Merge pull request #2 from phf/halloween
Added "Halloween at the Barrowmaze" article
This commit is contained in:
@@ -480,6 +480,8 @@ downwind at Wind Speed.
|
||||
|
||||
\end{multicols}
|
||||
|
||||
\input{halloween}
|
||||
|
||||
\section{Impressum}
|
||||
|
||||
\textit{Grenzland} wird editiert und
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
all: Grenzland2.pdf
|
||||
|
||||
%.pdf: %.tex Frontcover.pdf Backcover.pdf Makefile
|
||||
%.pdf: %.tex Frontcover.pdf Backcover.pdf Makefile halloween.tex wbzine.cls
|
||||
pdflatex -draftmode $<
|
||||
pdflatex $<
|
||||
|
||||
|
||||
142
issue02/halloween.tex
Normal file
142
issue02/halloween.tex
Normal file
@@ -0,0 +1,142 @@
|
||||
% Halloween at the Barrowmaze
|
||||
% Copyright (c) 2022-2023 Peter H. Froehlich <peter.hans.froehlich@gmail.com>.
|
||||
% License terms: CC BY-SA 4.0
|
||||
|
||||
\section{Halloween at the Barrowmaze}
|
||||
|
||||
I wanted to spice up our Selina's Harbor Barrowmaze game a little, so I decided
|
||||
that all games in October 2022 would be ``Red October'' games and that October
|
||||
31, 2022 would be a ``Halloween Special.'' It was important to set up
|
||||
``Red October'' first to prepare players for the \emph{really} weird stuff that
|
||||
was to come, so here's a summary of both. Feel free to rip this off if you also
|
||||
have players who are generally amenable to occasional silliness.
|
||||
|
||||
\subsubsection{Red October}
|
||||
|
||||
Every year in October, the sky over the Barrowmoor turns red and stranger than
|
||||
usual things go on below. I used the moderately terrifying ``Pit of Chaos''
|
||||
table from the actual module, but you can substitute any super-dangerous ``what
|
||||
terrible monster gates in'' table you have handy.
|
||||
|
||||
Before each session roll d6 to determine how many things gate in: 1--3 only
|
||||
one, 4--5 two, 6 three. Then place whatever it is in a random location; I simply
|
||||
rolled d100 for a room but I only allowed rooms that had previously been
|
||||
explored; if the room had not been explored before, I divided the room number
|
||||
by 2; and if that room didn't make sense, I picked the next lower room number
|
||||
that did.
|
||||
|
||||
For the October 3, 2022 session I rolled a 1, so only a single roll was required;
|
||||
4 ghouls gated in; I rolled room 80 but that wasn't explored; room 40 didn't
|
||||
make sense (behind a secret door ghouls wouldn't know how to operate); so room
|
||||
39 it was. Interestingly room 39 already had a large group of tomb robbers from
|
||||
a previous restock roll, so I conducted that fight to see who'd win; the tomb
|
||||
robbers barely survived. In game I had the players stumble into the tail-end of
|
||||
the fight which meant the tomb robbers were ``on edge'' and almost attacked the
|
||||
player characters, accusing them of ``sending'' those ghouls their way.
|
||||
|
||||
Other ``Red October'' sessions added even more ghouls, a banshee, and a ghast
|
||||
to various rooms; those ghouls are actually still haunting a section of the
|
||||
Barrowmaze to this day, but the ghast and the banshee have since been taken out.
|
||||
|
||||
\subsubsection{Halloween Special}
|
||||
|
||||
For the October 31, 2022 session, not only was the sky red, but it was also
|
||||
dark around the Barrowmoor, regardless of the actual time of day. The path to
|
||||
the central mound had ``pumpkin lamps'' at regular intervals; a little bit off
|
||||
the path, skeletons, zombies, and large spiders (illusions, but whatever) could
|
||||
be seen ``threathening'' the path; weird organ music and the occassional scream
|
||||
or evil laughter were heard as well.
|
||||
|
||||
There was a table out front next to the entrance to the central mound; one banner
|
||||
read ``One Night Only!'' the other said ``Final Halloween Raffle!'' There was a
|
||||
vampire sitting here, one ``Strump von Wasilatsch,'' with all the usual vampire
|
||||
equipment (pale, well dressed, red-lined cape, the works). He also had four dire
|
||||
wolves resting behind him, one of which was in fact another vampire. Strump was
|
||||
wearing a ``VBS'' (``Vampyre Benevolent Society'') pin and had a bottle of red
|
||||
wine that he kept using to top off his glass; he got up as player characters
|
||||
approached to give his spiel:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item ``Ah, welcome, welcome adventurers! I am Count von Wasilatsch and I am
|
||||
here from the VBS for our special \emph{One Night Only Final Halloween Raffle}.
|
||||
Your donations will go to worthy causes completely and utterly of our choosing,
|
||||
but the raffle tickets we have promise \emph{amazing} things, just \emph{perfect}
|
||||
for the likes of you who are about to head underground to \dots{} \emph{vanquish}
|
||||
\dots{} evil?''
