@@ -4,39 +4,41 @@
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\section{Halloween at the Barrowmaze}
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I wanted to spice up our Selina's Harbor Barrowmaze game a little, so I decided
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that all games in October 2022 would be ``Red October'' games and that October
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31, 2022 would be a ``Halloween Special.'' It was important to set up
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``Red October'' first to prepare players for the \emph{really} weird stuff that
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was to come, so here's a summary of both. Feel free to rip this off if you also
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have players who are generally amenable to occasional silliness.
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I wanted to spice up our Barrowmaze game a little, so I decided that all games
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in October 2022 would be ``Red October'' games and that October 31, 2022 would
|
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be a ``Halloween Special.'' It was important to set up ``Red October'' first to
|
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prepare players for the \emph{really} weird stuff that was to come, so here's a
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summary of both. Feel free to rip this off if you also have players who are
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generally amenable to occasional silliness.
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\subsubsection{Red October}
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Every year in October, the sky over the Barrowmoor turns red and stranger than
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usual things go on below. I used the moderately terrifying ``Pit of Chaos''
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table from the actual module, but you can substitute any super-dangerous ``what
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terrible monster gates in'' table you have handy.
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terrible monster gates in from the depths of hell'' table you have handy.
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Before each session roll d6 to determine how many things gate in: 1--3 only
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one, 4--5 two, 6 three. Then place whatever it is in a random location; I simply
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rolled d100 for a room but I only allowed rooms that had previously been
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explored; if the room had not been explored before, I divided the room number
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by 2; and if that room didn't make sense, I picked the next lower room number
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that did.
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Before each session I rolled a d6 to determine how many things gate in: 1--3 only
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one, 4--5 two, 6 three. Then I placed whatever it was in a random location; I
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simply rolled d100 for a room but I only allowed rooms that had previously been
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explored; if the room had not been explored, I divided the room number by 2; and
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if that room didn't make sense, I picked the next lower room number that did.
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For the October 3, 2022 session I rolled a 1, so only a single roll was required;
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4 ghouls gated in; I rolled room 80 but that wasn't explored; room 40 didn't
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make sense (behind a secret door ghouls wouldn't know how to operate); so room
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39 it was. Interestingly room 39 already had a large group of tomb robbers from
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a previous restock roll, so I conducted that fight to see who'd win; the tomb
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robbers barely survived. In game I had the players stumble into the tail-end of
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the fight which meant the tomb robbers were ``on edge'' and almost attacked the
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player characters, accusing them of ``sending'' those ghouls their way.
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For the October 3, 2022 session the d6 came up 1, so only a single ``gate'' roll
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was required; 4 ghouls gated in; I rolled room 80 but that wasn't explored; room
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40 didn't make sense (behind a secret door ghouls wouldn't know how to operate);
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so room 39 it was.
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%
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Interestingly room 39 already had a large group of tomb robbers from a previous
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restock roll, so I conducted that fight to see who'd win; the tomb robbers barely
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survived. In game I had the players stumble into the tail-end of the fight which
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meant the tomb robbers were ``on edge'' and almost attacked the player
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characters, accusing them of ``sending'' those ghouls their way.
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Other ``Red October'' sessions added even more ghouls, a banshee, and a ghast
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to various rooms; those ghouls are actually still haunting a section of the
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Barrowmaze to this day, but the ghast and the banshee have since been taken out.
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Luckily I never rolled 1--4 bone devils\dots{}
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\subsubsection{Halloween Special}
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@@ -109,8 +111,7 @@ them roll once on the table below.
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What's with the ``Marshmellow d66?'' In our game, a player can \emph{once per
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session} make a d20 roll with a d30 instead; this d66 allows the player to use
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a d66 instead of \emph{any other dice roll} after their main character consumes
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it. Pretty tasty!
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a d66 instead of a d20 once, after their main character consumes it. Pretty tasty!
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Somewhere on each item there's a \emph{tiny} note saying ``Provided `as is'
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without any express or implied warranties. Best by October 31st.'' Yes, of
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@@ -122,16 +123,20 @@ will work until it doesn't.)
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\subsubsection{So\dots{} What Happened?}
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Of course the players bought only a few tickets, suspicious of the entire thing.
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Once they were downstairs and had gotten a bunch of items, of course they wanted
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to go back for more tickets. But they got the hint and didn't push their luck.
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Of course the players bought only a few tickets, being suspicious of the entire
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setup. Predictably, once they were downstairs and had gotten a bunch of items,
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they wanted to go back for more tickets. But they got the hint and didn't push
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their luck.
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%
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Down in the Barrowmaze I had added some sound and light effects: Instead of the
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usual silence, there was a constant ``screams and evil laughter'' background,
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complete with more ``haunted house'' illusions. But there were also lighted
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signs pointing the way towards magic items and large treasures. The players
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started carefully, but after a few successful ``fights'' using their
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\emph{Wand of Cold} and other items they became more confident. Until they
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followed a lighted sign to the old temple where a Banshee held court. They
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neon signs pointing the way towards previously undiscovered magic items and
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treasures.
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%
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The players started carefully, but after a few successful ``fights'' using
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their \emph{Wand of Cold} and other items they became more confident. Until
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they followed a neon sign to the old temple where a Banshee held court. They
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debated what to do for at least 40 minutes, but in the end they ``chickened''
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and left. Despite the fact that they could clearly see a \emph{huge} pile of
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gold.
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@@ -4,9 +4,8 @@
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\section{Barrowmaze Session Form}
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I use this form to track the two-hour Barrowmaze sessions I run for our little
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multi-DM D\&D-ish open-table campaign around Selina's Harbor. I print them two
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to a page, four to a sheet. So what's what here?
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I use this form to track the two-hour Barrowmaze sessions I run.
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I print them two to a page, four to a sheet. So what's what here?
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\textbf{Date:}
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%
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@@ -64,7 +63,7 @@ pits, but I am flexible if players \emph{insist} on walking next to each other
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%
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The middle column is for free-form notes of \emph{any} kind; I usually track
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hit points of monsters there, but also reminders of treasures found and other
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changes the party makes to the dungeon.
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changes the party made to the dungeon.
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%
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There is also a \emph{round tracker} but I only use it when I have to, for
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example because a monster they just killed will get up again or because a
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Reference in New Issue
Block a user