Corrected typo in cedit.
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@@ -368,7 +368,7 @@ int save_config( IDXTYPE nowhere )
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"load_into_inventory = %d\n\n", CONFIG_LOAD_INVENTORY);
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fprintf(fl, "* Should PC's be able to track through hidden or closed doors?\n"
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"track_through_doors = %d\n\n", CONFIG_TRACK_T_DOORS);
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fprintf(fl, "* Should players who reach enough exp automatically level to immortal?\n"
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fprintf(fl, "* Should players who reach enough exp be prevented from automatically levelling to immortal?\n"
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"no_mort_to_immort = %d\n\n", CONFIG_NO_MORT_TO_IMMORT);
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fprintf(fl, "* Should closed doors be shown on autoexit / exit?\n"
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"disp_closed_doors = %d\n\n", CONFIG_DISP_CLOSED_DOORS);
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@@ -633,7 +633,7 @@ static void cedit_disp_game_play_options(struct descriptor_data *d)
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"%sO%s) Track Through Doors : %s%s\r\n"
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"%sP%s) Display Closed Doors : %s%s\r\n"
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"%sR%s) Diagonal Directions : %s%s\r\n"
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"%sS%s) Mortals Level To Immortal : %s%s\r\n"
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"%sS%s) Prevent Mortal Level To Immortal : %s%s\r\n"
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"%s1%s) OK Message Text : %s%s"
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"%s2%s) HUH Message Text : %s%s"
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"%s3%s) NOPERSON Message Text : %s%s"
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