Updated World (thanks Parna) and other text files for release. --Rumble

This commit is contained in:
Rumble
2010-01-26 23:24:49 +00:00
parent 00efdfc9aa
commit ef9d61d984
349 changed files with 6589 additions and 5743 deletions

View File

@@ -5,7 +5,7 @@ the land and the plateau which McGintey Cove rests upon. To the south the
bridge leads the way into the city, to the north is a toll booth which sits on
the side of McGintey Road.
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@@ -16,8 +16,8 @@ D2
0 -1 31501
E
credits info~
Kaan
Zone 315 is linked to the following zones:
Kaan
Zone 315 is linked to the following zones:
258 Light Forest at 31500 (north) ---> 25828
316 McGintey Guild Area at 31510 (west ) ---> 31600
317 Wharf at 31515 (east ) ---> 31700
@@ -36,7 +36,7 @@ the anchors which hold the bridge to the cliff face are by themselves bigger
than you. You may enter into the city or head north back over the bridge into
the wilderness.
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@@ -51,7 +51,7 @@ Eastern Bridge~
The bridge heads south toward the city entrance or leads the way north to
McGintey Road.
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@@ -65,7 +65,7 @@ S
Eastern Bridge~
The bridge runs straight south into the city, or north twoard McGintey Road.
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@@ -82,7 +82,7 @@ McGintey Cove over night. The place is not all that flashy, but it always has a
warm fire at night, plenty of ale, and the beds upstairs are always very
comfortable.
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@@ -99,7 +99,7 @@ bridge which allows access to the outside world. East of you is a small, tidy
building with a sign out front proclaiming 'INFORMATION'. To the west is very
nice looking inn, the Cliffside.
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@@ -124,7 +124,7 @@ to south, from wall to wall. On your side of the counter at the north end is a
large rack full of maps and brochures which tell in great hype and detail all
the wonders of McGintey Cove. The exit to West Main lies just west of you.
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@@ -139,7 +139,7 @@ owner and operator, an ex-gladiator from the pits, never seems to mind any
fights in his business. It is even rumored that he sometimes starts them
himself!
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@@ -152,7 +152,7 @@ way, both sides of the road, with the ocassional side street branching off. To
your west is a very loud and rustic looking tavern called Samuel Faarza's, and
to your east is the post office.
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@@ -176,7 +176,7 @@ Post Office~
larger building from what you saw outside. You may either send mail to any
player here or receive any mail you have been sent.
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undefined~
@@ -188,7 +188,7 @@ North St.~
McGintey Cove. To your north is the southern wall of the Cliffside Inn, south
is the wall of an unknown shop who's entrance must be on some other side.
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@@ -205,7 +205,7 @@ north the street heads toward the western bridge, one of the exits out of town.
South, the street runs toward the bazaar. North street runs west into the guild
area or east deeper into the main section of town.
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@@ -231,7 +231,7 @@ another direction, because from this side all you see is their brick wall. To
the north is the Town Meeting Hall, a gloriously large place - built for a large
town.
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@@ -251,7 +251,7 @@ North St.~
North and E. Main. West the street runs past the Town Meeting Hall, north of
you is the entrance to the Teleport Shop.
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@@ -272,7 +272,7 @@ direction. North leads to the Eastern Bridge out of town, while south leads
deeper into town toward the bazaar. Heading east on North St. Takes you up
hill into the Wharf, the high-class, prestigious section of McGintey Cove.
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@@ -296,7 +296,7 @@ North St.~
known for it's high prices and high class people. To the west the street runs
into an intersection of two of the main roads of the city.
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@@ -313,7 +313,7 @@ counters and shelves are filled with vials and beakers, all full of different
colored fluids, some of which bubble, some of which fizz, some which steam. If
you need potions, it looks like you probably came to the right place.
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@@ -325,7 +325,7 @@ West Main~
which is the center of the city. East of you is the Jewelry shop and west is
the local potion shop, the Libation Station.
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@@ -349,7 +349,7 @@ Jewelry Store~
this town might be a bit too rough. Possibly you should ask if you would like
to take a look at what the shopkeeper has to offer.
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@@ -363,7 +363,7 @@ money does not belong to the bank. Wise investments and purchases do yield a
profit over time, however all banks seem to have way more than enough money for
themselves. This bank is no exception.
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@@ -374,7 +374,7 @@ East Main~
The street heads south toward the bazaar or north toward the city gates and
the Eastern Bridge. The city bank is just west of here, and the armory is east.
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@@ -398,7 +398,7 @@ McGintey City Armory~
repair or disrepair. It doesn't look as if the armor here is of the absolute
finest quality, however it does cover most of your major organs.
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@@ -409,7 +409,7 @@ Top of the Stairs~
A desk has been set here for the purpose of allowing your receptionist to
find you a room which is vacant so that you may rest in comfort.
