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Updated World (thanks Parna) and other text files for release. --Rumble
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@@ -495,13 +495,11 @@ You see the laboratory.
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S
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#3019
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The Mages' Laboratory~
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This is the Magical Experiments Laboratory. Dark smoke-stained stones
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arch over numerous huge oaken tables, most of these cluttered with strange-
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looking pipes and flasks. The floor is covered with half-erased pentagrams
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and even weirder symbols, and a blackboard in a dark corner has only been
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partially cleaned, some painful-looking letters faintly visible. A well in
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the middle of the floor leads down into darkness. Vile smells waft from the
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depths.
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This is the Magical Experiments Laboratory. Dark smoke-stained stones arch
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over numerous huge oaken tables, most of these cluttered with strange- looking
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pipes and flasks. The floor is covered with half-erased pentagrams and even
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weirder symbols, and a blackboard in a dark corner has only been partially
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cleaned, some painful-looking letters faintly visible.
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~
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30 12 0 0 0 0
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D3
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@@ -509,12 +507,6 @@ You see the bar.
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~
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~
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0 -1 3018
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D5
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You can't see what is down there, it is too dark. Looks like it would be
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impossible to climb back up.
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~
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~
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0 -1 7017
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S
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#3020
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The Armory~
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@@ -774,7 +766,14 @@ sign~
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S
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#3032
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PETSHOP STOREROOM~
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Mortals should never come here!
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Make two rooms and some pets. The rooms MUST be sequential. If the first
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room is 315 then the second must be 316. The second room is known as the
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storeroom. All that is required in the storeroom is to load one of each mob you
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wish to be a pet. This room can not have any exits and will never be used by
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mortals. Although a pet shopkeeper is not required it is recommended. After
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all of this is done ask your coder to implement the petshop. It will not work
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until the code is changed and the MUD is rebooted. The cost of pets is 300
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times their level.
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~
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30 1536 0 0 0 0
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S
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