1 Commits

Author SHA1 Message Date
cdc5118794 merge upstream 2026-01-22 17:26:27 +01:00
31 changed files with 351 additions and 434 deletions

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@@ -1,4 +1,4 @@
#49100
#4900
waiter~
the waiter~
A waiter who knows all his customers is serving drinks here.
@@ -10,7 +10,7 @@ A waiter who knows all his customers is serving drinks here.
230 52900
8 8 1
E
#49101
#4901
shopkeeper~
the shopkeeper~
A friendly man reading a zine is sitting behind the counter.

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@@ -1,66 +0,0 @@
#49200
book worm~
the book worm~
A creepy little book work is crawling through the books.
~
Yuck! I bet they eat books!
~
72 0 0 0 0 0 0 0 -250 E
1 20 9 0d0+10 1d2+0
10 100
8 8 0
E
#49201
apprentice~
Master Ultan's apprentice~
One of Master Ultan's apprentices stands here looking confused.
~
He is clinging to a book he has never read. He looks harmless, but
you never can tell.
~
76 0 0 0 0 0 0 0 0 E
2 20 8 0d0+20 1d2+0
20 400
8 8 1
E
#49202
journeyman guard~
Master Ultan's journeyman~
One of Master Ultan's journeymen stands guard here.
~
The Journeyman is responsible for protecting the books from being read.
What a strange guild they are!
~
10 0 0 0 0 0 0 0 0 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#49203
book thief~
the book thief~
An imp-like thing is sneaking thorugh the shelves, stealing books.
~
A tiny, vaguely humanoid shaped creature. Before you ever get a
good look at it, it darts back into the shelves.
~
236 0 0 0 0 0 0 0 -800 E
3 19 8 0d0+30 1d2+0
30 900
8 8 1
E
#49204
master ultan~
Master Ultan~
Master Ultan stands here, touching books with his creepy finger.
~
He is the head of the Librarians Guild, which hoards books. He is
an old man, haggard and nearly blind. He looks like a harmless old
man, but he has survived thus far.
~
10 0 0 0 0 0 0 0 0 E
5 19 7 1d1+50 1d2+0
50 2500
8 8 1
E
$

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@@ -38,6 +38,7 @@
44.mob
45.mob
46.mob
49.mob
50.mob
51.mob
52.mob
@@ -182,8 +183,6 @@
343.mob
345.mob
346.mob
491.mob
492.mob
555.mob
556.mob
653.mob

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@@ -61,13 +61,17 @@ focuses on High Level Adventures, and - look! - there is a report from
the ongoing Arden Vul campaign in there too!
~
#4906
dagger~
a dagger~
A dagger is lying here.~
sink water~
a sink~
A sink with a tap.~
~
5 ag 0 0 0 ano 0 0 0 0 0 0 0
0 1 4 11
1 1 0 0
A
19 1
23 cde 0 0 0 0 0 0 0 0 0 0 0
500 500 0 0
505 0 0 0 0
E
sink tap~
It is an ordinary sink with a tap. You might fill your canteen
here.
~
$

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@@ -1,16 +1,3 @@
#49103
sink water~
a sink~
A sink with a tap.~
~
23 cde 0 0 0 0 0 0 0 0 0 0 0
500 500 0 0
505 0 0 0 0
E
sink tap~
It is an ordinary sink with a tap. You might fill your canteen
here.
~
#49104
key~
a small key~

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@@ -17,7 +17,7 @@ CircleMUD v3.0 Shop File~
%s I'll give you %d coins for that.~
0
2
49100
4900
0
49100
-1
@@ -40,7 +40,7 @@ CircleMUD v3.0 Shop File~
%s I'll give you %d coins for that.~
0
2
49101
4901
0
49102
-1

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@@ -1,11 +1,12 @@
#49100
Editorial Room Key - 49104~
2 g 25
~
wait 1 s
2 b 25
examine~
if !%actor.has_item(49104)%
%echo% Wait? Is that a key lying there!? Better pick that up!
%load% obj 49104 %actor% inv
else
%echo% Surprisingly clean.
end
~
$~

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@@ -94,10 +94,6 @@ You see the sink and the exit.
~
~
1 -1 49103
E
stall stalls toilet toilets room~
Surprisingly clean.
~
S
T 49100
#49110
@@ -143,16 +139,9 @@ You see the Balcony above the Entry Hall.
S
#49112
The Library~
The walls are bookshelves and the room is filled with plenty of
winged chairs, reading desks and map tables. One book shelves to the
North seems to be a door of some sort?
Not much to see here (for now).
~
491 de 0 0 0 0
D0
A curious door. Where might it lead?
~
~
1 -1 49200
D2
You see the Balcony above the Entry.
~

