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Updated World and files for 3.57 release. --Rumble
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@@ -563,38 +563,38 @@ Chinchirorin Dice (8397)~
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eval die2 %random.6%
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eval die3 %random.6%
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eval roll %die1%%die2%%die3%
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osend %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
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%send% %actor% The dice land on @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
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oechoaround %actor% %actor.name% rolls a @o@g%die1%@n, @o@c%die2%@n, @o@r%die3%@n.
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*** Check For 3 of a Kind ***
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if (%roll% == 111)
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oechoaround %actor% It's a @o@g1-1-1@n! %actor.name% pays triple the bet!
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osend %actor% It's a @o@g1-1-1@n! You pay triple the bet!
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%send% %actor% It's a @o@g1-1-1@n! You pay triple the bet!
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halt
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elseif ((%die1% == %die2%) && (%die2% == %die3%))
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oechoaround %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! %actor.name% wins triple the bet!
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osend %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
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%send% %actor% @o@g%die1%@c%die2%@r%die3%@n Three of a kind! You win triple the bet!
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halt
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*** Check for Storms ***
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elseif (%roll% == 123 || %roll% == 132 || %roll% == 213 || %roll% == 321 || %roll% == 312)
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oechoaround %actor% It's a storm! @o@g1-2-3@n! %actor.name% pays double the bet!
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osend %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
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%send% %actor% It's a storm! @o@g1-2-3@n! You pay double the bet!
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halt
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elseif (%roll% == 456 || %roll% == 465 || %roll% == 546 || %roll% == 654 || %roll% == 645)
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oechoaround %actor% It's a storm! @o@g4-5-6@n! %actor.name% wins double the bet!
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osend %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
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%send% %actor% It's a storm! @o@g4-5-6@n! You win double the bet!
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halt
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*** Otherwise, Compute the Score ***
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elseif (%die1%==%die2%)
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oechoaround %actor% %actor.name% scores a @o@g%die3%@n.
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osend %actor% You score a @o@g%die3%@n.
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%send% %actor% You score a @o@g%die3%@n.
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halt
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elseif (%die1%==%die3%)
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oechoaround %actor% %actor.name% scores a @o@g%die2%@n.
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osend %actor% You score a @o@g%die2%@n.
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%send% %actor% You score a @o@g%die2%@n.
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halt
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elseif (%die2%==%die3%)
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oechoaround %actor% %actor.name% scores a @o@g%die1%@n.
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osend %actor% You score a @o@g%die1%@n.
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%send% %actor% You score a @o@g%die1%@n.
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halt
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else
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oecho @o@gNo score!@n
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