Lots of fixes for "better" layout (I hope)
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@@ -33,16 +33,16 @@ At the top, every \emph{other} column is marked \monster{} for random encounter
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checks; at the bottom, every \emph{sixth} column is marked, the first three
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\torch{} because torches would burn out then, the final one \lantern{} because
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both torches and lanterns would burn out then.
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%
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I roll eight hours worth of random encounters ahead of time and fill in the
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turns in which they will happen with red pencil; that way I can foreshadow an
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encounter if appropriate; other ``pre-rolled random-ish events'' can be marked
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using a second (or third) color.
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% use 270 if it's an odd page instead?
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% I hate tables facing west :D
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\includepdf[angle=90]{vendor/session-form.pdf}
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I roll eight hours worth of random encounters ahead of time and fill in the
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turns in which they will happen with red pencil; that way I can foreshadow an
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encounter if appropriate; other ``pre-rolled random-ish events'' can be marked
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using a second (or third) color.
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\textbf{Room Numbers:}
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%
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The left-hand column is used to track the party's route through the dungeon;
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@@ -69,3 +69,4 @@ There is also a \emph{round tracker} but I only use it when I have to, for
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example because a monster they just killed will get up again or because a
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character only has a few rounds left to live.
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\by{phf}
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\endinput
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