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@@ -1,286 +0,0 @@
#49200
The Entrance to the Library Maze~
This seems to be some secret section of the library. There is
shelves full of books everywhere! Let's hope you don't get lost here.
~
492 d 0 0 0 0
D0
The shelves continue North.
~
~
0 -1 49202
D3
The shelves continue West.
~
~
0 -1 49201
D2
Through the door you see the Library of the Grenzland Build.
~
~
1 -1 49112
S
#49201
A dead end in the Library Maze~
This is a dead end. There is shelves full of books everywhere!
Let's hope you don't get lost here.
~
492 d 0 0 0 0
D1
The shelves continue East.
~
~
0 -1 49200
S
#49202
A corridor in the Library Maze~
This is a corridor. It continues North and South. There is
shelves full of books everywhere! Let's hope you don't get lost here.
~
492 d 0 0 0 0
D0
The shelves continue North.
~
~
0 -1 49203
D2
The shelves continue South.
~
~
0 -1 49200
S
#49203
A junktion in the Library Maze~
This is a junktion. Corridors continue East, South, and West. A
door leads North. There is shelves full of books everywhere! Let's
hope you don't get lost here.
~
492 d 0 0 0 0
D0
A door leads north
~
~
1 -1 49210
D1
The shelves continue East.
~
~
0 -1 49207
D2
The shelves continue South.
~
~
0 -1 49202
D3
The shelves continue West.
~
~
0 -1 49204
S
#49204
A corridor in the Library Maze~
This is a corridor. It continues East and West. There is shelves
full of books everywhere! Let's hope you don't get lost here.
~
492 d 0 0 0 0
D1
The shelves continue East.
~
~
0 -1 49203
D3
The shelves continue West.
~
~
0 -1 49205
S
#49205
A corridor in the Library Maze~
This is a corridor. It continues East. A door leads south. There
is shelves full of books everywhere! Let's hope you don't get lost
here.
~
492 d 0 0 0 0
D1
The shelves continue East.
~
~
0 -1 49204
D2
A door leads South.
~
~
1 -1 49206
S
#49206
A Reading Room~
This seems to be a reading room. There are a few desks here. The
room has only one exit North.
~
492 d 0 0 0 0
D0
A door leads North.
~
~
1 -1 49205
S
#49207
A corridor in the Library Maze~
This is a corridor. It continues East and West. There is shelves
full of books everywhere! Let's hope you don't get lost here.
~
492 d 0 0 0 0
D1
The shelves continue East.
~
~
0 -1 49208
D3
The shelves continue West.
~
~
0 -1 49203
S
#49208
A junktion in the Library Maze~
This is a junktion. Corridors continue South and West. A door
leads North. There is shelves full of books everywhere! Let's hope
you don't get lost here.
~
492 d 0 0 0 0
D0
A door leads north
~
~
1 -1 49211
D2
The shelves continue South.
~
~
0 -1 49209
D3
The shelves continue West.
~
~
0 -1 49207
S
#49209
A dead end in the Library Maze~
This is a dead end. There is shelves full of books everywhere!
Let's hope you don't get lost here.
~
492 d 0 0 0 0
D0
The shelves continue North.
~
~
0 -1 49208
S
#49210
A dark corridor in the Library Maze~
This is a corridor. There are no light sources! The corridor
continues North. A door leads South. There is shelves full of books
everywhere! Let's hope you don't get lost here.
~
492 ad 0 0 0 0
D0
The shelves continue North.
~
~
0 -1 49214
D2
A door leads South.
~
~
1 -1 49203
S
#49211
A dark corridor in the Library Maze~
This is a corridor. There are no light sources! The corridor
continues North. A door leads South. There is shelves full of books
everywhere! Let's hope you don't get lost here.
~
492 ad 0 0 0 0
D0
The shelves continue North.
~
~
0 -1 49212
D2
A door leads South.
~
~
1 -1 49208
S
#49212
A dark corridor in the Library Maze~
This is a corridor. There are no light sources! The corridor
continues South and West. There is shelves full of books everywhere!
Let's hope you don't get lost here.
~
492 ad 0 0 0 0
D2
The shelves continue South.
~
~
0 -1 49211
D3
The shelves continue West.
~
~
1 -1 49213
S
#49213
A dark junktion in the Library Maze~
This is a junktion. There are no light sources! Corridors
continue East and West. A door leads North. There is shelves full
of books everywhere! Let's hope you don't get lost here.
~
492 ad 0 0 0 0
D0
A door leads north
~
~
1 -1 49215
D1
The shelves continue East.
~
~
0 -1 49212
D3
The shelves continue West.
~
~
0 -1 49214
S
#49214
A dark corridor in the Library Maze~
This is a corridor. There are no light sources! The corridor
continues East and South. There is shelves full of books everywhere!
Let's hope you don't get lost here.
~
492 ad 0 0 0 0
D1
The shelves continue East.
~
~
1 -1 49213
D2
The shelves continue South.
~
~
0 -1 49210
S
#49215
Master Ultan's Hideout~
This seems to be a reading room. There are no light sources here!
There are a few desks here. The room has only one exit South.
~
492 d 0 0 0 0
D2
A door leads South.
~
~
1 -1 49213
S
$

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@@ -185,7 +185,6 @@
345.wld
346.wld
491.wld
492.wld
555.wld
556.wld
653.wld

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@@ -11,11 +11,10 @@ M 0 4901 1 49102 (the waiter)
G 1 4905 100 -1 (a zine)
R 0 49101 4900 -1 (a bulletin board)
O 0 4900 99 49101 (a bulletin board)
R 0 49103 49103 -1 (a sink)
O 0 49103 99 49103 (a sink)
R 0 49103 4906 -1 (a sink)
O 0 4906 99 49103 (a sink)
R 0 49104 49104 -1 (a key)
D 0 49110 1 2
D 0 49111 3 2
D 0 49112 0 1
S
$

