||
S
|
||||
#226
|
||||
The Eastern Temple Circle~
|
||||
@@ -620,6 +620,7 @@ D0
|
||||
~
|
||||
0 0 217
|
||||
S
|
||||
T 207
|
||||
#231
|
||||
The Latrine~
|
||||
The smell is disgusting, a recruit needs to clean this place up soon. A
|
||||
@@ -1733,7 +1734,8 @@ D3
|
||||
~
|
||||
0 0 290
|
||||
S
|
||||
T 50
|
||||
T 210
|
||||
T 211
|
||||
#292
|
||||
The Southern Temple Circle Intersection~
|
||||
The southern entrance to the Temple of Sanctus lies just to the north. It is
|
||||
|
||||
@@ -67,7 +67,7 @@ sign~
|
||||
S
|
||||
#2002
|
||||
Gladiators Entrance~
|
||||
Five seperate arena's are accessible here, Four for each class and a
|
||||
Five separate arena's are accessible here, Four for each class and a
|
||||
fifth which can be used by any. To the north is the Mages Arena, down
|
||||
is the Warriors Arena. East is the Thieves Arena and west is the Clerics
|
||||
arena. Stairs leading up take you into the Main arena in the center of the
|
||||
|
||||
@@ -5,11 +5,15 @@ away. You wonder how this tower still stands after all these years. High
|
||||
above in the tower a light flashes. Do you dare enter? Words are chiseled
|
||||
into a tablet beside the entrance.
|
||||
~
|
||||
22 0 0 0 0 0
|
||||
22 4 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 2201
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 1685
|
||||
E
|
||||
tablet credits info~
|
||||
This area created by the demented imagination of Rumble.
|
||||
@@ -991,10 +995,6 @@ fall apart when you put any sizeable force upon them. They seem treacherous,
|
||||
but passable. An empty hallway to the west looks far more inviting.
|
||||
~
|
||||
22 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 -1
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#22000
|
||||
@nZone Description Room for the @REnchanted @WKitchen@n~
|
||||
@n
|
||||
@WZone name@n : An Enchanted Kitchen
|
||||
@WLocation@n : It should probably be part of an enchanted house.
|
||||
@WLevel@n : 10-20
|
||||
@@ -26,10 +27,11 @@ even a mouse hole.
|
||||
S
|
||||
#22001
|
||||
@WThe Open Doorway@n~
|
||||
@yThe gigantic door is, thankfully, already wide open. Smells wafting in from
|
||||
the north are highly @Gun@gpl@Gea@gsa@Gnt@y, and everything around is tremendous in size.
|
||||
The temperature is agreeable, though definitely on the @rwarm@y side. The cavernous
|
||||
room looks to be some sort of...@Wkitchen@y.@n
|
||||
@yThe gigantic door is, thankfully, already wide open. Smells
|
||||
wafting in from the north are highly @Gun@gpl@Gea@gsa@Gnt@y, and everything
|
||||
around is tremendous in size. The temperature is agreeable, though
|
||||
definitely on the @rwarm@y side. The cavernous room looks to be some
|
||||
sort of...@Wkitchen@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -40,10 +42,11 @@ D0
|
||||
S
|
||||
#22002
|
||||
@WBeneath the Big Chair@w~
|
||||
@yA gigantic chair with black, @Dsteel legs @ystands here. It is pulled away from
|
||||
the table slightly, and you can hardly see over the @cpale blue @ycushion. A
|
||||
refrigerator is visible to the east, as well as an enormous table to the north.
|
||||
Also, ominous clouds of dust seem to stir, almost as if they were alive...@m
|
||||
@yA gigantic chair with black, @Dsteel legs @ystands here. It is
|
||||
pulled away from the table slightly, and you can hardly see over
|
||||
the @cpale blue @ycushion. A refrigerator is visible to the east, as
|
||||
well as an enormous table to the north. Also, ominous clouds of
|
||||
dust seem to stir, almost as if they were alive...@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -80,11 +83,12 @@ very, very careful, it looks as though he might be able to climb up...
|
||||
S
|
||||
#22003
|
||||
@WUnderneath the Table@w~
|
||||
@yLooking up, the kitchen table forms a ceiling high above. It blocks all
|
||||
light, and even with a lantern, the strange shadows lurking about are scarcely
|
||||
visible. Whispers seem to come from all directions, while clouds of dust dance
|
||||
noxiously by. To the east, the oven door is left open. It looks like an easy
|
||||
climb from here.
|
||||
@yLooking up, the kitchen table forms a ceiling high above. It
|
||||
blocks all light, and even with a lantern, the strange shadows
|
||||
lurking about are scarcely visible. Whispers seem to come from
|
||||
all directions, while clouds of dust dance noxiously by. To the
|
||||
east, the oven door is left open. It looks like an easy climb
|
||||
from here.@n
|
||||
~
|
||||
220 9 0 0 0 0
|
||||
D0
|
||||
@@ -102,11 +106,11 @@ D2
|
||||
S
|
||||
#22004
|
||||
@WOutside the Mouse Hole@w~
|
||||
@yAn over-sized mousetrap with a piece of @yrotted @Ycheese@y sits just outside a
|
||||
large hole about as tall as a human man. A tiny @wg@yl@Yo@Ww@y is coming from the inside,
|
||||
though it is impossible to make anything out. To the west, a monstrous looking
|
||||
cat watches the space you occupy intently, as if it were waiting for something
|
||||
or someone to appear.
|
||||
@yAn over-sized mousetrap with a piece of @yrotted @Ycheese@y sits just
|
||||
outside a large hole about as tall as a human man. A tiny @wg@yl@Yo@Ww@y is
|
||||
coming from the inside, though it is impossible to make anything out.
|
||||
To the west, a monstrous looking cat watches the space you occupy
|
||||
intently, as if it were waiting for something or someone to appear.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -130,13 +134,14 @@ D3
|
||||
S
|
||||
#22005
|
||||
@WSnuffins' Dwelling@n~
|
||||
@yEverything inside is, refreshingly, average-sized. A spartan twin bed
|
||||
covered in thick blankets is pushed to the side, while a large, cherrywood desk
|
||||
dominates most of the room. Candles burning atop it give off an aesthetic
|
||||
vanilla scent and just enough heat to keep the room at a comfortable
|
||||
temperature. One of the walls is decorated with family @Dphotos @yportraying a
|
||||
happy group of mice. The presence of numerous @Wbooks@y, @Ymaps @yand @gglobes @yhints at a
|
||||
person who enjoys travel.@n
|
||||
@yEverything inside is, refreshingly, average-sized. A spartan
|
||||
twin bed covered in thick blankets is pushed to the side, while a
|
||||
large, cherrywood desk dominates most of the room. Candles burning
|
||||
atop it give off an aesthetic vanilla scent and just enough heat to
|
||||
keep the room at a comfortable temperature. One of the walls is
|
||||
decorated with family @Dphotos @yportraying a happy group of mice. The
|
||||
presence of numerous @Wbooks@y, @Ymaps @yand @gglobes @yhints at a person who
|
||||
enjoys travel.@n
|
||||
~
|
||||
220 24 0 0 0 0
|
||||
D2
|
||||
@@ -178,10 +183,11 @@ bold @Rred@n.
|
||||
S
|
||||
#22006
|
||||
@WThe Cat Corner@n~
|
||||
@yThis corner of the kitchen is littered with tell-tale furballs and pieces of
|
||||
kitty kibble. A plush @rred @Rcushion @ylays in the furthest corner of the room, and
|
||||
a collection of multi-colored jingle balls and squeaky toys are scattered around
|
||||
it. A food-and-water bowl lies empty, @Gmold @ycreeping over it.@n
|
||||
@yThis corner of the kitchen is littered with tell-tale furballs
|
||||
and pieces of kitty kibble. A plush @rred @Rcushion @ylies in the furthest
|
||||
corner of the room, and a collection of multi-colored jingle balls
|
||||
and squeaky toys are scattered around it. A food-and-water bowl
|
||||
lies empty, @Gmold @ycreeping over it.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D1
|
||||
@@ -195,11 +201,11 @@ pendant collar~
|
||||
S
|
||||
#22007
|
||||
@WThe Back Door@n~
|
||||
@yThe dust settled on the ground here is thick, so much that you can see deep
|
||||
paw prints smudged into the layer of muck. Pieces of kitty kibble are thrown
|
||||
randomly, and a ray of @Yl@yi@wg@ch@Ct@y falls curiously over this spot. A mousehole is
|
||||
nearby to the west. Paint peels off the door, which is blocked by a heavy
|
||||
@Dpackage@y.@n
|
||||
@yThe dust settled on the ground here is thick, so much that you can
|
||||
see deep paw prints smudged into the layer of muck. Pieces of kitty
|
||||
kibble are thrown randomly, and a ray of @Yl@yi@wg@ch@Ct@y falls curiously over this
|
||||
spot. A mousehole is nearby to the west. Paint peels off the door,
|
||||
which is blocked by a heavy @Dpackage@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D2
|
||||
@@ -212,14 +218,16 @@ D3
|
||||
0 0 22004
|
||||
E
|
||||
package~
|
||||
@n
|
||||
@RKrazy @BKitty @GKibble@c, for the @CKrazy@c in your Kitty@n
|
||||
~
|
||||
S
|
||||
#22008
|
||||
@WOn the Oven Door@n~
|
||||
@yThe oven door has been left open, and bits of @Dfilth @ycrawl along the steel.
|
||||
An unpleasant smell fills the stuffy air, and heat waves blow in from the east.
|
||||
A string of @Rspaghetti @yis dangling from the top of the oven. @GGross!@n
|
||||
@yThe oven door has been left open, and bits of @Dfilth @ycrawl along
|
||||
the steel. An unpleasant smell fills the stuffy air, and heat waves
|
||||
blow in from the east. A string of @Rspaghetti @yis dangling from the
|
||||
top of the oven. @GGross!@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -255,10 +263,10 @@ doesn't look like it would break easily. Maybe it could be climbed...
|
||||
S
|
||||
#22009
|
||||
@WThe Phone@n~
|
||||
@yA tremendous phone seems to have fallen off the hook, and rests here on its
|
||||
side. The buttons are huge, each one as big as your head. A dial tone blares
|
||||
from one of the speakers, and a @RPOWER@y light blinks angrily. The @Wcord@y is very
|
||||
thick and spirals upward.@n
|
||||
@yA tremendous phone seems to have fallen off the hook, and rests
|
||||
here on its side. The buttons are huge, each one as big as your head.
|
||||
A dial tone blares from one of the speakers, and a @RPOWER@y light blinks
|
||||
angrily. The @Wcord@y is very thick and spirals upward.@n
|
||||
~
|
||||
220 0 0 0 0 0
|
||||
D1
|
||||
@@ -279,11 +287,11 @@ could probably climb it fairly high.
|
||||
S
|
||||
#22010
|
||||
@WBefore the Fridge@w~
|
||||
@yMultiple @Dsticky notes @yand pictures are posted on the outside of the fridge
|
||||
door. It is cracked open, making it easy to see inside and climb up the racks
|
||||
on the inside of it. The smell of rotten food is thick and choking. A
|
||||
lightbulb high above you flickers incessantly, and there is some mumbling coming
|
||||
from up high.@n
|
||||
@yMultiple @Dsticky notes @yand pictures are posted on the outside of
|
||||
the fridge door. It is cracked open, making it easy to see inside
|
||||
and climb up the racks on the inside of it. The smell of rotten
|
||||
food is thick and choking. A lightbulb high above you flickers
|
||||
incessantly, and there is some mumbling coming from up high.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -314,9 +322,10 @@ xoxo@n.
|
||||
S
|
||||
#22011
|
||||
@WPile of Boxes@n~
|
||||
@yA pile of @Bmail @ypostmarked ages ago sits on the @cpale blue @ychair cushion. The
|
||||
packages are tall, brown and lumpy. The way they are situated seems ideal for
|
||||
climbing. The side of the cushion is torn, and fluff spills out of it.@n
|
||||
@yA pile of @Bmail @ypostmarked ages ago sits on the @cpale blue @ychair
|
||||
cushion. The packages are tall, brown and lumpy. The way they
|
||||
are situated seems ideal for climbing. The side of the cushion
|
||||
is torn, and fluff spills out of it.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -338,11 +347,11 @@ One has @BHappy Birthday @WHank@n written on it.
|
||||
S
|
||||
#22012
|
||||
@RInside the Oven@n~
|
||||
@yIt feels like a sauna in here! The temperature is uncomfortably @Rhot@y and
|
||||
@Rhumid@y, and heat waves @Db@wl@Wu@Dr@y your vision slightly. Thick layers of oven @Dscum@y,
|
||||
@ggrease@y and ancient @Gfood@y ingredients coat all four walls. To the back, pulsing
|
||||
heat rods glow a @Rvibrant @Yorange @ycolor, dimly lighting the oven. Steel beams
|
||||
form a baking rack above.@n
|
||||
@yIt feels like a sauna in here! The temperature is uncomfortably
|
||||
@Rhot@y and @Rhumid@y, and heat waves @Db@wl@Wu@Dr@y your vision slightly. Thick
|
||||
layers of oven @Dscum@y, @ggrease@y and ancient @Gfood@y ingredients coat all
|
||||
four walls. To the back, pulsing heat rods glow a @Rvibrant @Yorange
|
||||
@ycolor, dimly lighting the oven. Steel beams form a baking rack above.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D3
|
||||
@@ -353,10 +362,11 @@ D3
|
||||
S
|
||||
#22013
|
||||
@WOn the Counter@n~
|
||||
@yThe counterspace here is mostly taken up by a large, spiral datebook that is
|
||||
flipped open to a random @Dpage@y. A tall @Dpen@y is leaned precariously against one of
|
||||
the walls, though beads of ink stream down it sides. The corners of the counter
|
||||
are crawling with dust and spiderwebs.@n
|
||||
@yThe counterspace here is mostly taken up by a large, spiral
|
||||
datebook that is flipped open to a random @Dpage@y. A tall @Dpen@y is
|
||||
leaning precariously against one of the walls, though beads of ink
|
||||
stream down its sides. The corners of the counter are crawling
|
||||
with dust and spiderwebs.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -382,11 +392,12 @@ Repair@n are painted onto the pen in small caps.
|
||||
S
|
||||
#22014
|
||||
@WChopped Vegetables@n~
|
||||
@yThis place has an enormous cutting board, at least a foot high off the
|
||||
counter. A rather terrifying @DChef's knife@y is sunk halfway into a rotted @Rtomato@y,
|
||||
and carrot slices are piled into a tower on the corner of the cutting board.
|
||||
The stench from other @gvegetables@y make the area smell terrible. Looking @Ddown@y, a
|
||||
kitchen drawer is slightly cracked open.@n
|
||||
@yThis place has an enormous cutting board, at least a foot high
|
||||
off the counter. A rather terrifying @DChef's knife@y is sunk halfway
|
||||
into a rotted @Rtomato@y, and carrot slices are piled into a tower on
|
||||
the corner of the cutting board. The stench from other @gvegetables@y
|
||||
make the area smell terrible. Looking @Ddown@y, a kitchen drawer is
|
||||
slightly cracked open.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -417,10 +428,10 @@ slices appear to have been sitting for ages. They're hardly recognizable!
|
||||
S
|
||||
#22015
|
||||
@WThe Sink@n~
|
||||
@yThe sink is filled halfway with smelly water. Capsized boats, plastic forks,
|
||||
spoons and thin saucers float around on the surface. There are metal utensils
|
||||
sunk to the bottom, though they are covered in @Ggreen @gmold@y. Unrecognizable
|
||||
chunks of food are also drifting past.@n
|
||||
@yThe sink is filled halfway with smelly water. Capsized boats,
|
||||
plastic forks, spoons and thin saucers float around on the surface.
|
||||
There are metal utensils sunk to the bottom, though they are covered
|
||||
in @Ggreen @gmold@y. Unrecognizable chunks of food are also drifting past.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D2
|
||||
@@ -431,10 +442,11 @@ D2
|
||||
S
|
||||
#22016
|
||||
@WInside of a Drawer@n~
|
||||
@yThis kitchen drawer has all the utensils. Heavy metal forks, knives and
|
||||
spoons are organized into a plastic brown tray. It smells musty, like it hasn't
|
||||
been aired out in a long time. Cobwebs are forming over the various utensils,
|
||||
and dust is building in the darker corners.@n
|
||||
@yThis kitchen drawer has all the utensils. Heavy metal forks,
|
||||
knives and spoons are organized into a plastic brown tray. It
|
||||
smells musty, like it hasn't been aired out in a long time.
|
||||
Cobwebs are forming over the various utensils, and dust is building
|
||||
in the darker corners.@n
|
||||
~
|
||||
220 9 0 0 0 0
|
||||
D4
|
||||
@@ -444,11 +456,12 @@ D4
|
||||
S
|
||||
#22017
|
||||
@WInside the Fridge@w~
|
||||
@yA gallon-sized jug of @Wmilk@y dominates this space, though there are a bunch of
|
||||
boxes and jars in the space surrounding it. The colorful labels resemble towers
|
||||
to form a kind of city around the milk, with a main 'road' leading east to what
|
||||
lay behind. A jar of mustard has been knocked over and left as it is, so some
|
||||
places are @Ggreen @ywhere there should be @Yyellow@y.@n
|
||||
@yA gallon-sized jug of @Wmilk@y dominates this space, though there
|
||||
are a bunch of boxes and jars in the space surrounding it.
|
||||
The colorful labels resemble towers to form a kind of city around the
|
||||
milk, with a main 'road' leading east to what lies behind. A jar
|
||||
of mustard has been knocked over and left as it is, so some places
|
||||
are @Ggreen @ywhere there should be @Yyellow@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D1
|
||||
@@ -474,10 +487,10 @@ Odd sounds are coming from it. Better keep away...
|
||||
S
|
||||
#22018
|
||||
@WBehind the Milk@w~
|
||||
@yEverything just stops, and this area is mostly empty except for an upturned
|
||||
@Dlid@y in the corner. The flickering lightbulb is here, making the room warm and
|
||||
@Wblindingly @Ybright@y. A strong smell of generic @Ccleaner @ylingers in the air, much
|
||||
like a hospital.@n
|
||||
@yEverything just stops, and this area is mostly empty except
|
||||
for an upturned @Dlid@y in the corner. The flickering lightbulb is
|
||||
here, making the room warm and @Wblindingly @Ybright@y. A strong smell
|
||||
of generic @Ccleaner @ylingers in the air, much like a hospital.@n
|
||||
~
|
||||
220 24 0 0 0 0
|
||||
D3
|
||||
@@ -494,11 +507,12 @@ the rim.
|
||||
S
|
||||
#22019
|
||||
@WThe @WF@Cr@ce@we@Dz@Ce@Wr@n~
|
||||
@yThis first part of the freezer is empty, for the most part. A thick layer of
|
||||
soft, spongey ice coats the floor and walls around you. Ominous tracks lead to
|
||||
the east, and you can hear a maddening @c-@Cdrip@c-@Wdrip@c-@Cdrip@c- @ysound coming from there.
|
||||
A half-eaten @Mpopsicle @ylies covered in torn wrapping to the side, a fine layer of
|
||||
ice crawling over it.@n
|
||||
@yThis first part of the freezer is empty, for the most part. A
|
||||
thick layer of soft, spongy ice coats the floor and walls around
|
||||
you. Ominous tracks lead to the east, and you can hear a maddening
|
||||
@c-@Cdrip@c-@Wdrip@c-@Cdrip@c- @ysound coming from there. A half-eaten @Mpopsicle
|
||||
@ylies covered in torn wrapping to the side, a fine layer of ice
|
||||
crawling over it.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D1
|
||||
@@ -515,11 +529,12 @@ D5
|
||||
S
|
||||
#22020
|
||||
@WLair of the @CIce@Dm@Bo@Dn@Bs@Dt@Be@Dr@n~
|
||||
@yThe temperature is freezing, and even the icicles around you seem to shiver
|
||||
amidst the cold. @DBoxes @yof frozen dinners long past their expiration date are
|
||||
piled about, and an @Cice rack @ysits against one ice-covered wall. The floor is
|
||||
dangerously slippery here, as a something liquid is leaking from the frosted
|
||||
ceiling high above. A large bulb toward the back spreads plenty of @Ylight@y.@n
|
||||
@yThe temperature is freezing, and even the icicles around you
|
||||
seem to shiver amidst the cold. @DBoxes @yof frozen dinners long past
|
||||
their expiration date are piled about, and an @Cice rack @ysits against
|
||||
one ice-covered wall. The floor is dangerously slippery here, as
|
||||
something liquid is leaking from the frosted ceiling high above. A
|
||||
large bulb toward the back spreads plenty of @Ylight@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D3
|
||||
@@ -550,9 +565,9 @@ enough to stand on or make cool ice sculptures out of.
|
||||
S
|
||||
#22021
|
||||
@WOn Top of the Stove: @RFirst Burner@n~
|
||||
@yA vast stove stretches out to the north and east. A coil is here, though it
|
||||
is rusted over and probably hasn't been used a long while. The steel top of the
|
||||
stove is coated in @Dgrime@y.@n
|
||||
@yA vast stove stretches out to the north and east. A coil is
|
||||
here, though it is rusted over and probably hasn't been used a
|
||||
long while. The steel top of the stove is coated in @Dgrime@y.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -572,10 +587,10 @@ D5
|
||||
S
|
||||
#22022
|
||||
@WOn Top of the Stove: @RSecond Burner@n~
|
||||
@RWhoa!! @yA glowing coil is here, so hot that it is almost melting in some
|
||||
places. Someone probably forgot to turn this burner off. The heat is
|
||||
completely overwhelming, and the air is very stuffy. Thick spots of grossly
|
||||
cooked grime bubble close to the coil.@n
|
||||
@RWhoa!! @yA glowing coil is here, so hot that it is almost melting
|
||||
in some places. Someone probably forgot to turn this burner off.
|
||||
The heat is completely overwhelming, and the air is very stuffy.
|
||||
Thick spots of grossly cooked grime bubble close to the coil.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D0
|
||||
@@ -592,9 +607,10 @@ S
|
||||
T 22004
|
||||
#22023
|
||||
@WOn Top of the Stove: @RThird Burner@n~
|
||||
@yRust crawls over an unused metal coil. This one is smaller than the rest and
|
||||
surrounded by thick layers of stove scum and grime. Chunks of molded food have
|
||||
fallen beneath the coil, and a nasty smell pollutes the stuffy air here.@n
|
||||
@yRust crawls over an unused metal coil. This one is smaller
|
||||
than the rest and surrounded by thick layers of stove scum and
|
||||
grime. Chunks of molded food have fallen beneath the coil, and
|
||||
a nasty smell pollutes the stuffy air here.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D2
|
||||
@@ -608,10 +624,11 @@ D3
|
||||
S
|
||||
#22024
|
||||
@WOn Top of the Stove: @RFourth Burner@n~
|
||||
@yA @rrusted@y metal pot is sitting on the burner here. Thick, stinking liquid
|
||||
spills over the edge of the pot in @Gch@gu@Gnks@y, and the lid has fallen off. There
|
||||
are noises coming from within, strange, wet-sounding @Gglop@y-@gglop@y-@Dglops@y. The smell
|
||||
in this area is rank and overpowering.@n
|
||||
@yA @rrusted@y metal pot is sitting on the burner here. Thick,
|
||||
stinking liquid spills over the edge of the pot in @Gch@gu@Gnks@y, and
|
||||
the lid has fallen off. There are noises coming from within,
|
||||
strange, wet-sounding @Gglop@y-@gglop@y-@Dglops@y. The smell in this area
|
||||
is rank and overpowering.@n
|
||||
~
|
||||
220 8 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -1375,7 +1375,14 @@ D2
|
||||
S
|
||||
#23282
|
||||
PETSHOP STOREROOM~
|
||||
Mortals should never come here!
|
||||
Make two rooms and some pets. The rooms MUST be sequential. If the first
|
||||
room is 315 then the second must be 316. The second room is known as the
|
||||
storeroom. All that is required in the storeroom is to load one of each mob you
|
||||
wish to be a pet. This room can not have any exits and will never be used by
|
||||
mortals. Although a pet shopkeeper is not required it is recommended. After
|
||||
all of this is done ask your coder to implement the petshop. It will not work
|
||||
until the code is changed and the MUD is rebooted. The cost of pets is 300
|
||||
times their level.
|
||||
~
|
||||
232 1536 0 0 0 0
|
||||
S
|
||||
|
||||
@@ -1714,7 +1714,7 @@ S
|
||||
South road~
|
||||
You are walking through a a small trail which seems to lead to nothing.
|
||||
The road has changed here and seems to be less bright and more spooky. The
|
||||
area is still good and the land is fertile but the air around seems very wierd.
|
||||
area is still good and the land is fertile but the air around seems very weird.
|
||||
~
|
||||
238 0 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -30,29 +30,11 @@ D2
|
||||
~
|
||||
0 0 23901
|
||||
E
|
||||
links~
|
||||
This zone links north to room 9030. Build all rooms south of that
|
||||
connection point. Best link to zone 90 would be south to room 23904 and north
|
||||
from 23904 to room 9030.
|
||||
~
|
||||
E
|
||||
desert~
|
||||
This area is on the north side of the Southern Mountains, it has a few
|
||||
loops, level 17 mobs, hidden clues and hints to NewHaven whereabouts, a false
|
||||
cave with a Dwarven Sentinel.
|
||||
~
|
||||
E
|
||||
pass~
|
||||
This area is level 20 area is between desert and first secret entrance to
|
||||
the NewHaven caverns (say Friends of NewHaven to enter) There are bigfoot mobs
|
||||
here.
|
||||
~
|
||||
E
|
||||
newhaven~
|
||||
This is an expansion area for a mini quest to enter from north path say
|
||||
"Friend of NewHaven" To enter leave NewHaven cavern towards North Path say
|
||||
"Farewell King" to enter the South Path go to chasm with broken bridge and
|
||||
"follow path"
|
||||
tree~
|
||||
This is a level 17 area of birds in branches of the tree. To get into the
|
||||
tree you must be before the tree and "climb tree" there is an one way exit to
|
||||
the base of the tree, and some clues to Newhaven imbeded in the outpost room.
|
||||
|
||||
~
|
||||
E
|
||||
path~
|
||||
@@ -63,11 +45,29 @@ with birds in the tree and other animals level 17 on the decent into the desert
|
||||
of the waypoint trail.
|
||||
~
|
||||
E
|
||||
tree~
|
||||
This is a level 17 area of birds in branches of the tree. To get into the
|
||||
tree you must be before the tree and "climb tree" there is an one way exit to
|
||||
the base of the tree, and some clues to Newhaven imbeded in the outpost room.
|
||||
|
||||
newhaven~
|
||||
This is an expansion area for a mini quest to enter from north path say
|
||||
"Friend of NewHaven" To enter leave NewHaven cavern towards North Path say
|
||||
"Farewell King" to enter the South Path go to chasm with broken bridge and
|
||||
"follow path"
|
||||
~
|
||||
E
|
||||
pass~
|
||||
This area is level 20 area is between desert and first secret entrance to
|
||||
the NewHaven caverns (say Friends of NewHaven to enter) There are bigfoot mobs
|
||||
here.
