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Updated World and files for 3.57 release. --Rumble
This commit is contained in:
@@ -46,6 +46,7 @@ and they will advance you to begin your training.
|
||||
~
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||||
0 24 0 0 0 0
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||||
S
|
||||
T 57742
|
||||
#3
|
||||
The Builder Academy~
|
||||
Congratulations on your new-found immortality. Now all you need to know is
|
||||
@@ -96,7 +97,7 @@ be patient, learn to use the helpfiles and have fun.
|
||||
|
||||
Read the following help files on TBA's training process:
|
||||
@RHELP TRIALROOM
|
||||
HELP REPORT
|
||||
HELP BUILDER-REPORT
|
||||
HELP LEVEL
|
||||
HELP ADVERTISING@n
|
||||
~
|
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@@ -526,8 +527,8 @@ gateway~
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||||
S
|
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#22
|
||||
Quest Variables Example~
|
||||
I used triggers 1409 thru 1412 to setup this example. Simply tstat each to
|
||||
see what they do.
|
||||
I used triggers 190 thru 192 to setup this example. Simply tstat each to see
|
||||
what they do.
|
||||
~
|
||||
0 8 0 0 0 0
|
||||
D3
|
||||
@@ -559,59 +560,28 @@ while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
~
|
||||
0 8 0 0 0 0
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||||
E
|
||||
.test~
|
||||
can you see this with look around?
|
||||
D0
|
||||
~
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
0 0 33
|
||||
D2
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
0 0 33
|
||||
E
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
|
||||
John Stuart Mill
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
~
|
||||
E
|
||||
old glory flag~
|
||||
@@ -644,19 +614,58 @@ or daughter-I am proud. My name is Old Glory-long may I wave. Dear God, long
|
||||
may I wave.
|
||||
~
|
||||
E
|
||||
Catcher Rye~
|
||||
The mark of the immature man is that he wants to die nobly for a cause,
|
||||
while the mark of the mature man is that he wants to live humbly for one.
|
||||
--Wilhelm Stekel
|
||||
war~
|
||||
War is an ugly thing, but not the ugliest of things. The decayed and
|
||||
degraded state of moral and patriotic feeling which thinks that nothing is
|
||||
worth war is much worse. The person who has nothing for which he is willing to
|
||||
fight, nothing which is more important than his own personal safety, is a
|
||||
miserable creature and has no chance of being free unless made and kept so by
|
||||
the exertions of better men than himself.
|
||||
|
||||
...you'll find that you're not the first person who was ever confused and
|
||||
frighteneed and even sickened by human behavior. You're by no means alone on
|
||||
that score, you'll be excited and stimulated to know. Many, many men have been
|
||||
just as troubled morally and spiritually as you are right now. Happily, some
|
||||
of them kept records of their troubles. You'll learn from them-if you want to.
|
||||
Just as someday, if you have something to offer, someone will learn something
|
||||
from you. It's a beautiful reciprocal arrangement.
|
||||
--The Catcher in the Rye
|
||||
John Stuart Mill
|
||||
~
|
||||
E
|
||||
builder~
|
||||
|
||||
There is one timeless way of building.
|
||||
|
||||
It is thousands of years old, and the same today as it has always been.
|
||||
|
||||
The great traditional buildings of the past, the villages and tents and
|
||||
temples in which man feels at home, have always been made by people who were
|
||||
very close to the center of this way. It is not possible to make great
|
||||
buildings, or great towns, beautiful places, places where you feel yourself,
|
||||
places where you feel alive, except by following this way. And, as you will
|
||||
see, this way will lead anyone who looks for it to buildings which are
|
||||
themselves as ancient in their form, as the trees and hills, and as our faces
|
||||
are.
|
||||
--The Timeless Way of Building
|
||||
~
|
||||
E
|
||||
oath~
|
||||
I do solemnly swear that I will support and defend the Constitution of the
|
||||
United States against all enemies, foreign and domestic, and to bear true faith
|
||||
and allegiance to the same that I take this obligation freely, without any
|
||||
mental reservation or purpose of evasion, and that I will well and faithfully
|
||||
discharge the duties of the office upon which I am about to enter.
