added some images
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@@ -6,13 +6,16 @@
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\usepackage[ngerman]{babel}
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\usepackage{coelacanth}
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\usepackage{pdfpages}
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\usepackage{tocloft}
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\renewcommand{\cftsecfont}{\mdseries}
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\renewcommand{\cftsecpagefont}{\mdseries}
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% needed for phf session form article
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\usepackage{fourier-orns}
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\usepackage{wasysym}
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\newcommand{\monster}{\textxswup}
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\newcommand{\torch}{\sun}
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\newcommand{\lantern}{\CIRCLE}
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%
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\setlength{\leftmargini}{1em}
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\begin{document}
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@@ -170,6 +173,8 @@ The initial Wind Speed may be determined by rolling on this table:
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A Trireme or Quadrireme, ships with three to four rowing benches and
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probably more then one lateen rigged mast:
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\smallmap{img/Trireme.jpg}
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\begin{tabularx}{\columnwidth}{Zc}
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Bearing & Bearing Number (BN) \\
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Running & 9 \\
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@@ -197,6 +202,8 @@ Luffing & 1 (backwards) \\
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A fast square rigged sailer, one mast:
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\smallmap{img/Longship.png}
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\begin{tabularx}{\columnwidth}{Zc}
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Bearing & Bearing Number (BN) \\
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Running & 11 \\
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@@ -211,6 +218,8 @@ Backing & 2 (backwards) \\
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A square rigged trading vessel with full lines and two to three masts. A
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Hulk, Carrack or Caravel.
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\smallmap{img/Galleon.png}
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\begin{tabularx}{\columnwidth}{Zc}
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Bearing & Bearing Number (BN) \\
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Running & 9 \\
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@@ -225,6 +234,8 @@ Backing & 1 (backwards) \\
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A small trading vessel with full lines, and usually just one mast. A
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Cog.
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\smallmap{img/Cog.jpg}
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\begin{tabularx}{\columnwidth}{Zc}
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Bearing & Bearing Number (BN) \\
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Running & 8 \\
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@@ -240,6 +251,8 @@ A Galleon or Man-'o-War, a massive ship with three or four masts, the
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fore- and mainmast are always square rigged. One or more gun decks or at
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least multiple catapults.
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\smallmap{img/Carrack.png}
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\begin{tabularx}{\columnwidth}{Zc}
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Bearing & Bearing Number (BN) \\
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Running & 10 \\
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@@ -253,6 +266,8 @@ Backing & 1 (backwards) \\
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A fore-n-aft rigged single masted boat.
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\smallmap{img/Cutter.jpg}
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\begin{tabularx}{\columnwidth}{Zc}
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Bearing & Bearing Number (BN) \\
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Running & 6 \\
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@@ -267,6 +282,8 @@ Luffing & 1 (backwards) \\
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A fore-n-aft rigged boat with two or more masts. The foremast may have
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square sails.
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\smallmap{img/Schooner.jpg}
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\begin{tabularx}{\columnwidth}{Zc}
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Bearing & Bearing Number (BN) \\
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Running & 10 \\
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@@ -276,8 +293,6 @@ Beating & 8 \\
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Luffing & 1 (backwards) \\
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\end{tabularx}
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\end{multicols}
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\subsection{Movement}
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Each ships speed in tabletop inches is derived by multiplying Wind Speed
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@@ -286,37 +301,17 @@ relative to the direction of the wind:
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Bearings in the 8 point wind system:
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\begin{verbatim}
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Quarter Reaching
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Beating \ | / Broad Reaching
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Direction \ | /
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------------------> Luffing ------O----- Running
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of Wind / | \
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Beating / | \ Broad Reaching
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Quarter Reaching
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\end{verbatim}
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\smallmap{img/movemnt8pt.png}
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Bearings in the 6 point wind system:
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\begin{verbatim}
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Beating \ / Broad Reaching
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Direction \ /
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------------------> Luffing ------O----- Running
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of Wind / \
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Beating / \ Broad Reaching
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Ships Speed ["] = WS * BN
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\end{verbatim}
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\smallmap{img/movemnt6pt.png}
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When moving ships may normally change direction by one point per turn.
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Changing direction by two points per turn is dangerous and causes Strain
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(see below).
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\begin{multicols}{2}
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\subsubsection{Examples}
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@@ -486,6 +481,14 @@ downwind at Wind Speed.
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\section{Impressum}
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\textbf{Autoren}:
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phf -- Peter H. Fröhlich, @phf@tabletop.social
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alex -- Alex Schröder, @kensanata@tabletop.social
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lkh -- Laurens Kils-Hütten, @wandererbill@tabletop.social
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\textit{Grenzland} wird editiert und
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herausgegeben von Laurens Kils-Hütten,
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a.k.a. Wanderer Bill
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