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@@ -1,35 +0,0 @@
#492
GrenzlandMUD~
The Library Maze~
49200 49299 15 2 d 0 0 0 1 7
M 0 49200 8 49200 (a book worm)
M 0 49200 8 49201 (a book worm)
M 0 49200 8 49201 (a book worm)
M 0 49200 8 49202 (a book worm)
M 0 49201 5 49202 (an apprentice)
M 0 49201 5 49203 (an apprentice)
M 0 49200 8 49205 (a book worm)
M 0 49202 2 49206 (a journeyman)
E 1 4906 99 16 (a dagger)
M 0 49200 8 49207 (a book worm)
M 0 49200 8 49208 (a book worm)
M 0 49201 5 49209 (an apprentice)
E 1 4906 99 16 (a dagger)
M 0 49203 3 49210 (a book thief)
M 0 49203 3 49212 (a book thief)
M 0 49202 2 49213 (a journeyman)
E 1 4906 99 16 (a dagger)
M 0 49204 1 49215 (master ultan)
E 1 4906 99 16 (a dagger)
G 1 4905 99 -1 (the grenzland zine)
D 0 49200 2 1
D 0 49203 0 1
D 0 49205 2 1
D 0 49206 0 1
D 0 49208 0 1
D 0 49210 2 1
D 0 49211 2 1
D 0 49213 0 1
D 0 49215 2 1
S
$

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@@ -185,7 +185,6 @@
345.zon
346.zon
491.zon
492.zon
555.zon
556.zon
653.zon

1
log/README Normal file
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@@ -0,0 +1 @@
This directory is for log files.

0
log/badpws Normal file
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0
log/delete Normal file
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0
log/dts Normal file
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3
log/errors Normal file
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@@ -0,0 +1,3 @@
Jan 19 20:16:23 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
Jan 19 21:00:42 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
SYSERR: bind: Address already in use

0
log/godcmds Normal file
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0
log/help Normal file
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0
log/levels Normal file
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1
log/newplayers Normal file
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@@ -0,0 +1 @@
Jan 19 20:20:26 2026 :: Tobi [localhost] new player.

0
log/olc Normal file
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0
log/rentgone Normal file
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3
log/restarts Normal file
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@@ -0,0 +1,3 @@
Jan 19 20:15:16 2026 :: Running game on port 4000.
Jan 19 20:16:30 2026 :: Running game on port 4000.
Jan 19 23:43:58 2026 :: Running game on port 4000.