|
||||
~
|
||||
E
|
||||
july4~
|
||||
On July 4, 1776, we claimed our independence from England and Democracy was
|
||||
born. Every day thousands leave their homeland to come to the "land of the
|
||||
free and the home of the brave" so they can begin their American Dream. The
|
||||
United States is truly a diverse nation made up of dynamic people. Each year
|
||||
on July 4, Americans celebrate that freedom and indepen-dence with barbecues,
|
||||
picnics, and family ga-therings. Through the Internet we are learning about
|
||||
and communicat-ing with people of different nations, with different languages
|
||||
and different races throughout the world. Bringing the world closer with
|
||||
understanding and knowledge can only benefit all nations. We invite all
|
||||
nations to celebrate with Americans online this Fourth of July. Happy
|
||||
Birthday, America!
|
||||
~
|
||||
E
|
||||
.test~
|
||||
can you see this with look around?
|
||||
~
|
||||
S
|
||||
#34
|
||||
@@ -845,14 +854,14 @@ D2
|
||||
~
|
||||
0 0 98
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
E
|
||||
floor~
|
||||
The stone floor is the same shade of grey as the sky and is completely plain
|
||||
and unscratched. It is probably too hard for anything to leave as much as a
|
||||
scratch on it.
|
||||
~
|
||||
E
|
||||
sky winds~
|
||||
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
|
||||
~
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -31,18 +31,6 @@ The Ice Box Of The Gods~
|
||||
and maybe someone will come and get you.
|
||||
~
|
||||
12 1208 0 0 0 0
|
||||
E
|
||||
test extra~
|
||||
This is a test extradesc.
|
||||
If I am correct, the mud will not boot after this is saved.
|
||||
|
||||
|
||||
The blank lines above this is the reason.
|
||||
Ok, that did not work...
|
||||
|
||||
Maybe this will
|
||||
|
||||
~
|
||||
S
|
||||
#1203
|
||||
The Gods' Mortal Board Room~
|
||||
|
||||
@@ -39,6 +39,57 @@ D5
|
||||
~
|
||||
0 0 1999
|
||||
E
|
||||
spoilers~
|
||||
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
|
||||
really have to look there are a few little neat zone inclusions listed here to
|
||||
spoil your zone exploring pleasure. Just type look and then the number to look
|
||||
at each one (look 1 for example).
|
||||
|
||||
1: The Leviathan
|
||||
|
||||
2: Spider Cocoons
|
||||
|
||||
3: The Dark Candleholder
|
||||
|
||||
4: The Metal Contraption
|
||||
|
||||
~
|
||||
E
|
||||
1~
|
||||
This is just a little trigger that sets off in room 1911 when you enter. A
|
||||
series of messages goes off and then the leviathan mob emerges. If you move
|
||||
more than one room away in the middle of fighting the creature it will disappear
|
||||
again, reloading fully restored. This is just the framework so far for a little
|
||||
quest I'm creating around it. Ooh, additionally the room that the leviathan
|
||||
loads in will only let you leave 90% of the time due to slippery mud.
|
||||
~
|
||||
E
|
||||
2~
|
||||
The spider's cocoons are used to trap people.. Both players and mobs alike.
|
||||
If you fight the whisper spider in room 1993 it will start sending messages
|
||||
about wrapping web around you. Ultimately if you do not flee or kill the spider
|
||||
quickly you will find yourself wrapped in a cocoon, unable to move or see
|
||||
anything. In this state all you can do is send tells, and wriggle which makes
|
||||
the cocoon visibly move to everyone else (as immortal you can also use the goto
|
||||
command). To open one of these cocoons another player must have a fire torch
|
||||
(object 1905) and type burn. This will set it on fire and release the trapped
|
||||
mob or player. If a trapped player is not freed within about 5 minutes he/she
|
||||
will die.
|
||||
~
|
||||
E
|
||||
3~
|
||||
In room 1982, a dark candleholder can be found. On zone reset a candle loads
|
||||
inside, and if this is taken, a passage opens up to the north. Once on the
|
||||
other side (room 1983), the passage closes and a voice can be heard telling you
|
||||
to "leave what you have taken", in reference of course to the candle. If the
|
||||
candle is not dropped and you continue on to any other room, it will be purged
|
||||
and the voice will kindly remind you of your doom, as you are now essentially
|
||||
trapped. However, dropping the candle like a good mudder will cause a drow
|
||||
spirit to reveal herself, explaining that she will open the way if you call on
|
||||
the name of Eilistraee. Naturally, saying the word Eilistraee causes the spirit
|
||||
to vanish and the passage out to reopen.. Albeit for a limited time.
|
||||
~
|
||||
E
|
||||
4~
|
||||
In room 1990 there is a large metal contraption, that essentially produces
|
||||
potions when the right ingredients are put into it. PRESS empties the machine
|
||||
@@ -63,57 +114,6 @@ an empty vial placed into the contraption and the mixture poured out.
