75 lines
2.8 KiB
TeX
75 lines
2.8 KiB
TeX
% Barrowmaze Session Form
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% Copyright (c) 2022-2023 Peter H. Froehlich <peter.hans.froehlich@gmail.com>.
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% License terms: CC BY-SA 4.0
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% use 270 if it's an odd page instead?
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% I hate tables facing west :D
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\includepdf[angle=90]{vendor/session-form.pdf}
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% we'd rather have two session forms
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\includepdf[angle=90]{vendor/session-form.pdf}
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\section{Barrowmaze Session Form}
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\label{sessionform}
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I use this form to track the two-hour Barrowmaze sessions I run.
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I print them two to a page, four to a sheet. So what's what here?
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\textbf{Date:}
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%
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Literally just the date of the session.
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%
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In our game ``campaign time'' is the same as ``real time'' so there's usually
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no confusion.
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\textbf{Players:}
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%
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Names of the (up to) three players in ``initiative order'' for their side.
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%
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I have players roll a d6 \emph{ahead of time} as often as necessary to get them
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into a linear order for the session; less rolling during combats and less chaos.
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%
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In the very rare case that there's a fourth player, I just squeeze them in
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somehow.
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\textbf{Turn Tracker:}
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%
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Each box represents a ten-minute game turn and I've never needed more than
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eight hours total.
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%
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At the top, every \emph{other} column is marked \monster{} for random encounter
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checks; at the bottom, every \emph{sixth} column is marked, the first three
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\torch{} because torches would burn out then, the final one \lantern{} because
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both torches and lanterns would burn out then.
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I roll eight hours worth of random encounters ahead of time and fill in the
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turns in which they will happen with red pencil; that way I can foreshadow an
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encounter if appropriate; other ``pre-rolled random-ish events'' can be marked
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using a second (or third) color.
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\textbf{Room Numbers:}
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%
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The left-hand column is used to track the party's route through the dungeon;
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this is mostly useful \emph{after} the session when it comes to restocking.
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%
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I only make ``restock rolls'' for rooms the party \emph{saw empty}, not for all
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rooms that in fact \emph{are empty}.
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\textbf{Marching Order:}
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%
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The right-hand column has the party's \emph{marching order} including who
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carries what kind of \emph{light source} (L = lamp, T = torch, M = magic); I
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encourage single-file simply because it means fewer PCs falling into bottomless
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pits, but I am flexible if players \emph{insist} on walking next to each other
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(I just put a line next to ``pairs'' on the far right).
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\textbf{Random Notes:}
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%
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The middle column is for free-form notes of \emph{any} kind; I usually track
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hit points of monsters there, but also reminders of treasures found and other
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changes the party made to the dungeon.
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%
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There is also a \emph{round tracker} but I only use it when I have to, for
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example because a monster they just killed will get up again or because a
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character only has a few rounds left to live.
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\by{phf}
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\endinput
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