mirror of
https://github.com/tbamud/tbamud.git
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Minor Bugfix: All game configuration settings now reference the world config structure, not the individual config variables found in config.c. ------------------------------------------------------------------------ rumble | 2008-03-22 13:27:00 +0100 (Sat, 22 Mar 2008) | 1 line Added lib/world/qst/ directory, index, index.mini, and 0.qst. ------------------------------------------------------------------------ jeremyosborne | 2008-03-08 03:27:51 +0100 (Sat, 08 Mar 2008) | 3 lines Bugfix: the include directory (for .h files) is now referenced correctly in the depend statement. Deletion: listrent.c removed as a separate utility. ------------------------------------------------------------------------ jeremyosborne | 2008-03-08 03:08:51 +0100 (Sat, 08 Mar 2008) | 1 line Enhancement: utils/ Makefile will now use a depends file, and looks for dependen cies in the ../ directory (shrinks the necessary information to make each utilit y). ------------------------------------------------------------------------ Rumble | 2008-03-06 23:39:35 +0100 (Thu, 06 Mar 2008) | 1 line Made TBA specific changes. do_cheat, removed help level checking, and advance to level 32. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 18:37:12 +0100 (Thu, 06 Mar 2008) | 1 line Minor Update: Changed header of Makefile.in to read 'tbaMUD' and also added in a ttribution for the changes. (Thanks seqwith.) ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 18:31:07 +0100 (Thu, 06 Mar 2008) | 4 lines Changed Makefile.in to use glob expressions when building the objects. This translates into no longer a need to update Makefile.in whenever a new .c file is added to the mud code. Other Makefile.* have not yet been changed (and need review, anyway). All CXREF cruft left in Makefile.in has been removed. tbaMUD is now using Doxygen. Technically, CXREF provides a bit more auto-documentation than Doxygen does, however the tbaMUD (and legacy circle code) has never been marked-up with the special CXREF codes required to effectively use the program. Since Doxygen is easier to use, and provides almost as much functionality as CXREF, CXREF support has been dropped. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:31:02 +0100 (Thu, 06 Mar 2008) | 1 line Bug Fix: asciiflag_conv* functions now can handle a negative numeric value. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:16:06 +0100 (Thu, 06 Mar 2008) | 1 line Bug fix/enhancement: Charmed mobs (specifically charmed mobs with a ->master) will no longer attempt to wander off. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:13:38 +0100 (Thu, 06 Mar 2008) | 6 lines Based on the compiler warning about mag_materials being an unused function, and the clone spell being unused. Bug fix: Clone can now be cast. It is an 'ignore' target spell. Fix and Modification: Clone, being an effectively unused spell that is only used by mortal Magic Users at level 30, is now implemented as very simple example of how to use mag_materials(). The item required by mag_materials is vnum 161, which in stock tbaMUD is some sacrificial entrails. ------------------------------------------------------------------------ jeremyosborne | 2008-03-05 01:43:09 +0100 (Wed, 05 Mar 2008) | 3 lines Bug Fix for "Did you mean:" including DG commands. ------------------------------------------------------------------------ jeremyosborne | 2008-03-05 01:29:18 +0100 (Wed, 05 Mar 2008) | 3 lines Bug Fix: do_simple_move slightly rewritten to handle Leave triggers that purge a door. Documentation: do_simple_move documented. ------------------------------------------------------------------------ Laoris | 2008-03-01 08:22:12 +0100 (Sat, 01 Mar 2008) | 1 line Trial run of columnizer function on commands list to see how people like it. ------------------------------------------------------------------------ jeremyosborne | 2008-02-26 22:36:17 +0100 (Tue, 26 Feb 2008) | 1 line asciimap, an in game automap, along with a couple of minor bug fixes to do with the automap, patched in (Thanks Jamdog). ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 04:08:05 +0100 (Fri, 22 Feb 2008) | 1 line Minor update: Relocate local variable declaration to the top of ACMD(do_help) ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 04:04:37 +0100 (Fri, 22 Feb 2008) | 6 lines Checked in the following placeholders for do_gen_tog: #define SCMD_AUTOLOOT 24 #define SCMD_AUTOGOLD 25 #define SCMD_AUTOSPLIT 26 #define SCMD_AUTOSAC 27 #define SCMD_AUTOASSIST 28 ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 03:57:06 +0100 (Fri, 22 Feb 2008) | 1 line The Autoquest patch, along with a couple of minor bug fixes, has been integrated into tbaMUD. (Thanks Jamdog, Kenneth Ray and Morgaelin.) ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 21:46:45 +0100 (Mon, 18 Feb 2008) | 2 lines Minor Fix: Casted NOWHERE, NOTHING, NOBODY and NOFLAG as IDXTYPE for the signed short int index types. ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 03:36:16 +0100 (Mon, 18 Feb 2008) | 7 lines Added a new atoidx() conversion function for dealing with string to IDXTYPE conversions (in utils.c, prototype exported through utils.h). Added IDXTYPE_MIN and IDXTYPE_MAX defines (in structs.h). Replaced atoi references with atoidx in do_oasis_zedit (in zedit.c). ------------------------------------------------------------------------ Rumble | 2008-02-18 01:44:13 +0100 (Mon, 18 Feb 2008) | 1 line Fixed direction mapping to give readable directions instead of sub commands. ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 00:26:15 +0100 (Mon, 18 Feb 2008) | 5 lines Since general olc editing are automatically saved to disk, 'shutdown reboot' has been changed to not-autosave by default. (Small change made to do_shutdown in act.wizard.c). ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 00:12:12 +0100 (Mon, 18 Feb 2008) | 3 lines Changed: struct attack_hit_type moved to fight.h attack_hit_text exported through fight.h ------------------------------------------------------------------------ jeremyosborne | 2008-02-17 22:32:51 +0100 (Sun, 17 Feb 2008) | 7 lines - do_file heads or tails files correctly and has also been enhanced to return file info (act.wizard.c) - defines made for common log files created by autorun, and those used by do_file (db.h) - utility functions added: file_head(), file_tail(), file_sizeof(), and file_numlines() (defined utils.c and exported through utils.h) ------------------------------------------------------------------------ Rumble | 2008-02-16 23:24:05 +0100 (Sat, 16 Feb 2008) | 1 line Fixed export command. (thanks Kyle) ------------------------------------------------------------------------ jeremyosborne | 2008-02-16 22:42:46 +0100 (Sat, 16 Feb 2008) | 1 line Files are now tagged as executable. Should be able to be checked out from subver sion and executed without running chmod. ------------------------------------------------------------------------ Rumble | 2008-02-15 17:03:06 +0100 (Fri, 15 Feb 2008) | 1 line Fixed strcat() writing out of bounds in cedit.c since strdup() only malloc() strlen(str)+1 bytes. (thanks Buggo) and moved attack_hit_text back. ------------------------------------------------------------------------ jeremyosborne | 2008-02-13 20:41:02 +0100 (Wed, 13 Feb 2008) | 1 line Event queue function definitions, global variables and defines doxygenated. ------------------------------------------------------------------------ Rumble | 2008-02-12 00:23:38 +0100 (Tue, 12 