|
||||
If any combination of ingredients other than those listed are combined,
|
||||
a black potion will be produced which lowers all three attributes.
|
||||
|
||||
~
|
||||
E
|
||||
3~
|
||||
In room 1982, a dark candleholder can be found. On zone reset a candle loads
|
||||
inside, and if this is taken, a passage opens up to the north. Once on the
|
||||
other side (room 1983), the passage closes and a voice can be heard telling you
|
||||
to "leave what you have taken", in reference of course to the candle. If the
|
||||
candle is not dropped and you continue on to any other room, it will be purged
|
||||
and the voice will kindly remind you of your doom, as you are now essentially
|
||||
trapped. However, dropping the candle like a good mudder will cause a drow
|
||||
spirit to reveal herself, explaining that she will open the way if you call on
|
||||
the name of Eilistraee. Naturally, saying the word Eilistraee causes the spirit
|
||||
to vanish and the passage out to reopen.. Albeit for a limited time.
|
||||
~
|
||||
E
|
||||
2~
|
||||
The spider's cocoons are used to trap people.. Both players and mobs alike.
|
||||
If you fight the whisper spider in room 1993 it will start sending messages
|
||||
about wrapping web around you. Ultimately if you do not flee or kill the spider
|
||||
quickly you will find yourself wrapped in a cocoon, unable to move or see
|
||||
anything. In this state all you can do is send tells, and wriggle which makes
|
||||
the cocoon visibly move to everyone else (as immortal you can also use the goto
|
||||
command). To open one of these cocoons another player must have a fire torch
|
||||
(object 1905) and type burn. This will set it on fire and release the trapped
|
||||
mob or player. If a trapped player is not freed within about 5 minutes he/she
|
||||
will die.
|
||||
~
|
||||
E
|
||||
1~
|
||||
This is just a little trigger that sets off in room 1911 when you enter. A
|
||||
series of messages goes off and then the leviathan mob emerges. If you move
|
||||
more than one room away in the middle of fighting the creature it will disappear
|
||||
again, reloading fully restored. This is just the framework so far for a little
|
||||
quest I'm creating around it. Ooh, additionally the room that the leviathan
|
||||
loads in will only let you leave 90% of the time due to slippery mud.
|
||||
~
|
||||
E
|
||||
spoilers~
|
||||
Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you
|
||||
really have to look there are a few little neat zone inclusions listed here to
|
||||
spoil your zone exploring pleasure. Just type look and then the number to look
|
||||
at each one (look 1 for example).
|
||||
|
||||
1: The Leviathan
|
||||
|
||||
2: Spider Cocoons
|
||||
|
||||
3: The Dark Candleholder
|
||||
|
||||
4: The Metal Contraption
|
||||
|
||||
~
|
||||
S
|
||||
#1901
|
||||
@@ -149,16 +149,16 @@ this direction.
|
||||
~
|
||||
0 0 1903
|
||||
E
|
||||
fungus~
|
||||
These tiny sprouting mushrooms are typical swamp flora, thriving on the damp
|
||||
rotting wood of the abandoned sign.
|
||||
~
|
||||
E
|
||||
old broken crossroads sign~
|
||||
This old splintered sign has long lost any visible markings, black rivulets
|
||||
of ink staining the rotting wood that stands uselessly here, just a remnant of
|
||||
past inhabitants.
|
||||
~
|
||||
E
|
||||
fungus~
|
||||
These tiny sprouting mushrooms are typical swamp flora, thriving on the damp
|
||||
rotting wood of the abandoned sign.
|
||||
~
|
||||
S
|
||||
#1902
|
||||
Squelching Ground~
|
||||
@@ -270,16 +270,16 @@ wafting on the western air.
|
||||
~
|
||||
0 0 1906
|
||||
E
|
||||
scarlet stains~
|
||||
These large dark patches in the mud glisten slightly crimson in any light,
|
||||
the faded blood stains of many fallen warriors.
|
||||
~
|
||||
E
|
||||
glimpses metal armour weapons~
|
||||
Small pieces of weaponry and armour protrude from the ground like shrapnel,
|
||||
so deeply rusted and swallowed in mud that they are practically irretrievable
|
||||
and are obviously of no further use for warring.