0
log/rip Normal file
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284
log/syslog.1 Normal file
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@@ -0,0 +1,284 @@
autorun starting game Mo 19. Jan 20:16:30 CET 2026
running bin/circle -q 4000
nohup: Eingabe wird ignoriert
No etc/config file, using defaults: No such file or directory
Jan 19 20:16:30 2026 :: Loading configuration.
Jan 19 20:16:30 2026 :: tbaMUD 2025
Jan 19 20:16:30 2026 :: Using lib as data directory.
Jan 19 20:16:30 2026 :: Running game on port 4000.
Jan 19 20:16:30 2026 :: Finding player limit.
Jan 19 20:16:30 2026 :: Setting player limit to 300 using rlimit.
Jan 19 20:16:30 2026 :: Opening mother connection.
Jan 19 20:16:30 2026 :: Binding to all IP interfaces on this host.
Jan 19 20:16:30 2026 :: Boot db -- BEGIN.
Jan 19 20:16:30 2026 :: Resetting the game time:
Jan 19 20:16:30 2026 :: No time file 'etc/time' starting from the beginning.
Jan 19 20:16:30 2026 :: Current Gametime: 9H 6D 6M 1044Y.
Jan 19 20:16:30 2026 :: Initialize Global Lists
Jan 19 20:16:30 2026 :: Initializing Events
Jan 19 20:16:30 2026 :: Reading news, credits, help, ihelp, bground, info & motds.
Jan 19 20:16:30 2026 :: Loading spell definitions.
Jan 19 20:16:30 2026 :: Loading zone table.
Jan 19 20:16:30 2026 :: 189 zones, 13608 bytes.
Jan 19 20:16:30 2026 :: Loading triggers and generating index.
Jan 19 20:16:30 2026 :: Loading rooms.
Jan 19 20:16:30 2026 :: 12733 rooms, 2342872 bytes.
Jan 19 20:16:30 2026 :: Renumbering rooms.
Jan 19 20:16:30 2026 :: Checking start rooms.
Jan 19 20:16:30 2026 :: Loading mobs and generating index.
Jan 19 20:16:30 2026 :: 3705 mobs, 118560 bytes in index, 2134080 bytes in prototypes.
Jan 19 20:16:30 2026 :: Loading objs and generating index.
Jan 19 20:16:30 2026 :: 4765 objs, 152480 bytes in index, 1143600 bytes in prototypes.
Jan 19 20:16:30 2026 :: Renumbering zone table.
Jan 19 20:16:30 2026 :: Loading shops.
Jan 19 20:16:30 2026 :: Loading quests.
Jan 19 20:16:30 2026 :: 1 entries, 128 bytes.
Jan 19 20:16:30 2026 :: Loading help entries.
Jan 19 20:16:30 2026 :: 2640 entries, 84480 bytes.
Jan 19 20:16:30 2026 :: Generating player index.
Jan 19 20:16:30 2026 :: No player index file! First new char will be IMP!
Jan 19 20:16:30 2026 :: Loading fight messages.
Jan 19 20:16:30 2026 :: Loaded 37 Combat Messages...
Jan 19 20:16:30 2026 :: Loading social messages.
Jan 19 20:16:30 2026 :: Social table contains 490 socials.
Jan 19 20:16:30 2026 :: Building command list.
Jan 19 20:16:30 2026 :: Command info rebuilt, 766 total commands.
Jan 19 20:16:30 2026 :: Assigning function pointers:
Jan 19 20:16:30 2026 :: Mobiles.
Jan 19 20:16:30 2026 :: Shopkeepers.
Jan 19 20:16:30 2026 :: Objects.
Jan 19 20:16:30 2026 :: Rooms.
Jan 19 20:16:30 2026 :: Questmasters.
Jan 19 20:16:30 2026 :: Assigning spell and skill levels.
Jan 19 20:16:30 2026 :: Sorting command list and spells.
Jan 19 20:16:30 2026 :: Booting mail system.
Jan 19 20:16:30 2026 :: Mail file read -- 0 messages.
Jan 19 20:16:30 2026 :: Reading banned site and invalid-name list.
Jan 19 20:16:30 2026 :: Loading Ideas.
Jan 19 20:16:30 2026 :: Loading Bugs.
Jan 19 20:16:30 2026 :: Loading Typos.
Jan 19 20:16:30 2026 :: Booting houses.
Jan 19 20:16:30 2026 :: No houses to load. File 'etc/hcontrol' does not exist.
Jan 19 20:16:30 2026 :: Cleaning up last log.
Jan 19 20:16:30 2026 :: Resetting #0: The Builder Academy Zone (rooms 0-99).
Jan 19 20:16:30 2026 :: Resetting #1: Sanctus (rooms 100-199).
Jan 19 20:16:30 2026 :: Resetting #2: Sanctus II (rooms 200-299).
Jan 19 20:16:30 2026 :: Resetting #3: Sanctus III (rooms 300-399).
Jan 19 20:16:30 2026 :: Resetting #4: Rename (rooms 400-499).
Jan 19 20:16:30 2026 :: Resetting #5: Newbie Farm (rooms 500-599).
Jan 19 20:16:30 2026 :: Resetting #6: Sea of Souls (rooms 600-699).
Jan 19 20:16:30 2026 :: Resetting #7: Camelot (rooms 700-799).
Jan 19 20:16:30 2026 :: Resetting #9: River Island of Minos (rooms 900-999).
Jan 19 20:16:30 2026 :: Resetting #11: Frozen Castle (rooms 1100-1199).
Jan 19 20:16:30 2026 :: Resetting #12: God Complex Merged with 343 (rooms 1200-1299).
Jan 19 20:16:30 2026 :: Resetting #13: TBA Examples (rooms 1300-1399).
Jan 19 20:16:30 2026 :: Resetting #14: TBA Examples II (rooms 1400-1499).
Jan 19 20:16:30 2026 :: Resetting #15: Straight Path (rooms 1500-1599).
Jan 19 20:16:30 2026 :: Resetting #16: Camelot II (rooms 1600-1699).
Jan 19 20:16:30 2026 :: Resetting #17: Camelot III (rooms 1700-1799).
Jan 19 20:16:30 2026 :: Resetting #18: Nuclear Wasteland (rooms 1800-1899).
Jan 19 20:16:30 2026 :: Resetting #19: Spider Swamp (rooms 1900-1999).
Jan 19 20:16:30 2026 :: Resetting #20: Arena (rooms 2000-2099).
Jan 19 20:16:30 2026 :: Resetting #22: Tower of the Undead (rooms 2200-2299).