Feb 2008) | 1 line Updated levels command to use an arg/range and added color parsing to greetings. (thanks Jamdog) ------------------------------------------------------------------------ jeremyosborne | 2008-02-11 21:06:10 +0100 (Mon, 11 Feb 2008) | 1 line Doxygen comments completed for weather.c ------------------------------------------------------------------------ Rumble | 2008-02-11 03:52:50 +0100 (Mon, 11 Feb 2008) | 1 line Corrected several 64-bit warnings. (thanks Buggo) ------------------------------------------------------------------------ Rumble | 2008-02-10 22:56:56 +0100 (Sun, 10 Feb 2008) | 1 line Added get_flag_by_name allowing for new trigedit variable checks like %actor.pref(FLAG)% checks. (thanks Jamdog) ------------------------------------------------------------------------ jeremyosborne | 2008-02-08 21:22:26 +0100 (Fri, 08 Feb 2008) | 3 lines COMPLETE: tbaMUD code re-org of global and local scope function and variable declarations. There may be a few things that I did not catch (some non extern keyword declarations of function prototypes within other functions, for example). BUG FIX: Unused functions encrypt_hex() and decrypt_hex() removed from mail.c. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 23:31:09 +0100 (Tue, 05 Feb 2008) | 2 lines Continued clean-up of 'extern' references to functions and variables. BUG UNCOVERED: set_title() in class.c incorrectly handles the const nature of the char * returned from title_female and title_male. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 19:38:17 +0100 (Tue, 05 Feb 2008) | 3 lines More work on mud clean-up. New file: spec_procs.h Created this file to house the legacy special procedures (spec_procs.c and castle.c) and special feature assignment in general. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 00:59:44 +0100 (Tue, 05 Feb 2008) | 3 lines - Minor Bugfix: Fixed parse error in mobact.c - Minor Bugfix: act.h is now included in all of the act functions. Forgot to do that the first time :( - Additions: ban.h has been added as the external entry point into the ban.c globals and functions. Files needing ban.h have been updated. ------------------------------------------------------------------------ jeremyosborne | 2008-02-04 20:02:11 +0100 (Mon, 04 Feb 2008) | 1 line All act*.c functions, defines and globals have been prototyped/declared in act.h. The file act.h does not contain every ACMD, only those ACMDs and utility functions available within the act*.c files. ------------------------------------------------------------------------ Rumble | 2008-02-04 17:59:47 +0100 (Mon, 04 Feb 2008) | 1 line Fixed the last few flags missed for the 128 bit conversion. ------------------------------------------------------------------------ Laoris | 2008-02-04 07:27:56 +0100 (Mon, 04 Feb 2008) | 3 lines Adding a column formatter for lists. Accepts printf-like arguments. Only used by medit right now. ------------------------------------------------------------------------ jeremyosborne | 2008-02-04 07:09:19 +0100 (Mon, 04 Feb 2008) | 2 lines - Changed the 'struct queue' to 'struct dg_queue' to avoid namespace conflicts. - Ongoing cleanup to mud project. ------------------------------------------------------------------------ Rumble | 2008-02-04 00:07:09 +0100 (Mon, 04 Feb 2008) | 1 line Fixed run_autowiz which ran twice on advancement. ------------------------------------------------------------------------ jeremyosborne | 2008-02-03 03:46:22 +0100 (Sun, 03 Feb 2008) | 1 line act.h created and added. This header will be the external entry point for the functions, function subcommands and variables within the act*.c files. It is not designed to be the entry point for all ACMD functions. ------------------------------------------------------------------------ jeremyosborne | 2008-02-03 02:44:29 +0100 (Sun, 03 Feb 2008) | 1 line Merge of another part of the code cleanup, the dg script stuff. ------------------------------------------------------------------------ jeremyosborne | 2008-02-02 08:56:03 +0100 (Sat, 02 Feb 2008) | 1 line Modularizing and organizing files continues. Committing comm.c and comm.h because they are hairy, and I don't want to do them over if my hard drive crashes. ------------------------------------------------------------------------ jeremyosborne | 2008-02-02 07:05:08 +0100 (Sat, 02 Feb 2008) | 4 lines - Marking all file scope functions as 'static' - Reorganization of the global variables and functions. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 10:20:47 +0100 (Thu, 31 Jan 2008) | 1 line * Protected the conf.h.* system config files from multiple calls. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 09:56:18 +0100 (Thu, 31 Jan 2008) | 1 line * Removed extraneous references to TRUE / FALSE and YES / NO defines. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 09:46:20 +0100 (Thu, 31 Jan 2008) | 2 lines * BUGFIX: NUM_POSITIONS set to 8 (was incorrectly set to 15 before) * Migrated NUM_* settings from oasis.h to more appropriate locations near where they are defined. (For Example: NUM_POSITIONS moved to structs.h next to the POSITION_* defines.) ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 03:58:28 +0100 (Thu, 31 Jan 2008) | 1 line Added Appendix A - Coder Support. Right now, it simply speaks to the fact that we have included doxygen config files, are working to document the source code, and provides a rudimentary "do this" guide to create the doxygen cross references. ------------------------------------------------------------------------ jeremyosborne | 2008-01-30 07:12:07 +0100 (Wed, 30 Jan 2008) | 2 lines - All .h files now have doxygen recognized headers, and the format is slightly altered to ease editing of headers. - Protected all .h files from multiple calls. (Standard format is #ifndef _HEADE R_H_ #define _HEADER_H_ .... #endif) ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 11:18:14 +0100 (Tue, 29 Jan 2008) | 1 line constants.h, structs.h and utils.h now protected from multiple includes. This is sometimes overkill, but good practice overall. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:38:18 +0100 (Tue, 29 Jan 2008) | 1 line Updated documentation for constants.c and constants.h. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:15:25 +0100 (Tue, 29 Jan 2008) | 3 lines The standard Doxygen configuration doxyfiles (config files) for tbaMUD. One is to be used with the Graphviz DOT (dox_withGraphs), one is designed to be used if Graphviz is not available. Now just need a short document describing the usage of doxygen. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:11:36 +0100 (Tue, 29 Jan 2008) | 1 line Minor document correction in struct dex_app_tpe. ------------------------------------------------------------------------ jeremyosborne | 2008-01-28 20:53:51 +0100 (Mon, 28 Jan 2008) | 1 line *bugfix* do_drink command: When a container is empty, the correct, "It is empty." message is now displayed. ------------------------------------------------------------------------ jeremyosborne | 2008-01-28 07:58:15 +0100 (Mon, 28 Jan 2008) | 3 lines Merging changes to trunk for: * utils.h, utils.c and structs.h doxygen comments * adding file dox_withGraphs.doxyfile
754 lines
22 KiB
C
754 lines
22 KiB
C
/**************************************************************************
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* File: house.c Part of tbaMUD *
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* Usage: Handling of player houses. *
