Lots of fixes for "better" layout (I hope)

This commit is contained in:
Peter H. Froehlich
2023-04-23 15:03:49 +02:00
parent a6b2fd1863
commit 0badad59cb
4 changed files with 65 additions and 60 deletions

View File

@@ -33,16 +33,16 @@ At the top, every \emph{other} column is marked \monster{} for random encounter
checks; at the bottom, every \emph{sixth} column is marked, the first three
\torch{} because torches would burn out then, the final one \lantern{} because
both torches and lanterns would burn out then.
%
I roll eight hours worth of random encounters ahead of time and fill in the
turns in which they will happen with red pencil; that way I can foreshadow an
encounter if appropriate; other ``pre-rolled random-ish events'' can be marked
using a second (or third) color.
% use 270 if it's an odd page instead?
% I hate tables facing west :D
\includepdf[angle=90]{vendor/session-form.pdf}
I roll eight hours worth of random encounters ahead of time and fill in the
turns in which they will happen with red pencil; that way I can foreshadow an
encounter if appropriate; other ``pre-rolled random-ish events'' can be marked
using a second (or third) color.
\textbf{Room Numbers:}
%
The left-hand column is used to track the party's route through the dungeon;
@@ -69,3 +69,4 @@ There is also a \emph{round tracker} but I only use it when I have to, for
example because a monster they just killed will get up again or because a
character only has a few rounds left to live.
\by{phf}
\endinput