|
||||
~
|
||||
E
|
||||
scarlet stains~
|
||||
These large dark patches in the mud glisten slightly crimson in any light,
|
||||
the faded blood stains of many fallen warriors.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1906
|
||||
@@ -309,18 +309,18 @@ ripple in the restless breeze.
|
||||
~
|
||||
0 0 1912
|
||||
E
|
||||
scattered pools slime~
|
||||
These slippery pools are coated with floating algae and slime of various
|
||||
organic kinds. The water is presumably toxic as it is so saturated with rust
|
||||
and rot that it glints scarlet in the light.
|
||||
~
|
||||
E
|
||||
old rusted weapons armour rotted~
|
||||
These battered pieces of metal and algae-encrusted leather are all that is
|
||||
left of an obviously mighty battle. There are no corpses to be found, all that
|
||||
died presumably devoured by creatures here or rotted long before these metals
|
||||
began to rust.
|
||||
~
|
||||
E
|
||||
scattered pools slime~
|
||||
These slippery pools are coated with floating algae and slime of various
|
||||
organic kinds. The water is presumably toxic as it is so saturated with rust
|
||||
and rot that it glints scarlet in the light.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1907
|
||||
@@ -383,17 +383,17 @@ overturned tree's skeletal branches grasping at the air.
|
||||
~
|
||||
0 0 1909
|
||||
E
|
||||
small jagged peaks sharp rocks~
|
||||
These rocks look almost like the remnants of a huge embedded boulder or
|
||||
statue that has been broken away by some massive force. Firmly entrenched in
|
||||
the mud, the rough-edged base spikes out like several rows of teeth.
|
||||
~
|
||||
E
|
||||
thin layers slime old unidentifiable stains~
|
||||
The slick green coating of algae is obvious over all of these rocks, decaying
|
||||
plant slime as well as darker and more ominous stains paint the jagged surfaces
|
||||
various shades of red and black.
|
||||
~
|
||||
E
|
||||
small jagged peaks sharp rocks~
|
||||
These rocks look almost like the remnants of a huge embedded boulder or
|
||||
statue that has been broken away by some massive force. Firmly entrenched in
|
||||
the mud, the rough-edged base spikes out like several rows of teeth.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1909
|
||||
@@ -460,16 +460,16 @@ impossible.
|
||||
~
|
||||
0 0 1910
|
||||
E
|
||||
ominous shadows~
|
||||
Dark rippling shadows stir unnaturally beneath the water, the movements of
|
||||
some hidden creature no doubt.
|
||||
~
|
||||
E
|
||||
insects~
|
||||
These simple swamp insects flit so fast it is hard to see them properly, tiny
|
||||
and plated with defensive exoskeletons they pause only to feed on the smaller
|
||||
zooplankton in the water.
|
||||
~
|
||||
E
|
||||
ominous shadows~
|
||||
Dark rippling shadows stir unnaturally beneath the water, the movements of
|
||||
some hidden creature no doubt.
|
||||
~
|
||||
S
|
||||
T 1908
|
||||
T 1993
|
||||
@@ -494,16 +494,16 @@ the air with an eye-watering metallic scent.
|
||||
~
|
||||
0 0 1906
|
||||
E
|
||||
glimpses shiny metal~
|
||||
Old broken pieces of weapons and shields float in shards amongst the bubbling
|
||||
water, stirring as though in some cauldron of death.
|
||||
~
|
||||
E
|
||||
splintered bone~
|
||||
Pieces of decaying bone are all that remain of any organic corpses, bleached
|
||||
almost white from the alkaline water here and stripped by predators of all flesh
|
||||
that hadn't rotted away naturally.
|
||||
~
|
||||
E
|
||||
glimpses shiny metal~
|
||||
Old broken pieces of weapons and shields float in shards amongst the bubbling
|
||||
water, stirring as though in some cauldron of death.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1913
|
||||
@@ -769,16 +769,16 @@ roots sticking high into the air further south.
|
||||
~
|
||||
0 0 1917
|
||||
E
|
||||
moss grasses~
|
||||
The plant life here is abundant but miserable looking, as though there is
|
||||
constant competition to survive, nutrients being scavenged by almost every form
|
||||
of life imaginable.
|
||||
~
|
||||
E
|
||||
weak trunks branches leaves willows bark~
|
||||
These frail looking trees look as though they are barely surviving off of the
|
||||
watery soil and fog shrouded sunlight, bending weakly in the slightest breeze.