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* *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "comm.h"
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#include "handler.h"
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#include "db.h"
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#include "interpreter.h"
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#include "house.h"
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#include "constants.h"
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#include "modify.h"
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/* local (file scope only) globals */
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static struct house_control_rec house_control[MAX_HOUSES];
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static int num_of_houses = 0;
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/* local functions */
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static int House_get_filename(room_vnum vnum, char *filename, size_t maxlen);
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static int House_load(room_vnum vnum);
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static void House_restore_weight(struct obj_data *obj);
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static void House_delete_file(room_vnum vnum);
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static int find_house(room_vnum vnum);
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static void House_save_control(void);
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static void hcontrol_build_house(struct char_data *ch, char *arg);
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static void hcontrol_destroy_house(struct char_data *ch, char *arg);
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static void hcontrol_pay_house(struct char_data *ch, char *arg);
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static void House_listrent(struct char_data *ch, room_vnum vnum);
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/* CONVERSION code starts here -- see comment below. */
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static int ascii_convert_house(struct char_data *ch, obj_vnum vnum);
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static void hcontrol_convert_houses(struct char_data *ch);
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static struct obj_data *Obj_from_store(struct obj_file_elem object, int *location);
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/* CONVERSION code ends here -- see comment below. */
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/* First, the basics: finding the filename; loading/saving objects */
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/* Return a filename given a house vnum */
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static int House_get_filename(room_vnum vnum, char *filename, size_t maxlen)
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{
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if (vnum == NOWHERE)
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return (0);
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snprintf(filename, maxlen, LIB_HOUSE"%d.house", vnum);
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return (1);
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}
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/* Load all objects for a house */
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static int House_load(room_vnum vnum)
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{
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FILE *fl;
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char filename[MAX_STRING_LENGTH];
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obj_save_data *loaded, *current;
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room_rnum rnum;
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if ((rnum = real_room(vnum)) == NOWHERE)
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return (0);
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if (!House_get_filename(vnum, filename, sizeof(filename)))
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return (0);
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if (!(fl = fopen(filename, "r"))) /* no file found */
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return (0);
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loaded = objsave_parse_objects(fl);
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for (current = loaded; current != NULL; current = current->next)
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obj_to_room(current->obj, rnum);
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/* now it's safe to free the obj_save_data list - all members of it
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* have been put in the correct lists by obj_to_room()
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*/
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while (loaded != NULL) {
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current = loaded;
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loaded = loaded->next;
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free(current);
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}
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fclose(fl);
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return (1);
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}
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/* Save all objects for a house (recursive; initial call must be followed by a
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* call to House_restore_weight) Assumes file is open already. */
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int House_save(struct obj_data *obj, FILE *fp)
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{
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struct obj_data *tmp;
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int result;
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if (obj) {
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House_save(obj->contains, fp);
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House_save(obj->next_content, fp);
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result = objsave_save_obj_record(obj, fp, 0);
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if (!result)
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return (0);
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for (tmp = obj->in_obj; tmp; tmp = tmp->in_obj)
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GET_OBJ_WEIGHT(tmp) -= GET_OBJ_WEIGHT(obj);
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}
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return (1);
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}
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/* restore weight of containers after House_save has changed them for saving */
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static void House_restore_weight(struct obj_data *obj)
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{
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if (obj) {
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House_restore_weight(obj->contains);
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House_restore_weight(obj->next_content);
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if (obj->in_obj)
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GET_OBJ_WEIGHT(obj->in_obj) += GET_OBJ_WEIGHT(obj);