Jan 19 20:16:30 2026 :: Resetting #25: High Tower of Magic (rooms 2500-2599).
Jan 19 20:16:30 2026 :: Resetting #26: High Tower of Magic II (rooms 2600-2699).
Jan 19 20:16:30 2026 :: Resetting #27: Memlin Caverns (rooms 2700-2799).
Jan 19 20:16:30 2026 :: Resetting #28: Mudschool (rooms 2800-2899).
Jan 19 20:16:30 2026 :: Resetting #30: Northern Midgaard (rooms 3000-3099).
Jan 19 20:16:30 2026 :: Resetting #31: Southern Midgaard (rooms 3100-3199).
Jan 19 20:16:30 2026 :: Resetting #32: Midgaard (rooms 3200-3299).
Jan 19 20:16:30 2026 :: Resetting #33: Three of Swords (rooms 3300-3399).
Jan 19 20:16:30 2026 :: Resetting #35: Miden'Nir (rooms 3500-3599).
Jan 19 20:16:30 2026 :: Resetting #36: Chessboard of Midgaard (rooms 3600-3699).
Jan 19 20:16:30 2026 :: Resetting #37: Capital Sewer System (rooms 3700-3799).
Jan 19 20:16:30 2026 :: Resetting #38: Capital Sewer System II (rooms 3800-3899).
Jan 19 20:16:30 2026 :: Resetting #39: Haven (rooms 3900-3999).
Jan 19 20:16:30 2026 :: Resetting #40: Mines of Moria (rooms 4000-4099).
Jan 19 20:16:30 2026 :: Resetting #41: Mines of Moria (rooms 4100-4199).
Jan 19 20:16:30 2026 :: Resetting #42: Dragon Chasm (rooms 4200-4299).
Jan 19 20:16:30 2026 :: Resetting #43: Arctic Zone (rooms 4300-4399).
Jan 19 20:16:30 2026 :: Resetting #44: Orc Camp (rooms 4400-4499).
Jan 19 20:16:30 2026 :: Resetting #45: Woodland Monastery (rooms 4500-4599).
Jan 19 20:16:30 2026 :: Resetting #46: Ant Hill (rooms 4600-4699).
Jan 19 20:16:30 2026 :: Resetting #50: Great Eastern Desert (rooms 5000-5099).
Jan 19 20:16:30 2026 :: Resetting #51: Drow City (rooms 5100-5199).
Jan 19 20:16:30 2026 :: Resetting #52: City of Thalos (rooms 5200-5299).
Jan 19 20:16:30 2026 :: Resetting #53: Great Pyramid (rooms 5300-5399).
Jan 19 20:16:30 2026 :: Resetting #54: New Thalos (rooms 5400-5499).
Jan 19 20:16:30 2026 :: Resetting #55: New Thalos II (rooms 5500-5599).
Jan 19 20:16:30 2026 :: Resetting #56: New Thalos Wilderness (rooms 5600-5699).
Jan 19 20:16:30 2026 :: Resetting #57: Zodiac (rooms 5700-5799).
Jan 19 20:16:30 2026 :: Resetting #60: Haon-Dor, Light Forest (rooms 6000-6099).
Jan 19 20:16:30 2026 :: Resetting #61: Haon-Dor, Light Forest II (rooms 6100-6199).
Jan 19 20:16:30 2026 :: Resetting #62: Orc Enclave (rooms 6200-6299).
Jan 19 20:16:30 2026 :: Resetting #63: Arachnos (rooms 6300-6399).
Jan 19 20:16:30 2026 :: Resetting #64: Rand's Tower (rooms 6400-6499).
Jan 19 20:16:30 2026 :: Resetting #65: Dwarven Kingdom (rooms 6500-6599).
Jan 19 20:16:30 2026 :: Resetting #70: Sewer, First Level (rooms 7000-7099).
Jan 19 20:16:30 2026 :: Resetting #71: Second Sewer (rooms 7100-7199).
Jan 19 20:16:30 2026 :: Resetting #72: Sewer Maze (rooms 7200-7299).
Jan 19 20:16:30 2026 :: Resetting #73: Tunnels in the Sewer (rooms 7300-7399).
Jan 19 20:16:30 2026 :: Resetting #74: Newbie Graveyard (rooms 7400-7499).
Jan 19 20:16:30 2026 :: Resetting #75: Zamba (rooms 7500-7599).
Jan 19 20:16:30 2026 :: Resetting #78: Gideon (rooms 7800-7899).
Jan 19 20:16:30 2026 :: Resetting #79: Redferne's Residence (rooms 7900-7999).
Jan 19 20:16:30 2026 :: Resetting #83: Glumgold's Sea (rooms 8300-8399).
Jan 19 20:16:30 2026 :: Resetting #86: Duke Kalithorn's Keep (rooms 8600-8699).
Jan 19 20:16:30 2026 :: Resetting #90: Oasis (rooms 9000-9099).
Jan 19 20:16:30 2026 :: Resetting #96: Domiae (rooms 9600-9699).
Jan 19 20:16:30 2026 :: Resetting #100: Northern Highway (rooms 10000-10099).
Jan 19 20:16:30 2026 :: Resetting #101: South Road (rooms 10100-10199).
Jan 19 20:16:30 2026 :: Resetting #103: DBZ World (rooms 10300-10399).
Jan 19 20:16:30 2026 :: Resetting #104: Land of Orchan (rooms 10400-10499).
Jan 19 20:16:30 2026 :: Resetting #106: Elcardo (rooms 10600-10699).
Jan 19 20:16:30 2026 :: Resetting #107: Realms of Iuel (rooms 10700-10799).
Jan 19 20:16:30 2026 :: Resetting #115: Monestary Omega (rooms 11500-11599).
Jan 19 20:16:30 2026 :: Resetting #117: Los Torres (rooms 11700-11799).
Jan 19 20:16:30 2026 :: Resetting #118: The Dollhouse (rooms 11800-11899).
Jan 19 20:16:30 2026 :: Resetting #120: Rome (rooms 12000-12099).
Jan 19 20:16:30 2026 :: Resetting #125: Hannah (rooms 12500-12599).
Jan 19 20:16:30 2026 :: Resetting #130: Mist Maze (rooms 13000-13099).
Jan 19 20:16:30 2026 :: Resetting #140: Wyvern City (rooms 14000-14099).
Jan 19 20:16:30 2026 :: Resetting #150: King Welmar's Castle (rooms 15000-15099).
Jan 19 20:16:30 2026 :: Resetting #169: Gibberling Caves (rooms 16900-16999).
Jan 19 20:16:30 2026 :: Resetting #175: Cardinal Wizards (rooms 17500-17599).
Jan 19 20:16:30 2026 :: Resetting #186: Newbie Zone (rooms 18600-18699).
Jan 19 20:16:30 2026 :: Resetting #187: Circus (rooms 18700-18799).
Jan 19 20:16:30 2026 :: Resetting #200: Western Highway (rooms 20000-20099).
Jan 19 20:16:30 2026 :: Resetting #201: Sapphire Islands (rooms 20100-20199).