|
||||
|
||||
~
|
||||
E
|
||||
moss grasses~
|
||||
The plant life here is abundant but miserable looking, as though there is
|
||||
constant competition to survive, nutrients being scavenged by almost every form
|
||||
of life imaginable.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
@@ -823,18 +823,18 @@ other, forming a bridge that extends to the east.
|
||||
~
|
||||
0 0 1922
|
||||
E
|
||||
fungus~
|
||||
This is the same miserable organism that grows abundantly on every surface on
|
||||
sight, flat and sickly green, they are just another indication that the entire
|
||||
place is rotting.
|
||||
~
|
||||
E
|
||||
shelled creatures~
|
||||
Little snails, and the encrustations of crabs and mollusks decorate the
|
||||
surfaces with their coloured remains. It is impossible to tell which of these
|
||||
are alive and which are long dead, most seem perfectly content to stay
|
||||
completely motionless.
|
||||
~
|
||||
E
|
||||
fungus~
|
||||
This is the same miserable organism that grows abundantly on every surface on
|
||||
sight, flat and sickly green, they are just another indication that the entire
|
||||
place is rotting.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1924
|
||||
@@ -1068,10 +1068,9 @@ with what looks like a wooden padlock.
|
||||
bamboogates~
|
||||
1 1906 1931
|
||||
E
|
||||
swords crude jewelled throne~
|
||||
These rather beautiful swords have been carelessly bent and fastened together
|
||||
to form a slightly unusual but attractive throne, coloured gems sparkling in the
|
||||
hilts and firelight reflecting off the still shiny metal.
|
||||
great fire~
|
||||
This raging fire seems to be kept continually going, the sickly smell of
|
||||
flesh and burning leather wafting in the smokey air around it.
|
||||
~
|
||||
E
|
||||
pieces broken armour decoration walls~
|
||||
@@ -1079,9 +1078,10 @@ pieces broken armour decoration walls~
|
||||
doubt serving the secondary purpose of displaying the vanquishing of foes.
|
||||
~
|
||||
E
|
||||
great fire~
|
||||
This raging fire seems to be kept continually going, the sickly smell of
|
||||
flesh and burning leather wafting in the smokey air around it.
|
||||
swords crude jewelled throne~
|
||||
These rather beautiful swords have been carelessly bent and fastened together
|
||||
to form a slightly unusual but attractive throne, coloured gems sparkling in the
|
||||
hilts and firelight reflecting off the still shiny metal.
|
||||
~
|
||||
S
|
||||
#1934
|
||||
@@ -1149,17 +1149,17 @@ be heard, as though some hidden cave lies beneath.
|
||||
~
|
||||
0 0 1937
|
||||
E
|
||||
cooking utensils simple clay pots~
|
||||
These recently used tools have been dumped on the ground with pieces of flesh
|
||||
still clinging to them, the smell of rotting is almost unbearable and flies buzz
|
||||
almost frantically around the filthy surfaces.
|
||||
~
|
||||
E
|
||||
rudimentary shelter stiff reeds~
|
||||
This primitive enclosure is of only basic use in shielding rainfall and heavy
|
||||
winds. Open on one side, it seems for the most part abandoned, as though the
|
||||
creatures who made it only gather here for certain occasions.
|
||||
~
|
||||
E
|
||||
cooking utensils simple clay pots~
|
||||
These recently used tools have been dumped on the ground with pieces of flesh
|
||||
still clinging to them, the smell of rotting is almost unbearable and flies buzz
|
||||
almost frantically around the filthy surfaces.
|
||||
~
|
||||
S
|
||||
T 1971
|
||||
#1937
|
||||
|
||||
@@ -33,7 +33,7 @@ class range. Remove the extra '0' if you don't need/want it.
|
||||
Here are some recommended specials for the mobs:
|
||||
#04 should be given a sleep spell to cast
|
||||
#47 should be given an undead process.
|
||||
@n
|
||||
|
||||
Zone 301 is linked to the following zones:
|
||||
302 Campus at 30123 (south) ---> 30236
|
||||
302 Campus at 30124 (north) ---> 30250
|
||||
@@ -50,6 +50,7 @@ Zone 301 is linked to the following zones:
|
||||
302 Campus at 30136 (east ) ---> 30266
|
||||
302 Campus at 30140 (south) ---> 30260
|
||||
302 Campus at 30142 (north) ---> 30201
|
||||
|
||||
302 Campus at 30142 (east ) ---> 30203
|
||||
302 Campus at 30199 (up ) ---> 30200
|
||||
~
|
||||
|
||||
@@ -1024,10 +1024,10 @@ D1
|
||||
S
|
||||
#30953
|
||||
Arms Cache and Smithy~
|
||||
Donold works tirelessly, day after day making sure that all existing weapons
|
||||
and armor are kept in perfect condition. On top of that chore, me crafts all
|
||||
metal-work within the keep, shoes horses and crafts new weapons for the Baron to
|
||||
test out. Donold is not Westlawn's right-hand man but he is damn near close.