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}
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}
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/* Save all objects in a house */
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void House_crashsave(room_vnum vnum)
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{
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int rnum;
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char buf[MAX_STRING_LENGTH];
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FILE *fp;
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if ((rnum = real_room(vnum)) == NOWHERE)
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return;
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if (!House_get_filename(vnum, buf, sizeof(buf)))
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return;
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if (!(fp = fopen(buf, "wb"))) {
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perror("SYSERR: Error saving house file");
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return;
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}
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if (!House_save(world[rnum].contents, fp)) {
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fclose(fp);
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return;
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}
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fclose(fp);
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House_restore_weight(world[rnum].contents);
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REMOVE_BIT_AR(ROOM_FLAGS(rnum), ROOM_HOUSE_CRASH);
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}
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/* Delete a house save file */
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static void House_delete_file(room_vnum vnum)
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{
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char filename[MAX_INPUT_LENGTH];
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FILE *fl;
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if (!House_get_filename(vnum, filename, sizeof(filename)))
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return;
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if (!(fl = fopen(filename, "rb"))) {
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if (errno != ENOENT)
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log("SYSERR: Error deleting house file #%d. (1): %s", vnum, strerror(errno));
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return;
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}
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fclose(fl);
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if (remove(filename) < 0)
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log("SYSERR: Error deleting house file #%d. (2): %s", vnum, strerror(errno));
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}
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/* List all objects in a house file */
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static void House_listrent(struct char_data *ch, room_vnum vnum)
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{
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FILE *fl;
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char filename[MAX_STRING_LENGTH];
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char buf[MAX_STRING_LENGTH];
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obj_save_data *loaded, *current;
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int len = 0;
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if (!House_get_filename(vnum, filename, sizeof(filename)))
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return;
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if (!(fl = fopen(filename, "rb"))) {
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send_to_char(ch, "No objects on file for house #%d.\r\n", vnum);
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return;
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}
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*buf = '\0';
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len = snprintf(buf, sizeof(buf), "filename: %s\r\n", filename);
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loaded = objsave_parse_objects(fl);
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for (current = loaded; current != NULL; current = current->next)
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len += snprintf(buf+len, sizeof(buf)-len, " [%5d] (%5dau) %s\r\n",
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GET_OBJ_VNUM(current->obj), GET_OBJ_RENT(current->obj), current->obj->short_description);
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/* now it's safe to free the obj_save_data list - all members of it
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* have been put in the correct lists by obj_to_room()
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*/
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while (loaded != NULL) {
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current = loaded;
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loaded = loaded->next;
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extract_obj(current->obj);
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free(current);
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}
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page_string(ch->desc,buf,0);
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fclose(fl);
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}
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/* Functions for house administration (creation, deletion, etc. */
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static int find_house(room_vnum vnum)
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{
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int i;
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for (i = 0; i < num_of_houses; i++)
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if (house_control[i].vnum == vnum)
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return (i);
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return (NOWHERE);
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}
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/* Save the house control information */
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static void House_save_control(void)
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{
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FILE *fl;
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if (!(fl = fopen(HCONTROL_FILE, "wb"))) {
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perror("SYSERR: Unable to open house control file.");
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return;
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}
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/* write all the house control recs in one fell swoop. Pretty nifty, eh? */
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fwrite(house_control, sizeof(struct house_control_rec), num_of_houses, fl);
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fclose(fl);
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}
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/* Call from boot_db - will load control recs, load objs, set atrium bits.