|
||||
~
|
||||
E
|
||||
desert~
|
||||
This area is on the north side of the Southern Mountains, it has a few
|
||||
loops, level 17 mobs, hidden clues and hints to NewHaven whereabouts, a false
|
||||
cave with a Dwarven Sentinel.
|
||||
~
|
||||
E
|
||||
links~
|
||||
This zone links north to room 9030. Build all rooms south of that
|
||||
connection point. Best link to zone 90 would be south to room 23904 and north
|
||||
from 23904 to room 9030.
|
||||
~
|
||||
S
|
||||
#23901
|
||||
@@ -95,15 +95,15 @@ Sand Dunes of the Great Southern Desert
|
||||
~
|
||||
0 0 23910
|
||||
E
|
||||
sands dunes~
|
||||
The sand is an endless sea of white waves of sparkling silicon fragments
|
||||
being tossed around by the merciless wind.
|
||||
~
|
||||
E
|
||||
kragla birds~
|
||||
The Kragla birds are huge black winged desert vultures. They have bald
|
||||
heads, sharp beaks, black eyes and long curved talons.
|
||||
~
|
||||
E
|
||||
sands dunes~
|
||||
The sand is an endless sea of white waves of sparkling silicon fragments
|
||||
being tossed around by the merciless wind.
|
||||
~
|
||||
S
|
||||
#23902
|
||||
Barren Hills~
|
||||
@@ -177,6 +177,10 @@ Southern Desert is to the north. You can see the peaks of the Southern
|
||||
Mountains high up in the wispy clouds to the south.
|
||||
~
|
||||
239 64 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 9030
|
||||
D1
|
||||
Deep Ravine of rock
|
||||
~
|
||||
@@ -218,15 +222,15 @@ Jutted Path
|
||||
~
|
||||
0 0 23904
|
||||
E
|
||||
rocks desert~
|
||||
It's way too hot to view the scenery you should find you way out of here
|
||||
before you die of thirst or starvation.
|
||||
~
|
||||
E
|
||||
denizen~
|
||||
There are small spiders, beetles, centipedes, sand slugs and a few ants
|
||||
crawling about the rocks.
|
||||
~
|
||||
E
|
||||
rocks desert~
|
||||
It's way too hot to view the scenery you should find you way out of here
|
||||
before you die of thirst or starvation.
|
||||
~
|
||||
S
|
||||
#23906
|
||||
A Rocky Cliff~
|
||||
@@ -263,6 +267,13 @@ Slated Sloping Hills
|
||||
~
|
||||
0 0 23903
|
||||
E
|
||||
desert hills peaks~
|
||||
The hills are like giant black monsters swimming to some unknown beach in
|
||||
the sand. A vast desolance overwhelms even the more experienced adventurers.
|
||||
The beauty of the desert is unimaginable and astounding. The whereabouts of
|
||||
the way out of this hell befudles even the most traveled veterans at times.
|
||||
~
|
||||
E
|
||||
southern mountains~
|
||||
The great range of the Southern Mountains is to the south. It is one of the
|
||||
smaller ranges of mountains in the area but has some of the highest peaks in
|
||||
@@ -273,13 +284,6 @@ of NewHaven dwarves, drow demons, caves with riches and great battles with
|
||||
dragons, orcs, elephants, and horses abound the land but they have been called
|
||||
'old wives tales' and dubious to the truth of such tales.
|
||||
~
|
||||
E
|
||||
desert hills peaks~
|
||||
The hills are like giant black monsters swimming to some unknown beach in
|
||||
the sand. A vast desolance overwhelms even the more experienced adventurers.
|
||||
The beauty of the desert is unimaginable and astounding. The whereabouts of
|
||||
the way out of this hell befudles even the most traveled veterans at times.
|
||||
~
|
||||
S
|
||||
#23907
|
||||
Low End of a Path~
|
||||
@@ -789,17 +793,9 @@ D5
|
||||
~
|
||||
0 0 23926
|
||||
E
|
||||
slits~
|
||||
The slits offer a clear view of the area around the tree. A small path goes
|
||||
north from the tree to a clay path which cuts off to the west. A path on the
|
||||
side of the mountain can be seen. Also, a zig zag trail leading down and off
|
||||
to the west . A medium sized desert is below and what appears to been a small
|
||||
oasis.
|
||||
~
|
||||
E
|
||||
fireplace burnt~
|
||||
The fireplace is barely suitable for burning a few branches in for heat or
|
||||
cooking.
|
||||
floor~
|
||||
The floor is cluttered with bones of small animals, burnt hides, broken
|
||||
spears and other trash.
|
||||
~
|
||||
E
|
||||
bunks~
|
||||
@@ -808,9 +804,17 @@ to rest in while off duty. There is nothing interesting about them but most
|
||||
adventurers are glad that they don't have to sleep in them.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The floor is cluttered with bones of small animals, burnt hides, broken
|
||||
spears and other trash.
|
||||
fireplace burnt~
|
||||
The fireplace is barely suitable for burning a few branches in for heat or
|
||||
cooking.
|
||||
~
|
||||
E
|
||||
slits~
|
||||
The slits offer a clear view of the area around the tree. A small path goes
|
||||
north from the tree to a clay path which cuts off to the west. A path on the
|
||||
side of the mountain can be seen. Also, a zig zag trail leading down and off
|
||||
to the west . A medium sized desert is below and what appears to been a small
|
||||
oasis.
|
||||
~
|
||||
S
|
||||
#23928
|
||||
@@ -1546,16 +1550,16 @@ D3
|
||||
~
|
||||
0 0 23960
|
||||
E
|
||||
gate obsidian~
|
||||
An obsidian gate 8 metrons high, 4 metrons wide carved with drow runes.
|
||||
There is a red rune in the center of the door which might be a keyhole.
|
||||
~
|
||||
E
|
||||
powder glow walls~
|
||||
The blood red glow comes from a fine powder, probably deposits from the
|
||||
sulfuric fumes drifting up from the chasm below. The red is a deep blood red
|
||||
or scarlet and dimly lights the path along the chasm.
|
||||
~
|
||||
E
|
||||
gate obsidian~
|
||||
An obsidian gate 8 metrons high, 4 metrons wide carved with drow runes.
|
||||
There is a red rune in the center of the door which might be a keyhole.
|
||||
~
|
||||
S
|
||||
#23962
|
||||
An Obsidian Cave~
|
||||
|
||||
@@ -15,35 +15,6 @@ A non-descript corridor stretches far to the north.
|
||||
~
|
||||
0 -1 24102
|
||||
E
|
||||
credits info~
|
||||
x---------------------------------------------------------------------x
|
||||
| STARSHIP ENTERPRISE - FOR CIRCLEMUD 3.1 |
|
||||
| Written in 2001 by Crazyman |
|
||||
| www.nt.net/saarinen |
|
||||
x---------------------------------------------------------------------x
|
||||
I created this zone because I'm a fan of the show Star Trek: The Next
|
||||
Generation. This zone features all of the main characters from the
|
||||
show, and many of the items too. This zone features about 45 rooms,
|
||||
and is good for players of level 26-30. Everyone except for the
|
||||
ensigns, Picard, and Data are rougly a bit stronger than Jupiter. Data
|
||||
and Picard are much harder, and the ensigns are easier. I have a spot
|
||||
for a holodeck, but I haven't added anything in yet.
|
||||
|
||||
Written entirely from scratch in WordPad. Feel free to edit, modify,
|
||||
and do what you want with this zone!
|
||||
x---------------------------------------------------------------------x
|
||||
Builder : Crazyman (Heiach)
|
||||
Zone : 241 Starship Enterprise
|
||||
Began : 2001
|
||||
Player Level : 26-30
|
||||
Rooms : 43(46)
|
||||
Mobs : 14(19)
|
||||
Objects : 19(33)
|
||||
Shops : 1
|
||||
Triggers : 0(35)
|
||||
Links : 0(1) <24109 - 35923>
|
||||
~
|
||||
E
|
||||
maps~
|
||||
STARSHIP ENTERPRISE
|
||||
Turbolift | Ten Forward
|
||||
@@ -81,6 +52,35 @@ maps~
|
||||
|
|
||||
DECK 3 | DECK 4
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
x---------------------------------------------------------------------x
|
||||
| STARSHIP ENTERPRISE - FOR CIRCLEMUD 3.1 |
|
||||
| Written in 2001 by Crazyman |
|
||||
| www.nt.net/saarinen |
|
||||
x---------------------------------------------------------------------x
|
||||
I created this zone because I'm a fan of the show Star Trek: The Next
|
||||
Generation. This zone features all of the main characters from the
|
||||
show, and many of the items too. This zone features about 45 rooms,
|
||||
and is good for players of level 26-30. Everyone except for the
|
||||
ensigns, Picard, and Data are rougly a bit stronger than Jupiter. Data
|
||||
and Picard are much harder, and the ensigns are easier. I have a spot
|
||||
for a holodeck, but I haven't added anything in yet.
|
||||
|
||||
Written entirely from scratch in WordPad. Feel free to edit, modify,
|
||||
and do what you want with this zone!
|
||||
x---------------------------------------------------------------------x
|
||||
Builder : Crazyman (Heiach)
|
||||
Zone : 241 Starship Enterprise
|
||||
Began : 2001
|
||||
Player Level : 26-30
|
||||
Rooms : 43(46)
|
||||
Mobs : 14(19)
|
||||
Objects : 19(33)
|
||||
Shops : 1
|
||||
Triggers : 0(35)
|
||||
Links : 0(1) <24109 - 35923>
|
||||
~
|
||||
S
|
||||
#24101
|
||||
Geordi's Quarters~
|
||||
@@ -286,28 +286,6 @@ D3
|
||||
~
|
||||
0 -1 24107
|
||||
E
|
||||
holodeck computer control panel sign~
|
||||
It looks like this:
|
||||
|
||||
***************************************************
|
||||
* *
|
||||
* NCC-1701-D - "ENTERPRISE" *
|
||||
* HOLODECK 2 *
|
||||
* *
|
||||
* STATUS : Inactive *
|
||||
* CURRENT PROGRAM : N/A *
|
||||
* SAFETIES : N/A *
|
||||
* *
|
||||
* NOTE: Starfleet is not responsible for *
|
||||
* any injuries incurred while on this *
|
||||
* holodeck! *
|
||||
* *
|
||||
* WARNING: While the safeties are disabled, you *
|
||||
* CAN be injured, or even killed. *
|
||||
* *
|
||||
***************************************************
|
||||
~
|
||||
E
|
||||
map screen~
|
||||
STARSHIP ENTERPRISE
|
||||
|
|
||||
@@ -345,6 +323,28 @@ map screen~
|
||||
|
|
||||
DECK 3 | DECK 4
|
||||
~
|
||||
E
|
||||
holodeck computer control panel sign~
|
||||
It looks like this:
|
||||
|
||||
***************************************************
|
||||
* *
|
||||
* NCC-1701-D - "ENTERPRISE" *
|
||||
* HOLODECK 2 *
|
||||
* *
|
||||
* STATUS : Inactive *
|
||||
* CURRENT PROGRAM : N/A *
|
||||
* SAFETIES : N/A *
|
||||
* *
|
||||
* NOTE: Starfleet is not responsible for *
|
||||
* any injuries incurred while on this *
|
||||
* holodeck! *
|
||||
* *
|
||||
* WARNING: While the safeties are disabled, you *
|
||||
* CAN be injured, or even killed. *
|
||||
* *
|
||||
***************************************************
|
||||
~
|
||||
S
|
||||
#24109
|
||||
Holodeck 2~
|
||||
@@ -470,25 +470,6 @@ D3
|
||||
~
|
||||
0 -1 24112
|
||||
E
|
||||
control panel computer screen sign~
|
||||
The panel says:
|
||||
|
||||
***************************************************
|
||||
* *
|
||||
* NCC-1701-D - "ENTERPRISE" *
|
||||
* *
|
||||
* ***** *
|
||||
* ********************** *
|
||||
* *********************** _________ *
|
||||
* ***** ***(___ ____( *
|
||||
* ***** \ \* *
|
||||
* ********** *
|
||||
* *
|
||||
* You are currently on deck 2 *
|
||||
* *
|
||||
***************************************************
|
||||
~
|
||||
E
|
||||
map screen~
|
||||
STARSHIP ENTERPRISE
|
||||
|
|
||||
@@ -526,12 +507,31 @@ map screen~
|
||||
|
|
||||
DECK 3 | DECK 4
|
||||
~
|
||||
E
|
||||
control panel computer screen sign~
|
||||
The panel says:
|
||||
|
||||
***************************************************
|
||||
* *
|
||||
* NCC-1701-D - "ENTERPRISE" *
|
||||
* *
|
||||
* ***** *
|
||||
* ********************** *
|
||||
* *********************** _________ *
|
||||
* ***** ***(___ ____( *
|
||||
* ***** \ \* *
|
||||
* ********** *
|
||||
* *
|
||||
* You are currently on deck 2 *
|
||||
* *
|
||||
***************************************************
|
||||
~
|
||||
S
|
||||
#24114
|
||||
Riker's Quarters~
|
||||
The room is very neat and tidy, with a couch and several chairs arranged
|
||||
around a coffee table by the eastern wall. A small partition at the northern
|
||||
part of the room seperates his sleeping area with the rest of the room. Riker
|
||||
part of the room separates his sleeping area with the rest of the room. Riker
|
||||
has been dimmed his room, making his romantic red lamps and purple cusions seems
|
||||
more exotic and appealing.
|
||||
~
|
||||
@@ -1248,10 +1248,4 @@ is empty.
|
||||
S
|
||||
T 24124
|
||||
T 24127
|
||||
#24146
|
||||
The Shooting Range~
|
||||
You are in an unfinished room.
|
||||
~
|
||||
241 8 0 0 0 0
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -579,7 +579,14 @@ You see Worship Way.
|
||||
S
|
||||
#25723
|
||||
PETSHOP STOREROOM~
|
||||
Mortals should never come here!
|
||||
Make two rooms and some pets. The rooms MUST be sequential. If the first
|
||||
room is 315 then the second must be 316. The second room is known as the
|
||||
storeroom. All that is required in the storeroom is to load one of each mob you
|
||||
wish to be a pet. This room can not have any exits and will never be used by
|
||||
mortals. Although a pet shopkeeper is not required it is recommended. After
|
||||
all of this is done ask your coder to implement the petshop. It will not work
|
||||
until the code is changed and the MUD is rebooted. The cost of pets is 300
|
||||
times their level.
|
||||
~
|
||||
257 1536 0 0 0 0
|
||||
S
|
||||
@@ -1126,7 +1133,7 @@ Could be worse - it could be raining.
|
||||
0 -1 25743
|
||||
S
|
||||
#25748
|
||||
Thieve's Guild~
|
||||
Thieves' Guild~
|
||||
This appears to be what used to be an old warehouse before your guild took it
|
||||
over for their own. The awesome size of the place, the sheer immensity only
|
||||
adds to your lust for material wealth as you survey your surroundings. All
|
||||
|
||||
@@ -22,7 +22,7 @@ credits info~
|
||||
*Light Forest
|
||||
Light Forest by Kaan for Dibrova
|
||||
This was originally the Miden'Nir, re-mapped and remobbed as a basic
|
||||
connector zone. It is now fit to connect to 8 seperate zones, more if
|
||||
connector zone. It is now fit to connect to 8 separate zones, more if
|
||||
desired, with low level mobs to populate it. It would be my suggestion
|
||||
that, if you used this zone, take the mobs and junk them and make new
|
||||
ones. The ones in this zone suck pretty bad - it has been on my list to
|
||||
|
||||
@@ -858,7 +858,7 @@ S
|
||||
Inna & Igor's Bedroom~
|
||||
This seems to be your usual dark toned, wooden, old-person's bedroom set up.
|
||||
Lots of lace on the bed covers, pictures on the dressers of Ma and Pa, the whole
|
||||
normal old person's place. Maybe these guys aren't so wierd after all...
|
||||
normal old person's place. Maybe these guys aren't so weird after all...
|
||||
~
|
||||
261 8 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -331,7 +331,7 @@ D3
|
||||
S
|
||||
#26319
|
||||
Lake's Edge~
|
||||
The road splits off here, going it's seperate ways around the lake, one split
|
||||
The road splits off here, going it's separate ways around the lake, one split
|
||||
heading north, one heading south. The trail also heads east through the fertile
|
||||
farmlands of Jareth.
|
||||
~
|
||||
|
||||
@@ -38,17 +38,17 @@ To your east you can see a huge mound of dirt.
|
||||
~
|
||||
0 0 26702
|
||||
E
|
||||
women woman~
|
||||
Each woman is spectacularly beautiful--except for their glazed eyes and
|
||||
expressions of utter stupor. What on earth could be wrong with them?
|
||||
~
|
||||
E
|
||||
sand beach~
|
||||
Close examination of the beach shows that the sand is not only white--each
|
||||
and every grain is a single crystal; it reflects the light of the sun into a
|
||||
blinding display of bright white. While each one exhibits a different color,
|
||||
they all blend into this pristine color.
|
||||
~
|
||||
E
|
||||
women woman~
|
||||
Each woman is spectacularly beautiful--except for their glazed eyes and
|
||||
expressions of utter stupor. What on earth could be wrong with them?
|
||||
~
|
||||
S
|
||||
#26702
|
||||
Beachside Harem~
|
||||
@@ -192,14 +192,14 @@ The creepy road continues west.
|
||||
~
|
||||
0 0 26739
|
||||
E
|
||||
skeletons~
|
||||
They're quite real, and quite frightening. We weren't lying to you.
|
||||
~
|
||||
E
|
||||
building~
|
||||
The building is a dark grey shade, but it seems to have been soiled by grimy
|
||||
tar.
|
||||
~
|
||||
E
|
||||
skeletons~
|
||||
They're quite real, and quite frightening. We weren't lying to you.
|
||||
~
|
||||
S
|
||||
#26709
|
||||
Vice Hill~
|
||||
@@ -1075,10 +1075,10 @@ S
|
||||
Trophy Room~
|
||||
There are literally hundereds of pedestals here, each with the skulls of a
|
||||
different animal. Some are large, some quite small--some look like nothing you
|
||||
have ever seen before. You can see a large ritual alter on one side of the
|
||||
have ever seen before. You can see a large ritual altar on one side of the
|
||||
room, and a strange room encased in seamless glass on the other half. Behind
|
||||
the alter, a little uneavenness in the wall can be seen, as if someone cut
|
||||
perferations through the wall.
|
||||
the altar, a little uneavenness in the wall can be seen, as if someone cut
|
||||
perforations through the wall.
|
||||
~
|
||||
267 520 0 0 0 0
|
||||
D0
|
||||
@@ -1181,10 +1181,10 @@ You can see the strangely shaped hallway.
|
||||
bars cell door~
|
||||
1 26713 26753
|
||||
E
|
||||
cot bed~
|
||||
The cot is made of black. A mattress made of straw lies on top of it--very
|
||||
thin, and certainly not comfortable. Rats scuttle underneath the bed as you
|
||||
walk near it.
|
||||
manacles legirons irons hands skeletal~
|
||||
Two small hands are all that remain of what must have once been a small
|
||||
child, or a very small human. You can see teeth marks where it looks like
|
||||
someone was trying to bite their way out.
|
||||
~
|
||||
E
|
||||
hole drainage~
|
||||
@@ -1193,10 +1193,10 @@ a whole lot of imagination to figure out what is supposed to go down in that
|
||||
one.
|
||||
~
|
||||
E
|
||||
manacles legirons irons hands skeletal~
|
||||
Two small hands are all that remain of what must have once been a small
|
||||
child, or a very small human. You can see teeth marks where it looks like
|
||||
someone was trying to bite their way out.
|
||||
cot bed~
|
||||
The cot is made of black. A mattress made of straw lies on top of it--very
|
||||
thin, and certainly not comfortable. Rats scuttle underneath the bed as you
|
||||
walk near it.
|
||||
~
|
||||
S
|
||||
#26753
|
||||
@@ -1338,9 +1338,8 @@ You can see the creepy hallway.
|
||||
door~
|
||||
1 26732 26757
|
||||
E
|
||||
manacles manacle chain~
|
||||
The manacles are small, and have spikes on the insides of them. They look
|
||||
very painful.
|
||||
cauldron boiling oil~
|
||||
The thing bubbles. It curdles the brain and sends chills down your spine.
|
||||
~
|
||||
E
|
||||
iron maidens maiden~
|
||||
@@ -1348,8 +1347,9 @@ iron maidens maiden~
|
||||
it would be an unpleasant experience.
|
||||
~
|
||||
E
|
||||
cauldron boiling oil~
|
||||
The thing bubbles. It curdles the brain and sends chills down your spine.
|
||||
manacles manacle chain~
|
||||
The manacles are small, and have spikes on the insides of them. They look
|
||||
very painful.
|
||||
~
|
||||
S
|
||||
#26759
|
||||
@@ -2058,13 +2058,10 @@ You, amazingly enough, end right back up at the entrance.
|
||||
~
|
||||
0 0 26792
|
||||
E
|
||||
chair~
|
||||
The chair is made of redwood, and looks very comfortable. It also looks VERY
|
||||
heavy.
|
||||
~
|
||||
E
|
||||
sofa~
|
||||
This sofa looks so comfortable, you want to just sink right into it.
|
||||
insignia window~
|
||||
The cat o' nine tails, a whip with multiple straps, apparently is the
|
||||
ultimate symbol for the Reign of Terror. It's the most painful--sometimes even
|
||||
fatal--whip known.
|
||||
~
|
||||
E
|
||||
plaques~
|
||||
@@ -2078,10 +2075,13 @@ horrible feelings in life--Despair, Hopelessness, Fear, and the crowning
|
||||
emotion, in which all these culminate--Terror. Not a pretty picture.
|
||||
~
|
||||
E
|
||||
insignia window~
|
||||
The cat o' nine tails, a whip with multiple straps, apparently is the
|
||||
ultimate symbol for the Reign of Terror. It's the most painful--sometimes even
|
||||
fatal--whip known.
|
||||
sofa~
|
||||
This sofa looks so comfortable, you want to just sink right into it.
|
||||
~
|
||||
E
|
||||
chair~
|
||||
The chair is made of redwood, and looks very comfortable. It also looks VERY
|
||||
heavy.
|
||||
~
|
||||
S
|
||||
#26797
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#2700
|
||||
Detta's [Memlin Caverns] Description Room~
|
||||
@BTheme:@n This zone is the under-mountain homeland of a group of neutral
|
||||
@BTheme:@n This zone is the under-mountain homeland of a group of neutral
|
||||
peace-loving creatures called memlins. Their humble network of caverns has
|
||||
been infiltrated by a sorceress who has recently risen to power and is seeking
|
||||
to build her palace beneath the mountain with the help of the enslaved memlin
|
||||
@@ -8,19 +8,19 @@ race. The basic objective then is to destroy the sorceress, though she has her
|
||||
ways of staying alive! For players interested in a deeper knowledge of the
|
||||
zone, there is @Ynow a little tour guide available@n in the temple who will
|
||||
explain all sorts of things about the storyline behind it
|
||||
@GPlayers:@n This zone is geared towards players
|
||||
@GPlayers:@n This zone is geared towards players
|
||||
between levels 17-25, and is slightly evil aligned with most of the mobs being
|
||||
either neutral or evil. It is primarily a quest zone with killing the
|
||||
sorceress not being just your usual hack n slash job ;-) Lots of xp to be
|
||||
gained however if you feel like slaughtering the helpless community instead of
|
||||
helping them!
|
||||
@RLocation:@n The zone itself is almost entirely underground,
|
||||
@RLocation:@n The zone itself is almost entirely underground,
|
||||
and made up of a network of caverns. Its sole exit however, opens out into a
|
||||
forest and this is the area it would be most seamlessly attached to.
|
||||
@MSecrets:@n There are quite a few here now. I'd recommend exploring
|
||||
@MSecrets:@n There are quite a few here now. I'd recommend exploring
|
||||
the zone without taking a peek at these little spoilers.. But if you
|
||||
must, just type LOOK SPOILERS to reveal all.
|
||||
@CNote:@n If you have any suggestions, spot any typos, bugs, or weirdnesses,
|
||||
@CNote:@n If you have any suggestions, spot any typos, bugs, or weirdnesses,
|
||||
please mudmail me - Detta. :-) All input appreciated!
|
||||
You can also email me at detta@@builderacademy.net
|
||||
East takes you through the other zones I have built here.
|
||||
@@ -40,24 +40,50 @@ D5
|
||||
~
|
||||
0 0 2798
|
||||
E
|
||||
spoilers~
|
||||
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
|
||||
really have to look there are a few little secrets listed here to spoil your
|
||||
zone exploring pleasure. Just type look # to look at each one.
|
||||
1: Temple Entrance Puzzle
|
||||
2: Lost Child Puzzle
|
||||
3: Goethite Shackle
|
||||
4: Girl who Transforms to Doll
|
||||
5: Colour-changing Shard of Glass
|
||||
6: Defeating the Sorceress
|
||||
7: Getting the Orb
|
||||
7~
|
||||
The orb is only kept in one place, held by the skeletal creature in room
|
||||
2763. The only problem is that the way in is a one way exit, the only other
|
||||
ways out are a death trap to the east.. Or to kneel to the creature so that he
|
||||
teleports you out. In order to get the orb you must kill the creature, which
|
||||
then leaves you trapped there... Or does it? ;-) There is a memlin child in
|
||||
room 2722 who will explain to you the wonders of Dynar magic - namely that a
|
||||
glowing circle works as a portal. So, all you need to do is kill the creature,
|
||||
take the orb and KNEEL CIRCLE to get out.
|
||||
~
|
||||
E
|
||||
1~
|
||||
The northern exit in room 2707 will normally repel you, causing you to sit
|
||||
down if you try to enter. When you stand up, the resident memlin will explain
|
||||
that only the enslaved may enter. This means.. You guessed it, you have to be
|
||||
wearing the Goethite shackle to be allowed to pass.
|
||||
6~
|
||||
The Sorceress does two main things while fighting. First, she will randomly
|
||||
cause a circle of fire to flare up, that will damage you if you try to flee or
|
||||
exit the room. Second, she will occasionally use her staff to fireball anyone
|
||||
attacking her. If you kill her in the normal way, her staff will remain behind
|
||||
and reincarnate her after a few minutes. The only way to permanently get rid of
|
||||
her, and get ahold of her items, is to get the glowing orb from the skeletal
|
||||
creature in room 2763. Once you have the orb, you must defeat the sorceress in
|
||||
the normal way and then USE ORB as soon as she is gone and only her staff
|
||||
remains. This will dissolve the remaining fire elemental and kill the sorceress
|
||||
permanently. It will also leave behind everything she was wearing. By the way,
|
||||
her firey dress will burn whoever wears it, unless they are also wearing the
|
||||
crystal nymph ring.
|
||||
~
|
||||
E
|
||||
5~
|
||||
The shard of glass (2727) that loads in room 2754 will change colours and
|
||||
display a message when you pick it up. The colour/message is different for
|
||||
each class of player.
