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Updated World (thanks Parna) and other text files for release. --Rumble
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@@ -1,9 +1,9 @@
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#700
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Camelot Zone Description Room~
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Builder : Rumble
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Builder : Lok
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Zone : 7 Camelot
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Related Zones: 16 Camelot II, 17 Camelot III
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Began : 1997, one of my first zones.
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Began : 1994
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Player Level : 20-30
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Rooms : 26
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Mobs : 12
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@@ -12,11 +12,7 @@ Shops : 0
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Triggers : 0
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Theme : Medieval
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Plot : The zone is based off the theme of Camelot: king arthur, the
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knights, the round table, merlin, etc. Originally started with
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zone 16 and 17, ran out of room so also used a few rooms in zone
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7. zone 7 is now used for extra rooms where needed.
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LOOK LINKS
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knights, the round table, merlin, etc.
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~
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7 512 0 0 0 0
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E
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@@ -54,13 +50,58 @@ links credits info~
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17 Camelot III at 799 (south) ---> 1724
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~
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S
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#701
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Along the Stream~
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The small stream grows to the West into a respectable river. The stream has
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eroded the bank walls and the only way to continue is into the stream itself.
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A field opens to the East and a small outpost is visible.
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~
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D1
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D3
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~
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~
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0 0 702
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S
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#702
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In the River~
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The current in the river is strong but still manageable. The river banks are
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well above your head on either side and look unpassable. The river bends to the
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south into dangerous rapids. A small shack lies to the west.
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~
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D1
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D3
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0 0 703
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S
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T 700
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#703
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An Old Shack ~
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This run down wood shack has been looted of anything valuable long ago. It
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is now covered large amounts of dust and cobwebs. A few broken pieces of wood
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furniture and other debris litters the floor.
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~
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D1
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~
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~
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0 0 702
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S
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#775
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The Forest Arden~
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The forest of Arden stretches in all directions, consisting of towering oaks
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and unknown wildlife. A path leads north and south into the forest. There is a
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guilded plaque affixed to a boulder.
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gilded plaque affixed to a boulder.
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~
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D0
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~
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~
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@@ -74,10 +115,10 @@ D3
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E
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plaque guilded~
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Let it be known that Arthur, King of the Britains seeks to form the company
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of the Round Table. All knights of valor and virtue are summoned to this
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august company in Camelot.
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plaque gilded~
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Let it be known that Arthur, King of the Britons, seeks to form the company
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of the Round Table. All knights of valor and virtue are summoned to this august
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company in Camelot.
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~
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S
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#776
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@@ -86,7 +127,7 @@ Entrance~
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portcullis gapes open invitingly. Several guards inspect all passers-by. A
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small ferry is available to cross back to the mainland.
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~
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D1
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~
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~
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@@ -103,7 +144,7 @@ about their daily business. The courtyard extends in all directions except to
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the east which leads to the gate of the castle. A steady flow of peasants
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merchants and a few nobles pass by.
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~
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D0
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~
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~
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@@ -126,10 +167,10 @@ Courtyard~
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The citizens are going about their daily lives. The center of the courtyard
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is crowded with activity. The people seem to be wary and distrustful of each
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other. A knight strolls through the courtyard and the peasants and merchants
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stare at his back after he passes with a look of hate. They do not seem to be
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stare at his back with a look of hate after he passes. They do not seem to be
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very happy.
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~
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D0
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~
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~
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@@ -152,10 +193,10 @@ Courtyard~
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The people rudely elbow their way through the crowd and seem to have no time
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for manners. The impressive castle walls surrounding the courtyard loom high
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overhead providing a sense of security. A couple of beggars look up imploringly
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hoping for some chairty, everyone ignores them. To the west lies the main
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hoping for some charity but everyone ignores them. To the west lies the main
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entrance to the castle.
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~
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D0
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~
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~
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@@ -179,7 +220,7 @@ Main Hall~
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Tapestries of battles and portraits of rulers line each wall. The castle proper
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is to the west or the courtyard is to the east.
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~
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D0
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~
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~
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@@ -199,11 +240,11 @@ D3
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S
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#781
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Audience Chamber~
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Dozens of chairs form a semicircle in this vast room around a throne to the
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south. The room only has a few people in it. None of them look like they are
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of any importance.
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Dozens of chairs form a semicircle around a throne to the south. The vast
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room only has a few people in it. None of them look like they are of any
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importance.
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~
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D1
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~
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~
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@@ -219,12 +260,12 @@ D3
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S
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#782
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Audience Chamber~
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A path through the room weaves between the numerous chairs. To the south the
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floor slopes down to a intracate throne plated in gold. A page scurries past as
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he runs one of his errands. Further to the east and west you see exits, while
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the throne lies to the south.
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A path through the room weaves between the numerous chairs. To the south,
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the floor slopes down to a intricate throne plated in gold. A page scurries
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past as he runs one of his errands. Further to the east and west you see exits
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while the throne lies to the south.
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~
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D1
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~
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~
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@@ -240,13 +281,13 @@ D3
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S
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#783
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Audience Chamber~
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This large chamber is supported by several columns, chairs are crowded
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This large chamber is supported by several columns. Chairs are crowded
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together in rows, all facing the throne to the south. Several colorfully
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dressed nobles are discussing important matters amongst themselves, even a
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few are involved in heated discussions. Probably just the usual bickering
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about who owns what land.
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dressed nobles are discussing important matters amongst themselves, even a few
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are involved in heated discussions. Probably just the usual bickering about who
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owns what land.