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* Should do sanity checks on vnums & remove invalid records. */
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void House_boot(void)
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{
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struct house_control_rec temp_house;
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room_rnum real_house, real_atrium;
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FILE *fl;
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memset((char *)house_control,0,sizeof(struct house_control_rec)*MAX_HOUSES);
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if (!(fl = fopen(HCONTROL_FILE, "rb"))) {
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if (errno == ENOENT)
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log(" No houses to load. File '%s' does not exist.", HCONTROL_FILE);
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else
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perror("SYSERR: " HCONTROL_FILE);
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return;
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}
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while (!feof(fl) && num_of_houses < MAX_HOUSES) {
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fread(&temp_house, sizeof(struct house_control_rec), 1, fl);
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if (feof(fl))
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break;
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if (get_name_by_id(temp_house.owner) == NULL)
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continue; /* owner no longer exists -- skip */
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if ((real_house = real_room(temp_house.vnum)) == NOWHERE)
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continue; /* this vnum doesn't exist -- skip */
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if (find_house(temp_house.vnum) != NOWHERE)
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continue; /* this vnum is already a house -- skip */
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if ((real_atrium = real_room(temp_house.atrium)) == NOWHERE)
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continue; /* house doesn't have an atrium -- skip */
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if (temp_house.exit_num < 0 || temp_house.exit_num >= NUM_OF_DIRS)
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continue; /* invalid exit num -- skip */
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if (TOROOM(real_house, temp_house.exit_num) != real_atrium)
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continue; /* exit num mismatch -- skip */
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house_control[num_of_houses++] = temp_house;
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SET_BIT_AR(ROOM_FLAGS(real_house), ROOM_HOUSE);
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SET_BIT_AR(ROOM_FLAGS(real_house), ROOM_PRIVATE);
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SET_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
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House_load(temp_house.vnum);
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}
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fclose(fl);
|
|
House_save_control();
|
|
}
|
|
|
|
/* "House Control" functions */
|
|
const char *HCONTROL_FORMAT =
|
|
"Usage: hcontrol build <house vnum> <exit direction> <player name>\r\n"
|
|
" hcontrol destroy <house vnum>\r\n"
|
|
" hcontrol pay <house vnum>\r\n"
|
|
" hcontrol show [house vnum | .]\r\n";
|
|
|
|
void hcontrol_list_houses(struct char_data *ch, char *arg)
|
|
{
|
|
int i;
|
|
char *timestr, *temp;
|
|
char built_on[128], last_pay[128], own_name[MAX_NAME_LENGTH + 1];
|
|
|
|
if (arg && *arg) {
|
|
room_vnum toshow;
|
|
|
|
if (*arg == '.')
|
|
toshow = GET_ROOM_VNUM(IN_ROOM(ch));
|
|
else
|
|
toshow = atoi(arg);
|
|
|
|
if ((i = find_house(toshow)) == NOWHERE) {
|
|
send_to_char(ch, "Unknown house, \"%s\".\r\n", arg);
|
|
return;
|
|
}
|
|
House_listrent(ch, toshow);
|
|
return;
|
|
}
|
|
|
|
if (!num_of_houses) {
|
|
send_to_char(ch, "No houses have been defined.\r\n");
|
|
return;
|
|
}
|
|
send_to_char(ch,
|
|
"Address Atrium Build Date Guests Owner Last Paymt\r\n"
|
|
"------- ------ ---------- ------ ------------ ----------\r\n");