|
||||
~
|
||||
E
|
||||
4~
|
||||
Upon entering room 2742, a little girl will appear and transform herself
|
||||
into a doll (2723). This doll when kept in your inventory will perform attacks
|
||||
randomly when you fight. It will do this three times and then change back into
|
||||
a girl who runs away. (The doll will only load once in this room until you
|
||||
either use up its three attacks, or pass room 2702)
|
||||
~
|
||||
E
|
||||
3~
|
||||
The Goethite shackle (2708) when worn, cannot be removed except for in the
|
||||
center of the Twilight Temple (2743) where the Keeper will remove it
|
||||
automatically for you.
|
||||
~
|
||||
E
|
||||
2~
|
||||
@@ -76,50 +102,24 @@ you found her. Examining those floorboards (room 2719) will reveal a hidden key
|
||||
that allows passage through the glassygates into the Sorceress' palace area.
|
||||
~
|
||||
E
|
||||
3~
|
||||
The Goethite shackle (2708) when worn, cannot be removed except for in the
|
||||
center of the Twilight Temple (2743) where the Keeper will remove it
|
||||
automatically for you.
|
||||
1~
|
||||
The northern exit in room 2707 will normally repel you, causing you to sit
|
||||
down if you try to enter. When you stand up, the resident memlin will explain
|
||||
that only the enslaved may enter. This means.. You guessed it, you have to be
|
||||
wearing the Goethite shackle to be allowed to pass.
|
||||
~
|
||||
E
|
||||
4~
|
||||
Upon entering room 2742, a little girl will appear and transform herself
|
||||
into a doll (2723). This doll when kept in your inventory will perform attacks
|
||||
randomly when you fight. It will do this three times and then change back into
|
||||
a girl who runs away. (The doll will only load once in this room until you
|
||||
either use up its three attacks, or pass room 2702)
|
||||
~
|
||||
E
|
||||
5~
|
||||
The shard of glass (2727) that loads in room 2754 will change colours and
|
||||
display a message when you pick it up. The colour/message is different for
|
||||
each class of player.
|
||||
~
|
||||
E
|
||||
6~
|
||||
The Sorceress does two main things while fighting. First, she will randomly
|
||||
cause a circle of fire to flare up, that will damage you if you try to flee or
|
||||
exit the room. Second, she will occasionally use her staff to fireball anyone
|
||||
attacking her. If you kill her in the normal way, her staff will remain behind
|
||||
and reincarnate her after a few minutes. The only way to permanently get rid of
|
||||
her, and get ahold of her items, is to get the glowing orb from the skeletal
|
||||
creature in room 2763. Once you have the orb, you must defeat the sorceress in
|
||||
the normal way and then USE ORB as soon as she is gone and only her staff
|
||||
remains. This will dissolve the remaining fire elemental and kill the sorceress
|
||||
permanently. It will also leave behind everything she was wearing. By the way,
|
||||
her firey dress will burn whoever wears it, unless they are also wearing the
|
||||
crystal nymph ring.
|
||||
~
|
||||
E
|
||||
7~
|
||||
The orb is only kept in one place, held by the skeletal creature in room
|
||||
2763. The only problem is that the way in is a one way exit, the only other
|
||||
ways out are a death trap to the east.. Or to kneel to the creature so that he
|
||||
teleports you out. In order to get the orb you must kill the creature, which
|
||||
then leaves you trapped there... Or does it? ;-) There is a memlin child in
|
||||
room 2722 who will explain to you the wonders of Dynar magic - namely that a
|
||||
glowing circle works as a portal. So, all you need to do is kill the creature,
|
||||
take the orb and KNEEL CIRCLE to get out.
|
||||
spoilers~
|
||||
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
|
||||
really have to look there are a few little secrets listed here to spoil your
|
||||
zone exploring pleasure. Just type look # to look at each one.
|
||||
1: Temple Entrance Puzzle
|
||||
2: Lost Child Puzzle
|
||||
3: Goethite Shackle
|
||||
4: Girl who Transforms to Doll
|
||||
5: Colour-changing Shard of Glass
|
||||
6: Defeating the Sorceress
|
||||
7: Getting the Orb
|
||||
~
|
||||
S
|
||||
#2701
|
||||
@@ -145,9 +145,9 @@ air wafting from the branches.
|
||||
~
|
||||
0 0 2798
|
||||
E
|
||||
cave~
|
||||
This open cave is so dark you can hardly see inside, but silent figures can
|
||||
be seen lurking just within the shadows.
|
||||
trees~
|
||||
The trees seem to close heavily around the cave entrance, almost concealing
|
||||
it as though willed by some magic to do so.
|
||||
~
|
||||
E
|
||||
rubble piles~
|
||||
@@ -155,9 +155,9 @@ rubble piles~
|
||||
the surrounding air.
|
||||
~
|
||||
E
|
||||
trees~
|
||||
The trees seem to close heavily around the cave entrance, almost concealing
|
||||
it as though willed by some magic to do so.
|
||||
cave~
|
||||
This open cave is so dark you can hardly see inside, but silent figures can
|
||||
be seen lurking just within the shadows.
|
||||
~
|
||||
S
|
||||
#2702
|
||||
@@ -250,15 +250,15 @@ flickering within and a thin layer of sand covers the floor.
|
||||
~
|
||||
0 0 2706
|
||||
E
|
||||
sharp stalactites~
|
||||
These mineral encrustations look to have formed over many months or even
|
||||
years, jagged and sparkling like dry icicles.
|
||||
~
|
||||
E
|
||||
pile rocks~
|
||||
This pile of rocks has a strange powdery coating, the pale yellowish colour
|
||||
and the surrounding smell indicates that it might be sulfur.
|
||||
~
|
||||
E
|
||||
sharp stalactites~
|
||||
These mineral encrustations look to have formed over many months or even
|
||||
years, jagged and sparkling like dry icicles.
|
||||
~
|
||||
S
|
||||
#2705
|
||||
Beneath the Roots~
|
||||
@@ -303,15 +303,15 @@ entrance like menacing teeth.
|
||||
~
|
||||
0 0 2704
|
||||
E
|
||||
footprints~
|
||||
These tiny footprints, leading to the north, are unusually small but
|
||||
unmistakeably memlin, indicating the presence of children in these caverns.
|
||||
~
|
||||
E
|
||||
flickering lantern~
|
||||
This lantern has been attached to the wall so that it cannot be taken. A
|
||||
bright flame burns steadily, illuminating the way.
|
||||
~
|
||||
E
|
||||
footprints~
|
||||
These tiny footprints, leading to the north, are unusually small but
|
||||
unmistakeably memlin, indicating the presence of children in these caverns.
|
||||
~
|
||||
S
|
||||
#2707
|
||||
A Dusty Supply Room~
|
||||
@@ -336,9 +336,9 @@ and an unpleasant smell drifts from this direction.
|
||||
undefined~
|
||||
0 0 2704
|
||||
E
|
||||
curtain~
|
||||
A strange mist surrounds the northern curtain, circulating slowly but not
|
||||
dispersing, as if it guarded the way.
|
||||
tools~
|
||||
Various picks, shovels, and the occasional rusted knife lie abandoned here,
|
||||
unusable by the look of them.
|
||||
~
|
||||
E
|
||||
mine cart~
|
||||
@@ -346,9 +346,9 @@ mine cart~
|
||||
and on closer inspection one of the wheels looks cracked beyond repair.
|
||||
~
|
||||
E
|
||||
tools~
|
||||
Various picks, shovels, and the occasional rusted knife lie abandoned here,
|
||||
unusable by the look of them.
|
||||
curtain~
|
||||
A strange mist surrounds the northern curtain, circulating slowly but not
|
||||
dispersing, as if it guarded the way.
|
||||
~
|
||||
S
|
||||
T 2717
|
||||
@@ -487,13 +487,9 @@ unseen light source.
|
||||
~
|
||||
0 0 2713
|
||||
E
|
||||
tiny fading footprints~
|
||||
These little footprints seem to vanish mysteriously to the east.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
This sign has been filled with various words and numbers that appear to be
|
||||
dates, but not particularly legible or significant to non-memlins.
|
||||
grassy moss~
|
||||
These tiny tufts of moss give a welcome splash of green to the sandy brown
|
||||
of these tunnels, scenting the air subtly as well.
|
||||
~
|
||||
E
|
||||
large round bench~
|
||||
@@ -502,9 +498,13 @@ memlins, though judging by its slightly buckling legs, it has probably held
|
||||
more.
|
||||
~
|
||||
E
|
||||
grassy moss~
|
||||
These tiny tufts of moss give a welcome splash of green to the sandy brown
|
||||
of these tunnels, scenting the air subtly as well.
|
||||
sign~
|
||||
This sign has been filled with various words and numbers that appear to be
|
||||
dates, but not particularly legible or significant to non-memlins.
|
||||
~
|
||||
E
|
||||
tiny fading footprints~
|
||||
These little footprints seem to vanish mysteriously to the east.
|
||||
~
|
||||
S
|
||||
#2713
|
||||
@@ -550,16 +550,16 @@ way to a sandy path.
|
||||
~
|
||||
0 0 2713
|
||||
E
|
||||
thick crystal pane~
|
||||
This pane acts like a skylight, allowing the intense heat and light of the
|
||||
sun to flood the room, magnified by the refracting ability of the crystal.
|
||||
~
|
||||
E
|
||||
creeping vines~
|
||||
These vines look fantastically healthy and seem to be growing at a fast
|
||||
rate, wall-papering the sides and ceiling of the cave with various shades of
|
||||
green.
|
||||
~
|
||||
E
|
||||
thick crystal pane~
|
||||
This pane acts like a skylight, allowing the intense heat and light of the
|
||||
sun to flood the room, magnified by the refracting ability of the crystal.
|
||||
~
|
||||
S
|
||||
#2715
|
||||
Hovel Junction~
|
||||
@@ -618,9 +618,9 @@ movement filling the air.
|
||||
~
|
||||
0 0 2715
|
||||
E
|
||||
huge stacks plates~
|
||||
Most of these plates are smoothly carved from wood, chipped here and there in
|
||||
places as if well used, most stacked in dirty piles waiting to be cleaned.
|
||||
kitchen utensils~
|
||||
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
|
||||
chopping knives, all in various stages of use.
|
||||
~
|
||||
E
|
||||
large pot~
|
||||
@@ -628,9 +628,9 @@ large pot~
|
||||
smell as every now and again something bobs to the surface and dips back down.
|
||||
~
|
||||
E
|
||||
kitchen utensils~
|
||||
Various pieces of cutlery lie strewn apart, long handled spoons and sharp
|
||||
chopping knives, all in various stages of use.
|
||||
huge stacks plates~
|
||||
Most of these plates are smoothly carved from wood, chipped here and there in
|
||||
places as if well used, most stacked in dirty piles waiting to be cleaned.
|
||||
~
|
||||
S
|
||||
#2717
|
||||
@@ -649,17 +649,17 @@ activity filling the air.
|
||||
~
|
||||
0 0 2715
|
||||
E
|
||||
buckets pods seeds~
|
||||
A variety of green husks and several pouches of seeds spill carelessly into
|
||||
their bucket containers, some of them sprouting into tiny roots from the
|
||||
dampness.
|
||||
~
|
||||
E
|
||||
various tools watering cans rakes~
|
||||
These tools all seem to play a major role in gardening and growing various
|
||||
crops, most of them starting to rust and decay from what appears to be lack of
|
||||
care.
|
||||
~
|
||||
E
|
||||
buckets pods seeds~
|
||||
A variety of green husks and several pouches of seeds spill carelessly into
|
||||
their bucket containers, some of them sprouting into tiny roots from the
|
||||
dampness.
|
||||
~
|
||||
S
|
||||
#2718
|
||||
A Low Tunnel~
|
||||
@@ -682,15 +682,15 @@ water filling the air.
|
||||
~
|
||||
0 0 2712
|
||||
E
|
||||
film slimy moisture~
|
||||
The ground glistens wetly, a combination of what looks to be moulded water
|
||||
and weaving slug trails makes it appear very slippery indeed.
|
||||
~
|
||||
E
|
||||
faded blood streaks~
|
||||
It looks as if this place is a site of regular injury, old and new blood
|
||||
marks marring the otherwise shiny surface of the rock.
|
||||
~
|
||||
E
|
||||
film slimy moisture~
|
||||
The ground glistens wetly, a combination of what looks to be moulded water
|
||||
and weaving slug trails makes it appear very slippery indeed.
|
||||
~
|
||||
S
|
||||
T 2711
|
||||
#2719
|
||||
@@ -708,10 +708,9 @@ the surrounding rock, making the cupboard appear inescapable.
|
||||
seamlessdoor~
|
||||
1 0 2712
|
||||
E
|
||||
old cobwebs~
|
||||
These webs look to be years old, any beauty to their carefully woven
|
||||
structure, long eroded, greyed and dimmed so that they are little more than
|
||||
fluttering ghosts in the breeze.
|
||||
broken toys~
|
||||
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
|
||||
delicate film of dust.
|
||||
~
|
||||
E
|
||||
useless tools~
|
||||
@@ -719,9 +718,10 @@ useless tools~
|
||||
ground, forgotten and left to rot.
|
||||
~
|
||||
E
|
||||
broken toys~
|
||||
A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a
|
||||
delicate film of dust.
|
||||
old cobwebs~
|
||||
These webs look to be years old, any beauty to their carefully woven
|
||||
structure, long eroded, greyed and dimmed so that they are little more than
|
||||
fluttering ghosts in the breeze.
|
||||
~
|
||||
S
|
||||
#2720
|
||||
@@ -774,6 +774,11 @@ extends into darkness.
|
||||
~
|
||||
0 0 2723
|
||||
E
|
||||
several benches~
|
||||
These benches are simple in design, barely more than wooden slabs, fastened
|
||||
to the stony walls and worn in places.
|
||||
~
|
||||
E
|
||||
large stone sculpture weighing scales~
|
||||
A tall spiralling column of metallic rock stretches almost to the roof of the
|
||||
cavern, two elegant silvery arms spreadeagling out from either side. At the end
|
||||
@@ -781,11 +786,6 @@ of each a long loop of sparkling chain hangs down, each suspending a flat metal
|
||||
plate, a careful representation of the scales normally used for weighing and
|
||||
measuring.
|
||||
~
|
||||
E
|
||||
several benches~
|
||||
These benches are simple in design, barely more than wooden slabs, fastened
|
||||
to the stony walls and worn in places.
|
||||
~
|
||||
S
|
||||
#2722
|
||||
Cavernous Hot Spring~
|
||||
@@ -804,15 +804,15 @@ the swirling droplets of water.
|
||||
~
|
||||
0 0 2721
|
||||
E
|
||||
towels~
|
||||
These towels look as though they were once clean and fluffy, but now are
|
||||
little more than brown rags, used solely for getting the job done.
|
||||
~
|
||||
E
|
||||
lumps soap~
|
||||
These appear to have been mashed together out of some homemade substance and
|
||||
used as soap. Several of the slippery lumps sit in crevices along the spring.
|
||||
|
||||
~
|
||||
E
|
||||
towels~
|
||||
These towels look as though they were once clean and fluffy, but now are
|
||||
little more than brown rags, used solely for getting the job done.
|
||||
~
|
||||
S
|
||||
#2723
|
||||
@@ -837,15 +837,15 @@ tall sculpture rising from the ground.
|
||||
~
|
||||
0 0 2721
|
||||
E
|
||||
trailing vines~
|
||||
These dark veiny tendrils weave their way along the walls, providing firm
|
||||
support for anyone who would wish to climb inside the higher hollows.
|
||||
~
|
||||
E
|
||||
cubicle-like hollows~
|
||||
These little carved hollows seem to be used as bunk beds, comfortable looking
|
||||
arrangements of moss and bracken fluffed together into bedding piles.
|
||||
~
|
||||
E
|
||||
trailing vines~
|
||||
These dark veiny tendrils weave their way along the walls, providing firm
|
||||
support for anyone who would wish to climb inside the higher hollows.
|
||||
~
|
||||
S
|
||||
#2724
|
||||
Tiny Hollow~
|
||||
@@ -863,16 +863,16 @@ humidity.
|
||||
~
|
||||
0 0 2723
|
||||
E
|
||||
toys~
|
||||
Several basic children's toys lie scattered around, a bright pink ball
|
||||
particularly catches the eye, as does a rather beautiful painted doll.
|
||||
~
|
||||
E
|
||||
drawings~
|
||||
These drawings look meticulously done, many of the papers depicting the sun
|
||||
and the moon. A few of the newer ones show memlin stick-figures wielding picks
|
||||
and digging.
|
||||
~
|
||||
E
|
||||
toys~
|
||||
Several basic children's toys lie scattered around, a bright pink ball
|
||||
particularly catches the eye, as does a rather beautiful painted doll.
|
||||
~
|
||||
S
|
||||
#2725
|
||||
Kitchen Pantry~
|
||||
@@ -2195,14 +2195,9 @@ tranquility of this place.
|
||||
~
|
||||
27 8 0 0 0 0
|
||||
E
|
||||
test~
|
||||
Move bounce
|
||||
~
|
||||
E
|
||||
glass fountain~
|
||||
This carefully sculpted glass fountain allows an unhindered view of the
|
||||
smooth pebbles within, small drops of water splashing over the side as it
|
||||
trickles.
|
||||
wall-hung wall hung candles~
|
||||
These tall elegant candles burn brightly, scarlet flickers of flame dancing
|
||||
upon the wax as if to some unheard rhythm.
|
||||
~
|
||||
E
|
||||
beautiful bed~
|
||||
@@ -2211,9 +2206,14 @@ master, various artistic depictions of love emerging from the flowing lines of
|
||||
the wood as if they had grown there.
|
||||
~
|
||||
E
|
||||
wall-hung wall hung candles~
|
||||
These tall elegant candles burn brightly, scarlet flickers of flame dancing
|
||||
upon the wax as if to some unheard rhythm.
|
||||
glass fountain~
|
||||
This carefully sculpted glass fountain allows an unhindered view of the
|
||||
smooth pebbles within, small drops of water splashing over the side as it
|
||||
trickles.
|
||||
~
|
||||
E
|
||||
test~
|
||||
Move bounce
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -1093,7 +1093,14 @@ D0
|
||||
S
|
||||
#27156
|
||||
PETSHOP STOREROOM~
|
||||
Mortals should never come here!
|
||||
Make two rooms and some pets. The rooms MUST be sequential. If the first
|
||||
room is 315 then the second must be 316. The second room is known as the
|
||||
storeroom. All that is required in the storeroom is to load one of each mob you
|
||||
wish to be a pet. This room can not have any exits and will never be used by
|
||||
mortals. Although a pet shopkeeper is not required it is recommended. After
|
||||
all of this is done ask your coder to implement the petshop. It will not work
|
||||
until the code is changed and the MUD is rebooted. The cost of pets is 300
|
||||
times their level.
|
||||
~
|
||||
271 1536 0 0 0 0
|
||||
S
|
||||
|
||||
@@ -14,6 +14,11 @@ You see Second Avenue.
|
||||
~
|
||||
0 -1 27599
|
||||
E
|
||||
sign~
|
||||
The sign reads Church of the Pythons. Like you didn't already know that,
|
||||
duh!
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
The city of New Sparta. By Naved.
|
||||
Zone 276 is linked to the following zones:
|
||||
@@ -24,11 +29,6 @@ Zone 276 is linked to the following zones:
|
||||
275 New Sparta at 27614 (east ) ---> 27516
|
||||
275 New Sparta at 27616 (west ) ---> 27569
|
||||
~
|
||||
E
|
||||
sign~
|
||||
The sign reads Church of the Pythons. Like you didn't already know that,
|
||||
duh!
|
||||
~
|
||||
S
|
||||
#27601
|
||||
Fire Station~
|
||||
@@ -360,7 +360,14 @@ sign~
|
||||
S
|
||||
#27617
|
||||
PETSHOP STOREROOM~
|
||||
Mortals should never come here!
|
||||
Make two rooms and some pets. The rooms MUST be sequential. If the first
|
||||
room is 315 then the second must be 316. The second room is known as the
|
||||
storeroom. All that is required in the storeroom is to load one of each mob you
|
||||
wish to be a pet. This room can not have any exits and will never be used by
|
||||
mortals. Although a pet shopkeeper is not required it is recommended. After
|
||||
all of this is done ask your coder to implement the petshop. It will not work
|
||||
until the code is changed and the MUD is rebooted. The cost of pets is 300
|
||||
times their level.
|
||||
~
|
||||
276 1536 0 0 0 0
|
||||
S
|
||||
|
||||
@@ -18,6 +18,16 @@ To your west you can see a dark alley with a fishery.
|
||||
~
|
||||
0 0 -1
|
||||
E
|
||||
fishnets nets~
|
||||
The fishnets are old and are turning into dust; large holes open to the
|
||||
sides. They don't look sturdy enough to use.
|
||||
~
|
||||
E
|
||||
lobster crates~
|
||||
The lobster crates are old and rotting; they look as if they couldn't hold a
|
||||
sardine.
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
This is Oceania Proper, part one of a 5-part area called Oceania General. I
|
||||
have completed 2 pars of this area, and am giving itto the general public. All
|
||||
@@ -31,16 +41,6 @@ Oceania Proper, part 1 of a 5 part area. By Questor of StrangeMUD.
|
||||
Links: 00w alley/fishery
|
||||
01n island/ship, 13e white beach, 18s pier on stilts
|
||||
~
|
||||
E
|
||||
lobster crates~
|
||||
The lobster crates are old and rotting; they look as if they couldn't hold a
|
||||
sardine.
|
||||
~
|
||||
E
|
||||
fishnets nets~
|
||||
The fishnets are old and are turning into dust; large holes open to the
|
||||
sides. They don't look sturdy enough to use.
|
||||
~
|
||||
S
|
||||
#27801
|
||||
In the Ocean~
|
||||
@@ -171,7 +171,6 @@ keeping it from off-course. You realize this will be hard work. Seagulls
|
||||
chirp above, and wales spurt water far off into the horizon. The wind blows
|
||||
constant- ly here. To your west, a frothy system of cross-currents makes the
|
||||
passage look too dangerous to cross; the current is impassable to your south.
|
||||
|
||||
~
|
||||
278 0 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -224,7 +224,7 @@ S
|
||||
Mudschool 8th Lesson: Classes !? - Why?~
|
||||
Until now, the path has been the same for all classes. All have been
|
||||
through the same texts, had to deal with the same monster. Here however,
|
||||
The paths seperate. A bunch of signs have been set up on the wall here.
|
||||
The paths separate. A bunch of signs have been set up on the wall here.
|
||||
A teacher stands in front of them, and will teach you your classes' special
|
||||
abilities.
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#28500
|
||||
Administration of Hell~
|
||||
This is the entrance to the Administration offices of Hell. The secretaries
|
||||
This is the entrance to the Administration offices of Hell. The secretary's
|
||||
desk sits quietly in the middle of the room. To the south is a metal door
|
||||
labeled, 'Authorized Personnel Only' To the west is a large glass door. There
|
||||
is a stairway down on the opposite side of the room. There is a sign posted
|
||||
next to the stairs.
|
||||
labeled, 'Authorized Personnel Only'. To the west is a large glass door.
|
||||
There is a stairway down on the opposite side of the room. There is a sign
|
||||
posted next to the stairs.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -28,6 +28,16 @@ You see a stairway down.
|
||||
stairway~
|
||||
0 -1 28509
|
||||
E
|
||||
sign~
|
||||
****ATTENTION***
|
||||
The Abyss is CLOSED for construction.
|
||||
|
||||
We will open for your painful pleasures
|
||||
soon....
|
||||
|
||||
-Strahd-
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
Descent to Hell Zone.
|
||||
Originally written by Strahd
|
||||
@@ -45,10 +55,10 @@ S
|
||||
#28501
|
||||
Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture. Each more grotesque than the one before
|
||||
it. On the wall a plaque reads, 'If you are here... You are Guilty... You
|
||||
have been judged... Sound fair? Too bad.. ' The hall continues to the east.
|
||||
The Courtroom is to the south.
