Merge branch 'phf-barrowmaze'

This commit is contained in:
Laurens Kils-Hütten
2023-04-09 22:49:02 +02:00
13 changed files with 1399 additions and 26 deletions

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@@ -6,13 +6,16 @@
\usepackage[ngerman]{babel}
\usepackage{coelacanth}
\usepackage{pdfpages}
\usepackage{tocloft}
\renewcommand{\cftsecfont}{\mdseries}
\renewcommand{\cftsecpagefont}{\mdseries}
% needed for phf session form article
\usepackage{fourier-orns}
\usepackage{wasysym}
\newcommand{\monster}{\textxswup}
\newcommand{\torch}{\sun}
\newcommand{\lantern}{\CIRCLE}
%
\setlength{\leftmargini}{1em}
\begin{document}
@@ -128,6 +131,43 @@ Ein “offener Tisch” ist ein Organisationsform für
Für eine Anmeldung muss sich auf dem Grenzland Server im \#montag
Kanal melden. \by{Alex}
\textbf{Titel:} Hügelgräberlabyrinth (Barrowmaze)
\textbf{Referee:} Peter
\textbf{Zahlen:} 30 Sessions (März 2022--April 2023),
insgesamt 16 Spieler,
3--5 Spieler regelmässig aktiv,
aktivster Spieler hat 19 Sessions,
aber 7 Spieler waren nur ein- oder zweimal dabei
\textbf{Beschreibung}: Peter leitet Barrowmaze von \textit{Greg Gillespie}.
Im Gegensatz zu den meisten Dungeons geht Barrowmaze nicht ``tiefer'' nach
unten sondern ``weiter'' nach Norden, Süden, und vor allem Osten. An der
Oberfläche sind Dutzende von Hügelgräbern und einige davon sind (mehr oder
weniger) mit den Katakomben des Barrowmaze verbunden. Ja, da hats viele
Untote. Auch Ungeziefer und Riesenfrösche und so weiter, aber eben auch
viele Untote. Und da die Regeln nach denen wir spielen keine Kleriker
vorsehen\dots{}
Peter hat das erste Barrowmaze Buch und keine der weiteren. Aber das ist
nicht wirklich ein Problem weil die Spieler bis jetzt in 30 Sessions noch
nicht einmal 20\% des Dungeons erforscht haben. Ausserdem hat Peter an
vielen Stellen neue Sachen eingebaut: Zusätzliche Gräber und mystriöse
Steine und Bäume an der Oberfläche, neue Räume und Querverbindungen in
den Katakomben, etc. Zitat Peter: ``Die Bücher sind zu teuer und einfach
nicht gut genug. Ich hab' hier schon soviele Sachen ausbessern müssen die
\textit{Greg} verpatzt hat, da nehm ich das Gerüst und mach' den Rest
lieber selbst\dots{}''
Die Spieler haben bis jetzt leider keine der organisierten Factions des
Barrowmaze gefunden. Gerüchte gibt es viele, Beweise leider nicht. Es gab
\emph{eine} Session in der \emph{ein} Spieler ein seltsames Labor entdeckt
hatte \dots{} aber in der Session darauf war das teilweise zerstörte Labor
schon nicht mehr zu finden. Fast wie in den X-Files? Und dabei ist es so
gut wie sicher dass viele der im Barrowmaze operierenden Kultisten selbst
in Selina's Harbor wohnen\dots{}\by{phf}
\section{Mini-Game: Salt'n'Tar}
These rules for sailed movement on gaming tables are inspired by the
@@ -170,6 +210,8 @@ The initial Wind Speed may be determined by rolling on this table:
A Trireme or Quadrireme, ships with three to four rowing benches and
probably more then one lateen rigged mast:
\smallmap{img/Trireme.jpg}
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 9 \\
@@ -197,6 +239,8 @@ Luffing & 1 (backwards) \\
A fast square rigged sailer, one mast:
\smallmap{img/Longship.png}
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 11 \\
@@ -211,6 +255,8 @@ Backing & 2 (backwards) \\
A square rigged trading vessel with full lines and two to three masts. A
Hulk, Carrack or Caravel.
\smallmap{img/Galleon.png}
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 9 \\
@@ -225,6 +271,8 @@ Backing & 1 (backwards) \\
A small trading vessel with full lines, and usually just one mast. A
Cog.
\smallmap{img/Cog.jpg}
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 8 \\
@@ -240,6 +288,8 @@ A Galleon or Man-'o-War, a massive ship with three or four masts, the
fore- and mainmast are always square rigged. One or more gun decks or at
least multiple catapults.
\smallmap{img/Carrack.png}
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 10 \\
@@ -253,6 +303,8 @@ Backing & 1 (backwards) \\
A fore-n-aft rigged single masted boat.
\smallmap{img/Cutter.jpg}
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 6 \\
@@ -267,6 +319,8 @@ Luffing & 1 (backwards) \\
A fore-n-aft rigged boat with two or more masts. The foremast may have
square sails.
\smallmap{img/Schooner.jpg}
\begin{tabularx}{\columnwidth}{Zc}
Bearing & Bearing Number (BN) \\
Running & 10 \\
@@ -276,8 +330,6 @@ Beating & 8 \\
Luffing & 1 (backwards) \\
\end{tabularx}
\end{multicols}
\subsection{Movement}
Each ships speed in tabletop inches is derived by multiplying Wind Speed
@@ -286,37 +338,17 @@ relative to the direction of the wind:
Bearings in the 8 point wind system:
\begin{verbatim}
Quarter Reaching
|
Beating \ | / Broad Reaching
Direction \ | /
------------------> Luffing ------O----- Running
of Wind / | \
Beating / | \ Broad Reaching
|
Quarter Reaching
\end{verbatim}
\smallmap{img/movemnt8pt.png}
Bearings in the 6 point wind system:
\begin{verbatim}
Beating \ / Broad Reaching
Direction \ /
------------------> Luffing ------O----- Running
of Wind / \
Beating / \ Broad Reaching
Ships Speed ["] = WS * BN
\end{verbatim}
\smallmap{img/movemnt6pt.png}
When moving ships may normally change direction by one point per turn.
Changing direction by two points per turn is dangerous and causes Strain
(see below).
\begin{multicols}{2}
\subsubsection{Examples}
@@ -486,6 +518,14 @@ downwind at Wind Speed.
\section{Impressum}
\textbf{Autoren}:
phf -- Peter H. Fröhlich, @phf@tabletop.social
alex -- Alex Schröder, @kensanata@tabletop.social
lkh -- Laurens Kils-Hütten, @wandererbill@tabletop.social
\textit{Grenzland} wird editiert und
herausgegeben von Laurens Kils-Hütten,
a.k.a. Wanderer Bill

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@@ -69,4 +69,4 @@ changes the party makes to the dungeon.
There is also a \emph{round tracker} but I only use it when I have to, for
example because a monster they just killed will get up again or because a
character only has a few rounds left to live.
\by{phf}