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~
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D1
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~
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~
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@@ -267,7 +308,7 @@ defense in case the castle's defenses can not hold the outer wall. The outer
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wall is set aside for the poor quarter while the wealthier inhabitants crowd the
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inner circle.
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~
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D0
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~
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~
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@@ -288,11 +329,11 @@ S
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#785
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Cobblestone Road~
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A small pass is cut through the inner wall allowing access to both halves of
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the castle The stone walls shine a bright white from heavy polishing and the
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the castle. The stone walls shine a bright white from heavy polishing and the
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massive blocks fit together seamlessly. To the west a fountain flows underneath
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a large statue of Uther Pendragon.
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~
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D0
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a door
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~
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@@ -313,7 +354,7 @@ Cobblestone Road~
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statue of Uther Pendragon and three women. The sounds and smells to the south
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must be from the castle stables.
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~
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D0
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~
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~
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@@ -337,7 +378,7 @@ Cobblestone Road~
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fly from the towers high above and all of the buildings gleam of white stone.
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Several knights seem to be coming and going to the North.
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~
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D0
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~
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~
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@@ -357,7 +398,7 @@ Cobblestone Road~
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breeze on every tower. The buildings to the south seem to be filled with the
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sounds of women laughing and gossiping.
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~
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D1
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~
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~
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@@ -373,12 +414,12 @@ D3
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S
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#789
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Cobblestone Road~
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The white walls of the castle are almost blinding, the flags and penants snap
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in the wind, everything looks perfect, except for the fact that the general mood
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in the castle seem to be depressing. A tall fence to the south blocks the view
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but not the sound of men on horseback.
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The white walls of the castle are almost blinding. The flags and pennants
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snap in the wind. Everything seems perfect except for the fact that the general
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mood in the castle seem to be depressing. A tall fence to the south blocks the
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view, but not the sound, of men on horseback.
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~
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D0
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~
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~
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@@ -393,13 +434,13 @@ D3
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#790
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Knight's Way~
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Knights Way~
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A steady stream of traffic flows from the south. The sounds of training can
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be heard and their is some excitement in the crowd. Several knights in full
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be heard and there is some excitement in the crowd. Several knights in full
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combat gear are among the crowd. It is easy to pick out those who won and those
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who lost recently.
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~
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D0
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~
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~
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@@ -420,10 +461,10 @@ S
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#791
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Cobblestone Road~
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The towers of Camelot loom above to the North. Their gigantic white stone
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blocks placed so precisely that seams are barely visible. Pennants and
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different seals adorn the spires and walls.
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blocks are placed so precisely that seams are barely visible. Pennants and
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different seals adorn the spires and walls.
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~
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D1
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~
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~
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@@ -435,11 +476,11 @@ D3
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S
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#792
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Cobblestone Road~
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The cobbleston road continues east and west through Camelot with smaller
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alleys travelling north and south. A small friendly building to the south looks
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inviting. A nice change from the majority of the people in Camelot.
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The cobblestone road continues east and west through Camelot with smaller
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alleys travelling north and south. A small, friendly building to the south
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looks inviting. A nice change from the majority of the people in Camelot.
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~
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D1
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~
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~
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@@ -459,7 +500,7 @@ Cobblestone Road~
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Everyone seems subdued and to have accepted some fate they did not want. It is
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as if the spirit had been taken away from the city.
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~
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~
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~
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@@ -479,7 +520,7 @@ Cobblestone Road~
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A drunken ruckus can be heard to the south. It sounds like it may be the only
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place in Camelot having a good time.
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~
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~
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~
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@@ -499,7 +540,7 @@ West Lane~
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rusted and look like they haven't been used for a very long time. A dirt path
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follows the wall to the north and south.
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~
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D0
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~
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~
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@@ -515,12 +556,12 @@ D2
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S
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#796
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Boat Launch~
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A massive lake is partially visible through the dense fog. A long narrow
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A massive lake is partially visible through the dense fog. A long, narrow
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boat is tied up to a small dock here. A cloaked figure is sitting in the back,
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holding a long pole. This boat looks to be a ferry between the shore and some
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unseen destination through the fog to the west.
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unseen destination through the fog to the west.
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~
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D1
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~
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~
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@@ -532,12 +573,12 @@ D3
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S
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#797
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The Lake~
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The boat slowly moves across the rough surface of the lake, a strong wind
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blows from the north but not enough to dispell the fog. The owner of the boat
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slowly pushes the boat westward with his pole. The fog is too think to discern
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a destination.
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The boat slowly moves across the rough surface of the lake. A strong wind
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blows from the north but not enough to dispel the fog. The owner of the boat
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slowly pushes the boat onward with his pole. The fog is too thick to discern a
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destination.
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~
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D1
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~
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~
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@@ -565,12 +606,12 @@ D3
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S
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#799
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Open Field~
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The Field continues north and south with no end in sight. Due east
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stands the massive castle resting in the middle of the lake on a small
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sland. The sky looks darker to the north and you catch a scent of death
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and decay from a gust of wind in that direction.
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The field continues north and south with no end in sight. Due east stands
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the massive castle resting in the middle of the lake on a small island. The sky
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looks darker to the north and you catch a scent of death and decay from a gust
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of wind in that direction.
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~
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D0
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~
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~
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@@ -579,5 +620,9 @@ D2
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~
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~
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0 0 1724
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D3
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~
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~
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0 0 701
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S
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$~
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Reference in New Issue
Block a user