Updated World (thanks Parna) and other text files for release. --Rumble

This commit is contained in:
Rumble
2010-01-26 23:24:49 +00:00
parent 00efdfc9aa
commit ef9d61d984
349 changed files with 6589 additions and 5743 deletions

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@@ -495,13 +495,11 @@ You see the laboratory.
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#3019
The Mages' Laboratory~
This is the Magical Experiments Laboratory. Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks. The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible. A well in
the middle of the floor leads down into darkness. Vile smells waft from the
depths.
This is the Magical Experiments Laboratory. Dark smoke-stained stones arch
over numerous huge oaken tables, most of these cluttered with strange- looking
pipes and flasks. The floor is covered with half-erased pentagrams and even
weirder symbols, and a blackboard in a dark corner has only been partially
cleaned, some painful-looking letters faintly visible.
~
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@@ -509,12 +507,6 @@ You see the bar.
~
~
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You can't see what is down there, it is too dark. Looks like it would be
impossible to climb back up.
~
~
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#3020
The Armory~
@@ -774,7 +766,14 @@ sign~
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#3032
PETSHOP STOREROOM~
Mortals should never come here!
Make two rooms and some pets. The rooms MUST be sequential. If the first
room is 315 then the second must be 316. The second room is known as the
storeroom. All that is required in the storeroom is to load one of each mob you
wish to be a pet. This room can not have any exits and will never be used by
mortals. Although a pet shopkeeper is not required it is recommended. After
all of this is done ask your coder to implement the petshop. It will not work
until the code is changed and the MUD is rebooted. The cost of pets is 300
times their level.
~
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