Jan 19 20:16:30 2026 :: Resetting #211: Tarot (rooms 21100-21199).
Jan 19 20:16:30 2026 :: Resetting #220: The Enchanted Kitchen (rooms 22000-22099).
Jan 19 20:16:30 2026 :: Resetting #232: Terringham (rooms 23200-23299).
Jan 19 20:16:30 2026 :: Resetting #233: Dragon Plains (rooms 23300-23399).
Jan 19 20:16:30 2026 :: Resetting #234: Newbie School (rooms 23400-23499).
Jan 19 20:16:30 2026 :: Resetting #235: Dwarven Mines (rooms 23500-23599).
Jan 19 20:16:30 2026 :: Resetting #236: Aldin (rooms 23600-23699).
Jan 19 20:16:30 2026 :: Resetting #237: Dwarven Trade Route (rooms 23700-23799).
Jan 19 20:16:30 2026 :: Resetting #238: Crystal Castle (rooms 23800-23899).
Jan 19 20:16:30 2026 :: Resetting #239: South Pass (rooms 23900-23999).
Jan 19 20:16:30 2026 :: Resetting #240: Dun Maura (rooms 24000-24099).
Jan 19 20:16:30 2026 :: Resetting #241: Starship Enterprise (rooms 24100-24199).
Jan 19 20:16:30 2026 :: Resetting #242: New Southern Midgaard (rooms 24200-24299).
Jan 19 20:16:30 2026 :: Resetting #243: Snowy Valley (rooms 24300-24399).
Jan 19 20:16:30 2026 :: Resetting #244: Cooland Prison (rooms 24400-24499).
Jan 19 20:16:30 2026 :: Resetting #245: The Nether (rooms 24500-24599).
Jan 19 20:16:30 2026 :: Resetting #246: The Nether II (rooms 24600-24699).
Jan 19 20:16:30 2026 :: Resetting #247: Graveyard (rooms 24700-24799).
Jan 19 20:16:30 2026 :: Resetting #248: Elven Woods (rooms 24800-24899).
Jan 19 20:16:30 2026 :: Resetting #249: Jedi Clan House (rooms 24900-24999).
Jan 19 20:16:30 2026 :: Resetting #250: DragonSpyre (rooms 25000-25099).
Jan 19 20:16:30 2026 :: Resetting #251: Ape Village (rooms 25100-25199).
Jan 19 20:16:30 2026 :: Resetting #252: Castle of the Vampyre (rooms 25200-25299).
Jan 19 20:16:30 2026 :: Resetting #253: Windmill (rooms 25300-25399).
Jan 19 20:16:30 2026 :: Resetting #254: Mordecai's Village (rooms 25400-25499).
Jan 19 20:16:30 2026 :: Resetting #255: Shipwreck (rooms 25500-25599).
Jan 19 20:16:30 2026 :: Resetting #256: Lord's Keep (rooms 25600-25699).
Jan 19 20:16:30 2026 :: Resetting #257: Jareth Main City (rooms 25700-25799).
Jan 19 20:16:30 2026 :: Resetting #258: Light Forest (rooms 25800-25899).
Jan 19 20:16:30 2026 :: Resetting #259: Haunted Mansion (rooms 25900-25999).
Jan 19 20:16:30 2026 :: Resetting #260: Grasslands (rooms 26000-26099).
Jan 19 20:16:30 2026 :: Resetting #261: Inna & Igor's Castle (rooms 26100-26199).
Jan 19 20:16:30 2026 :: Resetting #262: Forest Trails (rooms 26200-26299).
Jan 19 20:16:30 2026 :: Resetting #263: Farmlands (rooms 26300-26399).
Jan 19 20:16:30 2026 :: Resetting #264: Banshide (rooms 26400-26499).
Jan 19 20:16:30 2026 :: Resetting #265: Beach & Lighthouse (rooms 26500-26599).
Jan 19 20:16:30 2026 :: Resetting #266: Realm of Lord Ankou (rooms 26600-26699).
Jan 19 20:16:30 2026 :: Resetting #267: Vice Island (rooms 26700-26799).
Jan 19 20:16:30 2026 :: Resetting #268: Vice Island II (rooms 26800-26899).
Jan 19 20:16:30 2026 :: Resetting #269: Southern Desert (rooms 26900-26999).
Jan 19 20:16:30 2026 :: Resetting #270: Wasteland (rooms 27000-27099).
Jan 19 20:16:30 2026 :: Resetting #271: Sundhaven (rooms 27100-27199).
Jan 19 20:16:30 2026 :: Resetting #272: Sundhaven II (rooms 27200-27299).
Jan 19 20:16:30 2026 :: Resetting #273: Space Station Alpha (rooms 27300-27399).
Jan 19 20:16:30 2026 :: Resetting #274: Adria: Saint Brigid (rooms 27400-27499).
Jan 19 20:16:30 2026 :: Resetting #275: New Sparta (rooms 27500-27599).
Jan 19 20:16:30 2026 :: Resetting #276: New Sparta II (rooms 27600-27699).
Jan 19 20:16:30 2026 :: Resetting #277: Shire (rooms 27700-27799).
Jan 19 20:16:30 2026 :: Resetting #278: Oceania (rooms 27800-27899).
Jan 19 20:16:30 2026 :: Resetting #279: Notre Dame (rooms 27900-27999).
Jan 19 20:16:30 2026 :: Resetting #280: Living Motherboard (rooms 28000-28099).
Jan 19 20:16:30 2026 :: Resetting #281: Forest of Khanjar (rooms 28100-28199).
Jan 19 20:16:30 2026 :: Resetting #282: Infernal Pit of Kerjim (rooms 28200-28299).
Jan 19 20:16:30 2026 :: Resetting #283: Haunted House (rooms 28300-28399).
Jan 19 20:16:30 2026 :: Resetting #284: Ghenna (rooms 28400-28499).
Jan 19 20:16:30 2026 :: Resetting #285: Descent to Hell II (rooms 28500-28599).
Jan 19 20:16:30 2026 :: Resetting #286: Descent to Hell (rooms 28600-28699).
Jan 19 20:16:30 2026 :: Resetting #287: Ofingia and the Goblin Town (rooms 28700-28799).
Jan 19 20:16:30 2026 :: Resetting #288: Galaxy (rooms 28800-28899).
Jan 19 20:16:30 2026 :: Resetting #289: Werith's Wayhouse (rooms 28900-28999).
Jan 19 20:16:30 2026 :: Resetting #290: Lizard Lair Safari (rooms 29000-29099).
Jan 19 20:16:30 2026 :: Resetting #291: Black Forest (rooms 29100-29199).
Jan 19 20:16:30 2026 :: Resetting #292: Kerofk (rooms 29200-29299).