|
||||
|
||||
\item ``Ah, the tickets, yes! Green tickets are 5gp, yellow tickets are 20gp,
|
||||
and red tickets, our biggest item tickets, those are 100gp. Buy for yourself,
|
||||
buy for your friends, you will \emph{not} regret it! If you truly are
|
||||
\emph{adventurers} that is?''
|
||||
|
||||
\item He then mumbles ``Certain undisclosed rules and restrictions apply,
|
||||
parents are responsible for their children, not valid after October 31, only
|
||||
one purchase per entity, all sales are final, void where prohibited by law or
|
||||
decree.'' and smiles, fangs and all.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
If player characters come back for more tickets later, he says ``only one
|
||||
purchase per entity'' and smiles; if they persist one dire wolf growls and he
|
||||
shushes it, still smiling; if they persist he says ``only one purchase, really,
|
||||
get out of here before it gets mad!'' and keeps smiling; after that the dire
|
||||
wolf would strike once but he would rein it in after that ``get out of here!''
|
||||
no longer smiling; more of that and they all attack, slaughtering the player
|
||||
characters.
|
||||
|
||||
Going down the stairs in the central mound, it is clear that there are more
|
||||
pumpkin-based light sources ahead; indeed the whole 60'\(\times\)60' chamber
|
||||
appears to have been cleared and tables have been set up against the north,
|
||||
south, and east wall. Behind each table is another vampire, although these are
|
||||
not as talkative; the table to the north has a green banner, the one to the
|
||||
south has a yellow banner, and the one to the east has a red banner; three more
|
||||
dire wolves skulk around here and there; behind each table is a chest with a
|
||||
big lock, that's where the stuff is stored. For each ticket a player has, let
|
||||
them roll once on the table below.
|
||||
|
||||
\begin{tabularx}{\columnwidth}{cZZZ}
|
||||
\textbf{Roll} & \textbf{Green/Cheap} & \textbf{Yellow/Standard} & \textbf{Red/Fancy}\\
|
||||
1 & Potion Healing & Potion Control Undead & Ring Regeneration\\
|
||||
2 & Potion Invulnerability & Potion Heroism & Wand Polymorph \(\times\)6\\
|
||||
3 & Potion Gaseous Form & Potion Speed & Wand Cold \(\times\)6\\
|
||||
4 & Potion Invisibility & Dagger+1 & Sword+1, Flaming\\
|
||||
5 & Bullet+1 \(\times\)8 & Sling+1 & Spear+3\\
|
||||
6 & Arrow+1 \(\times\)6 & Armor/Cloak+1 & Ring Telekinesis\\
|
||||
7 & Scroll Magic Missile \(\times\)3 & Wand Fear \(\times\)6 & Staff Healing\\
|
||||
8 & Marshmellow d66 & Scroll Protection Undead & Gauntlets Ogre Power\\
|
||||
\end{tabularx}
|
||||
|
||||
What's with the ``Marshmellow d66?'' In our game, a player can \emph{once per
|
||||
session} make a d20 roll with a d30 instead; this d66 allows the player to use
|
||||
a d66 instead of \emph{any other dice roll} after their main character consumes
|
||||
it. Pretty tasty!
|
||||
|
||||
Somewhere on each item there's a \emph{tiny} note saying ``Provided `as is'
|
||||
without any express or implied warranties. Best by October 31st.'' Yes, of
|
||||
course all items are good only for the one session, they crumble to dust after
|
||||
midnight. Also each item has a 1\% chance of malfunctioning per use; but that
|
||||
malfunction will \emph{not} be extra-detrimental to the user. (For stuff with
|
||||
a duration, roll when it matters, not when it's first activated. So invisibility
|
||||
will work until it doesn't.)
|
||||
|
||||
\subsubsection{So\dots{} What Happened?}
|
||||
|
||||
Of course the players bought only a few tickets, suspicious of the entire thing.
|
||||
Once they were downstairs and had gotten a bunch of items, of course they wanted
|
||||
to go back for more tickets. But they got the hint and didn't push their luck.
|
||||
Down in the Barrowmaze I had added some sound and light effects: Instead of the
|
||||
usual silence, there was a constant ``screams and evil laughter'' background,
|
||||
complete with more ``haunted house'' illusions. But there were also lighted
|
||||
signs pointing the way towards magic items and large treasures. The players
|
||||
started carefully, but after a few successful ``fights'' using their
|
||||
\emph{Wand of Cold} and other items they became more confident. Until they
|
||||
followed a lighted sign to the old temple where a Banshee held court. They
|
||||
debated what to do for at least 40 minutes, but in the end they ``chickened''
|
||||
and left. Despite the fact that they could clearly see a \emph{huge} pile of
|
||||
gold.
|
||||
|
||||
So we all learned that no amount of magic gear will make you into an
|
||||
\emph{adventurer} when that's just not in your bones to begin with!
|
||||
|
||||
\endinput
|
||||
Reference in New Issue
Block a user