Minor fix on the fix... porting issue
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@@ -1266,7 +1266,7 @@ int enter_player_game (struct descriptor_data *d)
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/* Save the character and their object file */
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save_char(d->character);
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Crash_crashsave(ch);
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Crash_crashsave(d->character);
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/* Check for a login trigger in the players' start room */
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login_wtrigger(&world[IN_ROOM(d->character)], d->character);
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