Updated World and files for 3.56 release. --Rumble
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@@ -1,6 +1,6 @@
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(lib/text/credits)
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C I R C L E M U D 3 . 5
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C I R C L E M U D
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CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
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@@ -1,9 +1,9 @@
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(lib/text/handbook)
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This is the immortal handbook and should contain guidelines for immortals.
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Right now it doesn't say anything particularly useful -- bug the higher-ups
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to write their policies here.
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The Builder Academy tutorial zone begins in room 3. @RGOTO 3@n to begin your
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training.
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(lib/text/handbook)
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This is the immortal handbook and should contain guidelines for immortals.
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Right now it doesn't say anything particularly useful -- bug the higher-ups
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to write their policies here.
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The Builder Academy tutorial zone begins in room 3. @RGOTO 3@n to begin your
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training.
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21616
lib/text/help/help.hlp
21616
lib/text/help/help.hlp
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Load Diff
@@ -4,5 +4,4 @@
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Immortals
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~~~~~~~~~
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Testdet
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@@ -7,5 +7,5 @@ log in to the game. You should change it to something more interesting
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when you get a chance (as well as most of the other files in lib/text.)
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If you need help, find a bug, or wish to contribute please stop by
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The Builder Academy at: builderacademy.net 9091
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The Builder Academy at: builderacademy.net 9091 or @Chttp://tbamud.com@n.
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@@ -1,8 +1,8 @@
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(lib/text/motd)
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Welcome to
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T B A M U D
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"We addict players for their own enjoyment."
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Created by Jeremy Elson
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(lib/text/motd)
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Welcome to
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T B A M U D
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"We addict players for their own enjoyment."
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Created by Jeremy Elson
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@@ -4,9 +4,14 @@
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NEW COMMANDS AND NEW MUD BEHAVIOR:
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---------------------------------
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** Check out the latest news and information on the tbaMUD codebase with
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tbaMUDs new content management system (drupal) at http://tbamud.com.
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Forums, blogs, etc. (thanks Mordecai)
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** Check out the latest news and information on the tbaMUD codebase at
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@Chttp://tbamud.com@n.
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** New automap shows a small ascii map to the right of room descriptions.
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Toggle automap on to enable. There is also a new map command that can
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show a larger map area.
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** New Quest Editor means more quests for players.
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** Doors are now visible in the exits menu. i.e. Exits: n (e) w s.
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