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. On the wall a plaque reads, 'If you are here...You are Guilty...You
|
||||
have been judged...sound fair? Too bad...' The hall continues to the east.
|
||||
The Courtroom is to the south.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -65,7 +75,7 @@ S
|
||||
#28502
|
||||
Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture. Each more grotesque than the one before
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. The hall continues to the east and west. The hall of records is to the
|
||||
north.
|
||||
~
|
||||
@@ -89,7 +99,7 @@ S
|
||||
#28503
|
||||
Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture. Each more grotesque than the one before
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. The hall continues to the east and west. The Office of Complaints is to
|
||||
the south.
|
||||
~
|
||||
@@ -113,7 +123,7 @@ S
|
||||
#28504
|
||||
Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture. Each more grotesque than the one before
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. The hall continues to the east and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
@@ -131,7 +141,7 @@ S
|
||||
#28505
|
||||
Halls of Judgement~
|
||||
You are standing in the Halls of Judgement. There are many alcoves which
|
||||
contain different methods of torture. Each more grotesque than the one before
|
||||
contain different methods of torture, each more grotesque than the one before
|
||||
it. The hall continues to the east and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
@@ -216,9 +226,8 @@ S
|
||||
#28509
|
||||
Stairs to the Abyss~
|
||||
These dark stairs are made out of the bones of the damned. They rattle
|
||||
softly as you tread apon them as if to cry out in protest. The air is filled
|
||||
softly as you tread upon them as if to cry out in protest. The air is filled
|
||||
with the wailing of lost souls and the blood curdling screams of the punished.
|
||||
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D5
|
||||
@@ -248,11 +257,11 @@ S
|
||||
#28511
|
||||
Court Room~
|
||||
This is the Courts of Hell. Here you are convicted, sentenced and punished.
|
||||
An no... You don't get a trial. You don't deserve one. The courtroom is
|
||||
And no...you don't get a trial. You don't deserve one. The courtroom is
|
||||
filled with spectators and jury members. They seem to have no real reason to
|
||||
be here since there isn't going to be a trial. They jeer and boo you as you
|
||||
stand in the middle of the courtroom. To the north is the Halls of Judgement.
|
||||
Behind the judges bench is a wooden door.
|
||||
stand in the middle of the courtroom. To the north are the Halls of Judgement.
|
||||
Behind the judge's bench is a wooden door.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -267,13 +276,13 @@ You see a large wooden door.
|
||||
0 -1 28521
|
||||
S
|
||||
#28512
|
||||
Lawyers Office~
|
||||
As you look around you, you realize you've entered a lawyers office. Now
|
||||
Lawyer's Office~
|
||||
As you look around you, you realize you've entered a lawyer's office. Now
|
||||
you know you are in Hell.... Everything in this office seems to be made of
|
||||
snakeskin. This is the only lawyers office in hell, so if you don't like them
|
||||
you're out of luck. But then again... If you are in hell... You must've run
|
||||
out of luck a while ago. To the east is the Office of Complaints. To the
|
||||
south you see a courtyard.
|
||||
snakeskin. This is the only lawyer's office in hell, so if you don't like them
|
||||
you're out of luck. But then again...if you are in hell...you must've run out
|
||||
of luck a while ago. To the east is the Office of Complaints. To the south
|
||||
you see a courtyard.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -289,11 +298,11 @@ You see a courtyard.
|
||||
S
|
||||
#28513
|
||||
Office of Complaints~
|
||||
This is a relatively small office. There is a large hole in the wall where
|
||||
a clerk usually sits and takes complaints about hell. As you peek behind the
|
||||
This is a relatively small office. There is a large hole in the wall where a
|
||||
clerk usually sits and takes complaints about hell. As you peek behind the
|
||||
counter you see a large paper shredder and alot of shredded complaints. A sign
|
||||
over the clerks desk reads, 'Hours: 12:00am - 12:01am' To the west is a lawyers
|
||||
office. To the north you see the Halls of Judgement.
|
||||
over the clerks desk reads, 'Hours: 12:00am - 12:01am'. To the west is a
|
||||
lawyer's office. To the north you see the Halls of Judgement.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -302,19 +311,19 @@ You see the Halls of Judgement.
|
||||
~
|
||||
0 -1 28503
|
||||
D3
|
||||
You see a lawyers office
|
||||
You see a lawyer's office.
|
||||
~
|
||||
~
|
||||
0 -1 28512
|
||||
S
|
||||
#28514
|
||||
Pawn Shop~
|
||||
You are standing in Hiramoto's Buy & Sell. This poor bastard has been
|
||||
damned to hell to serve the public for eternity. He will buy most anything you
|
||||
have, since business is slow. Not many people visit Hell. The store is filled
|
||||
with worthless junk. Piles of aluminum balls, and bottle cap collections fill
|
||||
the corners of the room. Thing of every description lie about the store. To
|
||||
the east you see the Mall from Hell.
|
||||
You are standing in Hiramoto's Buy & Sell. This poor bastard has been damned
|
||||
to hell to serve the public for eternity. He will buy almost anything you have,
|
||||
since business is slow. Not many people visit Hell. The store is filled with
|
||||
worthless junk. Piles of aluminum balls and bottle cap collections fill the
|
||||
corners of the room. Things of every description lie about the store. To the
|
||||
east you see the Mall from Hell.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -325,7 +334,7 @@ You see the Mall from Hell.
|
||||
S
|
||||
#28515
|
||||
Hallway of The Mall from Hell~
|
||||
This is definetly the Mall from hell... There are no stores! Only in hell
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. To the east you see the Mall from Hell.
|
||||
To the west you see Hiramoto's Buy & Sell. The hall continues to the east and
|
||||
south.
|
||||
@@ -349,7 +358,7 @@ You see Hiramoto's Buy & Sell.
|
||||
S
|
||||
#28516
|
||||
Hallway of The Mall from Hell~
|
||||
This is definetly the Mall from hell... There are no stores! Only in hell
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. To the north you see a blackened
|
||||
hallway. To the east you see the office of Big Mouth. The hallway continues
|
||||
to the west.
|
||||
@@ -393,9 +402,8 @@ S
|
||||
#28518
|
||||
Stairs to the Abyss~
|
||||
These dark stairs are made out of the bones of the damned. They rattle
|
||||
softly as you tread apon them as if to cry out in protest. The air is filled
|
||||
softly as you tread upon them as if to cry out in protest. The air is filled
|
||||
with the wailing of lost souls and the blood curdling screams of the punished.
|
||||
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D5
|
||||
@@ -442,10 +450,10 @@ You see a maintenance walkway.
|
||||
S
|
||||
#28521
|
||||
Judge's Chambers~
|
||||
This is the private chambers of the High Judge of Hell. He has a cushy job
|
||||
and his office reflects that. A golden torches light the walls with dancing
|
||||
blue and yellow flames. The judge's black crystal desk sparkles in the
|
||||
torchlight.
|
||||
These are the private chambers of the High Judge of Hell. He has a cushy job
|
||||
and his office reflects that. Golden torches light the walls with dancing blue
|
||||
and yellow flames. The judge's black crystal desk sparkles in the torchlight.
|
||||
|
||||
~
|
||||
285 8 0 0 0 0
|
||||
D0
|
||||
@@ -456,9 +464,9 @@ You see the Courtroom of Hell.
|
||||
S
|
||||
#28522
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow up inbetween the
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. A
|
||||
lawyers office is to the north. The courtyard continues to the east and south.
|
||||
lawyer's office is to the north. The courtyard continues to the east and south.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -479,10 +487,10 @@ You see a more of the courtyard.
|
||||
S
|
||||
#28523
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow up inbetween the
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
courtyard continues to the west and south. Stanley's Magical Steeds is to the
|
||||
east.
|
||||
east.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -502,13 +510,13 @@ You see a more of the courtyard.
|
||||
0 -1 28522
|
||||
S
|
||||
#28524
|
||||
Stanely's Magical Steeds~
|
||||
This is the shop of Stanely. He used to be an old mage selling cursed
|
||||
trinkets at the town of Solace. He has recently set up shop in hell selling
|
||||
magical figurines. Each figuring is in the shape of some sort of steed. Some
|
||||
are recognizable and some are not. Rumor has it that Stanely made a deal with
|
||||
a devil.... So I guess his lease is up in seven years..... A courtyard is to
|
||||
the west. To the south you see the Mall from Hell.
|
||||
Stanley's Magical Steeds~
|
||||
This is the shop of Stanly. He used to be an old mage selling cursed
|
||||
trinkets at the town of Solace. He has recently set up shop in Hell selling
|
||||
magical figurines. Each figurine is in the shape of some sort of steed. Some
|
||||
are recognizable and some are not. Rumor has it that Stanley made a deal with a
|
||||
devil...so I guess his lease is up in seven years... A courtyard is to the
|
||||
west. To the south you see the Mall from Hell.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D2
|
||||
@@ -524,7 +532,7 @@ You see an abandon courtyard.
|
||||
S
|
||||
#28525
|
||||
Hallway of The Mall from Hell~
|
||||
This is definetly the Mall from hell... There are no stores! Only in hell
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. The hallway continues to the north and
|
||||
south.
|
||||
~
|
||||
@@ -544,7 +552,7 @@ S
|
||||
Inside Big Mouth's Stomach~
|
||||
You are standing inside Big Mouth's stomach. It is roomy in here. Small
|
||||
animals and other odds and ends lie about the stomach. Is that a dragon you
|
||||
see? Nah... Couldn't be...
|
||||
see? Nah...couldn't be...
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D4
|
||||
@@ -556,9 +564,8 @@ S
|
||||
#28527
|
||||
Stairs to the Abyss~
|
||||
These dark stairs are made out of the bones of the damned. They rattle
|
||||
softly as you tread apon them as if to cry out in protest. The air is filled
|
||||
softly as you tread upon them as if to cry out in protest. The air is filled
|
||||
with the wailing of lost souls and the blood curdling screams of the punished.
|
||||
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D5
|
||||
@@ -569,12 +576,11 @@ You see the eternal darkness of the Abyss.
|
||||
S
|
||||
#28528
|
||||
Reactor Control Room~
|
||||
This is the reactor control room of hell. From here the workers control the
|
||||
main reactor and power supply for all of hell and the abyss. Workers stroll
|
||||
back and forth, from station to station monitoring the reactor core. A large
|
||||
glass window look out on to the reactor floor below. There are some stairs
|
||||
down to the reactor floor to the south. There is a maintenance room to the
|
||||
east.
|
||||
This is the reactor control room of Hell. From here the workers control the
|
||||
main reactor and power supply for all of Hell and the abyss. Workers stroll
|
||||
back and forth, from station to station, monitoring the reactor core. A large
|
||||
glass window looks out onto the reactor floor below. There are some stairs down
|
||||
to the reactor floor to the south. There is a maintenance room to the east.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
@@ -590,11 +596,11 @@ You see stairs down to the reactor floor.
|
||||
S
|
||||
#28529
|
||||
Maintenance Room~
|
||||
You are standing in the primary maintenance room of hell. Tools of all
|
||||
You are standing in the primary maintenance room of Hell. Tools of all
|
||||
shapes and sizes are neatly hung on the walls, each with its own painted-on
|
||||
silhouette behind it. To the west is the reactor control room. To the east is
|
||||
the break room. To the north is a maintenance walkway. To the south is the
|
||||
secondary control room.
|
||||
secondary control room.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -621,13 +627,13 @@ S
|
||||
#28530
|
||||
Break Room~
|
||||
This is the break room for the maintenance workers. Tables are filled with
|
||||
donuts and coffee. As a cruel joke, the cheif engineer has posted his guard
|
||||
donuts and coffee. As a cruel joke, the chief engineer has posted his guard
|
||||
dogs to guard the room so that no one can take a break. To the west is the
|
||||
primary maintenance room. To the south is the chief engineers office.
|
||||
primary maintenance room. To the south is the chief engineer's office.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D2
|
||||
You see the chief engineers office.
|
||||
You see the chief engineer's office.
|
||||
~
|
||||
~
|
||||
0 -1 28540
|
||||
@@ -639,23 +645,23 @@ You see the primary maintenance room.
|
||||
S
|
||||
#28531
|
||||
Hell's Kitchen~
|
||||
Welcome to Hell's kitchen, where everything is delicious.... You just can't
|
||||
have any.... This is where the many foods of the world of Farside are made.
|
||||
Welcome to Hell's kitchen, where everything is delicious...you just can't
|
||||
have any... This is where the many foods of the world of Farside are made.
|
||||
The chefs are usually very busy, but they always have extra time to torture a
|
||||
guest.... To the east is a courtyard.
|
||||
guest... To the east is a courtyard.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D1
|
||||
You see an abandon courtyard.
|
||||
You see an abandoned courtyard.
|
||||
~
|
||||
~
|
||||
0 -1 28532
|
||||
S
|
||||
#28532
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow up inbetween the
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
courtyard continues to the north and east. You see a kitchen to the west.
|
||||
courtyard continues to the north and east. You see a kitchen to the west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -664,7 +670,7 @@ You see more of the courtyard.
|
||||
~
|
||||
0 -1 28522
|
||||
D1
|
||||
You see a more of the courtyard.
|
||||
You see more of the courtyard.
|
||||
~
|
||||
~
|
||||
0 -1 28533
|
||||
@@ -676,9 +682,9 @@ You see a kitchen.
|
||||
S
|
||||
#28533
|
||||
Courtyard~
|
||||
This courtyard is barren and neglected. Small weeds grow up inbetween the
|
||||
This courtyard is barren and neglected. Small weeds grow between the
|
||||
concrete slabs. An old defunct fountain sputters with a grey-brown ooze. The
|
||||
courtyard continues to the north and west.
|
||||
courtyard continues to the north and west.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
@@ -694,7 +700,7 @@ You see a more of the courtyard.
|
||||
S
|
||||
#28534
|
||||
Hallway of The Mall from Hell~
|
||||
This is definetly the Mall from hell... There are no stores! Only in hell
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. The hallway continues to the east.
|
||||
Stanely's magic steeds are to the north.
|
||||
~
|
||||
@@ -712,7 +718,7 @@ You see a hall of the Mall from Hell.
|
||||
S
|
||||
#28535
|
||||
Hallway of The Mall from Hell~
|
||||
This is definetly the Mall from hell... There are no stores! Only in hell
|
||||
This is definitely the Mall from Hell...there are no stores! Only in Hell
|
||||
would they have a mall with no stores. The hallway continues to the north and
|
||||
west.
|
||||
~
|
||||
@@ -722,19 +728,19 @@ You see a hall of the Mall from Hell.
|
||||
~
|
||||
~
|
||||
0 -1 28525
|
||||
D1
|
||||
D3
|
||||
You see a hall of the Mall from Hell.
|
||||
~
|
||||
~
|
||||
0 -1 28534
|
||||
0 0 28534
|
||||
S
|
||||
#28536
|
||||
Stairs to the Abyss~
|
||||
These dark stairs are made out of the bones of the damned. They rattle
|
||||
softly as you tread apon them as if to cry out in protest. The air is filled
|
||||
softly as you tread upon them as if to cry out in protest. The air is filled
|
||||
with the wailing of lost souls and the blood curdling screams of the punished.
|
||||
You can't seem to find the Abyss... You seem to recall a seeing a sign....
|
||||
Now what did it say again?......
|
||||
You can't seem to find the Abyss...you seem to recall seeing a sign...now
|
||||
what did it say again?...
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
S
|
||||
@@ -757,7 +763,7 @@ S
|
||||
Reactor Room Floor~
|
||||
The room is taken up almost entirely by the enormous reactor core. The core
|
||||
pulses rhythmically as it generates the heat and power for the entire region of
|
||||
hell. Many workers in orange jumpsuits run frantically around with geiger
|
||||
Hell. Many workers in orange jumpsuits run frantically around with geiger
|
||||
counters and plasma torches fixing breaches in the core. You see a reactor
|
||||
core maintenance hatch to the west. A stairway to the control room is to the
|
||||
north.
|
||||
@@ -790,11 +796,11 @@ You see the primary maintenance room.
|
||||
S
|
||||
#28540
|
||||
Office of the Chief Engineer~
|
||||
This office belongs to the chief engineer of hell. Blueprints and pencils
|
||||
are scattered about the room. The air is heavy with the smell of amonia and
|
||||
This office belongs to the chief engineer of Hell. Blueprints and pencils
|
||||
are scattered about the room. The air is heavy with the smell of ammonia and
|
||||
sweat. A display of the reactor core is mounted into the wall. One wall is
|
||||
completely filled with monitors, each showing various status reports for the
|
||||
reactor core.
|
||||
reactor core.
|
||||
~
|
||||
285 9 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -62,10 +62,10 @@ You see a dark stairway.
|
||||
S
|
||||
#28603
|
||||
Dark Stairway~
|
||||
You are standing at the bottom of long dark stairway. The smell of
|
||||
You are standing at the bottom of long dark stairway. The smells of
|
||||
brimstone and sulfur choke you. Screams of pain and terror fill the air.
|
||||
Stone faces carved into the walls seem to laugh at you. Maybe this is not such
|
||||
a good idea after all....
|
||||
a good idea after all...
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
@@ -81,11 +81,11 @@ You see a dark stairway.
|
||||
S
|
||||
#28604
|
||||
Landing~
|
||||
This landing has been scorched as if a large brushfire swept through it.
|
||||
Bits of ash and burnt vegetation covers everything. The walls and floor are
|
||||
flawlessly smooth and the ceiling is covered with carved faces and ancient
|
||||
symbols and runes. A large black iron gates tower over you to the west. You
|
||||
see a large gateway to the west.
|
||||
This landing has been scorched as if a large brushfire had swept through it.
|
||||
Bits of ash and burnt vegetation cover everything. The walls and floor are
|
||||
flawlessly smooth, and the ceiling is covered with carved faces and ancient
|
||||
symbols and runes. Large, black iron gates tower over you to the west. You see
|
||||
a large gateway to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -94,50 +94,50 @@ Its too dark to see.
|
||||
~
|
||||
0 -1 28603
|
||||
D3
|
||||
You see the Gates of Hell
|
||||
You see the Gates of Hell.
|
||||
~
|
||||
gates~
|
||||
1 -1 28605
|
||||
E
|
||||
gates~
|
||||
These black iron gates are covered with grotesque faces and other creatures
|
||||
in various poses and acts of violence and lust. The gates seem to make your
|
||||
blood run cold...
|
||||
These black iron gates are covered with grotesque faces and creatures in
|
||||
various poses and acts of violence and lust. The gates seem to make your blood
|
||||
run cold...
|
||||
~
|
||||
S
|
||||
#28605
|
||||
Gateway to Hell~
|
||||
You stand next to the very gateway of Hell. You are surrounded by the
|
||||
sounds of torture and pain. Screams pierce the air and rattle your nerves.
|
||||
Displays of the treats of Hell are in all directions. A large black iron gates
|
||||
tower over you to the east.
|
||||
You stand next to the very gateway of Hell. You are surrounded by the sounds
|
||||
of torture and pain. Screams pierce the air and rattle your nerves. Displays
|
||||
of the treats of Hell are in all directions. Large black iron gates tower over
|
||||
you to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28616
|
||||
D1
|
||||
The Gates of Hell
|
||||
The Gates of Hell.
|
||||
~
|
||||
gates~
|
||||
1 -1 28604
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28626
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28606
|
||||
E
|
||||
gates~
|
||||
These black iron gates are covered with grotesque faces and other creatures
|
||||
in various poses and acts of violence and lust. The gates seem to make your
|
||||
blood run cold...
|
||||
These black iron gates are covered with grotesque faces and creatures in
|
||||
various poses and acts of violence and lust. The gates seem to make your blood
|
||||
run cold...
|
||||
~
|
||||
S
|
||||
#28606
|
||||
@@ -149,22 +149,22 @@ desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28615
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28605
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28625
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28607
|
||||
@@ -178,22 +178,22 @@ desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28614
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28606
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28624
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28608
|
||||
@@ -207,22 +207,22 @@ desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28613
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28607
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28623
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28609
|
||||
@@ -236,22 +236,22 @@ desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28612
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28608
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28622
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28610
|
||||
@@ -270,7 +270,7 @@ desperately grasp at your clothing as you pass.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28611
|
||||
@@ -288,12 +288,12 @@ ceiling. You can almost smell the stench of decaying flesh.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28612
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28610
|
||||
@@ -301,45 +301,45 @@ S
|
||||
#28612
|
||||
Living Walls~
|
||||
The walls here actually consist of greying and sinewy flesh - faces, hands,
|
||||
broken bones, feet, and toes jutting from the surface. You hear low moans of
|
||||
horror, pain, and sorrow issuing from the walls.
|
||||
broken bones, feet and toes jutting from the surface. You hear low moans of
|
||||
horror, pain and sorrow issuing from the walls.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28613
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28609
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28611
|
||||
S
|
||||
#28613
|
||||
Trapped souls~
|
||||
There are many souls trapped behind the walls of this room. Almost as if
|
||||
trapped beneath the surface of a frozen lake. Even the floor and ceiling show
|
||||
the screaming faces behind them.
|
||||
There are many souls trapped behind the walls of this room, almost as though
|
||||
they were trapped beneath the surface of a frozen lake. Even the floor and
|
||||
ceiling show the screaming faces behind them.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28614
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28608
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28612
|
||||
@@ -348,46 +348,46 @@ S
|
||||
Tortured Beings~
|
||||
This room is filled with instruments of torture. Beings of all shapes and
|
||||
sizes are being brought to the thresholds of pain and beyond. Some are being
|
||||
sliced into thousands of pieces. Others stretched until it seems as if they
|
||||
are made of rubber. All caught in an unending play of agony.
|
||||
sliced into thousands of pieces. Others are being stretched as though they were
|
||||
made of rubber. All are caught in an unending play of agony.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28615
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28607
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28613
|
||||
S
|
||||
#28615
|
||||
Gluttony~
|
||||
Before you is a room filled with all sorts of food. The smell of pastries
|
||||
and Hamburger assault your senses. All sorts of food lay everywhere you look.
|
||||
Before you is a room filled with all sorts of food. The smells of pastries
|
||||
and hamburger assault your senses. All sorts of food lie everywhere you look.
|
||||
Cookies, twinkies, steak, prime rib, almost anything you can think of, call out
|
||||
to you. You suddenly feel VERY hungry.
|
||||
to you. You suddenly feel VERY hungry.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28616
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28606
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28614
|
||||
@@ -397,7 +397,7 @@ Greed~
|
||||
What luck! A room full of treasure. Gold, diamonds, riches beyond
|
||||
imagination! Wait! You suddenly feel as if it is all slowly disappearing.
|
||||
Someone is taking your treasure. They have no right! It is yours! You found
|
||||
it first. Let them go get thier own treasures! You see a door to the east.
|
||||
it first. Let them go get their own treasures! You see a door to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -406,22 +406,22 @@ You see a bedroom door.
|
||||
door~
|
||||
1 -1 28617
|
||||
D2
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28605
|
||||
D3
|
||||
Its too smoky to see.
|
||||
It's too smoky to see.
|
||||
~
|
||||
~
|
||||
0 -1 28615
|
||||
S
|
||||
#28617
|
||||
Bedroom.~
|
||||
Bedroom~
|
||||
This is a small bedroom. It is well furnished and a drastic change from the
|
||||
room you just stepped out of. A bed stands against the far wall. Upon the
|
||||
headboard of the bed are carved two cherub looking figures, with the words 'DEE
|
||||
& DEE' written below them. The door to the bedroom is to the west.
|
||||
headboard of the bed are carved two cherubic looking figures, with the words
|
||||
'DEE & DEE' written below them. The door to the bedroom is to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
@@ -432,12 +432,12 @@ door~
|
||||
S
|
||||
#28618
|
||||
Ancient Shrine~
|
||||
This is an ancient abandon shrine of some unknown god. It has been
|
||||
This is an ancient, abandoned shrine of some unknown god. It has been
|
||||
vandalized and torn apart. What used to be the shrine has been reduced to a
|
||||
large pile of stone and other debris. Various runes and demonic faces have
|
||||
been spray painted on the walls and floor. Nailed to the ceiling are an
|
||||
assortement of skeletons. All seem to have been dead for a very long time.
|
||||
All surfaces of the room are covered with dried blood and dust.
|
||||
large pile of stones and other debris. Various runes and demonic faces have
|
||||
been spray-painted on the walls and floor. Nailed to the ceiling are an
|
||||
assortment of skeletons. All seem to have been dead for a very long time. All
|
||||
surfaces of the room are covered with dried blood and dust.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -447,10 +447,11 @@ It is too dark to see.
|
||||
0 -1 28602
|
||||
S
|
||||
#28619
|
||||
Room full of Body Parts.~
|
||||
The room is filled with piles of arms, legs, heads, and other unidentifiable
|
||||
parts of many different creatures. The stench is overwhelming. The body parts
|
||||
seem to wiggle and scream as you get closer. They are still alive!!
|
||||
Room full of Body Parts~
|
||||
The room is filled with piles of arms, legs, heads, and other,
|
||||
unidentifiable, parts of many different creatures. The stench is overwhelming.
|
||||
The body parts seem to wiggle and scream as you get closer. They are still
|
||||
alive!!
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -465,7 +466,7 @@ It is too dark to see.
|
||||
0 -1 28629
|
||||
S
|
||||
#28620
|
||||
Fountain of Blood.~
|
||||
Fountain of Blood~
|
||||
This room is made of a rough black stone. The walls seem to ooze black
|
||||
sludge. In the middle of the room stands a stone fountain of a demon spitting
|
||||
blood.
|
||||
@@ -483,11 +484,11 @@ It is too dark to see.
|
||||
0 -1 28619
|
||||
S
|
||||
#28621
|
||||
Bloody Stairway.~
|
||||
You are standing on a very slippy stairway. The walls and stairs are
|
||||
Bloody Stairway~
|
||||
You are standing on a very slippery stairway. The walls and stairs are
|
||||
covered with blood and gore. Pieces of goo and ooze drip from the ceiling
|
||||
overhead. You almost slip a couple times on the stairway. The stench here is
|
||||
overwhelming.
|
||||
overwhelming.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D4
|
||||
@@ -504,7 +505,7 @@ S
|
||||
#28622
|
||||
Ancient Room~
|
||||
This is a very old and dusty room. It looks empty except for a few shards
|
||||
or bone and flesh.
|
||||
of bone and flesh.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -520,7 +521,7 @@ It is too dark to see.
|
||||
S
|
||||
#28623
|
||||
Room of Lost Souls~
|
||||
This looks like a waiting room or sorts. Dust and cobwebs are everywhere.
|
||||
This looks like a waiting room of sorts. Dust and cobwebs are everywhere.
|
||||
Wooden benches line the walls. A digital number sign is posted on the wall.
|
||||
It currently reads, 'Now Serving Number 1'. A ticket dispenser is bolted to
|
||||
the wall.
|
||||
@@ -548,7 +549,7 @@ dispenser~
|
||||
S
|
||||
#28624
|
||||
Room of Lost Souls~
|
||||
This looks like a waiting room or sorts. Dust and cobwebs are everywhere.
|
||||
This looks like a waiting room of sorts. Dust and cobwebs are everywhere.
|
||||
Wooden benches line the walls. A digital number sign is posted on the wall.
|
||||
It currently reads, 'Now Serving Number 1'. A ticket dispenser is bolted to
|
||||
the wall.
|
||||
@@ -578,8 +579,8 @@ S
|
||||
Pit of Fire~
|
||||
You enter a plain stone room with a large fire pit in the center of it. As
|
||||
you look closer at the pit you realize that hundreds of people are being burned
|
||||
inside it. They Scream out to you. The noise is deafening. Several minor
|
||||
imps and workers push more people into the pit, whistling while
|
||||
inside it. They scream out to you. The noise is deafening. Several minor imps
|
||||
and workers push more people into the pit, whistling while they work.
|
||||
~
|
||||
286 8 0 0 0 0
|
||||
D0
|
||||
@@ -601,7 +602,7 @@ S
|
||||
#28626
|
||||
Blackened Hallway~
|
||||
This dark hallway looks as if it was made by a lavaworm... All the surfaces
|
||||
in it are melted and burnt. The smell of brimstone and sulfur fill the air.
|
||||
in it are melted and burnt. The smell of brimstone and sulfur fills the air.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -623,7 +624,7 @@ S
|
||||
#28627
|
||||
Blackened Hallway~
|
||||
This dark hallway looks as if it was made by a lavaworm... All the surfaces
|
||||
in it are melted and burnt. The smell of brimstone and sulfur fill the air.
|
||||
in it are melted and burnt. The smell of brimstone and sulfur fills the air.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -658,8 +659,8 @@ S
|
||||
#28629
|
||||
Living Walls~
|
||||
The walls here actually consist of greying and sinewy flesh - faces, hands,
|
||||
broken bones, feet, and toes jutting from the surface. You hear low moans of
|
||||
horror, pain, and sorrow issuing from the walls.
|
||||
broken bones, feet and toes jutting from the surface. You hear low moans of
|
||||
horror, pain and sorrow issuing from the walls.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -682,8 +683,8 @@ S
|
||||
Skeleton Factory~
|
||||
This is probably where they make all the skeletons for nightmares and
|
||||
graveyards. The room is simply littered with bones. A poster on the wall
|
||||
reads, "Remember .... The head bone is connected to the neck bone.. " The
|
||||
poster continues on... But it seems to get very technical and boring..
|
||||
reads, "Remember...the head bone is connected to the neck bone..." The
|
||||
poster continues on... But it seems to get very technical and boring.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -699,10 +700,10 @@ It is too dark to see.
|
||||
S
|
||||
#28631
|
||||
Bottom of Stairway~
|
||||
You are standing at the bottom of a bloody stairway. Or at least you
|
||||
thought it was a stairway. It seems to be just a painting the the wall. This
|
||||
You are standing at the bottom of a bloody stairway. Or at least you thought
|
||||
it was a stairway. It seems to be just a painting on the wall. This is a
|
||||
roughly carved room with evil runes carved in to the stone floor. There is a
|
||||
hallway to the east.
|
||||
hallway to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -738,7 +739,7 @@ are to the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
You see bars
|
||||
You see bars.
|
||||
~
|
||||
bars~
|
||||
1 -1 28643
|
||||
@@ -813,7 +814,7 @@ are to the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
You see bars
|
||||
You see bars.
|
||||
~
|
||||
bars~
|
||||
1 -1 28647
|
||||
@@ -874,7 +875,7 @@ are to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
You see bars
|
||||
You see bars.
|
||||
~
|
||||
bars~
|
||||
1 -1 28639
|
||||
@@ -882,8 +883,8 @@ S
|
||||
#28641
|
||||
Hidden Room~
|
||||
This is a long forgotten room. Ancient torture equipment stands around
|
||||
collecting dust. Most of this stuff was probably replace with modern hi tech
|
||||
torture devices and for sentimental reasons wasn't thrown away.
|
||||
collecting dust. Most of this stuff was probably replaced with modern high tech
|
||||
torture devices and for sentimental reasons wasn't thrown away.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -963,7 +964,7 @@ are to the north.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
You see bars
|
||||
You see bars.
|
||||
~
|
||||
bars~
|
||||
1 -1 28635
|
||||
@@ -1039,7 +1040,7 @@ are to the north.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
You see bars
|
||||
You see bars.
|
||||
~
|
||||
bars~
|
||||
1 -1 28639
|
||||
@@ -1110,11 +1111,10 @@ S
|
||||
#28653
|
||||
Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burn your lungs as
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the east. You see a stone archway to the west.
|
||||
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1131,7 +1131,7 @@ S
|
||||
#28654
|
||||
Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burn your lungs as
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the south and west.
|
||||
@@ -1211,7 +1211,7 @@ S
|
||||
#28658
|
||||
Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burn your lungs as
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the east and south.
|
||||
@@ -1230,12 +1230,12 @@ You see a hall of fire.
|
||||
S
|
||||
#28659
|
||||
Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burn your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the west. A room full of fire pits lies to the
|
||||
east. A wall of fire crackles merrily to the south.
|
||||
You are standing in a hallway made of fire. The walls are ablaze with yellow
|
||||
and blue flames. The smell of the hot air and sulfur burns your lungs as you
|
||||
inhale, and dry your mouth as you exhale. The stone floor burns at your feet
|
||||
and hungrily drinks up every drop of sweat as they fall from your body. The
|
||||
hall of fire continues to the west. A room full of fire pits lies to the east.
|
||||
A wall of fire crackles merrily to the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1257,9 +1257,9 @@ S
|
||||
#28660
|
||||
Fire Pits of Hades~
|
||||
This room is filled with many small fire pits. Countless damned souls are
|
||||
being burnt and roasted within the the white flames that erupt from the many
|
||||
pits. Wailing and screams of pain chill your bones in this hot room. To the
|
||||
south you see a lake of fire. A fire hall lies to the west.
|
||||
being burnt and roasted within the white flames that erupt from the many pits.
|
||||
Wailing and screams of pain chill your bones in this hot room. To the south you
|
||||
see a lake of fire. A fire hall lies to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1275,13 +1275,13 @@ You see a hall of fire.
|
||||
S
|
||||
#28661
|
||||
Fire Mural~
|
||||
Apon all the walls of this room is an enormous mural. Pictures of burning
|
||||
bodies and tortured souls seem to be the main theme of the art. Bright reds
|
||||
and hot blues are enphasized throughout the mural. As you stare at it the
|
||||
Upon all the walls of this room is an enormous mural. Pictures of burning
|
||||
bodies and tortured souls seem to be the main theme of the art. Bright reds and
|
||||
hot blues are enphasized throughout the mural. As you stare at it, the
|
||||
characters within it seem to move and struggle in pain. The hot air around you
|
||||
smells of sulfur and methane. To the south you see a stone hallway. Hot air
|
||||
blows in at you from the doorway. The air stirs up the methane and steals your
|
||||
breath. You choke and gag...
|
||||
breath. You choke and gag...
