Updated World and files for 3.56 release. --Rumble
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@@ -73,6 +73,7 @@ Zone 1 is linked to the following zones:
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2 Sanctus II at 199 (south) ---> 206
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~
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S
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T 56
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#101
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The Temple of the Gods~
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This seems to be the highest point in the kingdom of Sanctus. It is from
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@@ -144,6 +145,7 @@ head chair, which is garnished in silver, is only used by the High Councilman.
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~
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S
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T 51
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#104
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Inner Void~
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This room is exempt from all normal laws of reality. It appears to have
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@@ -802,6 +804,7 @@ D3
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~
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0 0 133
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S
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T 57
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#135
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Healers Chambers~
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A stark white room that is glaringly white. A simple bed, desk, and chair
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@@ -952,6 +955,10 @@ but the occasional drink never hurt anyone. Unless they were stupid enough to
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go walking through the Thieves Quarter after a few too many.
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~
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1 8 0 0 0 0
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D0
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~
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~
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0 0 142
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D2
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~
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~
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@@ -961,6 +968,7 @@ D4
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~
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0 0 108
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S
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T 58
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#143
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Letzgo Inn~
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The only inn in Sanctus. The Letzgo Inn appeals to those who need to take a
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@@ -1415,6 +1423,7 @@ D3
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~
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0 0 163
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S
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T 59
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#165
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The Thieves' Warehouse~
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You work your way through boxes and crates of supplies. Small corridors
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@@ -1570,7 +1579,8 @@ The Northern Road~
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This road passes between houses occupied by the local citizens. The wide
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Northern Road is packed solid from years of traffic from people, wagons, and
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horses. A small amount of dust is kicked up by every footstep. Directly to the
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south one can see the Temple.
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south one can see the Temple. A small stone bridge arches over a small stream
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to the north. There is something unusual about the bridge.
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~
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1 0 0 0 0 0
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D0
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@@ -1582,6 +1592,7 @@ D2
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~
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0 0 189
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S
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T 52
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#175
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An Extravagant Home~
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One of the more successful thieves of the quarter must live here. Rugs
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