Lots of fixes for "better" layout (I hope)

This commit is contained in:
Peter H. Froehlich
2023-04-23 15:03:49 +02:00
parent a6b2fd1863
commit 0badad59cb
4 changed files with 65 additions and 60 deletions

View File

@@ -11,7 +11,7 @@ prepare players for the \emph{really} weird stuff that was to come, so here's a
summary of both. Feel free to rip this off if you also have players who are
generally amenable to occasional silliness.
\subsubsection{Red October}
\textbf{Red October}
Every year in October, the sky over the Barrowmoor turns red and stranger than
usual things go on below. I used the moderately terrifying ``Pit of Chaos''
@@ -40,7 +40,7 @@ to various rooms; those ghouls are actually still haunting a section of the
Barrowmaze to this day, but the ghast and the banshee have since been taken out.
Luckily I never rolled 1--4 bone devils\dots{}
\subsubsection{Halloween Special}
\textbf{Halloween Special}
For the October 31, 2022 session, not only was the sky red, but it was also
dark around the Barrowmoor, regardless of the actual time of day. The path to
@@ -97,7 +97,12 @@ dire wolves skulk around here and there; behind each table is a chest with a
big lock, that's where the stuff is stored. For each ticket a player has, let
them roll once on the table below.
\begin{tabularx}{\columnwidth}{cZZZ}
What's with the ``Marshmellow d66?'' In our game, a player can \emph{once per
session} make a d20 roll with a d30 instead; this d66 allows the player to use
a d66 instead of a d20 once, after their main character consumes it. Pretty tasty!
\end{multicols}
\begin{tabularx}{\textwidth}{cZZZ}
\textbf{Roll} & \textbf{Green/Cheap} & \textbf{Yellow/Standard} & \textbf{Red/Fancy}\\
1 & Potion Healing & Potion Control Undead & Ring Regeneration\\
2 & Potion Invulnerability & Potion Heroism & Wand Polymorph \(\times\)6\\
@@ -108,10 +113,7 @@ them roll once on the table below.
7 & Scroll Magic Missile \(\times\)3 & Wand Fear \(\times\)6 & Staff Healing\\
8 & Marshmellow d66 & Scroll Protection Undead & Gauntlets Ogre Power\\
\end{tabularx}
What's with the ``Marshmellow d66?'' In our game, a player can \emph{once per
session} make a d20 roll with a d30 instead; this d66 allows the player to use
a d66 instead of a d20 once, after their main character consumes it. Pretty tasty!
\begin{multicols}{2}
Somewhere on each item there's a \emph{tiny} note saying ``Provided `as is'
without any express or implied warranties. Best by October 31st.'' Yes, of
@@ -121,7 +123,7 @@ malfunction will \emph{not} be extra-detrimental to the user. (For stuff with
a duration, roll when it matters, not when it's first activated. So invisibility
will work until it doesn't.)
\subsubsection{So\dots{} What Happened?}
\textbf{So\dots{} What Happened?}
Of course the players bought only a few tickets, being suspicious of the entire
setup. Predictably, once they were downstairs and had gotten a bunch of items,