|
|
|
|
for (i = 0; i < num_of_houses; i++) {
|
|
/* Avoid seeing <UNDEF> entries from self-deleted people. -gg 6/21/98 */
|
|
if ((temp = get_name_by_id(house_control[i].owner)) == NULL)
|
|
continue;
|
|
|
|
if (house_control[i].built_on) {
|
|
timestr = asctime(localtime(&(house_control[i].built_on)));
|
|
*(timestr + 10) = '\0';
|
|
strlcpy(built_on, timestr, sizeof(built_on));
|
|
} else
|
|
strcpy(built_on, "Unknown"); /* strcpy: OK (for 'strlen("Unknown") < 128') */
|
|
|
|
if (house_control[i].last_payment) {
|
|
timestr = asctime(localtime(&(house_control[i].last_payment)));
|
|
*(timestr + 10) = '\0';
|
|
strlcpy(last_pay, timestr, sizeof(last_pay));
|
|
} else
|
|
strcpy(last_pay, "None"); /* strcpy: OK (for 'strlen("None") < 128') */
|
|
|
|
/* Now we need a copy of the owner's name to capitalize. -gg 6/21/98 */
|
|
strcpy(own_name, temp); /* strcpy: OK (names guaranteed <= MAX_NAME_LENGTH+1) */
|
|
send_to_char(ch, "%7d %7d %-10s %2d %-12s %s\r\n",
|
|
house_control[i].vnum, house_control[i].atrium, built_on,
|
|
house_control[i].num_of_guests, CAP(own_name), last_pay);
|
|
|
|
House_list_guests(ch, i, TRUE);
|
|
}
|
|
}
|
|
|
|
static void hcontrol_build_house(struct char_data *ch, char *arg)
|
|
{
|
|
char arg1[MAX_INPUT_LENGTH];
|
|
struct house_control_rec temp_house;
|
|
room_vnum virt_house, virt_atrium;
|
|
room_rnum real_house, real_atrium;
|
|
sh_int exit_num;
|
|
long owner;
|
|
|
|
if (num_of_houses >= MAX_HOUSES) {
|
|
send_to_char(ch, "Max houses already defined.\r\n");
|
|
return;
|
|
}
|
|
|
|
/* first arg: house's vnum */
|
|
arg = one_argument(arg, arg1);
|
|
if (!*arg1) {
|
|
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
|
return;
|
|
}
|
|
virt_house = atoi(arg1);
|
|
if ((real_house = real_room(virt_house)) == NOWHERE) {
|
|
send_to_char(ch, "No such room exists.\r\n");
|
|
return;
|
|
}
|
|
if ((find_house(virt_house)) != NOWHERE) {
|
|
send_to_char(ch, "House already exists.\r\n");
|
|
return;
|
|
}
|
|
|
|
/* second arg: direction of house's exit */
|
|
arg = one_argument(arg, arg1);
|
|
if (!*arg1) {
|
|
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
|
return;
|
|
}
|
|
if ((exit_num = search_block(arg1, dirs, FALSE)) < 0) {
|
|
send_to_char(ch, "'%s' is not a valid direction.\r\n", arg1);
|
|
return;
|
|
}
|
|
if (TOROOM(real_house, exit_num) == NOWHERE) {
|
|
send_to_char(ch, "There is no exit %s from room %d.\r\n", dirs[exit_num], virt_house);
|
|
return;
|
|
}
|
|
|
|
real_atrium = TOROOM(real_house, exit_num);
|
|
virt_atrium = GET_ROOM_VNUM(real_atrium);
|
|
|
|
if (TOROOM(real_atrium, rev_dir[exit_num]) != real_house) {
|
|
send_to_char(ch, "A house's exit must be a two-way door.\r\n");
|
|
return;
|
|
}
|
|
|
|
/* third arg: player's name */
|
|
one_argument(arg, arg1);
|
|
if (!*arg1) {
|
|
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
|
return;
|
|
}
|
|
if ((owner = get_id_by_name(arg1)) < 0) {
|
|
send_to_char(ch, "Unknown player '%s'.\r\n", arg1);
|
|
return;
|
|
}
|
|
|
|
temp_house.mode = HOUSE_PRIVATE;
|
|
temp_house.vnum = virt_house;
|
|
temp_house.atrium = virt_atrium;
|
|
temp_house.exit_num = exit_num;
|
|
temp_house.built_on = time(0);
|
|
temp_house.last_payment = 0;
|
|
temp_house.owner = owner;
|
|
temp_house.num_of_guests = 0;
|
|
|
|
house_control[num_of_houses++] = temp_house;
|
|
|
|
SET_BIT_AR(ROOM_FLAGS(real_house), ROOM_HOUSE);
|
|
SET_BIT_AR(ROOM_FLAGS(real_house), ROOM_PRIVATE);
|
|
SET_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
|
|
House_crashsave(virt_house);
|
|
|
|
send_to_char(ch, "House built. Mazel tov!\r\n");
|
|
House_save_control();
|
|
}
|
|
|
|
static void hcontrol_destroy_house(struct char_data *ch, char *arg)
|
|
{
|
|
int i, j;
|
|
room_rnum real_atrium, real_house;
|
|
|
|
if (!*arg) {
|
|
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
|
return;
|
|
}
|
|
if ((i = find_house(atoi(arg))) == NOWHERE) {
|
|
send_to_char(ch, "Unknown house.\r\n");
|
|
return;
|
|
}
|
|
if ((real_atrium = real_room(house_control[i].atrium)) == NOWHERE)
|
|
log("SYSERR: House %d had invalid atrium %d!", atoi(arg), house_control[i].atrium);
|
|
else
|
|
REMOVE_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
|
|
|
|
if ((real_house = real_room(house_control[i].vnum)) == NOWHERE)
|
|
log("SYSERR: House %d had invalid vnum %d!", atoi(arg), house_control[i].vnum);
|
|
else {
|
|
REMOVE_BIT_AR(ROOM_FLAGS(real_house), ROOM_HOUSE);
|
|