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@@ -422,7 +422,7 @@ dogs braking, cats meowing and birds chirping is enough to drive you crazy and
you just got here. How in the world does anyone stand all the racket long
enough to actually work here?
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@@ -430,7 +430,14 @@ D1
S
#31524
PETSHOP STOREROOM~
Mortals should never come here!
Make two rooms and some pets. The rooms MUST be sequential. If the first
room is 315 then the second must be 316. The second room is known as the
storeroom. All that is required in the storeroom is to load one of each mob you
wish to be a pet. This room can not have any exits and will never be used by
mortals. Although a pet shopkeeper is not required it is recommended. After
all of this is done ask your coder to implement the petshop. It will not work
until the code is changed and the MUD is rebooted. The cost of pets is 300
times their level.
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@@ -441,7 +448,7 @@ most of the city's center. Vendors from all over the land come to buy, sell,
and trade exotic goods of every kind. The street also runs north toward the
city gates. East of you is the weapon shop, and to the west is the pet shop.
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@@ -468,7 +475,7 @@ a kid who's rich father bought him the shop only in an attempt to keep the kid
occupied away from home. Hence, the poor quality of weapon sold here, and the
high prices, which are that way because of the low volume.
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@@ -480,7 +487,7 @@ Traveller's Pitstop~
or her travelling in style, or at least in a semblance of style. From lanterns
to carrying cases, this store has it all.
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@@ -492,7 +499,7 @@ East Main~
merchant's fair which runs all day and all night every day. To the east is the
local branch of law enforcement, and to the west is the town general store.
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@@ -517,7 +524,7 @@ at this time. There are only a few officers on duty here, looks as if most of
the officers spend their time patrolling the city rather than wasting it here in
the office.
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@@ -529,7 +536,7 @@ Bazaar~
all day, all night affair full of noise and hubbub, all from the loud haggling
of the merchants who offer their goods and any potential customers who walk by.
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@@ -546,7 +553,7 @@ spot for some of the strangest and most exotic goods to be sold by vendors who
have travelled far and wide to claim their treasures. North is the entrance
onto West Main, the bazaar leads off in every direction.
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@@ -570,7 +577,7 @@ The Bazaar~
goods, some shopping for the hard-to-find goods that can only be found in places
such as this.
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@@ -589,7 +596,7 @@ The Bazaar~
The bazaar heads off into the east, west and south. To the north, it butts
up against a shop's wall.
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@@ -611,7 +618,7 @@ world to sell their goods here, hoping to find an open spot on the stone to set
up shop. You may leave the bazaar to the north onto East Main, or head off into
the bazaar in any other direction.
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@@ -634,7 +641,7 @@ The Bazaar~
You stand at the northeast corner of the bazaar. You may head south or west
into the bazaar or browse the goods offered at this locale.
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@@ -649,7 +656,7 @@ The Bazaar~
The bazaar's noise and smells surround you, washing around you in an endless
blur.
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@@ -669,7 +676,7 @@ The Bazaar~
city, browsing and shopping for goods which are offered by these fine men and
woman from all corners of the land.
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@@ -692,7 +699,7 @@ The Bazaar~
The bazaar surrounds you in every direction, vendors call out to you from all
sides.
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@@ -715,7 +722,7 @@ The Bazaar~
You may head in any direction from here into more of the bazaar, or browse
the good this fine merchant sells.
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@@ -761,7 +768,7 @@ The Bazaar~
You stand at far eastern side of the bazaar. You may go south, north or west
into more of the bazaar.
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@@ -780,7 +787,7 @@ The Bazaar~
You stand at the western side of the bazaar. You may head east, north or
south into the bazaar from here.
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@@ -799,7 +806,7 @@ The Bazaar~
The bazaar surrounds you on all sides. You may head in any direction into
this crazy managerie of goods.
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@@ -823,7 +830,7 @@ The Bazaar~
shopping is the universal language. You may head in any direction from your
current position.
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@@ -846,7 +853,7 @@ The Bazaar~
All around are men and women trying their damndest to get you to buy their
products. This is quite an exciting place.
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@@ -875,7 +882,7 @@ resting on your chest even though your head is held high. Now the whole bazaar
is laughing, laughing, laughing... Just kidding. A bit of crowd claustrophobia
there.
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@@ -897,7 +904,7 @@ S
The Bazaar~
The bazaar heads south, north and east from here.
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@@ -917,7 +924,7 @@ The Bazaar~
wall is just south of you, and the city wall is west of you. You may head into
the bazaar to the north and east.
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@@ -933,7 +940,7 @@ The Bazaar~
heads off to the north, east and west. You may exit the bazaar to the south
onto West Main.
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@@ -956,7 +963,7 @@ The Bazaar~
You stand at the southern end of the bazaar. A building wall is to your
south, the bazaar stretches out to the north, east and west.
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@@ -975,7 +982,7 @@ The Bazaar~
You are at the south end of the bazaar. You may head in any direction but
south, which is the north wall of a business facing Main St.
