forked from kyonshi/grenzland-mud
Bug: Supplied fix for dupe_check function
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@@ -1184,6 +1184,9 @@ static bool perform_new_char_dupe_check(struct descriptor_data *d)
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if (k == d)
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continue;
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if (k->character == NULL)
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continue;
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/* Do the player names match? */
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if (!strcmp(GET_NAME(k->character), GET_NAME(d->character))) {
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/* Check the other character is still in creation? */
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