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D2
|
||||
@@ -1292,10 +1292,10 @@ You see a stone hallway.
|
||||
S
|
||||
#28662
|
||||
Foreman's Office~
|
||||
You stand in a crudly constructed office. Blueprints and change orders are
|
||||
You stand in a crudely constructed office. Blueprints and change orders are
|
||||
scattered everywhere. A metal filing cabinet stands in the corner. Before you
|
||||
stands a stone table covered with blueprints. On the wall is a construction
|
||||
plaque that reads, "4th DEMONsion Contruction"
|
||||
plaque that reads, "4th DEMONsion Construction"
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1306,10 +1306,9 @@ You see the door to the office.
|
||||
S
|
||||
#28663
|
||||
Cold Stairway~
|
||||
You stand apon a cold stone stairway. Hot air blows down on you from higher
|
||||
up the stairwell. From below you a freezing gusts bite at your skin and make
|
||||
you shiver. Icicles drip slowly from the ceiling onto the frosted stone floor.
|
||||
|
||||
You stand upon a cold stone stairway. Hot air blows down on you from higher
|
||||
up the stairwell. From below you, freezing gusts bite at your skin and make you
|
||||
shiver. Icicles drip slowly from the ceiling onto the frosted stone floor.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D4
|
||||
@@ -1326,7 +1325,7 @@ S
|
||||
#28664
|
||||
Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burn your lungs as
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the north and east.
|
||||
@@ -1416,7 +1415,7 @@ S
|
||||
#28668
|
||||
Hall of Fire~
|
||||
You are standing in a hallway made of fire. The walls are ablaze with
|
||||
yellow and blue flames. The smell of the hot air and sulfur burn your lungs as
|
||||
yellow and blue flames. The smell of the hot air and sulfur burns your lungs as
|
||||
you inhale, and dry your mouth as you exhale. The stone floor burns at your
|
||||
feet and hungrily drinks up every drop of sweat as they fall from your body.
|
||||
The hall of fire continues to the north. There are loud noises of contruction
|
||||
@@ -1436,15 +1435,15 @@ You see a construction area.
|
||||
S
|
||||
#28669
|
||||
Wall of Fire~
|
||||
This large room is cut in into sections by small walls of fire. The walls
|
||||
to move slowly changing the layout of the room. As you examine the room
|
||||
further you notice various posts around the room to which people are chained
|
||||
to. The firewalls seem to move in patterns that leave the poor people directly
|
||||
in the path of the oncoming fire. The walls seem to creep ever so slowly
|
||||
towards them. The people blister and scream as the fire gets closer. Thier
|
||||
deaths seem like minutes of agony and pain, and even as they burst into flames
|
||||
they seem incapable of grasping the merciful attention of death... To the
|
||||
north you see a hall of fire. To the east you see a lake of fire.
|
||||
This large room is cut into sections by small walls of fire. The walls seem
|
||||
to move slowly, changing the layout of the room. As you examine the room
|
||||
further you notice various posts around the room to which people are chained.
|
||||
The firewalls seem to move in patterns that leave the poor people directly in
|
||||
the path of the oncoming fire. The walls seem to creep ever so slowly towards
|
||||
them. The people blister and scream as the fire gets closer. Their deaths seem
|
||||
like minutes of agony and pain, and even as they burst into flames they seem
|
||||
incapable of grasping the merciful attention of death... To the north you see a
|
||||
hall of fire. To the east you see a lake of fire.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1461,8 +1460,8 @@ S
|
||||
#28670
|
||||
Lake of Fire~
|
||||
You stand one the shore of a large lake of fire. The smoke and heat fill
|
||||
this enormous room. You can barely make out shapes of something moving withing
|
||||
the dancing flames of blue and gold..
|
||||
this enormous room. You can barely make out shapes of something moving within
|
||||
the dancing flames of blue and gold...
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1541,12 +1540,12 @@ continues to the east and south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
You see more of the Meat locker
|
||||
You see more of the Meat locker.
|
||||
~
|
||||
~
|
||||
0 -1 28675
|
||||
D2
|
||||
You see more of the Meat locker
|
||||
You see more of the Meat locker.
|
||||
~
|
||||
~
|
||||
0 -1 28684
|
||||
@@ -1566,7 +1565,7 @@ You see a freezer door.
|
||||
freezer~
|
||||
1 -1 28676
|
||||
D2
|
||||
You see more of the Meat locker
|
||||
You see more of the Meat locker.
|
||||
~
|
||||
~
|
||||
0 -1 28685
|
||||
@@ -1617,7 +1616,7 @@ You see lots and lots of ice.
|
||||
0 -1 28676
|
||||
S
|
||||
#28678
|
||||
Ice Creamery~
|
||||
Ice-Creamery~
|
||||
You appear to be standing in a ice-creamery. Many ice-cream workers run
|
||||
frantically around tending to the various machines. The factory continues to
|
||||
the east and south.
|
||||
@@ -1635,7 +1634,7 @@ You see lots of ice-cream machines.
|
||||
0 -1 28688
|
||||
S
|
||||
#28679
|
||||
Ice Creamery~
|
||||
Ice-Creamery~
|
||||
You appear to be standing in a ice-creamery. There seems to be a group of
|
||||
people here shouting into containers and then quickly covering them. How
|
||||
odd... The factory continues to the south and west. There is a steel door to
|
||||
@@ -1745,12 +1744,12 @@ east. There is a freezer door to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
You see more of the Meat locker
|
||||
You see more of the Meat locker.
|
||||
~
|
||||
~
|
||||
0 -1 28674
|
||||
D1
|
||||
You see more of the Meat locker
|
||||
You see more of the Meat locker.
|
||||
~
|
||||
~
|
||||
0 -1 28685
|
||||
@@ -1767,12 +1766,12 @@ continues to the north and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
You see more of the Meat locker
|
||||
You see more of the Meat locker.
|
||||
~
|
||||
~
|
||||
0 -1 28675
|
||||
D3
|
||||
You see more of the Meat locker
|
||||
You see more of the Meat locker.
|
||||
~
|
||||
~
|
||||
0 -1 28684
|
||||
@@ -1863,9 +1862,9 @@ S
|
||||
Marble Hall~
|
||||
You are walking down a white marble hallway. Large portraits of demons and
|
||||
devils adorn the walls on either side of you. As you look again you realize
|
||||
that they aren't demons and devils after all, but lawyers.... Well ok...
|
||||
Depends on your point of view... The hallway continues to the north. There is
|
||||
an office to the south.
|
||||
that they aren't demons and devils after all, but lawyers...well ok...depends
|
||||
on your point of view... The hallway continues to the north. There is an
|
||||
office to the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D0
|
||||
@@ -1881,10 +1880,10 @@ You see an office.
|
||||
S
|
||||
#28691
|
||||
Records Hall~
|
||||
This Hallway is actually an enourmous records library. Millions of records
|
||||
are kept here detailing the status of peoples lives. These are confidential
|
||||
This Hallway is actually an enormous records library. Millions of records
|
||||
are kept here detailing the status of people's lives. These are confidential
|
||||
files and only authorized personnel are allowed to view them. The records room
|
||||
continues to the east.
|
||||
continues to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1895,10 +1894,10 @@ You see rows and rows of records.
|
||||
S
|
||||
#28692
|
||||
Records Hall~
|
||||
This Hallway is actually an enourmous records library. Millions of records
|
||||
are kept here detailing the status of peoples lives. These are confidential
|
||||
This Hallway is actually an enormous records library. Millions of records
|
||||
are kept here detailing the status of people's lives. These are confidential
|
||||
files and only authorized personnel are allowed to view them. The records room
|
||||
continues to the east and west. There is another hallway to the south.
|
||||
continues to the east and west. There is another hallway to the south.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1919,10 +1918,10 @@ You see rows and rows of records.
|
||||
S
|
||||
#28693
|
||||
Records Hall~
|
||||
This Hallway is actually an enourmous records library. Millions of records
|
||||
are kept here detailing the status of peoples lives. These are confidential
|
||||
This Hallway is actually an enormous records library. Millions of records
|
||||
are kept here detailing the status of people's lives. These are confidential
|
||||
files and only authorized personnel are allowed to view them. The records room
|
||||
continues to the east and west.
|
||||
continues to the east and west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D1
|
||||
@@ -1938,10 +1937,10 @@ You see rows and rows of records.
|
||||
S
|
||||
#28694
|
||||
Records Hall~
|
||||
This Hallway is actually an enourmous records library. Millions of records
|
||||
are kept here detailing the status of peoples lives. These are confidential
|
||||
This Hallway is actually an enormous records library. Millions of records
|
||||
are kept here detailing the status of people's lives. These are confidential
|
||||
files and only authorized personnel are allowed to view them. The records room
|
||||
continues to the west.
|
||||
continues to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
@@ -1954,7 +1953,7 @@ S
|
||||
Small Altar~
|
||||
This is the private prayer room of the high priest. A small altar stands
|
||||
against the west wall. Evil symbols and pictures are plastered everywhere.
|
||||
The new propaganda posters for hell are posted behind the altar. You see a
|
||||
The new propaganda posters for Hell are posted behind the altar. You see a
|
||||
blackened hall to the east.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
@@ -1965,8 +1964,10 @@ You see a blackened hallway.
|
||||
0 -1 28696
|
||||
E
|
||||
poster~
|
||||
Don't go to heaven....They're boring....
|
||||
***GO TO HELL!!!****
|
||||
Don't go to heaven.... They're boring....
|
||||
|
||||
***GO TO HELL!!! ****
|
||||
|
||||
You'll be damned if you don't ;)
|
||||
~
|
||||
S
|
||||
@@ -1998,9 +1999,9 @@ S
|
||||
#28697
|
||||
Office of the High Priest~
|
||||
This is the office of the High Priest of Hell. A black stone desk stands
|
||||
before you. The office is lavishly furnished with gold, gems and many
|
||||
antiques. A large portrait of a demons face is on the wall behind his desk.
|
||||
You see a stone door to the west.
|
||||
before you. The office is lavishly furnished with gold, gems and many antiques.
|
||||
A large portrait of a demon's face is on the wall behind his desk. You see a
|
||||
stone door to the west.
|
||||
~
|
||||
286 9 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -14,38 +14,59 @@ allowing this to be shared.
|
||||
Ghost Shaidan, IMP of Questionable Sanity, agis.ag.net (204.164.158.2) 4000
|
||||
|
||||
#SPECIALS
|
||||
M 9301 spec_thief
|
||||
M 9313/14 spec_breath_fire
|
||||
M 9315/16/17/18/19/20/21/22/23/24/25/26/27/28/29 spec_cast_cleric
|
||||
M 9330/31 spec_cast_mage
|
||||
M 9332 spec_breath_acid
|
||||
M 28801 spec_thief
|
||||
M 28813/14 spec_breath_fire
|
||||
M 28815/16/17/18/19/20/21/22/23/24/25/26/27/28/29 spec_cast_cleric
|
||||
M 28830/31 spec_cast_mage
|
||||
M 28832 spec_breath_acid
|
||||
|
||||
I do not think that the cleric spec they are talking about is a friendly
|
||||
healing others one, so you will need to work that one out yourself (maybe
|
||||
the mage one will do in a pinch)
|
||||
Links: 01w, 30s
|
||||
Links: 01w, 30d
|
||||
|
||||
To see the changes made for TBA, look CHANGELOG.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
E
|
||||
changelog~
|
||||
@n
|
||||
Changelog:
|
||||
Entry has been changed to a trig. To change it back, remove the two items in
|
||||
28801 and add a door down to 28802. Remember to replace the credit info.
|
||||
Removed entrance from 28803 to 28802.
|
||||
Added nomob to 28825. Some muds have people who often go in there to kill
|
||||
all mobs with an areaspell but in a small mud where nobody goes in, all the
|
||||
mobs on that floor will end up there, sooner or later.
|
||||
All season doors were locked both sides on the original but Ghost Shaidan
|
||||
seems to have only locked one side and I left it that way.
|
||||
Added near-deathtrap prog (almost dead) to 28830. Original was a deathtrap,
|
||||
port was a non-deathtrap.
|
||||
Added trigger functions to cover the spec_cast functions mentioned in room
|
||||
28800. These were partly written by me, mostly by Fizban. If the damages I
|
||||
used seem a bit light, just adjust them. Saves have not been written in.
|
||||
Added nomob to various rooms, to keep mobs in their sections.
|
||||
Fixed various typos, grammatical errors, changed some room descs to fit the
|
||||
changes.
|
||||
|
||||
Parna-TBAmud-November 2009
|
||||
~
|
||||
S
|
||||
#28801
|
||||
Inside a Tavern~
|
||||
You are inside a dimly-lit room. The atmosphere makes you feel
|
||||
uncomfortable. In front of you stands a mysterious gypsy. She whispers 'Your
|
||||
fate and destiny lie beyond this world. ' You are still wondering what she
|
||||
means when you suddenly notice the crystal ball ... It glows fiercely and
|
||||
displays the Universe!
|
||||
uncomfortable. In front of you stands a mysterious gypsy. She whispers, 'Your
|
||||
fate and destiny lie beyond this world.' You are still wondering what she means
|
||||
when you suddenly notice the crystal ball ... It glows fiercely and displays
|
||||
the Universe!
|
||||
~
|
||||
288 8 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 28802
|
||||
S
|
||||
#28802
|
||||
Inside the Crystal Ball~
|
||||
You have touched the crystal ball and find that you have gone inside it: a
|
||||
world of stars and wonders! As you look back you figure out there is no choice
|
||||
but to go forward.
|
||||
world of stars and wonders! As you look around, you figure out there is no
|
||||
choice but to go forward.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
D0
|
||||
@@ -55,10 +76,10 @@ D0
|
||||
S
|
||||
#28803
|
||||
Inside the Galaxy~
|
||||
You are now inside the galaxy, around you you see stars and nebulae smiling
|
||||
at your presence, and comets and meteors wandering around you. You realize
|
||||
that this world may not be the true galaxy after all, but just another fantasy
|
||||
zone. Exits lie virtually in all directions.
|
||||
You are now inside the galaxy. Stars and nebulae smile at your presence, and
|
||||
comets and meteors wander around you. You realize that this world may not be
|
||||
the true galaxy after all but just another fantasy zone. Exits lie in most
|
||||
directions.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
D0
|
||||
@@ -69,10 +90,6 @@ D1
|
||||
~
|
||||
~
|
||||
0 -1 28808
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 28802
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -80,7 +97,7 @@ D3
|
||||
S
|
||||
#28804
|
||||
On an InterGalactic Walkway~
|
||||
You are on a well-paved path which seems that it was made deliberately for
|
||||
You are on a well-paved path which seems to have been made deliberately for
|
||||
visitors like you. The walkway continues north and a small exit lies west.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
@@ -309,10 +326,11 @@ may find yourself lucky to witness this rare event and still live.
|
||||
~
|
||||
288 4 0 0 0 0
|
||||
S
|
||||
T 28820
|
||||
#28821
|
||||
The Star Cluster~
|
||||
You are inside the home of the stars. All you can see around you are stars
|
||||
and nothing else. You eyes become pretty hurt as you look at them.
|
||||
and nothing else. Your eyes become pretty hurt as you look at them.
|
||||
~
|
||||
288 8 0 0 0 0
|
||||
D0
|
||||
@@ -325,8 +343,9 @@ D1
|
||||
0 -1 28803
|
||||
S
|
||||
#28822
|
||||
Another Edge of the Galaxy~
|
||||
This is another uninhabited place. Exits lie north, east and south.
|
||||
An Edge of the Galaxy~
|
||||
There's not much to see here at the edge of the galaxy. Exits lie north,
|
||||
east and south.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
D0
|
||||
@@ -345,7 +364,7 @@ S
|
||||
#28823
|
||||
Corner of the Galaxy~
|
||||
You wonder why the galaxy is limited. All you have done in Astronomy
|
||||
courses now prove worthless. Well who told you to take one at the start?
|
||||
courses now prove worthless. Well, who told you to take one at the start?
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
D0
|
||||
@@ -385,7 +404,7 @@ Black Hole~
|
||||
Well you have chosen the wrong path, sorry. Nothing can escape from this
|
||||
monster, not even light. PANIC! You can't escape!
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 4 0 0 0 0
|
||||
S
|
||||
#28826
|
||||
The Homes of the Pleiades~
|
||||
@@ -562,7 +581,7 @@ On the Mystic Chains~
|
||||
Up above you see the chains continue upwards. But a forcefield prevents you
|
||||
from going further upwards.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 4 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -757,7 +776,7 @@ End of the Mystic Chains~
|
||||
small landing on which you can climb. However, there seems to be another
|
||||
forcefield blocking your way.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
288 4 0 0 0 0
|
||||
D4
|
||||
You see the forcefield of Summer.
|
||||
~
|
||||
@@ -898,13 +917,14 @@ Approaching the Head of Draco~
|
||||
forcefield to the south, some distance away, beyond reach. If only the head
|
||||
were here ...
|
||||
~
|
||||
288 1 0 0 0 0
|
||||
288 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 28862
|
||||
D2
|
||||
You see the forcefield of Winter.~
|
||||
You see the forcefield of Winter.
|
||||
~
|
||||
forcefield~
|
||||
2 28827 28864
|
||||
S
|
||||
@@ -945,7 +965,8 @@ D3
|
||||
S
|
||||
#28866
|
||||
Along the Path of the Dipper~
|
||||
You see stars around you but nothing of special interest.
|
||||
You can see bright stars shining all around you but nothing of special
|
||||
interest.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
D1
|
||||
@@ -978,7 +999,8 @@ D2
|
||||
S
|
||||
#28868
|
||||
Along the path of the Dipper~
|
||||
You see stars around you but nothing of special interest.
|
||||
You can see bright stars shining all around you but nothing of special
|
||||
interest.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
D0
|
||||
@@ -992,7 +1014,8 @@ D3
|
||||
S
|
||||
#28869
|
||||
Along the path of the Dipper~
|
||||
You see stars around you but nothing of special interest.
|
||||
You can see bright stars shining all around you but nothing of special
|
||||
interest.
|
||||
~
|
||||
288 0 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -1749,13 +1749,13 @@ D5
|
||||
S
|
||||
#29197
|
||||
Ilian's Throne Room~
|
||||
Well you made it. I'm not sure if this is a good thing or a bad thing, but
|
||||
after all the trials and struggles you are at the top of Ilian's citadel. The
|
||||
Well, you made it. I'm not sure if this is a good thing or a bad thing, but
|
||||
after all the trials and struggles, you are at the top of Ilian's citadel. The
|
||||
room seems impossibly large, and the center of it is dominated by a presence
|
||||
which radiates pure, unadulterated unmitigated, unqualified, unholy evil. The
|
||||
mistress of the citadel, Ilian sits on her throne surrounded by a small horde
|
||||
of her children, She looks at you as her mastery of the dark symmetry probes
|
||||
your mind to find out if you are signifigant enough to be bothered with
|
||||
which radiates pure, unadulterated, unmitigated, unqualified, unholy evil. The
|
||||
mistress of the citadel, Ilian sits on her throne surrounded by a small horde of
|
||||
her children, She looks at you as her mastery of the dark symmetry probes your
|
||||
mind to find out if you are significant enough to be bothered with.
|
||||
~
|
||||
291 9 0 0 0 0
|
||||
D2
|
||||
|
||||
@@ -15,10 +15,6 @@ D2
|
||||
~
|
||||
0 -1 29202
|
||||
E
|
||||
throne~
|
||||
Its nice, for a chair, but drab, for a throne.
|
||||
~
|
||||
E
|
||||
credits info~
|
||||
Kerofk by Amanda Eterniale & Builder_5
|
||||
Copyright 1993 by Curious Areas Workshop
|
||||
@@ -66,6 +62,10 @@ of George Essl's Dikued program. Even more thanks to the brothers of
|
||||
FORCE and all the players at VieMud, for some of the most painful
|
||||
playtesting ever seen.
|
||||
~
|
||||
E
|
||||
throne~
|
||||
Its nice, for a chair, but drab, for a throne.
|
||||
~
|
||||
S
|
||||
#29201
|
||||
MouseRider's Bedroom~
|
||||
@@ -968,14 +968,14 @@ D1
|
||||
~
|
||||
0 -1 29241
|
||||
E
|
||||
weapons~
|
||||
A closer examinations reveal the weapons are all junk.
|
||||
~
|
||||
E
|
||||
pictures~
|
||||
With a closer look, you realize the pictures are all of someone else's
|
||||
family.
|
||||
~
|
||||
E
|
||||
weapons~
|
||||
A closer examinations reveal the weapons are all junk.
|
||||
~
|
||||
S
|
||||
#29243
|
||||
Bob's Armoury and Tackle~
|
||||
@@ -1314,13 +1314,13 @@ D4
|
||||
~
|
||||
0 -1 29255
|
||||
E
|
||||
newspaper~
|
||||
Seems all it is is war news. How boring!
|
||||
~
|
||||
E
|
||||
chair~
|
||||
There's a tag on it: 'Laz-E-Goblin'
|
||||
~
|
||||
E
|
||||
newspaper~
|
||||
Seems all it is is war news. How boring!
|
||||
~
|
||||
S
|
||||
#29262
|
||||
Cells~
|
||||
@@ -1475,7 +1475,7 @@ a grizzled sergeant behind it. He turns the paperwork in front of him
|
||||
around for you... 'Name, Race, Sex, Age, Address...'. Behind him you
|
||||
see the office of the Captain of the Guard.
|
||||
~
|
||||
292 8 0 0 0 0
|
||||
292 12 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
|
||||
@@ -172,7 +172,7 @@ sort of high-magic, what with all the weird surfaces showing
|
||||
other places in the building -- like a crystal ball almost.
|
||||
There is a room to the east, where most of the people seem
|
||||
to be going, and a nice, oak door to the west with some sort of
|
||||
wierd lock on it. This room is tastefully done in a black and
|
||||
weird lock on it. This room is tastefully done in a black and
|
||||
dark green decor which makes it feel somewhat drab.
|
||||
~
|
||||
296 8 0 0 0 0
|
||||
@@ -533,15 +533,15 @@ D2
|
||||
~
|
||||
0 -1 29622
|
||||
E
|
||||
box~
|
||||
Wow! The twin power-mages Black and Decker themselves couldn't get into this
|
||||
box if they tried! This isn't a safe... It is a safer!
|
||||
~
|
||||
E
|
||||
machine~
|
||||
Parchment in one end, scrolls out the other. No moving parts that you can
|
||||
see! Magic! Ain't it wonderful???
|
||||
~
|
||||
E
|
||||
box~
|
||||
Wow! The twin power-mages Black and Decker themselves couldn't get into this
|
||||
box if they tried! This isn't a safe... It is a safer!
|
||||
~
|
||||
S
|
||||
#29624
|
||||
The Work Floor~
|
||||
@@ -602,15 +602,15 @@ D3
|
||||
~
|
||||
0 -1 29624
|
||||
E
|
||||
crates crates~
|
||||
On the side of the crate, barely legible from scratchmarks and age, is the
|
||||
legend: 'stbusters Inc. One Type III enclosed. DANGER. This end up.
|
||||
~
|
||||
E
|
||||
grinder~
|
||||
Looks real disgusting. Looks real painful. You are glad you are not going
|
||||
anywhere near it, aren't you?
