Corrected log message when player has 0 objects.
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@@ -1265,8 +1265,8 @@ static int Crash_load_objs(struct char_data *ch) {
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}
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/* Little hoarding check. -gg 3/1/98 */
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mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s (level %d) has %d %s (max %d).",
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GET_NAME(ch), GET_LEVEL(ch), num_objs, num_objs > 1 ? "objects" : "object", CONFIG_MAX_OBJ_SAVE);
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mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "%s (level %d) has %d object%s (max %d).",
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GET_NAME(ch), GET_LEVEL(ch), num_objs, num_objs != 1 ? "s" : "", CONFIG_MAX_OBJ_SAVE);
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fclose(fl);
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