Updated World and files for 3.56 release. --Rumble
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@@ -166,44 +166,44 @@ end
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(2718) Slip in Room after delay~
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2 g 100
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~
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wait 5 s
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if %actor.is_pc%
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eval room %actor.room%
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if %room.vnum% == 2718
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%send% %actor% Oops! You slip and hurt yourself... perhaps lingering here is not a good idea.
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%damage% %actor% 10
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if %actor.is_pc%
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wait 5 s
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eval room %actor.room%
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if %room.vnum% == 2718
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%send% %actor% Oops! You slip and hurt yourself... perhaps lingering here is not a good idea.
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%damage% %actor% 10
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wait 5 s
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if %actor.is_pc%
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eval room %actor.room%
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if %room.vnum% == 2718
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%send% %actor% Oops! You slip and hurt yourself... perhaps lingering here is not a good idea.
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%damage% %actor% 10
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wait 5 s
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if %actor.is_pc%
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eval room %actor.room%
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if (%room.vnum% == 2718)
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%send% %actor% Oops! You slip and hurt yourself... perhaps lingering here is not a good idea.
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%damage% %actor% 10
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wait 5 s
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eval room %actor.room%
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if (%room.vnum% == 2718)
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%send% %actor% You slip even harder, landing flat on your back and skidding down the tunnel. That really HURT!
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%damage% %actor% 70
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%force% %actor% n
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end
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end
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end
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end
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end
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end
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end
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end
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wait 5 sec
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eval room %actor.room%
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if %room.vnum% == 2718
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%send% %actor% Oops! You slip and hurt yourself... perhaps lingering here is not a good idea.
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%damage% %actor% 10
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if %actor.is_pc%
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wait 5 s
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eval room %actor.room%
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if %room.vnum% == 2718
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%send% %actor% Oops! You slip and hurt yourself... perhaps lingering here is not a good idea.
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%damage% %actor% 10
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wait 5 s
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if %actor.is_pc%
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eval room %actor.room%
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if %room.vnum% == 2718
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%send% %actor% Oops! You slip and hurt yourself... perhaps lingering here is not a good idea.
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%damage% %actor% 10
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wait 5 s
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if %actor.is_pc%
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eval room %actor.room%
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if (%room.vnum% == 2718)
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%send% %actor% Oops! You slip and hurt yourself... perhaps lingering here is not a good idea.
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%damage% %actor% 10
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wait 5 s
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eval room %actor.room%
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if (%room.vnum% == 2718)
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%send% %actor% You slip even harder, landing flat on your back and skidding down the tunnel. That really HURT!
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%damage% %actor% 70
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%force% %actor% n
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end
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end
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end
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end
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end
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end
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end
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end
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end
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~
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#2712
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