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Updated World and files for 3.57 release. --Rumble
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@@ -153,13 +153,8 @@ end
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free~
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0 j 100
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~
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if %actor.varexists(solved_example_quest_zone_0)%
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say you already solved this quest, keep it.
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return 0
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end
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*
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wait 1 sec
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if (%object.vnum% == 47)
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if (%object.vnum% == 47) && !%actor.varexists(solved_example_quest_zone_0)%
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dance
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wait 1 sec
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say Thank you, %actor.name%. Here is a few experience points and some gold.
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@@ -173,6 +168,9 @@ if (%object.vnum% == 47)
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set solved_example_quest_zone_0 1
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remote solved_example_quest_zone_0 %actor.id%
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%purge% %object%
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elseif %object.vnum% == 47
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say you already solved this quest, keep it.
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return 0
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else
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say I don't want that!
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junk %object.name%
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@@ -192,7 +190,6 @@ wait 2 sec
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Obj Command Restorative Comfy Bed Sleep - 1401~
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1 c 4
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sl~
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* does not work for level 32 and above.
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if %cmd.mudcommand% == sleep && bed /= %arg%
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%force% %actor% sleep
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set laying_in_comfy_bed_14 1
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@@ -219,7 +216,6 @@ end
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Obj Command Restorative Comfy Bed Wake - 1401~
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1 c 4
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wa~
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* does not work for level 32 and above.
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if %cmd.mudcommand% == wake && %actor.varexists(laying_in_comfy_bed_14)%
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%force% %actor% wake
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rdelete laying_in_comfy_bed_14 %actor.id%
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@@ -310,7 +306,6 @@ Room Random Example~
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Room Command Example~
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2 c 100
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l~
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* does not work for level 32 and above.
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if %cmd.mudcommand% == look && test /= %arg%
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%echo% The trigger works!
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%force% %actor% applaud
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@@ -420,7 +415,6 @@ done
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Mob Command Example~
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0 c 100
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test~
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* does not work for level 32 and above.
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say The trigger fires now!
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say triggered by %actor.name%
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~
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@@ -630,7 +624,6 @@ Obj Command Example~
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1 c 7
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open~
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* Numeric Arg: 7 means obj can be worn, carried, or in room.
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* does not work for level 32 and above.
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if ("%arg%" == "closet")
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%load% mob 1307
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else
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