World Update -Rumble

This commit is contained in:
Rumble
2010-12-22 05:07:40 +00:00
parent b6b105dd67
commit 9b89362289
17 changed files with 39 additions and 52 deletions

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@@ -175,7 +175,7 @@ A strange humanoid is here. How odd, its flesh seems to be falling off!
This strange humanoid is moving rather slowly, and appears to be a corpse, a
walking corpse! It must be a zombie or something of the sort.
~
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@@ -181,7 +181,7 @@ A woman stands about the room, giving people there mail.
She wears a pair of specticles, and a long white coat. Her hair is a bright
pink, and is in a pony tail. She stands up straight looking at you sternly.
~
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@@ -255,7 +255,7 @@ Writing equipment floats around in the air, waiting to take a message.
Leafs of paper and other parchment float about the room ominously. Quills
and ink bottles also. It is here where you may mail anyone within the mud.
~
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@@ -17,7 +17,7 @@ The Immortal Postmaster is hard at work here.
~
Scary... A postal worker... Working?
~
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@@ -158,7 +158,9 @@ scoreboard mob~
the scoreboard mob~
A mob is here keeping score for everyone that uses the game console.
~
It looks unfinished.
She stands here, holding a chalkboard and a piece of chalk to mark the
scores. Waiting for a player must be pretty boring. She looks hopefully at you
and suggests that you check out the console.
~
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@@ -212,7 +214,7 @@ the test mob~
~
Test mobs can be whatever you want them to be.
~
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@@ -894,7 +894,7 @@ lack of interest. The scars on his face are an indication that he has seen
foul weather of all sorts on the roads, and nothing you could request would
surprise him.
~
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5 19 7 1d1+50 1d2+0
50 2500
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@@ -137,7 +137,7 @@ about the reputation of the MMS (Midgaard Mail Service), as many people seem to
think that it is slow. Perhaps if he were to brush the cobwebs from his uniform
it would help to make a better impression.
~
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@@ -367,7 +367,7 @@ A friendly mailbox waits for your mail here.
never seen one in your life... Hmmmm. On the side is emblazoned the word TP
(must stand for Tabrach Post).
~
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@@ -135,7 +135,7 @@ A postal worker is here, ready to send or get your mail.
~
Be careful. No sudden moves. You know how these guys get....
~
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@@ -90,7 +90,7 @@ You can't see it...it isn't here.~
#1212
game console~
a game console~
A game console sits in one corner of the room~
A game console sits in one corner of the room.~
~
12 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
@@ -296,14 +296,14 @@ A piece of fireworks is planted in a champagne bottle.~
0 0 0 0 0
T 1297
E
firework new year piece~
This large rocket is about to go up! Strange colours will fill the sky!
~
E
bottle champagne~
The bottle is filled partially with water so it doesn't tilt over. Someone
has obviously drunk the champagne first.
~
E
firework new year piece~
This large rocket is about to go up! Strange colours will fill the sky!
~
#1299
christmas tree~
a christmas tree~

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@@ -2150,7 +2150,7 @@ Mob Quest Tutorial Example Quest accepted - 25~
0 d 1
yes~
* By Rumble of The Builder Academy tbamud.com 9091
if %actor.varexists(solved_example_quest_zone_0)%
if %actor.varexists(solved_example_quest_zone_0)% || !%actor.is_pc%
halt
else
wait 1 sec
@@ -2260,7 +2260,7 @@ TBA Welcome - 18~
~
* By Rumble of The Builder Academy tbamud.com 9091
* TBA mortal greet to fill out the application.
if %actor.level% <= 1
if %actor.admin% < 1
wait 3 sec
if %actor.varexists(TBA_mortal_greeting)%
%echo% Friedrich Nietzsche says, 'Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.'

