World Update -Rumble
This commit is contained in:
@@ -175,7 +175,7 @@ A strange humanoid is here. How odd, its flesh seems to be falling off!
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This strange humanoid is moving rather slowly, and appears to be a corpse, a
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walking corpse! It must be a zombie or something of the sort.
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~
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450570 0 0 0 0 0 0 0 0 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 0
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@@ -181,7 +181,7 @@ A woman stands about the room, giving people there mail.
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She wears a pair of specticles, and a long white coat. Her hair is a bright
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pink, and is in a pony tail. She stands up straight looking at you sternly.
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~
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190475 0 0 0 0 0 0 0 0 E
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190474 0 0 0 0 0 0 0 0 E
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34 9 20 6d6+340 5d5+5
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340 115600
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8 8 2
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@@ -255,7 +255,7 @@ Writing equipment floats around in the air, waiting to take a message.
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Leafs of paper and other parchment float about the room ominously. Quills
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and ink bottles also. It is here where you may mail anyone within the mud.
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~
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188426 0 0 0 0 0 0 0 0 E
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26 12 -5 5d5+260 4d4+4
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260 67600
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8 8 0
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@@ -17,7 +17,7 @@ The Immortal Postmaster is hard at work here.
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~
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Scary... A postal worker... Working?
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~
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188427 0 0 0 65536 0 0 0 0 E
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712714 0 0 0 65536 0 0 0 0 E
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14 16 1 2d2+140 2d2+2
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140 19600
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8 8 2
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@@ -158,7 +158,9 @@ scoreboard mob~
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the scoreboard mob~
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A mob is here keeping score for everyone that uses the game console.
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~
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It looks unfinished.
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She stands here, holding a chalkboard and a piece of chalk to mark the
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scores. Waiting for a player must be pretty boring. She looks hopefully at you
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and suggests that you check out the console.
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~
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10 0 0 0 0 0 0 0 0 E
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1 20 9 0d0+10 1d2+0
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@@ -212,7 +214,7 @@ the test mob~
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~
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Test mobs can be whatever you want them to be.
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~
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8 0 0 0 0 0 0 0 0 E
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3 19 8 0d0+30 1d2+0
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30 900
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8 8 0
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@@ -894,7 +894,7 @@ lack of interest. The scars on his face are an indication that he has seen
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foul weather of all sorts on the roads, and nothing you could request would
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surprise him.
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~
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11 0 0 0 0 0 0 0 0 E
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10 0 0 0 0 0 0 0 0 E
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5 19 7 1d1+50 1d2+0
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50 2500
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8 8 0
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@@ -137,7 +137,7 @@ about the reputation of the MMS (Midgaard Mail Service), as many people seem to
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think that it is slow. Perhaps if he were to brush the cobwebs from his uniform
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it would help to make a better impression.
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~
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190475 0 0 0 65552 0 0 0 1000 E
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190474 0 0 0 65552 0 0 0 1000 E
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33 9 -9 6d6+330 5d5+5
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330 108900
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8 8 1
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@@ -367,7 +367,7 @@ A friendly mailbox waits for your mail here.
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never seen one in your life... Hmmmm. On the side is emblazoned the word TP
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(must stand for Tabrach Post).
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~
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11 0 0 0 0 0 0 0 0 E
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10 0 0 0 0 0 0 0 0 E
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13 16 2 2d2+130 2d2+2
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130 16900
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8 8 1
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@@ -135,7 +135,7 @@ A postal worker is here, ready to send or get your mail.
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~
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Be careful. No sudden moves. You know how these guys get....
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~
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16395 0 0 0 0 0 0 0 0 E
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540682 0 0 0 0 0 0 0 0 E
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30 10 -8 6d6+300 5d5+5
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300 90000
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8 8 1
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@@ -90,7 +90,7 @@ You can't see it...it isn't here.~
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#1212
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game console~
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a game console~
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A game console sits in one corner of the room~
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A game console sits in one corner of the room.~
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~
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12 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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@@ -296,14 +296,14 @@ A piece of fireworks is planted in a champagne bottle.~
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0 0 0 0 0
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T 1297
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E
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firework new year piece~
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This large rocket is about to go up! Strange colours will fill the sky!
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~
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E
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bottle champagne~
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The bottle is filled partially with water so it doesn't tilt over. Someone
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has obviously drunk the champagne first.
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~
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E
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firework new year piece~
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This large rocket is about to go up! Strange colours will fill the sky!
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~
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#1299
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christmas tree~
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a christmas tree~
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@@ -2150,7 +2150,7 @@ Mob Quest Tutorial Example Quest accepted - 25~
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0 d 1
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yes~
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* By Rumble of The Builder Academy tbamud.com 9091
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if %actor.varexists(solved_example_quest_zone_0)%
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if %actor.varexists(solved_example_quest_zone_0)% || !%actor.is_pc%
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halt
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else
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wait 1 sec
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@@ -2260,7 +2260,7 @@ TBA Welcome - 18~
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* TBA mortal greet to fill out the application.