|
||||
Donld works tirelessly, day after day making sure that all existing weapons
|
||||
and armor are kept in perfect condition. On top of that chore, he crafts all
|
||||
metal-work within the keep, shoes horses and new weapons for the Baron to test
|
||||
out. Donld is not Westlawn's right-hand man but he is damn near close.
|
||||
~
|
||||
309 8 0 0 0 0
|
||||
D3
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
#400
|
||||
The Jade Forest~
|
||||
This appears to be the entrance of a thick forest. Numerous trees tower high
|
||||
into the air, making everything else look quite small. In the distance birds
|
||||
can be heard chirping.
|
||||
Jade Forest (Description Room)~
|
||||
The Jade Forest is a simple zone, laid out for levels 10-15 approximately.
|
||||
The majority of it is forest, with a small village, some trails, and a river.
|
||||
There are a couple of shops, but these need stocking with items really.
|
||||
Descriptions are very basic and could do with fleshing out.
|
||||
~
|
||||
4 0 0 0 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 401
|
||||
E
|
||||
credits info~
|
||||
Builder :
|
||||
@@ -40,7 +37,7 @@ D0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 0 400
|
||||
0 0 499
|
||||
D3
|
||||
~
|
||||
~
|
||||
@@ -1658,10 +1655,6 @@ well as an extremely large city. The village looks tiny compared to the city
|
||||
that looms on the horizon. The trail continues to the north.
|
||||
~
|
||||
4 0 0 0 0 3
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 0 499
|
||||
D2
|
||||
~
|
||||
~
|
||||
@@ -1719,16 +1712,15 @@ D2
|
||||
0 0 489
|
||||
S
|
||||
#499
|
||||
Sanctus Trail~
|
||||
This part of the trail appears to have ended in a dead end! There isn't much
|
||||
here to look at, just a few scattered trees. The road can be seen heading off
|
||||
towards the west, it seems as if that part of the passage may actually lead
|
||||
somewhere.
|
||||
The Jade Forest~
|
||||
This appears to be the entrance of a thick forest. Numerous trees tower high
|
||||
into the air, making everything else look quite small. In the distance birds
|
||||
can be heard chirping.
|
||||
~
|
||||
4 0 0 0 0 3
|
||||
D2
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 0 495
|
||||
0 0 401
|
||||
S
|
||||
$~
|
||||
|
||||
@@ -1055,9 +1055,7 @@ D1
|
||||
E
|
||||
message~
|
||||
The message appears to read:
|
||||
|
||||
I hate being a Tanner
|
||||
|
||||
I hate being a Tanner
|
||||
~
|
||||
S
|
||||
#5565
|
||||
@@ -1078,9 +1076,9 @@ D3
|
||||
E
|
||||
plaque~
|
||||
Engraved on the plaque are the following words:
|
||||
|
||||
|
||||
The Holy Shrine of Allah
|
||||
|
||||
|
||||
~
|
||||
S
|
||||
#5566
|
||||
@@ -1277,14 +1275,14 @@ D0
|
||||
door~
|
||||
1 -1 5577
|
||||
E
|
||||
mirror~
|
||||
You see a the fighting image of some armor clad humanoid wielding a weapon.
|
||||
|
||||
~
|
||||
E
|
||||
window~
|
||||
Looking out this window you can see the grounds of the palace that seperate
|
||||
the walls of the palace from the building itself.
|
||||
~
|
||||
E
|
||||
mirror~
|
||||
You see a the fighting image of some armor clad humanoid wielding a weapon.
|
||||
|
||||
~
|
||||
S
|
||||
#5577
|
||||
@@ -1364,13 +1362,13 @@ D3
|
||||
E
|
||||
plaque door~
|
||||
The plaque on the door reads:
|
||||
|
||||
|
||||
THE ART EXHIBIT
|
||||
of
|
||||
NEW THALOS
|
||||
|
||||
|
||||
- the management is not responsible for lost items.
|
||||
|
||||
|
||||
~
|
||||
S
|
||||
#5580
|
||||
|
||||
Reference in New Issue
Block a user