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@@ -997,7 +1004,7 @@ and sounds, most of which coming from the colorful people who push their goods
here. You may exit onto East Main to the south or head out into the bazaar in
any other direction.
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@@ -1020,7 +1027,7 @@ The Bazaar~
Your stand at the far southeastern corner of the bazaar. Looking north and
west, it seems that the bazaar must go on forever.
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@@ -1050,7 +1057,7 @@ every part of the world, plying their goods. To the south the road continues
with shops on either side. East of you is the Green Leaf, a local dining
facility.
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@@ -1071,7 +1078,7 @@ common fare most people from this area would be used to. Looks as if the
tourist trade does not touch this homey little place, and for that reason most
locals like it here best.
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@@ -1084,7 +1091,7 @@ which is failing only because of it's lack of variety and it's competition
located in the guild area. The scrolls offered are of fine quality and work
with almost every use, but the scrolls offered are not popularly needed.
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@@ -1098,7 +1105,7 @@ crooked over the door proclaiming it the Parchment Place. The way is impassable
to the east, a steep hill runs up for quite some distance to the Wharf, the high
class section of town.
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@@ -1118,7 +1125,7 @@ Fatima's Footwear~
shined, all placed strategically on shelves so as to give the customer the best
angle on them.
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@@ -1130,7 +1137,7 @@ West Main~
road leads into the bazaar and south the road heads into an intersection with
South St. East of you is the jeweler and west is Fatima's Footwear.
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@@ -1165,7 +1172,7 @@ Hospital~
This small one room whitewashed building houses just enough equipment to heal
any standard health issues.
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@@ -1176,7 +1183,7 @@ East Main~
The road runs north toward the bazaar or south past an intersection with
South St toward the Docks.
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@@ -1197,7 +1204,7 @@ along the south wall, and behind the counter are flasks and cups of varying
shapes and colors. Some kind of large machine, most probably used to distill
sea water into drinking water sits back behind the counter.
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@@ -1208,7 +1215,7 @@ South Street~
The street heads west into the guild area or east into the main business
sections of McGintey Cove.
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@@ -1226,7 +1233,7 @@ the area of town known as the Docks, where all the sea vessels are built and
most sailors stay when in port. To the west the street heads into the Guild
area.
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@@ -1250,7 +1257,7 @@ South Street~
sells all manner of hand wear. The street here seems a bit dirtier, less kept
up than the streets at the north end of town near the gates, almost dingy.
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@@ -1269,7 +1276,7 @@ South St~
The road, seeming a bit dark and gloomy at this end of town, heads east and
west from here. To the north is a small hospital.
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@@ -1289,7 +1296,7 @@ East Main and South St~
lies the Dock area, east heads uphill into the high class area of town, the
Wharf, and north and west lead deeper into the main business district.
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@@ -1330,7 +1337,7 @@ West Main~
The road leads generally downhill, sometimes down steps toward to the sea shore
where sailors roam about, looking for food stuffs or women, as is their wont.
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@@ -1348,7 +1355,7 @@ gauntlets and glaives which would be too heavy to hang from a hook on the racks.
It smells of frehly oiled metal and leather in here, a delightful combination
for any seasoned adventurer such as yourself.
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@@ -1362,7 +1369,7 @@ covered in dirt and grime and the farther south you get, the worse the roads
get. Hard to believe that some of more high class people actually come through
here.
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@@ -1379,7 +1386,7 @@ that this is a seaport town and all. The prices offered here are substantially
less than those found in most other towns, and the choices of travel are much
less limited than the other, smaller inland towns.
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@@ -1392,7 +1399,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
of the city. Pity that so many of the less fortunate make it their permanent
place of residence. Ah well, it's still a fine place to relax.
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@@ -1413,7 +1420,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
of the city. Pity that so many of the less fortunate make it their permanent
place of residence. Ah well, it's still a fine place to relax.
~
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@@ -1434,7 +1441,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
of the city. Pity that so many of the less fortunate make it their permanent
place of residence. Ah well, it's still a fine place to relax.
~
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@@ -1455,7 +1462,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
of the city. Pity that so many of the less fortunate make it their permanent
place of residence. Ah well, it's still a fine place to relax.
~
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@@ -1477,7 +1484,7 @@ town. Monthly meetings are still held by either the town mayor or the immortal
sponsor for this town. The upper reaches of this fine place hold the various
board rooms for McGintey Cove.
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@@ -1494,7 +1501,7 @@ Gods or just post whatever might be on their mind in general. This is not a
board to be used to post flames, if a message is considered to be a flame it
will be removed immediately.
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@@ -1515,7 +1522,7 @@ hometown is chosen instead. The board here is intended to be used by players to
talk about quests, request quests, or suggest new quests. Feel free to post any
suggestions you may have.
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@@ -1528,7 +1535,7 @@ additions to Dibrova. We encourage all players to give input regarding any and
all aspects of the game, we want to make this a game for everyone, so don't be
shy!
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~