|
||||
~
|
||||
E
|
||||
crates crates~
|
||||
On the side of the crate, barely legible from scratchmarks and age, is the
|
||||
legend: 'stbusters Inc. One Type III enclosed. DANGER. This end up.
|
||||
~
|
||||
S
|
||||
#29626
|
||||
The Work Floor~
|
||||
@@ -705,15 +705,15 @@ D1
|
||||
door~
|
||||
1 -1 29630
|
||||
E
|
||||
magazines~
|
||||
These magazines seem to be filled with pictures of woman in various clothing
|
||||
crises. Hmm.
|
||||
~
|
||||
E
|
||||
door writing~
|
||||
The writing on the door is in large yellow print and reads: DANGER!!! DO NOT
|
||||
ENTER!!!
|
||||
~
|
||||
E
|
||||
magazines~
|
||||
These magazines seem to be filled with pictures of woman in various clothing
|
||||
crises. Hmm.
|
||||
~
|
||||
S
|
||||
#29630
|
||||
Welcome To The Machine~
|
||||
|
||||
@@ -337,7 +337,7 @@ D3
|
||||
S
|
||||
#316
|
||||
Magi Alley~
|
||||
The inner city wall is used to seperate the city into two seperate
|
||||
The inner city wall is used to separate the city into two separate
|
||||
battlefields. In case of an attack by superior numbers the citizens will fall
|
||||
back into the inner city as a last measure of defense. Luckily, the army has
|
||||
been very successful in protecting the city and it has never come to that.
|
||||
@@ -1372,14 +1372,14 @@ D5
|
||||
door~
|
||||
1 0 225
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -495,13 +495,11 @@ You see the laboratory.
|
||||
S
|
||||
#3019
|
||||
The Mages' Laboratory~
|
||||
This is the Magical Experiments Laboratory. Dark smoke-stained stones
|
||||
arch over numerous huge oaken tables, most of these cluttered with strange-
|
||||
looking pipes and flasks. The floor is covered with half-erased pentagrams
|
||||
and even weirder symbols, and a blackboard in a dark corner has only been
|
||||
partially cleaned, some painful-looking letters faintly visible. A well in
|
||||
the middle of the floor leads down into darkness. Vile smells waft from the
|
||||
depths.
|
||||
This is the Magical Experiments Laboratory. Dark smoke-stained stones arch
|
||||
over numerous huge oaken tables, most of these cluttered with strange- looking
|
||||
pipes and flasks. The floor is covered with half-erased pentagrams and even
|
||||
weirder symbols, and a blackboard in a dark corner has only been partially
|
||||
cleaned, some painful-looking letters faintly visible.
|
||||
~
|
||||
30 12 0 0 0 0
|
||||
D3
|
||||
@@ -509,12 +507,6 @@ You see the bar.
|
||||
~
|
||||
~
|
||||
0 -1 3018
|
||||
D5
|
||||
You can't see what is down there, it is too dark. Looks like it would be
|
||||
impossible to climb back up.
|
||||
~
|
||||
~
|
||||
0 -1 7017
|
||||
S
|
||||
#3020
|
||||
The Armory~
|
||||
@@ -774,7 +766,14 @@ sign~
|
||||
S
|
||||
#3032
|
||||
PETSHOP STOREROOM~
|
||||
Mortals should never come here!
|
||||
Make two rooms and some pets. The rooms MUST be sequential. If the first
|
||||
room is 315 then the second must be 316. The second room is known as the
|
||||
storeroom. All that is required in the storeroom is to load one of each mob you
|
||||
wish to be a pet. This room can not have any exits and will never be used by
|
||||
mortals. Although a pet shopkeeper is not required it is recommended. After
|
||||
all of this is done ask your coder to implement the petshop. It will not work
|
||||
until the code is changed and the MUD is rebooted. The cost of pets is 300
|
||||
times their level.
|
||||
~
|
||||
30 1536 0 0 0 0
|
||||
S
|
||||
|
||||
@@ -958,7 +958,7 @@ S
|
||||
#30949
|
||||
The Kitchen~
|
||||
This huge room is in a perpetual state of panic, what with the known appetite
|
||||
of Baron Westlawn and all. There are three seperate brick ovens which are
|
||||
of Baron Westlawn and all. There are three separate brick ovens which are
|
||||
always lit and running, always cooking something at all times - even in the dead
|
||||
of night. Cooks run here and there, constantly making sure that nothing burns
|
||||
and nothing spoils.
|
||||
@@ -1653,7 +1653,7 @@ South Stables~
|
||||
This is the stables where the more difficult steeds are kept until broken.
|
||||
The steeds which are kept in this stable are considered to be of the finest
|
||||
quality, but have the worst attitude of the steeds that Westlawn owns, and so
|
||||
are seperated from the general population. The noise in here is tremendous, as
|
||||
are separated from the general population. The noise in here is tremendous, as
|
||||
are the steeds which stand proudly behind the stall doors.
|
||||
~
|
||||
309 8 0 0 0 0
|
||||
@@ -1671,7 +1671,7 @@ South Stables~
|
||||
This is the stables where the more difficult steeds are kept until broken.
|
||||
The steeds which are kept in this stable are considered to be of the finest
|
||||
quality, but have the worst attitude of the steeds that Westlawn owns, and so
|
||||
are seperated from the general population. The noise in here is tremendous, as
|
||||
are separated from the general population. The noise in here is tremendous, as
|
||||
are the steeds which stand proudly behind the stall doors.
|
||||
~
|
||||
309 8 0 0 0 0
|
||||
@@ -1689,7 +1689,7 @@ South Stables~
|
||||
This is the stables where the more difficult steeds are kept until broken.
|
||||
The steeds which are kept in this stable are considered to be of the finest
|
||||
quality, but have the worst attitude of the steeds that Westlawn owns, and so
|
||||
are seperated from the general population. The noise in here is tremendous, as
|
||||
are separated from the general population. The noise in here is tremendous, as
|
||||
are the steeds which stand proudly behind the stall doors.
|
||||
~
|
||||
309 8 0 0 0 0
|
||||
|
||||
@@ -20,13 +20,13 @@ of the jungle.
|
||||
0 -1 31201
|
||||
E
|
||||
credits~
|
||||
*Leper Island
|
||||
*Written by Kaan for Cities of Glory
|
||||
*Leper Island
|
||||
*Written by Kaan for Cities of Glory
|
||||
Level: 45 - 50
|
||||
87 rooms
|
||||
21 mobs
|
||||
7 objs
|
||||
Conenector Zones: Yllythad Sea
|
||||
Connector Zones: Yllythad Sea
|
||||
This is a fair-sized island out in a secluded part of the sea which is
|
||||
populated by lepers who have been banished or thrown out of their
|
||||
homeland. This was mainly built as a good place for high levels to get
|
||||
@@ -244,12 +244,12 @@ D0
|
||||
~
|
||||
0 -1 31212
|
||||
E
|
||||
clothing~
|
||||
basket~
|
||||
The clothing is folded very neatly within, kept in an exact spot on the floor
|
||||
away from the main walkthrough.
|
||||
~
|
||||
E
|
||||
basket~
|
||||
clothing~
|
||||
The clothing is folded very neatly within, kept in an exact spot on the floor
|
||||
away from the main walkthrough.
|
||||
~
|
||||
|
||||
@@ -439,7 +439,7 @@ S
|
||||
#31321
|
||||
The Eastern Causeway~
|
||||
You stand atop the center of the Eastern Causeway, the causeway that
|
||||
seperates the far Eastern Field from the rest of the farmlands. The top of this
|
||||
separates the far Eastern Field from the rest of the farmlands. The top of this
|
||||
stone walkway is clear and wide, large enough to accomodate a couple of wagons
|
||||
side by side. The only obstruction is the occassional body part or stray piece
|
||||
of armor that has fallen from the battles fought through this area.
|
||||
|
||||
@@ -14,8 +14,8 @@ D2
|
||||
0 0 31401
|
||||
E
|
||||
info credits~
|
||||
*X'Raantra's Altar of Sacrifice
|
||||
*Written by Kaan for Dibrova
|
||||
*X'Raantra's Altar of Sacrifice
|
||||
*Written by Kaan for Dibrova
|
||||
Level: 15 - 45
|
||||
100 rooms
|
||||
21 mobs
|
||||
@@ -23,7 +23,7 @@ Level: 15 - 45
|
||||
Connector Zones: The Plains of Blood
|
||||
This is set in the grounds of an old insane asylum which X'Raantra
|
||||
took for his own use. X'Raantra hears a voice in his head -he is a
|
||||
nutball- this voices he hears, he takes to be the Lord Almighty. The
|
||||
nutball- this voice he hears, he takes to be the Lord Almighty. The
|
||||
voice tells him that only through human sacrifice will he ascend
|
||||
through the gates of Heaven. X'Raantra, though obviously crazy, is
|
||||
extremely enigmatic and has been able to gather a good number of people
|
||||
|
||||
@@ -5,7 +5,7 @@ the land and the plateau which McGintey Cove rests upon. To the south the
|
||||
bridge leads the way into the city, to the north is a toll booth which sits on
|
||||
the side of McGintey Road.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -16,8 +16,8 @@ D2
|
||||
0 -1 31501
|
||||
E
|
||||
credits info~
|
||||
Kaan
|
||||
Zone 315 is linked to the following zones:
|
||||
Kaan
|
||||
Zone 315 is linked to the following zones:
|
||||
258 Light Forest at 31500 (north) ---> 25828
|
||||
316 McGintey Guild Area at 31510 (west ) ---> 31600
|
||||
317 Wharf at 31515 (east ) ---> 31700
|
||||
@@ -36,7 +36,7 @@ the anchors which hold the bridge to the cliff face are by themselves bigger
|
||||
than you. You may enter into the city or head north back over the bridge into
|
||||
the wilderness.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -51,7 +51,7 @@ Eastern Bridge~
|
||||
The bridge heads south toward the city entrance or leads the way north to
|
||||
McGintey Road.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -65,7 +65,7 @@ S
|
||||
Eastern Bridge~
|
||||
The bridge runs straight south into the city, or north twoard McGintey Road.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -82,7 +82,7 @@ McGintey Cove over night. The place is not all that flashy, but it always has a
|
||||
warm fire at night, plenty of ale, and the beds upstairs are always very
|
||||
comfortable.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -99,7 +99,7 @@ bridge which allows access to the outside world. East of you is a small, tidy
|
||||
building with a sign out front proclaiming 'INFORMATION'. To the west is very
|
||||
nice looking inn, the Cliffside.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -124,7 +124,7 @@ to south, from wall to wall. On your side of the counter at the north end is a
|
||||
large rack full of maps and brochures which tell in great hype and detail all
|
||||
the wonders of McGintey Cove. The exit to West Main lies just west of you.
|
||||
~
|
||||
315 32792 0 0 0 0
|
||||
315 24 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -139,7 +139,7 @@ owner and operator, an ex-gladiator from the pits, never seems to mind any
|
||||
fights in his business. It is even rumored that he sometimes starts them
|
||||
himself!
|
||||
~
|
||||
315 32792 0 0 0 0
|
||||
315 24 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -152,7 +152,7 @@ way, both sides of the road, with the ocassional side street branching off. To
|
||||
your west is a very loud and rustic looking tavern called Samuel Faarza's, and
|
||||
to your east is the post office.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -176,7 +176,7 @@ Post Office~
|
||||
larger building from what you saw outside. You may either send mail to any
|
||||
player here or receive any mail you have been sent.
|
||||
~
|
||||
315 32792 0 0 0 0
|
||||
315 24 0 0 0 0
|
||||
D3
|
||||
~
|
||||
undefined~
|
||||
@@ -188,7 +188,7 @@ North St.~
|
||||
McGintey Cove. To your north is the southern wall of the Cliffside Inn, south
|
||||
is the wall of an unknown shop who's entrance must be on some other side.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -205,7 +205,7 @@ north the street heads toward the western bridge, one of the exits out of town.
|
||||
South, the street runs toward the bazaar. North street runs west into the guild
|
||||
area or east deeper into the main section of town.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -231,7 +231,7 @@ another direction, because from this side all you see is their brick wall. To
|
||||
the north is the Town Meeting Hall, a gloriously large place - built for a large
|
||||
town.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -251,7 +251,7 @@ North St.~
|
||||
North and E. Main. West the street runs past the Town Meeting Hall, north of
|
||||
you is the entrance to the Teleport Shop.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -272,7 +272,7 @@ direction. North leads to the Eastern Bridge out of town, while south leads
|
||||
deeper into town toward the bazaar. Heading east on North St. Takes you up
|
||||
hill into the Wharf, the high-class, prestigious section of McGintey Cove.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -296,7 +296,7 @@ North St.~
|
||||
known for it's high prices and high class people. To the west the street runs
|
||||
into an intersection of two of the main roads of the city.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -313,7 +313,7 @@ counters and shelves are filled with vials and beakers, all full of different
|
||||
colored fluids, some of which bubble, some of which fizz, some which steam. If
|
||||
you need potions, it looks like you probably came to the right place.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -325,7 +325,7 @@ West Main~
|
||||
which is the center of the city. East of you is the Jewelry shop and west is
|
||||
the local potion shop, the Libation Station.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -349,7 +349,7 @@ Jewelry Store~
|
||||
this town might be a bit too rough. Possibly you should ask if you would like
|
||||
to take a look at what the shopkeeper has to offer.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -363,7 +363,7 @@ money does not belong to the bank. Wise investments and purchases do yield a
|
||||
profit over time, however all banks seem to have way more than enough money for
|
||||
themselves. This bank is no exception.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -374,7 +374,7 @@ East Main~
|
||||
The street heads south toward the bazaar or north toward the city gates and
|
||||
the Eastern Bridge. The city bank is just west of here, and the armory is east.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -398,7 +398,7 @@ McGintey City Armory~
|
||||
repair or disrepair. It doesn't look as if the armor here is of the absolute
|
||||
finest quality, however it does cover most of your major organs.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -409,7 +409,7 @@ Top of the Stairs~
|
||||
A desk has been set here for the purpose of allowing your receptionist to
|
||||
find you a room which is vacant so that you may rest in comfort.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D5
|
||||
~
|
||||
~
|
||||
@@ -422,7 +422,7 @@ dogs braking, cats meowing and birds chirping is enough to drive you crazy and
|
||||
you just got here. How in the world does anyone stand all the racket long
|
||||
enough to actually work here?
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -430,7 +430,14 @@ D1
|
||||
S
|
||||
#31524
|
||||
PETSHOP STOREROOM~
|
||||
Mortals should never come here!
|
||||
Make two rooms and some pets. The rooms MUST be sequential. If the first
|
||||
room is 315 then the second must be 316. The second room is known as the
|
||||
storeroom. All that is required in the storeroom is to load one of each mob you
|
||||
wish to be a pet. This room can not have any exits and will never be used by
|
||||
mortals. Although a pet shopkeeper is not required it is recommended. After
|
||||
all of this is done ask your coder to implement the petshop. It will not work
|
||||
until the code is changed and the MUD is rebooted. The cost of pets is 300
|
||||
times their level.
|
||||
~
|
||||
315 1024 0 0 0 0
|
||||
S
|
||||
@@ -441,7 +448,7 @@ most of the city's center. Vendors from all over the land come to buy, sell,
|
||||
and trade exotic goods of every kind. The street also runs north toward the
|
||||
city gates. East of you is the weapon shop, and to the west is the pet shop.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -468,7 +475,7 @@ a kid who's rich father bought him the shop only in an attempt to keep the kid
|
||||
occupied away from home. Hence, the poor quality of weapon sold here, and the
|
||||
high prices, which are that way because of the low volume.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -480,7 +487,7 @@ Traveller's Pitstop~
|
||||
or her travelling in style, or at least in a semblance of style. From lanterns
|
||||
to carrying cases, this store has it all.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -492,7 +499,7 @@ East Main~
|
||||
merchant's fair which runs all day and all night every day. To the east is the
|
||||
local branch of law enforcement, and to the west is the town general store.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -517,7 +524,7 @@ at this time. There are only a few officers on duty here, looks as if most of
|
||||
the officers spend their time patrolling the city rather than wasting it here in
|
||||
the office.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -529,7 +536,7 @@ Bazaar~
|
||||
all day, all night affair full of noise and hubbub, all from the loud haggling
|
||||
of the merchants who offer their goods and any potential customers who walk by.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -546,7 +553,7 @@ spot for some of the strangest and most exotic goods to be sold by vendors who
|
||||
have travelled far and wide to claim their treasures. North is the entrance
|
||||
onto West Main, the bazaar leads off in every direction.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -570,7 +577,7 @@ The Bazaar~
|
||||
goods, some shopping for the hard-to-find goods that can only be found in places
|
||||
such as this.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -589,7 +596,7 @@ The Bazaar~
|
||||
The bazaar heads off into the east, west and south. To the north, it butts
|
||||
up against a shop's wall.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -611,7 +618,7 @@ world to sell their goods here, hoping to find an open spot on the stone to set
|
||||
up shop. You may leave the bazaar to the north onto East Main, or head off into
|
||||
the bazaar in any other direction.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -634,7 +641,7 @@ The Bazaar~
|
||||
You stand at the northeast corner of the bazaar. You may head south or west
|
||||
into the bazaar or browse the goods offered at this locale.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -649,7 +656,7 @@ The Bazaar~
|
||||
The bazaar's noise and smells surround you, washing around you in an endless
|
||||
blur.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -669,7 +676,7 @@ The Bazaar~
|
||||
city, browsing and shopping for goods which are offered by these fine men and
|
||||
woman from all corners of the land.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -692,7 +699,7 @@ The Bazaar~
|
||||
The bazaar surrounds you in every direction, vendors call out to you from all
|
||||
sides.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -715,7 +722,7 @@ The Bazaar~
|
||||
You may head in any direction from here into more of the bazaar, or browse
|
||||
the good this fine merchant sells.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -761,7 +768,7 @@ The Bazaar~
|
||||
You stand at far eastern side of the bazaar. You may go south, north or west
|
||||
into more of the bazaar.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -780,7 +787,7 @@ The Bazaar~
|
||||
You stand at the western side of the bazaar. You may head east, north or
|
||||
south into the bazaar from here.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -799,7 +806,7 @@ The Bazaar~
|
||||
The bazaar surrounds you on all sides. You may head in any direction into
|
||||
this crazy managerie of goods.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -823,7 +830,7 @@ The Bazaar~
|
||||
shopping is the universal language. You may head in any direction from your
|
||||
current position.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -846,7 +853,7 @@ The Bazaar~
|
||||
All around are men and women trying their damndest to get you to buy their
|
||||
products. This is quite an exciting place.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -875,7 +882,7 @@ resting on your chest even though your head is held high. Now the whole bazaar
|
||||
is laughing, laughing, laughing... Just kidding. A bit of crowd claustrophobia
|
||||
there.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -897,7 +904,7 @@ S
|
||||
The Bazaar~
|
||||
The bazaar heads south, north and east from here.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -917,7 +924,7 @@ The Bazaar~
|
||||
wall is just south of you, and the city wall is west of you. You may head into
|
||||
the bazaar to the north and east.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -933,7 +940,7 @@ The Bazaar~
|
||||
heads off to the north, east and west. You may exit the bazaar to the south
|
||||
onto West Main.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -956,7 +963,7 @@ The Bazaar~
|
||||
You stand at the southern end of the bazaar. A building wall is to your
|
||||
south, the bazaar stretches out to the north, east and west.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -975,7 +982,7 @@ The Bazaar~
|
||||
You are at the south end of the bazaar. You may head in any direction but
|
||||
south, which is the north wall of a business facing Main St.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -997,7 +1004,7 @@ and sounds, most of which coming from the colorful people who push their goods
|
||||
here. You may exit onto East Main to the south or head out into the bazaar in
|
||||
any other direction.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1020,7 +1027,7 @@ The Bazaar~
|
||||
Your stand at the far southeastern corner of the bazaar. Looking north and
|
||||
west, it seems that the bazaar must go on forever.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1050,7 +1057,7 @@ every part of the world, plying their goods. To the south the road continues
|
||||
with shops on either side. East of you is the Green Leaf, a local dining
|
||||
facility.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1071,7 +1078,7 @@ common fare most people from this area would be used to. Looks as if the
|
||||
tourist trade does not touch this homey little place, and for that reason most
|
||||
locals like it here best.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1084,7 +1091,7 @@ which is failing only because of it's lack of variety and it's competition
|
||||
located in the guild area. The scrolls offered are of fine quality and work
|
||||
with almost every use, but the scrolls offered are not popularly needed.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1098,7 +1105,7 @@ crooked over the door proclaiming it the Parchment Place. The way is impassable
|
||||
to the east, a steep hill runs up for quite some distance to the Wharf, the high
|
||||
class section of town.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1118,7 +1125,7 @@ Fatima's Footwear~
|
||||
shined, all placed strategically on shelves so as to give the customer the best
|
||||
angle on them.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1130,7 +1137,7 @@ West Main~
|
||||
road leads into the bazaar and south the road heads into an intersection with
|
||||
South St. East of you is the jeweler and west is Fatima's Footwear.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1165,7 +1172,7 @@ Hospital~
|
||||
This small one room whitewashed building houses just enough equipment to heal
|
||||
any standard health issues.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1176,7 +1183,7 @@ East Main~
|
||||
The road runs north toward the bazaar or south past an intersection with
|
||||
South St toward the Docks.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1197,7 +1204,7 @@ along the south wall, and behind the counter are flasks and cups of varying
|
||||
shapes and colors. Some kind of large machine, most probably used to distill
|
||||
sea water into drinking water sits back behind the counter.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1208,7 +1215,7 @@ South Street~
|
||||
The street heads west into the guild area or east into the main business
|
||||
sections of McGintey Cove.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1226,7 +1233,7 @@ the area of town known as the Docks, where all the sea vessels are built and
|
||||
most sailors stay when in port. To the west the street heads into the Guild
|
||||
area.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1250,7 +1257,7 @@ South Street~
|
||||
sells all manner of hand wear. The street here seems a bit dirtier, less kept
|
||||
up than the streets at the north end of town near the gates, almost dingy.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1269,7 +1276,7 @@ South St~
|
||||
The road, seeming a bit dark and gloomy at this end of town, heads east and
|
||||
west from here. To the north is a small hospital.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1289,7 +1296,7 @@ East Main and South St~
|
||||
lies the Dock area, east heads uphill into the high class area of town, the
|
||||
Wharf, and north and west lead deeper into the main business district.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1330,7 +1337,7 @@ West Main~
|
||||
The road leads generally downhill, sometimes down steps toward to the sea shore
|
||||
where sailors roam about, looking for food stuffs or women, as is their wont.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1348,7 +1355,7 @@ gauntlets and glaives which would be too heavy to hang from a hook on the racks.
|
||||
It smells of frehly oiled metal and leather in here, a delightful combination
|
||||
for any seasoned adventurer such as yourself.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1362,7 +1369,7 @@ covered in dirt and grime and the farther south you get, the worse the roads
|
||||
get. Hard to believe that some of more high class people actually come through
|
||||
here.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1379,7 +1386,7 @@ that this is a seaport town and all. The prices offered here are substantially
|
||||
less than those found in most other towns, and the choices of travel are much
|
||||
less limited than the other, smaller inland towns.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1392,7 +1399,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
|
||||
of the city. Pity that so many of the less fortunate make it their permanent
|
||||
place of residence. Ah well, it's still a fine place to relax.
|
||||
~
|
||||
315 32788 0 0 0 0
|
||||
315 20 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1413,7 +1420,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
|
||||
of the city. Pity that so many of the less fortunate make it their permanent
|
||||
place of residence. Ah well, it's still a fine place to relax.
|
||||
~
|
||||
315 32788 0 0 0 0
|
||||
315 20 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1434,7 +1441,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
|
||||
of the city. Pity that so many of the less fortunate make it their permanent
|
||||
place of residence. Ah well, it's still a fine place to relax.
|
||||
~
|
||||
315 32788 0 0 0 0
|
||||
315 20 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1455,7 +1462,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
|
||||
of the city. Pity that so many of the less fortunate make it their permanent
|
||||
place of residence. Ah well, it's still a fine place to relax.
|
||||
~
|
||||
315 32788 0 0 0 0
|
||||
315 20 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1477,7 +1484,7 @@ town. Monthly meetings are still held by either the town mayor or the immortal
|
||||
sponsor for this town. The upper reaches of this fine place hold the various
|
||||
board rooms for McGintey Cove.
|
||||
~
|
||||
315 32792 0 0 0 0
|
||||
315 24 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1494,7 +1501,7 @@ Gods or just post whatever might be on their mind in general. This is not a
|
||||
board to be used to post flames, if a message is considered to be a flame it
|
||||
will be removed immediately.
|
||||
~
|
||||
315 32796 0 0 0 0
|
||||
315 28 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1515,7 +1522,7 @@ hometown is chosen instead. The board here is intended to be used by players to
|
||||
talk about quests, request quests, or suggest new quests. Feel free to post any
|
||||
suggestions you may have.
|
||||
~
|
||||
315 32796 0 0 0 0
|
||||
315 28 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1528,7 +1535,7 @@ additions to Dibrova. We encourage all players to give input regarding any and
|
||||
all aspects of the game, we want to make this a game for everyone, so don't be
|
||||
shy!