Jan 19 20:16:30 2026 :: Resetting #293: Kerofk II (rooms 29300-29399).
Jan 19 20:16:30 2026 :: Resetting #294: Trade Road (rooms 29400-29499).
Jan 19 20:16:30 2026 :: Resetting #295: Jungle (rooms 29500-29599).
Jan 19 20:16:30 2026 :: Resetting #296: Froboz Fun Factory (rooms 29600-29699).
Jan 19 20:16:30 2026 :: Resetting #298: Castle of Desire (rooms 29800-29899).
Jan 19 20:16:30 2026 :: Resetting #299: Abandoned Cathedral (rooms 29900-29999).
Jan 19 20:16:30 2026 :: Resetting #300: Ancalador (rooms 30000-30099).
Jan 19 20:16:30 2026 :: Resetting #301: Campus (rooms 30100-30199).
Jan 19 20:16:30 2026 :: Resetting #302: Campus II (rooms 30200-30299).
Jan 19 20:16:30 2026 :: Resetting #303: Campus III (rooms 30300-30399).
Jan 19 20:16:30 2026 :: Resetting #304: Temple of the Bull (rooms 30400-30499).
Jan 19 20:16:30 2026 :: Resetting #305: Chessboard (rooms 30500-30599).
Jan 19 20:16:30 2026 :: Resetting #306: Newbie Tree (rooms 30600-30699).
Jan 19 20:16:30 2026 :: Resetting #307: Castle (rooms 30700-30799).
Jan 19 20:16:30 2026 :: Resetting #308: Baron Cailveh (rooms 30800-30899).
Jan 19 20:16:30 2026 :: Resetting #309: Keep of Baron Westlawn (rooms 30900-30999).
Jan 19 20:16:30 2026 :: Resetting #310: Graye Area (rooms 31000-31099).
Jan 19 20:16:30 2026 :: Resetting #311: The Dragon's Teeth (rooms 31100-31199).
Jan 19 20:16:30 2026 :: Resetting #312: Leper Island (rooms 31200-31299).
Jan 19 20:16:30 2026 :: Resetting #313: Farmlands of Ofingia (rooms 31300-31399).
Jan 19 20:16:30 2026 :: Resetting #314: X'Raantra's Altar of Sacrifice (rooms 31400-31499).
Jan 19 20:16:30 2026 :: Resetting #315: McGintey Business District (rooms 31500-31599).
Jan 19 20:16:30 2026 :: Resetting #316: McGintey Guild Area (rooms 31600-31699).
Jan 19 20:16:30 2026 :: Resetting #317: Wharf (rooms 31700-31799).
Jan 19 20:16:30 2026 :: Resetting #318: Dock Area (rooms 31800-31899).
Jan 19 20:16:30 2026 :: Resetting #319: Yllythad Sea (rooms 31900-31999).
Jan 19 20:16:30 2026 :: Resetting #320: Yllythad Sea II (rooms 32000-32099).
Jan 19 20:16:30 2026 :: Resetting #321: Yllythad Sea III (rooms 32100-32199).
Jan 19 20:16:30 2026 :: Resetting #322: McGintey Bay (rooms 32200-32299).
Jan 19 20:16:30 2026 :: Resetting #323: Caverns of the Pale Man (rooms 32300-32399).
Jan 19 20:16:30 2026 :: Resetting #324: Army Encampment (rooms 32400-32499).
Jan 19 20:16:30 2026 :: Resetting #325: Revelry (rooms 32500-32599).
Jan 19 20:16:30 2026 :: Resetting #326: Army Perimeter (rooms 32600-32699).
Jan 19 20:16:30 2026 :: Resetting #343: God Complex (rooms 34300-34399).
Jan 19 20:16:30 2026 :: Resetting #345: Asylum for the Insane (rooms 34500-34599).
Jan 19 20:16:30 2026 :: Resetting #346: God Hall Ext 346 for God Hall Cmplx (rooms 34600-34699).
Jan 19 20:16:30 2026 :: Resetting #555: Ultima (rooms 55500-55599).
Jan 19 20:16:30 2026 :: Resetting #556: Ultima II (rooms 55600-55699).
Jan 19 20:16:30 2026 :: Resetting #653: Apartment (rooms 65300-65399).
Jan 19 20:16:30 2026 :: Resetting #654: Subdivision (rooms 65400-65499).
Jan 19 20:16:30 2026 :: Boot db -- DONE.
Jan 19 20:16:30 2026 :: Signal trapping.
Jan 19 20:16:30 2026 :: Entering game loop.
Jan 19 20:16:30 2026 :: No connections. Going to sleep.
Jan 19 20:16:34 2026 :: New connection. Waking up.
Jan 19 20:16:48 2026 :: Losing player: <null>.
Jan 19 20:16:48 2026 :: No connections. Going to sleep.
Jan 19 20:17:14 2026 :: New connection. Waking up.
Jan 19 20:20:11 2026 :: Multiple logins detected in char creation for Tobi.
Jan 19 20:20:11 2026 :: Losing descriptor without char.
Jan 19 20:20:26 2026 :: Tobi [localhost] new player.
Jan 19 20:20:28 2026 :: Error opening last_file for reading, will create.
Jan 19 20:20:34 2026 :: Losing player: Tobi.
Jan 19 20:20:34 2026 :: No connections. Going to sleep.
Jan 19 20:21:40 2026 :: New connection. Waking up.
Jan 19 20:22:06 2026 :: Losing player: <null>.
Jan 19 20:22:06 2026 :: No connections. Going to sleep.
Jan 19 20:23:08 2026 :: New connection. Waking up.
Jan 19 20:23:16 2026 :: Tobi has connected.
Jan 19 20:23:33 2026 :: Tobi had no variable file
Jan 19 20:23:33 2026 :: Tobi entering game with no equipment.
Jan 19 20:23:58 2026 :: Tobi has quit the game.
Jan 19 20:24:02 2026 :: Losing player: Tobi.
Jan 19 20:24:02 2026 :: No connections. Going to sleep.
Jan 19 20:58:12 2026 :: New connection. Waking up.
Jan 19 20:58:18 2026 :: nusage: 1 sockets connected, 0 sockets playing
Jan 19 20:58:27 2026 :: Tobi has connected.
Jan 19 20:58:31 2026 :: Losing player: Tobi.
Jan 19 20:58:31 2026 :: No connections. Going to sleep.
Jan 19 21:00:42 2026 :: SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...
Quick boot mode -- rent check supressed.
Using file descriptor for logging.
Improper shutdown of autorun detected, rotating syslogs before startup.