REMOVE_BIT_AR(ROOM_FLAGS(real_house), ROOM_PRIVATE);
|
|
REMOVE_BIT_AR(ROOM_FLAGS(real_house), ROOM_HOUSE_CRASH);
|
|
}
|
|
House_delete_file(house_control[i].vnum);
|
|
|
|
for (j = i; j < num_of_houses - 1; j++)
|
|
house_control[j] = house_control[j + 1];
|
|
|
|
num_of_houses--;
|
|
|
|
send_to_char(ch, "House deleted.\r\n");
|
|
House_save_control();
|
|
|
|
/* Now, reset the ROOM_ATRIUM flag on all existing houses' atriums, just in
|
|
* case the house we just deleted shared an atrium with another house. -JE */
|
|
for (i = 0; i < num_of_houses; i++)
|
|
if ((real_atrium = real_room(house_control[i].atrium)) != NOWHERE)
|
|
SET_BIT_AR(ROOM_FLAGS(real_atrium), ROOM_ATRIUM);
|
|
}
|
|
|
|
static void hcontrol_pay_house(struct char_data *ch, char *arg)
|
|
{
|
|
int i;
|
|
|
|
if (!*arg)
|
|
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
|
else if ((i = find_house(atoi(arg))) == NOWHERE)
|
|
send_to_char(ch, "Unknown house.\r\n");
|
|
else {
|
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "Payment for house %s collected by %s.", arg, GET_NAME(ch));
|
|
|
|
house_control[i].last_payment = time(0);
|
|
House_save_control();
|
|
send_to_char(ch, "Payment recorded.\r\n");
|
|
}
|
|
}
|
|
|
|
/* The hcontrol command itself, used by imms to create/destroy houses */
|
|
ACMD(do_hcontrol)
|
|
{
|
|
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
|
|
|
half_chop(argument, arg1, arg2);
|
|
|
|
if (is_abbrev(arg1, "build"))
|
|
hcontrol_build_house(ch, arg2);
|
|
else if (is_abbrev(arg1, "destroy"))
|
|
hcontrol_destroy_house(ch, arg2);
|
|
else if (is_abbrev(arg1, "pay"))
|
|
hcontrol_pay_house(ch, arg2);
|
|
else if (is_abbrev(arg1, "show"))
|
|
hcontrol_list_houses(ch, arg2);
|
|
/* CONVERSION code starts here -- see comment below not in hcontrol_format. */
|
|
else if (!str_cmp(arg1, "asciiconvert"))
|
|
hcontrol_convert_houses(ch);
|
|
/* CONVERSION ends here -- read more below. */
|
|
else
|
|
send_to_char(ch, "%s", HCONTROL_FORMAT);
|
|
}
|
|
|
|
/* The house command, used by mortal house owners to assign guests */
|
|
ACMD(do_house)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
int i, j, id;
|
|
|
|
one_argument(argument, arg);
|
|
|
|
if (!ROOM_FLAGGED(IN_ROOM(ch), ROOM_HOUSE))
|
|
send_to_char(ch, "You must be in your house to set guests.\r\n");
|
|
else if ((i = find_house(GET_ROOM_VNUM(IN_ROOM(ch)))) == NOWHERE)
|
|
send_to_char(ch, "Um.. this house seems to be screwed up.\r\n");
|
|
else if (GET_IDNUM(ch) != house_control[i].owner)
|
|
send_to_char(ch, "Only the primary owner can set guests.\r\n");
|
|
else if (!*arg)
|
|
House_list_guests(ch, i, FALSE);
|
|
else if ((id = get_id_by_name(arg)) < 0)
|
|
send_to_char(ch, "No such player.\r\n");
|
|
else if (id == GET_IDNUM(ch))
|
|
send_to_char(ch, "It's your house!\r\n");
|
|
else {
|
|
for (j = 0; j < house_control[i].num_of_guests; j++)
|
|
if (house_control[i].guests[j] == id) {
|
|
for (; j < house_control[i].num_of_guests; j++)
|
|
house_control[i].guests[j] = house_control[i].guests[j + 1];
|
|
house_control[i].num_of_guests--;
|
|
House_save_control();
|
|
send_to_char(ch, "Guest deleted.\r\n");
|
|
return;
|
|
}
|
|
if (house_control[i].num_of_guests == MAX_GUESTS) {
|
|
send_to_char(ch, "You have too many guests.\r\n");
|
|
return;
|
|
}
|
|
j = house_control[i].num_of_guests++;
|
|
house_control[i].guests[j] = id;
|
|
House_save_control();
|
|
send_to_char(ch, "Guest added.\r\n");
|
|
}
|
|
}
|
|
|
|
/* Misc. administrative functions */
|
|
/* crash-save all the houses */
|
|
void House_save_all(void)
|
|
{
|
|
int i;
|
|
room_rnum real_house;
|
|
|
|
for (i = 0; i < num_of_houses; i++)
|
|
if ((real_house = real_room(house_control[i].vnum)) != NOWHERE)
|
|
if (ROOM_FLAGGED(real_house, ROOM_HOUSE_CRASH))
|
|
House_crashsave(house_control[i].vnum);
|
|
}
|
|
|
|
/* note: arg passed must be house vnum, so there. */
|
|
int House_can_enter(struct char_data *ch, room_vnum house)
|
|
{
|
|
int i, j;
|
|
|
|
if (GET_LEVEL(ch) >= LVL_GRGOD || (i = find_house(house)) == NOWHERE)
|
|
return (1);
|
|
|
|
switch (house_control[i].mode) {
|
|
case HOUSE_PRIVATE:
|
|
if (GET_IDNUM(ch) == house_control[i].owner)
|
|
return (1);
|
|
for (j = 0; j < house_control[i].num_of_guests; j++)
|
|
if (GET_IDNUM(ch) == house_control[i].guests[j])
|
|
return (1);
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
void House_list_guests(struct char_data *ch, int i, int quiet)
|
|
{
|
|
int j, num_printed;