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if %actor.level% <= 1
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if %actor.admin% < 1
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wait 3 sec
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if %actor.varexists(TBA_mortal_greeting)%
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%echo% Friedrich Nietzsche says, 'Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.'
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@@ -99,7 +99,7 @@ tbalim~
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* Make sure name matches a player, purge mobs or use 0.name if you have
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* troubles. They are given an assigner in the mortal start room.
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* Usage: tbalim player vnum | purge
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if !%actor.is_pc% || %actor.level% < 32
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if !%actor.is_pc% || %actor.level% < 30
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%send% %actor% Only human staff can use this limiter.
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else
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set victim %arg.car%
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@@ -1814,7 +1814,7 @@ Trial Vnum Assigner - 1332~
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* Player must have nohassle off! To junk assigner use tbalim purge player.
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set actor %self.carried_by%
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*Shouldn't be necessary, added by Fizban due to script not knowing who actor was under certain circumstances
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if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 31
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if %actor.varexists(TBA_trial_vnum)% && %actor.level% == 30
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* We set completed trial vnums to -#. So if negative abort.
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if %actor.TBA_trial_vnum% < 0
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return 0
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@@ -273,17 +273,11 @@ dg_cast 'armor' %self%
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%damage% %self% 10
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~
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#214
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test~
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0 c 100
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north~
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set actor_room %actor.room%
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set this_room %actor_room.vnum%
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%echo% this_room = %actor_room.vnum%
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set new_room %this_room.north(vnum)%
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%echo% new_room = %this_room.north(vnum)%
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wait 10 sec
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%teleport% %actor% %this_room.north(vnum)%
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%force% %actor% look
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bug test~
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0 b 100
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~
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detach 214 %self.id%
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say test crash!
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~
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#218
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Holiday Decorations by Interior Design - M218~
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@@ -565,11 +565,11 @@ if %actor.level% == 0
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%load% obj 3021 %actor% wield
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%load% obj 3055 %actor% hold
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end
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if !%actor.has_item(3006)%
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%load% obj 3006 %actor% inv
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end
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end
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wait 3 sec
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%zoneecho% 3001 A booming voice announces, 'Welcome %actor.name% to the realm!'
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if !%actor.has_item(3006)%
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%load% obj 3006 %actor% inv
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end
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~
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$~
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@@ -1,30 +1,24 @@
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#1100
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Detta's [Frozen Castle] Description Room~
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@BTheme:@n The cliche fantasy castle with a curse. Am hoping to build a big
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stone fortress that is all frozen in ice, complete with its occupants.
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There will probably be a couple big specially-triggered mobs to defeat and some
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wandering salespeople around the permiter selling the spoils from the castle.
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There will be a couple secrets within the zone, and a tragic tale to uncover
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if the player is so inclined ;).
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@GPlayers:@n Meant to be for players about level 15 to 20, with some of the
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perimeter mobs being lower level, and ones deeper and higher within the castle
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of higher level. Primarily an evil zone.
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@RLocation:@n The castle is set in the middle of a forest with a river running
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through it.
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Note that Indoor flags are deliberately set on outdoor rooms as the
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zone has its own trigger-run weather messages.
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@MSecrets:@n None yet, but there will be ;). Will keep posted.
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@CNote:@n If you have any suggestions, spot any typos, bugs, or
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weirdnesses, please mudmail me - Detta. :-) All input appreciated!
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You can also email me at detta@@builderacademy.net
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East takes you through the other zones I have built here.
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Down takes you to the starting room of this zone.
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~
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11 520 0 0 0 0
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D1
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@@ -96,7 +96,7 @@ it is not as slow. Even the Postal service knows not to anger the Gods.
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Piles of junk mail line the walls. I guess even Gods get on mailing lists.
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The Immortal Board Room is to the east.
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~
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12 8 0 0 0 0
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D1
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The Immortal Board Room is just to the east.
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~
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@@ -176,7 +176,7 @@ Post Office~
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larger building from what you saw outside. You may either send mail to any
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player here or receive any mail you have been sent.
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~
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315 24 0 0 0 0
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315 131096 0 0 0 0
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D3
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~
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undefined~
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@@ -582,7 +582,8 @@ S
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#55532
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Library~
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The Library continues here, with exits to the east and west. There should be
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some interesting books here somewhere.
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some interesting books here somewhere. One of the bookcases here looks out of
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place.
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~
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555 8 0 0 0 0
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D1
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@@ -594,12 +595,8 @@ D3
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~
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0 0 55533
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E
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shelf shelves~
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The shelf to the south looks a bit strange.
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~
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E
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book books~
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'Secret Door: The Shelf' is on the shelf.
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shelf shelves bookshelf bookshelves~
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Secret Door: Open Shelf
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~
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S
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T 55532
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@@ -1246,22 +1243,22 @@ D0
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You see trees.
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~
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~
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0 0 55579
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0 0 55578
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D1
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You see trees.
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~
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~
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0 0 55573
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0 0 55570
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D2
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You see trees.
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~
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~
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0 0 55578
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0 0 55579
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D3
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You see trees.
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~
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~
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0 0 55570
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0 0 55573
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S
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T 55569
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#55570
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