World Update -Rumble
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@@ -2150,7 +2150,7 @@ Mob Quest Tutorial Example Quest accepted - 25~
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0 d 1
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yes~
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* By Rumble of The Builder Academy tbamud.com 9091
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if %actor.varexists(solved_example_quest_zone_0)%
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if %actor.varexists(solved_example_quest_zone_0)% || !%actor.is_pc%
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halt
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else
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wait 1 sec
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@@ -2260,7 +2260,7 @@ TBA Welcome - 18~
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* TBA mortal greet to fill out the application.
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if %actor.level% <= 1
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if %actor.admin% < 1
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wait 3 sec
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if %actor.varexists(TBA_mortal_greeting)%
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%echo% Friedrich Nietzsche says, 'Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.'
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@@ -99,7 +99,7 @@ tbalim~
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* Make sure name matches a player, purge mobs or use 0.name if you have
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* troubles. They are given an assigner in the mortal start room.
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* Usage: tbalim player vnum | purge
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if !%actor.is_pc% || %actor.level% < 32
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if !%actor.is_pc% || %actor.level% < 30
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%send% %actor% Only human staff can use this limiter.
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else
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set victim %arg.car%
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@@ -1814,7 +1814,7 @@ Trial Vnum Assigner - 1332~
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* Player must have nohassle off! To junk assigner use tbalim purge player.
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set actor %self.carried_by%
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*Shouldn't be necessary, added by Fizban due to script not knowing who actor was under certain circumstances
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if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
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if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 30
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* We set completed trial vnums to -#. So if negative abort.
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if %actor.TBA_trial_vnum% < 0
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return 0
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@@ -273,17 +273,11 @@ dg_cast 'armor' %self%
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%damage% %self% 10
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~
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#214
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test~
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0 c 100
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north~
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set actor_room %actor.room%
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set this_room %actor_room.vnum%
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%echo% this_room = %actor_room.vnum%
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set new_room %this_room.north(vnum)%
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%echo% new_room = %this_room.north(vnum)%
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wait 10 sec
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%teleport% %actor% %this_room.north(vnum)%
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%force% %actor% look
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bug test~
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0 b 100
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~
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detach 214 %self.id%
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say test crash!
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~
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#218
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Holiday Decorations by Interior Design - M218~
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@@ -565,11 +565,11 @@ if %actor.level% == 0
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%load% obj 3021 %actor% wield
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%load% obj 3055 %actor% hold
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end
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if !%actor.has_item(3006)%
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%load% obj 3006 %actor% inv
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end
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end
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wait 3 sec
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%zoneecho% 3001 A booming voice announces, 'Welcome %actor.name% to the realm!'
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if !%actor.has_item(3006)%
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%load% obj 3006 %actor% inv
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end
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~
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$~
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