|
|
char *temp;
|
|
|
|
if (house_control[i].num_of_guests == 0) {
|
|
if (!quiet)
|
|
send_to_char(ch, " Guests: None\r\n");
|
|
return;
|
|
}
|
|
|
|
send_to_char(ch, " Guests: ");
|
|
|
|
for (num_printed = j = 0; j < house_control[i].num_of_guests; j++) {
|
|
/* Avoid <UNDEF>. -gg 6/21/98 */
|
|
if ((temp = get_name_by_id(house_control[i].guests[j])) == NULL)
|
|
continue;
|
|
|
|
num_printed++;
|
|
send_to_char(ch, "%c%s ", UPPER(*temp), temp + 1);
|
|
}
|
|
|
|
if (num_printed == 0)
|
|
send_to_char(ch, "all dead");
|
|
|
|
send_to_char(ch, "\r\n");
|
|
}
|
|
|
|
/*************************************************************************
|
|
* All code below this point and the code above, marked "CONVERSION" *
|
|
* can be removed after you have converted your house rent files using *
|
|
* the command *
|
|
* hcontrol asciiconvert *
|
|
* *
|
|
* You can only use this command as implementor. *
|
|
* After you have converted your house files, I suggest a reboot, which *
|
|
* will let your house files load on the next bootup. -Welcor *
|
|
************************************************************************/
|
|
/* Code for conversion to ascii house rent files. */
|
|
static void hcontrol_convert_houses(struct char_data *ch)
|
|
{
|
|
int i;
|
|
|
|
if (GET_LEVEL(ch) < LVL_IMPL)
|
|
{
|
|
send_to_char(ch, "Sorry, but you are not powerful enough to do that.\r\n");
|
|
return;
|
|
}
|
|
|
|
|
|
if (!num_of_houses) {
|
|
send_to_char(ch, "No houses have been defined.\r\n");
|
|
return;
|
|
}
|
|
|
|
send_to_char(ch, "Converting houses:\r\n");
|
|
|
|
for (i = 0; i < num_of_houses; i++) {
|
|
send_to_char(ch, " %d", house_control[i].vnum);
|
|
|
|
if (!ascii_convert_house(ch, house_control[i].vnum))
|
|
{
|
|
/* Let ascii_convert_house() tell about the error. */
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
send_to_char(ch, "...done\r\n");
|
|
}
|
|
}
|
|
send_to_char(ch, "All done.\r\n");
|
|
}
|
|
|
|
static int ascii_convert_house(struct char_data *ch, obj_vnum vnum)
|
|
{
|
|
FILE *in, *out;
|
|
char infile[MAX_INPUT_LENGTH], *outfile;
|
|
struct obj_data *tmp;
|
|
int i, j=0;
|
|
|
|
House_get_filename(vnum, infile, sizeof(infile));
|
|
|
|
CREATE(outfile, char, strlen(infile)+7);
|
|
sprintf(outfile, "%s.ascii", infile);
|
|
|
|
if (!(in = fopen(infile, "r+b"))) /* no file found */
|
|
{
|
|
send_to_char(ch, "...no object file found\r\n");
|
|
free(outfile);
|
|
return (0);
|
|
}
|
|
|
|
if (!(out = fopen(outfile, "w")))
|
|
{
|
|
send_to_char(ch, "...cannot open output file\r\n");
|
|
free(outfile);
|
|
fclose(in);
|
|
return (0);
|
|
}
|
|
|
|
while (!feof(in)) {
|
|
struct obj_file_elem object;
|
|
fread(&object, sizeof(struct obj_file_elem), 1, in);
|
|
if (ferror(in)) {
|
|
perror("SYSERR: Reading house file in House_load");
|
|
send_to_char(ch, "...read error in house rent file.\r\n");
|
|
free(outfile);
|
|
fclose(in);
|
|
fclose(out);
|
|
return (0);
|
|
}
|
|
if (!feof(in))
|
|
{
|
|
tmp = Obj_from_store(object, &i);
|
|
if (!objsave_save_obj_record(tmp, out, i))
|
|
{
|
|
send_to_char(ch, "...write error in house rent file.\r\n");
|
|
free(outfile);
|
|
fclose(in);
|
|
fclose(out);
|
|
return (0);
|
|
}
|
|
j++;
|
|
}
|
|
}
|
|
|
|
fprintf(out, "$~\n");
|
|
|
|
fclose(in);
|
|
fclose(out);
|
|
|
|
free(outfile);
|
|
|
|
send_to_char(ch, "...%d items", j);
|
|
return 1;
|
|
}
|
|
|
|
/* The circle 3.1 function for reading rent files. No longer used by the rent system. */
|
|
static struct obj_data *Obj_from_store(struct obj_file_elem object, int *location)
|
|
{
|
|
struct obj_data *obj;
|
|
obj_rnum itemnum;
|
|
int j, taeller;
|
|
|
|
*location = 0;
|
|
if ((itemnum = real_object(object.item_number)) == NOTHING)
|
|
return (NULL);
|
|
|
|
obj = read_object(itemnum, REAL);
|
|
#if USE_AUTOEQ
|
|
*location = object.location;
|
|
#endif
|
|
GET_OBJ_VAL(obj, 0) = object.value[0];
|
|
GET_OBJ_VAL(obj, 1) = object.value[1];
|
|
GET_OBJ_VAL(obj, 2) = object.value[2];
|
|
GET_OBJ_VAL(obj, 3) = object.value[3];
|
|
for(taeller = 0; taeller < EF_ARRAY_MAX; taeller++)
|
|
GET_OBJ_EXTRA(obj)[taeller] = object.extra_flags[taeller];
|
|
GET_OBJ_WEIGHT(obj) = object.weight;
|
|
GET_OBJ_TIMER(obj) = object.timer;
|
|
for(taeller = 0; taeller < AF_ARRAY_MAX; taeller++)
|
|
GET_OBJ_AFFECT(obj)[taeller] = object.bitvector[taeller];
|
|
|
|
for (j = 0; j < MAX_OBJ_AFFECT; j++)
|
|
obj->affected[j] = object.affected[j];
|
|
|
|
return (obj);
|
|
}
|