Merge pull request #6 from phf/fixes

Various fixes for my two articles
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lskh
2023-04-10 18:55:24 +02:00
committed by GitHub
2 changed files with 38 additions and 34 deletions

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@@ -4,39 +4,41 @@
\section{Halloween at the Barrowmaze}
I wanted to spice up our Selina's Harbor Barrowmaze game a little, so I decided
that all games in October 2022 would be ``Red October'' games and that October
31, 2022 would be a ``Halloween Special.'' It was important to set up
``Red October'' first to prepare players for the \emph{really} weird stuff that
was to come, so here's a summary of both. Feel free to rip this off if you also
have players who are generally amenable to occasional silliness.
I wanted to spice up our Barrowmaze game a little, so I decided that all games
in October 2022 would be ``Red October'' games and that October 31, 2022 would
be a ``Halloween Special.'' It was important to set up ``Red October'' first to
prepare players for the \emph{really} weird stuff that was to come, so here's a
summary of both. Feel free to rip this off if you also have players who are
generally amenable to occasional silliness.
\subsubsection{Red October}
Every year in October, the sky over the Barrowmoor turns red and stranger than
usual things go on below. I used the moderately terrifying ``Pit of Chaos''
table from the actual module, but you can substitute any super-dangerous ``what
terrible monster gates in'' table you have handy.
terrible monster gates in from the depths of hell'' table you have handy.
Before each session roll d6 to determine how many things gate in: 1--3 only
one, 4--5 two, 6 three. Then place whatever it is in a random location; I simply
rolled d100 for a room but I only allowed rooms that had previously been
explored; if the room had not been explored before, I divided the room number
by 2; and if that room didn't make sense, I picked the next lower room number
that did.
Before each session I rolled a d6 to determine how many things gate in: 1--3 only
one, 4--5 two, 6 three. Then I placed whatever it was in a random location; I
simply rolled d100 for a room but I only allowed rooms that had previously been
explored; if the room had not been explored, I divided the room number by 2; and
if that room didn't make sense, I picked the next lower room number that did.
For the October 3, 2022 session I rolled a 1, so only a single roll was required;
4 ghouls gated in; I rolled room 80 but that wasn't explored; room 40 didn't
make sense (behind a secret door ghouls wouldn't know how to operate); so room
39 it was. Interestingly room 39 already had a large group of tomb robbers from
a previous restock roll, so I conducted that fight to see who'd win; the tomb
robbers barely survived. In game I had the players stumble into the tail-end of
the fight which meant the tomb robbers were ``on edge'' and almost attacked the
player characters, accusing them of ``sending'' those ghouls their way.
For the October 3, 2022 session the d6 came up 1, so only a single ``gate'' roll
was required; 4 ghouls gated in; I rolled room 80 but that wasn't explored; room
40 didn't make sense (behind a secret door ghouls wouldn't know how to operate);
so room 39 it was.
%
Interestingly room 39 already had a large group of tomb robbers from a previous
restock roll, so I conducted that fight to see who'd win; the tomb robbers barely
survived. In game I had the players stumble into the tail-end of the fight which
meant the tomb robbers were ``on edge'' and almost attacked the player
characters, accusing them of ``sending'' those ghouls their way.
Other ``Red October'' sessions added even more ghouls, a banshee, and a ghast
to various rooms; those ghouls are actually still haunting a section of the
Barrowmaze to this day, but the ghast and the banshee have since been taken out.
Luckily I never rolled 1--4 bone devils\dots{}
\subsubsection{Halloween Special}
@@ -109,8 +111,7 @@ them roll once on the table below.
What's with the ``Marshmellow d66?'' In our game, a player can \emph{once per
session} make a d20 roll with a d30 instead; this d66 allows the player to use
a d66 instead of \emph{any other dice roll} after their main character consumes
it. Pretty tasty!
a d66 instead of a d20 once, after their main character consumes it. Pretty tasty!
Somewhere on each item there's a \emph{tiny} note saying ``Provided `as is'
without any express or implied warranties. Best by October 31st.'' Yes, of
@@ -122,16 +123,20 @@ will work until it doesn't.)
\subsubsection{So\dots{} What Happened?}
Of course the players bought only a few tickets, suspicious of the entire thing.
Once they were downstairs and had gotten a bunch of items, of course they wanted
to go back for more tickets. But they got the hint and didn't push their luck.
Of course the players bought only a few tickets, being suspicious of the entire
setup. Predictably, once they were downstairs and had gotten a bunch of items,
they wanted to go back for more tickets. But they got the hint and didn't push
their luck.
%
Down in the Barrowmaze I had added some sound and light effects: Instead of the
usual silence, there was a constant ``screams and evil laughter'' background,
complete with more ``haunted house'' illusions. But there were also lighted
signs pointing the way towards magic items and large treasures. The players
started carefully, but after a few successful ``fights'' using their
\emph{Wand of Cold} and other items they became more confident. Until they
followed a lighted sign to the old temple where a Banshee held court. They
neon signs pointing the way towards previously undiscovered magic items and
treasures.
%
The players started carefully, but after a few successful ``fights'' using
their \emph{Wand of Cold} and other items they became more confident. Until
they followed a neon sign to the old temple where a Banshee held court. They
debated what to do for at least 40 minutes, but in the end they ``chickened''
and left. Despite the fact that they could clearly see a \emph{huge} pile of
gold.

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@@ -4,9 +4,8 @@
\section{Barrowmaze Session Form}
I use this form to track the two-hour Barrowmaze sessions I run for our little
multi-DM D\&D-ish open-table campaign around Selina's Harbor. I print them two
to a page, four to a sheet. So what's what here?
I use this form to track the two-hour Barrowmaze sessions I run.
I print them two to a page, four to a sheet. So what's what here?
\textbf{Date:}
%
@@ -64,7 +63,7 @@ pits, but I am flexible if players \emph{insist} on walking next to each other
%
The middle column is for free-form notes of \emph{any} kind; I usually track
hit points of monsters there, but also reminders of treasures found and other
changes the party makes to the dungeon.
changes the party made to the dungeon.
%
There is also a \emph{round tracker} but I only use it when I have to, for
example because a monster they just killed will get up again or because a