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Updated World (thanks Parna) and other text files for release. --Rumble
This commit is contained in:
@@ -5,7 +5,7 @@ the land and the plateau which McGintey Cove rests upon. To the south the
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bridge leads the way into the city, to the north is a toll booth which sits on
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the side of McGintey Road.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -16,8 +16,8 @@ D2
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0 -1 31501
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E
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credits info~
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Kaan
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Zone 315 is linked to the following zones:
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Kaan
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Zone 315 is linked to the following zones:
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258 Light Forest at 31500 (north) ---> 25828
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316 McGintey Guild Area at 31510 (west ) ---> 31600
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317 Wharf at 31515 (east ) ---> 31700
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@@ -36,7 +36,7 @@ the anchors which hold the bridge to the cliff face are by themselves bigger
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than you. You may enter into the city or head north back over the bridge into
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the wilderness.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -51,7 +51,7 @@ Eastern Bridge~
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The bridge heads south toward the city entrance or leads the way north to
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McGintey Road.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -65,7 +65,7 @@ S
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Eastern Bridge~
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The bridge runs straight south into the city, or north twoard McGintey Road.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -82,7 +82,7 @@ McGintey Cove over night. The place is not all that flashy, but it always has a
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warm fire at night, plenty of ale, and the beds upstairs are always very
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comfortable.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D1
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~
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~
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@@ -99,7 +99,7 @@ bridge which allows access to the outside world. East of you is a small, tidy
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building with a sign out front proclaiming 'INFORMATION'. To the west is very
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nice looking inn, the Cliffside.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -124,7 +124,7 @@ to south, from wall to wall. On your side of the counter at the north end is a
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large rack full of maps and brochures which tell in great hype and detail all
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the wonders of McGintey Cove. The exit to West Main lies just west of you.
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~
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315 32792 0 0 0 0
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315 24 0 0 0 0
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D3
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~
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~
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@@ -139,7 +139,7 @@ owner and operator, an ex-gladiator from the pits, never seems to mind any
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fights in his business. It is even rumored that he sometimes starts them
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himself!
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~
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D1
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~
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~
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@@ -152,7 +152,7 @@ way, both sides of the road, with the ocassional side street branching off. To
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your west is a very loud and rustic looking tavern called Samuel Faarza's, and
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to your east is the post office.
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~
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D0
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~
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~
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@@ -176,7 +176,7 @@ Post Office~
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larger building from what you saw outside. You may either send mail to any
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player here or receive any mail you have been sent.
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~
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315 32792 0 0 0 0
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315 24 0 0 0 0
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D3
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~
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undefined~
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@@ -188,7 +188,7 @@ North St.~
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McGintey Cove. To your north is the southern wall of the Cliffside Inn, south
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is the wall of an unknown shop who's entrance must be on some other side.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D1
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~
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~
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@@ -205,7 +205,7 @@ north the street heads toward the western bridge, one of the exits out of town.
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South, the street runs toward the bazaar. North street runs west into the guild
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area or east deeper into the main section of town.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -231,7 +231,7 @@ another direction, because from this side all you see is their brick wall. To
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the north is the Town Meeting Hall, a gloriously large place - built for a large
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town.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -251,7 +251,7 @@ North St.~
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North and E. Main. West the street runs past the Town Meeting Hall, north of
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you is the entrance to the Teleport Shop.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -272,7 +272,7 @@ direction. North leads to the Eastern Bridge out of town, while south leads
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deeper into town toward the bazaar. Heading east on North St. Takes you up
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hill into the Wharf, the high-class, prestigious section of McGintey Cove.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -296,7 +296,7 @@ North St.~
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known for it's high prices and high class people. To the west the street runs
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into an intersection of two of the main roads of the city.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D1
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~
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~
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@@ -313,7 +313,7 @@ counters and shelves are filled with vials and beakers, all full of different
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colored fluids, some of which bubble, some of which fizz, some which steam. If
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you need potions, it looks like you probably came to the right place.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D1
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~
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~
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@@ -325,7 +325,7 @@ West Main~
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which is the center of the city. East of you is the Jewelry shop and west is
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the local potion shop, the Libation Station.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -349,7 +349,7 @@ Jewelry Store~
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this town might be a bit too rough. Possibly you should ask if you would like
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to take a look at what the shopkeeper has to offer.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D3
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~
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~
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@@ -363,7 +363,7 @@ money does not belong to the bank. Wise investments and purchases do yield a
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profit over time, however all banks seem to have way more than enough money for
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themselves. This bank is no exception.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D1
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~
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~
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@@ -374,7 +374,7 @@ East Main~
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The street heads south toward the bazaar or north toward the city gates and
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the Eastern Bridge. The city bank is just west of here, and the armory is east.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -398,7 +398,7 @@ McGintey City Armory~
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repair or disrepair. It doesn't look as if the armor here is of the absolute
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finest quality, however it does cover most of your major organs.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D3
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~
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~
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@@ -409,7 +409,7 @@ Top of the Stairs~
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A desk has been set here for the purpose of allowing your receptionist to
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find you a room which is vacant so that you may rest in comfort.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D5
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~
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~
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@@ -422,7 +422,7 @@ dogs braking, cats meowing and birds chirping is enough to drive you crazy and
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you just got here. How in the world does anyone stand all the racket long
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enough to actually work here?