|
||||
~
|
||||
315 32796 0 0 0 0
|
||||
315 28 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
||||
@@ -18,8 +18,8 @@ D3
|
||||
0 0 31601
|
||||
E
|
||||
credits info~
|
||||
Kaan
|
||||
Zone 316 is linked to the following zones:
|
||||
Kaan
|
||||
Zone 316 is linked to the following zones:
|
||||
315 McGintey Business District at 31600 (east ) ---> 31510
|
||||
315 McGintey Business District at 31666 (east ) ---> 31565
|
||||
~
|
||||
|
||||
@@ -17,8 +17,8 @@ D3
|
||||
0 0 31515
|
||||
E
|
||||
credits info~
|
||||
Kaan
|
||||
Zone 317 is linked to the following zones:
|
||||
Kaan
|
||||
Zone 317 is linked to the following zones:
|
||||
315 McGintey Business District at 31700 (west ) ---> 31515
|
||||
315 McGintey Business District at 31732 (west ) ---> 31570
|
||||
~
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#31800
|
||||
Dock Area Zone Description Room~
|
||||
Kaan
|
||||
Zone 318 is linked to the following zones:
|
||||
Kaan
|
||||
Zone 318 is linked to the following zones:
|
||||
315 McGintey Business District at 31801 (north) ---> 31571
|
||||
315 McGintey Business District at 31804 (north) ---> 31573
|
||||
322 McGintey Bay at 31842 (south) ---> 32273
|
||||
|
||||
@@ -24,8 +24,8 @@ D3
|
||||
0 0 32055
|
||||
E
|
||||
credits~
|
||||
*Yllythad Sea
|
||||
*Written by Kaan for Dibrova
|
||||
*Yllythad Sea
|
||||
*Written by Kaan for Dibrova
|
||||
Level: 10 - 40
|
||||
300 rooms
|
||||
15 mobs
|
||||
|
||||
@@ -20,8 +20,8 @@ D2
|
||||
0 0 32099
|
||||
E
|
||||
credits info~
|
||||
Kaan
|
||||
Zone 320 is linked to the following zones:
|
||||
Kaan
|
||||
Zone 320 is linked to the following zones:
|
||||
319 Yllythad Sea at 32046 (east ) ---> 31901
|
||||
319 Yllythad Sea at 32047 (east ) ---> 31906
|
||||
319 Yllythad Sea at 32048 (east ) ---> 31911
|
||||
|
||||
@@ -20,8 +20,8 @@ D2
|
||||
0 0 32199
|
||||
E
|
||||
credits info~
|
||||
Kaan
|
||||
Zone 321 is linked to the following zones:
|
||||
Kaan
|
||||
Zone 321 is linked to the following zones:
|
||||
320 Yllythad Sea II at 32101 (north) ---> 32071
|
||||
320 Yllythad Sea II at 32102 (north) ---> 32072
|
||||
320 Yllythad Sea II at 32103 (north) ---> 32073
|
||||
|
||||
@@ -20,8 +20,8 @@ D2
|
||||
0 0 31903
|
||||
E
|
||||
credits info~
|
||||
Kaan
|
||||
Zone 322 is linked to the following zones:
|
||||
Kaan
|
||||
Zone 322 is linked to the following zones:
|
||||
319 Yllythad Sea at 32200 (south) ---> 31903
|
||||
319 Yllythad Sea at 32201 (south) ---> 31904
|
||||
319 Yllythad Sea at 32202 (south) ---> 31905
|
||||
|
||||
@@ -14,8 +14,8 @@ D1
|
||||
0 0 32301
|
||||
E
|
||||
credits info~
|
||||
*Caverns of the Pale Man
|
||||
*Written by Kaan for Dibrova
|
||||
*Caverns of the Pale Man
|
||||
*Written by Kaan for Dibrova
|
||||
Level: 25 - 50
|
||||
100 rooms
|
||||
23 mobs
|
||||
|
||||
@@ -25,8 +25,8 @@ D3
|
||||
0 0 32610
|
||||
E
|
||||
credits info~
|
||||
Army Encampment by Kaan
|
||||
Zone 324 is linked to the following zones:
|
||||
Army Encampment by Kaan
|
||||
Zone 324 is linked to the following zones:
|
||||
326 Army Perimeter at 32400 (west ) ---> 32610
|
||||
326 Army Perimeter at 32414 (east ) ---> 32640
|
||||
~
|
||||
@@ -47,15 +47,15 @@ D2
|
||||
~
|
||||
0 0 32400
|
||||
E
|
||||
pencils pencil~
|
||||
An ordinary number 2 lead pencil. Judging by the teeth marks on the shaft,
|
||||
the user should see a dentist very soon!
|
||||
~
|
||||
E
|
||||
scorecards~
|
||||
The cards all have been filled in with the judges evaluations of today's
|
||||
combata nts. It seems that Sparticus is having a good day.
|
||||
~
|
||||
E
|
||||
pencils pencil~
|
||||
An ordinary number 2 lead pencil. Judging by the teeth marks on the shaft,
|
||||
the user should see a dentist very soon!
|
||||
~
|
||||
S
|
||||
#32402
|
||||
The Guard Walk~
|
||||
@@ -175,6 +175,12 @@ D4
|
||||
~
|
||||
0 0 32437
|
||||
E
|
||||
swords weapons armor halberds whips~
|
||||
Titus has enough hardware in here to outfit a large army. Maybe that's why
|
||||
he has a lucrative contract to sell weapons to the emperor's armies for
|
||||
outrageous prices.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
The sign has a note posted on it. It reads:
|
||||
List - Tells you what I have to sell.
|
||||
@@ -182,12 +188,6 @@ sign~
|
||||
Value - Tells you what I will pay for an item.
|
||||
Sell - Tells me you will sell that item, to me.
|
||||
~
|
||||
E
|
||||
swords weapons armor halberds whips~
|
||||
Titus has enough hardware in here to outfit a large army. Maybe that's why
|
||||
he has a lucrative contract to sell weapons to the emperor's armies for
|
||||
outrageous prices.
|
||||
~
|
||||
S
|
||||
#32407
|
||||
The Guard Walk~
|
||||
@@ -255,8 +255,13 @@ D3
|
||||
~
|
||||
0 0 32408
|
||||
E
|
||||
coach trainer~
|
||||
The coach tells you "Stop bothering my athletes and get lost! "
|
||||
gladiator~
|
||||
He is a big muscular man with lots of armor. He sizes you up and decides
|
||||
that you aren't worth his time or trouble.
|
||||
~
|
||||
E
|
||||
driver~
|
||||
The driver is too busy changing a wheel on his chariot to notice you.
|
||||
~
|
||||
E
|
||||
chariot~
|
||||
@@ -266,13 +271,8 @@ the chariot as belonging to Drucilis "Lightning-whip" Octavious, a favorite
|
||||
driver of the masses.
|
||||
~
|
||||
E
|
||||
driver~
|
||||
The driver is too busy changing a wheel on his chariot to notice you.
|
||||
~
|
||||
E
|
||||
gladiator~
|
||||
He is a big muscular man with lots of armor. He sizes you up and decides
|
||||
that you aren't worth his time or trouble.
|
||||
coach trainer~
|
||||
The coach tells you "Stop bothering my athletes and get lost! "
|
||||
~
|
||||
S
|
||||
#32410
|
||||
@@ -527,11 +527,6 @@ D4
|
||||
~
|
||||
0 0 32431
|
||||
E
|
||||
roll paper~
|
||||
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
|
||||
roll is about half-used.
|
||||
~
|
||||
E
|
||||
hole toilet~
|
||||
You walk over to the hole and see that there is a large turd floating in a
|
||||
pool black water about 2 feet below the surface of the ground. As you lean
|
||||
@@ -539,6 +534,11 @@ closer to get a better look, your nose catches a concentrated dose of the
|
||||
fragrant aroma wafting upwards. Your stomach decides that it has had enough of
|
||||
this shoddy treatment and you puke until it is empty.
|
||||
~
|
||||
E
|
||||
roll paper~
|
||||
Hey!! This is first-class stuff!! - White Cloud brand with lotion. The
|
||||
roll is about half-used.
|
||||
~
|
||||
S
|
||||
#32421
|
||||
The Guard Walk~
|
||||
@@ -694,10 +694,14 @@ You see an incredible house off in the distance.
|
||||
~
|
||||
0 -1 32426
|
||||
E
|
||||
trees tree shrubs shrub plants plant~
|
||||
All of the plants, trees and shrubs are perfectly trimmed, without so much as
|
||||
a dead leaf anywhere to be seen. You welcome the shade that they give from the
|
||||
harsh sun above.
|
||||
Venus~
|
||||
Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
|
||||
splendor.
|
||||
~
|
||||
E
|
||||
Jupiter~
|
||||
A statue made of pure gold depicts Zeus sitting on his throne. The throne
|
||||
looks like it is made of silver.
|
||||
~
|
||||
E
|
||||
Neptune~
|
||||
@@ -706,14 +710,10 @@ It is sitting in the center of a small pond which has hundreds of beautiful fish
|
||||
swimming in it.
|
||||
~
|
||||
E
|
||||
Jupiter~
|
||||
A statue made of pure gold depicts Zeus sitting on his throne. The throne
|
||||
looks like it is made of silver.
|
||||
~
|
||||
E
|
||||
Venus~
|
||||
Venus, the Roman goddess of beauty and knowledge is displayed in a all of her
|
||||
splendor.
|
||||
trees tree shrubs shrub plants plant~
|
||||
All of the plants, trees and shrubs are perfectly trimmed, without so much as
|
||||
a dead leaf anywhere to be seen. You welcome the shade that they give from the
|
||||
harsh sun above.
|
||||
~
|
||||
S
|
||||
#32428
|
||||
@@ -728,9 +728,9 @@ D5
|
||||
~
|
||||
0 0 32426
|
||||
E
|
||||
furniture~
|
||||
You hope to eventually be able to own a piece of furniture just like these
|
||||
someday. These are only dreams, of course.
|
||||
floor tile~
|
||||
Very expensive! A lot of master craftsmen labored long and hard to produce
|
||||
such a work of art.
|
||||
~
|
||||
E
|
||||
windows~
|
||||
@@ -738,9 +738,9 @@ windows~
|
||||
the gods.
|
||||
~
|
||||
E
|
||||
floor tile~
|
||||
Very expensive! A lot of master craftsmen labored long and hard to produce
|
||||
such a work of art.
|
||||
furniture~
|
||||
You hope to eventually be able to own a piece of furniture just like these
|
||||
someday. These are only dreams, of course.
|
||||
~
|
||||
S
|
||||
#32429
|
||||
@@ -755,13 +755,13 @@ D5
|
||||
~
|
||||
0 0 32424
|
||||
E
|
||||
road~
|
||||
The road is wide and very muddy.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
The gate is made of solid iron and is well maintained.
|
||||
~
|
||||
E
|
||||
road~
|
||||
The road is wide and very muddy.
|
||||
~
|
||||
S
|
||||
#32430
|
||||
Guard Tower~
|
||||
@@ -799,16 +799,16 @@ D5
|
||||
~
|
||||
0 0 32418
|
||||
E
|
||||
aqueduct~
|
||||
To the southeast, off in the distance, stands a large stone structure that is
|
||||
used to channel water into the city.
|
||||
~
|
||||
E
|
||||
vendor vendors~
|
||||
There are several sidewalk vendors here, selling fresh fruits and vegetables,
|
||||
home baked goods, fine jewelry and other items. Most of the items for sale are
|
||||
of very high quality.
|
||||
~
|
||||
E
|
||||
aqueduct~
|
||||
To the southeast, off in the distance, stands a large stone structure that is
|
||||
used to channel water into the city.
|
||||
~
|
||||
S
|
||||
#32433
|
||||
Guard Tower~
|
||||
@@ -858,13 +858,10 @@ D5
|
||||
~
|
||||
0 0 32408
|
||||
E
|
||||
flowers plants flower plant~
|
||||
The plants contribute to a very relaxing atmosphere.
|
||||
~
|
||||
E
|
||||
bookcase books~
|
||||
The books are very old and contain the wisdom of wise men from throughout the
|
||||
entire Roman empire. They appear to be collecting dust.
|
||||
desk~
|
||||
The desk is made of solid walnut and gold inlay. It is exquisitely carved
|
||||
with superior craftsmanship, the likes of which has rarely been seen. It was
|
||||
probably brought to Rome from Gaul.
|
||||
~
|
||||
E
|
||||
documents decrees paperwork document decree papers paper~
|
||||
@@ -872,10 +869,13 @@ documents decrees paperwork document decree papers paper~
|
||||
sealed with wax.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
The desk is made of solid walnut and gold inlay. It is exquisitely carved
|
||||
with superior craftsmanship, the likes of which has rarely been seen. It was
|
||||
probably brought to Rome from Gaul.
|
||||
bookcase books~
|
||||
The books are very old and contain the wisdom of wise men from throughout the
|
||||
entire Roman empire. They appear to be collecting dust.
|
||||
~
|
||||
E
|
||||
flowers plants flower plant~
|
||||
The plants contribute to a very relaxing atmosphere.
|
||||
~
|
||||
S
|
||||
#32437
|
||||
@@ -943,6 +943,17 @@ You can see a busy street in that direction.
|
||||
~
|
||||
0 -1 32400
|
||||
E
|
||||
telescope~
|
||||
If it were operational, it would offer a spectacular view of the Mountain of
|
||||
the Gods. Unfortunately, it appears to have been vandalized.
|
||||
~
|
||||
E
|
||||
aqueduct~
|
||||
The aqueduct is a massive stone structure that channels water into Rome from
|
||||
the Mountain of the Gods. During the rainy season, it is filled to the top.
|
||||
However, due to recent drought, the water level appears to be very low.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
********************************************
|
||||
* *
|
||||
@@ -954,17 +965,6 @@ sign~
|
||||
* *
|
||||
********************************************
|
||||
~
|
||||
E
|
||||
aqueduct~
|
||||
The aqueduct is a massive stone structure that channels water into Rome from
|
||||
the Mountain of the Gods. During the rainy season, it is filled to the top.
|
||||
However, due to recent drought, the water level appears to be very low.
|
||||
~
|
||||
E
|
||||
telescope~
|
||||
If it were operational, it would offer a spectacular view of the Mountain of
|
||||
the Gods. Unfortunately, it appears to have been vandalized.
|
||||
~
|
||||
S
|
||||
#32441
|
||||
Roadway~
|
||||
@@ -1016,6 +1016,11 @@ You see the south gate through the door.
|
||||
~
|
||||
0 -1 32441
|
||||
E
|
||||
fog mist~
|
||||
This is some really strange stuff! You have never seen anything this color
|
||||
before. Your legs are totally obscured from the knee down.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
The sign has a note posted on it. It reads:
|
||||
List - Tells you what I have to sell.
|
||||
@@ -1023,11 +1028,6 @@ sign~
|
||||
Value - Tells you what I will pay for an item.
|
||||
Sell - Tells me you will sell that item, to me.
|
||||
~
|
||||
E
|
||||
fog mist~
|
||||
This is some really strange stuff! You have never seen anything this color
|
||||
before. Your legs are totally obscured from the knee down.
|
||||
~
|
||||
S
|
||||
#32443
|
||||
Roadway~
|
||||
@@ -1083,13 +1083,13 @@ D2
|
||||
~
|
||||
0 0 32442
|
||||
E
|
||||
statue statues~
|
||||
There is really nothing noteworthy about them.
|
||||
~
|
||||
E
|
||||
stairs stairway steps~
|
||||
The stairs are immaculately polished and made of white marble.
|
||||
~
|
||||
E
|
||||
statue statues~
|
||||
There is really nothing noteworthy about them.
|
||||
~
|
||||
S
|
||||
#32446
|
||||
Smithy~
|
||||
@@ -1114,15 +1114,15 @@ D2
|
||||
~
|
||||
0 0 32443
|
||||
E
|
||||
mountain~
|
||||
Off to the southwest, you can see a huge mountain that is partially obscured
|
||||
by the haze. It is rumored that the gods reside there and protect the city.
|
||||
~
|
||||
E
|
||||
stone structure aqueduct~
|
||||
You see a massive stone structure, built several centuries ago, that is used
|
||||
to channel water into the city.
|
||||
~
|
||||
E
|
||||
mountain~
|
||||
Off to the southwest, you can see a huge mountain that is partially obscured
|
||||
by the haze. It is rumored that the gods reside there and protect the city.
|
||||
~
|
||||
S
|
||||
#32447
|
||||
Armor Cache~
|
||||
@@ -1171,15 +1171,15 @@ D2
|
||||
~
|
||||
0 0 32445
|
||||
E
|
||||
cinders ashes pile~
|
||||
The ashes are a very fine grayish white powder that seems to be the only
|
||||
worldly remains of Froboz's "test specimens".
|
||||
~
|
||||
E
|
||||
workbench workbenches tubes beakers crucibles dishes~
|
||||
These are all tools of great power. You cannot even begin to understand what
|
||||
any of this stuff does.
|
||||
~
|
||||
E
|
||||
cinders ashes pile~
|
||||
The ashes are a very fine grayish white powder that seems to be the only
|
||||
worldly remains of Froboz's "test specimens".
|
||||
~
|
||||
S
|
||||
#32450
|
||||
Barracks Tent~
|
||||
@@ -1194,15 +1194,15 @@ D1
|
||||
~
|
||||
0 0 32451
|
||||
E
|
||||
seal~
|
||||
The seal of the emperor is mounted above the judge's stand.
|
||||
~
|
||||
E
|
||||
bench stand box jury~
|
||||
You see large wooden structures that are designed to separate the judge, jury
|
||||
and witnesses from the rest of the courtroom. They are made of polished oak and
|
||||
are strictly functional.
|
||||
~
|
||||
E
|
||||
seal~
|
||||
The seal of the emperor is mounted above the judge's stand.
|
||||
~
|
||||
S
|
||||
#32451
|
||||
Fire Pit~
|
||||
@@ -1229,15 +1229,15 @@ The clay street leads into the city.
|
||||
~
|
||||
0 -1 32450
|
||||
E
|
||||
gate~
|
||||
The gate is fabricated from iron and has been designed to keep intruders out
|
||||
of the city.
|
||||
~
|
||||
E
|
||||
spires towers~
|
||||
There are two tall spires on either side of the gate and are constantly
|
||||
manned by the city guards. They are made of stone and stand about 40 feet tall.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
The gate is fabricated from iron and has been designed to keep intruders out
|
||||
of the city.
|
||||
~
|
||||
S
|
||||
#32452
|
||||
Barracks Tent~
|
||||
@@ -1314,15 +1314,15 @@ The courtroom lies in that direction.
|
||||
door~
|
||||
0 12106 32454
|
||||
E
|
||||
tombs books~
|
||||
The books are very large and filled with Roman legal precedent.
|
||||
~
|
||||
E
|
||||
papers documents~
|
||||
There are hundreds of pages of petitions, lawsuits and court orders sitting
|
||||
on the desk. One particularly interesting case involves a nobleman, a slave and
|
||||
a roll of toilet paper.
|
||||
~
|
||||
E
|
||||
tombs books~
|
||||
The books are very large and filled with Roman legal precedent.
|
||||
~
|
||||
S
|
||||
#32456
|
||||
Mess Tent~
|
||||
@@ -1341,18 +1341,18 @@ D2
|
||||
~
|
||||
0 0 32462
|
||||
E
|
||||
trail path~
|
||||
The path is a little muddy, possibly due to a recent thundershower.
|
||||
~
|
||||
E
|
||||
tree trees vegetation~
|
||||
All of the vegetation is lush, green and in full bloom. You wish that you
|
||||
could take the time to stop and enjoy it properly.
|
||||
~
|
||||
E
|
||||
trail path~
|
||||
The path is a little muddy, possibly due to a recent thundershower.
|
||||
~
|
||||
S
|
||||
#32457
|
||||
Roadway~
|
||||
The roadway ends at a gate which seperates the corral from the open area of
|
||||
The roadway ends at a gate which separates the corral from the open area of
|
||||
the camp. The mighty steeds inside neigh and whinny in protest, running in
|
||||
circle and tossing their heads. To the east is a large barn.
|
||||
~
|
||||
@@ -1392,19 +1392,19 @@ D3
|
||||
~
|
||||
0 0 32457
|
||||
E
|
||||
trees fruit~
|
||||
The fruit trees, nourished by the fertile ground at the edge of the stream
|
||||
and sustained by the brilliant sunshine, line the banks of the stream and are
|
||||
laden with fruit.
|
||||
stream brook~
|
||||
A stream of the clearest, cleanest water that you have ever seen winds its
|
||||
way through the valley.
|
||||
~
|
||||
E
|
||||
fish~
|
||||
A variety of species swims peacefully in the cool, clear water.
|
||||
~
|
||||
E
|
||||
stream brook~
|
||||
A stream of the clearest, cleanest water that you have ever seen winds its
|
||||
way through the valley.
|
||||
trees fruit~
|
||||
The fruit trees, nourished by the fertile ground at the edge of the stream
|
||||
and sustained by the brilliant sunshine, line the banks of the stream and are
|
||||
laden with fruit.
|
||||
~
|
||||
S
|
||||
#32459
|
||||
|
||||
@@ -12,7 +12,7 @@ D2
|
||||
0 0 32501
|
||||
E
|
||||
credits info~
|
||||
Encampment by Kaan
|
||||
Encampment by Kaan
|
||||
Links: 04s
|
||||
~
|
||||
S
|
||||
|
||||
@@ -18,8 +18,8 @@ D3
|
||||
0 0 25828
|
||||
E
|
||||
info credits~
|
||||
Army Perimeter by Kaan
|
||||
Zone 326 is linked to the following zones:
|
||||
Army Perimeter by Kaan
|
||||
Zone 326 is linked to the following zones:
|
||||
324 Army Encampment at 32610 (east ) ---> 32400
|
||||
324 Army Encampment at 32640 (west ) ---> 32414
|
||||
Links: 79e
|
||||
|
||||
@@ -58,12 +58,8 @@ D2
|
||||
~
|
||||
0 0 34503
|
||||
E
|
||||
iron gate~
|
||||
Made from heavy black iron, the left side of the gate is only hanging by the
|
||||
bottom hinge. A large mansion can be seen through the bars.
|
||||
~
|
||||
E
|
||||
plaque sign~
|
||||
@Y
|
||||
@y
|
||||
**************************
|
||||
* NEW YORK ASYLUM *
|
||||
@@ -73,6 +69,11 @@ plaque sign~
|
||||
* CRIMINALLY INSANE *
|
||||
************************** @n
|
||||
~
|
||||
E
|
||||
iron gate~
|
||||
Made from heavy black iron, the left side of the gate is only hanging by the
|
||||
bottom hinge. A large mansion can be seen through the bars.
|
||||
~
|
||||
S
|
||||
#34503
|
||||
A Broken Road~
|
||||
@@ -180,13 +181,13 @@ D2
|
||||
gate south~
|
||||
1 0 34509
|
||||
E
|
||||
gate~
|
||||
A black wrought iron gate, hanging slightly from its hinges.
|
||||
~
|
||||
E
|
||||
wall~
|
||||
It is very hard to see from here.
|
||||
~
|
||||
E
|
||||
gate~
|
||||
A black wrought iron gate, hanging slightly from its hinges.
|
||||
~
|
||||
S
|
||||
#34508
|
||||
Entrance to the Asylum~
|
||||
@@ -216,6 +217,7 @@ door west~
|
||||
2 34500 34506
|
||||
E
|
||||
sign~
|
||||
@n
|
||||
*********************************
|
||||
* Doctor Offices *
|
||||
* Upstairs *
|
||||
@@ -855,16 +857,16 @@ D3
|
||||
door west~
|
||||
1 0 34534
|
||||
E
|
||||
paper~
|
||||
The paper, yellowed with age, has only one simple line on it: If one is
|
||||
seeking true enlightenment, one must first learn the correct words.
|
||||
~
|
||||
E
|
||||
bookcase~
|
||||
Old and dusty like the rest of the room the book case only house a few books
|
||||
now. Interestingly enough they are all by or about the same person... Edgar
|
||||
Allen Poe. What an curious thing that is.
|
||||
~
|
||||
E
|
||||
paper~
|
||||
The paper, yellowed with age, has only one simple line on it: If one is
|
||||
seeking true enlightenment, one must first learn the correct words.
|
||||
~
|
||||
S
|
||||
#34538
|
||||
A Hallway~
|
||||
@@ -1129,15 +1131,15 @@ D3
|
||||
~
|
||||
0 0 34537
|
||||
E
|
||||
paintings~
|
||||
The paintings are of morbid landscapes or of hell it. They are both
|
||||
beautiful and disturbing. They are framed in thick mahogany.
|
||||
~
|
||||
E
|
||||
table~
|
||||
The table is about waist high and made from a rich mahogany. It has many
|
||||
dents and ding's in it from years of use. The most interesting thing about it
|
||||
is its lack of dust.
|
||||
~
|
||||
E
|
||||
paintings~
|
||||
The paintings are of morbid landscapes or of hell it. They are both
|
||||
beautiful and disturbing. They are framed in thick mahogany.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -151,14 +151,14 @@ Behind it you see dirt walls.
|
||||
~
|
||||
0 -1 3714
|
||||
E
|
||||
bite marks bitemarks~
|
||||
The bitemarks are deep, and approximately 8" wide.
|
||||
~
|
||||
E
|
||||
hole~
|
||||
The hole is about 3 feet high, and must've been dug out by big rats. It's
|
||||
full of marks of teeth.
|
||||
~
|
||||
E
|
||||
bite marks bitemarks~
|
||||
The bitemarks are deep, and approximately 8" wide.
|
||||
~
|
||||
S
|
||||
#3708
|
||||
A bend in the tunnel~
|
||||
@@ -725,7 +725,7 @@ however long you would hold your breath, that hole would most definitely kill
|
||||
you by sheer pressure from the water. Also you notice several chests obviously
|
||||
hidden by someone who thought this a safe place. You can't fight the water
|
||||
without risking to fall into the hole, so you can only get out through a little
|
||||
hole high up on the eastern wall. Q y redit 3737 2
|
||||
hole high up on the eastern wall.
|
||||
~
|
||||
37 32777 0 0 0 0
|
||||
D1
|
||||
|
||||
@@ -105,7 +105,7 @@ Servant's Quarters~
|
||||
wafts in through an open window. It must be getting funneled in around the
|
||||
tower, because the window is facing north, and the wind usually blows from the
|
||||
south. There are several mats lying out on the middle of the floor, and a
|
||||
drawn-back curtain seperates the room into sections. The mats, though only
|
||||
drawn-back curtain separates the room into sections. The mats, though only
|
||||
filled with straw, look pretty comfortable.
|
||||
~
|
||||
39 8 0 0 0 0
|
||||
|
||||
@@ -362,7 +362,7 @@ The Bank~
|
||||
You stand in a large building decorated with black marble and red
|
||||
satin. Huge pillars support an arched ceiling far above your head.
|
||||
You wonder at the skill the dwarves have for detail as you examine
|
||||
the trim. Fine silver seperates the polished blocks that make up the
|
||||
the trim. Fine silver separates the polished blocks that make up the
|
||||
floor.
|
||||
~
|
||||
55 24 0 0 0 0
|
||||
@@ -477,8 +477,8 @@ Closed for renovations
|
||||
S
|
||||
#5528
|
||||
The General Store~
|
||||
The new found wealth of this beautiful city is apearant in the exotic
|
||||
items for sale here. You wonder what would happen if you typed... LIST...
|
||||
The new found wealth of this beautiful city is apparent in the exotic
|
||||
items for sale here. You wonder what would happen if you typed...LIST...
|
||||
~
|
||||
55 8 0 0 0 0
|
||||
D1
|
||||
@@ -1270,14 +1270,14 @@ D0
|
||||
door~
|
||||
1 -1 5577
|
||||
E
|
||||
window~
|
||||
Looking out this window you can see the grounds of the palace that seperate
|
||||
the walls of the palace from the building itself.
|
||||
~
|
||||
E
|
||||
mirror~
|
||||
You see a the fighting image of some armor clad humanoid wielding a weapon.
|
||||
~
|
||||
E
|
||||
window~
|
||||
Looking out this window you can see the grounds of the palace that separate
|
||||
the walls of the palace from the building itself.
|
||||
~
|
||||
S
|
||||
#5577
|
||||
A Hall~
|
||||
|
||||
@@ -19,7 +19,7 @@ S
|
||||
#55501
|
||||
New Magincia Road~
|
||||
This is the main road of New Magincia. To the south the dirt path continues
|
||||
to the south and a huge gate to the north.
|
||||
and a huge gate lies to the north.
|
||||
~
|
||||
555 0 0 0 0 1
|
||||
D0
|
||||
@@ -594,13 +594,13 @@ D3
|
||||
~
|
||||
0 0 55533
|
||||
E
|
||||
book books~
|
||||
'Secret Door: The Shelf' is on the shelf.
|
||||
~
|
||||
E
|
||||
shelf shelves~
|
||||
The shelf to the south looks a bit strange.
|
||||
~
|
||||
E
|
||||
book books~
|
||||
'Secret Door: The Shelf' is on the shelf.
|
||||
~
|
||||
S
|
||||
T 55532
|
||||
T 55533
|
||||
@@ -1301,22 +1301,22 @@ D0
|
||||
You see trees.
|
||||
~
|
||||
~
|
||||
0 0 55572
|
||||
0 0 55570
|
||||
D1
|
||||
You see trees.
|
||||
~
|
||||
~
|
||||
0 0 55581
|
||||
0 0 55576
|
||||
D2
|
||||
You see trees.
|
||||
~
|
||||
~
|
||||
0 0 55570
|
||||
0 0 55572
|
||||
D3
|
||||
You see trees.
|
||||
~
|
||||
~
|
||||
0 0 55576
|
||||
0 0 55581
|
||||
S
|
||||
T 55571
|
||||
#55572
|
||||
|
||||
@@ -274,11 +274,11 @@ The Whirlpool~
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 55619
|
||||
0 0 55620
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 55620
|
||||
0 0 55621
|
||||
D2
|
||||
A swampy lagoon.
|
||||
~
|
||||
@@ -287,7 +287,7 @@ A swampy lagoon.
