Issue 3 done, ordered a printrun of 60
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@@ -96,7 +96,7 @@ Changing direction by two points per turn is dangerous and causes Strain
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Ship types
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.KS
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.H3 "Large Galley"
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A Trireme or Quadrireme, ships with three to four rowing benches and
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A Trireme or Quadrireme, ships with three or four tiers of rowing benches and
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one or more masts, lateen or square rigged:
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.TS
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center,tab(&);
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@@ -115,7 +115,7 @@ Luffing & -1 (backwards)
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.sp 6c
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.KS
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.H3 "Small Galley"
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A Bireme or smaller, ships with one or two rowing benches and a single
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A Bireme or smaller, ships with one or two tiers of rowing benches and a single
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lateen rigged mast.
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.TS
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center,tab(&);
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@@ -176,7 +176,7 @@ Backing & -1 (backwards)
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.H3 "Small Merchant"
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A small trading vessel with full lines, and usually just one mast. A
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Cog.
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.sp -0.4c
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.sp -0.2c
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\X'pdf: pdfpic img/Cog.pdf -C 4.5c 0 12.8c
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.sp 4c
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.TS
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@@ -410,12 +410,11 @@ d6 + Strain & Effect
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11 & a mast breaks, reduce all speed by 3'' or drift
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12+ & it's over, ship's sinking in 1d6 turns
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.TE
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.ta 12.8cR
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.PP
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With an effective Strain Roll of 12 it depends on whether it's a one
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masted ship or not. Naturally one masted ships without a mast can only
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drift. A ship with more masts may still sail downwind at reduced speed.
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Whenever the resultant speed reaches 0 or less, the ship can only drift
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downwind at Wind Speed. \[em] \fIlkh\fR
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downwind at Wind Speed.\h'1.4c'\[em] \fIlkh\fR
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.LP
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\X'pdf: pdfpic img/GalleyAshore.pdf -C 10.5c 0 12.8c
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