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D1
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~
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~
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@@ -430,7 +430,14 @@ D1
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S
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#31524
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PETSHOP STOREROOM~
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Mortals should never come here!
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Make two rooms and some pets. The rooms MUST be sequential. If the first
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room is 315 then the second must be 316. The second room is known as the
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storeroom. All that is required in the storeroom is to load one of each mob you
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wish to be a pet. This room can not have any exits and will never be used by
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mortals. Although a pet shopkeeper is not required it is recommended. After
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all of this is done ask your coder to implement the petshop. It will not work
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until the code is changed and the MUD is rebooted. The cost of pets is 300
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times their level.
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~
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315 1024 0 0 0 0
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S
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@@ -441,7 +448,7 @@ most of the city's center. Vendors from all over the land come to buy, sell,
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and trade exotic goods of every kind. The street also runs north toward the
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city gates. East of you is the weapon shop, and to the west is the pet shop.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -468,7 +475,7 @@ a kid who's rich father bought him the shop only in an attempt to keep the kid
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occupied away from home. Hence, the poor quality of weapon sold here, and the
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high prices, which are that way because of the low volume.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D3
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~
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~
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@@ -480,7 +487,7 @@ Traveller's Pitstop~
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or her travelling in style, or at least in a semblance of style. From lanterns
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to carrying cases, this store has it all.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D1
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~
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~
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@@ -492,7 +499,7 @@ East Main~
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merchant's fair which runs all day and all night every day. To the east is the
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local branch of law enforcement, and to the west is the town general store.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -517,7 +524,7 @@ at this time. There are only a few officers on duty here, looks as if most of
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the officers spend their time patrolling the city rather than wasting it here in
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the office.
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~
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315 32776 0 0 0 0
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315 8 0 0 0 0
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D3
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~
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~
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@@ -529,7 +536,7 @@ Bazaar~
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all day, all night affair full of noise and hubbub, all from the loud haggling
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of the merchants who offer their goods and any potential customers who walk by.
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~
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315 0 0 0 0 0
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D1
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~
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~
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@@ -546,7 +553,7 @@ spot for some of the strangest and most exotic goods to be sold by vendors who
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have travelled far and wide to claim their treasures. North is the entrance
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onto West Main, the bazaar leads off in every direction.
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~
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315 0 0 0 0 0
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D0
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~
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~
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@@ -570,7 +577,7 @@ The Bazaar~
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goods, some shopping for the hard-to-find goods that can only be found in places
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such as this.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D1
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~
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~
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@@ -589,7 +596,7 @@ The Bazaar~
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The bazaar heads off into the east, west and south. To the north, it butts
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up against a shop's wall.
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~
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D1
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~
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~
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@@ -611,7 +618,7 @@ world to sell their goods here, hoping to find an open spot on the stone to set
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up shop. You may leave the bazaar to the north onto East Main, or head off into
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the bazaar in any other direction.
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~
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D0
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~
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~
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@@ -634,7 +641,7 @@ The Bazaar~
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You stand at the northeast corner of the bazaar. You may head south or west
|
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into the bazaar or browse the goods offered at this locale.
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~
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315 0 0 0 0 0
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D2
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~
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~
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@@ -649,7 +656,7 @@ The Bazaar~
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The bazaar's noise and smells surround you, washing around you in an endless
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blur.
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~
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315 0 0 0 0 0
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D0
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~
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~
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@@ -669,7 +676,7 @@ The Bazaar~
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city, browsing and shopping for goods which are offered by these fine men and
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woman from all corners of the land.
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~
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315 0 0 0 0 0
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D0
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~
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~
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@@ -692,7 +699,7 @@ The Bazaar~
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The bazaar surrounds you in every direction, vendors call out to you from all
|
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sides.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -715,7 +722,7 @@ The Bazaar~
|
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You may head in any direction from here into more of the bazaar, or browse
|
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the good this fine merchant sells.