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 55621
|
||||
0 0 55619
|
||||
S
|
||||
T 55618
|
||||
#55619
|
||||
@@ -609,7 +609,8 @@ D3
|
||||
0 0 55634
|
||||
E
|
||||
scroll~
|
||||
The scroll reads as follows:
|
||||
The scroll reads as follows:
|
||||
|
||||
Dear Lord British,
|
||||
This is Dupre reporting about the paladin expedition. We
|
||||
are in the process of clearing the desert of those annoying
|
||||
@@ -857,6 +858,7 @@ moongate~
|
||||
2 55515 55662
|
||||
E
|
||||
engraving~
|
||||
@n
|
||||
Pilgrim,
|
||||
You have reached the final step on your way to enlightenment.
|
||||
In this last step you will be shown ultimate evil to your north,
|
||||
@@ -1420,10 +1422,10 @@ The beach sparkles.
|
||||
S
|
||||
#55685
|
||||
Entrance to Ultima~
|
||||
The blue moongate casts an strange blue light upon a huge gate to the south.
|
||||
The blue moongate casts a strange blue light upon a huge gate to the south.
|
||||
The gate is open and beyond it you see a simple village. Around the gate there
|
||||
are two pedestals. On the first pedestal, there is a magic scroll. On the
|
||||
second there is a plaque.
|
||||
are two pedestals. On the first pedestal is a magic scroll. On the second is a
|
||||
plaque.
|
||||
~
|
||||
556 8 0 0 0 0
|
||||
D2
|
||||
@@ -1434,7 +1436,7 @@ gate s south~
|
||||
E
|
||||
magic scroll~
|
||||
An image flies out of the scroll and creates a huge image of a face
|
||||
approximately ten feet off the ground. It says, " Welcome to Ultima, where
|
||||
approximately ten feet off the ground. It says, "Welcome to Ultima, where
|
||||
adventure and excitement may be found for all people, and all levels. Each of
|
||||
the separate planes increase in level. Have a nice day!"
|
||||
~
|
||||
|
||||
@@ -243,7 +243,7 @@ ZodiaShop~
|
||||
This is where you may buy the items of the Zodiac. The shopkeeper is a
|
||||
stubbornn fellow and rather fat, he is usually seen with his head on the
|
||||
counter drooling over Starsigns like Virgo and the female Gemini twin. Most
|
||||
classify him as wierd.
|
||||
classify him as weird.
|
||||
~
|
||||
57 0 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -654,10 +654,10 @@ D2
|
||||
0 0 632
|
||||
S
|
||||
#634
|
||||
Village Resturant~
|
||||
Welcome to the Village Resturant! Here you may sit down, relax and get a
|
||||
bite to eat. The place is quite packed. The food here must be good! The
|
||||
smell of fresh cooked fish fills your nose, making you hungry.
|
||||
Village Restaurant~
|
||||
Welcome to the Village Restaurant! Here you may sit down, relax and get a
|
||||
bite to eat. The place is quite packed. The food here must be good! The smell
|
||||
of fresh cooked fish fills your nose, making you hungry.
|
||||
~
|
||||
6 0 0 0 0 0
|
||||
D0
|
||||
@@ -1190,7 +1190,7 @@ S
|
||||
Dragon Isle~
|
||||
Dragons roam this island. It's a known fact that people who enter this
|
||||
island never leave it. Maybe you should leave before you are spotted as
|
||||
someones lunch.
|
||||
someone's lunch.
|
||||
~
|
||||
6 0 0 0 0 0
|
||||
D0
|
||||
@@ -1298,7 +1298,7 @@ S
|
||||
#670
|
||||
Dragon Isle~
|
||||
As you continue on, you pass an old crumbled cave. It was most likely
|
||||
crushed by one of the dragons while remove it's prey from the cave.
|
||||
crushed by one of the dragons while removing its prey from the cave.
|
||||
~
|
||||
6 0 0 0 0 0
|
||||
D0
|
||||
|
||||
@@ -226,13 +226,13 @@ D2
|
||||
door~
|
||||
1 -1 6409
|
||||
E
|
||||
closet~
|
||||
Nice clothes, but not your size at all.
|
||||
~
|
||||
E
|
||||
desk~
|
||||
The desk is basically uninteresting, as are the papers on top of it...
|
||||
~
|
||||
E
|
||||
closet~
|
||||
Nice clothes, but not your size at all.
|
||||
~
|
||||
S
|
||||
#6412
|
||||
The Library~
|
||||
@@ -258,7 +258,7 @@ book books~
|
||||
S
|
||||
#6413
|
||||
The Stairwell~
|
||||
This stairwell continues up and down, and there is
|
||||
This stairwell continues up and down here, and there is
|
||||
a door to the west.
|
||||
~
|
||||
64 9 0 0 0 0
|
||||
@@ -313,7 +313,8 @@ D5
|
||||
S
|
||||
#6416
|
||||
The Hidden Treasure Room~
|
||||
Jackpot! A small room filled with treasure chests! Go get them!
|
||||
You hit the jackpot! A small room filled with treasure
|
||||
chests! Go get them!
|
||||
~
|
||||
64 9 0 0 0 0
|
||||
D4
|
||||
@@ -557,21 +558,21 @@ D1
|
||||
~
|
||||
0 -1 6429
|
||||
E
|
||||
desk~
|
||||
It is cluttered with all sorts of papers. Some look half interesting,
|
||||
actually.
|
||||
~
|
||||
E
|
||||
paper papers documents document~
|
||||
Well, one of the papers relate a story about how the mage of this tower,
|
||||
Rand, angered many kings, and relates how they set his armies on him. You
|
||||
wonder if the lava outside was a failed attempt to destroy the armies...
|
||||
~
|
||||
E
|
||||
desk~
|
||||
It is cluttered with all sorts of papers. Some look half interesting,
|
||||
actually.
|
||||
~
|
||||
S
|
||||
#6431
|
||||
The Stairwell~
|
||||
The stairs go up and down here, and there is a room to the
|
||||
west...
|
||||
The stairwell continues up and down here, and there is a
|
||||
room to the west...
|
||||
~
|
||||
64 9 0 0 0 0
|
||||
D3
|
||||
@@ -592,7 +593,7 @@ A Sitting Room~
|
||||
This is a simply furnished room, with chairs all about.
|
||||
A fireplace is inset into an inner wall, the chimney
|
||||
undoubtedly directed by magic...
|
||||
This would be a nice place to rest awhile...
|
||||
This would be a nice place to rest a while...
|
||||
~
|
||||
64 12 0 0 0 0
|
||||
D1
|
||||
@@ -602,7 +603,7 @@ D1
|
||||
S
|
||||
#6433
|
||||
The Stairwell~
|
||||
This is where the stairwell finally ends. There is a hall
|
||||
This is where the stairwell finally ends. There is a hall
|
||||
to your west.
|
||||
~
|
||||
64 9 0 0 0 0
|
||||
@@ -757,11 +758,11 @@ D2
|
||||
~
|
||||
0 -1 6440
|
||||
E
|
||||
mortar mortars pestle pestles jar jars~
|
||||
beaker beakers flask flasks burner burners tong tongs~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
E
|
||||
beaker beakers flask flasks burner burners tong tongs~
|
||||
mortar mortars pestle pestles jar jars~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
S
|
||||
@@ -812,14 +813,14 @@ D3
|
||||
~
|
||||
0 -1 6443
|
||||
E
|
||||
pentagram~
|
||||
It is centuries old. You don't think standing close by would be a good idea.
|
||||
~
|
||||
E
|
||||
being~
|
||||
You can't see it clearly through the energy field of the pentagram, but you
|
||||
sense that whatever it is, it is very, very, very, very angry.
|
||||
~
|
||||
E
|
||||
pentagram~
|
||||
It is centuries old. You don't think standing close by would be a good idea.
|
||||
~
|
||||
S
|
||||
#6445
|
||||
Inside A Pentagram~
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#700
|
||||
Camelot Zone Description Room~
|
||||
Builder : Rumble
|
||||
Builder : Lok
|
||||
Zone : 7 Camelot
|
||||
Related Zones: 16 Camelot II, 17 Camelot III
|
||||
Began : 1997, one of my first zones.
|
||||
Began : 1994
|
||||
Player Level : 20-30
|
||||
Rooms : 26
|
||||
Mobs : 12
|
||||
@@ -12,11 +12,7 @@ Shops : 0
|
||||
Triggers : 0
|
||||
Theme : Medieval
|
||||
Plot : The zone is based off the theme of Camelot: king arthur, the
|
||||
knights, the round table, merlin, etc. Originally started with
|
||||
zone 16 and 17, ran out of room so also used a few rooms in zone
|
||||
7. zone 7 is now used for extra rooms where needed.
|
||||
|
||||
LOOK LINKS
|
||||
knights, the round table, merlin, etc.
|
||||
~
|
||||
7 512 0 0 0 0
|
||||
E
|
||||
@@ -54,13 +50,58 @@ links credits info~
|
||||
17 Camelot III at 799 (south) ---> 1724
|
||||
~
|
||||
S
|
||||
#701
|
||||
Along the Stream~
|
||||
The small stream grows to the West into a respectable river. The stream has
|
||||
eroded the bank walls and the only way to continue is into the stream itself.
|
||||
A field opens to the East and a small outpost is visible.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 799
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 702
|
||||
S
|
||||
#702
|
||||
In the River~
|
||||
The current in the river is strong but still manageable. The river banks are
|
||||
well above your head on either side and look unpassable. The river bends to the
|
||||
south into dangerous rapids. A small shack lies to the west.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 701
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 703
|
||||
S
|
||||
T 700
|
||||
#703
|
||||
An Old Shack ~
|
||||
This run down wood shack has been looted of anything valuable long ago. It
|
||||
is now covered large amounts of dust and cobwebs. A few broken pieces of wood
|
||||
furniture and other debris litters the floor.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 702
|
||||
S
|
||||
#775
|
||||
The Forest Arden~
|
||||
The forest of Arden stretches in all directions, consisting of towering oaks
|
||||
and unknown wildlife. A path leads north and south into the forest. There is a
|
||||
guilded plaque affixed to a boulder.
|
||||
gilded plaque affixed to a boulder.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -74,10 +115,10 @@ D3
|
||||
~
|
||||
0 0 796
|
||||
E
|
||||
plaque guilded~
|
||||
Let it be known that Arthur, King of the Britains seeks to form the company
|
||||
of the Round Table. All knights of valor and virtue are summoned to this
|
||||
august company in Camelot.
|
||||
plaque gilded~
|
||||
Let it be known that Arthur, King of the Britons, seeks to form the company
|
||||
of the Round Table. All knights of valor and virtue are summoned to this august
|
||||
company in Camelot.
|
||||
~
|
||||
S
|
||||
#776
|
||||
@@ -86,7 +127,7 @@ Entrance~
|
||||
portcullis gapes open invitingly. Several guards inspect all passers-by. A
|
||||
small ferry is available to cross back to the mainland.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -103,7 +144,7 @@ about their daily business. The courtyard extends in all directions except to
|
||||
the east which leads to the gate of the castle. A steady flow of peasants
|
||||
merchants and a few nobles pass by.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -126,10 +167,10 @@ Courtyard~
|
||||
The citizens are going about their daily lives. The center of the courtyard
|
||||
is crowded with activity. The people seem to be wary and distrustful of each
|
||||
other. A knight strolls through the courtyard and the peasants and merchants
|
||||
stare at his back after he passes with a look of hate. They do not seem to be
|
||||
stare at his back with a look of hate after he passes. They do not seem to be
|
||||
very happy.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -152,10 +193,10 @@ Courtyard~
|
||||
The people rudely elbow their way through the crowd and seem to have no time
|
||||
for manners. The impressive castle walls surrounding the courtyard loom high
|
||||
overhead providing a sense of security. A couple of beggars look up imploringly
|
||||
hoping for some chairty, everyone ignores them. To the west lies the main
|
||||
hoping for some charity but everyone ignores them. To the west lies the main
|
||||
entrance to the castle.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -179,7 +220,7 @@ Main Hall~
|
||||
Tapestries of battles and portraits of rulers line each wall. The castle proper
|
||||
is to the west or the courtyard is to the east.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -199,11 +240,11 @@ D3
|
||||
S
|
||||
#781
|
||||
Audience Chamber~
|
||||
Dozens of chairs form a semicircle in this vast room around a throne to the
|
||||
south. The room only has a few people in it. None of them look like they are
|
||||
of any importance.
|
||||
Dozens of chairs form a semicircle around a throne to the south. The vast
|
||||
room only has a few people in it. None of them look like they are of any
|
||||
importance.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -219,12 +260,12 @@ D3
|
||||
S
|
||||
#782
|
||||
Audience Chamber~
|
||||
A path through the room weaves between the numerous chairs. To the south the
|
||||
floor slopes down to a intracate throne plated in gold. A page scurries past as
|
||||
he runs one of his errands. Further to the east and west you see exits, while
|
||||
the throne lies to the south.
|
||||
A path through the room weaves between the numerous chairs. To the south,
|
||||
the floor slopes down to a intricate throne plated in gold. A page scurries
|
||||
past as he runs one of his errands. Further to the east and west you see exits
|
||||
while the throne lies to the south.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -240,13 +281,13 @@ D3
|
||||
S
|
||||
#783
|
||||
Audience Chamber~
|
||||
This large chamber is supported by several columns, chairs are crowded
|
||||
This large chamber is supported by several columns. Chairs are crowded
|
||||
together in rows, all facing the throne to the south. Several colorfully
|
||||
dressed nobles are discussing important matters amongst themselves, even a
|
||||
few are involved in heated discussions. Probably just the usual bickering
|
||||
about who owns what land.
|
||||
dressed nobles are discussing important matters amongst themselves, even a few
|
||||
are involved in heated discussions. Probably just the usual bickering about who
|
||||
owns what land.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -267,7 +308,7 @@ defense in case the castle's defenses can not hold the outer wall. The outer
|
||||
wall is set aside for the poor quarter while the wealthier inhabitants crowd the
|
||||
inner circle.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -288,11 +329,11 @@ S
|
||||
#785
|
||||
Cobblestone Road~
|
||||
A small pass is cut through the inner wall allowing access to both halves of
|
||||
the castle The stone walls shine a bright white from heavy polishing and the
|
||||
the castle. The stone walls shine a bright white from heavy polishing and the
|
||||
massive blocks fit together seamlessly. To the west a fountain flows underneath
|
||||
a large statue of Uther Pendragon.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D0
|
||||
a door
|
||||
~
|
||||
@@ -313,7 +354,7 @@ Cobblestone Road~
|
||||
statue of Uther Pendragon and three women. The sounds and smells to the south
|
||||
must be from the castle stables.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -337,7 +378,7 @@ Cobblestone Road~
|
||||
fly from the towers high above and all of the buildings gleam of white stone.
|
||||
Several knights seem to be coming and going to the North.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -357,7 +398,7 @@ Cobblestone Road~
|
||||
breeze on every tower. The buildings to the south seem to be filled with the
|
||||
sounds of women laughing and gossiping.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -373,12 +414,12 @@ D3
|
||||
S
|
||||
#789
|
||||
Cobblestone Road~
|
||||
The white walls of the castle are almost blinding, the flags and penants snap
|
||||
in the wind, everything looks perfect, except for the fact that the general mood
|
||||
in the castle seem to be depressing. A tall fence to the south blocks the view
|
||||
but not the sound of men on horseback.
|
||||
The white walls of the castle are almost blinding. The flags and pennants
|
||||
snap in the wind. Everything seems perfect except for the fact that the general
|
||||
mood in the castle seem to be depressing. A tall fence to the south blocks the
|
||||
view, but not the sound, of men on horseback.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -393,13 +434,13 @@ D3
|
||||
0 0 790
|
||||
S
|
||||
#790
|
||||
Knight's Way~
|
||||
Knights Way~
|
||||
A steady stream of traffic flows from the south. The sounds of training can
|
||||
be heard and their is some excitement in the crowd. Several knights in full
|
||||
be heard and there is some excitement in the crowd. Several knights in full
|
||||
combat gear are among the crowd. It is easy to pick out those who won and those
|
||||
who lost recently.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -420,10 +461,10 @@ S
|
||||
#791
|
||||
Cobblestone Road~
|
||||
The towers of Camelot loom above to the North. Their gigantic white stone
|
||||
blocks placed so precisely that seams are barely visible. Pennants and
|
||||
different seals adorn the spires and walls.
|
||||
blocks are placed so precisely that seams are barely visible. Pennants and
|
||||
different seals adorn the spires and walls.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -435,11 +476,11 @@ D3
|
||||
S
|
||||
#792
|
||||
Cobblestone Road~
|
||||
The cobbleston road continues east and west through Camelot with smaller
|
||||
alleys travelling north and south. A small friendly building to the south looks
|
||||
inviting. A nice change from the majority of the people in Camelot.
|
||||
The cobblestone road continues east and west through Camelot with smaller
|
||||
alleys travelling north and south. A small, friendly building to the south
|
||||
looks inviting. A nice change from the majority of the people in Camelot.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -459,7 +500,7 @@ Cobblestone Road~
|
||||
Everyone seems subdued and to have accepted some fate they did not want. It is
|
||||
as if the spirit had been taken away from the city.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -479,7 +520,7 @@ Cobblestone Road~
|
||||
A drunken ruckus can be heard to the south. It sounds like it may be the only
|
||||
place in Camelot having a good time.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -499,7 +540,7 @@ West Lane~
|
||||
rusted and look like they haven't been used for a very long time. A dirt path
|
||||
follows the wall to the north and south.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -515,12 +556,12 @@ D2
|
||||
S
|
||||
#796
|
||||
Boat Launch~
|
||||
A massive lake is partially visible through the dense fog. A long narrow
|
||||
A massive lake is partially visible through the dense fog. A long, narrow
|
||||
boat is tied up to a small dock here. A cloaked figure is sitting in the back,
|
||||
holding a long pole. This boat looks to be a ferry between the shore and some
|
||||
unseen destination through the fog to the west.
|
||||
unseen destination through the fog to the west.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -532,12 +573,12 @@ D3
|
||||
S
|
||||
#797
|
||||
The Lake~
|
||||
The boat slowly moves across the rough surface of the lake, a strong wind
|
||||
blows from the north but not enough to dispell the fog. The owner of the boat
|
||||
slowly pushes the boat westward with his pole. The fog is too think to discern
|
||||
a destination.
|
||||
The boat slowly moves across the rough surface of the lake. A strong wind
|
||||
blows from the north but not enough to dispel the fog. The owner of the boat
|
||||
slowly pushes the boat onward with his pole. The fog is too thick to discern a
|
||||
destination.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -565,12 +606,12 @@ D3
|
||||
S
|
||||
#799
|
||||
Open Field~
|
||||
The Field continues north and south with no end in sight. Due east
|
||||
stands the massive castle resting in the middle of the lake on a small
|
||||
sland. The sky looks darker to the north and you catch a scent of death
|
||||
and decay from a gust of wind in that direction.
|
||||
The field continues north and south with no end in sight. Due east stands
|
||||
the massive castle resting in the middle of the lake on a small island. The sky
|
||||
looks darker to the north and you catch a scent of death and decay from a gust
|
||||
of wind in that direction.
|
||||
~
|
||||
7 0 0 0 0 0
|
||||
7 0 0 0 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -579,5 +620,9 @@ D2
|
||||
~
|
||||
~
|
||||
0 0 1724
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 701
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -2409,44 +2409,42 @@ The deck of the ship is far below you. You could @ojump@n down, but it is not r
|
||||
0 0 8376
|
||||
E
|
||||
flag jolly roger~
|
||||
@R
|
||||
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMMMMi' ;JMMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMM> MMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMM; 5MMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMM .. 'MMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMM MMMM! =MMMM; 'MMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMM! cMMMMM :.MMMMM6 iMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMM +5M5^MMM'+Yj! +MMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMM!::' :MMMM ;ijjtMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMMMM=+Mt :.'. '.MM MMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMi=MMMMMM.+MMMtMKYMMM'>MMMMM! MMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMY !MMMMM c:MMMMDM^= MMMMM .MMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMM. 5MMMM: ' . >MMMM= .MMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMM>. . .:cMMMMMMMMMM= '>j>+MMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMMMt; 'tMMt>' iMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMiiMMMMMMMMji=' .!tcYDMMMMMMJ' XMMMMMMMMMMM
|
||||
MMMMMMMMMMMM; ';cQMMM!' ;MMMMMMMMMMMM
|
||||
MMMMMMMMMMMMM> .:iMMMMMMMMMMMMMMMMt>' +MMMMMMMMMMMM
|
||||
MMMMMMMMMMMMM iMMMMMMMMMMMMMMMMMMMMMMMM .MMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMc>=MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
|
||||
@RMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMMMMi' ;JMMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMM> MMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMM; 5MMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMM .. 'MMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMM MMMM! =MMMM; 'MMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMM! cMMMMM :.MMMMM6 iMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMM +5M5^MMM'+Yj! +MMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMM!::' :MMMM ;ijjtMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMMMM=+Mt :.'. '.MM MMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMi=MMMMMM.+MMMtMKYMMM'>MMMMM! MMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMY !MMMMM c:MMMMDM^= MMMMM .MMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMM. 5MMMM: ' . >MMMM= .MMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMM>. . .:cMMMMMMMMMM= '>j>+MMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMMMt; 'tMMt>' iMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMiiMMMMMMMMji=' .!tcYDMMMMMMJ' XMMMMMMMMMMM
|
||||
MMMMMMMMMMMM; ';cQMMM!' ;MMMMMMMMMMMM
|
||||
MMMMMMMMMMMMM> .:iMMMMMMMMMMMMMMMMt>' +MMMMMMMMMMMM
|
||||
MMMMMMMMMMMMM iMMMMMMMMMMMMMMMMMMMMMMMM .MMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMc>=MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
|
||||
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@n
|
||||
|
||||
@g
|
||||
Some believe the Jolly Roger gets its name from the French
|
||||
"Jolie Rouge" or "Red Flag." The flag was first used by a
|
||||
French order of militant monks known as the "Poor Soldiers
|
||||
of Christ and the Temple of Solomon" -- commonly known as
|
||||
"The Knights Templar."
|
||||
@g
|
||||
Just as a terrorist to one is a freedom fighter to another,
|
||||
so it was with the Templars and their fleet. Wanted by the
|
||||
Pope and all the crowns of Europe, they came to be viewed,
|
||||
by the folks on the mainland, as pirates.
|
||||
@g
|
||||
For more history of the Jolly Roger,
|
||||
visit @ohttp://www.skullandcrossbones.org
|
||||
@n
|
||||
|
||||
@gSome believe the Jolly Roger gets its name from the French
|
||||
"Jolie Rouge" or "Red Flag." The flag was first used by a
|
||||
French order of militant monks known as the "Poor Soldiers
|
||||
of Christ and the Temple of Solomon" -- commonly known as
|
||||
"The Knights Templar."
|
||||
|
||||
Just as a terrorist to one is a freedom fighter to another,
|
||||
so it was with the Templars and their fleet. Wanted by the
|
||||
Pope and all the crowns of Europe, they came to be viewed,
|
||||
by the folks on the mainland, as pirates.
|
||||
|
||||
For more history of the Jolly Roger,
|
||||
visit@n http://www.skullandcrossbones.org
|
||||
~
|
||||
S
|
||||
T 8385
|
||||
|
||||
@@ -50,7 +50,7 @@ S
|
||||
Between Sand Dunes~
|
||||
You work your way between sand dunes. As you climb the top of one you can
|
||||
see nothing but desert stretching for miles in every direction. You find it
|
||||
very hard if not impossible to remember which direction you are heading.
|
||||
very hard, if not impossible, to remember which direction you are heading.
|
||||
~
|
||||
90 0 0 0 0 0
|
||||
D0
|
||||
@@ -376,7 +376,7 @@ A Dried Up River Bed~
|
||||
You find yourself trapped inside this natural canyon. The banks tower above
|
||||
your head, actually slanting towards you, making them impossible to climb.
|
||||
The rocky river bed makes an unsure footing and you stumble along, trying not
|
||||
to twist an ankle. The river bed leads in an east west direction,
|
||||
to twist an ankle. The river bed leads in an east west direction.
|
||||
~
|
||||
90 0 0 0 0 0
|
||||
D1
|
||||
@@ -469,7 +469,7 @@ D2
|
||||
S
|
||||
#9025
|
||||
The Desert~
|
||||
You can begin to discren what looks look tracks in the sand leading to the
|
||||
You can begin to discern what looks look tracks in the sand leading to the
|
||||
north and west. The remains of a trail being consumed by the desert sand. To
|
||||
the south you can see somthing on the horizon. Desert stretches as far as you
|
||||
can see in every other direction.
|
||||
@@ -552,11 +552,11 @@ D2
|
||||
S
|
||||
#9030
|
||||
Before the Mountains~
|
||||
You stand in the shadows of the intimidating mountains, just thinking about
|
||||
You stand in the shadows of the intimidating mountains. Just thinking about
|
||||
an avalanche or landslide gives you chills. The safety of open ground is just
|
||||
to the north. Anyone or anything could easily hide along the base of the
|
||||
mountains. A small trail leads to the east. An almost invisible trail leads
|
||||
south from here, toward the mountains.
|
||||
south from here, toward the mountains.
|
||||
~
|
||||
90 4 0 0 0 0
|
||||
D0
|
||||
@@ -567,18 +567,26 @@ D1
|
||||
~
|
||||
~
|
||||
0 0 9031
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 0 23904
|
||||
S
|
||||
#9031
|
||||
A Hidden Path~
|
||||
It is as if someone has taken the trouble to try and hide this small trail.
|
||||
It winds it's way still further to the north along the base of the mountains.
|
||||
Small trees and even a small stream give this place a feeling of peace.
|
||||
It winds its way still further to the north along the base of the mountains.
|
||||
Small trees and even a small stream give this place a feeling of peace.
|
||||
~
|
||||
90 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 9032
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 14000
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user