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@@ -99,7 +99,7 @@ tbalim~
* Make sure name matches a player, purge mobs or use 0.name if you have
* troubles. They are given an assigner in the mortal start room.
* Usage: tbalim player vnum | purge
if !%actor.is_pc% || %actor.level% < 32
if !%actor.is_pc% || %actor.level% < 30
%send% %actor% Only human staff can use this limiter.
else
set victim %arg.car%
@@ -1814,7 +1814,7 @@ Trial Vnum Assigner - 1332~
* Player must have nohassle off! To junk assigner use tbalim purge player.
set actor %self.carried_by%
*Shouldn't be necessary, added by Fizban due to script not knowing who actor was under certain circumstances
if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 30
* We set completed trial vnums to -#. So if negative abort.
if %actor.TBA_trial_vnum% < 0
return 0

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@@ -273,17 +273,11 @@ dg_cast 'armor' %self%
%damage% %self% 10
~
#214
test~
0 c 100
north~
set actor_room %actor.room%
set this_room %actor_room.vnum%
%echo% this_room = %actor_room.vnum%
set new_room %this_room.north(vnum)%
%echo% new_room = %this_room.north(vnum)%
wait 10 sec
%teleport% %actor% %this_room.north(vnum)%
%force% %actor% look
bug test~
0 b 100
~
detach 214 %self.id%
say test crash!
~
#218
Holiday Decorations by Interior Design - M218~

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@@ -565,11 +565,11 @@ if %actor.level% == 0
%load% obj 3021 %actor% wield
%load% obj 3055 %actor% hold
end
if !%actor.has_item(3006)%
%load% obj 3006 %actor% inv
end
end
wait 3 sec
%zoneecho% 3001 A booming voice announces, 'Welcome %actor.name% to the realm!'
if !%actor.has_item(3006)%
%load% obj 3006 %actor% inv
end
~
$~

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@@ -1,30 +1,24 @@
#1100
Detta's [Frozen Castle] Description Room~
@BTheme:@n The cliche fantasy castle with a curse. Am hoping to build a big
stone fortress that is all frozen in ice, complete with its occupants.
There will probably be a couple big specially-triggered mobs to defeat and some
wandering salespeople around the permiter selling the spoils from the castle.
There will be a couple secrets within the zone, and a tragic tale to uncover
if the player is so inclined ;).
@GPlayers:@n Meant to be for players about level 15 to 20, with some of the
perimeter mobs being lower level, and ones deeper and higher within the castle
of higher level. Primarily an evil zone.
@RLocation:@n The castle is set in the middle of a forest with a river running
through it.
Note that Indoor flags are deliberately set on outdoor rooms as the
zone has its own trigger-run weather messages.
@MSecrets:@n None yet, but there will be ;). Will keep posted.
@CNote:@n If you have any suggestions, spot any typos, bugs, or
weirdnesses, please mudmail me - Detta. :-) All input appreciated!
You can also email me at detta@@builderacademy.net
East takes you through the other zones I have built here.
Down takes you to the starting room of this zone.
~
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D1

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@@ -96,7 +96,7 @@ it is not as slow. Even the Postal service knows not to anger the Gods.
Piles of junk mail line the walls. I guess even Gods get on mailing lists.
The Immortal Board Room is to the east.
~
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D1
The Immortal Board Room is just to the east.
~

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@@ -176,7 +176,7 @@ Post Office~
larger building from what you saw outside. You may either send mail to any
player here or receive any mail you have been sent.
~
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D3
~
undefined~

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@@ -582,7 +582,8 @@ S
#55532
Library~
The Library continues here, with exits to the east and west. There should be
some interesting books here somewhere.
some interesting books here somewhere. One of the bookcases here looks out of
place.
~
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D1
@@ -594,12 +595,8 @@ D3
~
0 0 55533
E
shelf shelves~
The shelf to the south looks a bit strange.
~
E
book books~
'Secret Door: The Shelf' is on the shelf.
shelf shelves bookshelf bookshelves~
Secret Door: Open Shelf
~
S
T 55532
@@ -1246,22 +1243,22 @@ D0
You see trees.
~
~
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D1
You see trees.
~
~
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0 0 55570
D2
You see trees.
~
~
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0 0 55579
D3
You see trees.
~
~
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0 0 55573
S
T 55569
#55570