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~
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -761,7 +768,7 @@ The Bazaar~
|
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You stand at far eastern side of the bazaar. You may go south, north or west
|
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into more of the bazaar.
|
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~
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D0
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~
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~
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@@ -780,7 +787,7 @@ The Bazaar~
|
||||
You stand at the western side of the bazaar. You may head east, north or
|
||||
south into the bazaar from here.
|
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~
|
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -799,7 +806,7 @@ The Bazaar~
|
||||
The bazaar surrounds you on all sides. You may head in any direction into
|
||||
this crazy managerie of goods.
|
||||
~
|
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
|
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~
|
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@@ -823,7 +830,7 @@ The Bazaar~
|
||||
shopping is the universal language. You may head in any direction from your
|
||||
current position.
|
||||
~
|
||||
315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
|
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~
|
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@@ -846,7 +853,7 @@ The Bazaar~
|
||||
All around are men and women trying their damndest to get you to buy their
|
||||
products. This is quite an exciting place.
|
||||
~
|
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
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@@ -875,7 +882,7 @@ resting on your chest even though your head is held high. Now the whole bazaar
|
||||
is laughing, laughing, laughing... Just kidding. A bit of crowd claustrophobia
|
||||
there.
|
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~
|
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315 0 0 0 0 0
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D0
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~
|
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~
|
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@@ -897,7 +904,7 @@ S
|
||||
The Bazaar~
|
||||
The bazaar heads south, north and east from here.
|
||||
~
|
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
|
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~
|
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@@ -917,7 +924,7 @@ The Bazaar~
|
||||
wall is just south of you, and the city wall is west of you. You may head into
|
||||
the bazaar to the north and east.
|
||||
~
|
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
|
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@@ -933,7 +940,7 @@ The Bazaar~
|
||||
heads off to the north, east and west. You may exit the bazaar to the south
|
||||
onto West Main.
|
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~
|
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
|
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~
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@@ -956,7 +963,7 @@ The Bazaar~
|
||||
You stand at the southern end of the bazaar. A building wall is to your
|
||||
south, the bazaar stretches out to the north, east and west.
|
||||
~
|
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315 0 0 0 0 0
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D0
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~
|
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~
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@@ -975,7 +982,7 @@ The Bazaar~
|
||||
You are at the south end of the bazaar. You may head in any direction but
|
||||
south, which is the north wall of a business facing Main St.
|
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~
|
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315 0 0 0 0 0
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D0
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~
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~
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@@ -997,7 +1004,7 @@ and sounds, most of which coming from the colorful people who push their goods
|
||||
here. You may exit onto East Main to the south or head out into the bazaar in
|
||||
any other direction.
|
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~
|
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315 0 0 0 0 0
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D0
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~
|
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~
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@@ -1020,7 +1027,7 @@ The Bazaar~
|
||||
Your stand at the far southeastern corner of the bazaar. Looking north and
|
||||
west, it seems that the bazaar must go on forever.
|
||||
~
|
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315 32768 0 0 0 0
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315 0 0 0 0 0
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D0
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~
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~
|
||||
@@ -1050,7 +1057,7 @@ every part of the world, plying their goods. To the south the road continues
|
||||
with shops on either side. East of you is the Green Leaf, a local dining
|
||||
facility.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1071,7 +1078,7 @@ common fare most people from this area would be used to. Looks as if the
|
||||
tourist trade does not touch this homey little place, and for that reason most
|
||||
locals like it here best.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1084,7 +1091,7 @@ which is failing only because of it's lack of variety and it's competition
|
||||
located in the guild area. The scrolls offered are of fine quality and work
|
||||
with almost every use, but the scrolls offered are not popularly needed.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1098,7 +1105,7 @@ crooked over the door proclaiming it the Parchment Place. The way is impassable
|
||||
to the east, a steep hill runs up for quite some distance to the Wharf, the high
|
||||
class section of town.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
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|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1118,7 +1125,7 @@ Fatima's Footwear~
|
||||
shined, all placed strategically on shelves so as to give the customer the best
|
||||
angle on them.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1130,7 +1137,7 @@ West Main~
|
||||
road leads into the bazaar and south the road heads into an intersection with
|
||||
South St. East of you is the jeweler and west is Fatima's Footwear.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1165,7 +1172,7 @@ Hospital~
|
||||
This small one room whitewashed building houses just enough equipment to heal
|
||||
any standard health issues.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1176,7 +1183,7 @@ East Main~
|
||||
The road runs north toward the bazaar or south past an intersection with
|
||||
South St toward the Docks.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1197,7 +1204,7 @@ along the south wall, and behind the counter are flasks and cups of varying
|
||||
shapes and colors. Some kind of large machine, most probably used to distill
|
||||
sea water into drinking water sits back behind the counter.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1208,7 +1215,7 @@ South Street~
|
||||
The street heads west into the guild area or east into the main business
|
||||
sections of McGintey Cove.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1226,7 +1233,7 @@ the area of town known as the Docks, where all the sea vessels are built and
|
||||
most sailors stay when in port. To the west the street heads into the Guild
|
||||
area.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1250,7 +1257,7 @@ South Street~
|
||||
sells all manner of hand wear. The street here seems a bit dirtier, less kept
|
||||
up than the streets at the north end of town near the gates, almost dingy.