16
log/syslog.3 Normal file
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@@ -0,0 +1,16 @@
autorun starting game Mo 19. Jan 23:43:58 CET 2026
running bin/circle -q 4000
nohup: Eingabe wird ignoriert
No etc/config file, using defaults: No such file or directory
Jan 19 23:43:58 2026 :: Loading configuration.
Jan 19 23:43:58 2026 :: tbaMUD 2025
Jan 19 23:43:58 2026 :: Using lib as data directory.
Jan 19 23:43:58 2026 :: Running game on port 4000.
Jan 19 23:43:58 2026 :: Finding player limit.
Jan 19 23:43:58 2026 :: Setting player limit to 300 using rlimit.
Jan 19 23:43:58 2026 :: Opening mother connection.
Jan 19 23:43:58 2026 :: Binding to all IP interfaces on this host.
SYSERR: bind: Address already in use
Quick boot mode -- rent check supressed.
Using file descriptor for logging.
autoscript terminated Mo 19. Jan 23:43:58 CET 2026

2
log/trigger Normal file
View File

@@ -0,0 +1,2 @@
Jan 19 20:15:16 2026 :: Loading triggers and generating index.
Jan 19 20:16:30 2026 :: Loading triggers and generating index.

1
log/usage Normal file
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@@ -0,0 +1 @@
Jan 19 20:58:18 2026 :: nusage: 1 sockets connected, 0 sockets playing

16
syslog.CRASH Normal file
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@@ -0,0 +1,16 @@
autorun starting game Mo 19. Jan 23:43:58 CET 2026
running bin/circle -q 4000
nohup: Eingabe wird ignoriert
No etc/config file, using defaults: No such file or directory
Jan 19 23:43:58 2026 :: Loading configuration.
Jan 19 23:43:58 2026 :: tbaMUD 2025
Jan 19 23:43:58 2026 :: Using lib as data directory.
Jan 19 23:43:58 2026 :: Running game on port 4000.
Jan 19 23:43:58 2026 :: Finding player limit.
Jan 19 23:43:58 2026 :: Setting player limit to 300 using rlimit.
Jan 19 23:43:58 2026 :: Opening mother connection.
Jan 19 23:43:58 2026 :: Binding to all IP interfaces on this host.
SYSERR: bind: Address already in use
Quick boot mode -- rent check supressed.
Using file descriptor for logging.
autoscript terminated Mo 19. Jan 23:43:58 CET 2026