|
||||
~
|
||||
315 32776 0 0 0 0
|
||||
315 8 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1269,7 +1276,7 @@ South St~
|
||||
The road, seeming a bit dark and gloomy at this end of town, heads east and
|
||||
west from here. To the north is a small hospital.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1289,7 +1296,7 @@ East Main and South St~
|
||||
lies the Dock area, east heads uphill into the high class area of town, the
|
||||
Wharf, and north and west lead deeper into the main business district.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1330,7 +1337,7 @@ West Main~
|
||||
The road leads generally downhill, sometimes down steps toward to the sea shore
|
||||
where sailors roam about, looking for food stuffs or women, as is their wont.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1348,7 +1355,7 @@ gauntlets and glaives which would be too heavy to hang from a hook on the racks.
|
||||
It smells of frehly oiled metal and leather in here, a delightful combination
|
||||
for any seasoned adventurer such as yourself.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1362,7 +1369,7 @@ covered in dirt and grime and the farther south you get, the worse the roads
|
||||
get. Hard to believe that some of more high class people actually come through
|
||||
here.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1379,7 +1386,7 @@ that this is a seaport town and all. The prices offered here are substantially
|
||||
less than those found in most other towns, and the choices of travel are much
|
||||
less limited than the other, smaller inland towns.
|
||||
~
|
||||
315 32768 0 0 0 0
|
||||
315 0 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1392,7 +1399,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
|
||||
of the city. Pity that so many of the less fortunate make it their permanent
|
||||
place of residence. Ah well, it's still a fine place to relax.
|
||||
~
|
||||
315 32788 0 0 0 0
|
||||
315 20 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1413,7 +1420,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
|
||||
of the city. Pity that so many of the less fortunate make it their permanent
|
||||
place of residence. Ah well, it's still a fine place to relax.
|
||||
~
|
||||
315 32788 0 0 0 0
|
||||
315 20 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1434,7 +1441,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
|
||||
of the city. Pity that so many of the less fortunate make it their permanent
|
||||
place of residence. Ah well, it's still a fine place to relax.
|
||||
~
|
||||
315 32788 0 0 0 0
|
||||
315 20 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1455,7 +1462,7 @@ citizens to have a place for a peaceful rest away from all the noise and hustle
|
||||
of the city. Pity that so many of the less fortunate make it their permanent
|
||||
place of residence. Ah well, it's still a fine place to relax.
|
||||
~
|
||||
315 32788 0 0 0 0
|
||||
315 20 0 0 0 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
@@ -1477,7 +1484,7 @@ town. Monthly meetings are still held by either the town mayor or the immortal
|
||||
sponsor for this town. The upper reaches of this fine place hold the various
|
||||
board rooms for McGintey Cove.
|
||||
~
|
||||
315 32792 0 0 0 0
|
||||
315 24 0 0 0 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1494,7 +1501,7 @@ Gods or just post whatever might be on their mind in general. This is not a
|
||||
board to be used to post flames, if a message is considered to be a flame it
|
||||
will be removed immediately.
|
||||
~
|
||||
315 32796 0 0 0 0
|
||||
315 28 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1515,7 +1522,7 @@ hometown is chosen instead. The board here is intended to be used by players to
|
||||
talk about quests, request quests, or suggest new quests. Feel free to post any
|
||||
suggestions you may have.
|
||||
~
|
||||
315 32796 0 0 0 0
|
||||
315 28 0 0 0 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
@@ -1528,7 +1535,7 @@ additions to Dibrova. We encourage all players to give input regarding any and
|
||||
all aspects of the game, we want to make this a game for everyone, so don't be
|
||||
shy!
|
||||
~
|
||||
315 32796 0 0 0 0
|
||||
315 28 0 0 0 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
|
||||
Reference in New Issue
Block a user